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ST. LOUIS RAMS OFFENSE V. GENERAL OFFENSE MHOOOE® @e) a. -Frorit 5 -- Center and guards back parallel to L.O.S. Tackles turned in at approximate 45-degree angle! Good squared up position -- eyes on QB! . Backline -- Align in corresponding gaps created by the Front 5 -- good squared u position! Y and H -- Close out huddle facing each other -- hands on knees -- good squarec up position -- eyes on QB! 2. PROCEDURE a. b. 3. Center -- Set huddle -- 7 yards deep directly behind the football! Quarterback -- steps into the huddle and calls the formation -- movement, if any - play and starting count! ; A clock located in each end zone and in full view of the POINTS OF EMPHASIS: players will be started on the referee's signal prior to each play designating 25/40 second Clock! a. QB must constantly be aware of the amount of time remaining on the 25/40 seconc clock! Huddle discipline is of importance as this is where every successtul play begins. Get in and out of the huddle as quickly as possible as we only have 25/40 second: between each play. B, Method of Calling the Play and Starting Counts 1. NORMAL METHOD: a. QB will call the play in the following manner: 1) Deployment -- if any! 2) Formation and direction 3) Movement --if any! 4) The play 5) The starting count b. Example of Huddie Call: 1) Trips right 2) Whiz 3) 24 Belly 4) On Two; ( X & Z leave huddle), QB repeats cadence 5) Ready, Break C. Starting Count/Cadence Note: Linemen will break huddle and get in a 3-point stance unless QB calls up; signifying that the play will start with the line in an up position. i. SNAP INT a. Set-Go b. Color Number, Color Number c. Hut, Hut, Hut, Hut 2. CADENCE POSSIBILITIES Set -- 1st sound or sound up (line up). Go -- on Go or Go up (line up). Blue -- Color or Color up (line up). Hut -- on ona (Rhythmical). . Hut, Hut - on two (Rhythmical). Hut, "Hut", Hut - on three (Hard count, non-thythmical). Hut, Hut, “Hut”, Hut - on four (Hard count, non-rhythmical. 3. SIMPLE CADENCE ON TWC a, Set- Go b. Blue 48, Blue 48 c. Hut, Hut arpaecp Gonoral Offense 4. DOUBLE CADENCE a. Double count will be called in the huddle. Brown will be the double color. 1, Double Count can be used to draw the defense offsides. 2, It can also be used in our movement game to disguise a shift. 3. Opportunity for QB to define defense. b. After the double cadence is called in the huddle, the QB will go through the entire cadence using the color and hard count. The QB starts the real count by using the colors again. c. Ball will always be snapped on two. Example of a double cadence: Set Go Brown 48, Brown 48 Hut, “Hut”, Hut Blue 30, Biue 30 Hut, Hut 5. CHECK SYSTEM a. Check With Me (CWM) Grouping of two or more plays in order to attack the defense in its most vulnerable area. The plays will be given in the huddle as a check with me and the play to be run will be given at the L.O.S. 1) When using check with me, the snap count will always be on two. 2) The live play will be called after the color or number. it will be repeated twice. 3) Huddle procedure when using check with me a) Two Runs: (4) Huddle call: | Right Slot Check with me 22 Delta/25 Bob On two Example #1 QB LOS "Set Go” Green 30 (to RT) Green 30 “Hut, Hut" (cadence will be on two) Green tells direction of play, it QB wanted to go left he would have called : Yellow (any digit), Yellow (any digit) Hut, Hut We could also use other codes to determine Lt or Rt (even-odd, even number & odd number). Double cadence can be used in this situation. Goneral Ctfen g. Firm Call -- Ex: (Firm 28 Outside on two) 1) Want to use live color and act like we are checking 2) Once count starts all colors are dead 3) Use hold, holdd if check is necessary. h. Stay Call -- Stay 26 Power on two 1) QB cannot check out of piay. D. Hole Numbering System We will number our holes according to the points of attack with EVEN numbers going to the RIGHT and ODD numbers going to the LEFT. The placement of backs or the spreading of Wide Receivers will have no effect on the points of attack. DOOLOOO | 1. A play hitting wide to the right will be an 8 hole play; over the butt of the Tight End will be a6 cle play; over the Right Tackle will be a 4 hole play; and over the Right Guard will be a 2 hole play. Odd Numbers are always on the left side -- they are exactly the same as discussed above for the right side! 2. 01- which is the 0 and 1 holes are directly over the center box! 3. We will have a variety of different blocking schemes and backfield actions for attacking each hole. Each play will have a descriptive word added to designate the backfield action. 4, We will not flip-tlop our interior offensive line. However, other personnel such as Y, H, R, X, and Z will align according to formation call and movement! —. NUMBERING OF BACKS QBis #1 Ris #2 regardless of set His #3 ragardiess of set General Ottanse E. Splits and Alignment: (Line up) Basic |-Back Set OODOO® © Weak Strong ¢ Strong ‘ay GD) Sys 7 yds. In order for our offense to be successful, there are certain “Little Things” that must be adhered to by our offensive football team. 1, Must have a perfect LINE-UP! (Alignment) 2. Take proper SPLITS -- STRETCH OUR OPPONENTS DEFENSES! This will take concentration on each individual's part and a lot of "pride" in doing things the right way! 1. LINE UP: (ALIGNMENT) a. Offensive Line 1) The Front Six (Center-Guards-Tackles-Tight End) will take their stance immegiately upon reaching the L.O.S. 2) Guards will be responsible for setting the line-up of the Front Six. b. "Rt Alignments Line up directly behind the QB with your feet 7 yards from the back tip of the ball. This is referred to as the"Q" position. Certain plays will require you to align in a "AT position. The “A/T position -- whether weak or strong -- is splitting the inside leg of the offensive tackle -- depth may vary according to play, but basically will be 5 yards from the back.tip of the ball. General Otten: “Alen” -- allows the QB to call a pass and a run in the huddle with the final decision being made at the L.O.S. 1) Huddle call Flex Right Alert 28 Outside on two (Blue 4 is automatic pass) 2) L.O.S. call Set-Go Blue 4, Blue 4 S-Lug 484 is the play Audibles Are used to get the offense out of a bad play or to put the offense into a good play. We will use live colors to check out of a play: 1) Numbers are preceded by a live color 2) Live color is Purple 3) All audibles are on two 4) The live word indicates Blitz and can relate to protection. Hold, Holdd, Holddd Ifa quick count is being used Set, Go, or Color and the QB wants to check a play he uses the word hold, Holddd. He should say the word slow and draw it out so as not to draw the offense offsides. The count will automatically go to two and QB can change the play. . Zero, Zero, Zero The QB can use these words at any time within the count. To indicate that the defense has left an eligible receiver open. The snap count will simply be “set go” following this command. Mayday, Mayday The QB can use this command if he is running short of time and ha has a shift or a motion to take place. Mayday-Mayday tells the shifting or motioning players to line up in position they were going to move. The snap count will automatically convert to set-go. Disguising Our Audible System Example #2: To keep the defense honest with regards to our audible system, we will employ a dummy audible system. By utilizing the word Firm, which means that the play called in the huddle is the play that we will run, and the audible at the LOS will just be a Dummy audible and therefore, disregard it. General Offens: Ta yards Field Dimensions of the field. We must have Iris important for all players to know the exact and where we are going -- a constant awareness of where we are on the field arall nmes. 1. The field is 53 1/3 yards wide. 2. The bottom of the numbers start 12 yards in from the sideline and are mo yards rall. 4. The distance from the op of the numbers to the hash marks is 9 yards, | Joot.9 inches. The distance from the sideline o the hash marks 1s 23 yards, | foot, 9 inches. 4. The distance berween the hash marks is 6 yards, 6 inches. (The distance equals the width of the uprights of the goal post.) ALIGNMENT Tight2 [_ Routes MIDDLE 2 yards outside of the #'s 4, Deep 8, Quick 9 (Fade), 9 C. TIGHT 2 ALIGNMENT (2 yards tighter than Base) BALL PLACEMENT FIELD outside edge of the #s BOUNDARY 4 yards outside of the #s oogoo® 2 ae e 2=@® = - g nN = of oe ° MIDDLE Oe ooQZoo® N.. = ® = ®@ De - 2 BOUNDARY _ im ® 7 FIELD D. INSIDE ALIGNMENT BALL PLACEMENT ALIGNMENT. MIDDLE FIELD BOUNDARY = edge of the #s. | 2 yards inside the #s outside edge of the #5 Inside Routes |. Quick 3, 3, 7,8 be = coQC0 le : 7 09890? & 7 MIDDLE Nn -® : ° MIDDL! “2 7 n v ” re BOUNDARY o FIELD 2. ALIGNMENTS IN RELATIONSHIP TO FORMATION. A. WING - one yard outside of the Y or WOT and off the LOS. Split Rt Wing Split Rt Slot ® OCQ0C® ® COQC0® ® ® © @ ® ® * 7 ® B. SLOT - splitting the difference between the X and the WOT in the Slot Formations. Spit Rt Slot ® OOQCod ® ® © ® C. NASTY -a tight § yard split from the end man on the line of scrimmage. Split rt ® OOQgoco® " @ ® ® ® Routes: Scram 6, Scram 7, Scram 51 D. NASTY 2-2 yards wider than a Nasty. Split Rt ® COQg0O® 7 ® @® ® ® Routes: 0, 2, the Hitch in Rok/Lug 644 E. FLOAT - a Nasty for X and a tight 2 yard split outside the X and off the ball for Z. Rt Float ® OON00® @®* ® ® 2 ® 3. ALIGNMENT IN RELATIONSHIP TO THE FIELD. A. MAX - 5 yards inside of the sideline Routes: the 9s in Scat Double Pump sy 7 00g00§ ® ~OOBCC® ©» = = ™ CADENCE AND “CHECK WITH ME” SYSTEM. We are basically a non-rhythmic cadence team. Our cadence is broken into three QB) parts: 1.) SET COMMAND, 2.) AUDIBLE, COLOR and NUMBER, 3.) SNAP COUNT, An example of a full cadence at the line of scrimmage would be as follows: “SET ~ BLUE 80 — BLUE 80 - HUT-HUT-HUT”. 1, Our offensive line will take a three-point stance immediately as they reach the line of scrimmage. The set command is a preparatory alerting command to initiate the cadence sequence. 2. We will have the ability to snap the ball on the following counts: A. First Sound -GO B. Second Sound -SET, HUT C. OnOne -SET, BLUE 80, BLUE 80, HUT D. OnTwo(Hard) — -SET, BLUE 80, BLUE 80, HUT-HUT (Hut, Hut) E, OnHardThree -SET, BLUE 80, BLUE 80, HUT-HUT, HUT F. On Hard Four -SET, BLUE 80, BLUE 80, HUT-HUT, HUT, HUT G. OnHardFive _ -SET, BLUE 80, BLUE 80, HUT-HUT, HUT, HUT, HUT 3. “CHECK WITH ME” ~ We will have the ability to call two (2) plays in the huddle and select the play we prefer at the line of scrimmage. Example in the huddle the Quarterback calls ~ “CHECK WITH ME” 80 PRESS OR LIZ 585. At the line of scrimmage, he wants to run 80 PRESS. He calls: “SET, GREEN 80, GREEN 80, HUT-HUT” The number 80 designates the run 80 PRESS. If the Quarterback wanted to mun the pass, LIZ 585, he would call: “SET, GREEN 85, GREEN 85, HUT-HUT” ‘The number 85 designates the pass, LIZ 585. All “CHECK WITH ME” plays will be snapped on two. “READY?” is used before “SET” for TE movement. This allows the TE to start on the ball and step off before motion. “READY” will also be used in the cadence with all shifts. Silent count. (unr st gg 7 9W) «LOH ‘LAH $8 Gea “$8 Cae LAS., (unt st OST 02) «LOH “LOH 0¢ Cae “OS Cae LAS., BouSpeD «OSI 0@ LUATV LU, EO PTPPRR dueXS IO ‘Teo STPPNY op UT posn st . TMATV.., WI ogy, *Z wo oq sAeMTe TIM JUMOd deus oy, “souepeo amy ur zaquinu Aeyd sy Sutsn Aq 01 payooyo st Avjd orewiae ony, “Avtd ayeussye weyodsun ue Aq potmredurosor 2q [ILM e[ppny ou} ut pores Aeyd omy ‘mo\sAs yoTe om UT SLGLIV 10. ee “2 BACKS” “NICKEL” onias —— YPES OF PERSONNEL 2 BACKS 2 HB’S 1 BACK 1 BACK 1 BACK (ist dn HB) 2 BACKS 1 BACK 2 BACKS 1BACK 2 BACKS 1TE CTE: 2TE’S 1TE 1TE OTE’S OTE’S 2TE’S 3 TE’S 3TE’S 2 WR’S 2 WR’S 2 WR’S 3 WR’S 3 WR’S 3 WR’S 4 WR’S 1WR 1WR OWR’S WR WIDE RECEIVER ALIGNMENTS 4. ALIGNMENTS ACCORDING TO BALL PLACEMENT. Note: The varience in alignments is 2 yards. This is a result of ball placement, Use the numbers that are painted on the field as a reference. They are 2 yards tall. A. BASE ALIGNMENT BALL PLACEMENT ALIGNMENT MIDDLE FIELD BOUNDARY = | ; |(@ yards outside the #'s) Base 4 yards outside of the #’s | 2 yards outside the #'s spit the hash and the #s Routes Play Action 4, Speed 4, Slot Quick 4, 5, 6, Quick 8 (Slant), All Slot 8s one 2 ocQ00G ® Boo sm® MIDDLE 2 ae oe = MIDDLE spit o = S “ > & Q°oR00® _ 2 ® = - 2 BOUNDARY Ore. ao 7 FIELD B, WIDE 2 ALIGNMENT (2 yards wider than Base) BALL PLACEMENT ALIGNMENT MIDDLE FIELD BOUNDARY {6 yds outside of #s) Wide 2 split the #s andthe hash_—_| 4 yards outside the #'s Max (5 yds from sidetine) Routes Quick 4 (Hitch), Scram 4, Pivot , Squirrel | set - a tt OQ0o e Dow -Oo B @ ea @ E = wa MIDDLE nN “-@ @- ° MIDDLE 2B ° copocom 7 t nN € die © ©. TIGHT 2 ALIGNMENT (2 yards tighter than Base) BALL PLACEMENT ALIGNMENT MIDDLE FIELD BOUNDARY Tight 2 2 yards outside of the #'s__| outside edge of the #’s 4 yards outside of the #s Routes 4, Deep 8, Quick 9 (Fade), 9 : elolslelero Qrm BCCe 2 ® MIDDLE nN -® e- S MIDDLE Om O ooRoo® I w BOUNDARY © - @® - FIELD D. INSIDE ALIGNMENT BALL PLACEMENT ALIGNMENT MIDDLE oe FIELD BOUNDARY Inside inside edge of the #'s 2 yards inside the #s outside edge of the #s Routes Quick 3, 3, 7,8 be na MIDDLE °o MIDDLE N @rm 1 FIELD BOUNDARY WIDE RECEIVER SPI ES — 2001 Split rules for the wide receivers fall into two basic categories: 1. Splits that move according to the location of the ball: 2 Basic b. Plus (+2) cc. Minus (-2) a. Edge 2. Splits that are based on a specified distance from an adjacent offensive player and remain constant regardless of the location of the ball: 2 Close b. Zero (Nasty) «Tight Basic Split Ball on the far hash ~ align 2 yards outside the numbers Ball in the middle — align 4 yards outside the numbers Ball on the near hash — align 6 yards outside the numbers T T 1 1 s 10 10 a 20 i, | 2 pe 30 i — 1 i ° 1 WES “8 Plus (+2) Split (align 2 yards wider than basic split) Ball on the far hash ~ align 4 yards outside the numbers Ball in the middle — align 6 yards outside the numbers Ball on the near hash — align 8 yards outsdie the numbers T T 1 I e S 10 La ta 20 ! 20» 1 * 0 t peepee 1 i : J 1 * Field Dimensions Iris important for all players to know the exact size of the field. We must have a constant awareness of where we are on the field - and where we are going -- arall times. 