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Illumination Model
Illumination Model
h>
bb#include<GL/glu.h>
#include<GL/glut.h>
void display()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidSphere(0.2,10,15);
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0.0,0.0);
glRotatef(45,0,1,0);
glutSolidCone(0.1,0.5,10,15);
glPopMatrix();
glFlush();
void init()
GLfloat black[]={0.0,0.0,0.0,1.0};
GLfloat white[]={1.0,1.0,1.0,1.0};
GLfloat yellow[]={1.0,1.0,0.0,1.0};
GLfloat cyan[]={0.0,1.0,1.0,1.0};
GLfloat direction[]={1.0,1.0,1.0,0.0};
glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,cyan);
glMaterialfv(GL_FRONT,GL_SPECULAR,white);
glMaterialf(GL_FRONT,GL_SHININESS,45);
glLightfv(GL_LIGHT0,GL_AMBIENT,black);
glLightfv(GL_LIGHT0,GL_DIFFUSE,yellow);
glLightfv(GL_LIGHT0,GL_SPECULAR,white);
glLightfv(GL_LIGHT0,GL_POSITION,direction);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
void main()
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutInitWindowPosition(50,50);
glutCreateWindow("lighting");
glutDisplayFunc(display);
init();
glutMainLoop();