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Log: Log file open, 11/27/17 12:00:07

Log: Files map:


Log: TSet: 17 elements, 16 hash slots
Log: Hash[0] = 1
Log: Hash[1] = 0
Log: Hash[2] = 0
Log: Hash[3] = 1
Log: Hash[4] = 1
Log: Hash[5] = 0
Log: Hash[6] = 1
Log: Hash[7] = 3
Log: Hash[8] = 1
Log: Hash[9] = 1
Log: Hash[10] = 0
Log: Hash[11] = 2
Log: Hash[12] = 0
Log: Hash[13] = 0
Log: Hash[14] = 3
Log: Hash[15] = 3
Log: FileName: ..\BmGame\Config\BmEditor.ini
Log: [AnimSetViewer]
Log: CheckSingleInfluenceLOD=True
Log:

Log: [UnrealEd.KismetBindings]
Log: Bindings=(Key="O",SeqObjClassName="Engine.SeqVar_Object")
Log: Bindings=(Key="S",SeqObjClassName="Engine.SeqAct_PlaySound")
Log: Bindings=(Key="P",SeqObjClassName="Engine.SeqVar_Player")
Log: Bindings=(Key="I",SeqObjClassName="Engine.SeqVar_Int")
Log:
Bindings=(Key="I",bControl=true,SeqObjClassName="Engine.SeqCond_CompareInt")
Log: Bindings=(Key="F",SeqObjClassName="Engine.SeqVar_Float")
Log:
Bindings=(Key="F",bControl=true,SeqObjClassName="Engine.SeqCond_CompareFloat")
Log: Bindings=(Key="B",SeqObjClassName="Engine.SeqVar_Bool")
Log:
Bindings=(Key="B",bControl=true,SeqObjClassName="Engine.SeqCond_CompareBool")
Log: Bindings=(Key="N",SeqObjClassName="Engine.SeqVar_Named")
Log: Bindings=(Key="E",SeqObjClassName="Engine.SeqVar_External")
Log:
Bindings=(Key="LeftBracket",SeqObjClassName="Engine.SeqEvent_SequenceActivated")
Log:
Bindings=(Key="RightBracket",SeqObjClassName="Engine.SeqAct_FinishSequence")
Log: Bindings=(Key="T",SeqObjClassName="Engine.SeqAct_Toggle")
Log: Bindings=(Key="D",SeqObjClassName="Engine.SeqAct_Delay")
Log: Bindings=(Key="L",SeqObjClassName="Engine.SeqAct_Log")
Log: Bindings=(Key="M",SeqObjClassName="Engine.SeqAct_Interp")
Log:
Bindings=(Key="S",bControl=true,SeqObjClassName="Engine.SeqEvent_LevelStartup")
Log: Bindings=(Key="X",SeqObjClassName="Engine.SeqCond_Increment")
Log: Bindings=(Key="Q",SeqObjClassName="Engine.Sequence")
Log: Bindings=(Key="G",SeqObjClassName="Engine.SeqAct_Gate")
Log:
CommentPresets=(PresetName="Default",BorderWidth=1,BorderColor=(R=0,G=0,B=0,A=255),
bFilled=true,FillColor=(R=0,G=0,B=0,A=16))
Log:

Log: [LogWindow]
Log: MaxNumberOfLogLines=5000
Log:

Log: [UnrealEd.ThumbnailManager]
Log:
ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.Object",Renderer
ClassName="UnrealEd.ArchetypeThumbnailRenderer",LabelRendererClassName="UnrealEd.Ge
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Resources.UnrealEdIcon_Archetype")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Prefab",RendererClassNa
me="UnrealEd.PrefabThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumb
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UnrealEdIcon_Prefab")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicsAsset",RendererC
lassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.PhysicsA
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UnrealEdIcon_PhysAsset")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicalMaterial",Rende
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimTree",RendererClass
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundNodeWave",Renderer
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on_Sound")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundCue",RendererClass
Name="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.SoundLabelRe
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SoundCue")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundMode",RendererClas
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeechRecognition",Rend
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Font",RendererClassName
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Sequence",RendererClass
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UnrealEdIcon_Sequence")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimSet",RendererClassN
ame="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.AnimSetLabelR
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainMaterial",Render
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainLayerSetup",Rend
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Texture2D",RendererClas
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMap2D",RendererCl
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Log:
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTarget",Re
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTargetCube
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureFlipBook",Render
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureMovie",RendererC
lassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.Gener
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LightMapTexture2D",Rend
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureCube",RendererCl
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Material",RendererClass
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialInterface",Rend
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UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=128,B=0,A=255))
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ParticleSystem",Rendere
rClassName="UnrealEd.ParticleSystemThumbnailRenderer",LabelRendererClassName="Unrea
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FracturedStaticMesh",Re
ndererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName="Unre
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.StaticMesh",RendererCla
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SkeletalMesh",RendererC
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphTargetSet",Rendere
rClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Generi
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphWeightSequence",Re
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PostProcessChain",Rende
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UIScene",RendererClassN
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CurveEdPresetCurve",Ren
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAsset",RendererCl
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAnimSet",Renderer
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UISkin",RendererClassNa
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CameraAnim",RendererCla
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeedTree",RendererClas
sName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThum
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LensFlare",RendererClas
sName="UnrealEd.LensFlareThumbnailRenderer",LabelRendererClassName="UnrealEd.Generi
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysXParticleSystem",Re
ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.G
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexDestructibleAsset",
RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexRenderMeshAsset",
RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexParticleSystemAsset
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RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ApexMeshParticleFactory
Asset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="U
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.DestructibleDamageParam
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RAimingConfig",Renderer
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Texture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCrimeSceneAsset",Rende
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RDummyEvidenceConfig",R
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GenericThumbnailLabelRenderer",BorderColor=(G=255,A=255),IconName="EngineResources.
DefaultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.REvidence",RendererClas
sName="BmEditor.REvidenceThumbnailRenderer",LabelRendererClassName="UnrealEd.Generi
cThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="UILog.ui_Log_DNA")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RPoseConfig",RendererCl
assName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericTh
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RIdleWithDeathConfig",R
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RPairedIdleConfig",Rend
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RIdleTransitionConfig",
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RSimpleIdleConfig",Rend
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RWeaponConfig",Renderer
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ThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EngineResources.Default
Texture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="CommonGame.RBarkSet",RendererC
lassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericT
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="CommonGame.RScriptConversation
",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unreal
Ed.GenericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EngineResourc
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FMODReverb",RendererCla
ssName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.FMODReverb
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MixBin",RendererClassNa
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RFMODSound",RendererCla
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RSmashablePropConfig",R
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DefaultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCapeStateConfig",Rende
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCapeStateBoneConfig",R
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Resources.DefaultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RForceFieldConfig",Rend
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ources.DefaultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCapeCollisionShapeConf
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCapeCollisionConfig",R
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sources.DefaultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCapeConfig",RendererCl
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RBoneRescaleConfig",Ren
dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Ge
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faultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCharacterViewerConfig"
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RMirrorConfig",Renderer
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Texture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RSpecialMoveConfig",Ren
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faultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RAlternateAnimationAndW
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RCharacterBioCue",Rende
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ultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="BmGame.RBatmanDamageState",Ren
dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Ge
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faultTexture")
Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovie",RendererClassN
ame="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbn
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Log:
RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovieInfo",RendererCl
assName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericTh
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es_GFx.GFxLogoBig")
Log:

Log: [UnrealEd.DefaultSizedThumbnailRenderer]
Log: DefaultSizeX=512
Log: DefaultSizeY=512
Log:

Log: [UnrealEd.BrowserManager]
Log: LastSelectedPaneID=0
Log:
BrowserPanes=(PaneID=0,WxWindowClassName="WxGenericBrowser",FriendlyName="GenericBr
owser",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=1,WxWindowClassName="WxActorBrowser",FriendlyName="ActorBrowse
r",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=2,WxWindowClassName="WxGroupBrowser",FriendlyName="GroupBrowse
r",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=3,WxWindowClassName="WxLevelBrowser",FriendlyName="LevelBrowse
r",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=4,WxWindowClassName="WxReferencedAssetsBrowser",FriendlyName="
ReferencedAssetsBrowser",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=6,WxWindowClassName="WxPrimitiveStatsBrowser",FriendlyName="Pr
imitive Stats",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=7,WxWindowClassName="WxDynamicShadowStatsBrowser",FriendlyName
="Dynamic Shadow Stats",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=8,WxWindowClassName="WxSceneManager",FriendlyName="SceneManage
r",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=9,WxWindowClassName="WxTagBrowser",FriendlyName="TagBrowser",C
loneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=10,WxWindowClassName="WxTaskBrowser",FriendlyName="TaskBrowser
",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=20,WxWindowClassName="WxLightBrowser",FriendlyName="LightBrows
er",CloneOfPaneID=-1,CloneNumber=-1)
Log:
BrowserPanes=(PaneID=30,WxWindowClassName="WxLogBrowser",FriendlyName="LogBrowser",
CloneOfPaneID=-1,CloneNumber=-1)
Log:

Log: [Engine.ActorFactory]
Log: MenuPriority=0
Log:

Log: [Engine.ActorFactoryMover]
Log: MenuPriority=15
Log:

Log: [Engine.ActorFactoryRigidBody]
Log: MenuPriority=0
Log:

Log: [Engine.ActorFactoryPlayerStart]
Log: MenuPriority=1
Log:

Log: [Engine.ActorFactoryStaticMesh]
Log: MenuPriority=20
Log:

Log: [UnrealEd.CustomPropertyItemBindings]
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.DrawColor",P
ropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Opacity",Pro
pertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Padding",Pro
pertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true
,bIgnoreArrayElements=true)
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawFont
",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAttr
ibutes",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAlig
nment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHe
aders=true,bIgnoreArrayElements=true)
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipMode
",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipAlig
nment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.AutoScal
ing",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawScal
e",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeader
s=true,bIgnoreArrayElements=true)
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.SpacingA
djust",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHe
aders=true,bIgnoreArrayElements=true)
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Coordin
ates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Formatt
ing",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHead
ers=true,bIgnoreArrayElements=true)
Log:
;CustomPropertyClasses=(PropertyPathName="Engine.UIComp_ListPresenter:ColumnHeaderB
ackground",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArr
ayHeaders=true,bIgnoreArrayElements=true)
Log:
;CustomPropertyClasses=(PropertyPathName="Engine.UIComp_ListPresenter:ColumnHeaderB
ackgroundCoordinates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",
bReplaceArrayHeaders=true,bIgnoreArrayElements=true)
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Ve
ctorParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",
bReplaceArrayHeaders=1)
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:St
aticSwitchParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",
bReplaceArrayHeaders=1)
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:St
aticComponentMaskParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",
bReplaceArrayHeaders=1)
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Sc
alarParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",
bReplaceArrayHeaders=1)
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Te
xtureParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",
bReplaceArrayHeaders=1)
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Ed
itorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyIte
m_MaterialInstanceConstantParameter")
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Ed
itorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName="WxCustomPrope
rtyItem_MaterialInstanceConstantParameter")
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Ed
itorStaticComponentMaskParameterValue.ParameterValue",PropertyItemClassName="WxCust
omPropertyItem_MaterialInstanceConstantParameter")
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Ed
itorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyIte
m_MaterialInstanceConstantParameter")
Log:
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:Ed
itorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyIt
em_MaterialInstanceConstantParameter")
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:VectorParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters",
bReplaceArrayHeaders=1)
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:StaticSwitchParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters",
bReplaceArrayHeaders=1)
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:StaticComponentMaskParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters",
bReplaceArrayHeaders=1)
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:ScalarParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters",
bReplaceArrayHeaders=1)
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:TextureParameterValues",
PropertyItemClassName="WxPropertyWindow_MaterialInstanceTimeVaryingParameters",
bReplaceArrayHeaders=1)
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:EditorVectorParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCusto
mPropertyItem_MaterialInstanceTimeVaryingParameter")
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:EditorStaticSwitchParameterValueOverTime.ParameterValue",PropertyItemClassName="W
xCustomPropertyItem_MaterialInstanceTimeVaryingParameter")
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:EditorStaticComponentMaskParameterValueOverTime.ParameterValue",PropertyItemClass
Name="WxCustomPropertyItem_MaterialInstanceTimeVaryingParameter")
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:EditorScalarParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCusto
mPropertyItem_MaterialInstanceTimeVaryingParameter")
Log:
;CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceTimeVaryin
g:EditorTextureParameterValueOverTime.ParameterValue",PropertyItemClassName="WxCust
omPropertyItem_MaterialInstanceTimeVaryingParameter")
Log:
CustomPropertyTypeDrawProxies=(PropertyName="ObjectProperty",PropertyObjectClassPat
hName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomDrawProxy"
)
Log:
CustomPropertyTypeInputProxies=(PropertyName="ObjectProperty",PropertyObjectClassPa
thName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomInputProx
y")
Log:
CustomPropertyDrawProxies=(PropertyPathName="Engine.UIObject:PlayerInputMask",Prope
rtyItemClassName="UnrealEd.PlayerInputMask_CustomDrawProxy")
Log:
CustomPropertyInputProxies=(PropertyPathName="Engine.UIObject:PlayerInputMask",Prop
ertyItemClassName="UnrealEd.PlayerInputMask_CustomInputProxy")
Log:
CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InactiveStates.
InactiveStates",PropertyItemClassName="UnrealEd.UIState_CustomInputProxy")
Log:
CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InitialState",P
ropertyItemClassName="UnrealEd.UIStateClass_CustomInputProxy")
Log:
CustomPropertyClasses=(PropertyPathName="Engine.LevelStreamingVolume:StreamingLevel
s", PropertyItemClassName="WxPropertyWindow_LevelList", bReplaceArrayHeaders=1)
Log:

Log: [UnrealEd.UISceneManager]
Log: TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85)
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIButton",IconName="UI_MODE_BUTTON",To
olTip="UIEditor_Widget_Button",HelpText="UIEditor_HelpText_Button")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIEditBox",IconName="UI_MODE_EDITBOX",
ToolTip="UIEditor_Widget_Editbox",HelpText="UIEditor_HelpText_Editbox")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIImage",IconName="UI_MODE_IMAGE",Tool
Tip="UIEditor_Widget_Image",HelpText="UIEditor_HelpText_Image")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabel",IconName="UI_MODE_LABEL",Tool
Tip="UIEditor_Widget_Label",HelpText="UIEditor_HelpText_Label")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabelButton",IconName="UI_MODE_LABEL
BUTTON",ToolTip="UIEditor_Widget_LabelButton",HelpText="UIEditor_HelpText_LabelButt
on")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIToggleButton",IconName="UI_MODE_TOGG
LEBUTTON",ToolTip="UIEditor_Widget_ToggleButton",HelpText="UIEditor_HelpText_Toggle
Button")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UICheckbox",IconName="UI_MODE_CHECKBOX
",ToolTip="UIEditor_Widget_CheckBox",HelpText="UIEditor_HelpText_CheckBox")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIList",IconName="UI_MODE_LIST",ToolTi
p="UIEditor_Widget_List",HelpText="UIEditor_HelpText_List")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIPanel",IconName="UI_MODE_PANEL",Tool
Tip="UIEditor_Widget_Panel",HelpText="UIEditor_HelpText_Panel")
Log:
UIWidgetToolbarMaps=(WidgetClassName="Engine.UISlider",IconName="UI_MODE_SLIDER",To
olTip="UIEditor_Widget_Slider",HelpText="UIEditor_HelpText_Slider")
Log:

Log: [UnrealEd.HitProxy]
Log: HitProxySize=5
Log:

Log: [UnrealEd.UnrealEdOptions]
Log: ;EditorCategories=(Name="LevelEditor")
Log: EditorCategories=(Name="Matinee")
Log: ;EditorCategories=(Name="Cascade")
Log: ;EditorCategories=(Name="MaterialEditor")
Log: ;EditorCategories=(Name="Kismet")
Log: EditorCategories=(Name="CurveEditor")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward",
Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse",
Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop",
Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause",
Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn",
Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt",
Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut",
Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt",
Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo",
Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo",
Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy",
Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut",
Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste",
Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection",
Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection",
Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection",
Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition",
Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee
IncrementPosition")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition",
Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee
DecrementPosition")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey",
Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey",
Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey",
Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap",
Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp",
Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown",
Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey",
Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_DuplicateSelectedKeys",
Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee
DuplicateSelectedKeys")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_CropAnimationBeginning",
Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee
CropAnimationBeginning")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd",
Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee
CropAnimationEnd")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence",
Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected",
Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee
ViewFitToSelected")
Log: EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop",
Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_ViewFitLoopSequence",
Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee
ViewFitLoopSequence")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_ChangeKeyInterpModeAUTO",
Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee
ChangeKeyInterpModeAUTO")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_ChangeKeyInterpModeUSER",
Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee
ChangeKeyInterpModeUSER")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_ChangeKeyInterpModeBREAK",
Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee
ChangeKeyInterpModeBREAK")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_ChangeKeyInterpModeLINEAR",
Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee
ChangeKeyInterpModeLINEAR")
Log: EditorCommands=(Parent="Matinee",
CommandName="Matinee_ChangeKeyInterpModeCONSTANT",
Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee
ChangeKeyInterpModeCONSTANT")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_ChangeInterpModeAUTO",
Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor
ChangeInterpModeAUTO")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_ChangeInterpModeUSER",
Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor
ChangeInterpModeUSER")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_ChangeInterpModeBREAK",
Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor
ChangeInterpModeBREAK")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_ChangeInterpModeLINEAR",
Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor
ChangeInterpModeLINEAR")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_ChangeInterpModeCONSTANT",
Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor
ChangeInterpModeCONSTANT")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_FitViewHorizontally",
Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor
FitViewHorizontally")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_FitViewVertically",
Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor
FitViewVertically")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_FitViewToAll",
Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor
FitViewToAll")
Log: EditorCommands=(Parent="CurveEditor",
CommandName="CurveEditor_FitViewToSelected",
Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor
FitViewToSelected")
Log:

Log: [TaskBrowser]
Log: EpicDefaultServerName=testtrack.epicgames.net
Log: EpicDefaultServerPort=80
Log: EpicDefaultProjectName=UE3
Log: EpicDefaultDBFilterName=My tasks (open not fixed)
Log:

Log: [Cooker.MatineeOptions]
Log: bBakeAndPruneDuringCook=true
Log:

Log: [Cooker.FaceFXOptions]
Log: bGeneratePersistentMapAnimSet=false
Log:

Log: [Cooker.ObjectsToNeverCook]
Log: +Name=EngineMaterials.UnrealEdIcon_Sequence
Log: +Name=EngineMaterials.UnrealEdIcon_Prefab
Log: +Name=EngineMaterials.UnrealEdIcon_PostProcessChain
Log: +Name=EngineMaterials.UnrealEdIcon_PhysMat
Log: +Name=EngineMaterials.UnrealEdIcon_MorphWeightSequence
Log: +Name=EngineMaterials.UnrealEdIcon_MorphTargetSet
Log: +Name=EngineMaterials.UnrealEdIcon_CurveEdPresetCurve
Log: +Name=EngineMaterials.UnrealEdIcon_AnimTree
Log: +Name=EngineMaterials.UnrealEdIcon_AnimSet
Log: +Name=EngineMaterials.SoundCue_SpeakerIcon
Log: +Name=EngineResources.WireframeTexture
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultEditor.ini
Log:

Log: [ModPackages]
Log: ModPackagesInPath=..\BmGame\Src
Log: ModOutputDir=..\BmGame\Unpublished\CookedPC\Script
Log:

Log: [Cooker.PackagesWithNoTextureStreaming]
Log: Package=V_AaronCash
Log: Package=V_ArkhamInmate
Log: Package=V_ArmouredBatman
Log: Package=V_Bane
Log: Package=V_Batman
Log: Package=V_BatMobile
Log: Package=V_BatWing
Log: Package=V_BG
Log: Package=V_BlackgateInmate
Log: Package=V_FrankBoles
Log: Package=V_HarleyQuinn
Log: Package=V_JimGordon
Log: Package=V_Joker
Log: Package=V_KillerCroc
Log: Package=V_PoisonIvy
Log: Package=V_QuincySharp
Log: Package=V_Scarecrow
Log: Package=V_Scarface
Log: Package=V_VenomHenchman
Log: Package=V_VenomJoker
Log: Package=V_Zsasz
Log:

Log: [Cooker.PackagesWithNoTextureStreamingXbox]
Log: Package=Death_Bane
Log: Package=Death_Harley
Log: Package=Death_Ivy
Log: Package=Death_Joker
Log: Package=Death_Joker_Split
Log: Package=Death_KillerCroc
Log: Package=Death_Scarecrow
Log: Package=Death_VenomJoker
Log:

Log: [UnrealEd.Settings]
Log: DefaultPathNodeType=CommonGame.RPathNode
Log: DefaultPatrolPointType=BmGame.RPatrolPoint
Log: DefaultForensicType=BmGame.RForensicDnaSplatStatic
Log: DefaultForensicNonScanType=BmGame.RForensicDnaSplatStaticNonScan
Log: DefaultForensicVisibleType=BmGame.RForensicVisibleEvidence
Log:

Log: [Editor.ContentTagIndex]
Log:
DefaultTags=(AssetTypeName="Engine.StaticMesh",Tags=(Arch,Ash,Brick,Blood,Building,
Cave,Chair,Character,COG,Column,Concrete,Corner,Couch,Cover,Crate,Decoration,Destro
yed,Dome,Door,Electronic,Exterior,Facade,Fire,Flare,Floor,Foliage,Fracture,Furnitur
e,Glass,Gore,Hail,HeroPiece,Ice,Ink,Interior,Ladder,Lever,Light,Liquid,Locust,Mecha
nical,Metal,Mountain,Optimization_Done,Optimization_ToDo,Optimization_NotNeeded,Org
anic,Physics,Pipe,Railing,Riftworm,Road,Rock,Roof,Rubble,Sidewalk,Sign,Sky,Snow,Sta
irs,Stone,Stranded,Table,Trash,Tree,Trim,Tunnel,Urban,Vehicle,Volumetric,Wall,Weapo
n,Wheel,Window,Wood)))
Log:
DefaultTags=(AssetTypeName="Engine.ParticleSystem",Tags=(Ash,Beam,Blood,Camera,Dirt
,Dust,Electricity,Explosion,Fire,Fog,Impact,Imulsion,Ink,Liquid,Metal,Mud,MuzzleFla
sh,Optimization_Done,Optimization_ToDo,Optimization_NotNeeded,Riftworm,Shell,Smoke,
Snow,Spark,Stone,Water,Weapon,Wood))
Log:
DefaultTags=(AssetTypeName="Engine.Material",Tags=(Ash,Asphalt,Blood,Brick,Ceiling,
Character,COG,Column,Concrete,Damaged,Decal,Dirt,Distortion,Door,Dust,Electricity,E
xplosion,Exterior,Fire,Flare,Floor,Fog,Foliage,Gases,Glass,Gore,Hail,Ice,Imulsion,I
nk,Interior,Light,LightFunction,Liquid,Locust,Mechanical,Metal,MuzzleFlash,Neutral,
Optimization_Done,Optimization_ToDo,Optimization_NotNeeded,Organic,Riftworm,Rock,Ro
of,Sign,Sky,Smoke,Snow,Steam,Stone,Stranded,Tiling,Trash,Tree,Trim,Vehicle,Wall,Wat
er,Weapon,Wood)))
Log:

