Introduction ...
Diskinee
Wits a Rolpiayng Game?
Dati of RPG Tome
Example ofPhy
Pe end FOL
Mandi, Prve=Gomers inks
‘ane You A MUNCIE?
Wye end Cod Game
1, Abusing the System ....
‘Wwesr's ALL Tras THen?
OnruscaTiNG THE RANDOM NUMBER
(Geserarors (EDDUNG Diz Rows) 11
Bek bebe
Besuesfr Somugng a Ga leat Game... 12
‘Syste Quanes B
(Chancet Creaton ==. m3
Gand Metadof fing Yr Character She 13
Bad Melo of Doing Yor Characer Shot 14
GL Arent Chart.
Explore nl Diadora
Pang the Lams
Sounding Convincing When Ling
ching and Comping the GA
GM Bribery Tai
‘Mactex asp THe An OF CHEATING »
‘Maoehlin Spl List
Titing the Game
2. The Fantasy Manchkin . as
Sos & MAGICAL WEAPONS
Prves for Maat Weapons
Weapon Cans Rage
MenaicaL Beasts
Macic axp Psiontcs
‘Spl: MnciRins Mar Hove
Cpesce es fr Saperaannal Proer
AKruACTS
Gide You Chon!
fad drier
Poss
Qanee oe Tha
‘STEREOTYPES Sat
Fighuor 18
Mage. 2 sas
Thiet 38
Ranger cscs 38
Bard 38
Priest 39
alain 9
Anions 39
Combos 40
Uses vor Hstruives 41
(Ghedang for Taps a
Daswating Monsters eel
Feed an
Emergency Caupolt Ammo... 4
Seow Rei aL
‘ExaRa XP For Stub GaMes a
At Fle and Gold 2
How To STORM/DRFEND A CASTLE «42
2 Contents
Mogeslesies
Mobs of Figheon
Boling OF
Flying Crinere
‘Siege Engines
Concutsiox
3. The Modern Munchkin .
“eG Yr SH Tae :
‘Tooune Ur
Exposwrs 50
Get Ks the Neighbors uae
Sexual. Nuts 2
“Tw PeRvicr CRIME... 8
AUENS! . eee ss
‘How to Dea wrrt
‘GoveRNmeNT Conseacts 7
See Bae Tati, Lacs, Lacs <....-ST
seus z ey
Tang he Autor eo
-PoOO! (KENG FU FIcitr1N6) a
Maria! dow Nie
GuFs
4, Manchkins In Space
coe a Sc-Pi Musca 4s
Rays and Bers aed
Cuassic SF. oe al
SP Omersenr ae
Whe Mae Yew Sh mee 7
Stabip ror Sours... is
Sebip Drives 268
Spocip Vemone Opie ro
ConERPUNK, om
daguirng Pande i it
Chea es Fantary 2
‘Fiano Scatnce: Ficnon. .. B
Tab Leds re
Gut Kiturs Rosas oF Dost
(Git RelotPanrcork
Naming or Mica
S, Munchkin The Horrord ual
Honor Axtaconssts|
HousenoLp Wearoxs z
"Bp Chia alr a
Stina apo. %6
On Gernxc Gone 2
Wearing lace 8
Conrating wih Gate 38
8
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9
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The Gutic Ga- Uy Table
Angst a the Minchin
Avge Trigger
‘Sponge comagre .
Ourmm Honnons, WELCOME To
yur 2074 Cxvruro!
Commun Weakrerer
6 Live-Action Munchkins .
Mu Ann BEER
Inongrtie
Spe es
Coping wth Orher' Harel
WINE AND CHES
Freeform Teeriques
Blood on the Canapes was
Ineractive Tare. 95
7. Real Men Wear Their
Briefs On The Outside
‘SureuEKo THES «
Big, Strong. Stpil
Obey Boer een
Dark and Mody.
