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line of sight of both you and your target take a ~2 penalty on attack rolls until the beginning of your next turn, Manipulating Strike: Once per turn when you successfully damage 9 target with a mon-area attack, make an immediate Persuasion check against the target's Will Deferse. If successful. you can determine what the target does with its swift action on its next turn. This is @ mind-affecting effect. Improved Manipulating Strike: Whenever you successfully use the Manipulating Strike talent, you determine what the target does with its move action on its next turn, You cannot move an opponent into @ hazard (such as into tava or off a cliff). Prerequisite: Manipulating Strike. Pulling the Strings: As a standard action, you can make 2 Persuasion ‘check against the Will Defense of a target within 12 squares. If you succeed, you move the target up to half itsspeed toward you through the safest route, ‘and you can make an immediate ranged or melee attack against the target Wits wile your range. You connet mave aa eppanent into s hazard (such as into tava or off a cliff). Mark AS an assassin, you specialize in the sudden attack—the brutal stroke that eliminates your target by the fastest means possible. At the start of the ‘Encounter, you can select a single target within line of sight to be your mark. For the duration of the encounter, you gain 3 bonus equal to one-half ‘your class level (rounded down) on damage ralls against that opponent. This damage is in addition to the character's usual level bonus to damage. This damage s doubled on a successful critical hit, as normal. If you reduce your target to hit points, you may place your assassin's mark on another target within line of sight as a free action. AS a swift action, you can sacrifice the bonus to render your target flat- footed against your next attack made before the end of your tum, Once you | sacrifice this bonus, it i lost for the remainder of the encounter,

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