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Travelers Guide to Tamriel

Written By: Crazmadsci


Ethereal Army
1st Edition

0
Introduction to Disclaimer: All information about the game such

Travelers Guide to as lore come from the Elder Scrolls Online and not
from the other Elder Scrolls Games. Any
information used from additional resources will be
Tamriel spotlighted and referenced to highlight their hard
work as well.

Welcome to the first major installment to the


Information will be constantly added and
Travelers Guide to Tamriel, a fan created
focused based on popular demand. The
guide series that will supplement your
links below will be constantly improved and
adventures throughout Tamriel. Over the
added. If you see something missing feel
course of these pages, you will find
free to keep checking!
Chapters:
1) Introduction to the Elder Scrolls Online
2) Character Creation: Classes, Races, and
Factions
3) Class and Skill Trees
4) Adventuring 101
5) Equipment
6) Crafting Basics
7) New Player Guide
Although not a complete collection of
information on the game, this collection is to
provide knowledge and tools, which can give
veteran and new players thought processes
and information all the way to end game.
Although this guide is predominately written
by crazmadsci and the community of Ethereal
Army. Links to other resources, guides,
images, and YouTube videos will be provided
to highlight some of the incredible work
from other community members.

All information new, old, and current can


also be found on my twitch stream
twitch.tv/crazmadsci.

Written by Crazmadsci

1
About the Author I am also very blessed to meet some of my
closest ever-gaming friends from my twitch
stream, www.twitch.tv/crazmadsci. You can
commonly find me fueling my healing
addiction doing end game PvE.

Feel Free to Contact me if you ever find any


mistakes or would wish to help fill in the
blanks of my guide.

Hi, my name is Crazmadsci my friends call


me Craz. I have been a longtime fan of the Email: crazmadsci@gmail.com
Elder Scrolls game series starting with the
Elder Scrolls Oblivion. I am currently Twitch: www.twitch.tv/crazmadsci
working on playing through the other games Play Station Network: crazmadsci
as well.
I have been a long time gamer starting with
my first PC game being LoreRunner the
Legend Returns and console Mario Kart
N64.
I predominately enjoy Fantasy and Adventure
games. Anything with a great story and I am
there. I have started playing the Elder Scrolls
Online on the PC and have been playing ever
since. I have become addicted due to the
incredible crafting system and am honored to
be the Guild leader to Ethereal Army.
By profession, I just graduated with a degree
in Chemistry and am not pursuing my career
in Teaching. Not only do I end up teaching
in the class room I am now bringing it to my
hobbies such as streaming and playing ESO.

Written by Crazmadsci

2
Ethereal Army other and members in the community. Our
guild is ran by several volunteers who have
gone above and beyond for no other reason
than wanting a close community to enjoy
being a member of.
Ethereal Army is also a gaming community
for Elder Scrolls Online: Tamriel Unlimited
for all platforms: PC, PS4, and Xbox1. If
people are ever interested in joining, feel free
to come and join our troops. Anyone is
welcome to join, as long as you continue to
respect your fellow player and make some
lifelong friends.
Ethereal Army is first and foremost a social
supportive gaming community that currently Website:
plays exclusively for Elder Scrolls Online. http://etherealarmy.guildlaunch.com/
This community currently runs coordinated
PVE, PVP, and social events with specialized
crafters to assist with outfitting our troops.
We fight for High King Emeric of the
Daggerfall Covenant and all of our guild
events are through the Daggerfall Covenant
of the North America server. Current guild
events are in Eastern Standard Time,
however membership consists of players from
all over the world.
Our goal at Ethereal Army is to facilitate your
enjoyment of the game in the content you
wish to play. We hope to help you find
groups to do content with, outfit you in
preparation for battle, and gather with other
members to relax and have fun. Currently
membership includes casual players to active
daily members. The ages of our players range
from 11 to 62 years old.
Our community in ESO offers a close, tight-
knit community that is comprised of
members willing to assist, run content, and
outfit each other. We consist of mature,
kind, and welcoming people that respect each

Written by Crazmadsci

3
Dedicated To
My incredible members of Ethereal Army. Icons and Image Help:
Thank you for understanding my random
SirMrE & Dominoid
rants, strange noises and terrible singing as I
was writing this on Guild Teamspeak. You
guys have put up with a lot and I hope to
provide this information to our members so Editing my Bad Grammar:
we can continue to kick butt and have
incredible laughs in the future.
Vengeful_Fiend
Perelas
Special Thanks To
Also for anyone I might have missed. Thank
This book would have never been formed if you so much for your help everyone.
it were not due to the massive support of all
my viewers on twitch, the ESO sub-reddit
community, guild members of Ethereal
Army, and my fellow streamers on Twitch.
People who directly helped me with content
in the book:

Content Assistance:
Nightwolfmenace
http://www.twitch.tv/nightwolfmenace
eGSpyderByte:
http://www.twitch.tv/egspyderbyte
ThousandBorn
http://www.twitch.tv/thousandborn
Azortharion_ESO
http://www.twitch.tv/azortharion_eso
Tk_assassin_89
Killer Blossem

Written by Crazmadsci

4
A Letter to the Readers Contained in these pages are some of the
nuggets of information I wish I had when
this game was released in April 2014.
First of all, let me thank each and everyone Another thing to note is that the Elder
of you for taking the time to read or glance at Scrolls community is the absolute best and
what I have compiled for you. Whether you that there are many more community
are an experienced player, brand new, or members who have worked just as hard, if
even thinking about playing the Elder Scrolls not harder, to produce information specific
Online: Tamriel Unlimited, I hope you can to what they are specialized in. These
find my version of the Travelers Guide to community members, in many categories, are
Tamriel useful. absolute experts. This is why I have created
Many of you may ask, Why in the World Shoutouts to the Community sections
would you go through the trouble of creating where I spotlight these youtubers, streamers,
this? So let me first explain that I, like most blogs, websites, or forum communities that
of you, am a lifelong gamer and fan. I am not deserve to be referenced. Please go and give
a professional writer or always 100% correct. these people your love and support.
When I first started playing ESO during the You, as readers, will find everything ranging
PC beta, there were many days and fruitless from Lore, Skill Lines, and a perspective as to
google searches for the information to the the mechanics that govern how to play the
game that was not yet released or scattered game. Although highly extensive, this guide
throughout dozens of websites. I have found will be constantly be growing to meet the
myself, without realizing it, creating a binder dynamic evolving game for which I have
of information for my own personal use. It fallen in love with.
was not long before my guild members,
friends, and twitch viewers began asking for You will not find builds on how to precisely
the reference material I was using. play the game or the answer to the ever-
repeated questions, What is the best class?
Therefore, as a response and attempt to help What race/class/role does the most damage?
my fellow companions on their own etc. The answer to these questions is. there
adventures and saving myself from going is no answer. Over the course of the last year
hoarse, answering the same question for the the popular play styles, argument for the best,
ten thousandth time on my stream, I began and how to play your character, have
writing. drastically changed. Because there is no
As I began writing I was driven deeper into answer, you as a player should play how you
the lore, the mechanics, and community then want, the way you want.
ever before. Although this has taken Feel free to share with your friends, guild
countless hours, I have had an absolute blast mates, and social media. This recourse is free
doing it and know this is only the beginning. to the public and will hopefully lead to some
in-depth and incredible conversations.
However, if any of you appreciate the hard

Written by Crazmadsci

5
work, feel free to come say so on my twitch
stream or donate,
http://www.twitch.tv/crazmadsci. Any
money donated to the stream will go to
improving the stream and giveaways to my
always-supporting community.
Looking for updates on what has been edited
and added to the guide? Sign up for my
Listserv email newsletter by emailing me at
crazmadsci@gmail.com with the subject line
ListServ.
This is absolutely way too much information
to read at one time? I absolutely agree.
Because of that, I am currently also working
with the community at Tamriel Foundry and
will be publishing the information as pages in
the future on tamrielfoundry.com. I am
hoping to put these pages up as fast as
possible, however, I am not a programmer
and have to work with others to get it set up.

Thank you again for your support. Also, if


you see mistakes, have addition questions, or
want to help contribute, feel free to email me
as well.

Written by Crazmadsci

6
Dragonknight .......................................... 35
Table of Contents Sorcerer .................................................... 36
Introduction to Travelers Guide to Tamriel Nightblade ............................................... 37
........................................................................ 1
Templar.................................................... 38
About the Author ..................................... 2
Commonly Asked Questions ..................... 39
Ethereal Army ........................................... 3
Chapter 3: Class and Skill Trees ................ 41
Dedicated To ............................................. 4
Classes....................................................... 42
Special Thanks To .................................... 4
Templar ................................................ 42
Chapter 1: Introduction to Elder Scrolls
Online............................................................ 9 Dragonknight ...................................... 45

Timeline of Elder Scrolls Online Related Nightblade............................................ 60


to the other TES Games ........................... 1 Sorcerer ................................................ 69
Payment Models of ESO .......................... 2 Weapons .................................................. 75
Commonly Asked Questions: .................. 5 One Hand and Shield Error! Bookmark
Chapter 2: Character Creation .................... 6 not defined.

Consider your Role................................... 7 Two Handed ........................................ 81

Deciding on a Faction .............................. 7 Duel Wield........................................... 83

Aldmeri Dominion ............................... 8 Bow ....................................................... 85

The Daggerfall Covenant...................... 9 Destruction Staff ................................. 87

Ebonheart Pact.................................... 11 Restoration Staff .................................. 90

Races: High Elves (Altmer) ........................ 13 Armor....... Error! Bookmark not defined.

Wood Elves (Bosmer) ............................. 15 Light Armor ........ Error! Bookmark not
defined.
Khajiit ...................................................... 17
Medium Armor .. Error! Bookmark not
Dark Elves (Dunmer) ............................. 19 defined.
Nord......................................................... 21 Heavy Armor ...... Error! Bookmark not
Argonians ................................................ 23 defined.
Bretons .................................................... 25 World ....... Error! Bookmark not defined.
Redguards ................................................ 27 Legerdmain ......... Error! Bookmark not
Orcs .......................................................... 29 defined.

Imperial ................................................... 31 Soul Magic ........... Error! Bookmark not


defined.
Racial Bonuses Comparisons: ................ 33
Werewolf ............. Error! Bookmark not
Player Classes .............................................. 35 defined.

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Vampire Error! Bookmark not defined. Chapter 10: Questing and Achievements .. Error!
Guild ......... Error! Bookmark not defined. Bookmark not defined.

Fighters Guild Mages Guild Aldmeri Dominion ..... Error! Bookmark not
Undaunted .......... Error! Bookmark not defined.
defined. Khenarthis Roost Quests ............. Error!
Alliance War ........... Error! Bookmark not Bookmark not defined.
defined. Daggerfall Covenant Error! Bookmark not
Assault ... Error! Bookmark not defined. defined.

Support . Error! Bookmark not defined. Achievements: ......... Error! Bookmark not
defined.
Emperor Error! Bookmark not defined.
Stros MKai Error! Bookmark not defined.
Chapter 4: Adventuring .............................. 92
Achievements ...... Error! Bookmark not
Questing: .................................................. 93
defined.
Exploration: ............................................. 93
Betnikh ..... Error! Bookmark not defined.
Fast Travel System (Wayshrines) ............. 95
Achievements ...... Error! Bookmark not
Experience: ................................................. 98 defined.
Mundus Stones ........................................ 95 Glenumbra Error! Bookmark not defined.
Adventures Must have Items ..................... 100 Achievements ...... Error! Bookmark not
Soul Gems ............................................ 100 defined.

Lockpicks............................................ 100 Ebonheart Pact ........ Error! Bookmark not


defined.
Potions ............................................... 101
Bleakrock Isle Error! Bookmark not defined.
Provisions ........................................... 101
Achievements .......... Error! Bookmark not
Gold Gain .............................................. 102 defined.
Inventory Mangement ............................... 104 Discover Bleakrocks Locales ........ Error!
Chapter 5: Equipment .................................. 105 Bookmark not defined.
Crafted Sets.............. Error! Bookmark not Skyshards .. Error! Bookmark not defined.
defined. Quests ....... Error! Bookmark not defined.
Chapter 6: Combat/ UI . Error! Bookmark not Stonefalls Quests ......... Error! Bookmark not
defined. defined.
Chapter 7: Crafting ...................................... 121 Quests ....... Error! Bookmark not defined.
Chapter 8: Grouping and Guilds .............. Error! Davons Watch .... Error! Bookmark not
Bookmark not defined. defined.
Chapter 9: Getting Started New Player Guide 136 Starved Plain ........ Error! Bookmark not
defined.

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Delves: ....... Error! Bookmark not defined.
Inner Sea Armature .... Error! Bookmark
not defined.

Chapter 1: Introduction to Elder Scrolls


Online

The Elder Scrolls Online (ESO) is a massively


multiplayer online role-playing video game
released for PC April 4, 2014 and console
PS4 and Xbox1 June 9, 2015 by Zenimax
Online Studios. Special Note: Do not worry if you purchase Elder
Scrolls Online in stores that does not mention
Effective March 17, 2015, the Elder Scrolls Tamriel Unlimited. Sometimes stores sell old package
Online payment system converted from Pay copies of the game but will work. Also the same rule
to Play to a buy to play model. This made it goes with Game Time cards as well.
so a monthly subscription fee is not required
but optional and changed the title to the
Even though it is part of the Elder Scrolls
Elder Scrolls Online: Tamriel Unlimited.
Series of commonly known titles: Arena,

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Daggerfall, Morrowind, Oblivion, and
Skyrim, The Elder Scrolls Online is the 1st
Chronologically and takes place over the
entire continent of Tamriel, representing
pieces of all 8 provenances of Tamriel.
Will you be able to kill dragons? Will you
Timeline of Elder Scrolls encounter dragons while adventuring in
Tamriel?
Online Related to the other
There are no dragons that you will randomly
TES Games encounter on your adventures. However, you
will encounter some dragon-themed bosses in
the game.
Of the Elder Scrolls Series titles mentioned
previously, TES Skyrim is one of the most
well known and compared to that of the
Will I be able to have player housing?
Elder Scrolls Online. Knowing this common
comparison, ESO is approximately 1000 Player housing is currently not available in
years before Skyrim, in the 2nd Era. game or on the immediate plans of
development for Zenimax Online Studios.
However, may be developed sometime in the
Community Shout Out: ShoddyCast future.