Secret Formise 38
AngscRiden e 2
Godlike Poster *s
High Teh Fe om
Tian cones stense ae
Manes 2 . ”
Pracionet of he Arion Arm 39
SUPERPOWERS i elena
Ince with «Superior Shoo
Dereeminc Tar Four-Cotor Eros 101
Who Mate Yeur Superhero
1 Obese Poa 101
Conse Booxs vs. TV
Gvom Tir EFFECTS). i
Surewians ee
Tiling Plc Vo We as 102
3. know Your Enemy .....+.JO3
DUTERENT T¥PES OF GME oo... 05103
Divvenener Trees oF PLAYER .-...-105
1. Coping with Manchkinism . 07
[Ane Your PLavens MUNCunAs? 108
Insanity ~ Gedo Bad? 108
Danan wert MUNCHEINS «+050. 110
Eine Sone
Sate Does 10
The Tap ae « uw
Nelo 2
Pring fs i ik m2
Man NPC earn
Sertioe Opera hs
Pte ft Mai aM
Homer , ns
Mowe Gancntey sce: us
Daivinsar. Mencarany
PROBLENS AND RESPONSES - 1
‘Too Much Money science ith
Menlo de Manchin
2 sl
Dealing wih Roll Chea soso -ocesoeoe eB
Diyclogy - +--+ ‘4
‘Bagh Hope Hang Theos ooo AQ4
Appendix : Examples ..... 125
Appendin Ik
New Words in this Book ...J27
Index . 2 wellName \erm 2).
Se acai
‘Welcome, one and all to the Munchkin’s Guide to Power
Gaming!
‘What is 2 munchkin? Well, we're not referring to the cute
litde fellows from The Wizard of Ox (though even they might
be capable of munchkinism after reading this book). We're
talking about power-gamers, mini-maxers, twinks, gun-bun-
niles, combat-wombats, and purveyors of ultra-violence.
‘Those guys that demolish your average GM’ intricately
developed plots by killing everything in sight and somehow
jumping straight to the end of your story without passing.
through the middle. They're the ones that you know have to
be cheating with their dice when they claim to have three
maximum statrolls in 2 row; then, when you check, they roll
and aggression that most people seem to think is the bane of
roleplaying today
We're not here to judge. Most people are munchkins
between the ages of eight and thirteen, but some just don’t,
grow out of it, What you hold here in your hands is a guide
to the very nature of the munchkin. What makes them t
How do they fake those stupendous die rolls? How do they
come up with a death machine when you're trying to play
Pixies and Flowers™? Vow exactly do they make you allow
them to play these characters? These questions, and more,
will be answered inside. Welcome to the bloody, sweaty,
testasterone-laden lair that is the home of the munchkin
eT
Pointless Stuf f They Always ;
Pat at the Beginning of ~ 77 ~~
Roleplaying Books
DISCLAMER
‘Throughout this book we have used
the male pronoun “he.” This is,
of course, because we are sexist,
misogynist scumbags who hate
women and wish to insult them.
This book also contains rude
words, references to the occult,
horrible, nasty, violent descrip-
tions of things and general
mickey-taking.
The authors obviously
believe in magic and often sac~
tifice children. And we like to
encourage satanic practices in
others, especially impression~
able young teenagers with a weak
grasp on reality. We exist for no
other purpose than to corrupt your
children to the dark side, and we
know that ADED spells are both real
and powerful. If you give us any hassle, we
will hed you ‘< you glow, fireball your
houke, and Polymorph Other your eat into a
dra. For those of you of a similar
gicakpersuasion there is, inscribed
on thik book in invisible runes, a
\, specialynessage just for you.
In addition to forming
“Young ~Mgn’s
Asse
keep our "work extremely
depressing, angsty, and horri~
ble. This isin order to twist
young minds into commit-
ting suicide or murder.
Unlike most writers, we alone
realize the value of wiping out
‘most of our customer base and
causing the rest to be incarcerat-
ed. Thank you for your attention.
~ Grim & Steve
PS. Tor the terminally brain-
impaired, we are of course teasing.
Except for the heaing bit.
Introduction 3Waar KB A RolePlxie GAME?
Yeah, right. You buy this book and you don't know what
aroleplaying game IS? Humph, well, on the off-chance that
‘this book becomes a comedic cult classic and normal, bor-
‘ing people like you begin baying it, we'll cover the possi-
bility. Though we don’t really see the point.
‘A roleplaying game is like a board game. Only there is
xno beard, or pieces, and you're not competing with each
other, In fact its not much like a board game at all
come to think of it. Especially not Momopoly™,
Risk™, or Serabble™ now we come to mention
them. OK, board games were a bad analogy. Let try
again.
Roleplaying is sort of like writing a book. No.
‘Hang on, it isn't. You don’t write down everything
that happens, there’ more than one writer, and
the characters really do have a life of their own.
‘Albo, you don't get paid for it, or do book sign-
\ ings. All right, writing a book im’t the best
wD example either. (Unless you're talking about
acts \ some of the dime-a-dozen cheap cloned fan-
ood tasy books out there, which may as well be a
ro transcript of someone’ gaming session.
