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Technology Integration Template-Collaboration
Technology Integration Template-Collaboration
GENERAL INFORMATION
Selected Technology/Resource Name: Age/Grade Level: Technology/Resource Type:
Gizmos 6th-12th
Application Software Device Website
Source: (Web address, company name, etc.)
www.explorelearning.com
Associated Learning Standard(s): The resource may be generally applicable, if so, simply state that. List any ISTE-S standards that
seem to naturally align with the selected resource.
The ISTE-S standards that I thought were aligned with this resource were the empowered learner and the computational
thinker.
RESOURCE DESCRIPTION
Give a brief description of the technology/resource.
This resource allows you to use interactive simulation games pertaining to any grade level and any subject. By creating a website
you can add students and gizmos to your class. Gizmos can be found by academic standard, textbook, grade and topic. Each gizmo
comes with an assessment test, lesson plan, vocab sheet, and handout. Once students have completed the gizmos or assessments
they will be automatically graded.
Students could do gizmos together as group work. They would each have a chance to try the simulation and discuss what they
derived from it. Upon completions of the simulation they could do the work sheet together referring back to the gizmo or share
their gizmo with the class.
3 2 1
The integration idea described: The integration idea described: The integration idea described:
transforms a lesson in a way that would enhances a lesson; likely to serves as a nice supplement to a lesson
be impossible or very difficult without it; increase student engagement and but wouldnt necessarily play a critical
very likely to increase student engagement support mastery of the concept(s) role within the lesson
and contribute to mastery of the
will most likely be used by the will most likely be used by the teacher
concept(s)
students directly during a lesson (e.g., a demonstration)
optimal in a student-centered
environment where students are active
and engaged in learning content
VALUE-ADDED EXPLANATION
Based on the value-added rating scale above, how would you rate the technology integration you described, using the
selected resource?
Explain your rating based on the rubric indicators.
I would rate this technology a 3. I believe that the simulations provide a real world context to the material that their learning. The
gizmos are games, so the students wouldnt just be receiving a lecture. They would be learning the material hands on and at their
own pace.