If you are interested in a good overview


youtube video on the perspective timeline
to ESO to the other Elder Scrolls games to
check out ShoddyCast who has an
incredible lore series to the Elder Scrolls
Series.
Elder Scrolls Lore: ESO in Perspective
https://youtu.be/cAV1F7DAlnU

Skyrim Related Frequency Asked


Questions:
Will you be able to be Dragonborn?
No you will not be able to be Dragonborn in
this game. There are no shouts that you can
use in the game. However, Dragonborn are
referenced in the game of Elder Scrolls
Online.

Written by Crazmadsci

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Payment Models of ESO The Elder Scrolls Online Imperial Edition
Upgrade from Standard Edition (PC, PS4,
Xbox1)
In order to play Elder Scrolls Online, players
Cost: $20.00 or 2100 Crowns
are required to have a constant internet
connection and create an account for the Unlocks the features for the Imperial Edition
Elder Scrolls Online: Tamriel Unlimited.

Adventurers Pack
Different purchasable versions of the game Cost: Pre-order Bonus or 1900 Crown
contain all the same content but may Bundle
upgrade player experience, available classes, Unlocks:
what race/faction you can play with, or Treasure Map Containers: Pact, Covenant,
potential availability of DLC, as it is released Dominion, and Coldharbour
in the future. Bantam Guar
Capability to Play Any Race any Faction

Standard Edition (PC, PS4, Xbox1) ESO Plus Membership


Although the mandatory subscription free for
Cost: $60.00
ESO is no longer required. An optional
Includes the Base version of Elder Scrolls subscription to the game is provided for
Online. additional in game bonuses.

Cost: Approximately a $15.00 value


Bonus:
1500 Crowns
The Elder Scrolls Online Imperial Edition
10% Bonus
(PC, PS4, Xbox1)
Experience
Cost: $80.00 Gold
Inspiration (XP for crafting)
Includes the base version of the game from 10% reduction in research timers for
the Standard edition plus the Imperial Crafting
upgrade. Access to all DLC when released
Unlocks:
Imperial Horse
Pledge of Mara
Imperial Race
Nibenay Mudcrab vanity pet

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The Last Year in Review
Update 3
April 2014- 2015 Version: v1.3.3
Patch Notes
Update 1
Version: 1.1.2 Released: August 4, 2014
Patch Notes Highlights:
Released: May 22, 2014
Armor Dye: Unlockable armor dyes are
Highlights: available through completing achievements
Craglorn, the first 4-man adventure zone for customization of your characters
specifically designed for veteran ranks. Guild Improvements:
Contains two end game raids called Trials
Aetherian Archive and Hel Ra Citadel. This Rank Improvements, can have up to
also included weekly PvE Raid leaderboards 10 ranks
giving legendary loot to the top 100 teams. Guild Heraldry: Unlocks at 10
members. Designable tabards to
Death recap, you can now see what killed personalize and represent your guild
you and how and what ability they were using Guild Traders: Guild based Auction
and how much it hit you with. Houses that can be hired for a week
at a time.
Underdog Bonus Cyrodiil: get more
Guild Bank Gold: Can now deposit
alliance points for fighting in lower and withdrawl guild bank.
population campaigns and get more alliance
points. Difficult Mode: For raids Aetherian
Archieve and Hel Ra Citadel
Update 2
Version: 1.2.3
Patch Notes
Released: June 26. 2014
Highlights:
Crypt of Hearts: Veteran Dungeon originally
scaled to veteran 12.
Field of View Slider: slide between 1st and 3rd
person POV
Pick up random weapons and armor around
the world

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Update 4 Update 6
Version: 1.4.3 Version: 1.6.5
Patch Notes
Patch Notes
Released: September 15, 2014
Released: March 3, 2015

Highlights:
Highlights:
Upper Craglorn expansion: Sanctum
Ophidia and Dragonstar Arena end game Justice System
Raids. Champion System
Nirnhoned Crafting Trait: Item obtained by Massive Game Rebalance
finishing Craglorn main story. Stones from Animation update
crafted nodes only in upper Craglorn Provisioing Revamp
Group Improvements Collection System
Veteran Ranks v12-14 New beginning tutorial
Fully charged attacks restore attribute: Melee
(Stamina) & Staffs (Magicka)

Update 5
Version: 1.5.3
Patch Notes
Released: November 3, 2014

Highlights:
Veteran City of Ash: Vet Dungeon v14
Improved Facial Animation
Dungeon Scaling: Group and Veteran
Content scaled to party leader
Undaunted Enclaves: Daily Dungeon
Pledges
Crafting Motif: Dwemer
Crafted Set: Twice Born Star
Chat Bubbles

Written by Crazmadsci

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Commonly Asked Questions: What is the Crown Store?
The Crown Store is a vanity store that sells
consumables such as repair kits, soul gems,
Are there any advantages to pre-order the
potions and food, bundle upgrades, Imperial
game for console before June 9th 2015?
edition and Adventurers Pack. Costumes,
Yes, the pre-order bonus comes with the mounts, and vanity pets are also sold in the
Adventures Pact Bundle. If you miss pre- Crown Store. Also crafting motifs are sold in
ordering the game, you can still buy the the crown store but can also be found
Adventurers Pack for 1900 crowns, throughout Tamriel, to learn how to craft all
approximately a $19.00 value. However, you styles.
can purchase the adventurers pack through
the crown store.
Can I purchase Crowns with In Game
Gold?
Will the Console Game be Different than
No, you can only obtain crowns either
the PC version?
through optional ESO plus membership or
No, everything available on the PC version purchasing crowns directly through the
will also be released on the console version. Zenimax Store.
However, mentioned in ESO live May 22,
2015, major updates will be released on PC
first before console. Can I use my PSN or Xbox Points to
purchase Crowns?
Currently the only way to purchase crowns is
Special Note: Text Communication in the
through the Zenimax Online store. Point
ESO console version is highly limited and
systems for console have not been mentioned
integrated voice chat built into the Xbox1
by ZOS on if Crowns will ever be sold there.
and PS4 will be used to communicate in the
player community for console.

Is the Crown Store A Pay to Win Situation?


Will there be a Player Test Server (PTS) for No. Currently everything purchasable in the
Console? crown store is bound to your account and
you cannot sell for in game gold. Also there
No, There will not be a Player Test Server for
is no gear or feature that would currently give
console platforms. All testing for major
you an advantage for spending crowns over
content releases will be on the PC version of
the player who just has a copy of the game.
the game. Players will need to have a PC
version of the game to test major content
updates.

Written by Crazmadsci

5
Chapter 2: Character

Creation
Welcome to the section all of
you have been daydreaming about,
the development of your new best
friend. Over the course of your travels
in Tamriel, you will be spending
hundreds of hours looking at your
character and having them as your
representation to the community of
Tamriel.
This chapter of the guide will
go in-depth for some of the categories
such as Faction, Race and Class. We
will hint at grouping and roles in this
chapter but they will be discussed in
depth in chapter 3.
Player will have to make
important decisions such as choosing
your race, class, and potential role,
which you want to play. Some
examples of roles are healing, tanking,
and damage dealers (DPS).
Sometimes players must even
consider whether they will utilize
stamina or magicka-based builds.

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6
Consider your Role to do magicka-based DPS, I would highly
recommend the Dunmer or the Altmer, due
There are several good things to know
to the bonuses they receive to fire or
when choosing a race and class. The first
destruction abilities. Common classes for
thing you should do when deciding that you
those are Sorcerers, Dragonknights and
want to be, is figure out what play style you
Templars.
wish to spend your time on. Once that
happens you can start to eliminate choices
that do not fit your play style. Any racial
Deciding on a Faction
passives which only help by granting bonuses Another important decision is which
to leveling a weapon or armor type provide faction you should play. There are three
only short-term gains and will not aid you factions: the Aldmeri Dominion, Ebonheart
during end game play. Do not worry, your Pact, and Daggerfall Covenant.
character choice can always change as you These factions are groups of people
figure out what play style you really enjoy with similar goals, causes, or philosophy for
playing. which they are fighting to be the main ruling
One of the most important racial faction for the Empire. Each alliance has a
bonuses people should start looking at when chosen leader for which the players of the
choosing a race, are bonuses to magicka, community fight for every day in Cyrodiil
stamina, and health and in some cases, PvP to bring their faction glory.
regeneration of those while in combat. I find Players will be given the choice for
that these passives are highly valuable because each character they create and the faction
there is no situation in the game, including that they choose will determine who they will
the champion system, where you can increase be able to group with in the game since
your overall attributes for your character no players can only group with their own
matter the situation. faction.
*Note*: There are passives such as Each faction has three races, from
those in the undaunted skill line that can which, you can choose to play with. However
increase magicka, stamina, and health, based if you buy the Adventurers Pack/Explorers
on the number of different armor types you Pack, players will be able play any race with
are wearing. Also, while leveling and any faction.
spending champion points, your attribute
pools will increase in value naturally. ** Note: If you make a friend in another faction,
you will both have to be in the same faction in
Typically, melee-build characters order to group.**
should look for races that support stamina-
based play styles where casters should look Lets first go over the lore for the
for magicka. Suggested things to try would be factions and how they formed.
a Redguard (king of stamina) for those melee **Special Note: Players who purchase the
builds, Nightblade, Templar (for DPS or tank Imperial edition can play the imperial race on any
spec), or Dragonknight. For casters who want faction. **

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Aldmeri Dominion Background:
Three allies whose people rarely
agree on anything. Three races as diverse as
any within the world. Three states at war for
their very lives, but unable to reconcile their
differences in moments of piece. More than
allies, but less than friends. And that must
change.
Our Dominion is beset on many
sides. The Ebonheart Pact and the Daggerfall
Covenant attack us from the outside, but we
Provenances: Summerset Isle, have other enemies, more deadly and more
Valenwood, and Elsweyr dangerous to our alliance than those external
foes.
If our wartime bonds are to remain
strong, we must forge relationships and
alliances in peace. Our Bosmeri hunters must
provide food for our civilians as well as our
soldiers. Our Khajiiti traders must provide
goods as well as weapons. And our Aldmeri
wizards must spend their magicka wisely to
win the peace as well as the war.
Our first step is to join together in
celebration as one of our alliance members,
the Bosmer, renews their divine pact with a
Associated Races:
joining between their two spiritual leaders,
Altmer (High Elf) the Silvenar and the Green Lady. Let all
members of the Aldmeri Dominion recognize
Bosmer (Wood Elf) this wedding and participate in the revels
that follow.
Khajiit
Our best wishes to the Silvenar, the
Leader: Queen Ayrenn Green Lady, and the Bosmeri people. May
this new generation know strength in peace
as well as war.
- Aicantar of Shimmerene An
Unusual Alliance

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8
The Daggerfall Covenant Background:
The Daggerfall Covenant is a
contract between the peoples of northwest
Tamriel - Bretons, Redguards, and Orcs - that
forms an alliance of mutual defense, with a
vision of establishing peace and order across
Tamriel. Indeed, the kings of Covenant take
the Remans as their model, claiming to be
the spiritual heirs of the Second Empire.
The Daggerfall Covenant was born in
2E 542, when the kings of High Rock allied
Provenances: High Rock and to repulse an invasion by a horde of
Hammerfell Reachmen under the command of
Durcorach, the Black Drake. Howling out
of the eastern mountains, the Reach
barbarians razed Evermore, besieged Wayrest,
sacked Camlorn, and marched as far as the
gates of Daggerfall before the Bretons finally
stopped them. In the wake of Durcorachs
defeat, the kings of Daggerfall, Wayrest,
Camlorn, Evermore, and Shornhelm swore
the so-called first Daggerfall Covenant, a
solemn oath to defend each others kingdoms
and stand as one against all foreign foes.
High Rock prospered as the Bretons
rebuilt, especially after 2E 561, when miners
near Wayrest made the biggest orichalcum
strike in recorded history. Emeric, Earl of the
Associated Races:
domain of Cumberland, the site of the
Breton mines, proposed to use the resulting wealth
to enhance Wayrests fleet and improve trade
Redguard throughout High Rock. King Gardner of
Wayrest granted his approval, but before the
Orc fleet was completed, the dreaded Knahaten
Flu swept through Wayrest and killed the
Leader: High King Emeric entire Gardner royal household. Earl Emeric
was elevated to the throne and House
Cumberland became the second royal
dynasty of Wayrest.

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The new King Emeric of Wayrest had So this is the modern Daggerfall
been courting the daughter of King Ranser of Covenant, an alliance of the Redguards of
Shornhelm, but in 2E 566 he married northern Hammerfall, under King
Princess Maraya of Sentinel. This nearly Faharajad, the Orcs of the mountainous
brought down the first Covenant when northeast, under King Kurog of Orsinium,
Ranser, who felt betrayed, launched a with the Breton King Emeric of High Rock
surprise attack on Wayrest. The kings of residing from his palace in Wayrest. At its
Camlorn, Evermore, and Daggerfall all sided best, it is a noble alliance of honorable and
with Wayrest, and Emerics superior chivalrous peoples, representing all the best
diplomacy brought the armies of Sentinel aspects of the First and Second Empires. And
into the fray to protect Emerics queen. from this solid foundation perhaps a third,
even mightier Emire shall arise, providing all
Furthermore, Emeric reached out to a
the peoples of Tamriel the benefits of mutual
great clan of Orcs in Wrothgar and offered
respect, vigorous trade, and reverence for the
them Orsinium in return for aid. Shornhelm
Divines.
was defeated and the Covenat was reborn:
not as a mere Breton defensive pact, but as a -Guide to the Daggerfall Covenant lorebook
new, multinational alliance.
The conclave that negotiated the
alliance lasted for months, with argument
and debate at every turn. The final result was
the child of King Emerics vision, made
manifest in dozens of compromises and
carefully negotiated provisions. Freedom of
trade was guaranteed throughout the region,
and over the objections of the nobles of
Rivenspire and the Crown Redguards of
Alikr, the Orcs were accepted as full
members of the alliance. Eventually, all the
city-states of northwest Tamriel swore fealty
to the Covenants Royal Council, presided
over by High King Emeric. As the architect of
the alliance, he claimed supreme leadership.