1, The field is 53 113 yards wide. 2. The bottom of the numbers start 12 yards in from the sideline and are pwo yards tall 3. The distance from the top of the numbers to the hash marks is 9 yards, 1 ‘foot. 9 inches. The distance from the sideline to the hash marks is 23 yards, 1 foot, 9 inches. 4. The distance between the hash marks is 6 yards, 6 inches. (The distance equals the width of the uprights of the goal post.) Tr yards 23 yards 1'9" Coenernl Offence 2, ALIGNMENTS IN RELATIONSHIP TO FORMATION. A. WING - one yard outside of the Y or WOT and off the LOS. Split Rt Wing Split Rt Slot ® OCQ00® ® oOonb00®o @ ® © ® a ® ® B. SLOT - splitting the difference between the X and the WO the Slot Formations. Spit Rt Slot COQco® © © ® © C.NASTY -a tight 5 yard split from the end man on the line of scrimmage. Split rt ® COQC0® ” ® © ® ® Routes: Scram 6, Scram 7, Scram 51 D. NASTY 2-2 yards wider than a Nasty. Split Rt ® C00Q00®@ We ® © ® ® Routes: 0, 2, the Hitch in Rok/Lug 844 E. FLOAT - a Nasty for X and a tight 2 yard split outside the X and off the ball for 2. Rt Float ® oogoo® ® ® ® ae ® 3, ALIGNMENT IN RELATIONSHIP TO THE FIELD. A. MAX - 5 yards inside of the sideline Routes: the 9s in Scat Double Pump sre @ = 0c0Q00G w -~~o" >= ® WR SPLIT RULES con’t Close Split (5 yards outsdie tight end’s alignment) O O0@000=™ O O @) O Zero (Nasty) Split (5 yards outside weak tackle’s alignment) 5 yards O-OO $°0 O O Oo O Tight Split (tight end positions 1 yard outsdie weak tackle) Lyard eee oe O O O BASIC RUN BLOCKING RULES FOR WIDE RECEIVERS SLOT FORMATION RUNS = VARIED SPLITS 1. w On all runs the outside receiver on the slot side will block MAN OVER regardless of the hole or the run direction. . On all runs the inside receiver on the slot side will block MDM if the run is toward you and convoy if the run is away. . On all runs the single side recéiver will block MDM if the rum is toward you and convoy if the run is away. * Some exceptions to the slot rules will occur with special situations, game plan preparation and specific fronts. As with the normal formation runs, they will be handled on an individual basis. BASIC SCREEN RULES FOR WIDE RECEIVERS . Run the routes called in conjunction with the screen Scat 839 HB Leo Rip 085 HB Roger Ace 940 HB Screen . Turn upfield or work crossfield to block the first color that shows. BASIC REVERSE-AROUND RULES FOR WIDE RECEIVERS . On all AROUNDS, the QB will hand the ball to the receiver. Fake Bob Z Around . On all RSES the ball will be handed to the receiver by someone other than the QB. Fake Toss X Reverse This weak to strangside progression takes place regardiess of both the alignment and formation positions of the X, Y, and 2. EXAMPLE: Float Rt 685 {X Gets 3rd number for this play) —— le OOD0COo © @® 9. ELARE CONTROLGALL A. This final call indicates what route the H CLE Rls to run if the protection call hasn't already done so. B. if both H and Flare to run the same route, then "Backs" is called, then the route. EXAMPLE: 444 “Backs” Flat C. If Hand R's routes differ, H will be described first, then A. H will be indicated, R understood, R also could be first with H understood. EXAMPLE: 525 H Post/Swing SCRAMBLE MECHANICS It the QB is forced out of the pocket due to defensive pressura, the receivers observe the following rules: 1. Ifthe QB comes to your sida: a. Deen men in the pattern continue deep but change direction to run the same direction the QB is running! b. Short and medium receivers should stay short and medium but also change their direction to run with the QBI c. Example: Deep 596 Close/Fan leet 4 (anoy gH) (sInoY gD) (saqnoy) (wonsa10rg) - seeus any 686 : aT rodurexe [ep sseg “MOT[OI [TIM ainor s JoRqreEY ap sITT popes oq [[LM SINOI Ss ,YowqINY sty], “peureu aq [lm Sainor s Yow oy, “apts IOAToOeI OA] OY] O} apts JoATover o[SUIs oy Woy Jequu [MA 94 “SNOT S JoATeoel B SeyeUSIsSp iaqumu yoeq ‘sessed mo [yes 0} Wass Sutzaquinu Srp sem] ¥ esn TIM 3 Ye] St uonoeNp em ‘zry st uoMSejoid oy,—zry = :aoydmexg “wOneTp ot] spnypour TEM [Teo uonosjoid omg ‘sesvo ouios uy “eprs 1S ow st Sunyeos ST Jet} SOT] ot Jo apts tp Ywos st uoNosoid ogy, —-ISryIwog = :ejduexg ‘uonosjoid am jo Bonserp om pue ‘uonoejord om oaTd TIM om ‘oureu yore TI ‘saynoi oytoeds mo [Teo 0} sxequmu pur ‘suonosjoid Mo ][zd 0} souTeU asn [TMA OM Wa ISAS ONITIVO SSVa a perprhs Oe /ey my Pods 2. PATTERN CALL A. The odd numbers are outside breaking route while the inside numbers are the opposite. The deeper the route, the deeper the numbers. (See route trees.) 8. The various route trees that apply to the pattern call are: 1) WR Outside Routes 2) WR slot Routes 3) Y Routes C. Individual pass routes are grouped into a team pattern by calling all three of the individual numbered routes in sequence. This starts from tha weakside of the formation working strong regardless of the formation! EXAMPLE: PRO 1) X= First number called 2) Y = Second number called 3)- Z= Third number called SLOT 1) Y = First number called 2) Z = Second number called 3) X= Third number called D, Example of a calll is as follows: Split Rt 685. X would run a 6 route, Y an 8 route and Z a 5 route. OC0Q00 pl ® ® [O Route = Under ‘3 Route # Out 4 Route = Cut 5 Route = Cob 6 Route = In WR SLOT RECEIVER ROUTE TREE 3/0 > Quick3 WK PASS TREE - BASE ROUTES: ROUTE =IN 9 ROUTE 5 ROUTE =COMEBACK| 4 ROUTE 20 YDS. 7 ROUTE = DEEPOUT SROUTE 18 YDS. 8 ROUTE = POST 9 ROUTE = STREAK ‘7 ROUTE 16 YDS. SEAM 4 16 YDS. 12.14 YD. BREAK POINT. LIO° eae WR PASS TREE - BASE ROUTES 1 ROUTE = HITCH 2ROUTE = SLANT 3 ROUTE = OUT 6 ROUTE = HOOK 6 ROUTE 12 YDS. ‘3 ROUTE 12 YD. 2ROUTE SYD.BREAK POINT QUICK 36-7 YDS. 0 ROUTE +6 YDS. ~~ 1 ROUTE 67 YD, BREAK POINT LI0O 2. Ifthe QB scrambles out to the opposite side, change your course to a cross pattern parallel to your breaking point. Example: Deep 685 In/Wide 3. BASIC RULE TO REMEMBER a. Backs who block or fake should run a course parallel to the LOS with the QB! b. RBs running flare routes should change their courses and run in the same directioi as the QB, looking for an open spot! c. All receivers should keep vertical balance depth-wise an the field and keep running! d. If you approach the sideline, short men start moseying back into the field areal Deep men turn up for QB! e. If you are a medium route receiver and approach sideline, turn up! f. If the passer decides to run, rally around him and peel off! g. LOAFS HURT SCRAMBLES! SIGHT ADJUS' Base Protection Rules Protection Sight Responsibility Rip/Liz ‘Weak side Scat Away from call side Ace Away from call side Slide No sight adjustments Actions ‘ No sight adjustments (possible game plan exception weak) Charlie No sight adjustments (possible game plan exception weak) Fire Pass No sight adjustments Bubble Pass No sight adjustments -Fakes/Nakeds No sight adjustments ~ - Sprint No sight adjustments Dash No sight adjustments General Route Rules, * Base sight adjustment route will be a Hitch vs free access * Fade vs bump and run coverage * Routes can be changed per game plan (Slant, etc.) * In Slot situations the inside receiver has the sight responsibility — outside receiver run the route called Some sight adjustments will be build in based on the route/pattern called. Slants and Zeros are examples of these situations. SCRAMBLE RULES ‘THE SCRAMBLE RULES ARE AN INTEGRAL PART OF THE PASSING GAME AND. PROVIDE US AN OPPORTUNITY TO MAKE BIG PLAYS OR, AT THE VERY LEAST, PREVENT US FROM TAKING A LOSS WHEN THE PROTECTION BREAKS DOWN. EACH PLAYER MUST BE IN SYNC WITH THE QUARTERBACK SO THE ANGLES AND. DIRECTION OF THE RECEIVERS WILL BE CONSISTENT. THESE ARE PLANNED AND DETAILED PATHS THAT MUST BE OS ae AND DESIGNED MUCH LIKE THE ORIGINATING PLAY. EVERY RECEIVER MUST STAY ALIVE ON ALL ROUTES AT ALL TIMES. SOME OF THE BIGGEST PLAYS DURING THE SEASON WILL COME AS A RESULT OF THE QB FINISHING FROM THE POCKET AND OUR RESPONSES BEING ALERT AND AT FULL SPEED TO. CREATE SEPERATION FROM THE DEFENDERS. THE BASIC SCRAMBLE RULES ARE AS FOLLOWS: 1. DEEP PRIMARY OUTSIDE RECEIVERS TO THE SIDE OF THE QB MOVEMENT COME BACK TO THE QB ON A HARD ANGLE. . SHALLOW PRIMARY OUTSIDE RFCEIVERS TO THE SIDE OF THE QB MOVEMENT STICK AND GO VERTICAL. . FLARE CONTROL RECEIVERS TO THE SIDE OF THE OF THE QB STAIR STEP YOUR DEFENDER AND WORK ON A HARD ANGLE TO THE SIDELINE. 4, ALL BACKSIDE RECEIVERS WORK ON A FRIENDLY ANGLE TOWARD THE DIRECTION THE QB IS SCRAMBLING. FARTHEST BACKSIDE RECEIVER WORK TO POST. 5. DO NOT STAND STILL! KEEP RUNNING AT FULL SPEED. ONCE YOU GET SEPERATION FROM THE DEFENDER ~ KEEP THE SEPERATION ~— DO NOT “GLIDE”. 6. WORK YOUR ANGLES TOWARD THE LINE OF SCRIMMAGE. DO NOT DRIFT UPFIELD AND ALLOW THE DEFENDER THE OPPORTUNITY TO COME UNDERNEATH YOU ON ‘CROSSING ROUTES. » w +---- OOOO Yn H/F BACK RUUTES: FLAT EXPLODE - FULL SPEED AIM OUTSIDE ¥ 2X2 GAIN GROUND TO 4 YDS. * HOLD COURSE TO SIDELINE/SETTLE * STICK OUT OF BREAK VS. MAN. + STAIRSTEP TO PREVENT UNDERCUT. + FOCUS ON BALL OUT OF BREAK. CATCH. CLUTCH. CONVERT SWING ate > “EXPLODE - OPEN SPRINT + AIM WIDE SIDE. 2 YDS. INSIDE NUMBERS. + AIM SHORT SIDE - THROUGH NUMBERS. “TURN UP VERTICALLY. FOCUS ON BALI PLACEMENT. + ONE YD. FROM LOS. ccc CHECK LOOP > CHECK RELEASE LOSE 1 YD. + AIM - 6 YDS. OUTSIDE Y BOX TURN UP VERTICALLY. + FOCUS ON BALL PLACEMENT. ccc POST SLICE &ATOP POPw | # 4 O0°0# READ ROUTE + EXPLODE - READ ON THE RUN, + AIM LYD INSIDE NUMBERS 4 YDS. DEEP. = WORK OFF SEAM DEFENDER. + OPPOSITE | - “POP” VS, WIDE DEFENDER. + OPPOSIDE 2 - “TOP” VS. WALL DEFENDER. + OPPOSITE 3 - “SLICE” VS. SQUAT DEFENDER. + MFO- MIDDLE OF FIELD OPEN - THIN POST + MEC - MIDDLE OF FIELD CLOSED - VERTICAL +ccc [CROSS - ARROW CROSS, + AIM LYD. OUTSIDE Y BOX AND 2-3 YDS. UP FELD. *PLANT AND UNDERCUT THE DEFENDER “BALL CAUGHT OVER TACKLE BOX. ARROW «RIM 4 YDS, OUTSIDE ¥ BOX AND 2.3 YDS. UP FIELD. {BLANTAND UNDERCUT TIE DEFENDER. + SELL THE FLAT. ‘ote {BREAK AT APPROXIMATELY 30 - 40 DEGREE ANGLE. + MFO - ADJUST VERTICALLY. WOID 2ND DEFENDER - DO NOT SLOW UP. SEAM H/F BALK KUULES as a OlO0g + RELEASE GAINING WIDTH. + AIM - INS(DE EDGE OF NUMBERS, + CLEAR UNDER COVERAGE / CONTINUE VERTICAL! + MFO - ADJUST, LOOK FOR BALL. IFC - CLEAR OUT COVERAGE. (AN - NOD AND SEPERATE. “FOCUS ON Bal CREASE 0002 * TIGHT SEAM ROUTE. + DRIVE OUTSIDE Y BOX. +NOD AND PUSH VERTICALLY. +READ COVERAGE *MFO- LOOK FOR BALL *MEC - CLEAR COVERAGE FOCUS ON BALL. fur BACK KUOUTES FAKE CROSS HOT “THINK CROSS - SELL IT. [PLANT . TAKE 2 STEPS IN AND PIVOT OUT. ‘BREAK FLAT - PARALLEL TO LOS, * STAY FRIENDLY AGENT BLITZ OR DOG. “HOT™ NOD AND BREAK, SNEAK . 000 + CHECK RELEASE, + BEST RELEASE (B PREFERRED) + ALERT “SNAKE EYES" + PUSH UPFIELD 2 YDS. SHAKE DEFENDER AND BREAK IN: ‘S. MAN - RUN AWAY, STAIR STEP. sete DE TACKLE BC MAN oO RUB ° ZONE gi “RUB OFF PIVOT ROUTE. v ALERT “SNAKE EYES + BEST RELEASE * PUSH UPFIELD 3-4 YDS. + SHAKE AND BREAK INSIDE. }s ZONEMAN READ sccc BACKS CROSS “F- BEST RELEASE 3 YDS. DEPTH + BREAK INSIDE (CRISS - CROSS) + H- BEST RELEASE 1-2 YDS. DEPTH. + BREAK INSIDE (CRISS - CROSS) [ZONEMAN READ CCC SHOOT OO00 SIDELINE. 4¥DS. FROM + SELL FLAT ROUTE - LOOK FOR BALL. + AIM TOWARD NUMBERS GAINING 2 YDS. DEPT! + BREAK VERTICALLY 4 YDS, FROM SIDELINE. “GAIN DEPTH AND WIDTH AS YOU GO, KEEP $ YD. BOX FROM SIDELINE. ADJUST TO FLIGHT OF BALL. FOCUS AND FUNNEL BALL IN. KESP FEET IN BOUNDS. TE PASS ROUTES ¥ STICK 4 OOO - BEST RELEASE PUSH VERTICALLY 14 YDS, * ZONE - ANGLE BACK TO QB. }- MAN - AT THE TOP OF STEM PLANT AND SLIDE OUTSIDE. + VS. BLITZ - HOOK UP AT 8 YDS. | LOCATE QB, FACE UP TARGET. ccc fy OPTION oO + BEST RELEASE + MAN - PUSH UP FIELD 6 YDS. GOOD HEAD, SHOULDER FAKE INSIDE AND BREAK OUT. + ZONE - TURN OUTSIDE, FIND OPEN AREA. sIFHOT BREAK OUT AT 4 YDS. + LOCATE QB, FACE UP TARGET. +ccc YY UNDER +GO PAST ORIGINAL TE ALIGNMENT 2 YDS. ANGLE UPFIELD TO 4 YDS, + PIVOT, UNDER CUT COVERAGE GAINING GROUND ‘TO 6 YDS, * EXPECT TO CATCH THE BALL OVER THE ORIGINAL ‘TE ALIGNMENT, +s LOCATE QB ccc PAM RYU LE LEE RECEIVER ROUTE GRID ROUTE VISUAL DEPTH _ | ADIUSTMENTS POINTS OF EMPHASIS ‘ACTION 8 15 YARD | RUNITROUTESTAYS | TRUE POST ROUTE. VERTICAL RELEASE 1 BREAK POINT | ON VS ALL CORNER 15 YARD DEPTH. NEAR FOOT/SHOULDER ALIGNMENTS HINT AND FINISH AT THE NEAR UPRIGHT (HASH). Vs PRESS PREFER ON INSIDE RELEASE, KEEP THE ANGLE HIGH AT THE } rst INSIDES 10-12 YARD | MIDDLE OF THE FIELD | MIDDLE OF THE FIELD OPEN VERTICAL BREAK POINT | OPEN RUN POST, RELEASE AND GIVE QB INDICATOR AT 10- \ ‘MIDDLE OF THE FIELD | 12 YARD DEPTH. KEEP THE POST ANGLE —_ CLOSED RUN INSIDE4 | HIGH ON-THE FAR SIDE OF THE HASH INSIDE ‘THE COVER 2 CORNER. LET THE BALL DETERMINE YOUR INSIDE ANGLE. MIDDLE OF THE FIELD CLOSED RUN AN INSIDE 4 ROUTE. Vs ZONE UNDER CONTROL VS MAN RUN AWAY. i CROSSINGS | 30 YARDS ON | RUNITROUTE STAYS | GET ACROSS,THE FELD WITH SPEED AT AN FAR NUMBERS | ON VS ALL CORNER AIMING POINT OF 30 YARDS DEEP ON THE AREA | ALIGNMENTS FAR NUMBERS. CROSS A MIDDLE SAFETY'S FACE. THE ANGLE WILL DEPEND ON THE SAFETY POSITION. So INSIDE6. 