Only they are usually worse.)
Gaming is like theater. No, its not
poms, Unk 4
a (Unless you're doing live-action, which is
jae another Kettle of fish.) You don’t wear
weaves, make-up, or costumes, you don’t have
apes, any lines to remember, you don't move
AeA ‘round a lot, and you most definitely
FO gO do not call each other “hrvyy,” or
indeed “darling.”
‘Damn, this isn’t getting us any-
where. Roleplaying is ike .., role-
playing: A group of people get
‘together with some junk food,
some booze, a few cigarettes,
some dice, some paper and an
‘expensive, poorly-put-togeth-
ce book thatis probably shed-
ding pages like they're going
out of fashion. They create
a bunch of social misfic
alter-egos and then pre-
tend in their heads that
they are running around
mascacring bad_ guys
and saving the world.
s Hey, it beats the cud
‘out of Nintendo and.
isa lot more fun than
hanging around outside a 7-11 in
the rain all hours of the night.
4 [ntroduction
br ars is S) Guinés, Bor 18957, Austin, TX
=a self-addressed, stamped enve-
Pie you write ws! Resouress now
magazine covers th
Dungeons & Dragons,
Call of Cll, Sbadowran, and
Ce SAM Tucica Cashes ignees ke DE
INWO, Car Wars, Toon, Ogre Miniatures 3
‘And_ Pyramid subseribers also have access to
ee pete pmer etn «yee
tng ton por 9- “DEFWITIONS. OF. RPE TERMS
‘Adventune-=Ati evening of drunken debauchery wich
maybe a game involved.
Pearle ~Bad shing.
Compsign Mae of fights over several months.
Critical - Good thing:
D4 - The sharp pointy diee that fareyour foot when
you tread.on them.
‘D6- The box-shaped dice that you will needa lot ofas
they aré often used to roll damage, and some games take
a sort of retro approach and use nothing else. Most play-
ers have a couple of bags full of these.
DS - The first of the rarely-used curiosity dice.
Di0- Probably the most popular dive at the moment,
duc to the ever-ineréasing mumber of percentile systems
and the rocket-speed ecnglomerstion of White Wolf
games. You will need*halfa ton-of them,
Di2- The second of the rarely-tased eutiosity dice.
D20~This dice first found fame with ADED, Ios ne:
spherical shape allows it to huttle round your house within.
great speeds When you finally dé.tieed some d20s, you
invariably discover that‘théy are mostly disguised 410s
and you don't have enough,
Di00 - Noamally two D10, but sometimes @ huge
‘munchkin-die. The D100 is-used to De”
This excuse can lend you almost infinite re-
rolls. The crux of the trick is to only ever roll
your die on an uneven or unstable surfice.
These include thick flulfy carpets, untidy piles
of books, other players, your legs, your
or munchies packets. If the die roll could be
interpreted as being high you annoance it. If it is too low
you say “cocked die,” and re-roll. Beware, this method does
not work indefinitely; after about five re-rolls the GM or
one of the other players will get fed up and pass, or throw,
you a book to roll on. (See The Book Methed above.)
Abusing The System IlThe Per
A cat can be a great boon to die rolling. Ideally, the die
should be large and eye-catching. If they manufactured
them with bells in, or smelling of camip, that would be use-
ful as well. The cat you purchase for this purpose should be
kittenish and playful — the mest skittish and active of the lit-
ter. To utilize the method, roll the die toward the cat to get
its attention. This will induce it to pounce. It will chen bat
the dic around until it will inevitably get knocked out of the
room. You then get up, retrieve the die and announce any
number you wish as the result of the rall.
JuMPie THE Gun)
‘This technique requires two things; firsdy, that the GM
is distracted at the vital moment, and secondly, a partner in
crime. The trick is simple. You wait until lots of stuff is
going on. (A huge firefight is always good.) Then announce
[2 Abusing The System
quietly that you intend to do something over-the-top. The
GM will soy ‘Yeah, whatever, I'l get round to you in a
minute.” You proceed to make a token roll of your die, and
when the GM asks what you want to do, you describe your
excessive move. He will say, “OK, make your roll” to which
you reply “I already rolled, I got 2697 and (insert name of
parmer here) witnessed i? The GM will sigh and accept
this, as he is too busy to argue the point. This is quite diffi-
cult to set up but almost foolproof if you do manage i.
Torn. Proronlic. RaV/eRSA.