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Ebonheart Pact Background:
The Ebonheart Pact has forged an unlikely
alliance between the far-flung nations of
Morrowind, Skyrim, and Black Marsh,
bringing together the Dark Elves, Nords, and
free Argonians for their mutual defense.
Thanks to the size of its allied nations and
the distances involved, the Pact remains
relatively free of inner strife and discord. The
Nords and Dark Elves have so much of their
own territory to deal with that they have little
time to spare for meddling in each others
affairs.
Provenances: Skyrim, Morrowind,
and Black Marsh The Ebonheart Pact came about in
2E 572 in response to the Second Akaviri
Invasion of northern Tamriel. The Nords,
Dark Elves, and free Argonians joined forces
to save the rest of Tamriel from slaughter and
subjugation. Forged in war, the alliance
brought a sudden new power to the
continent. At first, few believed the Dark
Elves would be able to maintain an alliance
with their ancient blood enemies and former
slaves, but after a troubled decade, the Pact
remains strong and intact.
A Great Moot Governs the Pact. This
Council of Equals from each of their
member races is not only known for hot
Associated Races:
tempers and loud voices, but also for mutual
Nord respect and an amazing will to hold the Pact
Argonian together against all odds. Only as equals can
Dunmer (Dark Elf) the allies hope to mollify the pride of the
Nords and the Dark Elves, while addressing
the injuries suffered by the once-enslaved
Leader: Jorunn the Skald-King Argonians.

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Serving as an integral, perhaps even critical, enslavement, and the lessons they learned
part of the alliance, the Dark Elves of have made them a valuable member of the
Morrowind are aloof, proud, and profoundly Pact. Reserved and alien, their expressionless
strange. They work hard to conceal their faces and flat intonations make it difficult for
disdain for their inferior allies, but the other races to interpret their true motives.
current crisis requires the strong arms of Nevertheless, the Argonians possess a cool
Nords and wily resourcefulness of Argonians intelligence. Slow to trust and hard to know,
to keep rival alliances at bay. Wizardly craft their natural agility makes them as
and a deep well of experience serve the Dark comfortable employing magic as they are
Elves well, providing the Pact with the vital using stealth and steel. Years of defending
ability to react and adapt- something neither their borders have made them experts in
the Aldmeri Dominion nor the Daggerfall waging war against stronger, more
Covenant can claim to do as well. The Pact traditionally organized armies. Equally at
fields superior warriors and sorcerers. And home on land or in water, they serve as
they possess an asset that no other race can scouts and skirmishers for Pact forces. Other
match. Three living gods- Almalexia, Vivec, aspects of Argonian culture are nearly
and Sotha Sil-abide among them. incomprehensive to outsiders, including their
social hierarchy and collective decision-
The Nords of Eastern Skyrim are
making. Their representatives present strange
fearless and aggressive, industrious and
proposals without explanation, but their
enterprising. They excel at war and prosper
allies have learned that theres always a
in trade, and they are without equal as
reason for everything they do.
explorers and trailblazers. Strong, stubborn,
and hardy, they customarily solve problems Today, the young Joruun the Skald
through combat. Nords cheerfully rush into King serves as the acting High King of the
battle with a ferocity that frightens and Moot, but not all in the alliance support him.
appalls their enemies. They accept and even As the members of the Pact struggle to
revel in their role as shock troops for the maintain and solidify their alliance, they
Ebonheart Pact. Nords are direct, not subtle: must also deal with internal threats to each of
they champion simple solutions in the their nations. Unsolved, these threats could
meetings of the Great Moot, though they are destroy them before they ever face the
often outvoted by shrewd Argonians and Dominion or Covenant in open battle.
sagacious Dark Elves. On the field of battle,
- Guide to the Ebonheart Pact
however, they have no equals. Pact generals
tend to be Nords, as are most of the soldiers
in the field. The Nords dont mind. This
means they also get the first choice in the
spoils of war.
By their decisive intervention against
the Akaviri, the Argonians of Black Marsh
won their freedom from the Dark Elf

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Races: High Elves (Altmer)

Faction: Aldmeri Dominion This is not to say that, in the


thousands of years since the arrival of the
Physiology: Some of the tallest of the
first Aldmeri, the culture of the High Elves
humanoid races. Skin pale with a golden
has not deviated and ramified in many ways,
glow. Slender, prominently pointed ears and
because it has. It is simply that, by viewing
almond shaped eyes. Altmer typically have a
modern Aldmeri culture with the eye of a
smaller build than humans, generally not as
historian, we can perceive the outlines of its
strong. They are among the most intelligent
origins.
and magically inclined races.
The High Elves strive for a simple
Racial Bonuses:
elegance in their designs, in which flowing
lines reflect graceful forms from the natural
world. More-or-less abstract birds, flowers,
and sea shells are common mxotifs, rendered
in rich but muted colors. Armor will be
tooled or embossed to represent scales or
feathers, and even heavy cuirasses and
helmets may sport styled wings or beaks.
Metallic items are often accented with
a translucent greenish material called glass.
This is a sort of jade-like obsidian that Elven
smiths have learned to work by secretive
processes known only to the Altmer. Though
rigid enough to take a superb edge when
cool, glass can be made malleable enough to
assume almost any form, and the High Elves
Background: use it extensively on ornamental arms and
armor.
The High Elves, the reclusive Altmer of the
Summerset Isles, often make the argument Racial Motifs 1: The High Elves by Doctor
that civilization in Tamriel was brought here Alfidia Lupus, Imperial Ethnographer for
by the Aldmeri of Old Ehlnofey. Insofar as Potenate Savirien-Chorak from 2E 418 to 431
Elves of Summerset consciously strive to lorebook
maintain the heritage of their Merethic
Notable: Altmer:
ancestors, their traditions are certainly closer
to those of pre-First Era society than any Mannimarco
other.
Queen Aryenn

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Altmer Crafting:
Armor:

Weapons:

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Background:
Wood Elves (Bosmer)
Next we complete our study of the
Elves with the Bosmer of Valenwood.
Faction: Aldmeri Dominion
Though less influential in the world at large
Physiology: Bosmer are the smallest race in than their cousins the High Elves and the
Tamriel and range in skin color from light Dark Elves, the Wood Elves outnumber all
brown to pale tan to light green. Bosmer are other Mer in Tamriel, being relatively fecund
cousins of the Dunmer and Altmer. The (for Elves) and more, shall we say, amorously-
Wood Elf lineage is less noble than that of inclined.
the Altmer but have adapted to Tamriel.
Its commonplace to point out that
Racial Bonuses: the Wood Elves favor natural motifs, but as I
learned, theres more to it than that. Their
reverence for Yffre and the story of the Earth
Bones is reflected in the stylized fashion in
which these natural motifs are represented.
The Bosmer believe that all nature was in
chaos before Yffre gave all plants, animals,
and people their names, which defined the
permanent form each species would take.
Thus, each species is depicted by a particular,
idealized motif, which represents the ur-form
it was given by Yffre.
This is reflected in the designs that
appear everywhere on Wood Elven arts,
crafts, and clothing. These designs are drawn
from a large repertoire, as there is a design
for each species of plat and animal in the
Bosmers world, but the use and depiction of
these designs is culturally prescribed, and
there is very little room for variation.
Unorthodox usage of these stylized
pictograms is considered improper, and just
plain wrong.

Racial Motifs 3: The Wood Elves, by Doctor


Alfidia Lupus
Notable Bosmer:
Aeradan - Camoran King of the Wood Elves

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Bosmer Crafting:

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Khajiit
Background:

Faction: Aldmeri Dominion There are superficial similarities between


the motifs and designs of the Khajiit and the
Physiology: Khajiit are one of the beast races Redguards, perhaps because they both
that inhabit Tamriel, primarily their home inhabit hot, arid environments, but where
province of Elsweyr. They are known for the Redguards favor long, flowing curves, the
their natural agility and stealthily feline Cat-Folk are devoted to circular and crescent
abilities. They also commonly refer to form moon-shapes. The Shapes of Masser
themselves in the third person. and Secunda in all their phases appear
Racial Bonuses: everywhere on Khajiiti clothing and
ornaments. The falcate silver of the crescent
moon also brings to mind the Khajiiti claws
that spring from pads in their hands and feet,
a subtle but ever-present threat to softer
folk

Racial Motifs 7: The Khajiit, by Doctor Alfidia


Lupus

Notable Khajiit:
Razum-Dar

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Khajitt crafted Items:

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Dark Elves (Dunmer)

Faction: Ebonheart Pact Elegance is as much a goal for the


Dark Elves as it is for the High Elves, but
Physiology: Most Dunmer have red eyes
beyond that their styles could not be more
with skin tones varying from green tint to a
different. Morrowind is a far harsher
common gray or light blue hue. Dunmer are
environment than fair Summerset, and that
commonly known to be strong, intelligent,
rigor is reflected in Dunmeri designs. The
and quick. Both male and female Dunmer
Dark Elves also draw on nature for their
have heights similar to most of the human
inspiration, but in place of avian and floral
races. Meaning, they are taller than the
motifs, Dunmeri artifice draws on the curved
Bosmer and shorter than the Altmer.
and spiky forms of the carapaces of the giant
Racial Bonuses: insects that inhabit Morrowind. Elegant
these are, but also fearsome, a constant
reminder that the Dunmer daily fight for
their very existence.
Ebony is the favored metal for Dark
Elven heavy armor, but even in their light
armors and shields, steel and steel alloys are
often lacquered in dark tones to appear
ebony-like. Clothing, armor included, is
often accented by flaring extensions at
shoulder, crest or hip, with overlapping
geometric designs that may have been
borrowed from Dwarven culture, though
Divayth bristled at the idea of any Dwemeri
Background:
influence on the Dunmer.
The Dark Elves, originated in the
Summerset Isles before their migration to Racial Motifs 2: The Dark Elves, by Doctor
Morrowind. Their culture can thus be Alfidia Lupus
considered an offshoot of the Aldmeri, Notable Dunmer:
though in many ways that of the Dunmer is a
reaction to that of Summerset rather than an General Yeveth Noramil
extension. Tanval Indoril

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Dunmer Crafting:

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Nord
Background:

Faction: Ebonheart Pact The Nords, the first human culture on


Tamriel to successfully resist, and even
Physiology: The Nords are a race of men displace, Elven hegemony on the continent.
who typically are as light-skinned, fair-haired,
and imposing in size and build. Along with Not unlike the Bosmer, the Nords rely
the Redguards and Orcs, the Nords are on heavily on stylized, often interlocking natural
average more muscular and larger of size than motifs in their architecture, crafts, and
the other races of Nirn. They are known to clothing. However, where the Wood Elves
have an innate resistance to the freezing cold designs are mainly floral, the Nords
as well as a fierce and uncompromising emphasize animals, in particular the eight
mindset in the face of adversity; physiological totem animals of the old Atmoran religion:
and psychological traits that are likely a wolf, hawk, whale, snake, moth, fox and so
consequence of countless generations having forth. They also allow for much more
successfully endured the harsh, overcast variation of design, to the point where some
northern climates of Atmora and Skyrim. of the animal motifs are so abstract they are
difficult to recognize. Indeed, areas of trim
Racial Bonuses: are often filled with interlocking geometric
designs that evoke nothing natural at all.
Nord design varies in other ways from that of
the Elves as well, in general relying on simple,
heavy yet dynamic forms where Elven work
would be slender, elegant, and understand.
Nothing the Nords make is understated,
ever

Racial Motifs 4: The Nords, by Doctor Alfidia


Lupus
Notable Nord:
Jorunn the Skald-King

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Nord Crafting:

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Background:
Argonians
The Argonians are possessed of a cool
intellect, and are well versed in the magical
Faction: Ebonheart Pact arts, stealth, and the use of blades. They are
Physiology: Argonians start out in life as also guerilla warfare experts, long accustomed
eggs. How Argonians go through maturity is to defending their borders from invaders.
rather debated and poorly understood. They often serve as the scouts and
Argonians have gills on their necks and are skirmishers for the forces of the Pact.
covered in scales. This gives the Argonians -elderscrolls.wikia.com/Argonians
the ability to breathe underwater. Argonians
have a wide variety of cranial features such as
fins, feathers, ridges, spines, spikes, or horns.
Everywhere I looked I saw Argonian
Female Argonians have been known to pierce
hangings, sculptures, and fetishes, all made
their cranial features.
from natural materials such as shells, bone,
Racial Bonuses: and feathers, glowing with bright spiral and
geometric designs. If these objects were
representative of what the Argonians used in
their home regions, then snakeskin, tortoise
shell, jagged teeth, turquoise and jade, all of
which we would consider exotic materials,
must be common place in Black Marsh.

Racial Motifs 9: The Argonians, by Doctor


Alfidia Lupus
Notable Argonians:
Sees-All Colors

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Argonian Crafting:

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Bretons
Background:
Faction: Daggerfall Covenant The Bretons were the last major group of
humans on Tamriel to free themselves from
Physiology: Bretons are sometimes called
their Elven overlords, and in many ways their
Manmeri as a result of interbreeding with
long vassalage to the Direnni defines their
the Aldmeri-Nedic peoples and Aldmeri-
culture. They are fiercely autonomous; each
Atmorn, which means man-elf. Although
kingdom in High Rock jealous of its
their Aldmeri ancestry is shadowed by their
individual sovereignty, but Breton society
appearance, they still inherit the magical
retains a feudal structure that hearkens back
affinity of their elven blood. Their physical
to the rank-obsessed Direnni Hegemony. The
features resemble their Nedic ancestors,
Bretons are nearly as fractious as their
including their pale skin tone and the
cousins the Nords, but their long tutelage
obvious physical resemblance to
under the Elves makes them open to the
Imperials/Nords, but some still inherit the
magical arts, rather than suspicious of them.
frail, sharp appearance of the elves, along
with the arrogance, and some have slight How is it reflected in their arts and crafts?
point to their ears. Lets look at Breton armor, for example. The
gleaming heavy armor of the Breton knight is
Racial Bonuses:
as tough and practical as that of a Nord
housecarl, but its pleasing form exhibits a
subtle sophistication that is reminiscent of
Eleven elegance. One sees the same influence
in Breton weaponry, which is beautiful yet
undeniable deadly

Racial Motifs 5: The Bretons, by Doctor Alfidia


Lupus
Notable Breton:
King Emeric

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Breton Crafting:

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Background:
Redguards
The Redguards ancient home of Yokuda
and their current province of Hammerfell are
Faction: Daggerfall Covenant (or were, in the case of Yokuda) deserts. To
Physiology: The Redguards innate agility stay cool, and for protection from the
and prolific level of endurance, allows them elements, Redguard clothing tends to be
to excel in any activity that demands light, long and flowing, and these flowing
sustained effort, most notably combat. They curves are carried into their artisanal designs.
are likewise blessed with a very hardy Their robes and armor are often accented by
constitution that allows them to resist poison flared curves at joints and on headgear. Even
and disease. their swords tend to be curved.