8-10 YARDS | RUNAWAY VERSUS INSIDE ANGLE RELEASE TO A DEPTH OF 8- DEPENDING ON | BUMP AND RUN: +10 YARDS DEPENDING ON THE PLAY PLAY CALLED. SIT DOWN AND UNCOVER IN ZONE. RUN AWAY VS MAN BUMP AND RUN. oO ACTION 6 15 YARDS RUNIT ROUTE STAYS | VERTICAL RELEASE TO A DEPTH OF 15 ON VS ALL CORNER ‘YARDS. REDIRECT YOUR HIPS AND WORK ALIGNMENTS BACK TO THE QB. VS INSIDE SNUG CORNER | RETRACE YOUR FOOTSTEPS DOWN THE | STEM AND LET THE BALL BRING YOU AWAY FROM THE DEFENDER. ROUTE: 0 ALIGNMENT: NASTY +2 vs RETREAT ZONE ee vs RETREAT MAN vs CLOUD 1 c c “ i——_, Fr c ‘ & : @ : we Take one step upfield and release flat towards the ball -Keep your eyes on the under coverage. -Work off of the far side hook defender. -Hook-up in open area, 4-8 yds deep. -You must at least get over center or further. -Snap around and sit, give the QB your numbers. -Take one step upfield and release flat towards the ball. Get the corner going and make a staircase move. -Come out of the staircase flat and accelerate across the field. Staircase around the tackle box area to your side, ‘Same as retreat zone. -Be alert for a wall tech. by the IL -Vs. wall, make a move upfield a slip undemeath the LB'er. -Continue to your spot, working ¢ of the location of the offside hoc defender. vs TRAIL vs BUMP al vs QUADS ~Take one step-upfield and flatten hard under the corner. -Staircase the comer. -Flatten and accelerate across the field -if the comer is in a press trail, challenge inside. if you get, take it It he jumps hard inside, get over the| top. + -Press the comer off the ball with several steps. -Undercut him and release fiat inside. -Staircase the comer. -Flatten and accelerate across the field. -May use stutter instead of of staircase. -Same as cloud, ROUTE: 4 (Spot) ALIGNMENT: Na sty (Movement vs RETREAT ZONE vs RETREAT MAN vs CLOUD c Cc t a A Pic ie : wh . & . & “Angle release inside to a point 4 ‘Angle release inside toa point 4-6 | -Same as retreat zone. yas. deep and 2-3 yds. inside your | yds. deep and 2-3 yds. inside your alignment. alignment. -Find the "hole". -Snap around to the QB, pause “Snap around to the QB and give him} slightly and accelerate fiat outside. your numbers. = vs TRAIL vs BUMP vs QUADS : + s . I rnc c . @ : : & “Angle release inside to a depth of 4-6 yds. -Undercut a soft tech. -Stutter and go over the top of a press trail. -Pivot and accelerate flat outside “Start to angle release as on a"O" route. -if you get inside, stay on angle course, don't fatten. if he blocks you off, go over the top and flatten inside. -Pivot and accelerate flat outside. Same as retreat zone, ‘TE PASS ROUTES ¥ “XJTE - SHALLOW CROSS Doo |- CROSSING ROUTE NO DEEPER THAN 4 YDS. ZONE - INSIDE RELEASE ANGLE IN TOWARDS FRONTSIDE LB AND BREAK ‘UNDER HIM. RUN PAST BACKSIDE TACKLE BOX. FIND THE OPEN AREA, KEEP YOURSELF OPEN. MAN - INSIDE RELEASE PUSH UP FIELD NO DEEPER THAN 4 YDS. BREAK INSIDE AND SEPARATE. *CATCH, CLUTCH, CONVERT ROUTE - FLAT oof? - ZONE - OUTSIDE RELEASE PUSH UP FIELD 2 YDS. GAINING WIDTH AND DEPTH ‘TO 3-4 YDS. (DEPTH DETERMINED BY COMBO ROUTE) SIT DOWN 3 YDS. FROM SIDELINE IF BALL HAS NOT BEEN THROWN, + MAN - OUTSIDE RELEASE GIVE A GOOD HEAD SHOULDER FAKE, BREAK OUT AND RUN AWAY, + FOCUS ON BALL. +cce ROUTE - CROSS 68-5 Ooo + CROSSING ROUTE 6-8 YDS. DEEP. + ZONE - INSIDE RELEASE ANGLE IN TOWARDS FRONTSIDE LB GAINING DEPTH TO 4 YDS. BREAK INSIDE AFTER CROSSING THE BACKSIDE TACKLE BOX FIND ‘THE OPEN AREA, KEEP YOURSELF OPEN. +MAN- INSIDE RELEASE. PUSH UP FIELD 6-8 YDS. AND BREAK INSIDE. SEPARATE TION 2 ROUTE 15 8-10 O00 INSIDE RELEASE + ANGLE INSIDE PUSHING UP FIELD 8-10 YDS. + AFTER CROSSING BALL ANGLE TO 15 YDS. + EXPECT TO CATCH BALL AROUND OPPOSITE HASH. }- ZONE - THROTILE DOWN + MAN - KEEP GOING AKED 2 ROUTE 15 Ooo INFLUENCE STEP, INSIDE RELEASE. ANGLE INSIDE GRADUALLY GAINING DEPTH TO 15 YDS. +GET TO OPPOSITE NUMBERS. -IF BALL IS NOT THROWN STOP AT NUMBERS AND KEEP YOURSELF OPEN. +FOCUS ON BALL. BASIC ROUTE TREE RECEIVER ROUTE GRID ROUTE VISUAL DEPTH _ | ADIUSTMENTS. POINTS OF EMPHASIS 2 STOP 12 YARDS | RUNITROUTE STAYS | INSIDE RELEASE PUSH TO A DEPTH OF 12 a OVERTHE | ONVSALL ‘YARDS OVER THE BALL SIT DOWN INZON1 BALL | COVERAGES AND MOVE BACK TO THE BALL. VS MAN STICK AT THE TOP OF THE ROUTE AND WA RETURN TO THE QB. PIGEON J YARD BREAK | RUNITROUTE STAYS | RUNSLANT COURSE ~3 STEP VERTICAL (SLANT AND POINT | ONVSALLCORNER | ROUTE AND SELL HARD INSIDE MOVE. Go) ALIGNMENTS ‘REDIRECT HIPS AND RUN A GO COURSE. ‘MOVE FROM THE SAFETY. VS NO CHALLENGE TAKES 3 STEPS INSIDE MAX. ‘Vs WALL CORNER. MAKE A SIGNIFICANT a HINT INSIDE (MAY ONLY NEED | STEP) is BEFORE UPFIELD ACCELERATION. UNDER EB YARDS | RUNTFROUTE STAYS | INITIATE ROUTE LIKE A FLAT ROUTE. ON VS ALL (CLIMB TO A DEPTH OF 4-6 YARDS. PLANT COVERAGES AND PIVOT TOWARD THE LOS AND FINISH BACK INSIDE CLIMBING TO A DEPTH OF 8 YARDS, ARROW SAYARDS | RUNITROUTESTAYS | INITIATE ROUTE LIKE A FLAT ROUTE. SELL ON VS ALL FLATFOR A FEW STEPS THEN PLANT AND COVERAGES (COME BACK INSIDE ON A FLAT ANGLE, DO NOT LOOP, Z TEEN Fanos | RUNTTROUTESTAYS | BEGIN ROUTE LIKE A ZEROTOA POINT G ON VS ALL ‘YARDS DEEP OVER THE BALL. PLANT ANT ‘COVERAGES PIVOT TOWARD THE LOS AND RETURN BACK. THIS IS AN UNDER ROUTE FARTHET INSIDE. BASIC ROUTE TREE RECEIVER ROUTE GRID ROUTE VISUAL DEPTH | ADIUSTMENTS | POINTS OF EMPHASIS 6 RouTE 12 YARDS | RUNITROUTESTAYS | VS FREE ACCESS ACCELERATE ONA (Hook) ON VS ALLCORNER | VERTICAL RELEASE TOA 12 YD DEPTH. ALIGNMENTS REDIRECT YOUR HIPS AND RETURN TO THE j QB ON A HARD ANGLE. VS A SNUG INSIDE. y ‘TECHNIQUE AT THE TOP OF THE BREAK | RETURN DOWN THE STEM AWAY FROM PRESSURE. VS COVER 2 WIDEN THE CORNER ON YOUR RELEASE. VS PRESS FINISH ON THE MOVE. TRouE | y 16 YARDS | RUNITROUTESTAYS | VS FREE ACCESS BURSTRELEASE TOA (DEEP OUT) (BsTEPS) | ON VS ALLCORNER | VERTICAL PATH TOA 16 YARD DEPTH. So ALIGNMENTS. FINsH_ | STICK THE TOP OF THE ROUTE AND FINISH BASED ON THE LIKE A 3. SPEED CUT AND GET LATERAL CORNER POSITION. _| SEPARATION. VS PRESS BURST RELEASE, BURST VS TOUGH | AND FINISH FLATOR ON A HIGH ANGLE (CORNER: DEPENDING ON CORNERS POSITION. Ws C/z ROLL FINISH ON AN ANGLE FROM 15 T0 20 ps. SROUTE || 14 YARDS AT | FADE VS ANY TOUGH | VS FREE ACCESS OFF OUTSIDE CORNER ost) BREAKPOINT | CORNER ‘TECHNIQUE, ACCELERATE TO A DEPTH OF (7 STEPS) ‘14 YDS (7 STEPS) ON A SLIGHT ANGLE AT ‘THE DEFENDERS SHOULDER. FINISH THE ‘ROUTE UP THE SEAM. VS INSIDE ‘TECHNIQUE STAY VERTICAL AND CROSS ‘THE DEFENDERS FACE AT ANY ANGLE NECESSARY. FADE ANY TOUGH CORNER. ‘9 ROUTE Close | RUNITROUTESTAYS | ACCELERATE TO CLOSE THE CUSHION ON (STREAK) CUSHION ON | ON VS ALLCORNER | THE CORNER. RUNTHE CORNER DOWN — CORNER WITH | ALIGNMENTS AN OUTSIDE FINISH IS PREFERRED. IF THE SPEED CORNER MAINTAINS A WIDE OUTSIDE RELATIONSHD, STICK HIM AND FINISH INSIDE. WORK YOUR HIPS IN FRONT TO STACK THE DB. DO NOT FOOL THE QB BY DOUBLE WORKING THE ROUTE. LEAVE ROOM IN THE BOX ON AN OUTSIDE FINISH. O ROUTE 4S YARDS | RUNITROUTE STAYS | CROSSING ROUTE TO A DEFTH OF 4 106 (UNDER) ON VSALLCORNER | YDS. VS ZONE READ DROP OF LBERS. DO ALIGNMENTS WHAT YOU SEE INFRONT OF YOU-IF A DEFENDER 1S WAITING ON THE OTHER SIDE SIT DOWN AT THE FAR TIGHT END AREA OR WIDER. NO DEFENDER, KEEP ON THE MOVE. VS MAN RUN AWAY, YOUMAY HAVE TO STAIRSTEP TO GET SEPARATION. RUUIES S ALIGNMEN!: INSIDE -Speed cut out on the third inside step. -Be tight in the tum. vs RETREAT ZONE vs RETREAT MAN vs CLOUD c c i c : # . & . & -Stem release. ~Same as retreat zone. Conversion -Short stem, no deeper than 5 yds ~Squeeze the comer outside and fade -Short stem and deeper than 5 yds. -Fade toa point 20 yds. deep and 2 yds. from the sidefine, -Move the comer inside and fade. -Fade to a point 20 yds. deep and 2 yds. from the sideline if the comer has help. vs TRAIL vs BUMP vs QUADS t s + ic c . . . . w Conversion Conversion -Same as retreat comer. RUVIESQUICK 4 ALIGNMENT: WIDE 2 vs RETREAT ZONE. vs RETREAT MAN -Stem to 6 yds. deep. -Sink the hips and plant the outside feet. -Snap around to the QB, -Think outside after the catch. -Same as retreat zone, Conversion ~Short stem no deeper than 5 yd ~Squeeze the corner outside anc fade. vs CLOUD FF cc 6 a s c vs TRAIL vs BUMP vs QUADS | ; e 1 s . Cc c . ' =) : & Conversion Conversion ~Same as retreat comer. -Short stem no deeper than 5 yds. -Fade to a point 20 yds. deep and 2 yds. from the sideline. -Move the comer inside and fade. -Fade to a point 20 yds. deep and 2 yds. from the sideline if the comer has help. -Stay steep if no help. ROUTE: 1 (PIVOT) ALIGNMENT: NASTY (Movement) vs RETREAT ZONE vsRETREATMAN | vs CLOUD c c t 8 ——_ —S . & - oe -Release on a flat crossing angle. -Hook-up over the ball 6-8 yds. deep -Snap around to the QB. -Press a wall LB’er and work back outside and get open, | -Release on a flat crossing angle. -Pivot over the bali 6-8 yds. and accelerate flat outside, -Same as retreat zone. vs TRAIL vs BUMP vs QUADS s s . c c _ —— -Release inside on a crossing angie, -Pivot over the ball and accelerate flat outside -Vs. press trail, may go over the top. Flatten across to the ball 6-8 yds., pivot and accelerate flat outside, -Release hard inside on a crossing | -Same as retreat zone, angle. -Pivot over the ball 6-8 yds. and accelerate flat ouside. -if he blocks you off, go over the top and flatten to the ball. Pivot and accelerate flat outside, ROUIE: 2 ALIGNMENT: NASTY [ vs RETREAT ZONE vs RETREAT MAN > | e® | -Take one step upfield and run across the field 6-8 yds deep. -Same as retreat zone, -When crossing opposite an "O" route, flatten and sqeeze the "0". vs CLOUD -Same as retreat zone -Be alert for wall LB'er. Set him and work over the top. vs BUMP vs TRAIL o- -Inside release and start on crossing route. -Level off at 6-8 yds. -If comer blocks you off, go over the top and level off. -Inside release and start on crossing route. -Level off at 6-8 yds. -Same as retreat comer. -Be alert for wall LB'er. Set him at work aver the top. ROUTE: QUICK 3 ALIGNMENI: INSIDE vs RETREAT ZONE vs RETREAT MAN vs CLOUD c c t Ss Cc : ® , : & ~Same as retreat zone. Conversion -Stem release. -Speed cut out on the first inside stey -The route should level off at about 5 yds. hort stem, no deeper than 5 y: queeze the comer outside anc fade. Short stem no deeper than 5 yds. -Fade to a point 20 yds. deep and 2 yds. from the sideline. Move the comer inside and fade. -Fade to 2 point 20 yds, deep and 2 yds. from the sideline if the comer has heip. vs TRAIL vs BUMP vs QUADS | 7 s s 7 Cc ’ om . . io ‘Conversion Conversion ~Same as retreat comer. mRUUIC. 4UnUr ALIGNWICNT. mont 2 vs RETREAT ZONE vs RETREAT MAN ys CLOUD c t Ss : ® . e u et -Stem to 13 yds. -Same as retreat zone. Short stem and squeeze inside -Chop your feet and tum your eyes the comer. and shoulders to the QB. -Same technique as retreat zone. -Slight pause and explode upfield. -Be alert, avoid jam. vs TRAIL vs BUMP. vs QUADS | s s 7 c Cc Ic 7 @ : & : ® -Same as retreat zone. -Set the comer inside. -Same as retreat zone, -Same as retreat zone. ROUTE: 4 = vs RETREAT ZONE Zc . ee -Stemto 12 yds. deep. foot. ~Snap around to the QB. Move under control to the ball. defender. ~Be alert during stem of a wide defender. -Sink the hips and plant the outside -Move to the next hole inside vs. widd ALIGNMENT: TIGHT 2 *Play Action 4's- Deepen the route 2 yards (15 yds). They are "Run-it" 4's, 7 c oe | +. to 12 yds. deep. ~Sink the hips and plant the outside foot -Snap around and work back down the stem. vs RETREAT MAN vs CLOUD -Release at the outside number widen him, ~Squeeze the comer inside, ~Angle slightly out to a spot 12 yr deep over original alignment, ~Sink the hips, plant the outside | ~Snap around to the QB. vs TRAIL os cj -Lose a little ground coming out. . ®) . & L -Short stem, get over the top and flatten inside at a depth of 10 yds. -Pivot and explode back outside. -Use retreat man tech. vs. a comer on the same level (hip-to-hip). -Use trail tech, vs. a comer trailing. vs BUMP al vs QUADS. o- ~Same as retreat zone, RUUIC: ONURI 4 ALIGAWIEN TE. WIAA vs RETREAT ZONE vs RETREAT MAN vs CLOUD ie A c t s . a . a . -Stem to 8 yds. deep. -Sink the hips and plant the outside foot -Snap around to the QB. -Release to the outside number « the comer to widen him. -Squeeze the comer inside. -At 8 yds. sink the hips and plant the outside foot. ~Snap around to the QB, -Same as retreat zone. vs TRAIL vs BUMP vs QUADS 1 + 8 8 + I c c c . ow . eR) . we Use “juke” tech, -Use "juke" tech, “Same as retreat zone. RUUIEC. rivuly ALON. er vs RETREAT ZONE va RETREAT MAN vs CLOUD 6 i s c . & 5 & I ® &® . & -Stem release -Same as retreat zone. -Short stem, no deeper than 5 yd “At 15 yds. sink your hips, plant with -Outside release, squeeze the the outside foot and snap around. comerand finish the route as if -Don't "back" out of the break. Come retreat zone. back down the stem and work outside. “No conversion. All pivot 5's are run-its. vs TRAIL vs BUMP vs QUADS + s s 7 c c : ® oy : & = -Same as cloud, Same as cloud, -Sell the fade. same as retreat zone. ROUTE: 5 ALIGNMENT: BASE vs RETREAT ZONE vs RETREAT MAN vs CLOUD 5 5 c i if ® c ’ ci) . co) : aw -Stem release, hold your line. Sell the route asa 9. -Break out at 18 yds. run out of the cut -Dont lean into cut or chop your feet, -Finish hard back down the sidetine. -Same as retreat zone. -Short stem, no deeper than 5 yd ~Squeeze the comer outside and fade. “if itis a"run-it’, outside release, squeeze the comer and finish the route as if retreat zone. -Fade to a point 20 yds, deep and 2yds. from the sideline. “If itis a "run-it’, outside release and Fun the route - no conversion. vs TRAIL vs BUMP vs QUADS | } h + fears o 7 j, eS 7 © j c c SG ‘ 7 . & . & ~Short stem, no deeper than yds. | -Same as trail Same as retreat zone, ROUTE: 6 ALIGNMENT: E SE “Play Action 6's- use inside angle release and shorten the route i y 2 yds-(18yds) _ vs RETREAT ZONE I vs RETREAT MAN vs CLOUD, 7 ic . we . w . -Stem release, ~Same as retreat zone. -Initiate speed cut in at 17-18 yds. Finish at 20 yds. -BE TIGHT IN THE TURN, lose 1 yd, back to QB after leveling at 20 yds. -Be alert for the ball immediately out of break -May use outside move at top of stem as change-up. -Inside angle release, -Stem and speed cut in at 17-18 ye Finish at 20 yds. -Be tight in the tum, lose 1 yd. back to the QB after leveling at 20 yds. -Be alert for the ball immediately out of the break. -Inside angle release, get inside the | -Same as trail comer if you can - otherwise, work | -Must move the comer! over the top and stem to 17-18 yds. -Set him with an outside move or stutter. -Break in and accelerate across losing 1 yd. back towards the QB, Conversion -Stem release. -Confirm the coverage. -At 48-20 yds. sink your hips, piant with your outside feet and snap around to QB. -May take inside angle release if un sure coverage. RUUVIE:/ ALIGNMENT: INSIDE vs RETREAT ZONE -Stem release (unless play dictates other-wise). -Speed cut out on the fourth inside step. -Be tight in the turn. -No body language, or lean, vs RETREAT MAN -Same as retreat zone. vs CLOUD , \ we Conversion -Inside angle release -Stem to 15 yds. -Locate the safety. If he is inside your stem take a high angle to tr comer (front flag). If he is a hea or outside, flatten your angle out to a spot 20-22 yds. deep on the sideline, -Set the safety with inside move z top of stem, -Inside angle release. If the comer blocks you off, work back over the top. -Stem to 15 yds. and set him with an inside move, -Locate the safety. If he is inside your stem, take a high angle to the comer (front flag). If he is head-up outside, flatten your angle to a spot 20-22 yds. on sideline, -Same as trail on release and stem. ‘Take high angle to the comer (front fiag). lE vs TRAIL vs BUMP vs QUADS 7 | + 1 s § : | c 7 ey @ . ea Conversion Conversion -Same as retreat zone. -if the coverage is misread as co roll, run speed cut from inside angle release. ROUTE: DEEP 8 ALIGNMENT: TIGHT 2 iz vs RETREAT ZONE vs RETREAT MAN vs CLOUD. Io . ° 8 . ’ em . MFO. ~ MFC. -Stem release. -At15 yds. break in on an angle to the far upright -You must collect the safety or expect the ball deep, ~Same as retreat zone, “inside angle release. -Break in on an angle through 1 outside shoulder of the safety. -You must collect the safety of the ball deep. vs TRAIL vs BUMP ‘vs QUADS 7 s a : 7 c e c . 