‘This method has two applications, the percentile applica
tion and the “69” (no laughing at the back please) applica-
tion, making it one of the most versatile and easy-to-use
methods of roll fixing known.
‘The percentile application relies on the ambiguity that
exists about which die is the tens, and which is the units,
when rolling a 4100. Having two dice of the same color
makes this one even easier to apply. Simply read off the
highest digit as the tens unit for a high roll. (If you have to
roll under a percentile, simply reverse the technique.)
WARNING! Do not, on any account, allow the GM to
‘equip you with a genuine one hundred-sided die, or one of
those dl0s with 10, 20, 30, 40, 50, 60, 70, 80, 90, 00
inscribed on it.
The “69” application (one more snigger and you're out!)
relies on the ambiguity between the six and the nine on a
10. They are easily confused and you can tum sixes
into nines to your hearts content, or vice versa. If
your GM declares firmly that the dot denotes the
betwom of the number, then you can fill in the
dots with filler and repaint them in enamel the
color as the die you are using.
SPcEED ROLLING
No, not the technique a nervous marijuana freak uses in
public; something else entirely. To use this system of deceit,
you must spend many hours in practice and meditation,
honing your natural reflexes to a cat-like level.
(Scene shift to old temple and a bunch of bald monks in
saffron robes sat round an old master who addresses them.)
“When you can catch the die before gravity takes hold,
then you shall be ready,”
(Fade back to the real world.)
Shaolin B.S. aside, to use the speed-rolling system you
must roll the die and then catch it before anyone gets a look
at the number. You then announce your result; no-one can
dispute it, as they dida’t get a chance to see the number.
This technique requires lightning-fast reflexes or a believ-
able line. “Look, air!” is not a believable line. “ITey, he’s pig-
ging all the nachos!” is, “Hey look, naked people on
Baywatch!” while a lie, will work.E00 METHODS. OF
~ Degacie Your
CHARACTER SHEET
So long as no-one ean Fead your charaerePshect
any certainty, you can ustally say what
Your characte copies, ‘Uhis me od
Palette anes scruff cu. is 2 poe
tage. The following are ways to optimize the effects:
1 Keeping icin your pocket for days ata time
2. Rubbing out and rewriting everything at least
five times.
3. Having really aul, crippled-spider-baying*a-fit
handwriting, (Being a doctor, lawyer or schol
teacher helps here)
4, Leaving it outim the rain. 5
5. Tearing pieces Offit:
~-G6».Burning boles thfough jeyvith @ er
7. Spilling Coke on it!
8. Leaving it near chocolate'on.a hot day.
9. Letting your dog eatit.
10, Keeping it by the phone’as4 doodle-pad.
DAMBUSTERS
“The bouncing dice method is
a popular one used even by non-
munchkins. I is so cunning that it
is almost never noticed. All this tech-
nique requires is that you are rolling more
than one dice at a time; the more dice the better.
Damage rolls, 4100 rolls, statistic rolls in many games, all
cf these are susceptible. Games where this really shines
include the “Storyteller” series and Shadowrun, where
every roll involves a large number of dice.
The technique is really simple to apply. Begin by rolling
‘your first die. [fit is a poo roll, bounce your sevond die into
it to effectively re-roll it. Continue this for all the dice that
you roll. This significantly increases your chances
of getting a good high result, Itis most effec-
tive for increasing the effect of already
obscene dic rolls. It exaggerates the
munchkindor of your already-overpow-
ered abilities, taking them into the realms of
godlike power. From five dice you could, with
the proper skill, effectively rol fifteen times, giving you the
equivalent of the choice of three rolls per die.
ADED already offers these options.
System Quirks
Most systems have quirks, deficiencies and peculiarities
that can be exploited to your advantage — ways that certain
aspects of the system operate that are open for exploitation,
all the way through from character ereation to combat. You
rust try to find the particular parts of the system that you
are playing that are ripe for abuse.
CHIRACTER CREATION
Some systems use random rolls ro generate characters,
some use points allocation, some use templates and some
have a choice between several methods. Most of these dif-
ferent character creation methods can be twisted around to
allow you greater munchkin potential. Character creation is
the most important part of any game’ systean to a munchkin,
after combat. There is only so much you can do with a fee-
ble set of statistics, even if you are a twink.