The Redguards skin tone can range from In contrast, their architecture appears rather
light brown to nearly black and their hair heavy, though on close inspection this is
texture ranges from thick and wavy to tightly mainly for the purpose of insulation from the
curled and wiry. Redguards are also largely deserts extremes of temperature. Zirumir
average in height, well muscled and sturdy, showed me the chapels clever system of
much like the Nords and the Orcs. louvered ventilation ducts in the clerestory,
designed to catch the slightest breeze and
Racial Bonuses: funnel it down into the nave

Racial Motifs 6: The Redguards, by Doctor


Alfidia Lupus

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Redguard Crafting:

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Background:
Orcs
Strange to think that a fold as brutish as the
Orcs seem to be could design and create such
Faction: Daggerfall Covenant
sophistication! Of course, theyre known
Physiology: With skin tones ranging from across Tamriel as fine armorers, but Id
light green to dark brown, a heavily muscular always assumed that was due to their great
frame, and a considerable stature, the strength rather than skill. A glance at their
Orsimer stand apart amongst Mer and Men. arms and armor were enough to show me
They are also the only race to display tusks how wrong my assumption had been.
and protruding bone ridges. Born without Though never ornate or over-embellished,
the magical affinity, the Orcs have developed their metalwork, though even similar and
a strong warrior culture that makes them more utilitarian than the Nords displaces a
highly valuable in hand-to-hand combat. deep understand of the laws of proportion,
symmetry, and harmonic congruity. An
Racial Bonuses:
Orcish ward may be a weapon of violence,
but to contemplate the dynamic sweep of its
blade, visually balance by its heavy but
shapely hilt. Obviously molded to flow into
the hand of its wielder- why, its almost
restful and reassuring

Racial Motifs 8: The Orcs, by Doctor Alfidia


Lupus

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Orc Crafting

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Background:
Imperial
Imperials, like any race, have had their share
of both internal and external conflicts in
Faction: Neutral (Cyrodiil)
their native homeland. Due to relatively
Physiology: Imperials can be differentiated frequent invasions from various Elven
from Bretons and Nords by their fair to civilizations and simply Cyrodiil's sheer size,
swarthy skin, as opposed to the typically unification of the region as a whole was
fairer complexion of Bretons and Nords. proven a difficult task.
Imperial skin tone is not as dark as that of
The earliest known Empire in Cyrodiil was
Redguards. Imperials also have slightly
the Empire of the Ayleids, which had ruled
sharper faces than other races of men. They
since before recorded history. The Fall of
are descended from the Native Nedic and
White-Gold Tower in 1E 243 is the year
Cyro-Nordic peoples that were enslaved by
generally associated with the end of Ayleid
the Ayleids.
rule over humans in Cyrodil. Following this
Racial Bonuses: came the Alessian Empire, created by the
former human slaves of the Ayleids,
including Alessia. The Empire, alongside the
monotheistic religion that had grown to
prominence during the same time, the
Alessian Order, eventually collapsed in a war
known as the War of Righteousness.1

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Imperial Crafting:

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Racial Bonuses Comparisons:
Now for the long awaited analysis of the racial bonuses! Pulling together all the racial bonuses
and ranking each category from largest benefit to the lowest, all races have benefits to experience
gain to either armor or a weapon. All other passives are shown below as a comparison to each
other by category.

Max Magicka Max Stamina Max Health


1) 4/7/10%- Altmer, 1) 4/7/10%-Redguard & 1) 4/8/12%- Imperial
Breton Imperial 2) 2/4/6%- Orc
2) 3/6/9% Dunmer* 2) 3/6/9% Bosmer 3) 1/2/3%- Argonian &
(combined from 2 3) 2/4/6% Orc & Nord
passives) Dunmer
Magicka Recovery in Combat Stamina Recovery in Combat Health Recovery in Combat
1) 3/6/9%- Altmer, 1) 21%: Bosmer 1) 10/20/30%- Khajiit, Orc,
2) 3/6/9%-Redguard Nord
Restore Stamina when 10% chance to restore health
damaging with melee (scale with stamina)-Imperial
Attacks- Redguard

Increased Damage (scales by level):


Cold, Fire, Shock: 2/3/4%- Altmer
Damage while stealth 3/6/10%: Bosmer & Khajiit
Weapon Critical 2/4/6%- Khajiit
Charged Attacks 2/4/6%: Orc
Spell Damage with Fire 3/5/7%: Dunmer

Resistance (scales by level):


Poision, Disease: Bosmer, Argonian
Spell: Breton
Fire: Dunmer
Reduce all incoming damage 2/4/6%: Nord
Unique Abilities:
Decrease stealth radius 1,2,3 meters: Bosmer & Khajiit
Reduce cost of spells 1/2/3%: Breton
Reduce cost of sprint; 4/8/12%: Orc
Sprint speed increase 3/6/10%: Orc
Increased healing received 2/4/6%: Argonian

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Swimming Speed 50% Faster: Argonian
Whenever you drink a potion, you gain 6% of your max health, stamina, and magicka:
Argonian
So now you may ask. So what makes this information useful? Well as you can see there
are several unique ways to see that in some situations the choice of one race other the other
has significant bonuses.
For example it is shown that the Redguard has a better stamina regeneration than the
Bosmer with a 1% higher overall stamina the same recovery in combat but has the opportunity
to restore additional stamina while attacking with a melee unit.
The imperial race has a 4x maximum health value over the Argonian and the Nord
however both those races have resistances. The nord may have less overall health but can
reduce all incoming damage up to 6%.
Balancing the options of racial bonuses to your own play style could lead to an optimum
build. Dont be afraid to play around with it!

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Player Classes Dragonknight
These skillful masters-at-arms use the
Elder Scrolls Online classes:
ancient Akaviri martial arts tradition of
Dragonknight battle-spirit, and wield fearsome magic that
Sorcerer pounds, shatters and physically alters the
Nightblade world around them.
Templar
The Dragonknight is the closest thing
There are three class skill lines specific to a player can get to a warrior class. These
each class. There are five active ability slots players apply the skill trees, Ardent Flame,
and an ultimate per weapon bar. You unlock Draconic Power, and Earthen Heart. This
the second weapon bar at level 15 for a total fiery class is by far one of the most common
of 10 active abilities and two ultimate. choices for its damage mitigation usage as
end game tanks and crazy high DPS dealers.
Each of the three skill lines provide a
unique template from which you can design
your character to your play style; heals, tanky,
or butt kicking damage dealer. You could Ardent Flame: This class skill tree
even create a character that is a combination is the most offensive skill line of the three.
of those traits. The ardent flame harnesses flame damage to
deal massive damage over time (DoT) effects,
You should in no way feel restricted pull enemies in closer, and even provide a
by your class choice and your style of play. In few debuff effects.
some situations, some classes exhibit stronger
tendencies to heal, tank or even sneaky
damage deal for those of you who wish to
Draconic Power: Harnesses the
min/max. However the game is intended and
power of the dragon with earth grabbing
designed to be flexible to any style of play.
talons, regeneration for health with green
Now that we have gone over the dragon blood, and even reflect spells for
racial bonuses, it is time to talk about class defensive bonuses. This class is in many ways
choice. Players can choose four classes from, one of the best skill trees for survivability to
Dragonknight, Sorcerer, Templar, and continue to fight and take down those
Nightblade. Let us break down the class enemies.
choices and what they all have to offer and
potential approaches you can apply for each
character.

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Earthen Heart: Is the bread and Dark Magic: In many cases, is one
butter of crowd control and damage of the best crowd control skill bars allowing
mitigation. Not only do you use the power of you to imprison and curse enemies. This
rock to pound people into the ground and skill line even allows you to conjure dark
petrify them into statues, you can even bring crystals to shoot your enemies and stun or
up a cloud of ash to deal damage and get it even exchange an attribute for other
into your enemies eyes to reduce their attributes.
movement speed.

Common Race Choice:


Deadric Summoning: Allows
Imperial conjuration of creatures and minions to fight
Orc (DC) for you, help deal damage, or take damage.
Nord (EP) This skill bar also allows you to create wards
Dunmer (EP) or summoned armor to protect yourself in
Redguard (DC) battle, making it ideal for those Sorcerer
Argonian (EP) tanks.
Redguard is a great choice for stamina
DK. Dunmer to help make that ardent flame
skill tree shine. The rest are typically chosen Storm Calling: Is one of the most
as great tanks. offensive class skill lines using the power of
lightning to deal massive amounts of damage.
Between streaking away to hide from the
massive zergs in Cyrodiil and improving your
Sorcerer weapon damage, this skill line provides
Sorcerers can use conjuration and unique abilities to create a character special
destruction spells to hurl lightning bolts and to your own design.
create shock fields, wield dark magic to snare
and stun, and summon Daedric combat Common Race Choices:
followers from Oblivion to assist them. Altmer (AD)
The sorcerer is the definition of mage Breton (DC)
or wizard type characters. These classes are Dunmer (EP)
commonly used as DPS or healers but have
shown up a few times as tanks, using magicka
summoned armor. These fun characters can
be seen streaking away in PvP or actually
summoning pets to fight for them.

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Nightblade improve weapon damage, and movement
speed.
Nightblades are adventurers and
opportunists with a gift for getting in and out
of trouble. Relying variously on stealth,
Common Race Choice:
blades, and speed. Nightblades thrive on
conflict and misfortune, trusting to their luck Bosmer (Wood Elf): (AD)
and cunning to survive. Khajiit: (AD)
Imperial: Imperial Edition
Nightblades are commonly the
Redguard: (DC)
sneakiest of assassins. Do not anger one or
they will stab you in the back. Not only do
these players have incredible damage coming
out of combat but are commonly found
jumping at you during the most unlucky of
times in PvP. These characters are typically
damage dealing and on occasion you will find
a unique healer using the siphoning tree or
even a tank.

Assassination: This skill tree allows


heavy damage dealing through impaling for
executes or ambushing coming into battle.
These abilities can let you evade enemies or
even mark enemies for your friends to attack.

Shadow: As the skill line describes,


this skill line is for those sneaky assassins
providing abilities to terrify your enemy,
scaring them away, or even blending into the
night, and disguise yourself for periods of
time.

Siphoning: What is better than


sucking the power and soul out of your
enemies? Not only can you funnel the health
from enemies and help heal your allies. You
can also reduce your opponents agility,

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Templar Dawns Wrath: If summoning
These traveling knights call upon the spears is not enough you can use fire to deal
powers of light and the burning sun to deal other amounts of great damage. You can
massive damage to their enemies while eclipse enemies in light that can reflect back
restoring health, magicka, and stamina to their own damage. Also now known for its
their allies. famous nickname, the Jesus Beam burns
enemies with holy fire and is found here as
Templars are another class that is an incredibly fun execute against enemies.
capable to be a jack-of-all-trades. While you
can use holy light to heal your allies, you can
also harness the heat of the sun to do fire Restoring Light: Famous for
damage, and you can form light to create powers of healing, this skill line offers a great
spears as well as throw javelins at your line of survivability for those solo players
enemies. This class is most commonly found while providing one of the strongest burst
as one of the most powerful healers in the heals in the game. You even have the power
game. But these players can also be great to consecrate the souls of the dead and
tanks and DPS players. restore health and stamina from fallen
corpses.

Common Races Choice:


Breton: (DC)
Altmer: (AD)
Dunmer: (EP)

Aedric Spear: This skill line can


summon spears and javelins to do incredible
amounts of damage. Not only is this class
great with powerful passives to improve
weapon damage, you can also summon
powerful shields or provide support by
stunning and providing synergies to restore
ally attributes.

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Now for that ever-so-popular question Does the choice of race for my class
series. What is the best class? What is the and play style, really matter all that
best race/class combination? What class
much?
should I play for X role? Will I be able to
adapt my choices later in the future? Why do I will not deny that the choice of race and
factions matter? Will I be able to play with play style, working hand and hand, can make
my friends from other factions? So lets clear your character stronger. However, players can
up any confusion you may have and answer play well and be competitive with unique
these questions while also providing the combinations of races, classes and play styles.
information and tools you will need to be
fully informed to make the decision that
could help the process of creating your What are the most common class
characters. choices and play styles (tank, healers,
and DPS)?
Before I go into the current most popular of
Commonly Asked choices for who tanks, heals or deals the
Questions most damage, it is still entirely possible to be
successful to do all three things on each of
the classes. Arguably though there are some
What is the best Class? classes that make it easier to accomplish
various roles over other classes, I encourage
There is no best class to play in the game. you to not be discouraged if your class is not
During any period of time the popular listed in the idea role you wish to play. It is
builds, top players and communities may be still very possible for you to accomplish your
playing one specific race/class/role but the goal.
game is constantly changing. What may be so
called the best today will not be that way
tomorrow. Play what you want the way that
Disclaimer: Each Class can fulfill
you want.
each role, but some are easier to play
and gear than others
What is the best race/class
combination?
Much like the question above, the
combination for race and class do not matter
significantly when it comes to enjoyment of
the game. Only when it comes to being a
competitive min/max player would the
decision of class race and role would it make
a difference.
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Tanks: The Dragonknight is one of the most
common and popular of choices due to its Altmer (AD)
damage mitigation and crowd controlling Breton: (DC)
abilities. The second most common choice of Dunmer-:(EP)
tank is also the Templar due to their
survivability capability.
Imperial: imperial edition no
faction restriction Both the Altmer and Dunmer offer unique
Orc: (DC) bonuses for destructive damage or fire
Argonian: (EP) damage with increases to magic. The Altmer
Nord: (EP) is the only one of these three races that has
improved regeneration in combat. An
interesting additional passive for the Bretons
All of these classes improve health, however, allows for a total of 3% reduction of spell
both the Orc and Imperial have improved cost
magicka and health values. Argonian is
unique as a tank due to up to 6% increased
on healing received. Nords are interesting DPS: Every class can successfully DPS in
tanks due to a 6% reduction in all incoming game
damage.