7%) . oe “Same as retreat zone nside angle release. Break in on an angle through the outside shoulder of the safety. -You must collect the safety or expect the ball deep, -Move the comer inside. -Stem to 15 yds. and break in on an angle to the far upright. ROUTE: QUICK 8 ALIGNMENT: BASE [ vs RETREAT ZONE vs RETREAT MAN vs CLOUD or ' co) ~Stem release. -Break in on a 45 degree angle off of the second outside step -Agjust the angle of the Slant according to the undercoverage. Stay behind the undercoverage defenders. -Stem release, -Breeak in on a flat angle off of the second outside step. Be sudden! -Release at the outside number of the cor ~Break in on a Slant course at 8-6 yds, ~Take an angle that puts you unde the safety and behind the undercoverage. vs TRAIL vs QUADS: -Take a slight outside release and sell the fade. -Undercut the comer on a flat slant course at 5-8 yds. -If the comer is in a pr himoutside and go o Cut him off, 5s trailo, set the top, -Take a slight outside release and sell the fade. -Undercut the comer on a flat slant course. -If you can get inside immediately, do-so, ~Stem release. -Break on Slant on the second outside step. -Take an angle that puts you und the safety and behind the undercoverage. ROUTE: DEEP 8 ALIGNMENT: TIGHT 2 vs RETREAT ZONE vs RETREAT MAN - vs CLOUD . « . & MFC. -Stem release, -At 15 yds. break in on an angle to the far upright. -You must collect the safety or expect the ball deep, |-Same as retreat zone. M.F.O, Inside angle release. -Break in on an angle through | outside shoulder of the safety. -You must collect the safety or the ball deep, -Break in on an angle through the outside shoulder of the safety. -You must collect the safety or expect the ball deep. -Stem to 15 yds. and break in on an angle to the far upright. vs TRAIL ve BUMP vs QUADS i s s . © ce Cc ‘ © . we : ® side angle release. -Move the comer inside. -Same as retreat zone. RUUIE: FIRMS ALIGNMENT: INSIDE vs RETREAT ZONE vs RETREAT MAN vs CLOUD 0 iS hy ~Stem release. -On the 4th outside step break in on a post. -Take an angle enough to get underneath the comer. -May set the comer with an outside move. -Stem release. -On the 4th outside step break in on a skinny post. -Snap the head around, and locate the ball. This is a firm throw. -Should catch the ball 2 yds. inside original alignment 22-24 yds. deep. -May set the comer with outside nod on 4th step. Conversion ~Short stem no deeper than $ yds, ~Squeeze the comer outside and fi Conversion -Move the comer inside and fade. -Fade to a point 20 yds. deep and 2 yds. from the sideline if the comer has help, Conversion -Short stem no deeper than yds. -Fade to a point 20 yds. deep and 2 yds. from the sideline, -Same as retreat zone. -May widen the comer at the top of the stem. ROUTE: 9 ALIGNMEN I: HIGHI 2 vs RETREAT ZONE vs RETREAT MAN vs CLOUD IC Cc = s ¢ ~Stem release. -Same as retreat zone. ~Short stem and squeeze the con -At 14 yds. set the corer with slight outside. inside move. -Fade to a spot 20 yds. deep and ~Squeeze the comer outside, (If you yds. from the sideline. can't get outside - redirect inside and siightly fade), Fade slightly and find the ball. “If fastest release squeeze the -The stern can’t be any deeper than comer inside or outside. If insid 46 yds you must fade back outside to a point 20 yds. deep and 2 yds from the sideline. vs TRAIL C vs BUMP vs QUADS i | + s s . 1 c . & ‘ | . @ -Short stem to the same level as the | corner. Fade to a point 20 yds. deep and 2 yds. from the sideline. -Set the comer inside, take a short stem and fade to a point 20 yds. deep and 2 yds. from the sideline -Release at the outside number! the comer, Stretch him. -Stay on stretch course to 14 yds Squeeze the comer inside and stay vertical. ROUTE: JUKE ALIGNMENT: BASE vs RETREAT ZONE vs RETREAT MAN vs CLOUD c c t Ss . & ‘ e : @ -Stem release to 6 yds. -Same as retreat zone. ~Same as retreat zone. “Break inside off of the outside feet. | -Look at QB on inside break to sell | -May use release to outside -The 4th time the outside foot hits, run-a-way to comer. number of comer to sell fade. pivot and slide back outside losing 1 yd. -Sall the route as a run-away. vs TRAIL vs BUMP vs QUADS: iE + s F c . Aa) s eo . am “Same as retreat man “Sat the comer inside. ~Same as retreat zone -Short stem upfield and break in, Sell the run-a-way, Pivot (be sudden), and stide out. RUUTE: OMAKE ALIGNMENT: INSIDE -Stem release and break to the post on 4th outside step. Angle alittle flatter than firm 8. -Snap eyes to QB to sell post. Take no more than 3 steps to the post. angle if comer commits to the Post Flatten to 20-22 yds. on sideline if comer stays over the top or outside. -Stem release and break to the Post on 4th outside step. Take a flat angle as if to get under the comer. -Snaps eyes to QB, and break -Break back to the comer. Take high} back to comer on high angle. -If you close quickly, the Post move may be abbreviated. ’ o vs RETREAT ZONE | vs RETREAT MAN vs CLOUD L- jc eC t s c e . oe . & . a -Inside angle release. -Stem to 15 yds. -Locate the safety. If he is inside your stem, take a high angle to t comer (front flag). If he is head or outside, flatten your angle outside to a spot 20-22 yds. De on the sideline. ~Set the safety with inside move the top of the stem. : & inside angle release. If the comer biocks you off, work back over the top, -Stem to 15 yds, and set him with an inside move, -Locate the safety. If he is inside yourstem take a high angle to the comer (front flag). If he is head-up or outside, flatten your angle toa spot 20-22 yds.deep on the sideline. -Same as trail on release and stem. Take high angle to the comer (front flag). -Same as retreat zone. The corr angie will be flat coming out of t post (outside leverage corner). ROUTE: PIDGEON ALIGNMENT: BASE vs RETREAT ZONE vs RETREAT MAN vs CLOUD c a s | . oe ‘ 6%) ' om -Run quick 8. -Angle in 45 degrees on slant portion] of the route. -Snap the head around -On the 3rd step into the stant explode upfield and fade slightly. -Be alert to position of comer. Avoid being jammed, -Same as retreat zone, -Use normal qk 8 tech. -Angle in 45 degrees on slant portion of the route. -Snap the head around, -On the Srd step into slant expioc upfield and fade slightly. -Be alert to location of safety. vs TRAIL vs BUMP vs QUADS Ss s : c . © . EL) : & -Same as cloud tech -Use gk. 8 tech -Sell the slant, snap the head and eyes. -On the 3rd step explode upfield and fade slightly. -Use retreat zone tech, ROUTE: STOP vs RETREAT ZONE ALIGNMENT: BASE -Break out at 20 yds., run out of the cut -Don't lean or chop your feet. -Finish hard back down the sideline. | vs RETREAT MAN vs CLOUD [-— jc + c | 8 . 2 w . 3) as “Stem release, hold your line, sell the} ~Same as retreat zone. ‘Conversion route as a9. -Inside angle release. -Stem to 15 yds. and set the safety with an inside move. -Take a high angle to the comer if the safety is inside the stem. Take a flat angle if the safety is over the top or outside. vs TRAIL vs BUMP. ys QUADS: fl | + Ss s : c cc . om . w . Conversion -Same as cloud. -Same as retreat zone. -Same as retreat zone. ROUTE: TWIRL ALIGNMENT: WIDE 2 | vs RETREAT ZONE va RETREAT MAN vs CLOUD, | e | c 7 8 c : . we . Stem to 6 yds. deep, ~Same as retreat zone. Conversion Sink the hips and plant the outside -Short stem no deeper than 5 yds foot. “Squeeze the comer outside and -Snap around to the QB and PAUSE BRIEFLY. Flash your hand: | Pivot outside and get upfie vs TRAIL vs BUMP, vs QUADS | : 8 c c ® ' we . & Conversion Conversion -Same as retreat zone. -Short stem no deeper than 5 yds. -Fade to a point 20 yds. deep and 2 yds. from the sideline. -Move the comer and fade. -Fade to a point 20 yds. deep and 2 yds. from sideline, if comer has hep. -Slay steep if no help. -Be alert for heavy outside levera by the comer. Avoid contact. ROUTE: CHINA ALIGNMEN|!: BASE vs RETREAT ZONE L Vs RETREAT MAN vs CLOUD c eC + 8 ee —F 7| a Cc £ ' . & . -Stem to 6 yds. and hitch. If no color} stay. -If color shows. Hunt the first hole inside. Sit down - Be definitive. Continue across field parallel, if no inside color. -if color is on the same level, start inside and set him, slide back outside. -Stem 6 yds. and hitch. -Hold the hitch vs. soft comer. -Use run-away inside vs. tight comer. -if comer cuts you off you may slide back out -Release at the outside number ot the comer to widen him. -Break in at 6 yds. and hunt the fir hole. -No slide back out, run-a-way inside. -If the comer blocks you off, work up cover the top 4-5 yds. Set the comer and run-a-way inside. Stay flat vs TRAIL vs BUMP vs QUADS: | s + , — —_—a NE ‘ ' & : ® -Stem to 6 yds. -Inside relase. -Same as retreat zone. -Set the defender and break inside -If you get inside, take short stem to on run-a-way, straighten the comer. Set him and KUUTLE: SQUIRREL ALIGNMENT: NASTY vs RETREAT ZONE vs RETREAT MAN L vs CLOUD Ic + c 1 s | . w) . o . @ ~Stem release, -Same as retreat zone. -Short stem and squeeze the cor -Stutter-break down at 13 yds. outside. “Explode upfield to 20 yds. and brea! -Stem to 20 yds. and break as in out. (5-route). retreat zone. -Don't lean or stutter stem. -Run out of the cut back down the. sideline, vs TRAIL ve BUMP vs QUADS tT " s s mn “Same as retreat zone. “Same as trail “Same as retreat zone -After stutter may use eyes to QB to sell as 9. er SNOLLVWOS OMA €I-9 SNOLLVWUOI SEHLO zI-9 SNOLLVIE¥A 3 9 SNOILLVIEVA L or-9 SNOLLVTEVA C 8-9 SWYAL LNSNNOITY Lg SNOLLVWOS I s-9 SNOLLVWMOS L a) SNOLLVWYOS I 79 SNOLLVWUOS HOVE OML 1-9 NOLLVNV1dXa. Foae SNOLLVAYOA FORMATIONS Our formations will alZ have several distinct parts: 1, FORMATION This dictates backfield set and possibly receiver (X, Y, & Z) alignment. 2, STRENGTH DIRECTION Always to Y except in Spread & possibly when Y's alignment has been altered. 3. ALIGNMENT TERM Used only as a variation of the base formation. In many of our formations, there will not be an Alignment Term. Our Formations are separated into two categories: One Back & Two Back. 1. TWO BACK Both RBs are in the backfield and no wider than our OTs. 2. ONE BACK One RB is in the backfield while the other is on either side edge or wider. A substituted WR or TE could assume the detached RB’s identity (F). One Back Formations are placed into the following groupings: 1. D FORMATIONS The formations are balanced. X & F are aligned weak while Z & Y are aligned strong. 2. T FORMATIONS These formations are unbalanced creating three strong (Z, F, & Y) and one (X) aligned weak. 3. FFORMATIONS This is another balanced grouping. The difference is X & Z are weakside and Y& F are strongside. 4. OTHER FORMATIONS Formations that do not fit into the previous three groupings. This is mostly Bunches. THE FOLLOWING PAGES ILLUSTRATE: A. TWO BACK FORMATIONS B.' ONE BACK FORMATIONS (by groupings) C. ALIGNMENT TERMS D. FORMATION VARIATIONS, TWO BACK FORMATIONS COnoo® ® ® ® | SPLITLT ‘SPLIT RT @OONSCO @ @ OOo! e O08 ROC © ® ® ® ® FULL LT FULL RT @ Ono @ooRQoo oo O@ © @® ® © ® JACK RT JACK LT @o0BOO ® cogooe © © g e © QUEEN LT (QUEEN RT @oogeo ® cogooe © a a TWO BACK FORMATIONS ERT RT SLOT ® OOnO0C® ® ooncoe @ © ® @® ® ® ® ® FARRT FAR RT SLOT ® oxolmrororo) ® oonoo®e © © e ® ® ® ® ® NEAR RT NEAR RT SLOT ® OoonoC® ® oon00e S ® ® ® ® ® ® ® WEAK RT WEAK RT SLOT ® OCOO00® ® oon00e © ® ® © ® © ® ® STRONG RT STRONG RT SLOT ® lololmleroro) ® Oon008 ® ® © ® acs wm @ TWO BACK FORMATIONS URT OFF "~ ® © ® Cloke e oe © ® FAR RT OFF FAR RT WING ® 5 00 2 ® ©OO8S%, ® ® Se ® ® ® ® NEAR RT OFF NEAR RT WANG °o °o @ OOGO%s © ® co}aye) ®® ® ® >} 7 WEAK RT OFF WEAK RT WING @ Oo ® COFS°%® ® ® Ree ® ® ® ® STRONG RT OFF STRONG RT WING z oe ® COFS%S ® @ ooge _ ® ® ® @ ALIGNMENT TERMS “THEY APPLY TO ANY FORMATION CALLED! JACKRT SLOT. JACK RT SUP @ CONCO S @Q ® © @® SPREAD Coe @ OCONCO oe OROO® o © @ ® ® er ——— ee OCON0O® @® COMCo® © @ ® © o © ® fore See “nox a @@ ale: BOORCO® @ OP @® © @® e © ® TIGHT OFF — —— Oo @ @OoQooe® @ ooo D> ey UNE BAGK FURMALIUNDS D VARIATIONS DEUCE LT SLOT DEUCE RT WING DOOROCO oo ®@ Oo ORC OD ® D DEUCE RT EDGE DEUCE RT TITE WING. ON0oO® ©? fe Qe ete Om ® ®@ ~ TRADE DEUCE RT TRADE DOUBLE RT Noose @ err Reo® ®@ © ooF =) ® ® DUAL RT WING MOo®, iS @ oor D ® MW ONE BACK FORMATIONS The position of the one back will be described by the letters Q, AT. A. The Q position will represent the normal one back position 6-1/2 yards deep behind the center. B. The A position will be approximately 5 yards deep splitting the inside leg of the offensive tackle to the split end side. C. The T position will be approximately 5 yards deep splitting the inside leg of the offensive tackle to the tight end side. OO08000 ® @ © The one back formations are divided into four categories: a. The "D" Formations These formations all have two receivers on either side of the center. This is referred to as “Doubles”. B. The “T’ Formations These are the trips formations formed by Z, Y, and H. C. "F" Formations These are the slot formations in which X and Z are on the same side. They can be either doubles or trips. D. The last category are the bastard formations. These are the formations that don't fit in the previous three categories. FORMATION TERMINOLOGY Changs - H & Rexchange positions Switch - X & Z exchange positions Swap -_ Y & Zexchange positions ONE BACK FORMATIONS DEUCE LT nin Deuce, F or X is on LOS accorting to play! ®OORoo ® @ ® ® DOUBLE LT @CODoo ® Ds DEUCE RT Devoe, F er Xt on LOS acconting to play! ®OOhRCO® ® ® ® DOUBLE RT ® OCOhCO® ® @ ®@ ® ® DUALLT | DUAL RT @ ONCo® @oogeo ® oS © oO ms © ® ® ONE BACK FORMATIONS Ts Continued TRAILER UT OOCHCO® @® @ ® ®@ JUMBO FORMATIONS @OOMCO® ® ® @OOHNOCO® @ @ ® ® ® @® JACK LT JACK RT DOOHMOO® @®OORCO®, ® © © @ ® © ® ‘QUEEN LT ® ‘QUEEN RT DOO! @®OOMoo: @ BCC? © @ ® ® ® @® NEAR LT NEAR RT @O' @D gooogeoce ene © ® © ® ® OCROo': o @ ad © ® @OOGOOV,, a ® ONE BACK FORMATIONS F VARIATIONS | FLANK RT FUZZ FLANK RT FAY ) @ ® © oO eels @ ® © COBOCl >” ® ® FLOAT RT FAY mi] o® COGOOg,e? @® DEFINITIONS OF TYPES OF MOTIONS PLAYER Z Motions “Zoom” “Z Orbit” "Zap" “Zing” . "Zip" x "Zeke" "Zag" "Buzz" X Motions “H must always align on the ball on X motions "X Orbit" “Exit” IPT Tells the Z to line up opposite and motion back across the formation into the formation called. Tells the Z to align in the formation called and motion to the outside hip of the end man on the LOS then reverse his motion toward the direction from which he came, turning toward the defense. He does not cross the formation. Tells the Z to line up opposite and motion across the formation to the X or open side to a hold off position. Tells the Z to line up opposite and motion across into the formation called, to a hold off position next to Y. Tells the Z to align in the formation called and motior to the hip of the end man on the LOS. Z does not cross the formation. Tells the Z to align in the formation called and motior out of it while crossing the formation. The resulting formations could be unusual. Tells the Z to align opposite the call motion to the far guard, return past the center then reverse to a hold off position into the formation called. Same as "Zoom" except that Z will extend his motior until he becomes the widest receiver to his side Tells X to align opposite the formation called and motion across the formation to the call. Tells X to align to the side of the call and motion intc the formation to the hip of the end man on the Los, then reverse back out to his original starting point, turning towards the defense. He does not cross the formation. Talis X to motion out of the formation called crossin: the formation. This will result in unusual formations Definitions of Types of Motions Page 2 PLAYER CALL Y Motions “Fly” Z must be on the LOS ‘on all Y motions "Long Fly" “Leap” “Long Leap* "Yin" "Jump" H Motions “Whiz” "Quick Whiz" "Long Whiz" Motion" "Quick Motion” “Long Motion" DESCRIPTION Y aligns off the ball and motions across the formation into the formation called. Same as "Fly" except Y motions outside of the widest receiver. Y aligns off the ball to the formation called and motions out of the formation while crossing the formation. Same as "Leap" except Y continues his motion outside of the widest receiver. Y aligns off the ball to the side of the call outside the widest receiver and motions towards the formation and his normal alignment. "Cannon formation is an exception for Y's initial starting point. Y aligns off the bail in his normal alignment and short motions inside to the near A or B gap. H aligns in the formation called and motions out of the formation away from Y. His ending point will be determined by the play called. Same as "Whiz" but only a one or two step motion. H will leave on the QB's foot on “quick whiz" motion. Same as "Whiz" only H will extend his motion outside the widest receiver to that side. H aligns in the formation called and motions out of the formation towards the Y. His ending point will be determined by the play called. Same as “Motion” but only a one or two step motion. H will leave on the QB's foot. Same as "Motion" only H will extend his motion outside the widest receiver to his side. Definitions of Types ot Motions Page 3 PLAYER CALL H Motion (Contd) "Orbit" (H is understood) "Hump" “Hammer” (can also apply to Y or U) "Hip" R Motions "Rex" “Long Rex" “Roy “Long Roy" IPT H will align in the formation called and motion across the formation to the off guard then reverse back facing the defense to his original starting point. H aligns in the formation called and short motions inside to the near A or B gap H aligns in the formation called and motions across the formation to the outside leg of the tackle and reverses facing the defense. H aligns outside the widest receiver in the formation called and motions towards the outside hip of the end man on the LOS nearest him. H does not cross the formation. R aligns in the formation called and short motions away from Y. He will begin his motion by going towards the LOS to the opposite side of the QB than which he is motioning. Same as "Rex" only R will extend his motion to outside of the widest receiver to that side. R will align in the formation called and short motion to Y. As with "Rex" he begins by starting towards the LOS to the opposite side of the ‘QB, than which he is motioning. Same as "Roy" only R will extend his motion to outside of the widest receiver to that side. Y MULIONS FLY TWINS RT FLY DOC RT FLY (Formation may not end up exact.) TRIPLE RT LONG FLY g 0 0 ey 0 Oo 6 @ OOnoo ® FLANK RT LONG FLY LEAP Motion out of the formation called od crossing the formation. TRIPLE RT LEAP _ ® OOonoo ———2—_-® a ® CONnoOO ® © ® ® DEUCE RT LEAP FAR RT LEAP BOOMOo ® LONG LEAP 1 Motion out of formation and outside of the | widest receiver. j TRIPLE RT LONG LEAP ® OORO0oO ® ® @® @® ELIVAU LLULND (Always motion out of the formation called) WwHiz NEAR RT WHIZ _H motions away from Y TRIPS RT WHIZ LONG WHIZ Whiz outside of the widest receiver. TRIPS RT LONG WHIZ \ I QUICK WHIZ vv with one or two step motion foot. I RT QUICK WHIZ @ Xe) Ke o)(e) & ® ® NEAR RT LONG WHIZ COnoo® @ RBIT | Motion to the off guard then reverse back to your original alignment. TRIPS RT ORBIT ® OOnoOo® ® COnooe Gm ow © ~ Ow ® FAR RT ORBIT NEAR RT ORBIT COnmOoe ® OOno00®d ] ® Sap = ir BASIC RULE On "One" Short Movement -- On "Two" Long Movement, Alerts, Check-With-We, Short yards and Goalline. 2001 MOVEMENT AND SNAP COUNT COLOR SNAP COUNT ‘Ht COLOR SNAP COUNT Zip 2nd 2 Qk Motion 2nd 1 Zoom ist 2or4 Qk Whiz 2nd 1 Zap 1st 2 Whiz ist 1or3 Zing 1st 1 Motion 1st 1or3 Zeke 1st 182 Orbit ist 2or3 Zag 1st 2 lg Whiz st 2or4 ZOnit 1st 2or4 Lg Mot tst 2or4 Fake Zap 1st 2 Hip 1st 1or2 Hump 2nd 1 COLOR NAP NT Dual Mot ist 2or4 DBL Mot (st 2or4 Ox ist 2 Hammer 1st 2 X Orbit 1ST 2 Exit ist 2 ‘Rt COLOR SNAP OUNT ae COLOR SNAP COUNT Rex 1st J Roy ist 1 Leap tst tor3 Lg Rex 1st 2or4 Fly 1st 1or3 Lg Roy ist 2or4 YOrit ist 2or3 Jump 2nd 1 Lg leap ist 2o0r4 UgFly ist 2ord Yin 1st 2 42mU TUNG "ZOOM = TRIPS RT ZOOM 'z crosses into the formation called FLANK RT ZOOM © (OVO) alee) @ Oonooe : © @ i» oo 2 ® L © S TRIPLE RT ZOOM FLOAT RT ZOOM ® OCOnO0® ® OONCo®e © @ Q_, . © @® «¢ ® ® iz ORBIT = | FLANK RT Z ORBIT | Motion down to the end man on line of scrimmage then reverse back out. TRIPS RT Z ORBIT ® Coonooe ®@ OOnNoOo0®e 5 O === ® ae 8 ® ® TRT SLOT Z ORBIT ZAP Cross formation to the X side hold off position, FLEX RT ZAP @ 7 COB © ® COMNOCOO ‘ A . ° ® ® FLANK RT FAKE ZAP FAR RT SLOT ZAP ® OQOn0C® ¢ é a oO © ® OOonoo®e @® 4MULIONS ZING DEUCE RT ZING Motion to far guard, return past center, then reverse back to hold off position. TLT FMBOZAG we aE ®oon O08 FLANK RT ZIP Motion to the hip of the end man on the LOS | from the widest receiver alignment. | DEUCE RT ZIP ®OOno00d ®@ @ ® Motion out of the formation called while crossing the formation, BUNCH RT ZEKE CORO ® @ OF B°O° oe? , ® : ® ® TRIPS RT TITE ZEKE DOONC0O® ® ® A ® poo8cc @® a. ® pOOHCO @ AOU LY ANVIL _ AOU DNOT LY TvNG _ [49ata001 ISPLA aq} JO apisyno LOY | | “apis A aq} 0} WOO Logs yy | KOU DNOT KOU © D @® on ®OOUCO © XTa LY SATA +xm0Iy LEME DOOM HOGS YW Xow __XFY_ONOT LY SATaL | *29ayaoal ySaplM 37 JO BPIS}NO XY i Xa DNOT| SNOLLOW uf ‘Z qsed Ino suoyou pur payed MONEMMO} wi suse H AO Ls, x qsed ino suogqow pure pales uonEMNO; mt susTe HE X8L, SNOILOW HB “UONRULIOS oT S$SOID JOU S2Op J “WY sae SOT ey} UO Ue pues 1p Jo diy optsimo emp plemo} suonou pue pelted” ONVULIO} otf WT Iearaoer IsOpLM olf apisino susTe jy ANAL, “def g Jo W iow oq} 01 SpIsur suONOU pue poyfed UOTEMAOJ om} UT sUsTE Ly surg, ‘esuajep otf Suse apy yutod Sunzeys peuiSuo sty oy Yoeq = (pooyssopan st -}) SASIBA0I Dat} prens Jyo oy] O} uoNEULIO; ay sso WOROM pur pores UONeULIO] oy UE USTTe [Tas AIO, “payjeo wonTULIoy otf WOY JaAta081 soplM oq} spisyno 1UeUTSAOUE sty pua}xa [TIM J ATuo , UoNOyA,, Se ome wZMNg,, 3,002 SNOLLOW 1 SNO. SA TIVD SWaAV Td € sBed suonoyy jo sadky jo suontuyeq DEFINITIONS OF TYPES OF MOTIONS PLAYER CALL Z Motions “Zoom” "Z Orbit" "Zap" "Zing" "Zip" "Zeke" "Zag "Buzz" X Motions "Ox" “H must always align ‘on the ball on X motions "X Orbit" “Exit” DE TION Tells the Z to line up opposite and motion back across the formation into the formation called. Tells the Z to align in the formation calied and motion to the outside hip of the end man on the LOS then reverse his motion toward the direction from which he came, turning toward the defense. He does not cross the formation. Tells the Z to line up opposite and motion across the formation to the X or open side to a hold off position. Tells the Z to line up opposite and motion across into the formation called, to a hold off position next to Y. Tells the Z to align in the formation called and motion to the hip of the end man on the LOS. Z does not cross the formation. Tells the Z to align in the formation called and motion out of it while crossing the formation. The resulting formations could be unusual. Tells the Z to align opposite the call motion to the far guard, return past the center then reverse to a hold off position into the formation called Same as "Zoom" except that Z will extend his motion until he becomes the widest receiver to his side. Tells X to align opposite the formation called and motion across the formation to the call. Tells X to align to the side of the call and motion into the formation to the hip of the end man on the LOS, then reverse back out to his original starting p turning towards the defense. He does not cross the formation. Tells X to motion out of the formation called crossing the formation. This will result in unusual formations. EXPLANATION DESCRIPTIONS Z MOVEMENTS XX MOVEMENTS YY MOVEMENTS F MOVEMENTS H MOVEMENTS SHIFTS MOVEMENT Paget Tl 7-2 7-5 7-7 7-8 TU 712 MOVEMENT Movement is very important to our total offensive system. There are several reasons for movement in our offense; among the most prominent reasons are: To create a personnel advantage by creating coverage mismatches on our receivers or backs. To create a personnel advantage by effecting changes in run support and force responsibilities. To create secondary movement in an effort to better enable our quarterbacks to recognize coverages. 2. To get our personnel in better position to execute their given assignment. To create problems for the defense in man under coverages when attempting to hold or bump receivers at the line of scrimmage. : To create an opportunity for indecision, confusion, and/or misalignment by the secondary. To cause movement on the part of the defense in an effort to realign their personnel with the coverage calls and changes, and not allow them to set themselves and react to familiar offensive patterns. Make the defense play “on the move.” To force opponents to spend practice time and effort on adjusting to movement patterns rather than improving defensive skills and schemes. To create a visual complexity to the defense, yet be able to run the same basic plays from a variety of Jooks. 4 MUVECMENIS ZOOM TRIPS RT ZOOM 2 croases into formation called, FLANK RT ZOOM ® , COBO ® g COYooo, , @® ® TREY RT 200M FLOAT RT ZOOM COhCo® ' ® CONCOEe 2 oe 2+ oa pe saan) z ® ZORBIT Motion down to the end man on the LOS then reverse back out TRIPS RTZ ORBIT ma ooo ®@ COBCOD Ne iB © ® @ IRT SLOT Z ORBIT FLEX RT ZAP OOHRCO® 2 © @k===> & QUEEN RT SLOT ZAP ZORRO Reverse motion to the openside hold off position. FLANK RT ZORRO @ CORCO® © @ OOO ROOP'S X MOVEMENIS Ox DUAL RT OX X crosses into the formation called. DOUBLE RT OX | , © COQOO® , © COROOS | ® | ® |X ORBIT Acgon down tote end man othe LOS DEUCE RT X ORBIT. FLOAT RT EXIT ghee POOGOCO Q_q_ COBO» , ® ® F MOVEMENTS DEUCE RT JAM “if the Fis on the edge, his move nent wil inte ot oF tips and tend up in the formation eal OOD0O @ Ol Boe P tLEBLON» ow tw ® ® DOUBLE RT JAM JET Jain outside of the widest receiver trom the formation called. JACK RT JET “the Fis detaches, his move- ‘emt wil inte ou SF Pe and Sd up ine fommadon alee ® OCOQCO® @) Cenesc _——e-=———-© © 2 OB? © ® ® © ® ‘TRIP RT JET - ‘TWINS RT JET : | @_COBOC®,, oS 1 © CONSCC® io ® TRIPS RT MOTION QUEEN RT MOTION “if the Fis in the backfield, his “ifthe F is on the edge, his move- ‘ment will inate out of Beuce and movement wil intate out of the ment wf Le Tormation called and end accord: ed up in the formation called! Ing to aceignment! ® CORCO® @ OORCO® © o--e—— © oe | ® TWINS RT MOTION BUZZ Motion outside of the widest receiver from the formation called. QUEEN RT BUZZ “W the F is detached, his move- rept wil inte out of Double and (end up in the formation ca @ OOHDCO® ® OOMOoe o——e-————+ © ~ oo nWuveNcCN! TEX TOY Extended moverment out of the formation called away from Y. YY side extended movement out of the formation called, TWINS RT TEX DOUBLE RT TOY hooe SISO ze OHIFIS “LEAP™ “LEAP” is a term used to shift the Y into the formation called. i's equivaient in motion is Fly “LEAP” DEUCE RT Example: “Leap” Deuce Rt At the LOS the QB says "Ready". At that point, F shifts to the Deuce and Z steps off yOCOQoop ® “SCATTER” ILT “SCATTER” “SCATTER is a term used to shift the X.Y, Z, F, & H from Bunch into the formation called, Example: “Scatter”! Lt At the LOS the QB says “Ready”. At that point, F-H-X-Y-Z all shift form Bunch Rt to i Lt There is aways a formation strenght change in “Scatter” “SHRINK” “SHRINK” is a term used to shift the X,Y, Z, F, &H from} into Bunch, Example: “Shrink’ Bunch Rt At the LOS the QB says "Ready’. At that point, F-H-X-Y-Z all shift from Double Lt into Bunch Rt For Y & F this shift is similar to “Stern”. “SHRINK” BUNCH RT = Moo B... L2GL20% “SHRINK” (Nickel) “SHRINK” BUNCH RT “SHRINK” with Nickel people switches the Y & F as in all Nicke! Bunch formations, Example: “Shrink Bunch Rt At the LOS the QB says "Ready". At that point, F-H-X-Y-Z all shift from Double Lt into Bunch Rt. “HOP” “HOP” FLEX RT “HOP is a term used to shift H into the formation called with an automatic Switch (H & F switch alignments and assignments), Example: "Hop* Flex Rt At the LOS the QB says“Ready’, Al that, point H shifts out to where F would wes in Flex, @ ooRoce w SLNDANOTTVY WEHOVEANTT sod SINQLLS SINOWS 0€ THAOIN SINOUS OF THAIOIN SINOUS 0€ SLNOUS OF ADOTONINGAL