Ravbom Mymper
CHIRACTER GENERATION
Adventurers generated by random rolls are the most ripe
for abuse. You can use all the die-rolling tips we gave you
earlier, and it’ always possible that you did roll all your stats
at 18 —at least its possible statically. Realistically trying to
claim that you rolled that will get you beaten within an inch,
of your life, you can swing it, get your GM to let you roll,
up the character by yourself with no supervision. That way
you can lie your butt off and make up the character exactly
‘as you want to, with all the skills, powers and items that you
might not otherwise be allowed.
Example
GM; OK, new game. I want you all to make up characters
cone at a time while I supervise.
Munchkin: Whiny voice) But that'll take ages! We want to
get around to playing tonight!
GM: A lot of people don't know the system, though. 1
thought it would be best for me to help them.
Miencbkin: know the system, Tl be all right. You help
them.
GM: I suppose it would save some time. All right then.
“Munchkin: Woo-hoo-ha-ha-ha! (Rubs bands in glee.)
Other ways you can semi-cheat include rolling the num-
brs, and then assigning them to the statistics, or toraling up
all the numbers and dividing them out like a points based
system. You must doctor the total upward of course.”
Certain games systems allow you to make extra rolls on
statistics provided your fist roll is over a certain threshold.
Palladium games work like this, and so does Rolemaster
from ICE. In this case, it sin your interest to make sure as
‘many statistics as posshle are over this threshold.
Abusing The System 13Ponts BsSeD
CHARACTER GENERATION
(On the face of it there isn't much you can do to cheat
‘when creating characters with points, but very few GMs
will be prepared to sit down and add up your statistics after
generation to make sure that they are kosher. This is espe-
ally true after cybernetics, magical augmentation and
racial bonuses have been added in. Hopefully you'll be able
to get away with it long enongh for experience to play its
role so that your GM will never know the difference.
Some games give you extra bonuses to skills and abilities
based on the level of che stats that you choose. Cyberpunk,
for example, gives you bonus skill points based on adding
your reflexes and intelligence statistics together. Suddenly,
every character under the sun moves like light-
ning and has an IQ of 200. Funny that. This
allows you to get those pistol and
skills at the maxed out levels that you wanted.
Any bonuses you can get from any statistics
should be ruthlessty exploited.
Ifyou have one of the rare GMs that will actu-
ally bother to check up on your point totals, you're
serewed, Just do the best you can, and report your GM to
a mental institution as probably being obsessive/compul-
sive. Points-based creation requires more stealth and sub-
tlety than other methods and benefits greatly from the
“illegible character sheet” ploy.
Really complex points-based systems enable you to cheat
by making “honest mistakes” in your calculations. After all,
the effere innumerate arts students you're probably playing
with genuinely screw up their arithmetic nine times ouc of
ten, so they can hardly accuse you of cheating.
TEMPLATE CHARACTER CREATION
Thisis a tricky one. Ideally, you want to create your own,
template. The rouble is, no sane GM will let you. There
do exist several methods to convince him and this really is
the only chance you have of generating an utter munchkin
in this type of character creation. (Unless you are playing
Feng Shui, where everything is a munchkin anyway)
Method One
Muncblin: Ohpleaseohpleaseohpleaseoh please!
GM: No.
Method Two
Mundkin: Look, Ubought you this nice pizza and choco-
late, and that whisky you like.
GM:No, you can’t make up your own template. Not even
if you get down on your hands and knees . . . No, that
‘wasn't an invitation, get up, you're dirtying my carpet.
HH Abusing The System
Method Three
(Ring, ring.)
GM: Hello? ss
‘Munchkin: P've got your girlfriend and your dog. Let me
sake up a template or I'l kill ‘em both!
GME: This Game Master doesn’: respond to threats.
Munchkin: RIGHT!
(Bang! Bang!)
GM: TIA! You've just killed your only bargaining chips!
Munchkin: Bollocks.
Method Four
Do it anyway, but don't tell him. You'd be surprised how
often this works. Refer to the GM Attention Chart to gain an
idea of how likely you are to get away with it.
Method Five .
‘Write out the template, DTP it so it looks genuine, and
sneak ic into the rulebook one night while the GMs asleep.
Being a ninja in real life would be a boon here. Sleeping
with the GM is another way to manage it. Mind you, if you
were a real ninja you'd be too busy killing people, buying
pajamas and not being seen to spend any time roleplaying.
If All Else Fails
Ah well, chere’s usually a “Macho Mercenary” or “Toll
“Thug” template somewhere in the book And most tem-
plate systems do give you a few free “option points” or sim-
ilar to move around; remember to put them all into
weapons skills.