So now what? How, in the world, can you


Healers: The Templar has been notorious as make the important decisions to play a
one of the best healers in the game by having character you can really stand behind? Well
one of the 3 skill lines being for healing. Not the answer is simple. Read the lore,
only that but one of the only burst heals in descriptions, and breakdowns below, use the
game are found on the Templar line. Other process of trial and error, and find what you
great healers are also Sorcerers, creative really enjoy. Maybe the Templars are
Nightblade builds, and support considered the best healers in the game but
Dragonknight heals on the side. Since update you really enjoy the Nightblade. You can
1.6, Dragonknights have become very strong become a successful healer as a Nightblade;
and powerful healers. therefore you should play the way you want.
This is an Elder Scrolls Game.

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Chapter 3: Class and Skill Trees

As players level their characters, achieve goals


World- (Coming)
in the Guilds, as well as complete Main
Story, they begin to clear content in the Legerdemain
world. Players gain an incredible number of Soul Magic
available bonuses, passives and skills they can Werewolf
use in their adventures. This chapter Vampire
contains Skill Lines and Morphs for:
Guild- (Coming)
Classes
Fighters Guild
Templar Mages Guild
Dragonknight Undaunted
Nightblade
Alliance War- (Coming)
Sorcerer
Assault
Weapons:
Support
One Hand and Shield Emperor
Two Handed
Duel Wield
Bow
Destruction Staff
Restoration Staff

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Classes

Templar
These traveling knights call upon the powers of light and the burning sun to deal massive
damage to their enemies while restoring health, magicka, and stamina to their allies.
Templars are another class that is capable to be a jack-of-all-trades. While you can use holy
light to heal your allies, you can also harness the heat of the sun to do fire damage, and you can
form light to create spears as well as throw javelins at your enemies. This class is most commonly
found as one of the most powerful healers in the game. But these players can also be great tanks
and DPS players.

Aedric Spear
This skill line can summon spears and javelins to do incredible amounts of damage. Not
only is this class great with powerful passives to improve weapon damage, you can also summon
powerful shields or provide support by stunning and providing synergies to restore ally attributes.

Ultimate:

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Active Abilities

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Passsives:

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Dawns Wrath
If summoning spears is not enough you can use fire to deal other amounts of great damage. You
can eclipse enemies in light that can reflect back their own damage. Also now known for its
famous nickname, the Jesus Beam burns enemies with holy fire and is found here as an
incredibly fun execute against enemies.

Ultimate:

Active Abilities:

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Passives:

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Restoring Light
Famous for powers of healing, this skill line offers a great line of survivability for those solo players
while providing one of the strongest burst heals in the game. You even have the power to
consecrate the souls of the dead and restore health and stamina from fallen corpses.

Ultimate:

Active Abiltiies:

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Passives:

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Dragonknight
These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit,
and wield fearsome magic that pounds, shatters and physically alters the world around them.
The Dragonknight is the closest thing a player can get to a warrior class. These players
apply the skill trees, Ardent Flame, Draconic Power, and Earthen Heart. This fiery class is by far
one of the most common choices for its damage mitigation usage as end game tanks and crazy
high DPS dealers.

Ardent Flame
This class skill tree is the most offensive skill line of the three. The ardent flame harnesses flame
damage to deal massive damage over time (DoT) effects, pull enemies in closer, and even provide a
few debuff effects.

Ultimate:

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Active Abilities:

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Passive Ability:

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Draconic Power
Harnesses the power of the dragon with earth grabbing talons, regeneration for health with green
dragon blood, and even reflect spells for defensive bonuses. This class is in many ways one of the
best skill trees for survivability to continue to fight and take down those enemies.

Ultimate:

Active Abilities:

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Passives:

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Earthen Heart
It is the bread and butter of crowd control and damage mitigation. Not only do you use the
power of rock to pound people into the ground and petrify them into statues, you can even bring
up a cloud of ash to deal damage and get it into your enemys eyes to reduce their movement
speed.

Ultimate:

Active Abilities:

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Passive Abilities:

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Nightblade
Nightblades are adventurers and opportunists with a gift for getting in and out of trouble.
Relying variously on stealth, blades, and speed. Nightblades thrive on conflict and misfortune,
trusting to their luck and cunning to survive.
Nightblades are commonly the sneakiest of assassins. Do not anger one or they will stab
you in the back. Not only do these players have incredible damage coming out of combat but are
commonly found jumping at you during the most unlucky of times in PvP. These characters are
typically damage dealing and on occasion you will find a unique healer using the siphoning tree or
even a tank.

Assassination
This skill tree allows heavy damage dealing through impaling for executes or ambushing coming
into battle. These abilities can let you evade enemies or even mark enemies for your friends to
attack.

Ultimate:

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Active Abilities:

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Passives:

Shadow
As the skill line describes, this skill line is for those sneaky assassins providing abilities to terrify
your enemy, scaring them away, or even blending into the night, and disguise yourself for periods
of time.

Ultimate:

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Active Abilities:

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Passive:

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Siphoning
What is better than sucking the power and soul out of your enemies? Not only can you funnel the
health from enemies and help heal your allies. You can also reduce your opponents agility.

Ultimate:

Active Abilities:

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Passive Abilities:

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Sorcerer
Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create
shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from
Oblivion to assist them.
The sorcerer is the definition of mage or wizard type characters. These classes are
commonly used as DPS or healers but have shown up a few times as tanks, using magicka
summoned armor. These fun characters can be seen streaking away in PvP or actually summoning
pets to fight for them.

Dark Magic
In many cases, is one of the best crowd control skill bars allowing you to imprison and curse
enemies. This skill line even allows you to conjure dark crystals to shoot your enemies and stun or
even exchange an attribute for other attributes.
Ultimate:

Active Abilities:

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Passive Ability:

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Deadric Summoning
Allows conjuration of creatures and minions to fight for you, help deal damage, or take damage.
This skill bar also allows you to create wards or summoned armor to protect yourself in battle,
making it ideal for those Sorcerer tanks.
Ultimate:

Active Ability:

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Passive Abilities:

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Storm Calling
Is one of the most offensive class skill lines using the power of lightning to deal massive amounts
of damage. Between streaking away to hide from the massive zergs in Cyrodiil and improving your
weapon damage, this skill line provides unique abilities to create a character special to your own
design.
Ultimate:

Active Abilities:

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Passive Abilities:

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Weapons
One Hand and Shield
Abilities:

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Passives:

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Two Handed
Active Abilities:

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Passive Abilities:

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Duel Wield

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Passive Abilities:

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Bow
Abilities:

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Passives:

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Destruction Staff
Abilities:

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Passive Abilities:

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Restoration Staff
Abilities

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Passive Abilities:

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Chapter 4: Adventuring 101

Congratulations, you have officially chosen Now that your character is created and you
your race, class, and faction! Now with have gotten a taste for the massive array of
empty bags and a hunger for adventure, you skill trees in the game, we are now going to
must prepare for the journey ahead. Look no discuss the ins and outs of the typical daily
further! This chapter will contain tips & happenings of Tamriel. This chapter will
tricks that will help every adventurer prepare include the following topics:
for their journey.
In your encounters, players will see the vast
expanse of geography that is the continent of Questing
Tamriel. From face melting lava, to freezing Exploration
cold temperatures you must be prepared for Mundus Stones
any situation. Although treacherous, you will
Experience
have your breath taken by the astounding
sights ranging from the aurora borealis of Adventures Must have Items
Bleakrock Isle, to the first trees of Tamriel in Gold Gain
Grahtwood of the Valenwood Provenance. Inventory Management

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Questing: Special Note: Once you explore an area, kill
its boss, do the quests associated with it or
Questing is in many cases, one of the best just run upon it. The icons on your map will
ways to progress your character in the Elder turn from Black to White. If you are looking
Scrolls Online. Not only do quests provide for things to do in a zone see what on your
the information, background, and interesting map is not White yet.
interactions with the citizens of Tamriel, it is
one of the most rewarding ways to level.
Let us go over a few of the basics of what you
Rewards for Questing can include:
will find on your map while exploring.
Gold
Experience
Inspiration (XP for Crafting)
o Crafting Writs Only
Skill Points
o Achievement Based Quests
Alliance Points
o PvP Currency
Armor and or Gear
There are several different categories of
Quests. They include, Main Story Line, Side
quests, Guild Quests, Crafting Writs, and
Cyrodiil PvP.
One great thing to know that for all Main
Story line quests, a few guild quests, and all
quests that have an associated achievement,
you will be rewarded a skill point.

Exploration: There are different types


of things you can encounter while on your
travels, ranging from Killing world bosses,
saving towns, encountering lying Khajiits, or
helping travelers light their camping fires.
You can also discuss how in the world you
can get from one place to the other.

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Basic City Map:

This is the city map of Daggerfall city in Glenumbra. I have labeled most of the basic icons that
you will see in the cities across your adventures. If there is ever a icon you do not know what it
means, put your cursor over it and the name of the icon will show.

In the map above, you can see that there are a wide variety of icons on the map that can help you
navigate the city, however, there are even more found in each zone. By clearing everything on the
map, icons will turn from black to white. Many of these exploration icons will give you even extra
experience to help progress your character. If you feel you are under leveled, check your map to see
if you missed something. Sometimes you even get bonus experience by gaining achievements
clearing a world boss or delve.

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Fast Travel System (Wayshrines) Players will only be able to use one active
Due to the magnitude of size for the map of Mundus Stone at a time unless they use the
Tamriel there is a built in Fast travel system crafted armor set, Twice-Born Star that was
set for the game. This fast travel system is released in Patch 1.5 in the game.
called Wayshrines. Each zone for which you Each Mundus stone is found in each of the
can explore will have a series of wayshrines three factions as well as in Cyrodiil.
for which you can transport to. If you
transport from one wayshrine to another it is
absolutely free. However if you are willing Special Note:To increase the buff of the
adventurers can pay a fee to directly transport Mundus Stone, players can use the Divine
to a wayshrine of their choosing. trait on armor, which increases the effect of a
Mundus Stone.

Fun fact: Beware if you teleport often. The


cost of traveling to wayshrines maxes at about
Divine Trait: Uses Sapphire in crafting
1000g right after you pay to travel. Each
second after you travel the cost will go down
in price until you reach a base value
according to your level.

Want to save some money? Here is a special


trick. Open up your party, guild, or social list
and travel to a friend. This will travel to the
closest wayshrine to your friend and will in
many casts save you thousands of Gold.

Mundus Stones
Mundus Stones are shrines that will grant a
permanent buff to a player. You can see your
current Mundus Stone effect under active
effects in the game. Depending on the
constellation a player chooses to worship,
Elder Scrolls Games will grant a specific buff.

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List of Mundus and Zone Location:

The Lady: Increase Armor value The Tower: Increases Maximum


Locations:
Stamina

Aldmeri Dominion: Auridon Aldmeri Dominion: Grahtwood

Daggerfall Covenant: Glenumbra Daggerfall Covenant: StormHaven

Ebonheart Pact: Stonefalls Ebonheart Pact: Deshaan

The Lover: Reduces Damage Taken The Atronach: Increases Magicka


from Spells Regeneration

Aldmeri Dominion: Auridon Aldmeri Dominion: Greenshade

Daggerfall Covenant: Glenumbra Daggerfall Covenant: Rivenspire

Ebonheart Pact: Stonefalls Ebonheart Pact: Shadowfen

The Lord: Increase Maximum Health The Serpent: Increases in-combat


Health Recovery
Aldmeri Dominion: Grahtwood
Aldmeri Dominion: Greenshade
Daggerfall Covenant: Stormhaven
Daggerfall Covenant: Rivenspire
Ebonheart Pact: Deshann
Ebonheart Pact: Shadowfen

The Mage: Increases Maximum


Magicka The Shadow: Increases Critical Strike
Damage
Aldmeri Dominion: Grahtwood
Aldmeri Dominion: Greenshade
Daggerfall Covenant: Stormhaven
Daggerfall Covenant: Rivenspire
Ebonheart Pact: Deshaan
Ebonheart Pact: Shadowfen

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The Thief: Increases Critical Strike The Steed: Increases Run Speed
Aldmeri Dominion: Malabal Tor Aldmeri Dominion: Reapers March
Daggerfall Covenant: Alikr Desert Daggerfall Covenant: Bangkori
Ebonheart Pact: Eastmarch Ebonheart Pact: The Rift

The Ritual: Increases healing


effectiveness by X percent
Aldmeri Dominion: Malabal Tor
Daggerfall Covenant: Alikr Desert
Ebonheart Pact: Eastmarch

The Warrior: Increases Weapon


Damage
Aldmeri Dominion: Malabal Tor
Daggerfall Covenant: Alikr Desert
Ebonheart Pact: Eastmarch

The Apprentice: Increases Spell


Penetration
Aldmeri Dominion: Reapers March
Daggerfall Covenant: Bangkori
Ebonheart Pact: The Rift

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Experience:

In order to fulfill your dreams of the optimal


build, the first step is to unlock all abilities
Class, Weapon, & Armor: Max at
and level your skill lines. As players quest and
level 50 and must be worn, used, or put on
kill mobs, the experience you gain is stored
your ability bar in order to level
in several locations.
Legerdemain maxes at level 20
Character Experience: All experience gain
advances the characters level. Why is this Fighters Guild, Mages Guild, World,
important? Well duh, you become stronger Vampire, Werewolf, Assault and Support
and stronger and get to do more challenging max at level 10
and enjoyable content.
Undaunted level 9
Skill Line Experience: Using abilities,
Importance? By leveling skill lines you can
wearing different armor types, gaining
unlock new abilities to use and passives to
achievements, and reading lore books are
improve your character.
only a few ways to level your skill lines.