LNOW TANNOS dad FAISNEAAC 4O NOLLVOMILNACL SINOYd FAISNAAIG IDENTIFICATION OF DEFENSIVE PERSONNEL 43 REGULAR PERSONNEL shEETY FS ge 2g i wu “SRE TIRE BSS. 8s) WE T T ES 3) OOL0C® © ® ® © 34 REGULAR PERSONNEL Sey FS otis 20, SOR os (C Ww Boe By ® OOHWOC0® BOS EXCHANGE STACK BOW UNDER OVER SOLID WIDE FRONT TERMINOLOGY - LINEBACKERS SLIDE STRONG TO TIGHT END. - WHEN THE STRONG END ALIGNS OUTSIDE THE SAM. SAM WILL USUALLY BE IN A 7 TECHNIQUE AND MIKE AND WILL Bos. - LINEBACKER ALIGNED OVER THE OFFENSIVE STRONG TACKLE. - IN A43 FRONT WHEN SAM, MIKE AND WILL ALIGN IN THE BUBBLES. - LINEBACKERS SLIDE WEAK. - THE DEFENSIVE LINE SLIDES AWAY FROM THE TIGHT END IN A 43 SCHEME, OR REDUCES OVER THE. WEAK GUARD IN A 34 SCHEME. - THE DEFENSIVE LINE SLIDES TOWARDS THE TIGHT END IN A 43 SCHEME, OR REDUCES OVER THE STRONG GUARD IN A 34 SCHEME. = LINEBACKER ALIGNED OVER THE OFFENSIVE WEAK TACKLE. - WHEN THE DEFENSIVE TACKLE IN A 43 SCHEME ALIGNS ON THE END OUTSIDE IN EITHER AN UNDER OR OVER LOOK. - AN 8 MAN FRONT WITH A SOLID AND EXCHANGE TYPE. LOOK OVER THE TIGHT END. IF THE DEFENDER OUTSIDE OF THE TIGHT END IS A DEFENSIVE LINEMAN IT IS AN OVER. IF THE DEFENDER IS A LINEBACKER OR DEFENSIVE BACK IT IS AN UNDER. ". A MAN BEAR FRONT. - WHEN THE CENTER AND GUARDS ARE COVERED BY DEFENDERS ON THE LOS. - THE STRONG END ALIGNS ON THE TIGHT END WITH THE SAM ON THE LOS OUTSIDE OF HIM. FOUR DOWN LINEMAN BASIC FRONTS a3 43 STACK M WET TES a 7 T e E Se eee OOLO0® 43 W 43S w M M Ss E T TES 42s ae T E OOHO0® OOH00® © ® 43 BOS EXCHANGE 43 BOW eres: eeuoteee = Ee one OoH00® 43 UNDER 43 OVER M M Ro 2i Ee ae ES We fee iad OCo® OONO00® ® © 43 UNDER W 43 OVERS w M M Ss E T T ES WeE T T CE oonooe OoHO0® ® ® IDENTIFICATION OF DEFENSIVE PERSONNEL 41 DIME PERSONNEL | aa saree I SER, FS §S coils Eg, Cc DIME WiLL D i weak oa ek TE TERE WBS N 32 DIME PERSONNEL = = Bh ye FS SS oe Ea wo SAM DIME WwW Ss NICKEL De a TE oe THB e N E @ OOWO0O ® THREE DOWN LINEMAN BASIC FRONTS 34 [34 SOLID BOOM B M WE N_ES W ENE S§ OOU00® Soe 34 UNDER W 34 OVERS B M B M W EN _ES WE NE § OOoHOo® OON00® @ 34 BOS [34 BOW woBoM BOM s 5 NES WE N &£ OOHOO0® OONCO® © @ 4G 34 WEAK G BOM B M W EN ES Weel Nae nas OCOHOO0® OOOO0® @ @ 34BEAR [34 CUB VS ONE BACK SS B ss B Ww ENE MS w ENE MS OooOoOo0® OOhOo® 42 NICKEL FRONTS FOUR DOWN LINEMAN 32 85 THREE DOWN LINEMAN M N woo E i T E E 4 CO8S°% @ ® ® 42 OVER (OV) ia STRONG w M Ww M E a T E E N —ESs 4 O0RC°%® Coa ee @ ® beeen @ 41 UNDER (UN) 32 WEAK M MoS —e oT T E woe N E Of COFS°%® OOo 3 OO ® ® ® 41 SOLID 31 SOLID M M Ww oE& TT E Ww ENE s Conoo oOOWo0o Oar S-~ @ DOGS ARE IDENTIFIED BY THE NAME OF THE PENETRATING AND THE GAP HE IS GOING THROUGH. WEAKSIDE GAPS ARE INDICATED BY THE. MINUS LETTERS AND THE STRONGSIDE GAPS BY THE PLUS LETTERS. THE ORDER OF IDENTIFICATION IS SAM-MIKE- WILL. IN NICKEL, THE ORDER IS NICKEL-SAM-WILL. CROSS DOGS ARE INDICATED BY SWITCHING THE ORDER. DOGS (LINEBACKER PENETRATION) D -C -B -A +A +B +C +D @OO|LO|OC|@ ‘ @ ® © LINEBACKER @ 43 MIKE +B (M +B) [34 WILL -B (W -B) Ww M Ww B M E T Es N ES oOo O® ONOO® @ @ 43 WILL-B (WB) [34 MIKE +B, BUCK +A (M+B, B +A) w M w BM fer cess E ES ONCO® . OOoOgo® @ @ 43 SAM +D, MIKE +B, WILL -A (S +D, M+B, W-A) a: M s w B M 34 MIKE +A, BUCK +B (M +A, W+B) ES O® (S +A, M+! 43 SAM +4, MIKE + W-C) BET OO) C, WILL -C 34 BUCK -B, WILL-A @B -! Mas: Ww. BOM E E @ COnDCO® -B, W -A) ES STUNTS 43 DIAGRAM EXPLANATION 43 WIT DEFENSIVE TACKLES TWIST WITH, THE WEAK TACKLE GOING FIRST. 43 SLANT [DEFENSIVE LINE PENETRATES CONTROLLING THE STRONG GAPS. EL T TLE ongose 143 ANGLE [DEFENSIVE LINE PENETRATES: ICONTROLLING THE WEAK GAPS. E fea {QOnQC® : Tw @ 43 DOUBLE ET [DEFENSIVE TACKLE AND END TWIST | WITH THE END GOING FIRST. ELT TSE Sangho @ 43 DOUBLE TE [DEFENSIVE TACKLE AND END TWIST WITH THE TACKLE GOING FIRST. ExT TLE ' f ® e P 43 STTE THREE MAN GAME WITH THE STRONG END GOING FIRST. E icf oO Op | 43 WITE THREE MAN GAME WITH THE | WEAK END GOING FIRST. E PY TE OO® STUNTS DIAGRAM 34 EXPLANATION 34 SLANT DEFENSIVE LINE P} CONTROLLING THE STRONG GAPS. 34 ANGLE DEFENSIVE LINE PENETRATES CONTROLLING THE WEAK GAPS. E N E bat qo® ® 34 SEN INOSE AND THE STRONG END TWIST ‘WITH THE END GOING FIRST. E N- E COHGD® ~ 34 SNE NOSE AND THE STRONG END TWIST. | WITH THE NOSE GOING FIRST. E v. E OOLQoe 34 WEN INOSE AND THE WEAK END TWIST }WITH THE END GOING FIRST. E. N E CQR000 @ 34 WNE NOSE AND THE WEAK END TWIST. | WITH THE NOSE GOING FIRST. a N = ON0o® © 34 OUT [DEFENSIVE ENDS PENETRATE 'TO THE OUTSIDE GAPS. Gogogp LINEBACKER ALIGNMENTS MIKE OONOO0® @ NORMAL MIC M eel) 6 E TMT E OOO00® Cohoo0® @ @ MUG MUT E TIME Bee Chee OCHOO0® OOCO00® @ @ GAP IPLUS (+A) M TMT E BET TE OOLG0® OCHO00® : @ @- PLUS BB) PLUS C (+C) M M ae E TT OONO00® OONOo0® @ @ MINUS A (-A) |MINUS B (-B) M M ET TE ET TE OOCHOO0® OOROO® (} @ MINUS C (-C) M ET TE NICKEL FRONTS THREE DOWN LINEMAN [32 3B w s Wer os E N E E N E OONO00® OCOoO00® @ @ ® 33S a3 W w R R E NEED S| WoEN E OONCO0® OOnoO°o® @ @ 33 STRONG KC 33 WEAK KC woR nH 8 E Neee Ss WE ON E OONCO0® oe ® ® 33 SOLID R We Nee es OOH0O® ® SPECIAL SAFETY ALIGNMENIS STRONG SAFETY CHOKE STRONG SAFETY TUFF ss Ss s: SS COBCO® OOQ00® oO ~ Oo , @ @ STRONG SAFETY UP STRONG SAFETY Q eS ss wo oM s OOQ09® COQOCO® oS ~ ® @ (SS at LB depth) FREE SAFETY TUFF FREE SAFETY Q FS Me FS Ceaee ®@ Coe ee O Oo 97 BASIC COVERAGE PRINCIPLES COVERAGE DESCRIPTIONS: Cover 0 = Man coverage, SS is free, 4 man rush Cover 1 = Man coverage, FS is free, 4 man rush Cover 2 = 2 deep zone balanced, 4 man rush Cover 3 = 3 deep zone rotated strong, 4 man rush Cover 4 = 3 deep zone rotated weak, 4 man rush Cover 5 2 deep zone unbalance strong, 4 man rush Cover 6 Man coverage with six defenders rushing with a dog and/or blitz Cover 7 = Man coverage with weakside over play usually with a double coverage of some type Cover 8 = 1/4-1/4-1/2 configuration, or 4 deep zone (Quads) Cover 9 = Man coverage with strongside over play usually with a double coverage of some type DEFENSIVE GROUPINGS: Penny = 3DB's Nickel 5 DB's Dime 6 DB's Dollar = 7DB's The application of the coverage descriptions to the different groupings are as follows: Basic 4 DB's and Penny utilize the single number indicating the coverage. Nickel, Dime and Dollar ali use a double digit. The first digit defines the strongside of the coverage. The second digit defines the weakside. COVERAGE TERMINOLOGY 1. ACE - double coverage on widest receiver. 2. BUZZ - OLB with flat and force responsibility. 3. CATCH - a comer technique in which he has flat responsibility while playing level off at around five yards. 4, CHOKE - an alignment placing the SS on the LOS in front of Y with an outside rusher on the LOS. 5. CINCO - five man rush. 6. CLOUD - corner having fiat and force responsibility. COVERAGE DESCRIPTION DEFENSIVE GROUPINGS COVERAGE TERMINOLOGY CALLING COVERAGES REGULAR COVERAGES: COVER 0 COVER 1 COVER | WEAK COVER 2 COVER 3 COVER 4 COVER 5 COVER 6 COVERT COVER 8 COVER 9 NICKEL COVERAGES: COVER 00 COVER 10 COVER 11 COVER 22 COVER 34 COVER 55 COVER 66 COVER 88 COVER 97 PENNY COVERAGES ZONE DOG COVERAGES BLITZES SAFETY ALIGNMENTS DEFENS! VERAGES, Paget 9-1 9-1 9-2 9-4 95 946 97 98 39 9-10 ol 912 9-13 9-14 9-15 9-16 9-17 9-18 9-19 9-20 9-21 9-22 9-23 9-24 9-25 9-26 9-27 $9 CALLING COVERAGES USE THE FOLLOWING SEQUENCE TO CALL COVERAGES BASED ON OUR COVERAGE NUMBERS AND TERMS. ZONE: EXAMPLES: 1ST; | COVERAGE NUMBER 2ND; SKY, CLOUD OR BUZZ TO INDICATE PRIMARY FORCE/FLAT RESPONSIBILITY. SRD; DESCRIPTIVE TERM FOR SPECIAL SECONDARY TECHNIQUE, (i.e. CATCH) OR SECONARY ZONE ASSIGNMENTS (i.e. QUADS) IF NECESSARY. 4TH; | MAX OR CINCO TO INDICATE NUMBER OF RUSHERS IF NECESSARY. . STH; ANY DOG OR BLITZ ~ 3 SKY MAX 7 ACE 2 CATCH 3 BUZZ CINCO (S+D, M+A, W-C) *NICKEL, DIME AND DOLLAR COVERAGES ARE INDICATED BY TWO DIGITS. THE FIRST IS THE STRONGSIDE AND THE SECOND IS THE WEAKSIDE. EXAMPLE: 3 SKY/4 BUZZ 9 DEUCE/2 YALE 11 ROBBER 22 YALE COVER U Dog Bitz coverage, § oF more pressure, MLF.O. COVER 0 (S+D, M+A, W-C) COVER 0 (S+D, M-A) COVER 1 WEAK Man coverage, SS is free, 5 man rush, MFC. a wom Eitit ‘ks ® i @o 1 WEAK LB ROBBER i elt iv ies @ POBooe “S.M-W combo F & Y with one becoming the Robber! COVER 2 COVER2 + COVER 2 SOFT | i » Tt T FS ss K FS ss \ 7 c \ a w M 7 w M 7 co na Ee TT eS c ET T ES ® oogcoe fe @ OCOonoCoe S ® © ® ® ®@ © ® COVER2 CINCO ~ COVER 2 CATCH i Fs ss Fs ss ~ g \ 7 w M i Ww m / g & ey | ee) ci —E oT T ES ® oon ¢ og L ® oOonooe ® © ® ® ® ® ® ® COVERS AK 7 [cover 2 VALE t Fs AL & L S 7 ~ BOM 4 w M a WE N es ¢ c ee les c ® OoQoo® = ® oono'oe © ® © ® ®@ ® ® cOVER2 TRAP t T Fs ss \ 7 \ Oe CS We nie “ 9 ® Oono00® © © ® ® COVER 3 3 deep zone rotated strong, 4 man rush, MLF.C. ‘3 CLOUD 203 COVER 4 4SKY ~~ | 4 na < 1 t i By 88 | | aS ss | ¢ \ 7 c | ‘ 7 c w M 4 w M / = TOT Es E TOT ES ® ole] mlerexo) @ OON0CO® oO} @ © ® ® ® ® ® 4 BUZZ \ 4 SKY CINCO ~ [ 5 3 J (Tle | c 7 e [ce _ fe \ M va Ww M J Wat ite Fs E \3 t es ® COnOO® ® or lee) ® © | © © ® e- o ® fevgveene \ pees Cloud) nN FS 38 | _ 8S Cc i w uo ce ae 4 7 E T OT Es oe @ oCongoe @ eB o@ a C ® ° B ° © ® ® COVER 5 COVER 5 + COVERS 7 \ FS FS ss c = NN Ss - i ss Cc 7 3 w hj Va hid E tT ey oy eT T Es ® OO0n00® OR ae © ® © ® ® @ COVER 5 Strongside zone, cloud force strong, 1H-1H coverage weak, MLF.O. COVER7 Man coverage with weaksise over play usually with a double coverage of some type, ILF.O. COVER7 COVERT — COVERT ACE Fs FS c c fc ss c Ww M w M —E T Ties eT T .e€s ® COFCOeP ® COhooE” 3) © © Z ® ® ® 2} COVERT DOUBLE COVERT TRAP Fs FS ‘ s ss ss w M e ce w M ¢ Ie Ei tT Tie ET 7 {e's @ OCOonoo 3 @ OOhnoo @ ® ® . © ® 7 ® ® ® ‘COVERT DEUCE COVERT TREY FS FS : ss ° p ss . w Mt w M EL tT 7 \e's eiqt t/ ess oO ® OOhnoo ® COBoog gs S $ 4 ® ® © ® COVER 8 | COVERS =z COVER 8 QUADS 7 “ " t a 1 7 {i Fs t \ ss c ss i wie NG : Swot x BE oT T € COnoCO®d COVER 9 Man coverage with weakside over play usually with a double coverage of some type, MLF.O. 9 DOUBLE - NICKEL, DIME, AND DOLLAR COVERAGES COVER 10 COVER 10 40 ACE | \ FS 3S Fs ss ie =o hl M D N Bond : S E eu 2c co . E TT ® oOoOnCcoe ® Conooo ® © © ® ® ® ® 40 DEUCE 10 TREY FS . FS ss ss M D m oD c ‘ ett Ee N gc | & Ne titi eo ® OonoCoe ® OQnoo0e © @o © @ © ® © ®© 10 ROBBER NX 10 M ROBBER Fs—* ‘ss fs Ns M D we 2 ¢ E Toe ee NE ei, TT & N ¢ © QoRoo® ® © @ HoBooe® ® © ® @ 40 CINCO (M -D) 40 CINCO (FS -D) ~ ss FS Fs M re M m E 7 7 NE N . Eee ge ® opgoosd ee eogooe © ® ® ‘ = @® ¢€ _ © © COVER 10 Nickel man coverage, SS is free, FS is MIM on #2 weak, MLF.C. ¢ \ P 8 i eit 1 ® \Gogoow @ COVER 22 COVER 22 . 22 CATCH i | T ss . FS 88 \ 7 c Nw 7 Py ice M D M D Xn & Eee Eee eee ee © OCOOno°oe®e ®@ COnCO®e © © ® © ® © 22 ROBBER T + 22YALE ! | i T FS - ss Fs ss N : — a . M D rf E N E i ToT ge NG © COnCOe ® CnNoOoO® S S ® ® ® ® COVER 33 33 YALE T c COVER 22 Nickel zone coverage, 2 deep zone, KLF.O. 22 ROBBER. COVER 88 QUADS COVER 88 QUADS ,, ya | COVER 88 MATCH ue uw i 4 : I al u | ss ss c c D A wv ™ D i yw? & TT _€éE Ez TT. ®@ COnooe ® Gonoo®e © @® © © © ® © (ne man coverage in yur tve DLN. + Men COVERSS YALE vm a a i + | FS ss ] C c D M N gE TT ME ® Ooo g Coe ® COVER 90'S COMBINATIONS @ DEUGE/2 YALE (9D/2Y) (8 COMBO/7 ACE (9CI7A) nad wes ee M D. oo + e /TT.\e * c OOnoO°C® © ® ® COVER 88 Nickel zone coverage, 4 deep zone, MF.O- COVER 55 Nickel strongside zone coverage, cloud strong, 1H-144 weak, MLF.O. SS CATCH | L © ¢ ™p ! I ~ ET T E OONOO® oS ®@ ® t I FS ss > 8, Sdnd08 i 7~@ ® ZONE DOG COVERAGES PENNY COVERAGES c ® cH ® / v\ 8 ° e ° 9 o® 28 °“O | nud uw. © _ =+O =FO 2° sO et Ee7 | ae D® ae ‘ 2.0 2-0 OE a nO iret els wQ-® o 20 22 [8 28 gC |e 5 8 8 a 8 ° Ne ee ‘ve @ of uO ws 10. -@ L _ +O Ny C0) =+O 7 oe Oe oe Oe 2.0 De arO / v0 < 40 “40 wo 20 22 ZONE DOG N+D, c 9 ACE DEUCE PENNY COVERAGES ‘Any coverages with only 3 DBs, eight man fronts, usually ascocfated with S.Y.,G.L, and four minute 3 SKY STRONG COVER 1 (W-C) COVER 0 (B-B, W-C) ‘9 ACE 7 DEUCE SACE BLITZ (DEFENSIVE BACK PENETRATION) BLITZES ARE IDENTIFIED BY THE NAME OF THE PENETRATING DEFENSIVE BACK AND THE GAP HE IS GOING THROUGH. WEAKSIDE GAPS ARE INDICATED BY THE. MINUS LETTERS AND THE STRONGSIDE GAPS BY THE PLUS LETTERS. D -C -B -A +A +B +C +D @ OJO|® CIOk @ ® © |PISTOL +D (SS +D) FS |PISTOL +A (SS +A) FS © woM ss © 7 wom ss . oe TES ET = ® Odp066/ ® Ob g656 | ® ® ® ® © ® ® STING -C an ss STING -A (FS -A) FS ‘Ss c wom < - w\ M . ET TES ET TES ® 00068 ® odno6e © ® © ® ® ® © |CRASH -D (C -D) |CRASH -C (WC -C) FS ss FS c. WM c co. M Ww ss © ET TES ET TE @ 650666 ~OG0066 ® ® @ © @ ® @ ® ® ANVD 61-01 HSN 0F/0S LT-01 SAOSSIOS FOE OF/0S ST-O1 GOT 06/05 €1-01 ssod 0s/or IT-OT LN) 0S/0r 6-01 AAVUC OZ/OE L-O1 SUOSSIOS LN 0E/0Z S01 aang o¢/02 €-01 OSI 0€/0Z 1-01 : ATTAP O€/07 GI SNA ACISNI 43 Stack aS Ww. M Ss edad . "ey Oo— 4:3 Over Stack 43 Under W DESCRIPTION: QUICK HITTING STRONGSIDE ZONE RUN.” LENDS TO HARD COUNT. B || REVERSE PIVOT. GIVE 10 FB AS DEEP AS POSS FINISH ON NAKED WE. OPEN - DOWN HILL CROSSOVER READ ISTDOWN, LINEMAN FROM CENTER OVER. RUN PITCH COURSE. BACKSIDE FRONTSIDE BLOCK #1. ALERT SWAP, SLIP, SWOOP, CUTOFF. BLOCK #2, ALERT SLIP, COMBO, SIFT, SWOOP, AND. CUTOFF. BLOCK “O” TO MIKE. ALERT SWAP, RAY, LENNY, ‘SWOOP, BACKSIDE CALLS. BLOCK #1. ALERT READ, RAY, LENNY, DEUCE CAL BLOCK #2. ALERT READ, DEUCE, OUT CALLS. DRIVE BLOCK MAN OYER - READ ZONE IF TACKL UNCOVERED. ALERT FOR DEUCE CALL. MDM. 4U/2U GUL DUWOURS Ww M Ss M. sded06 “GGedbd a Now suspen 43Susck 43 WwW. Ss Ww M deddd SCO 43 Over Stack 43 Under W DESCRIPTION: * CUTBACK PLAY. QBB || RuN 2030 GUT. HAND OFF OVER THE TOPTO HB. F |} sameas 2000 cur. F_|| starr GurFoorwork - CUTBACK WEAK. BACKSIDE FRONTSIDE BLOCK 2030 GUT (40/50 GUT). BLOCK 20/30 GUT (40/50 GUT). BLOCK 2030 GUT (40/50 GUT). BLOCK 20/30 GUT (40/50 GUT). BLOCK 20/30 GUT (40/50 GUT). BLOCK 2030 GUT (40/50 GUT). N ~*~ HQ 0 cONvoY 43 Stack a 4 m 3U/2U DKAW 43 Wr qr ral 5 E ES 6S ‘DESCRIPTION: LEAD DRAW WEAK. QB |] SHOW PASS, TURN AND EXCHANGE ON 3RD STEP. BLOCK WILL LBER_ CUT OUTSIDE LEG OF LBER, IF GUARD UNCOVERED. FL || pow am sume srrone & IN-Q” SHUFREN FROM SPLIT READ ONSIDE TO BACK SIDE. BACKSIDE FRONTSIDE AGGRESSIVE PASS SET & BLOCK #1. ALERTRAY/ LENNY, ZORRO, SLIP CALLS. AGGRESSIVE PASS SET & BLOCK #2. ALERT SLIP, COMBO, MINGO, SWAP, SUP CALLS, AGGRESSIVE PASS SET & BLOCK #3. ALERT SLIP, ‘COMBO, MINGO, SWAP, SUP CALLS. VS BEAR. FRONT, DOUBLE BUMB, MDM. BLOCK “O”, ALERT RAY/LENNY & ZORRO CALLS. AGGRESSIVE PASS SET & BLOCK #1. ALERT RAY! LENNY, ZORRO, SLIP, READ CALLS. AGGRESSIVE PASS SET & BLOCK #2. ALERT READ, MINGO, FAN CALLS. MDM. x N K FH Qa 0 20/30 ISO E ae $ E E vat E A : oe s ote DESCRIPTION: © QB q SHOW PASS AND GET THE BALL DEEP TO HB. SLIDE - BLOCK MIKE LBER - SQUARE CONTACT. DON'T CUT MIKE LBER IN HOLE. ‘SLIDE JPLAYSIDE. READ ON GUARD. IF ON GUAR UNCOVERED, READ TACKLE. ALERT 10 F8'S BLOCK. BACKSIDE FRONTSIDE BLOCK #1 AGGRESSIVELY IF COVERED. IF UNCOVERED “FAN” BLOCK DE/WILLLBER ALERT LAWN/RAKE CALLS. PASS SET AND BLOCK #2. IF BSG IS UNCOVERED “EAN BLOCK DE/WILL LBER. ALERT LAWN/RAKE CALLS. VS BEAR DEFENSE, GP. - BLOCK WILL/SS. N ~ 4H Q 0 BLOCK “O"TO #1 AWAY. ALERT TO COME OFF FOR ‘WILLLBER. ALERT ACE BLOCK. BLOCK #1 IF COVERED. IF UNCOVERED. BLOCK. DOWN ON #0 WITH ACE CALL TO BACKSIDE 18 AGGRESSIVE PASS SET & BLOCK #2 IF COVERED. IF UNCOVERED, READ ZONE OR SWAP BLOCK WI. TE. VS BEAR LOOKS, BLOCK OUT WITE. BLOCK #3. IF TACKLE UNCOVERED WORK READ ZONE OR SWAP BLOCK. VS BEAR LOOKS, BLOCK our. MDM. 20/30 BUBBLE W: ia WwW Ss j sohbd 43 0ve Suk 43 UnderW DESCRIPTION: = Cc BLOCK “O” TO #1 AWAY. ALERT TO COME OFF FOR WiLL bade ALERT nce IRE BLOCK #1 AGGRESSIVELY IF COVERED IF E COVERED AND TACKLE COVERED, BLOCK #11 DSOERED FANT BLOCK DE/WILLLBER.ALERT |] G _|{ 5p sen: ND TACKLE UNCOVERED, DEUCE BEC [ TO BACKSIDE LBER. VS BEAR, BLOCK #1. PASS SET AND BLOCK #2, BACKSIDE GUARDS Pispubsie CALS OR DEWELIBER ALERT || op {i COVERED, BLOCK IF UNCOVERED DEI LAVNRAKE CAILS. Vo BEAR DESENGE G8 BE Oc BLOCK DITO MIEETSER. ALERT Y |BLOCK #3. ALERT FOR “OUT” CALL VS BEARAND OveR We Dee 40/50 GUE (20/30 GUL) " Sbedd6 43Stack _ 43 w M oe 3 ls adadd r @ od 4-3 Over Stack 4-3 Under W. DESCRIPTION: - a eee 8MAN- ALERTCWM S.A.