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SweetFX Settings Far Cry 4 Far Cry 4 Awakening
SweetFX Settings Far Cry 4 Far Cry 4 Awakening
/ Choose effects /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ FXAA Anti-aliasing settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Chromatic aberration /
/
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Explosion settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Cartoon settings /
'-----------------------------------------------------------*/
/*----------------------------------------------------------.
/ Levels settings /
'----------------------------------------------------------*/
#define Levels_black_point 1 //[0 to 255] The black point is the new black -
literally. Everything darker than this will become completely black. Default is
16.0
#define Levels_white_point 245 //[0 to 255] The new white point. Everything
brighter than this becomes completely white. Default is 235.0
//Colors between the two points will stretched, which increases contrast, but
details above and below the points are lost (this is called clipping).
/*----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.04 //[0.00 to 8.00] Strangely lowering this makes the image
brighter
#define radius2 0.80 //[0.00 to 8.00] Raising this seems to make the effect
stronger and also brighter
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.60 //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.065 //[0.000 to 1.000] Limits maximum amount of
sharpening a pixel recieves - Default is 0.035
/*-----------------------------------------------------------.
/ Gaussian Blur settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Film grain settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define ColorGamma 0.74 //[0.1 to 2.5] Adjusts the colorfulness of the effect
in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 0.68 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is
neutral.
#define Blend 0.2 //[0.00 to 1.00] How strong the effect should be
/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define FogColor float3(-0.51, 0.65, -0.65) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to
2.55] What color to remove - default is blue
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_mode 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma,
1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.35 //[-1.00 to 1.00] The amount of contrast you want
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.0, 1.0, 1.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to
2.55] What color to tint the image
#define GreyPower 0.0 //[0.00 to 1.00] How much desaturate the
image before tinting it
#define SepiaPower 0.58 //[0.00 to 1.00] How much to tint the
image
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.
/*-----------------------------------------------------------.
/ Border settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
/*-----------------------------------------------------------.
/ Misc settings /
'-----------------------------------------------------------*/
// You can load and chain other DirectX wrappers (ENB, Helix, Windower...)
// If the external wrapper is already named d3d9.dll, rename it into
// something else like "d3d9_enb.dll" (note that even if this is commented it
actually works)
// external_d3d9_wrapper = none
// external_dxgi_wrapper = none