Important: Make sure you read every bookshelf.


You never know if it is chalk full of knowledge to
level one or two of your skills!

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Ability Experience: Using abilities on your Legerdemain: Successful pickpocket, lock-
active ability bar allow the abilities to level picking of chests and doors, selling stolen
and improve as the player uses it. Abilities goods, laundering items.
improve in two phases of 1 to the end of 4.
Soul Magic: Complete chapters in the main
Once a player levels an ability to the end of 4
story line.
the ability is capable of becoming morphed
with the expense of a skill point to improve Vampire: Using abilities from the vampire
the ability in one of two ways of the players skill line. Levels the same way as Class and
specific choosing. You should even level both Weapon Abilities.
morphs of an ability.
Werewolf: Devour bodies of defeated
Note: This may sound complicated because I enemies. Really easy to level in public
mention the end of phase 4 for an ability since it is dungeons of low level zones.
essentially phase 5, however, you never will see 5
listed in your abilities. Once hitting level 5 you
will be able to morph it.
Why so serious? Leveling each ability from
stages 1 to 4 and morph allows for not only a
stronger ability, but each stage the ability
damage, heal, or mitigation increases to
adjust to the higher-level enemies.

Note: In order to ensure you have access to all


abilities & morphs, start by making sure you are
using a variety of skills and armor pieces to level
each skill tree and ability.
Fighters Guild: A player can unlock abilities
and passives in the fighters guild by
destroying dark anchors and killing daedra
and undead.
Mages Guild: Leveling mages guild occurs by
collecting special lore books scattered
throughout Tamriel. Lore books will show by
their indicated purple color (shown above).
Undaunted: Completing dungeon
achievements and undaunted pledges
(starting at level 45)

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Adventurer Must-Have Items Lockpicks can easily be found while looting
These are things every adventurer could around the game. They can also be purchased
benefit from by having it in their bag. Make for 15g at a Merchant found throughout
sure you pack accordingly before you go off Tamriel.
on adventure! To successfully pick a lock push down on
each pin until they begin to shake and then
Soul Gems let go.

Fun Fact: Based on the difficultly of the lock/


Soul Gems are stones of harnessed souls,
chest the timer for which you have to unlock it is
which are used to resurrect yourself or fallen
changed. If you do not succeed in that period of
allies in battle. Soul Gems can also be used to
time there is a small cool down before you can try
recharge weapon enchantments.
again. Beware others might be greedy.
Players can find soul gems on chests, on
bodies of fallen bosses, some rewards from
the worthy mails in Cyrodiil, and purchasing
from Mystics. Soul gems can either be found
or purchased as empty or filled gems.

Have you ever struggled picking that master


chest on PC? See the wiggle of the pin but
just forget to let go? Well the console
addition of vibration with the Dual Shock 4
Lockpicks also vibrates the controller indicating when
Lockingpicking, is an iconic feature in the to let go when picking a lock, door, or chest.
Elder Scrolls Games so why not have it in It made the lock picking for the game so easy
ESO:TU? When questing through Tamriel to use and more realistic. I absolutely loved
every player should have lock picks in their it.
inventory at all times. There is absolutely
nothing worse than walking up to a chest to
only realize that you ran out of lockpicks.

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Potions ReSpec and Reskill
For short term again to attributes; health, Unhappy with your decisions on how you
magicka, or stamina, increased weapon or leveled your character and spent your skill
spell damage, invisibility, detection and points? Have no fear there is an opportunity
more, players can consume potions. Several to constant change your character.
basic health, magicka and stamina potions
Located in each Capital City of Tamriel for
can be found throughout your travels to
each of the faction there are Shrines for
Tamriel, purchased in the crown store, or
which you can pay gold in tribute to a Divine
crafted using the profession Alchemy.
to respect for 50g per point for either
Potions will have a 30 second cool down and attributes or skill points. Skill points can be
can be reduced by using an enchantment on respecced either by Morphs only for just
Jewelry. every skill point you have ever collected.
Keep a few in your inventory and put on Capital Cities:
your quick slot wheel for quick recovery or
improving your damage. Aldmeri Dominion:
Elden Root (Grahtwood)
Provisions
There are several different types of Daggerfall Covenant:
consumables you can find and use for a Wayrest (Stormhaven)
timed buff to your character during your
travels in Tamriel. Drink will improve the Ebonheart Pact
recovery of your character and Food will
Mournhold (Deshaan)
improve the base stats of the attributes
Health, Magicka, and Stamina.
There are four different tiers you can find Fun Fact: Based on the religion of your
adventuring. specific faction the respec shrines are unique
in name on who you pay tribute to!
White: Found on tables in barrels in your
travels. These will only provide one stat Skill Points:
bonus. These bonuses last for the least
Stendarr- Daggerfall & Aldmeri Dominion
amount of time.
Stun- Ebonheart Pact
Green: Crafted, 1 stat improved version of
white.
Blue: Crafted, 2 stats Attribute Points:
Purple: Crafted, 3 stats Akatosh- Daggerfall
Be warned that the provisioning professions Kyne- Ebonheart Pact
can have a significant drain on inventory
management early on in game. Auriel- Aldmeri Dominion

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Gold Gain
Of course no matter how long you play,
either in the first few hours or years, later
there will be times in the game where players
will be in need of more gold. So how do you
earn gold? What do you need it for? Let us go
over a few of the basics.
What are the massive gold sinks in this game?
Common Player Expenses:

Horses
Bank Space
Bag Upgrades
Community Shout Out: @mymaserati91
Armor Repairs
Wayshrine Teleports Looking for an updated several page guide
Guild Trade Bids on making gold in game in detail? Check
Character Respec out this incredible website recently released
that is broken down into the categories I
These things help the game maintain a
have listen above.
decent amount of gold in the game without
causing massive inflation. ESO Gold Guide
Players will also commonly find themselves http://esogoldguide.com/
spending gold trading with other players for
dropped and crafted armor and weapons,
crafted material, potions, food, and motifs,
etc.
However, how do players make money in the
game? Let me briefly break it down into
categories:

PvP
Questing & Exploration
Gathering Materials
Refinement of Crafting Material
Crafted Armor/ Weapons
Crafting Potions/ Provisions
Trading
Justice System

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Horses and Mounts
Every 20 hours players can go to the
Do your feet hurt after a long day of travel? stablemaster to level their riding skill. Upon
Well look no further. You can purchase talking to the stablemaster you pay 250g to
mounts that can help carry the burden or get improve one of three categories: Speed,
you to your location faster! Stamina, or Capacity.
Speed: Increases your movement speed while
mounted, up to a maximum of 60%
Where you can, you get a Mount?
Stamina: Increases your stamina while
Players can purchase mounts in game at a mounted, up to a maximum of 60, allowing
stable by talking to the stable master. The your mount to sprint longer and take more
cheapest mount you can purchase in game is hits before you become dismounted.
10,000 gold.
Capacity: Increases your carrying capacity, up
You can also get a free Imperial Horse with to a maximum of 60.
the purchase of the Imperial edition.
Mounts are also available for sale in the
crown store ranging from 900 crowns to Special Fun fact: Once characters hit 20
2500 crowns. upgrades in 1 of the 3 categories a visual
change will occur on your mount.

What Different Mounts Can You ride?


Speed: Straps
Current available there are 3 different species
of mounts found in the game: Horse, Tiger, Stamina: Armor
and Guar. Capacity: Saddlebags
How Do Riding Lessons Work?

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Bank Inventory:
Inventory Management
While on your series of adventures players Bank inventory is shared between your entire
will very quickly learn that there is never account and is the only way to transfer items
enough space in your bags to carry all the to your other characters if you want to share
things you loot. There are several things bound items. The bank inventory can also be
players can do to manage the never ending used to store crafting materials or items to
inventory battles. Lets first talk about the craft or deconstruct and pull from the bank
obvious Increasing your inventory. Players inventory. Bank inventory will maximize at
have 2 basic categories for inventories. 240 slots with the basic inventory being 60
Personal inventory and Bank inventory. slots.
Personal Inventory: Cost for Bank upgrades:
Personal inventory is the amount of space Upgrade 1: 70 Slots, 1,000g
your individual character can carry at one
time. Bag space for a character maximizes at Upgrade 2: 80 Slots, 3,300g
170 inventory slots with a brand new Upgrade 3: 90 Slots, 6,800g
character having 60. Therefore you can grow
your inventory 110 slots. There are two ways Upgrade 4: 100 Slots, 11,400g
for which players can increase this. Mount Upgrade 5: 110 Slots, 20,500g
riding lessons for capacity which increase 1
slot per lesson or bag vendors. The cost for Upgrade 6: 120 Slots, 28,300g
bag vendors grows each time you purchase an Upgrade 7: 130 Slots, 32,700g
increase in bag space. Unlike the capacity
riding lesson buying bag capacity from a bag Upgrade 8: 140 Slots, 37,500g
vendor will increase 10 slots at a time. Upgrade 9: 150 Slots, 42,000g
Cost of Bag Vendors: Upgrade 10: 160 Slots, 45,000g
Upgrade 1: 400g Upgrade 11: 170 Slots, 50,000g
Upgrade 2: 2000g Upgrade 12: 180 Slots,55,000g
Upgrade 3: 5900g Upgrade 13: 190 Slots, 60,000g
Upgrade 4: 11000g Upgrade 14: 200 Slots, 65,000g
Upgrade 5: 19200g Upgrade 15: 210 Slots, 70,000g
Upgrade 16: 220 Slots, 75,000g
Total cost to max: 53,500g Upgrade 17: 230 Slots, 80,000g
Upgrade 18: 240 Slots, 85,000g
Total Cost to Max: 768,500g

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If increasing your bag space does not improve Guild Banks:
the problem, let us talk about several ways or
Have a few friends who you want to play
tricks that can help.
together with? Why not form a guild. Once a
First and foremost the best word of advice guild reaches 10 members a guild bank of
would be to figure out what things you want 500 slots is unlocked for which players can
collect and ignore the rest. Although that is deposit and withdrawl if they have guild
not terms that many players want to hear so permissions.
let us see some solutions.
Warning! Know who your friends are. If you
give just anyone guild permissions, some
sneaky khajiits can steal from you. If a player
Character Mules:
steals from your guild bank it is entirely the
Often times if you are tight on gold and fault of the guild master and guild officers.
brand new to the game consider making a Zenimax Online Studios unfortunately will
character or two to just hold your stuff. For not be able to get your stuff back for you.
example you could create Crazmadsci
Provisioning, Craz Armor, etc. Players can
easily get items that they may not use as often Crafting Advice:
but still want to hold on to by having a mule
The biggest drain on inventory space will be
toon.
for crafters is provisioning. If you are hungry
beware it might be a major drain on your
inventory.

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Critical Attacks
Chapter 5: Equipment The amount of Critical Strike/ Spell Critical
required to increase the value by 1% chance
Equipment in the game is in many ways the to cause a critical hit increases by level.
most influential when it comes to creating a
There is less benefit for using a precise
character with a specific play style. There is
weapon trait on an item lower than your
an incredible number of ways for which you
current level.
as a player can direct your player style.
Critical attacks do 50% greater damage
There are several different types of
unless modified.
equipment for which a player can use;
Armor, Weapons, Jewelry, Shields, and Base Critical Hit chance for all characters is
disguises/costumes. 10%
Disguises, costumes and guild tabards are Spell Critical: Gives your Magicka-based
merely cosmetic and will not be discussed. abilities and weapons a chance to do Critical
Damage
Equipment and Gear and be purchased at
vendors, crafted, picked up from quests, or Weapon Critical: Gives your Physical Attacks
found throughout the world. a chance to do Critical Damage
Many players will build their character Armor
attempting to improve stats like attributes, Armor is gear for which your player
critical values, resistances, or damage power. wears and contains 7 pieces and comes in
three variations, light, medium and heavy.
Head
Basic Terms:
Shoulder
Chest
Belt
Spell Damage: Affects how much damage or
Pant
Healing your Magicka-based abilities and
Shoes
weapons cause
Belt
Each armor piece can have up to 3 different
bonuses to each piece of gear; Traits,
Weapon Damage: Affects how much
Enchantments, and Set bonuses.
Damage or Healing our Stamina- based
abilities and weapons cause
Fun Fact: A shield is treated as an Armor
Piece

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Armor will sometimes become bound to your Critical Resistance:
account for which you cannot sell or trade to
Reduces the bonus damage caused by a
another player. This type of gear falls under
Critical hit.
two categories, Bind on Equip (BOE) and
Bind on Pickup (BOP). When an item is Equation: Amount of Critical Resistance
bound to your account you can only transfer required to completely eliminate the
items from one of your character to another unmodified bonus damage from a Critical
through your personal bank system. Hit is:
Special Note: BOP items are special times 50 x (character level + Veteran Rank)
that in many cases will require you to do the
content yourself in order to obtain that piece Special Note: Any veteran character use
of gear. Therefore Ideal end game builds Character level of 50 + your veteran rank for
could take you into PvP or even end game the equation to work!
Raids. Traits:
Armor can provide resistance to both Traits are qualities for which can influence gear
Magicka and Physical attacks and are in two bonuses or player effects. These can be found
categories Spell Resistance and Physical throughout the world, learned in research for
crafting and are sometimes random for gear
Resistance. The amount of mitigation from
pickups.
various attacks is based on the type of gear
you are wearing. Sturdy: Item takes % less durability damage
Impenetrable: Increases resistance to critical
hits
Physical Resistance: Decrease the amount of
Damage you take from Physical Attacks. Reinforced: Increases this items Armor
value by % (Physical Resistance)
Light: grants of the mitigation of the
equivalent piece of Heavy Armor Well-Fitted: Reduces the cost of Sprinting