- CANFIND = 20/30 GUT: FINISH ON NAKED. OL&F= BLOCK 4050 GUT F_ || como siock wir BACKSIDE TACKLE. H- BOB FOOTWORK, THINK CUTBACK. Ey || SPEN- CROSSOVER -ROLL.- SPRIVE SPOT INSIE LEG OF TACKLE. KEY FIRST DOWN LINEMAN, ‘ONSIDE ALIGNMENT - 7 172. CC. || BLOCK Or JOMINE. ALERT SWAP, RAY, LENNY ‘SWOOP, BACKSIDE CALLS. BLOCK #1. ALERT SWAP, SLIP, SWOOP, CUTOFF. G || BLock #1. ALERT READ, RAY, LENNY, DEUCE Cr BLOCK #2. ALERT SLIP, COMBO, SIFT, SWOOP, AND CUTOFF. TT || stock #2. LERT READ, DEUCE, OUT CALLS. -y_| | DRIEBLOCE MAN OVER -READ ZONE IFTACE ‘UNCOVERED. ALERT FOR DEUCE CALL. Z || -o. convoy x 43 Over Stack 40/50 BOSS 43 43 Under W. DESCRIPTION: - 40/50 GUT WITH FB LEADING ONSIDE FOR, R FORCE WITHZ HOLDING OFF BACKSIDE. NEED IN RED AREA, QB |] 00 cur course, F |} tea on st DEsENDER sTRONG. |] 4050 cur roorwork READ ONSIDE To BOUNCE. BACKSIDE FRONTSIDE . C || corstocxne, GUT BLOCKING. GUT BLOCKING G ||curstocke. ‘SEAL IST DEFENDER OUTSIDE THE BACKSIDE ae T || corstockne. Y || curerocane. Z MDM x 30/40 BOB 4-3 Stack 43 4-3 Over Stack 4-3 Under W DESCRIPTION: - ‘WEAKSIDE LEAD ZONE. OPEN - STEEP SPRINT DRAW COURSE - DEEP 8 MAN - ALERT - CWM OR BUD BLOCK OR S.A. QB EXCHANGE, FINISH ON NAKED STRONG. ‘IB READ ONSIDE TO OUTSIDE VS BEAR FRONTS. FF _ |] QBS Lead ON ISTLBER TYPE IF LBER STACKET READ OG'S BLOCK, HL || ovey.pown int step - seam spor is oursine LEG OF OG READ IST DOWN LINEMAN ONSIDE- BACKSIDE FRONTSIDE ~ |] BLOCK “Ov TOMIKE. ALERT CHIP, SWAP, RAY, LENNY, SWOOP, BACKSIDE CALLS. BLOCK #1. ALERT SWAP, SLIP, SUP CALLS. G || BLocg #1. ALERT READ, CHIP, MINGO. BLOCK #2. ALERT COMBO, SUP, SLIP, SWOOP, OUT CALS. BLOCK #3. ALERT COMBO, SUP, SLIP, SWOOP, OUT 'T || BLock #2. ALERT READ, MINGO CALLS. CALLS. VS BEAR FRONTS - DOUBLE BUMP, Y Z convoy X |] Mom 50/40 BOB SCISSORS 4:3 Suck 43 Ww M Ss B Gon aE eS 43 Over Stack 43 Under W DESCRIPTION: ~ “UTBACK PLAY, QB || Row soo Boe - HAND O=F OVER THE TOPTOHB. F || stock soo zon. 7 || starrsos Footwork - CUT BACK STRONG. BACKSIDE FRONTSIDE C__ || stock soo Bon BLOCK 50/40 BOB. G Ee eee aa T || stock soo zon. BLOCK 50/40 BOB. Y Z UU BRUSH F/S F/S £ WeeM Ss) 2 s/s) coo M s Ar it wor /S dedos | | BedSS b : ¢ 4-3STACK 43 F/S F/S Cc c wr s S/S C WM ss L ged TTS BRE | poedod ee eee —- DESCRIPTION: EAKSIDE DRAW. CALLSIDE TACKLE HASTWO |! C)B || spanvr BACK - GIVE BALL DEEPTO “HY. F || stock #4. ~ H SLIDE STEP WEAKSIDE. READ 1ST COVERED suns BACKSIDE FRONTSIDE fe C.__|| CALLS. ALERT“SWOOP" CALLTO MIKE LB VS. OV os #1.AL L BLOCK #1. ALERT RAY / LENNY, COB, ZORRO ou ROCs AETSUESevarcaLsalt |] G || ¥eitaue Hoven serbn ALstr#N-ReAb © BLOCK #2. ALERT SLIP, SUP, COMBO CALLS. ALERY T BLOCK #2. TO WILLLB'ER. SHORT SET - CLUB DE SWOOP CALL VS. OVER FRONTS. ‘THEN UPFIELD. ALERT FAN -READ VS. OVER FRON BLOCK #3. CUFOFF OR COMBO BLOCK. ALERT Y “SWOOP” CALL. WI 08/06 IlIt 61 WAMOd OL/09 Lt : YELLNNOD OL/09 SIT INO 0F/0S €-I1 : “THEA 05/0¢ I-IT ‘ dVal (GH) a 0€/07 Foseg SdV&L/ SHAINAOD DU/AU BLUINE WM as —+_M E\_B. ot 8 W, SD a Ts} 4-3 Stack 43 = wirM >» wiioM 4-3 Over Stack WIS SORS 43 Under W B DESCRIPTION: QB |] souggrroorwors weasc stax POWER PLAY WEAKSIDE. STRONG. F || stockemzos. 1 |) cousrer roorwork WEAK. DOWN HILL PATEL BACKSIDE FRONTSIDE PULL - READ FB’S BLOCK ON EM LOS. SEAL BACKSIDE DT. ALERT “CAL” CALL. IF BACKSIDE GUARD UNCOVERED WORK CUTOFF OR COMBO BLOCK WITH TE. INSURE INSIDE AREA (MIKE). ~ N * 4 Qa 0 BLOCK “O” TO BACKSIDE DT. ALERT OFF, ANGLE, CAL,ACE, SLAM CALLS. BLOCK INSIDE AREA. TO MIKE LBER ALERT DEU( TWO, ACE, OFF, ANGLE CALLS. BLOCK INSIDE AREA TO MIKE LBER. ALERT DEUCT TWO, ANGLE CALLS. IF BUBBLE OVER GUARD, QUICK INFLUENCE ON MAN OVER 70 MIKE LBEF CONVOY. 60/70 COUNTER My W ET, Ss 4:3 Stack 43 Ww AM x Ss Ww M a i a £E ET, T-<6)s 4-3 Over Stack 43 Under W DESCRIPTION: ‘MISDIRECTIN OFFTACKLE PLAY WITH BACKSIDE Q B, || Counter, FOOTWORK STRONG. GUARD AND FB PULLING TO POINT OF ATTACK. “OWNHILL PLAY GAP BLOCKING SCHEME. FF || Putt Taxe Toane sep. BLOCK MIKE LBER PLA SIDE WRAPTO IST DAYLIGHT. || taxe counter steps, DOWN HILL. FOLLOW FB. BACKSIDE FRONTSIDE C_|| BLOCE BACKSIDE AREA. ALERT OFF ANGLE, DEUCE CALLS. IF WILLOW LOS VS OVER LOOK PULL TRAP SAM, ALERT “STUB” CALL. VS OVER ne LOOKS TURN UP IST DAYLIGHT. G |) sock nvsws anes 70 MECEBACKSIDELBER. STEP INSIDE - INSURE AREA - VS 3RD DT, SLAM DT POSSIBLE BLOCK MAN #1 WITH TREY CALL. ALER THEN SEAL AREA. ALERT FOR ANGLE CALL, THEN OFF, DEUCE, ANGLE CALLS. SLAM DE AND HINGE ON WILLLB. TT |) sock vse AREA TO MIKEBACK SIDE LBER. ALERT TREY, DEUCE, ANGLE. YY |} puock mse AREA TO BACKSIDE LB. ALERT TREY, ANGLE, DEUCE. Z \|ypm. convoy x 2U10U ep (ey Are "ages wM s a 4-3 Stack _ Ww MoS 14:3 wioM ‘eabdod Ssaddd 43 Over Stack 43. Under W. DESCRIPTION: : : )B, || BRP STEP AND OPEN away FROM HOLE. GET THE INSIDE TRAP STRONG TO FB (OR 318) TRAP BALL DEEP TO BALL CARRIER. RLOCKING SCHEME. F || xevrearenvc cuaro's stock, EL |] puock pacxswoe. PULL -TRAP ST DL PAST CETER. ALERT VSEVEN || || BLOCK #070 #1 AWAY. ALERT ACE & OFF CALLS. FRONT - CHOKE IT- BLOCK MIKE LBER, BLOCK #2. ALERT SIFT. COVERED, BLOCK #1, INFLUENCE BLOCK COVERE AND CENTER COVERED, QUICK HEAP FAKE ON DT G_| | THEN Urri=_ For MIKE LBER. UNCOVERED. ACE AND CUT OFF CALLS. COVERED AND OSG COVERED. CUT OFF BLOCK. T__ || CovERED AND oS¢ UNCOVERED, INFLUENCE BLOCK MAN OVER POSSIBLE SHORTY CALL. UNCOVERED, CUT OFF BLOCK ON LBER. Yi} srockes. Z |lyom. convoy x 4:3 Stack 43 Note e “ 4:3 Over Stack 4:3 Under W DESCRIPTION: THIS IS A PRESS THE HOLE BEND BACK PLAY TO QB OPEN GUT COURSE. GET BALL DEEP TO HB. ‘THE WEAK SIDE. HAS POWER ZONE PRINCIPLES. ANUSE IN ZOSSE WITH Y OFF AND DOING THE TRAPPING. CAN USE IN TANK. F |] stocks ackswe-emtos. REFER CUT, {|| Sgt Foorwork. READ BACKSIDE ON BEND COURSE. C._ || Gur stockine - ALLOW No PENETRATION BLOCK #1. IF TACKLE UNCOVERED DOUBLE TEAM eee G || outsLocxme, avert suipcatt. BLOCK #2, “TWO” CALL; IF UNCOVERED WORK DB WITH GUARD ON DT TOLBER. T —— - GUT BLOCKING; SLIP; MINGO CALL. YY || Btock #3. vs BEaR FRONT, DOUBLE BUMP, Z, |lwom. Mow x 60/70 POWER Ww M Ss M ~ beds | * ybeds 43 Stack — 43 7 wo oM o+¥s wo oyM oo E o aD a ET. 1 5 JSG 4-3 Over Stack 4.3 Under W_ DESCRIPTION: STRONG SIDE POWER OFF TACKLE. PLAY WITH. BACKSIDE GUARD PULLING TO BLOCK MIKE LBER| DOUBLE TEAM BLOCKING AT THE RO.A. AND GAP BLOCKING SCHEMES. QB COUNTER, FOOTWORK IF HB IS IN “Q”. OPENTO HB IF OFFSET IN “A” POSITION. FINISH ON NAKE- ||) pr || team on sanrizer, EL. |) counrer roorwork FROM “Q”. COME ACROSS SET FROM “A” POSITION. C_ || BkOcK 4070 BACKSIDE AREA. ALERT ACE, OFF, ANGLE, DEUCE CALLS PULL & BLOCK MIKE LBER, REAM THE HOLE INSIDE OR OUTSIDE OF FB'S BLOCK IF TE SINGLED. 5 READ HIS BLOCK, HAVE NO HESITATION. ATTACK. G BLO eeeeee MIDDLE ACESIDE.. ALE STEP INSIDE, INSURE AREA. VS SRD DTSLAM DT, THEN SEAL AREA ALERT FOR ANGLE CALL, SLAM . BEND aNCE OE oe T | seosmpeearenremegaeme BLOCK INSIDE AREA TO MIDDLE/BACKSIDE. ALE YY _ || TREY. Gap DEUCE CALLS. VS OVER DEFENDER, DRIVE BLOCK MAN OVER. Z \\yom. convor x . 90/80 BIM Now: ie 43 Stack 43 Note: “or a 4:3 Over Stack 4.3 Under W DESCRIPTION: COUNTER FOOTWORK WEAK. FINISH NAKED STRONG. BLOCK EM LOS - CUT HIM. COUNTER FOOTWORK, READ FB AND PULLING GUARD'S BLOCKS. FRONTSIDE BACKSIDE BLOCK INSIDE AREA TO MIKE LBER. ALERT DEUCE, OFF, ANGLE, BLOCK INSIDE AREA TO MIKE LBER. ALERT DEUCE, OF, ANGLE. COVERED AND ONSIDE GUARD UNCOVERED, INFLUENCE BLOCK ON DE. BE ALERT FOR LBER Rl THROUGH ~* N KK HAA BLOCK “O” TO BACKSIDE DT. ALERT ACE, OFF ANGLE CALL. ALERT “CAL” CALL TO BACKSIDE ACKLE. PULL- READ FB’S BLOCK ON EMLOS GO INSIDE, OR OUTSIDE, GET UPFIELD. BACKSIDE COVERED, SEAL ON DT, THEN WORK BACK ON DE. ALERT “CAL” CALL BY CENTER. BA SIDE UNCOVERED, WORK CUTOFF OR COMBO BLOCK W/TE. INSURE INSIDE AREA (MIKE). BLOCK #3. COMBO BLOCK WITH TACKLE. INSURE INSIDE AREA. VS BEAR DOUBLE BUMP. CONVOY. €1-ZT Tl-@T 6-C1 L@l SCT €-T1 I-@t Feary SNe ACISINO TTAMS 08/06 SSOL 08/06 HOLId 06/08 SAVL 06/08 FOAOIT-SSATad 06/08 . SSHad 06/08 FONNO® OF/0S 50/40 BOUNCE i ay s te ah LE WT, .E Ww Ts THE S ‘ObesS LS edte WwW M s +e G rey (ett oe ‘b6ed05 DESCRIPTION: - ~ SHOW 50/40 BOB BUT SETTING UP BOUNCING TO HE OUTSIDE, QB BOB FOOTWORK. FINISH ON NAKED STRONG. F H BACKSIDE FRONTSIDE BLOCK 50/40 BOB RULES. are BLOCK 504080 RULES, tere eerste BLOCK 50/40 BOB RULES. BLOCK 50/40 BOB RULES. N *~« 4H 4 0 80/90 PRESS yd ot a " b5eddd 43 Stack 43 E “ So Zee ‘ah 4-3 Over Stack 43 Under W Ne DESCRIPTION: OUTSIDE PLAY STRONG. QB OPEN. oN WIDE EXCHANGE FINISH ON NAKED WEA BLOCK #4. CHIP #3 IF SAFETY DEEP. COURSE IS F || one Yarn ourswe oF T= EL || TeR-ananc pour BUTT OF TIGHTEND. BACKSIDE FRONTSIDE BLOCK #1. ALERTLOOSE SLIP, SWOOP, BLOCK #2. ALERT SIFT, LOOSE SLIP, SWOOP. CONVOY BLOCK “O” TO MIKE LBER. AL ERT RAY, LENNY, BIG RAY/LENNY, SWAP. BLOCK #1. ALERT READ, RAY/LENNY, BIG RAY/ LENNY CALLS, POSSIBLE SWOOP. BLOCK #2. ALERT READ, GANG CALLS. BLOCK #3, ALERT READ, GANG CALL. BLOCK MAN OVER. Mm NK Ha a 90/80 TOSS 4-3 Stack 43 Ww t 5 Ry 4-3 Over Stack 43 Under W DESCRIPTION: ‘TOSS OUTSIDE PLAY WEAK. ZONE BLOCKING BY LINE AND FB BLOCKING WILL. ASTRETCH AND CUT PLAY BY DESIGN. QB |] BEVERSEPIVOT, Toss Batt To HB QUICKLY. FINISH NAKED STRONG. BLOCK OUTSIDE SHOULDER OF END MAN ON LOS ‘SLIDE STEP, TAKE PITCH ON A SLIGHT DOWNHILL COURSE. READ FB’S BLOCK. BACKSIDE FRONTSIDE BLOCK #2. ALERT RAY/LENNY, CHIP, MINGO,READ CALLS. TAG CALL VS SOLIDS. BLOCK #2. IF GUARD UNCOVERED WORK “READ” ZONE. ALERT MINGO CALL. IF UNCOVERED, 40° STEP AT EM LOS. CHIPIN ROUTE UPFIELD FOR LBER. VS SOLIDS TAG BLOCK. ~ NX 4H QA BLOCK “0”. ALERT FOR RAY/LENNY, SWAP, POSSIBLE SKIN. BLOCK #1. ALERT SWAP, SLIP, SWOOP CALLS. BLOCK #2. ALERT SLIP, COMBO, SUP CALLS. BLOCK #3. ALERT COMBO, SUP CALLS. 90/80 SWEEP 4-3 Stack WwW eo M ie Ss E —= aoe dos 4.3 Over Stack “ove” | 43 Under W DESCRIPTION: _ SWEEP PLAY WEAK WITH WEAK GUARD PULLING. CRACK BY X ON 1ST LBER OFF LOS. TWO DEFENDERS OUTSDIE OF TACKLE AND ON ‘LOS AUDIBLE OUT OF ‘WILL LBER INFORCE POSITION & ON TACKLE, GUARD COVERED AUDIBLE OUT OF QB || SERIO ORSET BACK AND EXCHANGE WIDE. CENTER FOOTWORK IF HIS IN“Q”. AIM BAT OUTSIDE BIP OF DEFENDER'S HEAD TO OUTSIDE. COME ACROSS THE SET. TAKE THE BALL AND GE ON THE HIP OF THE GUARD. PLAYSIDE BACKSIDE * BLOCK “O”- IF ON DT IN 1 TECH CALL ODD, REA ‘HIM: ALERT SWAP, SWOOP. PULL, BLOCK FORCE. BLOCK INSIDE AREATO MIDDLE TO BACKSIDE BER. ALERT TAG, ODD CALLS. CRACKLE 1STLB TO INSIDE OFF LOS. ~ N *« FQ 9 BLOCK #1. ALERT SWAP, SLIP, SWOOP CALS. BLOCK #2. ALERT SLIP, COMBO SUP CALLS. BLOCK #3. ALERT COMBO, SUPCALLS. convoy. 9) PRESS-FORCE (ONE BACK) WS ss ss atS+ C c 7 A Ms S Ac 3 7 6 ees 7 5 tetas I SET ws WS ss M E dt ie S c M fay b _/ cebas 3 _( sbdboes 42 Over Stack “4 43 Under W “4 ws ss _ ] w. oi DESCRIPTION: _ ° QB || SAMEASINREGULAR. F || stock sarery. HJ} saMeas INREGULAR. BACKSIDE FRONTSIDE SAME AS IN REGULAR. SAME AS INREGULAR, SAME AS IN REGULAR. SAME ASIN REGULAR. vs BEAR & OVER WIDE SAME AS INREGULAR. FRONTS - “OUT” CALL SAME AS INREGULAR. vs BEAR & OVER WIDE FRONTS - “OUT” CALL. MDM. 4 N € H QO 9 8U/YU LAKE elias 43 Stack 4:3 Over Stack 43 4:3 Under W DESCRIPTION: - OFF TACKLE PLAY WITH COMBINATION BLOCKING | BY TIGHT END, TACKLE AND GUARD. QB BOB FOOTWORK. FINISH WEAK ON NAKED. ARC FOOTWORK INFLUENCE BLOCK #3. BLOCK SUPPORT. IF #3 FLASHES ACROSS YOUR FACE TAK BOB FOOTWORK. READ B, C, D GAPS. . BACKSIDE FRONTSIDE BLOCK #1. ALERT SWAP, SLIP. BLOCK #2. ALERT SIFT, SLIP. convoy. xo N K 4 Qa 2 BLOCK “0”, ALERT FOR SWAP, COB, SKIN, OR CAT CALTs. PULL SKIPIT. BLOCK INSIDE LBER. ALERT FOR SKIN, TAKE, GEE, COB CALLS. IF BOTH YOU AND GUARD COVERED WORK “TAK. BLOCK WITH TE. IF GUARD UNCOVERED, WORK "TAKE BLOCK WITH TE. IF UNCOVERED, BLOCK DOWN. ALERT FOR CAT CALL. IF TACKLE COVERED, WORK TAKE BLOCK. IF TACKLE UNCOVERED, BLOCK MAN OVER. MDM. 80/90 PITCH 4-3 Stack 43 W, M a s Ie GHH ~ se S ; 4-3 Over Stack 43 Under W. DESCRIPTION: OUTSIDE PITCH PLAY WITH HB’S FIRST CHOICE OUTSIDE. )B || REVERSE PIVOT- SOFT PITCH, FINISH WITH NAKE QB |) Weak RUN PARALLEL FOR 5 YDS - READ FORCE, BLOCK FORCE. VS BEAR OR EXCHANGE LOOKS, BLOCK ‘OUTSIDE DEFENDER. QUICK JAB - RUN PARALLEL - TAKE PITCH, READ FORCE. 1ST CHOICE - RUN OUTSIDE. BACKSIDE FRONTSIDE BLOCK #1. ALERT SLIP, SWAP, SWOOP CALLS. BLOCK #2. ALERT SLIP, SWOOP CALL. ALERT SIFT BLOCK. convoy, Pa eee GG) BLOCK “O” TO MIKE. ALERT RAY/LENNY, SWAP; B RAY, BIG LENNY, POSS. SWOOP, SKIN CALLS. BLOCK #1. ALERT RAY, LENNY, SKIN, BIG RAY/ LENNY CALLS; POSS TAG BLOCK IF UNCOVERED PULL-READ OT'S BLOCK. BLOCK #2. REACH #, IF UNCOVERED, PULL AROUT ‘E'S BLOCK FOR SAM LBER. POSS TAG BLOCK. BLOCK #3. REACH #. NICKEL KUNS 20/30 PAINT 20/30 TRAP 30/20 TOM 20/30 VEER 50/40 BRUSH 60/70 POST 80/90 TAKE 80/90 PRESS-FORCE 90/80 SWEEP 90/80 TRUCK 80/90 CAB SAME 99/88 STUTTER: Paget 13-1 13-3 13-5 13-7 13-9 13-11 13-13 13-15 13-17 13-19 13-21 13-23 42 42 Over S 20/30 PAINT v rae F/S S/S bJ ‘odedklé \ 3! 