Medium: Grants Mitigation of Heavy Training: increase skill line experience


armor contribution with this item type.
Infused: Increase armor enchantment effect

Spell Resistance: Decreases the amount of Exploration: Increase exploration experience


damage you take from Magical Attacks. gained

Spell Resistance is now based on Armor Divines: Increases Mundus Stone effect
value on a 1 to 1 basis. Passives for armor Nirnhoned: Increases Spell Resistance and
types may modify this ratio. Spell Penetration

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Community Shout Out:
Enchantments
ESO Academy & ESOwiki
Want a good idea of the gear out there in
game? ESOwiki has a complete listing of all
gear and how to find it.
For wearable armor the only available Looking for a specific bonus, check out the
enchantments can be for base attributes, ESO Academy database. Fantastic source to
Health, Magicka or Stamina. To craft these find the set perfect for you.
enchantments it will always require an
additive potency, Essence; Oko- Health, Item set bonuses can begin with 1 piece for
Deni- Stamina, or Makko- Magicka and a the Undaunted Sets all the way to 5 pieces.
quality aspect of youre choosing. Players can find these sets questing,
Special Note: Enchantment values treat dungeoning, fighting in Cyrodiil, or crafting.
different armor pieces differently. Large items Typically ideal end game builds will require
such as the helm, chest, legs, and shields will to play all times of gear in order to farm the
receive the full value of the enchantment. pieces they are looking for.
However small items, shoulder, belt, shoes, Fun Fact: Set gear does not begin to drop
and hands will only receive 60% of the until approximately level 18.
enchantment value.
Style
Still not enough to make your character
individual? You can sometimes choose
between 15 different crafted Motifs for which
to craft gear.
Set Bonuses In some situations specific gear is unique
In several cases of the game, there are only to a specific armor set or piece of gear.
significant bonuses to wearing matching Such as Craglorn sets.
pieces of gear, commonly referred to as
sets. These item sets will grant specific
bonuses based on the number of pieces for
which a player has equipped.
There are two types of item sets in the game,
dropped and crafted. For many end game
players not using item set bonuses would be The base 10 crafted styles are listed with their
debilitating for focusing on that elite build apprioate races. The Legendary Crafted
and make their gear specific revolving around styles, Barbaric, Primal, Ancient Elf, Deadric,
a gear set that focuses on a stat they wish to and Dwemer are shown below.
focus on.

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Light Armor
Active Abilities:

Passive abilities:

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Medium Armor
Active Ability:

Passive Abilities:

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Heavy Armor
Active Ability:

Passive Ability:

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Weapons Shock attack deals 5% splash damage for 2
Weapons for the game work in several of the nearby foes
same ways for that of armor. Based on the Fire attack increases critical strike rating with
style role for which you wish to play different Destruction spells against target by 5%.
types of weapons can undergo different types
of damage.
Traits
Although has some traits similar to armor
Two Handed Weapons most are unique and all use different gems to
With the passive Heavy Weapons craft with that trait.

Two Handed swords deal 5% extra damage Powered: Reduces the cooldown of weapon
enchantments
Two handed axes deal 894 Physical Damage
extra bleeding damage over 6 seconds. Charged: Increases enchantment charges

Two handed maces ignore 20% of your Precise: Increase Weapon and Spell Critical
targets Armor Infused: Increase weapon enchantment effect
Defending: Increases total Armor and Spell
One Handed Weapons. Resistance

With passive Twin Blade and Blunt in Dual Training: Increase skill line experience
Wield Line. contribution with this item type.

Each axe equipped gives your weapon attacks Sharpened: Increase Armor and Spell
a 50% chance to bleed enemies for 837 Penetration
Physical Damage over 6 seconds. Weighted: Increase Weapon attack Speed
Each mace equipped allows your weapon Nirnhoned: Increases Spell resistance and
attacks to ignore 10% of the enemys Armor. Spell Penetration.
Each sword increases the damage of your
weapon attacks by 2.5%
Set Gear
Each Dagger equipped increases your
Also works and functions the same way as
Weapon Critical Rating.
Armor.

Destruction Staff:

With Passive Tri Focus


Frost attack snares enemy 30% for 3.5
seconds

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Enchantment Ability Altering Enchantments
There are significantly way more (Master Weapons)
enchantments that players and put on These powerful weapons have new ability
weapons than armor. Below is the list of altering enchantments that can drop and be
potential enchantments. To know the found in the Dragonstar Arena, Serpent Trial
runestones for crafting them, check the Difficult mode, and Alliance war.
enchanting section of this guide.
Top 2% of the Leaderboard for each alliance
Glyph of Frost: Deals Frost Damage at the end of an Alliance War campaign will
Glyph of Flame: Deal Fire damage receive at least one gold item and the chance
to receive an ability-altering weapon.
Glyph of Foulness: Deals Disease Damage
Veteran 13 will drop from Normal DSA and
Glyph of Poison: Deals Poison Damage veteran 14 from Veteran DSA.
Glyph of Shock: Deals Shock Damage
Glyph of Rage: Increase your power by X for Restoration Staff:
Y seconds
Grand Healing- Ability now restores stamina
Glyph of Hardening: Grants a X point to allies in the area
damage shield for y seconds
Two- Handed:
Glyph of Abosrb Magicka: Deals X magic
damage and restores Y Magicka. Cleave- This ability deals bonus damage on
the initial hit.
Glyph of Aborb Health: Deals X magic
Damage and restores Y Health. One Hand and Shield:

Glyph of Absorb Stamina: Deals X magic Puncture- This ability heals the caster
damage and restores Y Stamina
Dual Wield
Glyph of Weaking: Reduce targets Power by
Twin Slashes- This abilities deals additional
X for Y seconds.
bleed damage ever tick
Glyph of Crushing: Reduce Targets Armor
Bow-
by X for Y seconds.
Poision Arrow- This ability increases your
weapon damage when attacking enemies
affected by Poision Arrow.
Destruction Staff:
Destructive Touch- This ability deals more
damage and costs less.

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Jewelry Glyph of Bashing: Increase Base Damage
Jewelry although it has no visible effect on a Glyph of Stamina Regen: Adds Stamina
player can in many cases dictate the direction Recovery
a player will design their equipment build.
This is due to jewelry being the only wearable Glyph of Potion Boost: Increase Potion
objects that a player cannot craft on their Effect
own that will influence play style. Glyph of Increase Magicka Harm: Adds
Jewelry in several cases can be some of the Spell Damage
most expensive pieces of gear a player will pay Glyph of Frost Resist: Adds Frost Resistance
for when building their character.
Glyph off Poison Resist: Adds Poison
Pay attention to Jewelry as you pick it up in Resistance
the game.
Glyph of Decrease Spell Harm: Adds Spell
Fun Fact: Every Main Story Line quest which Resistance
starts at every 5 levels will give a blue piece of
jewelry and will scale to your level. Therefore Glyph of Decrease Physical Harm: Adds
if you want two strong pieces of jewelry early Armor
on wait to do the level 5 quest until level 10 Glyph of Reduce Feat Cost: Reduce Stamina
so you can get two level 10 pieces of jewelry cost of abilities
just in game before you do the 1st tier
dungeons. Glyph of Disease Resist: Adds Disease
Resistance
Enchantments:
Glyph of Shielding: Reduce cost of Bash and
The only way in which players can change
reduce cost of Blocking
their jewelry and cater it to their build is
through enchantments. There are a Glyph of Reduce Spell Cost: Reduce
significant number of enchantments a player Magicka cost of Spells
can put on their jewelry.
Glyph of Shock Resist: Adds Shock
Glyph of Increase Physical Harm- Adds Resistance
Weapon Damage
Glyph of Potion Speed: Reduce the
Glyph of Health Regen: Adds Health cooldown of Potions between this items level
Recovery By X seconds
Glyph of Magicka Regen: Adds Magicka Glyph of Fire Resist: Adds Fire resistance
Recovery

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Chapter 6: Crafting
Congratulations, you have made your
character and entered Tamriel! However,
while questing you look in the mirror and
realize you are wearing soul-shriven scraps
and chains as clothing! OH NO! You are so
embarrassed thinking, This is the absolute
opposite idea of intimidating I had in mind
knowing that you are not at all well suited for
your future endeavors. Looking around the
towns, you see pieces of ore here, scrap there,
and rough wood that you think you could
forge into your new gear, but you do not
know how. Look no further!
This here is a collection of
information that would make you well
equipped, stylish, and be proud of your
character as you rush into battle. The Elder
Scrolls Online: Tamriel Unlimited crafting
system is one of the most advanced and
customizable system I have personally ever
seen in any video game.

Fun Facts:
There are 39 different craftable levels,
That makes 605475 different possibilities for
(even 1-50 and all veteran ranks 1-14)
just 1 item you can craft! WOW
There are 9 researchable traits for
each item you can wear or use in the There are 306 unique items with trait
game. which you can learn and research to
23 unique craftable sets that you can become a master crafter
create based on your mastery of the
Wow doesnt that sound complicated? In
craft found throughout Tamriel
order for you to fully understand what you
5 qualities levels for items: Normal,
are capable of as a player, let us break it all
Fine, Superior, Epic, and Legendary
down into the basics. There are 6 total
professions you can level in Tamriel:
Blacksmithing, Clothing, Woodworking,
Alchemy, Enchanting, and Provisioning.

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Each craft max levels at 50, requiring the use Keep your eyes open to these interactive
of skill points in order to unlock the nodes on your adventures and travels. You
capability to craft higher levels for those will see these nodes and harvest the material
desired end game characters. Also each with E or X/A for console, which is the
profession comes alone with its own passive default keybind for harvesting. Below is an
abilities to provide more bang for your buck image of some of the harvestable nodes you
allowing you to get more legendary material, will come across in your travels.
reduce time required to research traits, and
even make it easier to fine materials.
As we discuss crafting I am going to first
introduce the 3 primary crafts that make up
the gear that you will use while going into
battle and then the support professions
which elevate the benefits of your gear and
your character.

Basics on the Primary


Professions: Blacksmithing,
Woodworking, Clothing
Each one of these professions carries
the same theme for refinement, creation,
deconstruction, improvement, and research.
Before we go into significant detail, lets Example of harvestable nodes (above)
break it down into the basics. 1) Rough Oak (woodworking)
2) Iron Ore (Blacksmithing)
How do I find materials? 3) Pure water (alchemy)
Every craft requires materials in order 4) Mudcrab- drop scraps (Clothing)
5) Runes (Enchanting)
to craft the gear, food, and potions you desire
6) Raw Jute (Clothing).
to use or sell. However, in the big wide world
of Tamriel, how do I find it? Located in
harvestable nodes, you can locate ore for Now the question is. How do I find these
blacksmithing, rough wood for things? If you do not want to just blindly
woodworking, and water for alchemy etc. scavenge for materials, there are several
approaches you can make.

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1) Keen Eye: Ore, Reagents, Fibrous 2) Turn off the Grass under Video
Plants, Runes and Wood, will be easier to see Settings. By turning off the Grass settings
if you are within 20/30/40 meters of the under your video settings, you can get rid of
resource. pesky graphics of the environment,
separating the intractable environment, from
those material nodes you are looking for, and
the beautiful design of the zone you are
located in.

Special note to Consider! As you


gather resources, please make sure you
harvest everything in that node. For example,
when picking fibrous plants they may
sometimes provide worms or crawlers to pick
This is a passive is found in all skill lines of up, if you do not pick up the worms, the
the professions but provisioning. You as an plant will not respawn new material. In
adventurer will witness a strange glow coming conclusion, to be polite to your fellow
off harvestable resources across the land. This gatherers, please pick up your worms.
passive, although it uses valuable skill points,
is one of the best ways to see the materials
you are looking for.
Please Pick up Your WORMS!

Cant afford to spend the skill points? No Worry!

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Refinement What is required?

Now that you have collected your materials, 10 of a combined material type such as 10
you have to know that you cant just go and iron ore, 10 raw jute etc.
make yourself a full set of gear. You must What do I get from refining?
refine the material. In order to refine
material, you must locate a crafting station Refined materials
for the material you want to refine. Trait Stones
Tempers
Why is it that I used 10 Iron Ore but only
To locate the crafting station, look on your
got 6 Iron Ingots?
map and find the icon for the crafting station
found in all major cities and sometimes While leveling up your craft, you can
spread out periodically in your journey. improve your chances of extracting more
materials and powerful tempers from raw
materials.
How can you improve your Refinement
probability for tempers?

Moving Left to right are the icons that Put skill points into extraction passives for
represent the primary crafting locations in your crafts.
Tamriel: Blacksmithing, Clothing, and
Metal Extraction
Woodworking.
Unraveling
Wood Extraction

Ok so now you have collected your materials You can get materials and powerful tempers
found your crafting station and are ready to from raw materials.
refine.

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Creation Unique Feature: For the light armor chest
piece, you can choose either a full robe or
The second tab in the station is called
just a light jacket.
Creation. There are 4 categories to choose
from to indicate and individualize the items
you wish to craft.
Special fun fact:
Want to sound cool? Order specifically the
armor piece you wish to craft! All the armor
Type pieces light, medium, and heavy have their
Based on the item you wish to craft, you can own specific names. Look at the chart!
craft either armor or weapons. There are 7
different armor pieces for light, medium, and
heavy armor styles. There are also six
different woodworking items and seven
Blacksmithing weapons. All you simply do is
click the arrows left or right to get to the item
you wish to craft at that specific station.

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coming soon). In the figure below, the full
list of materials, their levels, and what craft
Material they are used for is shown.
Depending on which level you wish to craft,
In order to craft higher levels for the material
specific types of materials must be gathered
you are using, use the plus symbol and minus
and used in order to craft it. Each material a
to lower the level. The levels for which
player wishes to use, can be found in the
someone crafts is even in number up until
zone for which they were that level. (Full
level 50 and each individual veteran rank.
table of material and zone locations found in

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Style
Now this is the piece of the crafting where In order to craft in these racial styles after
you can make unique appearances and you have learned it, you must have the
decide to look like Ironman, Shanty Claws, corresponding racial stone commonly found
or even a Storm Trooper (true story). in drawers, desks, backpacks, etc, as well as
However, in order to craft in the 15 different off deconstructed items. (A full image of
racial styles you must first learn how to craft racial style and corresponding stone to come
those racial styles. Commonly found in soon).
drawer, backpacks, desks, urns etc, players
can sometimes be gifted with the books of
these racial styles called motifs. The most Fun Fact:
common of these motifs, are the nine base All the items created in the game evolve and
racial choices that come with the game. gain detail, as you wear different leveled gear.
These motifs can be found anywhere in the Don't worry if you don't look as intimidating
game, are of blue quality and you can as your friend 30 levels ahead of you. If you
immediately craft the race for which your are wearing the same racial styles, the items
character is. These motifs are numbered 1-9: themselves actually change.
High Elves, Dark Elves, Wood Elves, Nord,
Orc, Argonian, Khajiit, Breton, and
Redguard.

The Rare Motifs:


Barbaric: Purple racial book found only in
Cadwell's Silver questing zone
Primal: Purple racial book found only in
Cadwell's Silver questing zone
Ancient Elf: Purple racial book found only in
Cadwell's Gold questing zone
Deadric: Purple racial book found only in
Cadwell's Gold questing zone
Dwemer: Legendary racial book, however 14
pages can be found in Dwemer Ruins
Imperial: A legendary racial motif found
anywhere throughout Tamriel

Community Shout Out: ESO Fashion


Wish you knew what each armor style
looked light for all armor types and tier of
gear! Well there is an incredible website
that is apart of the ESO community that
has put together someWritten by Crazmadsci
great pictures so you
can see if certain styles interest you.
127
http://eso-fashion.com/
Trait

A crafting trait is a property, which you add


to a piece of crafted gear. There are nine
different traits that you can add specifically to
armor and weapons. These will add special
properties to your gear. Trait values are in
most cases, based on percentages and
improve as the quality of the item is
improved. To add a trait to a craftable item,
players must have the specific trait stone
(gemstones) associated with the trait and have
it researched on that character.
Traits are just one of three bonuses you can
add to a crafted set of gear: 1) Traits, 2)
Enchantment, and 3) Craftable Set bonus.
Of the three bonuses enchantments are
added after the crafted sets are completed.
For craftable sets, continue reading to the
research section.

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Now that you know all of this information,
here are some tips on having good etiquette
for ordering gear from those experienced
players. This can save you hours of confusion Item you want crafted
between yourself and the crafter and also
make sure you get specifically what you ask Level
for.
Style
Trait
Quality, (Improvement discussion)
When you are looking for gear crafted make Crafted set bonus (Equipment discussion)
sure you know specifically what you are
looking for. These are the things you should
know for each item you wish to craft.

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Deconstruction

Accidentally make the wrong thing? Looking Now you have deconstructed an item! What
to extract materials and level your craft? Have actually happened? Well first of all, your
too many things you can't use or want to character is inspired by all this hard work and
convert to materials, tempers, style stones, gains some crafting experience called
and trait stones? Well this tab on the crafting inspiration!
screen is your new best friend!
Deconstruction, as imaged above, is the 3rd Inspiration
tab found from the left in woodworking, How it works:
blacksmithing, and clothing.
You gain more inspiration for leveling your
crafts by deconstructing items of higher level
and items for which you did not craft
Process of Deconstruction: yourself.
Select item you wish to deconstruct with E, This is by far the most common and fastest
X/A for console. way in which you can level your craft. Items
Special Note: if you select the wrong item you can deconstruct are easily gained through
press X, or O/B on console, to clear the questing and adventuring across Tamriel.
selection or press E, X/A on console, on the When your bags fill up just come back to
item you selected in the deconstruction town, deconstruct your items, and put the
window. materials in your bank to make things later.

Deconstruct by pressing R

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*Special Note* You can also deconstruct Materials
stolen items that have a monetary value. They
can be deconstructed for inspiration and When you deconstruct armor, gear, and
material. Stealing items worth 0 gold will not weapons you have an opportunity to extract
help you with material or experience for some of the material in which you crafted the
crafting. gear. The amount of materials, style stone,
and trait and in some cases, the temper for
which it was crafted, will drop for you to use
later.

*Special Note*: Unlike farmed materials


from resources nodes. The materials gathered
from the deconstruction do not need to be
refined.

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Improvement

Now you want to improve the quality of the The item: (Sabatons of the Yokeda) will
items you wish to craft. The things you will indicate what quality, values for set bonuses,
need in order to craft are the items you wish enchantments etc that will be changed when
to craft and the material used in order to the improvement succeeds.
improve it for each quality of item.
Improvement of items can only occur by
improving from normal to fine, fine to Improve: Will show you the quality of the
superior and so on and so forth. item currently chosen.

*Special Note* This section will reference all Chance: Indicates the percent chance that
improvement materials as tempers as a short the player has if you attempt to improve the
hand. The actual term used for the item. To improve your chances of success,
improvement materials for Blacksmithing: you will need to click on the plus symbol to
Temper, Clothing: Tannin, and have the % Chance improved. This will take
Woodworking: Resin one more of the temper required for the
improvement.

Lets first learn how to navigate the panel as


seen above. Tempers Chart: Highlights the path of
change that the item will undergo and the
material required to improve the item.

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So what is a Temper?
A temper is the crafting material, which is
required to improve an item from one quality
to the next. Each craft has its own temper
and its own improvement step. To show the
material, the craft, and what quality of
improvement it is used for check out the
chart below.

How do I get these materials?

Crafters and explorers can easily collect


tempers through many simple ways.
Refinement: The % drop rate improves for
tempers as crafters spend points in the
extraction passive for each craft (see
refinement)
Hirelings: Skill point passive for each craft spend skill points in for each of the three
that will bring and gather resources for you crafts, are shown below.
Deconstruction: The deconstruction of a
quality item will sometimes produce 1
temper per item deconstructed. For example,
a deconstruction of a green sword will
sometimes drop a honing stone.
Crafting Writs: The reward for turning in Want to see the numbers of how these
crafting writs passives work? Check out this chart to see
How do I reduce the amount of tempers precisely how much of a material you need to
required to improve my items? get 100% chance of improvement.

Crafters can spend skill points to improve


the chances of improving items using
tempers, tannins, and resins. This will
require less overall material needed to
improve the overall percent chance of
success. The names of the passive you can

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Research

Congratulations! You are now looking at the There are 9 traits that a player can learn for
5th and final tab of the crafting menu for each item, with 14 items for Cloth and
one of the three primary crafts. This is, by Blacksmithing, and 6 for Woodworking.
far, the reason why I love the crafting system
Researching takes real time, in real life. Each
for Elder Scrolls Online Tamriel Unlimited.
time a player learns 1 trait for that item, the
As shown above, you will see this is the
time it takes to learn the next one doubles.
process that you will go through as a crafter.
For example, 1 trait takes 6 hours and the
You can add a trait to the item in the
9th trait will take 64 days to learn that item.
creation tab.
DO NOT FEAR! There are ways to reduce
In order to research an item, players will find the time it takes to research the item! Players
the traits on armor and weapons as they can reduce the time for research by spending
quest throughout the world. If a player or skill points in metallurgy (BS), stitching
crafter thinks it is a useful trait, they will (Cloth), and Carpentry (WW). Also players
permanently destroy the item in the process can receive a 10% reduction to research time
but forever learn how to craft that item with by being an ESO plus member.
that specific trait for all eternity.

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So what do the numbers look like for the Well I'm glad you asked. Below is the chart of
trait number by skill line? the time it takes to research the item by skill
point and also includes if you are an ESO
plus member.

ESO Plus Research Reduction Time

So what does all this information mean? Why is it important?

First of all, it is good to know that it will take Researching traits in game is highly valuable.
a very long time to learn all the traits for all Not just for putting 1 trait on the item you
the items in the game, if you wish to be a are going to craft, but it also allows you to
master crafter. craft unique crafted armor sets found
throughout Tamriel. These armor sets will
require you to know a specific number of
traits per item, based on which armor
crafting station you are at.

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Chapter 7: Getting Started New Player Guide

Top 10 Tips for Starting Characters


1) Make sure that 1 ability of every class skill line is on your ability bar to level
your class skills while questing, to unlock all future abilities for your class.

This is further explained in the next section on experience gain.


2) Wear at least 1 medium, 1 heavy, and 1 light piece of armor, to unlock the
active abilities for each armor type and all passives.

The game is in constant flux and you never know when you need to
change a piece of gear.
Since you do not have enough skill points to use any of the passives it does not matter
what armor you wear. It might even improve survivability by wearing more pieces of heavy.
3) Start the Fighters Guild, Mages Guild, and Undaunted

Purchase Intimidate and Persuade passives in the Fighters and Mages guild. This will
significantly assist you in quests.
You will need all active guilds, in order to be a successful player
If you begin questing without starting the guilds, you could miss out on experience gain to
level the guild skill lines.
4) Commit a crime to unlock the Legerdemain skill line
However, be careful when looting objects. You will unintentionally, commit a crime and
have a massive debt to society. Guards will kill you on sight.
Therefore, if you open a chest while questing, you level your justice system tree!
5) Buy a horse as fast as you can and take riding lessons

Speed if you intend to PvP and end game raid. Capacity for PvE players
It does not matter what horse you buy, as long as you start leveling your riding skills since
the horses are only skins.
The stable master can train you in three categories: Stamina, Speed, and Capacity. You can
train 1 level every 20 hours for 250g.
Currently horses you buy in game with gold do not matter. No matter the price range, 10K
or 42K, they act only as skins. Save your gold and buy the 10K horse and start leveling your
riding skills right away!

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6) Collect as many pieces of armor and glyphs as you can, and deconstruct them all to level your
crafts when you go to town.

If you wish to be self-sustaining for crafting, inspiration gain (experience for crafting) is
larger for deconstructing something you did not craft vs crafting your own.
If you deconstruct items, you can use the materials to craft items and trade with others to
deconstruct.
7) Start researching traits as soon as possible. Important
traits first if you can.

Research traits can be learned that can be


crafted to weapons and armor you make in the
future.
Important traits to keep an eye out of while
questing:
o Armor: Training, Infused, Divine,
Impenetrable
o Weapons: Precise, Training, Sharpened,
Infused

Note: As an example, Exploration trait shown on the right


for footman piece found from Dragonstar Arena in Craglorn

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8) You can use your mail as inventory space by mailing items to others and having them return it
so you dont have to keep going to town so often.

In order to mail items to other players simply press the apostrophe ()


Fill in the mail form and make sure you are sending all your gold to @crazmadsci . Just
kidding.
Attach items with E, X/A on console, you can have up to 6 stacks of items in a mail at a
time.
o Cost of a mail is 10g + 1g per item
Press R to send when ready

9) Farm all raw nodes and materials


and sell them to make some quick
money since your refinement isnt
leveled yet.

Refinement, in crafting, is the


process of taking 10 raw ore,
rough wood, or cloth material
and producing ingots, sanded
wood, and bolts of cloth. While
refining, there is a potential
drop rate for trait stones, style
stones, and temper materials
such as legendary materials.
Since you are still new to the
game, your craft is not leveled very high so, therefore, it is more beneficial to sell the stacks
of raw materials to others to make a few extra coins to get that extra bag space.
10) Find a great guild to do content and ask questions or just ask questions in zone.
Guilds are by far, some of the best features in the game allowing you to meet great players and get
a sense of the great community.

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Addons: PC Only, Not Applicable On Console
There are plenty of add-ons that can greatly assist you in finding things
that can help you level your character, find missing quests, record where
you picked up materials etc. The absolute best way for add-on
management, updating and finding new addons, I highly suggest the use and installation of
Minion- the Premier AddOn Mangament.
http://minion.mmoui.com/

Suggested Addons:
Skyshards: Find the skyshards. 3 skyshards= 1 skill point
http://www.esoui.com/downloads/info128-SkyShards.html
Lorebooks: Assist you in leveling the Mages Guild
http://www.esoui.com/downloads/info288-LoreBooks.html

There are also plenty of other really great add-ons I would highly suggest using and will probably
reference in my future guides.

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Basic MMO & ESO Terminology:
AD: Aldmeri Dominion
DC: Daggerfall Covenant
EP: Ebonheart Pact
WTS/ WTB: Willing to sell & want to buy
WTT: Want to Trade
LFG: Looking for Group
LFM: Looking for More
CC: Crowd Control
Aggro: how much attention someone has from the enemies
DOT: Damage over Time
HOT: Heal over time
AOE: Area of Effect
PvP: Player vs Player
PvE: Player vs Environment
PUG: Pick up Group
PST: Whisper

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Basic Social Commands
Console
Console players will have a quickslot wheel for which they can put their favorite ESO emotes and
social commands on it. Picture of how this works Will be added after console launch.
PC Text Commands:
/say- speak in the local area of a small radius for everyone to read
/yell- just like say command but it is red and angry
/group- speak with members of your group
/zone- speak to everyone within the zone
/guild1 or /g1- speak to the guilds are you are in. Number 1-5 dictate the order of which you
joined the guild
/bug The slash command used to open the bug reporting UI within the in-game Help Portal UI
/chatlog The slash command to toggle chat logging on or off
/emote or /e or /me A list of all the slash commands that activate the /emote slash command
/feedback The slash command used to open the Feedback window within the in-game Help
Portal UI
/fps The slash command to toggle the display of current framerate
/help The slash command used to open the in-game Help Portal UI (defaults to the
Knowledgebase window)
/jumptoleader The slash command to jump to the wayshrine/graveyard closest to the group
leader
/logout A slash command to log off of the current server
/quit -The slash command to exit the game
/reloadui The slash command to reload the ui so that it loads from source xml and lua files
/stuck The slash command to claim that you are stuck in geometry/character is out of the world
and need server assistance

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Basic UI Short Cuts PC Only
I Inventory
C Character screen
G Guilds
J Quest journal
K Skills
L Alliance War
M Map
N Notifications
O Social menu
P Group
T Cycle through Quest
Alt Open last-used UI menu
Esc Settings and options
F1 Help
= - Champion Tree
U Collectible bags
, - Crown Store

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