3: Loe | 42 Under W. F/S S/S S"7 pagedd \, « 2 DESCRIPTION: QB x RBACK OUT - SHOW PASS. BLOCK MDM. SLIDE STEP. CAN BE IN “Q” OR “T" POSITION. BACKSIDE FRONTSIDE BLOCK #1. SHORT SET & CLIMB. ZONE OFF ALL. GAMES. IF UNCOVERED WORK ZORRO BLOCK WICTR ON DT TO LBER. POSSIBLE READ OR FaN CALL. ALERT FOR LAWNIRAKE CALL. BLOCK #2. POSSIBLE SIFT. ALERT FOR ZORRO OR READ CALLS. ALERT LAWN/RAKE OR FAN CALLS. ~*~ N © HQ 0 [BLOCK #0, ZONE OFF ALL GAMES. IF COVERED & ETHER GUARD UNCOVERED, WORK ZORRO BLO ONDT TO LBER. ALERT FORLA' ACE: RALPH/LESTER CALLS. IBLOCK #1. SHORT SET & CLIMB. ZONE OFF ALL GA] IF UNCOVERED, WORK ZORRO BLOCK ON DTTO C ALERT DEUCE, , LAWN/RAKE; ACE; AND FAN CALLS. BLOCK #2. POSSIBLE SWAP W/TE. ALERT DEUCE -RE OUT, LAWN/RAKE, RALPH, LESTER CALLS. BLOCK #5, POSSIBLE SWAP W/OST. ALERT DEUCE READ, OUT CALLS. BLOCK MDM. BLOCK MAN OVER. E = WM 20/2 Rvs EL. F/S S/S F/S S/S CN W- ~ §s CN w s Ee ol Ty ve c d E or F c b[ Beds Tid [ ‘sbebdd f a ra 42 Under W F/S S/S F/S s/s _ w s CN wos G S b yet c ELT st ye E 3) Shades Tb] sbkbie f 42 Over S 32 e. DESCRIPTION: ° QB | [REVERSE PIVOT. FINISH WITH NAKED. F |/Btock mpm. || zextyroorworx. BACKSIDE FRONTSIDE ” |TO TE - CO" #0. UNCOVERED, BACKSID: TOTE - BLOCK #1. POSSIBLE SWAP, SCOOP CALLS. ‘TO OPEN SIDE - BLOCK #1, POSSIBLE SLIP CALL. TOTE- BLOCK #2. TO OPEN SIDE - CUTOFF/COMBO BLOCK. IF UNCOVERED, SLIP BLOCK WITH BSG. ~ NX FH QA A [TO TE - COVERED, BLOCK #2; IF OSG Is UNCOVEREL [READ ZONE W/OSG. IF YOU'RE UNCOVERED, READ. ZONE W/TE. ALERT DEUCE CALL. OT OPENSIDE - [BLOCK #2: OSG IS UNCOVERED, READ ZONE; ALER ONSIDE- BLOCK IF OTS UNCOVERED, READ ZONE. TO OPENSIDE - CUT OFF OR COMBO BLOCK. /BLOCK MDM. IBLOCK MAN OVER. 20/30 PAI vy: NICKEL. F/S S/S S/S ne E at T 4 E © 5 E . b J ‘oded CE oie . F/S S/S = on S/S N Vir S N Ww D J sabe j mages \ DESCRIPTION: QB RBACK OUT - SHOW PASS. BLOCK MDM. ‘SLIDE STE. CAN BE IN “Q” OR “T" POSITION. BACKSIDE FRONTSIDE BLOCK #1, SHORT SET & CLIMB. ZONE OFF, GAMES. IF UNCOVERED ALERT FOR LAWNRAKE CALL. BLOCK #2. POSSIBLE SIFT, ALERT FOR ZORRO OR READ CALLS. ALERT LAWN/RAKE OR FAN CALLS. ae 1)! BLOCK #0. ZONE OFF ALL GAMES. IF COVERED & EITHER GUARD UNCOVERED, WORK ZORRO BLO JON DT TOLBER, ALERT FOR LAWNIRAKE, ACS; RALPH/LESTER C, BROCE SHORT SETS CURES ZONE OF AIL GAL IE UNCOVERED, WORK ZORRO BLOCK ONDTT0 C ALERT DEUCE, READ, LAWN/RAKE; ACE: RALPH/LESTER AND FAN CALLS. BLOCK #2. POSSIBLE SWAP W/TE. ALERT DEUCE - RE OUT, LAWN/RAKE, RALPH, LESTER CALLS. BLOCK #3, POSSIBLE SWAP W/OST. ALERT DEUCE READ, OUT CALLS. BLOCK MDM. BLOCK MAN OVER. 17 Sows 4S Spee 8g apes Ud aes iy spa f 42 Over S see" la ‘DESCRIPTION: QB |] FRaPFoorwor F ||srock mom. Hy | [Pysmesap sree amas ponvr is FARLES OF THE CENTER. 5 YARD DEPTH. BACKSIDE FRONTSIDE PULL- TRAP IST DL PAST CENTER. BLOCK #2, INSURE INSIDE AREA. IF BSG COVERED, SLAM DT THEN BACK OUT ONDE. rt i iy Ge] 6) BLOCK #0 TO #1 AWAY. ALERT ACE & OFF CALLS. BLOCK BACKSIDE LBER. ALERT TABB CALL. ALERT OFF, ACE CALLS. BLOCK #2. ALERT TABB CALL - BLOCK BACKSIDE LEER. BLOCK #3. BLOCK MAN OVER. BLOCK MAN OVER. F/S S/S F/S S/S _ Woy Ss c Sw R w E _ & - © Nexes a ENEN F/S S/S c N wy, s Cc E Ads tye Wt ® 6 b Notes 42 Over KC : 2obte i S/S s Sf séddeob Y 199 ie 42 Under KC ‘ Bova [33 =e F/S S/S c N, Ae UY kes | is ~ siod | ame 42 Exchange ‘eval 33 Solid = a NOTES: Ss 42 Force i Even | 42 Over Solid ‘ ss S/S N c 5 CT egos 1/7 Baws Bo /a0 ke vs NICKEL F/S S/S dy alae Tid soda 1 jj roy $ [dy anges * CSQHS fed se lB ine a GN, w s N RUM Ss ¢ Jf whew “tI 7 bhew % saat “2 = Se |x as » 7s a ~ Rees Aes Foss, TAKE! 33 solid = os F/S s/s jj sage Ale J i ‘geet ° a S/S dy sits ‘S67 wis 1 saglesi * J J aes |] 30 (20) TOM vs NICKEL bf aye aes 5 Cc F/S S/S N Ww s b _ bes ‘ S/S Otn Nia, 42 Under W. bf bia S/S ef Co i DESCRIPTION: . QB || stow pass, crve Bat To “Hr ON SRD STER BLOCK MAN OVER, HT || 22s tearroorworx. BACKSIDE FRONTSIDE BLOCK #1. DBL TEAM DT TO LBER. ALERTZORRO ‘CALL. ALERT ACE CALL VS 32-33 NICKEL. ‘ALL, PULL-TRAP 1STDL PAST CENTER. TACKLE'S BLOCK TRAP BLOCK MAN OVER. BLOCK MAN OVER. Pee eee eG) UNCOVERED. DBL TEAM WIOFF GUARD ON DT TO BACKS LBER. VS OVER 4-2, OFF CALL DBL TEAM TO LB. VS UNE ZORRO BLOCK W/OFF GUARD, ALERT ACE - OFF CALLS SEVEN PULL-BLOCK DE VS ODD. BLOCK DOWN ONT ALERT ODD, ACE CALLS. ALERI“FAN” CALL ALERT SOL DEUCE CALL. ALERTEVEN CALL, BLOCK LBER. ALERT ODD, BLOCK MAN OVER. ALERT SOLID, DEUCE BLOCK TOLBER ALERT FAN. BLOCK MAN OVER. 50/40 BRUSH vs NICKEL rs 1 ss. c . c | Ww S$ s/s s Note: a2 42. Under W “Lion! F/S F/S 7 s sscl/ et iw DN ¢ b Lobtot! be 6 er, q co covers oer ay DESCRIPTION: _ WEAKSIDE DRAW CLLSIDETACKIEASTWO || QB || spRINT BACK GIVE BALLDEEPTO“Ir. FE || srock as. H SLIDE STEP WEAKSIDE. READ 1ST COVERED ‘LINEMAN. BACKSIDE FRONTSIDE DLOce or. ERTL DORA. COR ZORRO, Cc LIONRAM CALLS. ALERT “SWOOP” CALL VS. SOLD ai 5 GNDER. ANON TRAM CALL. BLOCK #1. ALERT SLIP, SUP, SWAP CALLS. ALERT G BLOCK #1. ALERT LENNY/RAY, COB, ZORRO CALL “SWOOP” CALL VS OVER FRONTS. ALERT FAN CALL. BLOCK #2. ALERT SLIP, SUP, COMO CALLS. ALERT| T. BLOCK #2. TO WILLLB'ER - IF BLOCKED - SET UPFIE SWOOP CALL YS. OVER FRONTS. FOR SAFETY. ALERT FAN CALL. BLOCK #3. CUT-OFF OR COMBO BLOCK. ALERT ya Bee Sr _0U/10 POS'vs NICKEL F/S s/s 42. S 42 Under W_ F/S s/s ee Ww oKs CN Jb] topaas 6 oO : oO 42 Over S Es DESCRIPTION: NICKEL RUN - POWER OFF. TACKLE PLAY. QB POWER FOOTWORK. BLOCK MDM. POWER FOOTWORK. “Q” POSITION. 6 YARD DEP BACKSIDE FRONTSIDE POWER BLOCKING RULES. ALERT STUB CALL. POWER BLOCKING RULES he eG) © BLOCK“ TO RACKSIDE AREA ALERT ACE, OFF, ANGLE CALLS. BLOCK INSIDE AREATO IST LBER BACKSIDE. AI ACE, OFF, DEUCE, ANGLE CALLS. BLOCK INSIDE AREATO IST LBER BACKSIDE. AL DEUCE, ANGLE, GAP CALLS. VS 3-2 & 3-3 NICKEL1 BLOCK TO MIKE LBER. WHEN IN MOTION BLOCK EMLOS. VS3-2&3-3 NIC GET ON LOS - TREY BLOCK. BLOCK MDM. BLOCK MAN OVER. ~> A DBL vs NICKEL s/s F/S S/S F/S Cy N w 5 CyYN R e434 Se AS Ly (ag Me % é . eyi 5 f ee 4 an F/S S/S Ke oN AW S — R d OY diag fT oC Sahel re 42 Over KC ast 33 Weak oY af F/S 7S s Qn R Ww Sx. EY a a & * al ter “46 bf % [io ( baba “Y were 42. Under KC “eob* [33 7 | FS 35 crn R x a L wep Io. £ ra 3 ae [ld / sada Notes] Nore 42 Exchange sl 33 Solid ied a Be Ac iy * k c w Ly) LES WE 5G os ayes 6 atte i Nove 42 Force 42 Over Solid “suse Py baa 2 bai Foon 2 GO(8O SwrEEY F/S S/S vs NICKEL, Neves | 42 inder Salta AO |8O TREBK «vs NICKEL ane F/S W s/s ; F/s us : s c NX / KiPaielbs \; | Xosofets \ “a _ 2 33 Strong > + ¢ Rae: [Sask ‘es | 42 Over KC 2 33 Weak Mass \ ibd befall “ 2 e~ ° 2. Under KC 33 ml F/S S/S, my CSS aw GAP 5 s JN Ere c ae [Sailer 42Exchange * Le 33 Solid 2 F/S ae a “3 Lule: ad vn. ae 42 Force 42 Over Solid Kg Eoekbe 42SW Gap £ SH eae a2 Ono Solid $0(9d CAB F/S s/s “ Cees EB, wy ee vs NICKEL ? 5) Weak ig .2Under KC oo ot sot) i & weed! a SQ o/ & KY << 42 Exchange 33 Solid F/S Ag a sy gi a WE ZT E at és “aah DY 42 Force 42 Over Solid oe. 7” F/S S/S Cc Ww N E—E T fe Ss S 2 sap ehy] 9 Vindne Catt Same AA\SS STUTTER vs NICKEL F/S s/s F/S S/S J j d 33 Strong c 7 Hotes es 42 Over KC Y ‘ad wake’ 33 Weak F/S A : ace J Gq vee \éld N, Ww. : c 4 es eo Net +2. Under KC tke ay = 7x de 4 * eld If ke Never 42 Exchange 33 Solid Spsaut! F/S S/S, of " Aly ia 8 7 wore ener 42 Force 42 Over Solid ae F/S S/S r sew ew Hea: iy heey oh 43 OV STK 43 STK : MPSS boec 58 asovs sovs 8 = “06 6R56 Au a4 UND W ue ae ae Faw M We. T, Tf, ES POCDTS tader|ton tae 34084. MUG 43 UND a 3 we % Tre 66 Ba 130 RAM 430 KC oa 74 * $0455 he 4. UND RAM 43 UND KC 24-25 BEWY ; 7 aE a — — a6 a8 dodede obislic’ a a eee F OM pre (fo 43 OV STK O 43 STK $ ob o G08 om Tis Om Te ‘0 O° O° E wt ey qe 050 aes No poor M B M $ Slee N ew w The " eeieNe ‘dow ddd & 2 gq nord BO) 34 SLIDE ST 43 0V Poss SWAG $s ] M s 86 Bie w esa F T. ES S065 856856 932%... so ee } } i) oie es . oO) 43 OV RAM ie M s ag oe 8a" aa O° \ e 24-25 CEL w w FS M s - 1-3 Ee & P28 Ome NG ° 43 OV STK 43 STK M BFS w SoM so s E\N Xe ef rr fe, doo Oo ry ae mee OT d oO = : 340VS 43 OVS a fess Sa ee aoe s_e w 5 é <~O COST Ta Om oe TA sa UND W Xo ssuNow a) M B FIS FIS M s eqn w We f tr Wes eae O) Sule d e200” FAIS M So EM N BEW es eae ae $s “OOO eO t fovelos moon so; \G . o 34 DBL MUG 43 UND " ; wed 7 3 es r\e.w g code fox Jovejes Oo d Oo ant 43 0V RAM ws 43 ov KC o/ M $ FIS y W. M swf & tt «€ ET. } zs Slooe Le s € 5 [Dna iy E b 21D gh) BS ope 5 qo = = = z 2 5 E A g 5 3 2 3 g 3 a 3 2 2 gz g 3 N a N 4 eas Lo no “Bi 4.0 “o “on 5 “Mg Bi [ro fee ns na@99%) »8959| "BO09] "800°) -Bo0e 8 BPP | er 8 8 a 8 dg “m0 | "sO vO] 20 0 a x o = e z Z 44:43 150 raek, ig* ae Le 43 OV STK 43 STK s M B M 5 e (Ne. we Worle Sodlé od." 9/0 dah Fuk is row ae 8) sous 43 OVS w “ . s E— + ann Ww E % & Ss OOFBOa Poss wow 8 mov 34 SLIDE ST 43 0V 3/ ¥ M s £ NB EW weir T Es OOKe HOePOS Oude Off wee iN 5 5at fos low 3/ 34 DBL MUG segs 43 UND Meee es ES T wiL mt Ack poh ibe M as 8dqedo* 43 OV RAM é “Oo N pols aden 43 OV KC 25-240 SUNT ae i ce, GO ~g ssovsrk _ aS : M 8 M s s, ef nu Tew welat oe Soe d06 sot \yre e siovs seancme | asovs ° $ Ms B Ww M oe & 1 es doe d gaeks 228 ae uNOW pow ° ' i ° [ m BG N E WE Af TE S os sUDEST ae : ale a SE MMB EW wert a ye Ss © "o'BO PEE 8 ‘CO BORO. a4 oat. muG sauno M s M 5 : we r “ So8bc {Godoss 2 Oo AO} cov aan [ wovKe od $ woe Ot Ge ae ef es é €o 3 @ a; OO Ge Hees s 7 M FS ow w oFIS M s A gob! 38 0.0 "POSS. Gow ; . M BFS w w Ss E N isk 365608 dodadgo ak Q TAH O° 340VS 430VS M B FS MY Mp 34 UND W, 43 UND W. ‘SoM og v is WM o™ FIS M t ES oe yO AO oidelbor "owBo re 34 SLIDE ST 43 OV WIDE FIS M 66 MN, BEW woe es : ee vom 34 DBL MUG 43 UND uM 5 fs OM 8 #% 3b6 we UW Are @ ABE Boe. Ko nS WOM eyr GW Ves 43 OV RAM. 43 OV KC Fad O) SUM picort Ae : Be ro Sob = 98 Or = 2,0 gla P = OF 2 BE ee sOrro §* GO “OO wpe BO é oy 8 ® 5 aa : : : : ° 2 : Pag . = oN =O +0 a “B40 “0 ah OO wOrvO |e oO 43 OV STK 340VS SOR ol s 34 UND W = 0§ “8! 'e E ol 34 SLIDE ST 34 DBL MUG ess SUE 43 OV RAM. 4@0 % # PS. sue . WOM BAS Tt} "ww : : Tong sou o > w ri : 75 E,S, tere ow TE ot ee UI Zo o 49 OV RAM YS 43 0V KC i : 8 ET aT, & nT SS 24 |25 Bary Boss S eM Bw “ Ss L$ . Z Sb 805 " goed gan Qa Sor hE) 7 340VS. oO 43 0VS. s mM B w M s : : ca odsebd ea O 8 so" 3aunnw PSA 43 UND W i, $ M 38 M s. N —E W WE Ty T Ee | ‘eet od ighe 34 SLIDE ST 43 OV WIDE : I 88ees" 7 ed Mm Ow One M s a y s $ esl tate w 5 508 Bm b¥5o =O <> e SO. * Soleobd 43 OV STK 43 STK s30vs 7 s 34 SLIDE ST _ 43 OV. sh Ss, \E,M.N B EW SSSKOK M $s 1 2 43 0V RAM “SS 43. OV KC E s 43 OV STK £Q 47 Uursion & tele) \gobgee se ON “Ne aasrk 2 i‘ Mw B M s $ agbiget . . 3 4 bod)/ Fak O shag slag Fey ae stovs —~e wove ~ s M 8 w M s E — = 7 é eh” 606 ) © ouide ouk O % 34 UND W —eo 43 UND W eo s M B rH 5 SE A w WE cuca pags! of Sat poss double} 4.1.6 24 SLIDE ST —e 43 OW $s M $s aa Ny e8fe w We L \assgub 88 §088 7 Pease cde] desble] taphe Moyen s M s s laadese’ “Bodeds Tes OO shu, o™ agovram Po St_@ asovKe oe s Ww Mo $ —E a tr &E ™O ple & a” ety s som yw wodu 4s s E T I — E uy. soo ad) Xe Qe Ouse OME Te ag0VSTK | >~ 4astkK “eo ema s M 8 AM 4 s 4 - s ye\ fr wep y rs) 7 ad0805” S0@00t Ty OS sg OFT OF. 2 0 340V8 —e 430vs o—_ : in : w M $ e p “bode” oosodd) x Q ak Sick O 34 UND W —e 43 UND W ee s M 8 M s TY ts N E ow re ¢ oc 2 Sed! ra Bs Oi “Ted _. =» 430 eo asosmug —@ $ “eabbgs! “——® 49 OV KC 43 OV RAM 43 OV STK ans lo ave o s M B w My, S$ s NE OW yu 08 \ ol © 34 UND W O 43 UND W. 34 SLIDE ST 43 OV WIDE $s M $s s MN.BEW Wee tT, T, s M s w “NAY Es \IIe Ww E a E Sowso e “ee 9a8 to asovKC of 43 OV RAM ol $s 5S 5ODaS, E 2 row, $ $ 34ovs saovs $ $ : mg to ue of $ 75 : aA $ s Ew we es s x hv} 908999... 5 ze $ M $ s \e MN BE Ww wet tarps OAS OO 34 0BL MUG to 43. UND s 43 0V RAM new 43 OV KC wun lo EXTRA'S. 28:29 Pitch w rsa SAME , TOT E OSO80O ens Olan, NO cards perunthre Agee 43 OV STK —s _. eth stem tt Bdoe0d Ce Oey 340VS —e 8 eevee” w rs Tonkin ant rad tha Sonn AR ER fora 34.GNO W —9 k LBM 43 STK 43 0VS 43 UNO W. +3 43 OV WIDE 43 UND "ROTECTIONS — PLAY ‘ON ACT 4/5 ACT 67 CHARLIE 5/4 FIRE PASS BUBBLE PASS FAKE GUT THROWBACK TOSS PASS COUNTER PASS TRAP PASS DRAW PASS FAKE BOB PASS PROLECHION: ACL 4/5 PLAY ACTION TURN LEOW ‘LAWNM WoM os aed i ée/ : 4-3 Stack 43 a ay weoooM ae ST & Ss OOSD Q CY 4-3 Over Stack @ 4-3 Under W DESCRIPTION: ACT 4/5 IS ATWO BACK PLAY ACTION PASS PRIMARILY USED WITH THE 7 STEP DROP PASSING “4M, ONSIDE WE WANT TO SELL THE RUN BY -OCKING AND FAKING AS AGGRESSIVELY AS WE (THE F IS RESPONSIBLE FOR THE SAM AND THE QB USUALLY 7 STEP DROP OFF OF DELIBERATE ISO FAKE. S'A. WEAKSIDE SECONDARY BLITZ. HAS THE MIRE, THe OFFENSIVE LING PROTECTS = TEESAMEAGACE TURNAWAY OM Tir PLarsipe || FF |} PLAYEAKE- CHECK sam, ERLLAVEARSIDE BLITZ ACCOUNTED FOR BY OPSENSIVE LINE. EL |] pvavraxe-cuzce maxe, BLOCK #1 WEAK ALERT ROCKO OR LEO. RAKE/ C_|| Lavoe oven besense Block MAN. VS BARDBL. BLOW ALERT FIRE CALL. IF UNCOVERED BLOCK #0, UNLESS FAN CALL FROM Block rz aiserTonEirmomcenren ateer || C3 || Tacure vs ove ic ie CoveeD BLOCK. ROCKONLEO, RARE AWN, FAN. ‘ALERT “DARD” CALL VS NIKE MUG WHEN éovenen. BLOCK @.ALERTTOHELPRROM GuARD.aLsET || op || BLOCK De. FANVS OVER KC. ALERT ANGLE CALL ROCKO/LEO, RAKE/LAWN, FAN. ‘VS DE INSIDE. Yy RELEASE INTO ROUTE. BEAR DEFENSE BLOCK Your waY Our PROTECTION: ACT 6/7 PLAY ACTION TURN, LEOW LAWN W ss. . ss M Ww © = th Ss 2 4-3 Stack 43 PEE as s woo M Ts, DSOed dS Q . © 4-3 Over Stack 4-3 Under W_ © DESCRIPTION: ACT 6/7 IS ATWO BACK PLAY ACTION PASS PRIMARILY USED WITH THE 7 STEP DROP PASSING GAME ONSIDE WE WANT TO SELL THE RUN BY SLOCKING AND FAKING AS AGGRESSIVELY AS WE CAN. THE F IS RESPONSIBLE FOR THE MIKE, AND QB USUALLY 7 STEP DROP, DELIBERATE ISO FAKE. S.A. WEAKSIDE SECONDARY BLITZ. ‘SES WEHHAS Tu Sant THE OFFENSIVE LINE || pegrgase-cocxnane vs sox stock PROTECTS THE GAME AS AGE TURNING AWAY FROM AcE: ‘THE PLAYSIDE CALL. WEAKSIDE BLITZ ACCOUNTED . TOR BY OFFENSIVE LINE || soopzayeyme-crzcx saneto ss. vs soup Brock Actas. iS BLOCK #1 WEAK. ALERT ROCKO OR LEO. RAKES C._|] Bavir Over bevense BLock MAN. VSBEAR DBL BLOW ALERT FIRE CALL. IF UNCOVERED BLOCK #0, UNLESS FAN CALI. FROM sock, atzerronmpmou center aLmet || cq || TACKIE VS OVER Ec IF COVERED, BLOCK i ROCKOMEO, FAKBLAWN, FAN, ALERT “HARD” GALL VS MIKE MUG WEEN covEReD. alockm aterrro umprom quanp.atsxr ||

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