Log: [ScriptDatabase.Settings]
Log: ListOfNodes=Admin,Cave,Cells,Garden,Max,Medical,Overworld,EnemyBarks
Log:

Log: [BrowserData]
Log: Prefab_ZoomFactor=1.00000
Log:

Log: [FEditorModeTools]
Log: TranslationMode=1
Log:

Log: [CommonEditor.RActorFactoryStaticMeshToggleable]
Log: MenuPriority=19
Log:

Log: [CommonEditor.RActorFactoryStaticMeshNoCL]
Log: MenuPriority=18
Log:

Log: [CommonGame.RActorFactoryMoverNoCL]
Log: MenuPriority=14
Log:

Log: [BmEditor.RActorFactoryInteractableItem]
Log: MenuPriority=10
Log:

Log: [CommonGame.RActorFactoryBreakableProp]
Log: MenuPriority=9
Log:

Log: [CommonGame.RActorFactoryBreakablePropStatic]
Log: MenuPriority=8
Log:

Log: [BmGame.RActorFactoryXrayMesh]
Log: MenuPriority=5
Log:

Log: [BmGame.RActorFactoryXrayInterItem]
Log: MenuPriority=4
Log:

Log: [BmGame.RActorFactoryXrayWire]
Log: MenuPriority=3
Log:

Log: [BmEditor.RActorFactoryDisruptableItem]
Log: MenuPriority=1
Log:
Log: [UnrealEd.VerifySourceIgnore]
Log: Package=EditorMaterials
Log: Package=EditorResources
Log: Package=EditorResources_Gfx
Log: Package=EngineResources
Log: Package=EngineMaterials
Log: Package=EngineVolumetrics
Log: Package=Engine_MI_Shaders
Log: Package=RockEditorResources
Log: Package=FlashTest
Log: Package=UE3UI
Log: Package=BMPanels
Log: Package=LC_AG4
Log: Package=LC_cop
Log: Package=LC_TZero
Log: Package=Brush_Demo
Log: Package=LeesPackage
Log: Package=MARK_TEST
Log: Package=NPC_Unarmed_Anims
Log: Package=Combat_Camera
Log: Package=Combat_vs_Thug_Anims
Log: Package=Batman_Ragdoll
Log: Package=Batman_PromoAnims
Log: Package=Character_Trash
Log: Package=Assault_Rifle
Log: Package=asylumtest
Log: Package=OutsourceTests
Log: Object=fx_misc.newspaper_t_BMtest
Log: Package=StormfuryStreet
Log: Package=Stormfurystreet2
Log: Package=stormfurystreet3
Log: Package=PRT_Stormfurysea
Log: Package=OBJ_Bouy
Log: Package=BmFonts
Log: Package=BmFonts_Pol
Log: Package=BmFonts_Rus
Log: Package=FX_Weather
Log: Package=LC_Pistol_Anims
Log: Package=LC_Unarmed_Anims
Log: Package=desert_eagle_3p
Log: Package=Machete_3P
Log: Package=Shotgun
Log: Object=LIGHTS_Int.Lights_Int_LightBeam_falloff01_D
Log: Object=LIGHTS_Int.Lights_Int_LightBeam_fallof02_D
Log: Object=FX_Godrays.Godrays.FX_Godray_plane01_noise01_t
Log: Object=fx_smoke.ScarecrowRoom.fx_PlumeSmoke
Log: Object=fx_smoke.ScarecrowRoom.FX_fire1_noise_t
Log: Object=fx_smoke.ScarecrowRoom.FX_fire1_smoke_t
Log: Package=Cinematic_Animations
Log: Package=FE
Log: Package=Menus
Log: Package=PX_Cloth_Medical
Log: Package=PX_Scarecrow2
Log: Package=PX_ClothRBTest
Log: Package=PX_ClothTest_TearLines
Log: Package=PX_Cloth_Paper
Log: Package=PX_Cloth_Draped
Log: Package=PX_Paper_Stacks
Log: Package=PX_Smoke
Log: Package=PX_Sparks
Log: Package=PX_Cloth_Hanging
Log: Package=PX_Cloth_Tape
Log: Package=PX_Dest_Medical_B7
Log: Package=PX_FX_Particles
Log: Package=PX_Cave_A_Dest
Log: Package=Nvidia_Physics
Log: Object=Cinematic_Camera.Camera_Rig.Cinematic_Camera_Rig
Log: Package=Speech-C2_Doctor1
Log: Package=Speech-C2_Dr_Jessop
Log: Package=Speech-C2_Guard2
Log: Package=Speech-C2_HeadOrderly
Log: Package=Speech-C2_Kerrison
Log: Package=Speech-AsylumTest01
Log: Package=Speech-AsylumTest02
Log: Package=Speech-C1_Batman
Log: Package=Speech-C1_NPC
Log: Package=Speech-EnemyTest
Log: Package=Speech-forensic_test
Log: Package=Speech-C2_Andy
Log: Package=Speech-C2_atmosphere
Log: Package=Speech-C2_Dr_Walker
Log: Package=Speech-C2_Dr_Young
Log: Package=Speech-C2_Guard1
Log: Package=Speech-C2_Guard3
Log: Package=Speech-C2_Guard4
Log: Package=Speech-C2_Guard5
Log: Package=Speech-C2_Guard6
Log: Package=Speech-C2_Guard7
Log: Package=Speech-C2_Inmate_B27
Log: Package=Speech-C2_Mental2
Log: Package=Speech-C2_Mental3
Log: Package=Speech-C2_Oracle
Log: Package=Speech-C2_Orderly1
Log: Package=Speech-C2_Scott
Log: Package=Speech-Promo
Log: Package=Speech-POZ_TEST
Log: Package=Speech-Test
Log: Object=IngmarTest.fx_BlueSea_Tex
Log: Object=Speech-Joker_Predator.Joker_Predator_automated_AnnounceTakedown-10
Log: Object=Speech-Scarecrow_Taunts.Scarecrow_Taunts_Death_Short_01-4
Log: Object=Speech-Venom_J.Venom_J_Attack_idles_04-3
Log: Object=Speech-Venom_J.Venom_J_Attack_idles_04-2
Log:

Log: [IniVersion]
Log: 0=1243096548.000000
Log: 1=1246275648.000000
Log: 2=1243095178.000000
Log:

Log: [GFxUIEditor.FlashMovieFactory]
Log: GFxExportCmdLine=-i TGA -share_images -rescale hi -gradients -gi TGA
Log:

Log: FileName: ..\BmGame\Config\BmEditorUserSettings.ini


Log: [Editor.EditorUserSettings]
Log: AllowFlightCameraToRemapKeys=True
Log: PreviewThumbnailBackgroundColor=(R=0,G=0,B=0)
Log: PreviewThumbnailTranslucentMaterialBackgroundColor=(R=127,G=127,B=127)
Log: bAutoSaveEnable=True
Log: AutoSaveTimeMinutes=10
Log:

Log: [WindowPosManager]
Log: DlgAddSpecial=879,571,328,226,0
Log: DlgActorSearch=379,262,881,507,0
Log: DlgActorFactory=783,544,553,311,0
Log: DlgBuildProgress=560,475,806,180,0
Log: SurfaceProperties=647,491,514,477,0
Log: DockingContainer=64,33,940,1076,0
Log: FloatingFrame_DockingContainer=64,33,940,1076,0
Log: DlgGBSearch=953,568,400,300,0
Log: DlgSoundNodeWaveOptions=496,238,664,324,0
Log: DlgMove=760,475,497,408,0
Log:

Log: [EditorFrame]
Log: FrameClassName=WxEditorFrame
Log: LocalizationFile=UnrealEd
Log: FramePos.x=43
Log: FramePos.y=4
Log: FrameSize.x=1832
Log: FrameSize.y=1152
Log: FrameMaximized=1
Log: ViewportResizeTogether=True
Log: ShowAllPropertyItemButtons=False
Log: ShowOnlyModifiedProperties=False
Log:

Log: [MRU]
Log:

Log: [UnrealEd.MaterialEditorOptions]
Log: bShowGrid=True
Log: bShowBackground=False
Log: bHideUnusedConnectors=False
Log: bDrawCurves=True
Log: bRealtimeMaterialViewport=False
Log: bRealtimeExpressionViewport=False
Log: bAlwaysRefreshAllPreviews=False
Log:

Log: [LinkedObjectEditor]
Log: InvertMousePan=False
Log:

Log: [FEditorModeTools]
Log: ShowWidget=True
Log: MouseLock=False
Log: CoordSystem=0
Log:

Log: [LightingBuildOptions]
Log: OnlyBuildSelectedActors=false
Log: OnlyBuildCurrentLevel=false
Log: OnlyBuildChanged=false
Log: BuildBSP=true
Log: BuildActors=true
Log: FullQualityBuild=true
Log:

Log: [Matinee]
Log: Hide3DTracks=false
Log: ZoomToScrubPos=false
Log: ShowCurveEd=false
Log:

Log: [SourceControl]
Log: Disabled=False
Log:

Log: [Directories]
Log: UNR=..\BmGame\Content\Maps\
Log: BRUSH=..\BmGame\Content\
Log: 2DS=..\BmGame\Content\
Log: PSA=..\BmGame\Content\
Log: COLLADAAnim=..\Engine\Content\
Log: GenericImport=..\BmGame\Content\
Log: GenericExport=..\BmGame\Content\
Log: GenericOpen=..\BmGame\Content\
Log: GenericSave=..\BmGame\Content\
Log:

Log: [UnrealEd.TerrainEditOptions]
Log: Solid1_Strength=100
Log: Solid1_Radius=1
Log: Solid1_Falloff=1
Log: Solid2_Strength=100
Log: Solid2_Radius=8
Log: Solid2_Falloff=8
Log: Solid3_Strength=100
Log: Solid3_Radius=32
Log: Solid3_Falloff=32
Log: Solid4_Strength=100
Log: Solid4_Radius=64
Log: Solid4_Falloff=64
Log: Solid5_Strength=100
Log: Solid5_Radius=128
Log: Solid5_Falloff=128
Log: Noisy1_Strength=100
Log: Noisy1_Radius=1
Log: Noisy1_Falloff=16
Log: Noisy2_Strength=100
Log: Noisy2_Radius=8
Log: Noisy2_Falloff=32
Log: Noisy3_Strength=100
Log: Noisy3_Radius=32
Log: Noisy3_Falloff=64
Log: Noisy4_Strength=100
Log: Noisy4_Radius=64
Log: Noisy4_Falloff=128
Log: Noisy5_Strength=100
Log: Noisy5_Radius=128
Log: Noisy5_Falloff=256
Log: Current_Tool=2
Log: Current_Brush=0
Log: Current_Strength=100
Log: Current_Radius=64
Log: Current_Falloff=128
Log: SliderRange_Low_Strength=0
Log: SliderRange_High_Strength=100
Log: SliderRange_Low_Radius=0
Log: SliderRange_High_Radius=2048
Log: SliderRange_High_Falloff=2048
Log: bShowFoliageMeshes=true
Log: bShowDecoarationMeshes=true
Log: TerrainLayerBrowser_BackgroundColor=(R=162,G=162,B=162)
Log: TerrainLayerBrowser_BackgroundColor2=(R=192,G=192,B=192)
Log: TerrainLayerBrowser_BackgroundColor3=(R=212,G=212,B=212)
Log: TerrainLayerBrowser_SelectedColor=(R=162,G=162,B=0)
Log: TerrainLayerBrowser_SelectedColor2=(R=192,G=192,B=0)
Log: TerrainLayerBrowser_SelectedColor3=(R=212,G=212,B=0)
Log: TerrainLayerBrowser_BorderColor=(R=64,G=64,B=64)
Log:

Log: [UnrealEd.PhATSimOptions]
Log: SkyBrightness=0.25
Log: Brightness=1.0
Log: AngularSnap=15.0
Log: LinearSnap=2.0
Log: SimSpeed=1.0
Log: bDrawContacts=false
Log: FloorGap=25.0
Log: GravScale=1.0
Log: bPromptOnBoneDelete=true
Log: PokeStrength=100.0
Log: bShowNamesInHierarchy=true
Log: PokePauseTime=0.5
Log: PokeBlendTime=0.5
Log:

Log: [UnrealEd.CurveEdOptions]
Log: MinViewRange=0.01
Log: MaxViewRange=1000000.0
Log: BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412)
Log: LabelColor=(R=0.4,G=0.4,B=0.4)
Log: SelectedLabelColor=(R=0.6,G=0.4,B=0.1)
Log: GridColor=(R=0.35,G=0.35,B=0.35)
Log: GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373)
Log: LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25)
Log: SelectedKeyColor=(R=1.0,G=1.0,B=0.0)
Log:

Log: [UnrealEd.UIEditorOptions]
Log: WindowPosition=(X=256,Y=256,Width=1024,Height=768)
Log: ViewportSashPosition=824
Log: PropertyWindowSashPosition=568
Log: ViewportGutterSize=0
Log: VirtualSizeX=0
Log: VirtualSizeY=0
Log: bRenderViewportOutline=true
Log: bRenderContainerOutline=true
Log: bRenderSelectionOutline=true
Log: bRenderSelectionHandles=true
Log: bRenderPerWidgetSelectionOutline=true
Log: GridSize=8
Log: bSnapToGrid=true
Log: mViewDrawGrid=true
Log: bShowDockHandles=true
Log:

Log: [UnrealEd.CascadeOptions]
Log: bShowModuleDump=false
Log: BackgroundColor=(B=25,G=20,R=20,A=0)
Log: bUseSubMenus=true
Log: bUseSpaceBarReset=false
Log: bUseSpaceBarResetInLevel=true
Log: Empty_Background=(B=25,G=20,R=20,A=0)
Log: Emitter_Background=(B=25,G=20,R=20,A=0)
Log: Emitter_Unselected=(B=0,G=100,R=255,A=0)
Log: Emitter_Selected=(B=180,G=180,R=180,A=0)
Log: ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
Log: ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
Log: ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
Log: ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
Log: ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
Log: ModuleColor_Beam_Selected=(R=255,G=100,B=0)
Log: ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
Log: ModuleColor_Trail_Selected=(R=255,G=100,B=0)
Log: ModuleColor_Spawn_Unselected=(R=200,G=100,B=100)
Log: ModuleColor_Spawn_Selected=(R=255,G=50,B=50)
Log: ModuleColor_Required_Unselected=(R=200,G=200,B=100)
Log: ModuleColor_Required_Selected=(R=255,G=225,B=50)
Log: ModuleColor_Event_Unselected=(R=64,G=64,B=255)
Log: ModuleColor_Event_Selected=(R=0,G=0,B=255)
Log: bShowGrid=false
Log: GridColor_Hi=(R=0,G=100,B=255)
Log: GridColor_Low=(R=0,G=100,B=255)
Log: GridPerspectiveSize=1024
Log: PostProcessChainName=EditorMaterials.Cascade.DefaultCascadePostProcess
Log: ShowPPFlags=0
Log: bUseSlimCascadeDraw=true
Log: SlimCascadeDrawHeight=30
Log: bCenterCascadeModuleText=true
Log: Cascade_MouseMoveThreshold=4
Log: ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase
Log: ModuleMenu_ModuleRejections=ParticleModule
Log: ModuleMenu_ModuleRejections=ParticleModuleRequired
Log: ModuleMenu_ModuleRejections=ParticleModuleSpawn
Log: ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam
Log: ModuleMenu_ModuleRejections=ParticleModuleTypeDataTrail
Log: ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase
Log: ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase
Log:
ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=None,InvalidObjNames=(ParticleMo
duleBeamBase,ParticleModuleTrailBase))
Log:
ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataBeam2,Inva
lidObjNames=(ParticleModuleTrailBase))
Log:
ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataTrail2,Inv
alidObjNames=(ParticleModuleBeamBase))
Log:
ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataMesh,Inval
idObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase))
Log:
ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataMeshPhysX,
InvalidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase,ParticleModuleAccel
erationBase,ParticleModuleAttractorBase,ParticleModuleCollisionBase,ParticleModuleC
olorBase,ParticleModuleEventBase,ParticleModuleEventReceiverBase,ParticleModuleKill
Base,ParticleModuleOrbitBase,ParticleModuleSubUVBase,ParticleModuleMaterialBase,Par
ticleModuleOrientationBase))
Log:
ModuleMenu_TypeDataToBaseModuleRejections=(ObjName=ParticleModuleTypeDataPhysX,Inva
lidObjNames=(ParticleModuleBeamBase,ParticleModuleTrailBase,ParticleModuleAccelerat
ionBase,ParticleModuleAttractorBase,ParticleModuleCollisionBase,ParticleModuleKillB
ase,ParticleModuleOrbitBase))
Log:
ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=None,InvalidObjNames=(Partic
leModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModuleMeshRotationRate,Part
icleModuleMeshRotationRateMultiplyLife))
Log:
ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataBeam2,
InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModu
leMeshRotationRate,ParticleModuleMeshRotationRateMultiplyLife))
Log:
ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataTrail2
,InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleMod
uleMeshRotationRate,ParticleModuleMeshRotationRateMultiplyLife))
Log:
ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataMeshPh
ysX,InvalidObjNames=(ParticleModuleRotation,ParticleModuleRotationOverLifetime,Part
icleModuleMeshRotationRateMultiplyLife,ParticleModuleRotationRate,ParticleModuleRot
ationRateMultiplyLife,ParticleModuleSizeMultiplyVelocity,ParticleModuleVelocityOver
Lifetime,ParticleModuleSizeScale))
Log:
ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName=ParticleModuleTypeDataPhysX,
InvalidObjNames=(ParticleModuleMeshMaterial,ParticleModuleMeshRotation,ParticleModu
leMeshRotationRate,ParticleModuleMeshRotationRateMultiplyLife,))
Log:

Log: [UnrealEd.LensFlareEditorOptions]
Log: LFED_BackgroundColor=(B=0.098,G=0.078,R=0.078,A=1.0)
Log: LFED_Source_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0)
Log: LFED_Source_Selected=(B=0.196,G=0.588,R=1.0,A=1.0)
Log: LFED_Source_Unselected=(B=0.784,G=0.784,R=0.784,A=1.0)
Log: LFED_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0)
Log: LFED_Element_Unselected=(B=0.506,G=0.506,R=0.506,A=1.0)
Log: LFED_Element_Selected=(B=0.0,G=0.392,R=1.0,A=1.0)
Log: bShowGrid=false
Log: GridColor_Hi=(R=0,G=100,B=255)
Log: GridColor_Low=(R=0,G=100,B=255)
Log: GridPerspectiveSize=1024
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultEditorUserSettings.ini
Log:

Log: [BrowserData]
Log: REvidence_ZoomFactor=0.40000
Log: REvidence_FixedSize=0
Log: REvidence_Primitive=2
Log: RCharacterBio_ZoomFactor=0.80000
Log: RCharacterBio_FixedSize=0
Log: RCharacterBio_Primitive=2
Log: RDummyEvidenceConfig_ZoomFactor=0.80000
Log: RDummyEvidenceConfig_FixedSize=0
Log: RDummyEvidenceConfig_Primitive=2
Log:

Log: [Docking]
Log: LightBrowser_Docked=True
Log: LightBrowser_Visible=True
Log:

Log: [IniVersion]
Log: 0=1243096548.000000
Log: 1=1243095178.000000
Log: 2=1243095178.000000
Log:

Log: FileName: ..\BmGame\Config\BmCompat.ini


Log: [AppCompat]
Log: CPUScore1=1000
Log: CPUScore2=720
Log: CPUScore3=630
Log: CPUScore4=500
Log: CPUScore5=275
Log: CPUSpeed1=1.8
Log: CPUSpeed2=2.4
Log: CPUSpeed3=3.0
Log: CPUSpeed4=3.5
Log: CPUSpeed5=4.0
Log: CPUMultiCoreMult=1.75
Log: CPUHyperThreadMult=1.15
Log: CPUMemory1=0.5
Log: CPUMemory2=1.0
Log: CPUMemory3=1.0
Log: CPUMemory4=2.0
Log: CPUMemory5=3.0
Log: GPUmemory1=128
Log: GPUmemory2=128
Log: GPUmemory3=256
Log: GPUmemory4=512
Log: GPUmemory5=768
Log: GPUShader1=2
Log: GPUShader2=2
Log: GPUShader3=2
Log: GPUShader4=3
Log: GPUShader5=3
Log:

Log: [AppCompatGPU-0x10DE]
Log: VendorName=NVIDIA
Log: VendorMobileTag=Go
Log: 0x014F=1,GeForce 6200
Log: 0x00F3=1,GeForce 6200
Log: 0x0221=1,GeForce 6200
Log: 0x0163=1,GeForce 6200 LE
Log: 0x0162=1,GeForce 6200SE TurboCache(TM)
Log: 0x0161=1,GeForce 6200 TurboCache(TM)
Log: 0x0162=1,GeForce 6200SE TurboCache(TM)
Log: 0x0160=1,GeForce 6500
Log: 0x0141=2,GeForce 6600
Log: 0x00F2=2,GeForce 6600
Log: 0x0140=2,GeForce 6600 GT
Log: 0x00F1=2,GeForce 6600 GT
Log: 0x0142=2,GeForce 6600 LE
Log: 0x00F4=2,GeForce 6600 LE
Log: 0x0143=2,GeForce 6600 VE
Log: 0x0147=2,GeForce 6700 XL
Log: 0x0041=3,GeForce 6800
Log: 0x00C1=3,GeForce 6800
Log: 0x0047=3,GeForce 6800 GS
Log: 0x00F6=3,GeForce 6800 GS
Log: 0x00C0=3,GeForce 6800 GS
Log: 0x0045=3,GeForce 6800 GT
Log: 0x00F9=3,GeForce 6800 Series GPU
Log: 0x00C2=3,GeForce 6800 LE
Log: 0x0040=3,GeForce 6800 Ultra
Log: 0x00F9=3,GeForce 6800 Series GPU
Log: 0x0043=3,GeForce 6800 XE
Log: 0x0048=3,GeForce 6800 XT
Log: 0x0218=3,GeForce 6800 XT
Log: 0x00C3=3,GeForce 6800 XT
Log: 0x01DF=2,GeForce 7300 GS
Log: 0x0393=2,GeForce 7300 GT
Log: 0x01D1=2,GeForce 7300 LE
Log: 0x01D3=2,GeForce 7300 SE
Log: 0x01DD=-1,GeForce 7500 LE
Log: 0x0392=3,GeForce 7600 GS
Log: 0x0392=3,GeForce 7600 GS
Log: 0x02E1=3,GeForce 7600 GS
Log: 0x0391=3,GeForce 7600 GT
Log: 0x0394=3,GeForce 7600 LE
Log: 0x00F5=4,GeForce 7800 GS
Log: 0x0092=4,GeForce 7800 GT
Log: 0x0091=4,GeForce 7800 GTX
Log: 0x0291=3,GeForce 7900 GT/GTO
Log: 0x0292=3,GeForce 7900 GS
Log: 0x0290=4,GeForce 7900 GTX
Log: 0x0293=4,GeForce 7900 GX2
Log: 0x0294=4,GeForce 7950 GX2
Log: 0x0322=0,GeForce FX 5200
Log: 0x0321=0,GeForce FX 5200 Ultra
Log: 0x0323=0,GeForce FX 5200LE
Log: 0x0326=1,GeForce FX 5500
Log: 0x0326=1,GeForce FX 5500
Log: 0x0312=1,GeForce FX 5600
Log: 0x0311=1,GeForce FX 5600 Ultra
Log: 0x0314=1,GeForce FX 5600XT
Log: 0x0342=1,GeForce FX 5700
Log: 0x0341=1,GeForce FX 5700 Ultra
Log: 0x0343=1,GeForce FX 5700LE
Log: 0x0344=1,GeForce FX 5700VE
Log: 0x0302=1,GeForce FX 5800
Log: 0x0301=1,GeForce FX 5800 Ultra
Log: 0x0331=1,GeForce FX 5900
Log: 0x0330=1,GeForce FX 5900 Ultra
Log: 0x0333=1,GeForce FX 5950 Ultra
Log: 0x0324=-1,GeForce FX Go5200 64M
Log: 0x031A=-1,GeForce FX Go5600
Log: 0x0347=-1,GeForce FX Go5700
Log: 0x0167=-1,GeForce Go 6200/6400
Log: 0x0168=-1,GeForce Go 6200/6400
Log: 0x0148=-1,GeForce Go 6600
Log: 0x00c8=3,GeForce Go 6800
Log: 0x00c9=3,GeForce Go 6800 Ultra
Log: 0x0098=3,GeForce Go 7800
Log: 0x0099=3,GeForce Go 7800 GTX
Log: 0x0298=3,GeForce Go 7900 GS
Log: 0x0299=3,GeForce Go 7900 GTX
Log: 0x0185=0,GeForce MX 4000
Log: 0x00FA=0,GeForce PCX 5750
Log: 0x00FB=0,GeForce PCX 5900
Log: 0x0110=0,GeForce2 MX/MX 400
Log: 0x0111=0,GeForce2 MX200
Log: 0x0110=0,GeForce2 MX/MX 400
Log: 0x0200=0,GeForce3
Log: 0x0201=0,GeForce3 Ti200
Log: 0x0202=0,GeForce3 Ti500
Log: 0x0172=0,GeForce4 MX 420
Log: 0x0171=0,GeForce4 MX 440
Log: 0x0181=0,GeForce4 MX 440 with AGP8X
Log: 0x0173=0,GeForce4 MX 440-SE
Log: 0x0170=0,GeForce4 MX 460
Log: 0x0253=0,GeForce4 Ti 4200
Log: 0x0281=0,GeForce4 Ti 4200 with AGP8X
Log: 0x0251=0,GeForce4 Ti 4400
Log: 0x0250=0,GeForce4 Ti 4600
Log: 0x0280=0,GeForce4 Ti 4800
Log: 0x0282=0,GeForce4 Ti 4800SE
Log: 0x0203=0,Quadro DCC
Log: 0x0309=-1,Quadro FX 1000
Log: 0x034E=-1,Quadro FX 1100
Log: 0x00FE=-1,Quadro FX 1300
Log: 0x00CE=-1,Quadro FX 1400
Log: 0x0308=-1,Quadro FX 2000
Log: 0x0338=-1,Quadro FX 3000
Log: 0x00FD=-1,Quadro PCI-E Series
Log: 0x00F8=-1,Quadro FX 3400/224400
Log: 0x00CD=-1,Quadro FX 3450/4000 SDI
Log: 0x004E=-1,Quadro FX 4000
Log: 0x00CD=-1,Quadro FX 3450/4000 SDI
Log: 0x00F8=-1,Quadro FX 3400/4400
Log: 0x009D=-1,Quadro FX 4500
Log: 0x029F=-1,Quadro FX 4500 X2
Log: 0x032B=-1,Quadro FX 500/FX 600
Log: 0x014E=-1,Quadro FX 540
Log: 0x014C=-1,Quadro FX 540 MXM
Log: 0x032B=-1,Quadro FX 500/FX 600
Log: 0X033F=-1,Quadro FX 700
Log: 0x034C=-1,Quadro FX Go1000
Log: 0x00CC=-1,Quadro FX Go1400
Log: 0x031C=-1,Quadro FX Go700
Log: 0x018A=-1,Quadro NVS with AGP8X
Log: 0x032A=-1,Quadro NVS 280 PCI
Log: 0x00FD=-1,Quadro PCI-E Series
Log: 0x0165=-1,Quadro NVS 285
Log: 0x017A=-1,Quadro NVS
Log: 0x018A=-1,Quadro NVS with AGP8X
Log: 0x0113=-1,Quadro2 MXR/EX
Log: 0x017A=-1,Quadro NVS
Log: 0x018B=-1,Quadro4 380 XGL
Log: 0x0178=-1,Quadro4 550 XGL
Log: 0x0188=-1,Quadro4 580 XGL
Log: 0x025B=-1,Quadro4 700 XGL
Log: 0x0259=-1,Quadro4 750 XGL
Log: 0x0258=-1,Quadro4 900 XGL
Log: 0x0288=-1,Quadro4 980 XGL
Log: 0x028C=-1,Quadro4 Go700
Log: 0x0295=4,NVIDIA GeForce 7950 GT
Log: 0x03D0=-1,NVIDIA GeForce 6100 nForce 430
Log: 0x03D1=-1,NVIDIA GeForce 6100 nForce 405
Log: 0x03D2=-1,NVIDIA GeForce 6100 nForce 400
Log: 0x0241=-1,NVIDIA GeForce 6150 LE
Log: 0x0242=-1,NVIDIA GeForce 6100
Log: 0x0245=-1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
Log: 0x029C=-1,NVIDIA Quadro FX 5500
Log: 0x0191=5,NVIDIA GeForce 8800 GTX
Log: 0x0193=5,NVIDIA GeForce 8800 GTS
Log: 0x0400=4,NVIDIA GeForce 8600 GTS
Log: 0x0402=4,NVIDIA GeForce 8600 GT
Log: 0x0421=2,NVIDIA GeForce 8500 GT
Log: 0x0422=2,NVIDIA GeForce 8400 GS
Log: 0x0423=2,NVIDIA GeForce 8300 GS
Log:

Log: [AppCompatGPU-0x1002]
Log: VendorName=ATI
Log: VendorMobileTag=Mobility
Log: 0x5653=-1,ATI MOBILITY/RADEON X700
Log: 0x7248=5,Radeon X1950 XTX Uber - Limited Edition
Log: 0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
Log: 0x554D=3,Radeon X800 CrossFire Edition
Log: 0x556D=3,Radeon X800 CrossFire Edition Secondary
Log: 0x5D52=3,Radeon X850 CrossFire Edition
Log: 0x5D72=3,Radeon X850 CrossFire Edition Secondary
Log: 0x564F=1,Radeon X550/X700 Series
Log: 0x4154=-1,ATI FireGL T2
Log: 0x4174=-1,ATI FireGL T2 Secondary
Log: 0x5B64=-1,ATI FireGL V3100
Log: 0x5B74=-1,ATI FireGL V3100 Secondary
Log: 0x3E54=-1,ATI FireGL V3200
Log: 0x3E74=-1,ATI FireGL V3200 Secondary
Log: 0x7152=-1,ATI FireGL V3300
Log: 0x7172=-1,ATI FireGL V3300 Secondary
Log: 0x7153=-1,ATI FireGL V3350
Log: 0x7173=-1,ATI FireGL V3350 Secondary
Log: 0x71D2=-1,ATI FireGL V3400
Log: 0x71F2=-1,ATI FireGL V3400 Secondary
Log: 0x5E48=-1,ATI FireGL V5000
Log: 0x5E68=-1,ATI FireGL V5000 Secondary
Log: 0x5551=-1,ATI FireGL V5100
Log: 0x5571=-1,ATI FireGL V5100 Secondary
Log: 0x71DA=-1,ATI FireGL V5200
Log: 0x71FA=-1,ATI FireGL V5200 Secondary
Log: 0x7105=-1,ATI FireGL V5300
Log: 0x7125=-1,ATI FireGL V5300 Secondary
Log: 0x5550=-1,ATI FireGL V7100
Log: 0x5570=-1,ATI FireGL V7100 Secondary
Log: 0x5D50=-1,ATI FireGL V7200
Log: 0x7104=-1,ATI FireGL V7200
Log: 0x5D70=-1,ATI FireGL V7200 Secondary
Log: 0x7124=-1,ATI FireGL V7200 Secondary
Log: 0x710E=-1,ATI FireGL V7300
Log: 0x712E=-1,ATI FireGL V7300 Secondary
Log: 0x710F=-1,ATI FireGL V7350
Log: 0x712F=-1,ATI FireGL V7350 Secondary
Log: 0x4E47=-1,ATI FireGL X1
Log: 0x4E67=-1,ATI FireGL X1 Secondary
Log: 0x4E4B=-1,ATI FireGL X2-256/X2-256t
Log: 0x4E6B=-1,ATI FireGL X2-256/X2-256t Secondary
Log: 0x4A4D=-1,ATI FireGL X3-256
Log: 0x4A6D=-1,ATI FireGL X3-256 Secondary
Log: 0x4147=-1,ATI FireGL Z1
Log: 0x4167=-1,ATI FireGL Z1 Secondary
Log: 0x5B65=-1,ATI FireMV 2200
Log: 0x5B75=-1,ATI FireMV 2200 Secondary
Log: 0x719B=-1,ATI FireMV 2250
Log: 0x71BB=-1,ATI FireMV 2250 Secondary
Log: 0x3151=-1,ATI FireMV 2400
Log: 0x3171=-1,ATI FireMV 2400 Secondary
Log: 0x724E=-1,ATI FireStream 2U
Log: 0x726E=-1,ATI FireStream 2U Secondary
Log: 0x4C58=-1,ATI MOBILITY FIRE GL 7800
Log: 0x4E54=-1,ATI MOBILITY FIRE GL T2/T2e
Log: 0x5464=-1,ATI MOBILITY FireGL V3100
Log: 0x3154=-1,ATI MOBILITY FireGL V3200
Log: 0x564A=-1,ATI MOBILITY FireGL V5000
Log: 0x564B=-1,ATI MOBILITY FireGL V5000
Log: 0x5D49=-1,ATI MOBILITY FireGL V5100
Log: 0x71C4=-1,ATI MOBILITY FireGL V5200
Log: 0x71D4=-1,ATI MOBILITY FireGL V5250
Log: 0x7106=-1,ATI MOBILITY FireGL V7100
Log: 0x7103=-1,ATI MOBILITY FireGL V7200
Log: 0x4C59=-1,ATI MOBILITY RADEON
Log: 0x4C57=-1,ATI MOBILITY RADEON 7500
Log: 0x4E52=-1,ATI MOBILITY RADEON 9500
Log: 0x4E56=-1,ATI MOBILITY RADEON 9550
Log: 0x4E50=-1,ATI MOBILITY RADEON 9600/9700 Series
Log: 0x4A4E=-1,ATI MOBILITY RADEON 9800
Log: 0x7210=-1,ATI Mobility Radeon HD 2300
Log: 0x7211=-1,ATI Mobility Radeon HD 2300
Log: 0x94C9=-1,ATI Mobility Radeon HD 2400
Log: 0x94C8=-1,ATI Mobility Radeon HD 2400 XT
Log: 0x9581=-1,ATI Mobility Radeon HD 2600
Log: 0x9583=-1,ATI Mobility Radeon HD 2600 XT
Log: 0x714A=-1,ATI Mobility Radeon X1300
Log: 0x7149=-1,ATI Mobility Radeon X1300
Log: 0x714B=-1,ATI Mobility Radeon X1300
Log: 0x714C=-1,ATI Mobility Radeon X1300
Log: 0x718B=-1,ATI Mobility Radeon X1350
Log: 0x718C=-1,ATI Mobility Radeon X1350
Log: 0x7196=-1,ATI Mobility Radeon X1350
Log: 0x7145=-1,ATI Mobility Radeon X1400
Log: 0x7186=-1,ATI Mobility Radeon X1450
Log: 0x718D=-1,ATI Mobility Radeon X1450
Log: 0x71C5=-1,ATI Mobility Radeon X1600
Log: 0x71D5=-1,ATI Mobility Radeon X1700
Log: 0x71DE=-1,ATI Mobility Radeon X1700
Log: 0x71D6=-1,ATI Mobility Radeon X1700 XT
Log: 0x7102=-1,ATI Mobility Radeon X1800
Log: 0x7101=-1,ATI Mobility Radeon X1800 XT
Log: 0x7284=-1,ATI Mobility Radeon X1900
Log: 0x718A=-1,ATI Mobility Radeon X2300
Log: 0x7188=-1,ATI Mobility Radeon X2300
Log: 0x5461=-1,ATI MOBILITY RADEON X300
Log: 0x5460=-1,ATI MOBILITY RADEON X300
Log: 0x3152=-1,ATI MOBILITY RADEON X300
Log: 0x3150=-1,ATI MOBILITY RADEON
Log: 0x5462=-1,ATI MOBILITY RADEON X600 SE
Log: 0x5652=-1,ATI MOBILITY RADEON X700
Log: 0x5653=-1,ATI MOBILITY RADEON X700
Log: 0x5673=-1,ATI MOBILITY RADEON X700 Secondary
Log: 0x5D4A=-1,ATI MOBILITY RADEON X800
Log: 0x5D48=-1,ATI MOBILITY RADEON X800 XT
Log: 0x4153=1,ATI Radeon 9550/X1050 Series
Log: 0x4173=1,ATI Radeon 9550/X1050 Series Secondary
Log: 0x4150=1,ATI RADEON 9600 Series
Log: 0x4E51=1,ATI RADEON 9600 Series
Log: 0x4151=1,ATI RADEON 9600 Series
Log: 0x4155=1,ATI RADEON 9600 Series
Log: 0x4152=1,ATI RADEON 9600 Series
Log: 0x4E71=1,ATI RADEON 9600 Series Secondary
Log: 0x4171=1,ATI RADEON 9600 Series Secondary
Log: 0x4170=1,ATI RADEON 9600 Series Secondary
Log: 0x4175=1,ATI RADEON 9600 Series Secondary
Log: 0x4172=1,ATI RADEON 9600 Series Secondary
Log: 0x9402=5,ATI Radeon HD 2900 XT
Log: 0x9403=5,ATI Radeon HD 2900 XT
Log: 0x9400=5,ATI Radeon HD 2900 XT
Log: 0x9401=5,ATI Radeon HD 2900 XT
Log: 0x791E=-1,ATI Radeon X1200 Series
Log: 0x791F=-1,ATI Radeon X1200 Series
Log: 0x7288=5,ATI Radeon X1950 GT
Log: 0x72A8=5,ATI Radeon X1950 GT Secondary
Log: 0x554E=3,ATI RADEON X800 GT
Log: 0x556E=3,ATI RADEON X800 GT Secondary
Log: 0x554D=3,ATI RADEON X800 XL
Log: 0x556D=3,ATI RADEON X800 XL Secondary
Log: 0x4B4B=3,ATI RADEON X850 PRO
Log: 0x4B6B=3,ATI RADEON X850 PRO Secondary
Log: 0x4B4A=3,ATI RADEON X850 SE
Log: 0x4B6A=3,ATI RADEON X850 SE Secondary
Log: 0x4B49=3,ATI RADEON X850 XT
Log: 0x4B4C=3,ATI RADEON X850 XT Platinum Edition
Log: 0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary
Log: 0x4B69=3,ATI RADEON X850 XT Secondary
Log: 0x793F=-1,ATI Radeon Xpress 1200 Series
Log: 0x7941=-1,ATI Radeon Xpress 1200 Series
Log: 0x7942=-1,ATI Radeon Xpress 1200 Series
Log: 0x5A61=-1,ATI Radeon Xpress Series
Log: 0x5A63=-1,ATI Radeon Xpress Series
Log: 0x5A62=-1,ATI Radeon Xpress Series
Log: 0x5A41=-1,ATI Radeon Xpress Series
Log: 0x5A43=-1,ATI Radeon Xpress Series
Log: 0x5A42=-1,ATI Radeon Xpress Series
Log: 0x5954=-1,ATI Radeon Xpress Series
Log: 0x5854=-1,ATI Radeon Xpress Series
Log: 0x5955=-1,ATI Radeon Xpress Series
Log: 0x5974=-1,ATI Radeon Xpress Series
Log: 0x5874=-1,ATI Radeon Xpress Series
Log: 0x5975=-1,ATI Radeon Xpress Series
Log: 0x4144=1,Radeon 9500
Log: 0x4149=1,Radeon 9500
Log: 0x4E45=1,Radeon 9500 PRO / 9700
Log: 0x4E65=1,Radeon 9500 PRO / 9700 Secondary
Log: 0x4164=1,Radeon 9500 Secondary
Log: 0x4169=1,Radeon 9500 Secondary
Log: 0x4E46=1,Radeon 9600 TX
Log: 0x4E66=1,Radeon 9600 TX Secondary
Log: 0x4146=1,Radeon 9600TX
Log: 0x4166=1,Radeon 9600TX Secondary
Log: 0x4E44=1,Radeon 9700 PRO
Log: 0x4E64=1,Radeon 9700 PRO Secondary
Log: 0x4E49=1,Radeon 9800
Log: 0x4E48=1,Radeon 9800 PRO
Log: 0x4E68=1,Radeon 9800 PRO Secondary
Log: 0x4148=1,Radeon 9800 SE
Log: 0x4168=1,Radeon 9800 SE Secondary
Log: 0x4E69=1,Radeon 9800 Secondary
Log: 0x4E4A=1,Radeon 9800 XT
Log: 0x4E6A=1,Radeon 9800 XT Secondary
Log: 0x7146=2,Radeon X1300 / X1550 Series
Log: 0x7166=2,Radeon X1300 / X1550 Series Secondary
Log: 0x714E=2,Radeon X1300 Series
Log: 0x715E=2,Radeon X1300 Series
Log: 0x714D=2,Radeon X1300 Series
Log: 0x71C3=2,Radeon X1300 Series
Log: 0x718F=2,Radeon X1300 Series
Log: 0x716E=2,Radeon X1300 Series Secondary
Log: 0x717E=2,Radeon X1300 Series Secondary
Log: 0x716D=2,Radeon X1300 Series Secondary
Log: 0x71E3=2,Radeon X1300 Series Secondary
Log: 0x71AF=2,Radeon X1300 Series Secondary
Log: 0x7142=2,Radeon X1300/X1550 Series
Log: 0x7180=2,Radeon X1300/X1550 Series
Log: 0x7183=2,Radeon X1300/X1550 Series
Log: 0x7187=2,Radeon X1300/X1550 Series
Log: 0x7162=2,Radeon X1300/X1550 Series Secondary
Log: 0x71A0=2,Radeon X1300/X1550 Series Secondary
Log: 0x71A3=2,Radeon X1300/X1550 Series Secondary
Log: 0x71A7=2,Radeon X1300/X1550 Series Secondary
Log: 0x7147=2,Radeon X1550 64-bit
Log: 0x715F=2,Radeon X1550 64-bit
Log: 0x719F=2,Radeon X1550 64-bit
Log: 0x7167=2,Radeon X1550 64-bit Secondary
Log: 0x717F=2,Radeon X1550 64-bit Secondary
Log: 0x7143=2,Radeon X1550 Series
Log: 0x7193=2,Radeon X1550 Series
Log: 0x7163=2,Radeon X1550 Series Secondary
Log: 0x71B3=2,Radeon X1550 Series Secondary
Log: 0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
Log: 0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
Log: 0x7140=3,Radeon X1600 Series
Log: 0x71C0=3,Radeon X1600 Series
Log: 0x71C2=3,Radeon X1600 Series
Log: 0x71C6=3,Radeon X1600 Series
Log: 0x7181=3,Radeon X1600 Series
Log: 0x71CD=3,Radeon X1600 Series
Log: 0x7160=3,Radeon X1600 Series Secondary
Log: 0x71E2=3,Radeon X1600 Series Secondary
Log: 0x71E6=3,Radeon X1600 Series Secondary
Log: 0x71A1=3,Radeon X1600 Series Secondary
Log: 0x71ED=3,Radeon X1600 Series Secondary
Log: 0x71E0=3,Radeon X1600 Series Secondary
Log: 0x71C1=3,Radeon X1650 Series
Log: 0x7293=3,Radeon X1650 Series
Log: 0x7291=3,Radeon X1650 Series
Log: 0x71C7=3,Radeon X1650 Series
Log: 0x71E1=3,Radeon X1650 Series Secondary
Log: 0x72B3=3,Radeon X1650 Series Secondary
Log: 0x72B1=3,Radeon X1650 Series Secondary
Log: 0x71E7=3,Radeon X1650 Series Secondary
Log: 0x7100=4,Radeon X1800 Series
Log: 0x7108=4,Radeon X1800 Series
Log: 0x7109=4,Radeon X1800 Series
Log: 0x710A=4,Radeon X1800 Series
Log: 0x710B=4,Radeon X1800 Series
Log: 0x710C=4,Radeon X1800 Series
Log: 0x7120=4,Radeon X1800 Series Secondary
Log: 0x7128=4,Radeon X1800 Series Secondary
Log: 0x7129=4,Radeon X1800 Series Secondary
Log: 0x712A=4,Radeon X1800 Series Secondary
Log: 0x712B=4,Radeon X1800 Series Secondary
Log: 0x712C=4,Radeon X1800 Series Secondary
Log: 0x7243=5,Radeon X1900 Series
Log: 0x7245=5,Radeon X1900 Series
Log: 0x7246=5,Radeon X1900 Series
Log: 0x7247=5,Radeon X1900 Series
Log: 0x7248=5,Radeon X1900 Series
Log: 0x7249=5,Radeon X1900 Series
Log: 0x724A=5,Radeon X1900 Series
Log: 0x724B=5,Radeon X1900 Series
Log: 0x724C=5,Radeon X1900 Series
Log: 0x724D=5,Radeon X1900 Series
Log: 0x724F=5,Radeon X1900 Series
Log: 0x7263=5,Radeon X1900 Series Secondary
Log: 0x7265=5,Radeon X1900 Series Secondary
Log: 0x7266=5,Radeon X1900 Series Secondary
Log: 0x7267=5,Radeon X1900 Series Secondary
Log: 0x7268=5,Radeon X1900 Series Secondary
Log: 0x7269=5,Radeon X1900 Series Secondary
Log: 0x726A=5,Radeon X1900 Series Secondary
Log: 0x726B=5,Radeon X1900 Series Secondary
Log: 0x726C=5,Radeon X1900 Series Secondary
Log: 0x726D=5,Radeon X1900 Series Secondary
Log: 0x726F=5,Radeon X1900 Series Secondary
Log: 0x7280=5,Radeon X1950 Series
Log: 0x7240=5,Radeon X1950 Series
Log: 0x7244=5,Radeon X1950 Series
Log: 0x72A0=5,Radeon X1950 Series Secondary
Log: 0x7260=5,Radeon X1950 Series Secondary
Log: 0x7264=5,Radeon X1950 Series Secondary
Log: 0x5B60=1,Radeon X300/X550/X1050 Series
Log: 0x5B63=1,Radeon X300/X550/X1050 Series
Log: 0x5B73=1,Radeon X300/X550/X1050 Series Secondary
Log: 0x5B70=1,Radeon X300/X550/X1050 Series Secondary
Log: 0x5657=1,Radeon X550/X700 Series
Log: 0x5677=1,Radeon X550/X700 Series Secondary
Log: 0x5B62=1,Radeon X600 Series
Log: 0x5B72=1,Radeon X600 Series Secondary
Log: 0x3E50=1,Radeon X600/X550 Series
Log: 0x3E70=1,Radeon X600/X550 Series Secondary
Log: 0x5E4D=2,Radeon X700
Log: 0x5E4B=2,Radeon X700 PRO
Log: 0x5E6B=2,Radeon X700 PRO Secondary
Log: 0x5E4C=2,Radeon X700 SE
Log: 0x5E6C=2,Radeon X700 SE Secondary
Log: 0x5E6D=2,Radeon X700 Secondary
Log: 0x5E4A=2,Radeon X700 XT
Log: 0x5E6A=2,Radeon X700 XT Secondary
Log: 0x5E4F=2,Radeon X700/X550 Series
Log: 0x5E6F=2,Radeon X700/X550 Series Secondary
Log: 0x554B=3,Radeon X800 GT
Log: 0x556B=3,Radeon X800 GT Secondary
Log: 0x5549=3,Radeon X800 GTO
Log: 0x554F=3,Radeon X800 GTO
Log: 0x5D4F=3,Radeon X800 GTO
Log: 0x5569=3,Radeon X800 GTO Secondary
Log: 0x556F=3,Radeon X800 GTO Secondary
Log: 0x5D6F=3,Radeon X800 GTO Secondary
Log: 0x4A49=3,Radeon X800 PRO
Log: 0x4A69=3,Radeon X800 PRO Secondary
Log: 0x4A4F=3,Radeon X800 SE
Log: 0x4A6F=3,Radeon X800 SE Secondary
Log: 0x4A48=3,Radeon X800 Series
Log: 0x4A4A=3,Radeon X800 Series
Log: 0x4A4C=3,Radeon X800 Series
Log: 0x5548=3,Radeon X800 Series
Log: 0x4A68=3,Radeon X800 Series Secondary
Log: 0x4A6A=3,Radeon X800 Series Secondary
Log: 0x4A6C=3,Radeon X800 Series Secondary
Log: 0x5568=3,Radeon X800 Series Secondary
Log: 0x4A54=3,Radeon X800 VE
Log: 0x4A74=3,Radeon X800 VE Secondary
Log: 0x4A4B=3,Radeon X800 XT
Log: 0x5D57=3,Radeon X800 XT
Log: 0x4A50=3,Radeon X800 XT Platinum Edition
Log: 0x554A=3,Radeon X800 XT Platinum Edition
Log: 0x4A70=3,Radeon X800 XT Platinum Edition Secondary
Log: 0x556A=3,Radeon X800 XT Platinum Edition Secondary
Log: 0x4A6B=3,Radeon X800 XT Secondary
Log: 0x5D77=3,Radeon X800 XT Secondary
Log: 0x5D52=3,Radeon X850 XT
Log: 0x5D4D=3,Radeon X850 XT Platinum Edition
Log: 0x5D6D=3,Radeon X850 XT Platinum Edition Secondary
Log: 0x5D72=3,Radeon X850 XT Secondary
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultCompat.ini
Log:

Log: [IniVersion]
Log: 0=1243096548.000000
Log: 1=1243095178.000000
Log: 2=1243095178.000000
Log:

Log: FileName: ..\BmGame\Config\BmEngine.ini


Log: [URL]
Log: Protocol=unreal
Log: Name=Player
Log: Map=Boot.umap
Log: LocalMap=Boot.umap
Log: TransitionMap=Entry
Log: MapExt=umap
Log: EXEName=BmGame.exe
Log: DebugEXEName=DEBUG-BmGame.exe
Log: SaveExt=usa
Log: Port=7777
Log: GameName=Batman
Log: GameNameShort=Bm
Log:

Log: [Engine.Engine]
Log: NetworkDevice=IpDrv.TcpNetDriver
Log: ConsoleClassName=Engine.Console
Log: GameViewportClientClassName=BmGame.RGFxGameViewportClient
Log: LocalPlayerClassName=Engine.LocalPlayer
Log: DataStoreClientClassName=Engine.DataStoreClient
Log: StorageDeviceManagerClassName=Engine.StorageDeviceManager
Log: Language=INT
Log: bAllowMatureLanguage=FALSE
Log: GameEngine=Engine.GameEngine
Log: EditorEngine=Editor.EditorEngine
Log: UnrealEdEngine=BmEditor.BmEdEngine
Log: Client=WinDrv.WindowsClient
Log: Render=Render.Render
Log: Input=Engine.Input
Log: Canvas=Engine.Canvas
Log: TinyFontName=BmFonts.EngineTinyFont
Log: SmallFontName=BmFonts.EngineSmallFont
Log: MediumFontName=BmFonts.MediumFont
Log: LargeFontName=BmFonts.MediumFont
Log: SubtitleFontName=BmFonts.SmallFont
Log: WireframeMaterialName=EngineMaterials.WireframeMaterial
Log: DefaultMaterialName=EngineMaterials.DefaultMaterial
Log: DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
Log: DefaultTextureName=EngineMaterials.DefaultDiffuse
Log: EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
Log: GeomMaterialName=EngineMaterials.GeomMaterial
Log: DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
Log: TickMaterialName=EditorMaterials.Tick_Mat
Log: CrossMaterialName=EditorMaterials.Cross_Mat
Log: DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
Log: SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
Log: SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
Log: RandomAngleTextureName=EngineMaterials.RandomAngles
Log: RandomNormalTextureName=EngineMaterials.RandomNormal
Log: WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
Log: LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
Log:
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
Log:
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMa
terial
Log:
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMateri
al
Log: RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
Log: VertexColorMaterialName=EngineMaterials.VertexColorMaterial
Log: EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
Log: DefaultPhysMaterialName=DefaultPhysicalMaterial.DefaultPhysicalMaterial
Log:
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds
_MATInst
Log: TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
Log: TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
Log: TerrainMaterialMaxTextureCount=16
Log: TerrainTessellationCheckCount=6
Log: TerrainTessellationCheckBorder=2.0
Log: TerrainTessellationCheckDistance=4096.000000
Log: BeginUPTryCount=200000
Log: bStaticDecalsEnabled=True
Log: bDynamicDecalsEnabled=True
Log: bForceStaticTerrain=False
Log: LightComplexityColors=(B=0,G=0,R=0,A=1)
Log: LightComplexityColors=(B=0,G=255,R=0,A=1)
Log: LightComplexityColors=(B=0,G=191,R=63,A=1)
Log: LightComplexityColors=(B=0,G=127,R=127,A=1)
Log: LightComplexityColors=(B=0,G=63,R=191,A=1)
Log: LightComplexityColors=(B=0,G=0,R=255,A=1)
Log: ShaderComplexityColors=(B=100,G=255,R=0,A=1)
Log: ShaderComplexityColors=(B=0,G=255,R=0,A=1)
Log: ShaderComplexityColors=(B=0,G=191,R=63,A=1)
Log: ShaderComplexityColors=(B=0,G=127,R=127,A=1)
Log: ShaderComplexityColors=(B=0,G=63,R=191,A=1)
Log: ShaderComplexityColors=(B=0,G=0,R=255,A=1)
Log: bUsePixelShaderComplexity=True
Log: bUseAdditiveComplexity=True
Log: MaxPixelShaderAdditiveComplexityCount=300.000000
Log: MaxPixelShaderOpaqueComplexityCount=100.000000
Log: MaxVertexShaderComplexityCount=100.000000
Log: TimeBetweenPurgingPendingKillObjects=60
Log: bUseSound=True
Log: bUseTextureStreaming=True
Log: bUseBackgroundLevelStreaming=True
Log: bSubtitlesEnabled=FALSE
Log: bSubtitlesForcedOff=FALSE
Log: ScoutClassName=BMGame.RBMScout
Log: DefaultPostProcessName=PostProcess.PostProcess
Log: DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
Log:
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
Log:
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
Log:
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
Log: DefaultSoundName=
Log: bOnScreenKismetWarnings=FALSE
Log: bEnableKismetLogging=FALSE
Log: AllowShadowVolumes=FALSE
Log: CameraRotationThreshold=45.0
Log: CameraTranslationThreshold=10000
Log: PrimitiveProbablyVisibleTime=8.0
Log: PercentUnoccludedRequeries=0.125
Log: MaxOcclusionPixelsFraction=0.001
Log: MinTextureDensity=0.000000
Log: IdealTextureDensity=13.000000
Log: MaxTextureDensity=55.000000
Log: PhysXLevel=0
Log: bPhysXuseGRB=True
Log: PhysXgrbSpacing=10.000000
Log: DemoRecordingDevice=Engine.DemoRecDriver
Log: bPauseOnLossOfFocus=TRUE
Log: MaxFluidNumVerts=1048576
Log: FluidSimulationTimeLimit=30.0
Log: MaxParticleResize=0
Log: MaxParticleResizeWarn=0
Log: bCheckParticleRenderSize=True
Log: MaxParticleVertexMemory=131972
Log: NetClientTicksPerSecond=200.000000
Log: LensFlareMaxOcclusionIncrement=0.150000
Log: LensFlareOcclusionStepSize=0.050000
Log: MipLevelFadingInRate=0.3
Log: MipLevelFadingOutRate=0.1
Log:
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255
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(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
Log:
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A
=0)),(In=15.000000,Out=(B=0,G=255,R=0,A=0)),
(In=17.500000,Out=(B=0,G=255,R=255,A=0)),
(In=20.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
Log: StatColorMappings=(StatName="Streaming fudge
factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),
(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),
(In=5.000000,Out=(B=0,G=0,R=255,A=0)),
(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
Log: PhysXGpuHeapSize=128
Log: PhysXMeshCacheSize=8
Log: bEnableColorClear=TRUE
Log: AdditionalFontNames=BmFonts.MediumFont
Log: DefaultOnlineSubsystemName=OnlineSubsystemLive.OnlineSubsystemLive
Log: AutoInsertURL=BatEntry?Area=
Log: MinShadowResolution=32
Log: ForceShaderModel2=FALSE
Log: bPhysXPatched=True
Log: bUseInvertedLeftStick=False
Log: DynamicCoverMeshComponentName=
Log:

Log: [Engine.StreamingMovies]
Log: RenderPriorityPS3=1001
Log: SuspendGameIO=False
Log:
Log: [Engine.ISVHacks]
Log: bInitializeShadersOnDemand=True
Log: DisableATITextureFilterOptimizationChecks=True
Log: UseMinimalNVIDIADriverShaderOptimization=True
Log: PumpWindowMessagesWhenRenderThreadStalled=False
Log:

Log: [Engine.GameEngine]
Log: bSmoothFrameRate=True
Log: MinSmoothedFrameRate=24.000000
Log: MaxSmoothedFrameRate=62.000000
Log: MaxDeltaTime=0.041667
Log: PendingLevelPlayerControllerClassName=
Log: bClearAnimSetLinkupCachesOnLoadMap=False
Log: LocalPlayerClassName=Engine.LocalPlayer
Log: bUseSound=True
Log: bUseTextureStreaming=True
Log: bUseBackgroundLevelStreaming=True
Log: bSubtitlesEnabled=True
Log: bSubtitlesForcedOff=False
Log: bForceStaticTerrain=False
Log: bForceCPUSkinning=False
Log: bUsePostProcessEffects=False
Log: bOnScreenKismetWarnings=False
Log: bEnableKismetLogging=False
Log: bAllowMatureLanguage=False
Log: bRenderTerrainCollisionAsOverlay=False
Log: bPauseOnLossOfFocus=True
Log: bDisplayDebugAudio=False
Log: bDisplayDebugAI=False
Log: bDisplayDebugAnim=False
Log: bDisplayDebugPlayer=False
Log: bDisplayDebugEngine=False
Log: bDisplayDebugBoss=False
Log: bEnablePerfMemDump=False
Log: DefaultPostProcessName=PostProcess.PostProcess
Log:
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
Log:
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
Log:
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
Log: DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
Log: TimeBetweenPurgingPendingKillObjects=60.000000
Log: ScoutClassName=BMGame.RBMScout
Log: MeshLODRange=0.000000
Log: CameraRotationThreshold=45.000000
Log: CameraTranslationThreshold=10000.000000
Log: PrimitiveProbablyVisibleTime=8.000000
Log: PercentUnoccludedRequeries=0.125000
Log: MaxOcclusionPixelsFraction=0.001000
Log: MaxFluidNumVerts=1048576
Log: FluidSimulationTimeLimit=30.000000
Log: MaxParticleResize=0
Log: MaxParticleResizeWarn=0
Log: MaxParticleVertexMemory=131972
Log: BeginUPTryCount=200000
Log:
Log: [Engine.DemoRecDriver]
Log: AllowDownloads=True
Log: DemoSpectatorClass=Engine.PlayerController
Log: MaxClientRate=25000
Log: ConnectionTimeout=15.0
Log: InitialConnectTimeout=30.0
Log: AckTimeout=1.0
Log: KeepAliveTime=1.0
Log: SimLatency=0
Log: RelevantTimeout=5.0
Log: SpawnPrioritySeconds=1.0
Log: ServerTravelPause=4.0
Log: NetServerMaxTickRate=30
Log: LanServerMaxTickRate=30
Log: MaxRewindPoints=30
Log: RewindPointInterval=1.0
Log: NumRecentRewindPoints=7
Log:

Log: [Engine.PackagesToAlwaysCook]
Log: SeekFreePackage=AMBI_FrontEndSFX
Log: SeekFreePackage=MUS_FrontEnd
Log: SeekFreePackage=MUS_IPv2
Log: SeekFreePackage=MUS_LicenseTest
Log: SeekFreePackage=MUS_Ch3Combat
Log: SeekFreePackage=MUS_CellsCombat
Log: SeekFreePackage=MUS_CrimeScene
Log: SeekFreePackage=MUS_BatmanChallenege
Log: SeekFreePackage=MUS_SPGardens
Log: SeekFreePackage=MUS_BossJoker
Log: SeekFreePackage=MUS_Predator
Log: SeekFreePackage=MUS_MaxB3Combat
Log: SeekFreePackage=FX_TV_JokerLift
Log: SeekFreePackage=FX_TV_Ch2_J_TV_prop
Log: SeekFreePackage=FX_TV_CH2_J_TV_prop2
Log: SeekFreePackage=FX_TV_Ch2_PY_TV_prop
Log: SeekFreePackage=FX_TV_Ch2_PY_TV_prop2
Log: SeekFreePackage=BatmanDamage1
Log: SeekFreePackage=BatmanDamage2
Log: SeekFreePackage=BatmanDamage3
Log: SeekFreePackage=BatmanDamage4
Log: SeekFreePackage=BatmanDamage5
Log: SeekFreePackage=BatmanDamage6
Log: SeekFreePackage=BatmanDamage7
Log: SeekFreePackage=BatmanDamage8
Log: SeekFreePackage=BatmanDamage9
Log: SeekFreePackage=Bio_Batman
Log: SeekFreePackage=Bio_Joker
Log: SeekFreePackage=Bio_Warden
Log: SeekFreePackage=Bio_Frank_Boles
Log: SeekFreePackage=Bio_Killer_Croc
Log: SeekFreePackage=Bio_Harley_Quinn
Log: SeekFreePackage=Bio_Penguin
Log: SeekFreePackage=Bio_Two_Face
Log: SeekFreePackage=Bio_Prometheus
Log: SeekFreePackage=Bio_Great_White_Shark
Log: SeekFreePackage=Bio_Ventriloquist
Log: SeekFreePackage=Bio_Hugo_Strange
Log: SeekFreePackage=Bio_Black_Mask
Log: SeekFreePackage=Bio_Calendar_Man
Log: SeekFreePackage=Bio_Bruce_Wayne
Log: SeekFreePackage=Bio_Oracle
Log: SeekFreePackage=Bio_James_Gordon
Log: SeekFreePackage=Bio_Penny_Young
Log: SeekFreePackage=Bio_Riddler
Log: SeekFreePackage=Bio_Catwoman
Log: SeekFreePackage=Bio_Bane
Log: SeekFreePackage=Bio_Zsasz
Log: SeekFreePackage=Bio_Maxie_Zeus
Log: SeekFreePackage=Bio_Ras_Al_Ghul
Log: SeekFreePackage=Bio_Killer_Moth
Log: SeekFreePackage=Bio_Ratcatcher
Log: SeekFreePackage=Bio_Firefly
Log: SeekFreePackage=Bio_Amadeus_Arkham
Log: SeekFreePackage=Bio_Bruce_Waynes_Parents
Log: SeekFreePackage=Bio_Alfred
Log: SeekFreePackage=Bio_Aaron_Cash
Log: SeekFreePackage=Bio_Jack_Ryder
Log: SeekFreePackage=Bio_Poison_Ivy
Log: SeekFreePackage=Bio_Mr_Freeze
Log: SeekFreePackage=Bio_Scarecrow
Log: SeekFreePackage=Bio_Scarface_Puppet
Log: SeekFreePackage=Bio_Tommy_Elliott
Log: SeekFreePackage=Bio_Mad_Hatter
Log: SeekFreePackage=Bio_Clayface
Log: SeekFreePackage=Bio_Humpty_Dumpty
Log: SeekFreePackage=Bio_TweedleDumAndDee
Log: SeekFreePackage=Bio_Spirit_Of_Arkham
Log: SeekFreePackage=Bio_Spirit_Of_Arkham2
Log: SeekFreePackage=Bio_Spirit_Of_Arkham3
Log: SeekFreePackage=Challenge_0
Log: SeekFreePackage=Challenge_1
Log: SeekFreePackage=Challenge_2
Log: SeekFreePackage=Challenge_3
Log: SeekFreePackage=Challenge_4
Log: SeekFreePackage=Challenge_5
Log: SeekFreePackage=Challenge_6
Log: SeekFreePackage=Challenge_7
Log: SeekFreePackage=Challenge_8
Log: SeekFreePackage=Challenge_9
Log: SeekFreePackage=Challenge_10
Log: SeekFreePackage=Challenge_11
Log: SeekFreePackage=Challenge_12
Log: SeekFreePackage=Challenge_13
Log: SeekFreePackage=Challenge_14
Log: SeekFreePackage=Challenge_15
Log: SeekFreePackage=Challenge_16
Log: SeekFreePackage=Challenge_25
Log: SeekFreePackage=Challenge_26
Log: SeekFreePackage=Challenge_27
Log: SeekFreePackage=Challenge_28
Log: SeekFreePackage=Challenge_29
Log: SeekFreePackage=Challenge_30
Log: SeekFreePackage=Upgrade_CombatThrow
Log: SeekFreePackage=Upgrade_AnytimeTd
Log: SeekFreePackage=Upgrade_ComboBoost
Log: SeekFreePackage=Upgrade_ComboBatarang
Log: SeekFreePackage=Upgrade_DoublePowerCombo
Log: SeekFreePackage=Upgrade_HangAttackTd
Log: SeekFreePackage=Upgrade_Health1
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Log: SeekFreePackage=Upgrade_Health3
Log: SeekFreePackage=Upgrade_Health4
Log: SeekFreePackage=Upgrade_BatarangStunTime
Log: SeekFreePackage=Upgrade_BatarangTarget2
Log: SeekFreePackage=Upgrade_BatarangTarget3
Log: SeekFreePackage=Upgrade_BatarangSteer
Log: SeekFreePackage=Upgrade_SonicBatarang
Log: SeekFreePackage=Upgrade_SonicBatarangExp
Log: SeekFreePackage=Upgrade_ExplodeSolo
Log: SeekFreePackage=Upgrade_ProximityMine
Log: SeekFreePackage=Upgrade_ResonatorRange
Log: SeekFreePackage=Upgrade_ResonatorEasy
Log: SeekFreePackage=LH-Tape_Harley_Quinn_1
Log: SeekFreePackage=LH-Tape_Harley_Quinn_2
Log: SeekFreePackage=LH-Tape_Harley_Quinn_3
Log: SeekFreePackage=LH-Tape_Harley_Quinn_4
Log: SeekFreePackage=LH-Tape_Harley_Quinn_5
Log: SeekFreePackage=LH-Tape_Joker_1
Log: SeekFreePackage=LH-Tape_Joker_2
Log: SeekFreePackage=LH-Tape_Joker_3
Log: SeekFreePackage=LH-Tape_Joker_4
Log: SeekFreePackage=LH-Tape_Joker_5
Log: SeekFreePackage=LH-Tape_Killer_Croc_1
Log: SeekFreePackage=LH-Tape_Killer_Croc_2
Log: SeekFreePackage=LH-Tape_Killer_Croc_3
Log: SeekFreePackage=LH-Tape_Killer_Croc_4
Log: SeekFreePackage=LH-Tape_Killer_Croc_5
Log: SeekFreePackage=LH-Tape_Poison_Ivy_1
Log: SeekFreePackage=LH-Tape_Poison_Ivy_2
Log: SeekFreePackage=LH-Tape_Poison_Ivy_3
Log: SeekFreePackage=LH-Tape_Poison_Ivy_4
Log: SeekFreePackage=LH-Tape_Poison_Ivy_5
Log: SeekFreePackage=LH-Tape_Riddler_1
Log: SeekFreePackage=LH-Tape_Riddler_2
Log: SeekFreePackage=LH-Tape_Riddler_3
Log: SeekFreePackage=LH-Tape_Riddler_4
Log: SeekFreePackage=LH-Tape_Riddler_5
Log: SeekFreePackage=LH-Tape_Scarecrow_1
Log: SeekFreePackage=LH-Tape_Scarecrow_2
Log: SeekFreePackage=LH-Tape_Scarecrow_3
Log: SeekFreePackage=LH-Tape_Scarecrow_4
Log: SeekFreePackage=LH-Tape_Scarecrow_5
Log: SeekFreePackage=LH-Tape_Zsasz_1
Log: SeekFreePackage=LH-Tape_Zsasz_2
Log: SeekFreePackage=LH-Tape_Zsasz_3
Log: SeekFreePackage=LH-Tape_Zsasz_4
Log: SeekFreePackage=LH-Tape_Zsasz_5
Log: SeekFreePackage=LH-Intro_Spirit
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_1
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_2
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_3
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_4
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_5
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_6
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_7
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_8
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_9
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_10
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_11
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_12
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_13
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_14
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_15
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_16
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_17
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_18
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_19
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_20
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_21
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_22
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_23
Log: SeekFreePackage=Tape_Spirit_Of_Arkham_24
Log: SeekFreePackage=LH-Tape_RiddlerCaught
Log: SeekFreePackage=Riddle_AllTeeth
Log: SeekFreePackage=Riddle_Idle_1
Log: SeekFreePackage=Riddle_Intro_1
Log: SeekFreePackage=Riddle_Intro_2
Log: SeekFreePackage=Riddle_Percent_10
Log: SeekFreePackage=Riddle_Percent_25
Log: SeekFreePackage=Riddle_Percent_50
Log: SeekFreePackage=Riddle_Percent_75
Log: SeekFreePackage=Riddle_Percent_90
Log: SeekFreePackage=Riddle_Percent_100
Log: SeekFreePackage=Riddle_SecretsMap_1
Log: SeekFreePackage=Riddle_SecretsMap_2
Log: SeekFreePackage=Riddle_SecretsMap_3
Log: SeekFreePackage=Riddle_SecretsMap_4
Log: SeekFreePackage=Riddle_Solved_1
Log: SeekFreePackage=Riddle_Solved_2
Log: SeekFreePackage=Riddle_Solved_3
Log: SeekFreePackage=Riddle_Solved_4
Log: SeekFreePackage=Riddle_Solved_5
Log: SeekFreePackage=Riddle_Solved_6
Log: SeekFreePackage=Riddle_Solved_7
Log: SeekFreePackage=Riddle_Solved_8
Log: SeekFreePackage=Riddle_Solved_9
Log: SeekFreePackage=Riddle_Solved_10
Log: SeekFreePackage=Riddle_Solved_11
Log: SeekFreePackage=Riddle_Solved_12
Log: SeekFreePackage=Riddle_Solved_13
Log: SeekFreePackage=Riddle_Trophy_1
Log: SeekFreePackage=Riddle_Trophy_2
Log: SeekFreePackage=Riddle_Trophy_3
Log: SeekFreePackage=Riddle_Trophy_4
Log: SeekFreePackage=Riddle_Trophy_5
Log: SeekFreePackage=Riddle_Trophy_6
Log: SeekFreePackage=Riddle_Trophy_7
Log: SeekFreePackage=Riddle_Trophy_8
Log: SeekFreePackage=Riddle_Trophy_9
Log: SeekFreePackage=Riddle_Trophy_10
Log: SeekFreePackage=Riddle_Trophy_11
Log: SeekFreePackage=Riddle_Trophy_12
Log: SeekFreePackage=Riddle_Trophy_13
Log: SeekFreePackage=Riddle_Trophy_14
Log: SeekFreePackage=Riddle_Trophy_15
Log: SeekFreePackage=Riddle_Trophy_16
Log: SeekFreePackage=Riddle_Trophy_17
Log: SeekFreePackage=Riddle_Trophy_18
Log: SeekFreePackage=Riddle_Trophy_19
Log: SeekFreePackage=Riddle_NearlyCaught
Log: SeekFreePackage=Riddle_Admin_1
Log: SeekFreePackage=Riddle_Admin_2
Log: SeekFreePackage=Riddle_Admin_3
Log: SeekFreePackage=Riddle_Admin_4
Log: SeekFreePackage=Riddle_Admin_5
Log: SeekFreePackage=Riddle_Admin_6
Log: SeekFreePackage=Riddle_Admin_7
Log: SeekFreePackage=Riddle_Admin_8
Log: SeekFreePackage=Riddle_Admin_9
Log: SeekFreePackage=Riddle_Cell_1
Log: SeekFreePackage=Riddle_Cell_2
Log: SeekFreePackage=Riddle_Cell_3
Log: SeekFreePackage=Riddle_Cell_4
Log: SeekFreePackage=Riddle_Cell_5
Log: SeekFreePackage=Riddle_Cell_6
Log: SeekFreePackage=Riddle_Cell_7
Log: SeekFreePackage=Riddle_Cell_8
Log: SeekFreePackage=Riddle_Garden_1
Log: SeekFreePackage=Riddle_Garden_2
Log: SeekFreePackage=Riddle_Garden_3
Log: SeekFreePackage=Riddle_Garden_4
Log: SeekFreePackage=Riddle_Garden_5
Log: SeekFreePackage=Riddle_Garden_6
Log: SeekFreePackage=Riddle_Garden_7
Log: SeekFreePackage=Riddle_Garden_8
Log: SeekFreePackage=Riddle_Max_1
Log: SeekFreePackage=Riddle_Max_2
Log: SeekFreePackage=Riddle_Max_3
Log: SeekFreePackage=Riddle_Max_4
Log: SeekFreePackage=Riddle_Max_5
Log: SeekFreePackage=Riddle_Max_6
Log: SeekFreePackage=Riddle_Max_7
Log: SeekFreePackage=Riddle_Max_8
Log: SeekFreePackage=Riddle_Medical_1
Log: SeekFreePackage=Riddle_Medical_2
Log: SeekFreePackage=Riddle_Medical_3
Log: SeekFreePackage=Riddle_Medical_4
Log: SeekFreePackage=Riddle_Medical_5
Log: SeekFreePackage=Riddle_Medical_6
Log: SeekFreePackage=Riddle_Medical_7
Log: SeekFreePackage=Riddle_Medical_8
Log: SeekFreePackage=Riddle_Overworld_1
Log: SeekFreePackage=Riddle_Overworld_2
Log: SeekFreePackage=Riddle_Overworld_3
Log: SeekFreePackage=Riddle_OverworldEast_2
Log: SeekFreePackage=Riddle_OverworldEast_3
Log: SeekFreePackage=Riddle_OverworldEast_4
Log: SeekFreePackage=Riddle_OverworldWest_1
Log: SeekFreePackage=Riddle_OverworldWest_2
Log: SeekFreePackage=Riddle_OverworldWest_3
Log: SeekFreePackage=LH-H1
Log: SeekFreePackage=LH-H2
Log: SeekFreePackage=LH-H1-Combat
Log: SeekFreePackage=LH-H2-Combat
Log: SeekFreePackage=LH-G1-PI
Log: SeekFreePackage=LH-G2-PI
Log: SeekFreePackage=LH-Venom-H1
Log: SeekFreePackage=LH-Venom-J
Log: SeekFreePackage=LH-Bane
Log: SeekFreePackage=LH-Zsasz
Log: SeekFreePackage=LH-Predator-Joker
Log: SeekFreePackage=LH-J-G1
Log: SeekFreePackage=LH-J-G2
Log: SeekFreePackage=LH-J-G1-Combat
Log: SeekFreePackage=LH-J-G2-Combat
Log: SeekFreePackage=LH-J-Predator-Cash
Log: SeekFreePackage=MUS_Chal_CombatJoker
Log: SeekFreePackage=MUS_Chal_JokerPredator
Log: Package=Entry
Log: Package=Entry2
Log: Package=Entry3
Log: Package=Entry4
Log: Package=Entry5
Log: Package=Entry6
Log: Package=Entry7
Log: Package=Entry8
Log: Package=Exit
Log: Package=Boot
Log: Package=BatEntry
Log: Package=Frontend
Log: Package=DebugFrontend
Log: SeekFreePackage=OnlineSubsystemLive
Log: SeekFreePackage=OnlineSubsystemNP
Log:

Log: [Engine.StartupPackages]
Log: bSerializeStartupPackagesFromMemory=TRUE
Log: bSerializeStartupPackagesFromMemoryCompressed=FALSE
Log: Package=PL_BatsXPSFX
Log: Package=EngineMaterials
Log: Package=EngineSounds
Log: Package=BmFonts
Log: bFullyCompressStartupPackages=FALSE
Log: Package=DefaultPhysicalMaterial
Log: Package=PostProcess
Log:

Log: [Engine.PackagesToForceCookPerMap]
Log:

Log: [Core.System]
Log: MaxObjectsNotConsideredByGC=0
Log: SizeOfPermanentObjectPool=11200000
Log: StaleCacheDays=30
Log: MaxStaleCacheSize=10
Log: MaxOverallCacheSize=30
Log: PackageSizeSoftLimit=900
Log: AsyncIOBandwidthLimit=0
Log: CachePath=..\BmGame\Cache
Log: CacheExt=.uxx
Log: Paths=..\Engine\Content
Log: ScriptPaths=..\BmGame\Script
Log: FRScriptPaths=..\BmGame\ScriptFinalRelease
Log: CutdownPaths=..\BmGame\CutdownPackages
Log: CutdownPaths=..\BmGame\Script
Log: ScreenShotPath=..\BmGame\ScreenShots
Log: LocalizationPaths=..\Engine\Localization
Log: Extensions=upk
Log: Extensions=u
Log: TextureFileCacheExtension=tfc
Log: Suppress=Dev
Log: Suppress=DevAudio
Log: Suppress=DevAudioVerbose
Log: Suppress=DevBind
Log: Suppress=DevBsp
Log: Suppress=DevCollision
Log: Suppress=DevCompile
Log: Suppress=DevComponents
Log: Suppress=DevCooking
Log: Suppress=DevDataStore
Log: Suppress=DevGarbage
Log: Suppress=DevKill
Log: Suppress=DevLoad
Log: Suppress=DevNetTraffic
Log: Suppress=DevPath
Log: Suppress=DevReplace
Log: Suppress=DevSave
Log: Suppress=DevSound
Log: Suppress=DevStats
Log: Suppress=DevTick
Log: Suppress=DevUI
Log: Suppress=DevUIStates
Log: Suppress=DevUIStyles
Log: Suppress=DevUIAnimation
Log: Suppress=DevUIFocus
Log: Suppress=DevHDDCaching
Log: Suppress=Init
Log: Suppress=Input
Log: Suppress=Inventory
Log: Suppress=Localization
Log: Suppress=LocalizationWarning
Log: Suppress=PlayerMove
Log: Suppress=DevSHA
Log: Suppress=DevAnim
Log: Suppress=DevDecals
Log: Suppress=RON_DEBUG
Log: Suppress=DevShaders
Log: Suppress=DevShadersDetailed
Log: Paths=..\BmGame\Content
Log: Paths=..\BmGame\Script
Log: Paths=..\BmGame\__Trashcan
Log: LocalizationPaths=..\BmGame\Localization
Log: SavePath=..\BmGame\Save
Log: Extensions=umap
Log: SeekFreePCPaths=..\BmGame\CookedPC
Log: SeekFreePCExtensions=xxx
Log: Suppress=LogAnim
Log: Suppress=LogAnimPose
Log: Suppress=LogWeapon
Log:
Log: [Engine.Client]
Log: DisplayGamma=2.0
Log: MinDesiredFrameRate=35.000000
Log: InitialButtonRepeatDelay=0.2
Log: ButtonRepeatDelay=0.1
Log: DisplayGammaMin=1.3
Log: DisplayGammaMax=3.3
Log: DisplayGammaReferenceBrightness=0.67f;
Log:

Log: [WinDrv.WindowsClient]
Log: AudioDeviceClass=FMODAudio.FMODAudioDevice
Log: MinAllowableResolutionX=0
Log: MinAllowableResolutionY=0
Log: MaxAllowableResolutionX=0
Log: MaxAllowableResolutionY=0
Log: MinAllowableRefreshRate=0
Log: MaxAllowableRefreshRate=0
Log: ParanoidDeviceLostChecking=1
Log: AllowJoystickInput=1
Log:

Log: [Engine.Player]
Log: ConfiguredInternetSpeed=10000
Log: ConfiguredLanSpeed=20000
Log: PP_DesaturationMultiplier=1.0
Log: PP_HighlightsMultiplier=1.0
Log: PP_MidTonesMultiplier=1.0
Log: PP_ShadowsMultiplier=1.0
Log:

Log: [ALAudio.ALAudioDevice]
Log: MaxChannels=32
Log: CommonAudioPoolSize=0
Log: UseEffectsProcessing=1
Log: MinOggVorbisDurationGame=5
Log: MinOggVorbisDurationEditor=4
Log: DeviceName=Generic Software
Log:

Log: [IpDrv.TcpNetDriver]
Log: AllowDownloads=True
Log: ConnectionTimeout=30.0
Log: InitialConnectTimeout=200.0
Log: AckTimeout=1.0
Log: KeepAliveTime=0.2
Log: MaxClientRate=15000
Log: MaxInternetClientRate=10000
Log: RelevantTimeout=5.0
Log: SpawnPrioritySeconds=1.0
Log: ServerTravelPause=4.0
Log: NetServerMaxTickRate=30
Log: LanServerMaxTickRate=35
Log: DownloadManagers=IpDrv.HTTPDownload
Log: DownloadManagers=Engine.ChannelDownload
Log: NetConnectionClassName=IpDrv.TcpipConnection
Log:

Log: [IpServer.UdpServerQuery]
Log: GameName=ut
Log:

Log: [IpDrv.UdpBeacon]
Log: DoBeacon=True
Log: BeaconTime=0.50
Log: BeaconTimeout=5.0
Log: BeaconProduct=ut
Log: ServerBeaconPort=8777
Log: BeaconPort=9777
Log:

Log: [TextureStreaming]
Log: PoolSize=1024
Log: HysteresisLimit=15
Log: DropMipLevelsLimit=12
Log: StopIncreasingLimit=9
Log: StopStreamingLimit=6
Log: MinEvictSize=12
Log: MinFudgeFactor=0.5
Log: FudgeFactorIncreaseRateOfChange=0.5
Log: FudgeFactorDecreaseRateOfChange=-0.4
Log: MinRequestedMipsToConsider=11
Log: MinTimeToGuaranteeMinMipCount=2
Log: MaxTimeToGuaranteeMinMipCount=12
Log: UseTextureFileCache=True
Log:

Log: [StreamByURL]
Log: PostLoadPause=6.0
Log:

Log: [Editor.EditorEngine]
Log: LocalPlayerClassName=Editor.EditorPlayer
Log: bUseSound=True
Log: bSubtitlesEnabled=True
Log: GridEnabled=True
Log: SnapScaleEnabled=True
Log: ScaleGridSize=5
Log: SnapVertices=False
Log: SnapDistance=10.000000
Log: GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
Log: RotGridEnabled=True
Log: RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
Log: GameCommandLine=-log
Log: FOVAngle=45.000000
Log: GodMode=True
Log: AutoSaveDir=..\BmGame\Content\Maps\Autosaves
Log: InvertWidgetZAxis=True
Log: UseAxisIndicator=True
Log: MatineeCurveDetail=0.1
Log: Client=WinDrv.WindowsClient
Log: CurrentGridSz=4
Log: bUseMayaCameraControls=True
Log: bPrefabsLocked=True
Log: HeightMapExportClassName=TerrainHeightMapExporterTextT3D
Log: EditorOnlyContentPackages=EditorMeshes
Log: EditorOnlyContentPackages=EditorMaterials
Log: EditorOnlyContentPackages=NodeBuddies
Log: EditPackagesInPath=..\Development\Src
Log: EditPackages=Core
Log: EditPackages=Engine
Log: ;EditPackages=GameFramework
Log: EditPackages=Editor
Log: EditPackages=UnrealEd
Log: InEditorGameURLOptions=
Log: EditPackages=IpDrv
Log: EditPackagesOutPath=..\BmGame\Script
Log: FRScriptOutputPath=..\BmGame\Script
Log: EditPackages=OnlineSubsystemLive
Log: EditPackages=OnlineSubsystemNP
Log: EditPackages=GFxUI
Log: EditPackages=GFxUIEditor
Log: EditPackages=CommonGame
Log: EditPackages=CommonEditor
Log: EditPackages=BmGame
Log: EditPackages=BmEditor
Log: EditPackages=BmScript
Log: LevelViewFOVAngle=60.000000
Log:

Log: [UnrealEd.UnrealEdEngine]
Log: AutoSaveIndex=0
Log: PackagesToBeFullyLoadedAtStartup=EditorMaterials
Log: PackagesToBeFullyLoadedAtStartup=EditorMeshes
Log: PackagesToBeFullyLoadedAtStartup=EditorResources
Log: PackagesToBeFullyLoadedAtStartup=EngineMaterials
Log: PackagesToBeFullyLoadedAtStartup=EngineResources
Log: PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
Log: ScoutClassName=BMGame.RBMScout
Log: PackagesToBeFullyLoadedAtStartup=EvidenceHelpers
Log:

Log: [Engine.DataStoreClient]
Log: GlobalDataStoreClasses=Engine.UIDataStore_Strings
Log: GlobalDataStoreClasses=Engine.CurrentGameDataStore
Log: ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
Log: GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
Log: PlayerDataStoreclassNames=Engine.UIDataStore_OnlinePlayerData
Log: PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
Log: ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
Log:

Log: [Engine.UIDataStore_SessionSettings]
Log: SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
Log:

Log: [DevOptions.Shaders]
Log: AutoReloadChangedShaders=True
Log: bAllowMultiThreadedShaderCompile=False
Log: NumUnusedShaderCompilingThreads=1
Log: ThreadedShaderCompileThreshold=1
Log: bDumpShaderPDBs=False
Log:

Log: [StatNotifyProviders]
Log: BinaryFileStatNotifyProvider=true
Log: XmlStatNotifyProvider=false
Log: CsvStatNotifyProvider=false
Log: StatsNotifyProvider_UDP=true
Log: PIXNamedCounterProvider=false
Log:

Log: [StatNotifyProviders.StatNotifyProvider_UDP]
Log: ListenPort=13000
Log:

Log: [RemoteControl]
Log: SuppressRemoteControlAtStartup=False
Log:

Log: [LogFiles]
Log: PurgeLogsDays=3
Log:

Log: [AnimationCompression]
Log: DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
Log: TranslationCompressionFormat=0
Log: RotationCompressionFormat=6
Log: AlternativeCompressionThreshold=1000.f
Log: ForceRecompression=False
Log: bOnlyCheckForMissingSkeletalMeshes=False
Log:

Log: [IpDrv.OnlineSubsystemCommonImpl]
Log: MaxLocalTalkers=1
Log: MaxRemoteTalkers=16
Log: bIsUsingSpeechRecognition=false
Log:

Log: [IpDrv.OnlineGameInterfaceImpl]
Log: LanAnnouncePort=14001
Log: LanQueryTimeout=5.0
Log:

Log: [OnlineSubsystemLive.OnlineSubsystemLive]
Log: LiveSystemLinkPort=14000
Log: LanAnnouncePort=14001
Log: CurrentNotificationPosition=NNP_TopRight
Log:

Log: [Engine.StaticMeshCollectionActor]
Log: bCookOutStaticMeshActors=TRUE
Log: MaxStaticMeshComponents=100
Log:

Log: [Engine.StaticLightCollectionActor]
Log: bCookOutStaticLightActors=TRUE
Log: MaxLightComponents=100
Log:

Log: [LiveSock]
Log: bUseVDP=True
Log: bUseSecureConnections=true
Log: MaxDgramSockets=64
Log: MaxStreamSockets=16
Log: DefaultRecvBufsizeInK=256
Log: DefaultSendBufsizeInK=256
Log:

Log: [CustomStats]
Log: LD=Streaming fudge factor
Log: LD=FrameTime
Log: LD=Terrain Foliage Time
Log: LD=Foliage Render Time
Log: LD=Terrain Smooth Time
Log: LD=Terrain Render Time
Log: LD=Decal Render Time
Log: LD=Terrain Triangles
Log: LD=Foliage Instances
Log: LD=Decal Triangles
Log: LD=Decal Draw Calls
Log: LD=Static Mesh Tris
Log: LD=Skel Mesh Tris
Log: LD=Skel Verts CPU Skin
Log: LD=Skel Verts GPU Skin
Log: LD=30+ FPS
Log: LD=Total CPU rendering time
Log: LD=Total GPU rendering time
Log: LD=Occluded primitives
Log: LD=Projected shadows
Log: LD=Visible static mesh elements
Log: LD=Visible dynamic primitives
Log: LD=Texture Pool Size
Log: LD=Physical Memory Used
Log: LD=Virtual Memory Used
Log: LD=Audio Memory Used
Log: LD=Texture Memory Used
Log: LD=360 Texture Memory Used
Log: LD=Animation Memory
Log: LD=Vertex Lighting Memory
Log: LD=StaticMesh Vertex Memory
Log: LD=StaticMesh Index Memory
Log: LD=SkeletalMesh Vertex Memory
Log: LD=SkeletalMesh Index Memory
Log: LD=Decal Vertex Memory
Log: LD=Decal Index Memory
Log: LD=Decal Interaction Memory
Log: MEMLEAN=Virtual Memory Used
Log: MEMLEAN=Audio Memory Used
Log: MEMLEAN=Animation Memory
Log: MEMLEAN=FaceFX Cur Mem
Log: MEMLEAN=Vertex Lighting Memory
Log: MEMLEAN=StaticMesh Vertex Memory
Log: MEMLEAN=StaticMesh Index Memory
Log: MEMLEAN=SkeletalMesh Vertex Memory
Log: MEMLEAN=SkeletalMesh Index Memory
Log: MEMLEAN=Decal Vertex Memory
Log: MEMLEAN=Decal Index Memory
Log: MEMLEAN=Decal Interaction Memory
Log: MEMLEAN=VertexShader Memory
Log: MEMLEAN=PixelShader Memory
Log: GameThread=Async Loading Time
Log: GameThread=Audio Update Time
Log: GameThread=FrameTime
Log: GameThread=HUD Time
Log: GameThread=Input Time
Log: GameThread=Kismet Time
Log: GameThread=Move Actor Time
Log: GameThread=RHI Game Tick
Log: GameThread=RedrawViewports
Log: GameThread=Script time
Log: GameThread=Tick Time
Log: GameThread=Update Components Time
Log: GameThread=World Tick Time
Log: GameThread=Async Work Wait
Log: GameThread=PerFrameCapture
Log:

Log: [MemorySplitClassesToTrack]
Log: Class=AnimSequence
Log: Class=AudioComponent
Log: Class=AudioDevice
Log: Class=CylinderComponent
Log: Class=DecalComponent
Log: Class=DecalLifetime
Log: Class=DecalLifetimeAge
Log: Class=DecalLifetimeData
Log: Class=DecalLifetimeDataAge
Log: Class=DecalManager
Log: Class=DecalMaterial
Log: Class=Field
Log: Class=Font
Log: Class=Level
Log: Class=Material
Log: Class=MaterialInstanceConstant
Log: Class=MaterialInstanceTimeVarying
Log: Class=Model
Log: Class=ModelComponent
Log: Class=MorphTarget
Log: Class=ObjectReferencer
Log: Class=ParticleModule
Log: Class=ParticleSystemComponent
Log: Class=PathNode
Log: Class=RB_BodyInstance
Log: Class=RB_BodySetup
Log: Class=ReachSpec
Log: Class=SkeletalMesh
Log: Class=SoundCue
Log: Class=SoundNode
Log: Class=StaticMesh
Log: Class=StaticMeshActor
Log: Class=StaticMeshComponent
Log: Class=Terrain
Log: Class=TerrainComponent
Log: Class=Texture2D
Log: Class=UIRoot
Log:

Log: [ConfigCoalesceFilter]
Log: FilterOut=BmEngine.ini
Log: FilterOut=BmEditor.ini
Log: FilterOut=BmInput.ini
Log: FilterOut=BmGame.ini
Log: FilterOut=BmUI.ini
Log: FilterOut=BmCompat.ini
Log: FilterOut=BmEditorKeyBindings.ini
Log: FilterOut=BmEditorUserSettings.ini
Log: FilterOut=UnrealEd.int
Log: FilterOut=Editor.int
Log: FilterOut=EditorTips.int
Log: FilterOut=UnrealScriptTest.int
Log: FilterOut=WinDrv.int
Log: FilterOut=XWindow.int
Log: FilterOut=Launcher.ini
Log: FilterOut=Achievements.int
Log: FilterOut=Demo.int
Log: FilterOut=Presence.int
Log: FilterOut=XLast_DLC.int
Log: FilterOut=Kiosk.int
Log: FilterOut=Signs.int
Log: FilterOut=Core.int
Log: FilterOut=Descriptions.int
Log: FilterOut=Engine.int
Log: FilterOut=Launch.int
Log: FilterOut=Startup.int
Log: FilterOut=OnlineSubsystemGameSpy.int
Log: FilterOut=UnrealEd.deu
Log: FilterOut=Editor.deu
Log: FilterOut=EditorTips.deu
Log: FilterOut=UnrealScriptTest.deu
Log: FilterOut=WinDrv.deu
Log: FilterOut=XWindow.deu
Log: FilterOut=Achievements.deu
Log: FilterOut=Demo.deu
Log: FilterOut=Presence.deu
Log: FilterOut=XLast_DLC.deu
Log: FilterOut=Kiosk.deu
Log: FilterOut=Signs.deu
Log: FilterOut=Core.deu
Log: FilterOut=Descriptions.deu
Log: FilterOut=Engine.deu
Log: FilterOut=Launch.deu
Log: FilterOut=Startup.deu
Log: FilterOut=OnlineSubsystemGameSpy.deu
Log: FilterOut=UnrealEd.esn
Log: FilterOut=Editor.esn
Log: FilterOut=EditorTips.esn
Log: FilterOut=UnrealScriptTest.esn
Log: FilterOut=WinDrv.esn
Log: FilterOut=XWindow.esn
Log: FilterOut=Achievements.esn
Log: FilterOut=Demo.esn
Log: FilterOut=Presence.esn
Log: FilterOut=XLast_DLC.esn
Log: FilterOut=Kiosk.esn
Log: FilterOut=Signs.esn
Log: FilterOut=Core.esn
Log: FilterOut=Descriptions.esn
Log: FilterOut=Engine.esn
Log: FilterOut=Launch.esn
Log: FilterOut=Startup.esn
Log: FilterOut=OnlineSubsystemGameSpy.esn
Log: FilterOut=UnrealEd.fra
Log: FilterOut=Editor.fra
Log: FilterOut=EditorTips.fra
Log: FilterOut=UnrealScriptTest.fra
Log: FilterOut=WinDrv.fra
Log: FilterOut=XWindow.fra
Log: FilterOut=Achievements.fra
Log: FilterOut=Demo.fra
Log: FilterOut=Presence.fra
Log: FilterOut=XLast_DLC.fra
Log: FilterOut=Kiosk.fra
Log: FilterOut=Signs.fra
Log: FilterOut=Core.fra
Log: FilterOut=Descriptions.fra
Log: FilterOut=Engine.fra
Log: FilterOut=Launch.fra
Log: FilterOut=Startup.fra
Log: FilterOut=OnlineSubsystemGameSpy.fra
Log: FilterOut=UnrealEd.ita
Log: FilterOut=Editor.ita
Log: FilterOut=EditorTips.ita
Log: FilterOut=UnrealScriptTest.ita
Log: FilterOut=WinDrv.ita
Log: FilterOut=XWindow.ita
Log: FilterOut=Achievements.ita
Log: FilterOut=Demo.ita
Log: FilterOut=Presence.ita
Log: FilterOut=XLast_DLC.ita
Log: FilterOut=Kiosk.ita
Log: FilterOut=Signs.ita
Log: FilterOut=Core.ita
Log: FilterOut=Descriptions.ita
Log: FilterOut=Engine.ita
Log: FilterOut=Launch.ita
Log: FilterOut=Startup.ita
Log: FilterOut=OnlineSubsystemGameSpy.ita
Log:

Log: [TaskPerfTracking]
Log: bUseTaskPerfTracking=FALSE
Log: RemoteConnectionIP=10.1.10.83
Log: ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial
Catalog=EngineTaskPerf;Trusted_Connection=Yes
Log: RemoteConnectionStringOverride=Data Source=DB-02;Initial
Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous
Processing=True;Network Library=dbmssocn
Log:

Log: [TaskPerfMemDatabase]
Log: bUseTaskPerfMemDatabase=FALSE
Log: RemoteConnectionIP=10.1.10.83
Log: ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial
Catalog=PerfMem;Trusted_Connection=Yes
Log: RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial
Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous
Processing=True;Network Library=dbmssocn
Log:

Log: [MemoryPools]
Log: FLightPrimitiveInteractionInitialBlockSize=512
Log: FModShadowPrimitiveInteractionInitialBlockSize=512
Log:

Log: [SystemSettings]
Log: StaticDecals=True
Log: DynamicDecals=True
Log: UnbatchedDecals=True
Log: DecalCullDistanceScale=1.000000
Log: DynamicLights=True
Log: DynamicShadows=True
Log: SmokeShadows=True
Log: bDownsampleParticles=True
Log: ShadowedParticleDownsampleFactor=4
Log: ShadowedParticleDepthThreshold=100.000000
Log: UnshadowedParticleDownsampleFactor=2
Log: UnshadowedParticleDepthThreshold=100.000000
Log: LightEnvironmentShadows=True
Log: CompositeDynamicLights=False
Log: DirectionalLightmaps=True
Log: MotionBlur=True
Log: DepthOfField=True
Log: AmbientOcclusion=True
Log: Bloom=True
Log: UseHighQualityBloom=True
Log: Distortion=True
Log: DropParticleDistortion=False
Log: SpeedTreeLeaves=True
Log: SpeedTreeFronds=True
Log: OnlyStreamInTextures=False
Log: LensFlares=True
Log: FogVolumes=True
Log: FloatingPointRenderTargets=True
Log: OneFrameThreadLag=True
Log: UseVsync=True
Log: UpscaleScreenPercentage=True
Log: Fullscreen=True
Log: AllowD3D10=False
Log: SkeletalMeshLODBias=0
Log: ParticleLODBias=0
Log: DetailMode=2
Log: ShadowFilterQualityBias=0
Log: MaxAnisotropy=4
Log: MaxMultisamples=1
Log: Stereo=False
Log: MinShadowResolution=32
Log: MaxShadowResolution=512
Log: ShadowFadeResolution=45
Log: ShadowFadeExponent=1.000000
Log: ResX=800
Log: ResY=600
Log: ScreenPercentage=100.000000
Log: SceneCaptureStreamingMultiplier=1.000000
Log: FoliageDrawRadiusMultiplier=1.000000
Log: ShadowTexelsPerPixel=1.273240
Log: bEnableVSMShadows=False
Log: bEnableBranchingPCFShadows=False
Log: bAllowBetterModulatedShadows=True
Log: bEnableForegroundShadowsOnWorld=False
Log: bEnableForegroundSelfShadowing=False
Log: ShadowFilterRadius=2.000000
Log: ShadowDepthBias=0.012000
Log: ShadowSlopeScaleDepthBias=10.000000
Log: ShadowVolumeLightRadiusThreshold=1000.000000
Log: ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
Log: bAllowFracturedDamage=True
Log: NumFracturedPartsScale=1.000000
Log: FractureDirectSpawnChanceScale=1.000000
Log: FractureRadialSpawnChanceScale=1.000000
Log: FractureCullDistanceScale=1.000000
Log: bForceCPUAccessToGPUSkinVerts=false
Log: bDisableSkeletalInstanceWeights=false
Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=512,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=0)
Log: TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
Log: DisableSphericalHarmonicLights=False
Log: TEXTUREGROUP_Weapon3P=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_Weapon3PNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_Weapon3PSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
Log: TEXTUREGROUP_World_Hi=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Effects_Hi=(MinLODSize=128,MaxLODSize=1024,LODBias=0)
Log: EffectsLevel=3
Log: IniVersion=5.8
Log:

Log: [SystemSettingsEditor]
Log: bEnableForegroundSelfShadowing=False
Log: ResX=960
Log: ResY=720
Log:

Log: [Engine.PhysicsLODVerticalEmitter]
Log: ParticlePercentage=100
Log:

Log: [Engine.OnlineSubsystem]
Log:
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.O
nlineRecentPlayersList")
Log:
Log: [Engine.OnlineRecentPlayersList]
Log: MaxRecentPlayers=100
Log: MaxRecentParties=5
Log:

Log: [VoIP]
Log: VolumeThreshold=0.2
Log: bHasVoiceEnabled=true
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultEngine.ini
Log:

Log: [FullScreenMovie]
Log: SkippableMovies=Attract
Log: StartupMovies=baa_logo_run_v5_h264
Log: StartupMovies=UTlogo
Log: StartupMovies=Legal
Log: StartupMovies=Install
Log:

Log: [Windows.StandardUser]
Log: MyDocumentsSubDirName=Eidos\Batman Arkham Asylum
Log:

Log: [Engine.AudioDevice]
Log:
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(Music,SFX,Dial
ogue))
Log: SoundGroups=(GroupName=Music,Properties=(Volume=1))
Log: SoundGroups=(GroupName=SFX,Properties=(Volume=1))
Log: SoundGroups=(GroupName=Dialogue,Properties=(Volume=1))
Log:

Log: [FMODAudio.FMODAudioDevice]
Log: MaxChannels=200
Log: UseEffectsProcessing=True
Log: EnableMIDIMixing=False
Log:

Log: [Engine.UIDataStore_OnlinePlayerData]
Log: ProfileSettingsClassName=BmGame.RProfileSettings
Log:

Log: [BmGameInfoSummary]
Log: ClassName=BmGame.RGameInfo
Log: GameAcronym=EX
Log: MapPrefix=EX
Log: bIsTeamGame=False
Log: GameName=Batman
Log: Description=Batman
Log:

Log: [Metrics]
Log: bRecordMetrics=false
Log: bPopupQuestions=false
Log: ConnectionString=
Log: RemoteConnectionStringOverride=
Log:

Log: [IniVersion]
Log: 0=1511446515.000000
Log: 1=1246099806.000000
Log: 2=1511539957.000000
Log:

Log: [AppCompat]
Log: MeasuredCPUScore=269.721161
Log: CompatLevelComposite=4
Log: CompatLevelCPU=4
Log: CompatLevelGPU=4
Log:

Log: [WinDrv.Accessibility]
Log: StickyKeysHotkey=True
Log: ToggleKeysHotkey=True
Log: FilterKeysHotkey=True
Log: StickyKeysConfirmation=True
Log: ToggleKeysConfirmation=True
Log: FilterKeysConfirmation=True
Log:

Log: FileName: ..\BmGame\Config\BmGame.ini


Log: [Engine.GameInfo]
Log: DefaultGame=BmGame.RGameInfo
Log: DefaultServerGame=BmGame.RGameInfo
Log: bAdminCanPause=false
Log: MaxPlayers=1
Log: GameDifficulty=+1.0
Log: bChangeLevels=True
Log: MaxSpectators=0
Log: MaxIdleTime=+0.0
Log: MaxTimeMargin=+0.0
Log: TimeMarginSlack=+1.35
Log: MinTimeMargin=-1.0
Log: TotalNetBandwidth=32000
Log: MaxDynamicBandwidth=7000
Log: MinDynamicBandwidth=4000
Log:

Log: [Engine.AccessControl]
Log: IPPolicies=ACCEPT;*
Log:

Log: [Engine.GameReplicationInfo]
Log: ServerName=Another Server
Log: ShortName=Server
Log: MessageOfTheDay=
Log:

Log: [DefaultPlayer]
Log: Name=Player
Log: team=255
Log:

Log: [Engine.HUD]
Log: bMessageBeep=true
Log: HudCanvasScale=0.95
Log: ConsoleMessageCount=4
Log: ConsoleFontSize=5
Log: MessageFontOffset=0
Log: bShowHud=true
Log: DebugDisplay=AI
Log:

Log: [Engine.PlayerController]
Log: bAimingHelp=true
Log: bDynamicNetSpeed=true
Log: InteractDistance=512
Log: DynamicPingThreshold=+400.0
Log: bCheckRelevancyThroughPortals=true
Log: ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
Log: ;=================================================
Log:

Log: [Engine.Weapon]
Log: Priority=-1.0
Log:

Log: [Engine.WorldInfo]
Log: DefaultGravityZ=-1000.0
Log: RBPhysicsGravityScaling=1.5
Log: MaxPhysicsSubsteps=5
Log: SquintModeKernelSize=128.0
Log: EmitterPoolClassPath=Engine.EmitterPool
Log: DecalManagerClassPath=Engine.DecalManager
Log: FractureManagerClassPath=Engine.FractureManager
Log: FracturedMeshWeaponDamage=1.0
Log: ChanceOfPhysicsChunkOverride=1.0
Log: bEnableChanceOfPhysicsChunkOverride=FALSE
Log: FractureExplosionVelScale=1.0
Log:

Log: [Engine.DecalManager]
Log: DecalLifeSpan=120.0
Log: MaxActiveDecals=100
Log: ;=====================
Log:

Log: [Engine.UIDataStore_GameResource]
Log:
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoS
ummary")
Log:

Log: [Engine.UISafeRegionPanel]
Log: RegionPercentages[0]=0.9
Log: RegionPercentages[1]=0.8
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultGame.ini
Log:

Log: [AreaNamesList]
Log: AreaNames=Admin
Log: AreaNames=Cave
Log: AreaNames=Cell
Log: AreaNames=Garden
Log: AreaNames=Max
Log: AreaNames=Medical
Log: AreaNames=Overworld
Log: AreaNames=Visitor
Log:

Log: [AlternativeRegionMovie]
Log: RegionUS=LegalUS
Log:

Log: [Engine.Pawn]
Log: VehicleCheckRadius=1000
Log:

Log: [BmGame.RPlayerController]
Log: ButtonCover=true
Log: DebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?
Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLights,Max_C0_FX,Max_C0_Lights,Max_C0_Static,M
ax_A1,Max_A1_Audio,Max_A1_CH1,Max_A1_CLights,Max_A1_Fx,Max_A1_Lights,Max_A1_Static,
Max_IntroParty,Max_IntroAudio?
Flags=Chapter1_Start,gamestart,Batman_AbilitiesScreenDisabled,Batman_EnvAnalysisDis
abled,Batman_RiddlesDisabled,Batman_RiddlerChallengesDisabled?Start=BeginGame?
Movie=101_Batmobile_Intro?StreamMovie")
Log: DebugLevelStarts=(Name="FE_Continue", LevelNames="loadgame")
Log: DebugLevelStarts=(Name="FE_ExitGame", LevelNames="exit")
Log: DebugLevelStarts=(Name="FE_Benchmark", LevelNames="start batentry?
Area=benchmark,Max_A1,Max_A1_Static,Max_A1_PhysX,Max_A1_Lights,Max_A1_Fx,Max_A1_CH1
,Max_A1_Audio,Max_A1_CLights?DisableFrameSmoothing?Causeevent=PlayCam")
Log: CreditsSectionOrderFull=Rocksteady_Studios_Ltd
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Log: CreditsSectionOrderFull=Director_Game
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Log: CreditsSectionOrderFull=Producer_Senior
Log: CreditsSectionOrderFull=Director_Tech
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Log: CreditsSectionOrderFull=Art_Director
Log: CreditsSectionOrderFull=Producer_Associate
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Log: CreditsSectionOrderFull=Art_Lead
Log: CreditsSectionOrderFull=Art
Log: CreditsSectionOrderFull=Art_Concept
Log: CreditsSectionOrderFull=Art_Fx
Log: CreditsSectionOrderFull=Anim_Lead
Log: CreditsSectionOrderFull=Anim
Log: CreditsSectionOrderFull=Audio
Log: CreditsSectionOrderFull=Audio_Programmer
Log: CreditsSectionOrderFull=Character_Lead
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Log: CreditsSectionOrderFull=Cinematics_Lead
Log: CreditsSectionOrderFull=Cinematics
Log: CreditsSectionOrderFull=Writer
Log: CreditsSectionOrderFull=Design_Script
Log: CreditsSectionOrderFull=Design_Lead
Log: CreditsSectionOrderFull=Design
Log: CreditsSectionOrderFull=Code_Lead
Log: CreditsSectionOrderFull=Code
Log: CreditsSectionOrderFull=Code_Engine
Log: CreditsSectionOrderFull=QA_Lead
Log: CreditsSectionOrderFull=QA
Log: CreditsSectionOrderFull=Support_Staff
Log: CreditsSectionOrderFull=Special_Thanks
Log: CreditsSectionOrderFull=Outsource_Partners
Log: CreditsSectionOrderFull=Eidos_Global
Log: CreditsSectionOrderFull=Chief_Executive_Officer
Log: CreditsSectionOrderFull=Company_Secretary
Log: CreditsSectionOrderFull=Product_Acquisition_Director
Log: CreditsSectionOrderFull=Group_Strategic_Planning_Director
Log: CreditsSectionOrderFull=Group_Marketing_Director
Log: CreditsSectionOrderFull=Group_Communications_Director
Log: CreditsSectionOrderFull=Chief_Technical_Officer
Log: CreditsSectionOrderFull=Head_of_Legal_And_Business_Affairs
Log: CreditsSectionOrderFull=Legal_And_Business_Affairs_Manager
Log: CreditsSectionOrderFull=Eidos_Game_Studios
Log: CreditsSectionOrderFull=Eidos_Game_Studios_General_Manager
Log: CreditsSectionOrderFull=Producer
Log: CreditsSectionOrderFull=Associate_Producer
Log: CreditsSectionOrderFull=Design_Manager
Log: CreditsSectionOrderFull=Product_Acquisitions_Coordinator
Log: CreditsSectionOrderFull=External_Games_Designer
Log: CreditsSectionOrderFull=Brand_Manager
Log: CreditsSectionOrderFull=Assistant_Brand_Manager
Log: CreditsSectionOrderFull=Global_Communications_Manager
Log: CreditsSectionOrderFull=Community_Manager
Log: CreditsSectionOrderFull=Manual_Writer
Log: CreditsSectionOrderFull=Operations
Log: CreditsSectionOrderFull=Operations_Director
Log: CreditsSectionOrderFull=Head_of_Localisation
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Log: CreditsSectionOrderFull=Production_Executive
Log: CreditsSectionOrderFull=Senior_Creative_Artworker
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Log: CreditsSectionOrderFull=Head_of_QA
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Log: CreditsSectionOrderFull=Mastering_Manager
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Log: CreditsSectionOrderFull=EM_QA_Lead
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Log: CreditsSectionOrderFull=UK_General_Manager
Log: CreditsSectionOrderFull=Head_of_UK_Marketing
Log: CreditsSectionOrderFull=Head_of_UK_Sales
Log: CreditsSectionOrderFull=UK_Senior_Product_Manager
Log: CreditsSectionOrderFull=UK_PR_Manager
Log: CreditsSectionOrderFull=Eidos_US
Log: CreditsSectionOrderFull=Executive_Vice_President_of_Sales_and_Marketing
Log: CreditsSectionOrderFull=Director_of_Marketing
Log: CreditsSectionOrderFull=Director_of_Finance_and_Operations
Log: CreditsSectionOrderFull=Senior_Director_Human_Resources
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Log: CreditsSectionOrderFull=Sr__Manager__Product_Management
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Log: CreditsSectionOrderFull=Creative_Services_Manager
Log: CreditsSectionOrderFull=Creative_Services_Project_Administrator
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Log: CreditsSectionOrderFull=Sales_and_Marketing_Services_Manager
Log: CreditsSectionOrderFull=Channel_Marketing_Specialist
Log: CreditsSectionOrderFull=Marketing_Administrator
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Log: CreditsSectionOrderFull=Eidos_Deutschland
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Log: CreditsSectionOrderFull=Senior_Marketing_and_Distribution_Manager
Log: CreditsSectionOrderFull=PR_Manager
Log: CreditsSectionOrderFull=Eidos_France
Log: CreditsSectionOrderFull=Managing_Director
Log: CreditsSectionOrderFull=Sales_Director
Log: CreditsSectionOrderFull=Marketing_Director
Log: CreditsSectionOrderFull=Marketing_Product_Manager
Log: CreditsSectionOrderFull=EF_Special_Thanks
Log: CreditsSectionOrderFull=Warner_Bros__Interactive_Entertainment
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Log: CreditsSectionOrderFull=WB_Associate_Producer
Log: CreditsSectionOrderFull=Production_Coordinator
Log: CreditsSectionOrderFull=Director_of_Production,_Licensing
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Log: CreditsSectionOrderFull=Manager,_First_Party_Operations
Log: CreditsSectionOrderFull=WB_Marketing_Coordinator
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Log: CreditsSectionOrderFull=Marketing_Manager
Log: CreditsSectionOrderFull=Director,_Marketing
Log: CreditsSectionOrderFull=PR_Representative
Log: CreditsSectionOrderFull=PR_Manager,_Americas
Log: CreditsSectionOrderFull=Director,_PR
Log: CreditsSectionOrderFull=Sales
Log: CreditsSectionOrderFull=Manager,_Trade_Marketing
Log: CreditsSectionOrderFull=Manager,_Sales_Analysis
Log: CreditsSectionOrderFull=Manager,_Sales_Communications
Log: CreditsSectionOrderFull=Director,_Trade_Marketing
Log: CreditsSectionOrderFull=Vice_President,_Sales_and_Distribution
Log: CreditsSectionOrderFull=Director,_Sales_and_Licensing
Log: CreditsSectionOrderFull=Vice_President,_Business_Development
Log: CreditsSectionOrderFull=Deputy_General_Counsel
Log: CreditsSectionOrderFull=Vice_President,_Finance
Log: CreditsSectionOrderFull=Senior_Vice_President,_Production_and_Development
Log: CreditsSectionOrderFull=Senior_Vice_President,_Operations
Log: CreditsSectionOrderFull=Executive_Vice_President,_Worldwide_Operations
Log: CreditsSectionOrderFull=President
Log: CreditsSectionOrderFull=WB_Special_Thanks
Log: CreditsSectionOrderFull=Warner_Bros__Sound_Facilities
Log: CreditsSectionOrderFull=Sound_Designer
Log: CreditsSectionOrderFull=Foley_Artist
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Log: CreditsSectionOrderFull=Sound_Supervisor_/_Sound_Designer
Log: CreditsSectionOrderFull=Foley_Editor
Log: CreditsSectionOrderFull=WB_Foley_Artist
Log: CreditsSectionOrderFull=Re-Recording_Mixer
Log: CreditsSectionOrderFull=Senior_VP_Post_Production_Services
Log: CreditsSectionOrderFull=DC_COMICS
Log: CreditsSectionOrderFull=Editor,_Interactive
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Log: CreditsSectionOrderFull=Senior_Editor,_Interactive
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Log: CreditsSectionOrderFull=DC_Special_Thanks
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Log: CreditsSectionOrderFull=EVP/Editorial_Director
Log: CreditsSectionOrderFull=VP/General_Manager
Log: CreditsSectionOrderFull=Lead_Artist
Log: CreditsSectionOrderFull=English_Cast_list
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Log: CreditsSectionOrderFull=Skylark_Sound_Studios__Signatory_Services_(AFTRA)
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Log: CreditsSectionOrderFull=Coordinator_of_Performer_Rights_and_Clearances
Log: CreditsSectionOrderFull=Cast_List
Log:
CreditsSectionOrderFull=Dialogue_recorded_at:_Salami_Studios_Audio_Post_Production
Log: CreditsSectionOrderFull=Dialogue_and_ADR_mixers
Log: CreditsSectionOrderFull=Italian_Translation/Adaption
Log: CreditsSectionOrderFull=Dubbing_Director
Log: CreditsSectionOrderFull=Recorded_at_Merak,_Italy
Log: CreditsSectionOrderFull=Italian_Cast_List
Log: CreditsSectionOrderFull=Spanish_Translation/Adaption
Log: CreditsSectionOrderFull=SP_Dubbing_Director
Log: CreditsSectionOrderFull=Recorded_at_Tecnison,_Spain
Log: CreditsSectionOrderFull=Spanish_Cast_List
Log: CreditsSectionOrderFull=French_Translation/Adaption
Log: CreditsSectionOrderFull=FR_Dubbing_Director
Log: CreditsSectionOrderFull=Recorded_at_La_Marque_Rose,_France
Log: CreditsSectionOrderFull=French_Cast_List
Log: CreditsSectionOrderFull=German_Translation/Adaption
Log: CreditsSectionOrderFull=GE_Dubbing_Director
Log: CreditsSectionOrderFull=Recorded_at_Blackbird_Music,_Germany
Log: CreditsSectionOrderFull=German_Cast_List
Log: ;===================
Log: RiddleInfo=(PMap="Admin", Room="Admin_A", RiddleIndex=1, SpeechChapter=7)
Log: RiddleInfo=(PMap="Admin", Room="Admin_B2", RiddleIndex=2, SpeechChapter=5)
Log: RiddleInfo=(PMap="Admin", Room="Admin_B3", RiddleIndex=3, SpeechChapter=5)
Log: RiddleInfo=(PMap="Admin", Room="Admin_C3", RiddleIndex=4, SpeechChapter=5)
Log: RiddleInfo=(PMap="Admin", Room="Admin_C3", RiddleIndex=8, SpeechChapter=5)
Log: RiddleInfo=(PMap="Admin", Room="Admin_C4", RiddleIndex=5, SpeechChapter=5)
Log: RiddleInfo=(PMap="Admin", Room="Admin_B4", RiddleIndex=6, SpeechChapter=5,
EnableOnFlag="C4_Admin_B4_Done")
Log: RiddleInfo=(PMap="Admin", Room="Admin_C5", RiddleIndex=7, SpeechChapter=5)
Log: RiddleInfo=(PMap="Admin", Room="Admin_B3", RiddleIndex=9, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_A1", RiddleIndex=1, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_A1", RiddleIndex=6, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_B1", RiddleIndex=2, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_B3", RiddleIndex=3, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_B3", RiddleIndex=8, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_B2", RiddleIndex=4, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_C2", RiddleIndex=5, SpeechChapter=5)
Log: RiddleInfo=(PMap="Cell", Room="Cell_C6", RiddleIndex=7, SpeechChapter=5)
Log: RiddleInfo=(PMap="Garden", Room="Garden_A", RiddleIndex=1,
SpeechChapter=7)
Log: RiddleInfo=(PMap="Garden", Room="Garden_B3", RiddleIndex=2,
SpeechChapter=5)
Log: RiddleInfo=(PMap="Garden", Room="Garden_C1", RiddleIndex=3,
SpeechChapter=7, EnableOnFlag="C4_Admin_B4_Done")
Log: RiddleInfo=(PMap="Garden", Room="Garden_C3", RiddleIndex=5,
SpeechChapter=5)
Log: RiddleInfo=(PMap="Garden", Room="Garden_C2", RiddleIndex=4,
SpeechChapter=7)
Log: RiddleInfo=(PMap="Garden", Room="Garden_C2", RiddleIndex=7,
SpeechChapter=7)
Log: RiddleInfo=(PMap="Garden", Room="Garden_C2", RiddleIndex=6,
SpeechChapter=7)
Log: RiddleInfo=(PMap="Garden", Room="Garden_B4", RiddleIndex=8,
SpeechChapter=5)
Log: RiddleInfo=(PMap="Max", Room="Max_A1", RiddleIndex=1, SpeechChapter=6,
Room2="Max_A1_Desc")
Log: RiddleInfo=(PMap="Max", Room="Max_A1", RiddleIndex=8, SpeechChapter=6,
Room2="Max_A1_Desc")
Log: RiddleInfo=(PMap="Max", Room="Max_C1", RiddleIndex=2, SpeechChapter=6)
Log: RiddleInfo=(PMap="Max", Room="Max_B1", RiddleIndex=3, SpeechChapter=6)
Log: RiddleInfo=(PMap="Max", Room="Max_B3", RiddleIndex=4, SpeechChapter=5)
Log: RiddleInfo=(PMap="Max", Room="Max_B4", RiddleIndex=5, SpeechChapter=5)
Log: RiddleInfo=(PMap="Max", Room="Max_C5", RiddleIndex=6, SpeechChapter=5)
Log: RiddleInfo=(PMap="Max", Room="Max_C8", RiddleIndex=7, SpeechChapter=5)
Log: RiddleInfo=(PMap="Medical", Room="Medical_A", RiddleIndex=1,
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Log: RiddleInfo=(PMap="Medical", Room="Medical_A", RiddleIndex=8,
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Log: RiddleInfo=(PMap="Medical", Room="Medical_B2", RiddleIndex=3,
SpeechChapter=3)
Log: RiddleInfo=(PMap="Medical", Room="Medical_B4", RiddleIndex=4,
SpeechChapter=3)
Log: RiddleInfo=(PMap="Medical", Room="Medical_B5", RiddleIndex=5,
SpeechChapter=3, EnableOnFlag="C2_Med_ScarecrowDone")
Log: RiddleInfo=(PMap="Medical", Room="Medical_B6", RiddleIndex=6,
SpeechChapter=3)
Log: RiddleInfo=(PMap="Medical", Room="Medical_C5", RiddleIndex=7,
SpeechChapter=3)
Log: RiddleInfo=(PMap="Overworld", Room="Overworld_A2", RiddleIndex=2,
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Log: RiddleInfo=(PMap="Overworld", Room="Overworld_A2", RiddleIndex=3,
SpeechChapter=7)
Log: RiddleInfo=(PMap="Overworld", Room="Overworld_A2", RiddleIndex=1,
SpeechChapter=7)
Log: RiddleInfo=(PMap="OverworldEast", Room="Overworld_A3", RiddleIndex=2,
SpeechChapter=7)
Log: RiddleInfo=(PMap="OverworldEast", Room="Overworld_A3", RiddleIndex=3,
SpeechChapter=7)
Log: RiddleInfo=(PMap="OverworldEast", Room="Overworld_A3", RiddleIndex=4,
SpeechChapter=7)
Log: RiddleInfo=(PMap="OverworldWest", Room="Overworld_A1", RiddleIndex=1,
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Log: RiddleInfo=(PMap="OverworldWest", Room="Overworld_A1", RiddleIndex=2,
SpeechChapter=8)
Log: RiddleInfo=(PMap="OverworldWest", Room="Overworld_A1", RiddleIndex=3,
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Log: RiddleInfo=(PMap="Cave", Room="Cave_A", RiddleIndex=1, SpeechChapter=7,
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Log: Unlockables=( Name="Health1" ),
Log: Unlockables=( Name="Health2", NeedsFlagSet="Unlocked_Health1" ),
Log: Unlockables=( Name="Health3", NeedsFlagSet="Unlocked_Health2" ),
Log: Unlockables=( Name="Health4", NeedsFlagSet="Unlocked_Health3" ),
Log: Unlockables=( Name="BatarangStunTime" ),
Log: Unlockables=( Name="BatarangTarget2" ),
Log: Unlockables=( Name="BatarangTarget3",
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Log: Unlockables=( Name="ExplodeSolo", NeedsFlagSet="Unlocked_GelSolo" ),
Log: Unlockables=( Name="ProximityMine", NeedsFlagSet="Equip_ExplosiveGoo" ),
Log: Unlockables=( Name="SonicBatarang", NeedsFlagSet="CollarsOn" ),
Log: Unlockables=( Name="SonicBatarangExp",
NeedsFlagSet="Unlocked_SonicBatarang" ),
Log: Unlockables=( Name="ResonatorRange", NeedsFlagSet="Equip_Resonator2" ),
Log: Unlockables=( Name="ResonatorEasy", NeedsFlagSet="Equip_Resonator2" ),
Log: Unlockables=( Name="BatarangSteer" ),
Log: Unlockables=( Name="AnytimeTd" ),
Log: Unlockables=( Name="FloorGrateTd" ),
Log: Unlockables=( Name="GlassSmashTd" ),
Log: Unlockables=( Name="HangAttackTd" ),
Log: Unlockables=( Name="CombatThrow" ),
Log: Unlockables=( Name="QuickTakedown" ),
Log: Unlockables=( Name="DoublePowerCombo" )
Log: Unlockables=( Name="LedgeGrab" )
Log: Unlockables=( Name="ComboBatarang" )
Log: Unlockables=( Name="ComboBoost" )
Log: ;&=split character for <A> + <B>
Log: ;^=split character for <A> - <B>
Log: CI_KeyMap=
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Log: CI_KeyMap=_DPad
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Log: CI_KeyMap=_DPad
Log: CI_KeyMap=_DPad
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Log: CI_KeyboardMap=
Log: CI_KeyboardMap=Tab
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Log: CI_KeyboardMap=LCtrl
Log: CI_KeyboardMap=
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Log: CI_KeyboardMap=
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Log: CI_KeyboardMap=
Log: CI_KeyboardMap=F&_LMB
Log: CI_KeyboardMap=
Log: CI_KeyboardMap=
Log: CI_KeyboardMap=
Log: CI_KeyboardMap=LCtrl&F
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Log: CI_KeyboardMap=R
Log: CI_KeyboardMap=Shift&_LMB
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Log: CI_KeyboardMap=2
Log: CI_KeyboardMap=3
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Log: CI_KeyboardMap=5
Log: CI_KeyboardMap=6
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Log: CI_KeyboardMap=_Mouse
Log: CI_KeyboardMap=
Log: CI_KeyboardMap=Z
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Log: CI_KeyboardMap=1*8
Log: CI_KeyboardMap=A*D*_LMB*_RMB
Log: CI_KeyboardMap=
Log: CI_KeyboardMap=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
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Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=_Thumb1
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
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Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=_Thumb2
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=Unassigned
Log: CI_KeyboardMap2=_Up*_Down
Log: CI_KeyboardMap2=Unassigned
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Log:
AutoJezRoutes=(Name="test",MapList=("entry","admin","entry2","cell","entry3","garde
n","entry4","cave","entry5","overworld","entry6","medical","entry7","max","entry8",
"visitor","exit"))
Log: AutoJezRoutes=(Name="admin",MapList=("admin"))
Log: AutoJezRoutes=(Name="cave",MapList=("cave"))
Log: AutoJezRoutes=(Name="cell",MapList=("cell"))
Log: AutoJezRoutes=(Name="garden",MapList=("garden"))
Log: AutoJezRoutes=(Name="max",MapList=("max"))
Log: AutoJezRoutes=(Name="medical",MapList=("medical"))
Log: AutoJezRoutes=(Name="overworld",MapList=("overworld"))
Log: AutoJezFlags=(Name="overworld",FlagList=("Chapter6_Start"))
Log: AutoJezFlags=(Name="cell",FlagList=("Chapter4_Start"))
Log: AutoJezFlags=(Name="garden",FlagList=("Chapter5_Start"))
Log: AutoJezFlags=(Name="cave",FlagList=("Chapter6_Start"))
Log: AutoJezFlags=(Name="medical",FlagList=("Chapter2_Start"))
Log: AutoJezFlags=(Name="max",FlagList=("Chapter5_Start"))
Log: AutoJezFlags=(Name="visitor",FlagList=("Chapter7_Start"))
Log: AutoJezFlags=(Name="admin",FlagList=("Chapter3_Start"))
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=1,
IconID=1, PictureID=1, Mode=0,
Start="Combat_Max,Combat_Max_Joker,Max_B3,Max_B3_CH0,Max_B3_Static,Max_B3_Lights,Ma
x_B3_Fx,Max_B3_CLights,Max_B3_Audio?Flags=Challenge,Challenge_Guards?
Movie=LoadingJC?NoFadeIn?Id=1")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=2,
IconID=2, PictureID=2, Mode=1,
Start="Predator_Med,Predator_Med_Joker,Medical_A,Medical_A_Static_Art,Medical_A_Lig
hts,Medical_A_Fx,Medical_A_CLights,Medical_A_Audio,Medical_A_CH0?
Flags=Challenge,Challenge_Guards?Movie=LoadingJP?NoFadeIn?Id=2")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=3,
IconID=3, PictureID=3, Mode=0,
Start="Combat_Cave,Combat_Cave_Joker,CombatCave_C1,CombatCave_C1_CH0,CombatCave_C1_
Static,CombatCave_C1_Lights,CombatCave_C1_Fx,CombatCave_C1_CLights,CombatCave_C1_Au
dio?Flags=Challenge,Challenge_Guards?Movie=LoadingJC?NoFadeIn?Id=3")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=4,
IconID=4, PictureID=4, Mode=1,
Start="Predator_Admin,Predator_Admin_Joker,Admin_B2,Admin_B2_Static,Admin_B2_Lights
,Admin_B2_Fx,Admin_B2_CLights,Admin_B2_Audio,Admin_B2_CH0?
Flags=Challenge,Challenge_Guards?Movie=LoadingJP?NoFadeIn?Id=4")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=5,
IconID=5, PictureID=5, Mode=0,
Start="Combat_Cell,Combat_Cell_Joker,Cell_B1,Cell_B1_CH0,Cell_B1_Static,Cell_B1_Lig
hts,Cell_B1_CLights,Cell_B1_Audio,Cell_B1_Fx?Flags=Challenge,Challenge_Guards?
Movie=LoadingJC?NoFadeIn?Id=5")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=6,
IconID=6, PictureID=6, Mode=1,
Start="Predator_Max,Predator_Max_Joker,Max_A1,Max_A1_Static,Max_A1_PhysX,Max_A1_Lig
hts,Max_A1_Fx,Max_A1_CLights,Max_A1_Audio,Max_A1_CH0,Max_A1_CH2567?
Flags=Challenge,Challenge_Guards?Movie=LoadingJP?NoFadeIn?Id=6")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=7,
IconID=7, PictureID=7, Mode=0,
Start="Combat_Garden,Combat_Garden_Joker,Garden_B5_CH0,Garden_B5,Garden_B5_Static,G
arden_B5_Lights,Garden_B5_CLights,Garden_B5_Audio?Flags=Challenge,Challenge_Guards?
Movie=LoadingJC?NoFadeIn?Id=7")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_JokerSet, ID=8,
IconID=8, PictureID=8, Mode=1,
Start="Predator_Cave,Predator_Cave_Joker,Cave_B6,Cave_B6_Static,Cave_B6_Lights,Cave
_B6_CLights,Cave_B6_Audio,Cave_B6_CH0?Flags=Challenge,Challenge_Guards?
Movie=LoadingJP?NoFadeIn?Id=8")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=9,
IconID=1, PictureID=1, Mode=0,
Start="Combat_Max,Max_B3,Max_B3_CH0,Max_B3_Static,Max_B3_Lights,Max_B3_Fx,Max_B3_CL
ights,Max_B3_Audio?Flags=Challenge,Challenge_Normal?Movie=LoadingBC?NoFadeIn?Id=9")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=10,
IconID=2, PictureID=2, Mode=1,
Start="Predator_Med,Medical_A,Medical_A_Static_Art,Medical_A_Lights,Medical_A_Fx,Me
dical_A_CLights,Medical_A_Audio,Medical_A_CH0?Flags=Challenge,Challenge_Normal?
Movie=LoadingBP?NoFadeIn?Id=10")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=11,
IconID=3, PictureID=3, Mode=0,
Start="Combat_Cave,CombatCave_C1,CombatCave_C1_CH0,CombatCave_C1_Static,CombatCave_
C1_Lights,CombatCave_C1_Fx,CombatCave_C1_CLights,CombatCave_C1_Audio?
Flags=Challenge,Challenge_Normal?Movie=LoadingBC?NoFadeIn?Id=11")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=12,
IconID=4, PictureID=4, Mode=1,
Start="Predator_Admin,Admin_B2,Admin_B2_Static,Admin_B2_Lights,Admin_B2_Fx,Admin_B2
_CLights,Admin_B2_Audio,Admin_B2_CH0?Flags=Challenge,Challenge_Normal?
Movie=LoadingBP?NoFadeIn?Id=12")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=13,
IconID=5, PictureID=5, Mode=0,
Start="Combat_Cell,Cell_B1,Cell_B1_CH0,Cell_B1_Static,Cell_B1_Lights,Cell_B1_CLight
s,Cell_B1_Audio,Cell_B1_Fx?Flags=Challenge,Challenge_Normal?Movie=LoadingBC?
NoFadeIn?Id=13")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=14,
IconID=6, PictureID=6, Mode=1,
Start="Predator_Max,Max_A1,Max_A1_Static,Max_A1_PhysX,Max_A1_Lights,Max_A1_Fx,Max_A
1_CLights,Max_A1_Audio,Max_A1_CH0,Max_A1_CH2567?Flags=Challenge,Challenge_Normal?
Movie=LoadingBP?NoFadeIn?Id=14")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=15,
IconID=7, PictureID=7, Mode=0,
Start="Combat_Garden,Garden_B5,Garden_B5_CH0,Garden_B5_Static,Garden_B5_Lights,Gard
en_B5_CLights,Garden_B5_Audio?Flags=Challenge,Challenge_Normal?Movie=LoadingBC?
NoFadeIn?Id=15")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=16,
IconID=8, PictureID=8, Mode=1,
Start="Predator_Cave,Cave_B6,Cave_B6_Static,Cave_B6_Lights,Cave_B6_CLights,Cave_B6_
Audio,Cave_B6_CH0?Flags=Challenge,Challenge_Normal?Movie=LoadingBP?NoFadeIn?Id=16")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=17,
IconID=9, PictureID=9, Mode=0,
Start="Combat_Max,Max_B3,Max_B3_CH0,Max_B3_Static,Max_B3_Lights,Max_B3_Fx,Max_B3_CL
ights,Max_B3_Audio?Flags=Challenge,Challenge_Hard?Movie=LoadingBC?NoFadeIn?Id=17")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=18,
IconID=10, PictureID=10, Mode=1,
Start="Predator_Med,Medical_A,Medical_A_Static_Art,Medical_A_Lights,Medical_A_Fx,Me
dical_A_CLights,Medical_A_Audio,Medical_A_CH0?
Flags=VantageBombs,Challenge,Challenge_Hard?Movie=LoadingBP?NoFadeIn?Id=18")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=19,
IconID=11, PictureID=11, Mode=0,
Start="Combat_Cave,CombatCave_C1,CombatCave_C1_CH0,CombatCave_C1_Static,CombatCave_
C1_Lights,CombatCave_C1_Fx,CombatCave_C1_CLights,CombatCave_C1_Audio?
Flags=,Challenge,Challenge_Hard?Movie=LoadingBC?NoFadeIn?Id=19")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=20,
IconID=12, PictureID=12, Mode=1,
Start="Predator_Admin,Admin_B2,Admin_B2_Static,Admin_B2_Lights,Admin_B2_Fx,Admin_B2
_CLights,Admin_B2_Audio,Admin_B2_CH0?Flags=VantageBombs,Challenge,Challenge_Hard?
Movie=LoadingBP?NoFadeIn?Id=20")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=21,
IconID=13, PictureID=13, Mode=0,
Start="Combat_Cell,Cell_B1,Cell_B1_CH0,Cell_B1_Static,Cell_B1_Lights,Cell_B1_CLight
s,Cell_B1_Audio,Cell_B1_Fx?Flags=Challenge,Challenge_Hard?Movie=LoadingBC?NoFadeIn?
Id=21")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=22,
IconID=14, PictureID=14, Mode=1,
Start="Predator_Max,Max_A1,Max_A1_Static,Max_A1_PhysX,Max_A1_Lights,Max_A1_Fx,Max_A
1_CLights,Max_A1_Audio,Max_A1_CH0,Max_A1_CH2567?
Flags=VantageBombs,Challenge,Challenge_Hard?Movie=LoadingBP?NoFadeIn?Id=22")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=23,
IconID=15, PictureID=15, Mode=0,
Start="Combat_Garden,Garden_B5,Garden_B5_CH0,Garden_B5_Static,Garden_B5_Lights,Gard
en_B5_CLights,Garden_B5_Audio?Flags=Challenge,Challenge_Hard?Movie=LoadingBC?
NoFadeIn?Id=23")
Log: ChallengeDefinitions=(Pack=0, Type=EChallengeType_BatmanSet, ID=24,
IconID=16, PictureID=16, Mode=1,
Start="Predator_Cave,Cave_B6,Cave_B6_Static,Cave_B6_Lights,Cave_B6_CLights,Cave_B6_
Audio,Cave_B6_CH0?Flags=VantageBombs,Challenge,Challenge_Hard?Movie=LoadingBP?
NoFadeIn?Id=24")
Log: IniVersion=5.8
Log:

Log: [BmGame.RHUD]
Log: SkipButtonIconName=BmFonts.Xbox_BButton
Log:

Log: [BmGame.RExperienceSystem]
Log: XPCurve=2000 ; 1 - this is hardcoded, tell Ben if you want to change it
Log: XPCurve=2000 ; 2
Log: XPCurve=2500 ; 3
Log: XPCurve=3000 ; 4
Log: XPCurve=3500 ; 5
Log: XPCurve=4000 ; 6
Log: XPCurve=4500 ; 7
Log: XPCurve=5000 ; 8
Log: XPCurve=5000 ; 9
Log: XPCurve=5000 ;10
Log: XPCurve=5000 ;11
Log: XPCurve=5000 ;12
Log: XPCurve=5000 ;13
Log: XPCurve=5000 ;14
Log: XPCurve=5000 ;15
Log: XPCurve=5000 ;16
Log: XPCurve=5000 ;17
Log: XPCurve=5000 ;18
Log: XPCurve=5000 ;19
Log: XPCurve=5000 ;20
Log: ;=================================================
Log:

Log: [DownloadableContent]
Log: Pack=1
Log: Type=EChallengeType_DLCSet
Log: ID=25
Log: IconID=25
Log: PictureID=25
Log: Mode=2
Log:
Start=CombatDLC1_C1,CombatDLC1_C1_Static,CombatDLC1_C1_Lights,CombatDLC1_C1_Fx,Comb
atDLC1_C1_CLights,CombatDLC1_C1_Audio?Flags=Challenge,EnduranceMode?
Movie=LoadingBC?NoFadeIn?Id=25
Log: Pack=1
Log: Type=EChallengeType_DLCSet
Log: ID=26
Log: IconID=26
Log: PictureID=26
Log: Mode=1
Log:
Start=PredDLC_A1,PredDLC_A1_Static,PredDLC_A1_Lights,PredDLC_A1_CLights,PredDLC_A1_
Audio?Flags=Challenge?Movie=LoadingBP?NoFadeIn?Id=26
Log: Pack=2
Log: Type=EChallengeType_DLCSet
Log: ID=29
Log: IconID=29
Log: PictureID=29
Log:
Start=Alley_C1,Alley_C1_Static,Alley_C1_Lights,Alley_C1_Fx,Alley_C1_CLights,Alley_C
1_Audio?Flags=Challenge?Movie=LoadingBC?NoFadeIn?Id=29
Log: Mode=0
Log: Pack=3
Log: Type=EChallengeType_DLCSet
Log: ID=30
Log: IconID=30
Log: PictureID=30
Log: Mode=2
Log:
Start=Scarecrow_N1,Scarecrow_N1_Static,Scarecrow_N1_Lights,Scarecrow_N1_Fx,Scarecro
w_N1_CLights,Scarecrow_N1_Audio?Flags=Challenge,EnduranceMode?Movie=LoadingSC?
NoFadeIn?Id=30
Log: Pack=6
Log: Type=EChallengeType_DLCSet
Log: ID=27
Log: IconID=27
Log: PictureID=27
Log: Mode=0
Log:
Start=CombatDLC2_C1,CombatDLC2_C1_Static,CombatDLC2_C1_Lights,CombatDLC2_C1_Fx,Comb
atDLC2_C1_CLights,CombatDLC2_C1_Piston,CombatDLC2_C1_Audio?
Flags=Challenge,EnduranceMode?Movie=LoadingBC?NoFadeIn?Id=27
Log: Pack=6
Log: Type=EChallengeType_DLCSet
Log: ID=28
Log: IconID=28
Log: PictureID=28
Log: Mode=1
Log:
Start=PredDLC_A2,PredDLC_A2_Static,PredDLC_A2_Lights,PredDLC_A2_CLights,PredDLC_A2_
Fx,PredDLC_A2_newARCH,PredDLC_A2_Audio?Flags=Challenge?Movie=LoadingBP?NoFadeIn?
Id=28
Log:

Log: [DownloadableContentOptional]
Log: DLCArmouredBatmanPlayable=true
Log: DLCJokerPlayable=true
Log:

Log: [IniVersion]
Log: 0=1243096548.000000
Log: 1=1376108455.000000
Log: 2=1511539957.000000
Log:

Log: FileName: ..\BmGame\Config\BmInput.ini


Log: [Engine.PlayerInput]
Log: MoveForwardSpeed=1200
Log: MoveStrafeSpeed=1200
Log: LookRightScale=375
Log: LookUpScale=-300
Log: MouseSensitivity=30.0
Log: DoubleClickTime=0.250000
Log: bEnableMouseSmoothing=true
Log: Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease
StopFire")
Log: Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0
AbsoluteAxis=100")
Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Log: Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0
AbsoluteAxis=100")
Log: Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0
AbsoluteAxis=100")
Log: Bindings=(Name="Look",Command="Button bLook")
Log: Bindings=(Name="Pause",Command="Pause")
Log: Bindings=(Name="LookToggle",Command="Toggle bLook")
Log: Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0
AbsoluteAxis=100")
Log: Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0
AbsoluteAxis=100")
Log: Bindings=(Name="CenterView",Command="Button bSnapLevel")
Log: Bindings=(Name="Walking",Command="Button bRun")
Log: Bindings=(Name="Strafe",Command="Button bStrafe")
Log: Bindings=(Name="NextWeapon",Command="NextWeapon")
Log: Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Log: Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Log: Bindings=(Name="Turn180",Command="Button bTurn180")
Log: Bindings=(Name="W",Command="MoveForward")
Log: Bindings=(Name="S",Command="MoveBackward")
Log: Bindings=(Name="A",Command="StrafeLeft")
Log: Bindings=(Name="D",Command="StrafeRight")
Log: Bindings=(Name="F",Command="FreezeRendering")
Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Log: Bindings=(Name="LeftMouseButton",Command="Fire")
Log: Bindings=(Name="RightMouseButton",Command="AltFire")
Log: Bindings=(Name="LeftControl",Command="Jump")
Log: Bindings=(Name="SpaceBar",Command="Jump")
Log: Bindings=(Name="BackSpace",Command="Jump")
Log: Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Log: Bindings=(Name="E",Command="Use")
Log: Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Log: Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Log: Bindings=(Name="C",Command="DoDuck")
Log: Bindings=(Name="P",Command="TogglePhysicsMode")
Log: Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking
false")
Log: Bindings=(Name="T",Command="Talk")
Log: Bindings=(Name="Y",Command="TeamTalk")
Log: Bindings=(Name="Up",Command="MoveForward")
Log: Bindings=(Name="Down",Command="MoveBackward")
Log: Bindings=(Name="Left",Command="TurnLeft")
Log: Bindings=(Name="Right",Command="TurnRight")
Log: Bindings=(Name="LeftShift",Command="Walking")
Log: Bindings=(Name="F1",Command="viewmode wireframe")
Log: Bindings=(Name="F2",Command="viewmode unlit")
Log: Bindings=(Name="F3",Command="viewmode lit")
Log: Bindings=(Name="F5",Command="Stat StartFile")
Log: Bindings=(Name="F11",Command="ToggleMovieRecord")
Log: Bindings=(Name="F8",Command="show postprocess")
Log: Bindings=(Name="F4",Command="ReloadLevel",Alt=False)
Log: Bindings=(Name="F9",Command="shot")
Log: Bindings=(Name="F10",Command="dumpdynamicshadowstats")
Log: Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
Log: Bindings=(Name="End",Command="Camera FirstPerson")
Log: Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Log: Bindings=(Name="PageUp",Command="Camera Fixed")
Log: Bindings=(Name="Home",Command="Camera FixedTracking")
Log: Bindings=(Name="Insert",Command="Camera FreeCam")
Log: Bindings=(Name="XboxTypeS_A",Command="Use")
Log: Bindings=(Name="XboxTypeS_B",Command="Jump")
Log: Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
Log: Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Log: Bindings=(Name="XboxTypeS_Back",Command="")
Log: Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Log: Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
Log: Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
Log: Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
Log: Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
Log: Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
Log: Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3")
Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3")
Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2")
Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8
DeadZone=0.2")
Log: bInvertMouse=true
Log: bInvertCapeGlide=true
Log: Bindings=(Name="F6",Command="Stat StopFile")
Log: Bindings=(Name="V",Command="FreezeAll")
Log: Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
Log: Bindings=(Name="Y",Command="ToggleGhost")
Log: Bindings=(Name="C",Command="ToggleCapeForwardState",Alt=true)
Log: Bindings=(Name="V",Command="ToggleCapeGlideState",Alt=true)
Log: Bindings=(Name="X",Command="ToggleCapePause",Alt=true)
Log: Bindings=(Name="B",Command="CapeReset",Alt=true)
Log: Bindings=(Name="T",Command="Teleport")
Log: Bindings=(Name="J",Command="ToggleFMODCompressor")
Log: Bindings=(Name="O",Command="ToggleFMODOcclusion")
Log: Bindings=(Name="Add", Command="AddXP")
Log: Bindings=(Name="Period",Command="ToggleThoughts")
Log: Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease
StopDebugCameraMovement")
Log: Bindings=(Name="One",Command="SelectGadget1")
Log: Bindings=(Name="Two",Command="SelectGadget2")
Log: Bindings=(Name="Three",Command="SelectGadget3")
Log: Bindings=(Name="Four",Command="SelectGadget4")
Log: Bindings=(Name="Five",Command="SelectGadget5")
Log: Bindings=(Name="Six",Command="SelectGadget6")
Log: Bindings=(Name="Seven",Command="SelectGadget7")
Log: Bindings=(Name="Eight",Command="SelectGadget8")
Log: Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)
Log: Bindings=(Name="F4",Command="PauseExit",Alt=True)
Log: Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button
bRunButton")
Log: Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease
EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed")
Log: Bindings=(Name="Grapple",Command="GrapplePressed | OnRelease
GrappleReleased")
Log: Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
Log: Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased")
Log: Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
Log: Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget
| Button bReadyGadgetButton")
Log: Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease
EndGadgetMode")
Log: Bindings=(Name="ForensicMode", Command="SelectForensicModePressed |
OnRelease SelectForensicModeReleased");
Log: Bindings=(Name="GrappleOrGadget", Command="GrappleOrGadgetPressed |
OnRelease FireGrapple | OnRelease GadgetReleased")
Log: Bindings=(Name="GrappleOrGadgetOrQuickStrike",
Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased")
Log: Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed |
OnRelease GadgetReleased")
Log: Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed |
OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton |
FloorTakedownModifierPressed")
Log: Bindings=(Name="QuickStrike", Command="TriggerQuickStrike | OnRelease
QuickStrikeReleased")
Log: Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease
HeavyStrikeReleased")
Log: Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease
ChargeStrikeReleased")
Log: Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease
BlockBreakerReleased")
Log: Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease
RedirectReleased")
Log: Bindings=(Name="ContextSensitive", Command="PressedContextSensitive |
OnRelease ReleasedContextSensitive")
Log: Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease
UnReadyBatarang")
Log: Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed
| OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button
bReadyGadgetButton")
Log: Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed |
OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed"))
Log: Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease
DebugMenuUpReleased")
Log: Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease
DebugMenuDownReleased")
Log: Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease
DebugMenuLeftReleased")
Log: Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease
DebugMenuRightReleased")
Log: Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease
DebugMenuUpReleased")
Log: Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease
DebugMenuDownReleased")
Log: Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease
DebugMenuLeftReleased")
Log: Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease
DebugMenuRightReleased")
Log: Bindings=(Name="E",Command="DebugMenuNextPage")
Log: Bindings=(Name="Enter",Command="DebugCamSingleFrameStep |
DebugMenuSelectA")
Log: Bindings=(Name="BackSpace",Command="ToggleDebugCamera",Control=False)
Log: Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
Log: Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
Log: Bindings=(Name="Q",Command="DebugMenuPrevPage")
Log: Bindings=(Name="K",Command="DebugKillAllEnemies")
Log: Bindings=(Name="I",Command="ToggleLookInvert")
Log: Bindings=(Name="G",Command="DebugGiveAllGadgets")
Log: Bindings=(Name="F",Command="DebugMenuSelect2")
Log: Bindings=(Name="Escape",Command="Pause")
Log: Bindings=(Name="Pause",Command="Pause")
Log: Bindings=(Name="P",Command="TogglePhysicsGrabber",Alt=false,Control=false)
Log: Bindings=(Name="P",Command="TogglePaths",Alt=true)
Log: Bindings=(Name="P",Command="ToggleAIPaths",Control=true)
Log: Bindings=(Name="M",Command="ToggleMute",Control=true)
Log: Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
Log: Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
Log: Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
Log: Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
Log: Bindings=(Name="Underscore",Command="DebugWeaponOut | Button
aLeftShoulder")
Log: Bindings=(Name="SLASH",Command="GPU")
Log: Bindings=(Name="Equals",Command="Stat Levels")
Log: Bindings=(Name="U",Command="DebugForce3rdPersonCamera")
Log: Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
Log: Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
Log: Bindings=(Name="O",Command="RestoreHealth")
Log: Bindings=(Name="PageUp",Command="DebugMenuStepUp")
Log: Bindings=(Name="PageDown",Command="DebugMenuStepDown")
Log: Bindings=(Name="R",Command="DebugMenuSelectA")
Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom |
DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis
aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget |
DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis
aRightTrigger Speed=1.0 DeadZone=0.2 | AttackThrow | Axis aUp Speed=1.0
DeadZone=0.1")
Log: Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA |
ToggleCameraZoom")
Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA |
CentreCamera")
Log: Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bGadgetSelectLeft |
DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Log: Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bGadgetSelectRight |
DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Log: Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveDialogueOptionUp | Button
bGadgetSelectUp | DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Log: Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveDialogueOptionDown |
Button bGadgetSelectDown | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Log: Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
Log: Bindings=(Name="XboxTypeS_Start",Command="Pause")
Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0
DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
Log: Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | Run |
ContextSensitive |CapeGlide | AcceptConversation | Evade | DebugMenuSelectA |
CancelBatarangCamera")
Log: Bindings=(Name="XboxTypeS_B",Command="HangFromVantagePoint | BlockBreaker |
DebugCamMoreSpeed | OnRelease DebugCamNormalSpeed | ExitAgilityMode | SkipCutscene
| CancelGadget | DebugMenuSelectB | CancelBatarangCamera")
Log: Bindings=(Name="XboxTypeS_X",Command="QuickStrike | AttackSilentFinish |
DebugMenuSelectX | CancelBatarangCamera")
Log: Bindings=(Name="XboxTypeS_Y",Command="Grab | ActivateNoise |
AttackFearFinish | DebugMenuSelectY | SpecialMoveCheat | CancelBatarangCamera")
Log: Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp |
ForensicMode | Button aLeftShoulder | SlowDownSpectatorCamera")
Log: Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown |
Grapple | SecondaryFireGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff
| Button aRightShoulder | SpeedUpSpectatorCamera")
Log: Bindings=(Name="MouseScrollUp",Command="GadgetSelectLeft")
Log: Bindings=(Name="MouseScrollDown",Command="GadgetSelectRight")
Log: Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0
DeadZone=0.2")
Log: Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0
DeadZone=0.2")
Log: Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0
DeadZone=0.2")
Log: Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")
Log: IniVersion=5.8
Log: Bindings=(Name="W",Command="MoveForward | DebugMenuUpPressed | OnRelease
DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_FORWARD,0,-1,-
1,"",false,false,CI_Movement,CI_LeftStick,CI_LeftStickUp
Log: Bindings=(Name="S",Command="MoveBackward | DebugMenuDownPressed | OnRelease
DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_BACK,0,-1,-
1,"",false,false,CI_Movement,CI_LeftStick,CI_LeftStickDown
Log: Bindings=(Name="A",Command="StrafeLeft | DebugMenuLeftPressed | OnRelease
DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_LEFT,0,-1,-
1,"",false,false,CI_LeftStick,CI_LeftStickLeftAndRight
Log: Bindings=(Name="D",Command="StrafeRight | DebugMenuRightPressed | OnRelease
DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_RIGHT,0,-1,-
1,"",false,false,CI_LeftStick,CI_LeftStickLeftAndRight
Log: Bindings=(Name="MiddleMouseButton",Command="ContextSensitive | Run |
CapeGlide | AcceptConversation | Evade | CancelBatarangCamera", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_RUN_GLIDE_USE,0,-1,-
1,"bRunButton",false,false,CI_RunGlide,CI_Interact
Log: Bindings=(Name="LeftControl",Command="Stealth | CancelBatarangCamera |
CancelGadget | ExitAgilityMode | HangFromVantagepoint", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CROUCH,0,-1,-
1,"bCrouchButton",false,false,CI_Crouch,CI_Cancel,CI_HangFromVantagePoint
Log: Bindings=(Name="Z",Command="ToggleCameraZoom", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_ZOOM,0,-1,-1,"",false,true,CI_Zoom
Log: Bindings=(Name="Q",Command="Grapple", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_GRAPPLE,0,-1,-1,"",false,true,CI_UseGrapple
Log: Bindings=(Name="CapsLock",Command="ToggleCrouch", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CROUCH_TOGGLE,0,-1,-1,"",false,true,CI_ToggleCrouch
Log: Bindings=(Name="E",Command="DebugMenuPrevPage | QuickBatarang",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_QUICKBATARANG,1,-1,-1,"",false,true,CI_QuickBatarang
Log: Bindings=(Name="C",Command="QuickBatClaw", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_QUICKBATCLAW,1,-1,-1,"",false,true,CI_QuickBatClaw
Log: Bindings=(Name="LeftMouseButton",Command="TriggerThrow", Shift=true,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_THROW,1,-1,-1,"",false,true,CI_Throw
Log: Bindings=(Name="RightMouseButton",Command="TriggerCombatTakedown",
Shift=true, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_COMBATTAKEDOWN,1,-1,-1,"",false,true,CI_CombatTakeDown
Log: Bindings=(Name="X",Command="ForensicMode | Button aLeftShoulder",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_DETECTIVE_MODE,1,-1,-1,"",false,true,CI_VisionModes
Log: Bindings=(Name="LeftMouseButton",Command="GadgetOrQuickStrike |
SkipCutscene", Shift=false, Control=false, Alt=false, bIgnoreShift=true,
bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_GRAPPLE_USE_STRIKE,1,0,-
1,"",false,true,CI_Strike,CI_UseGadget,CI_X
Log: Bindings=(Name="Unbound",Command="Gadget", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_USE_GADGET,1,0,0,"",false,true,CI_Strike
Log: Bindings=(Name="Unbound",Command="QuickStrike", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_STRIKE,1,0,0,"",false,true,CI_UseGadget
Log: Bindings=(Name="F",Command="HoldToZoomOrCounter", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_READY,1,1,-
1,"bReadyGadgetButton",false,false,CI_AimGadget,CI_SilentTakeDown,CI_Y
Log: Bindings=(Name="Unbound",Command="HoldToZoom", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_AIM_GADGET,1,1,-
1,"bReadyGadgetButton",false,false,CI_AimGadget
Log: Bindings=(Name="Unbound",Command="Grab", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_COUNTER,1,1,-1,"",false,false,CI_SilentTakeDown
Log: Bindings=(Name="R",Command="SecondaryFireGadget | BlockBreaker",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CAPESTUN,1,2,-
1,"",false,true,CI_CapeStun,CI_SecondaryFire,CI_B
Log: Bindings=(Name="Unbound",Command="SecondaryFireGadget", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_GADGET_SECONDARY,1,2,-1,"",false,true,CI_SecondaryFire
Log: Bindings=(Name="Unbound",Command="DebugMenuNextPage | BlockBreaker",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CAPESTUN,1,2,-1,"",false,true,CI_CapeStun
Log: Bindings=(Name="Up",Command="MoveForward | DebugMenuUpPressed | OnRelease
DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_FORWARD,0,-1,-
1,"",true,false,CI_Movement,CI_LeftStick,CI_LeftStickUp
Log: Bindings=(Name="Down",Command="MoveBackward | DebugMenuDownPressed |
OnRelease DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_BACK,0,-1,-
1,"",true,false,CI_Movement,CI_LeftStick,CI_LeftStickDown
Log: Bindings=(Name="Left",Command="StrafeLeft | DebugMenuLeftPressed |
OnRelease DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_LEFT,0,-1,-
1,"",true,false,CI_LeftStick,CI_LeftStickLeftAndRight
Log: Bindings=(Name="Right",Command="StrafeRight | DebugMenuRightPressed |
OnRelease DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_RIGHT,0,-1,-
1,"",true,false,CI_LeftStick,CI_LeftStickLeftAndRight
Log: Bindings=(Name="Unbound",Command="ContextSensitive | Run | CapeGlide |
AcceptConversation | Evade | CancelBatarangCamera", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_RUN_GLIDE_USE,0,-1,-
1,"bRunButton",true,false,CI_RunGlide,CI_Interact
Log: Bindings=(Name="Unbound",Command="Stealth | CancelBatarangCamera |
CancelGadget | ExitAgilityMode | HangFromVantagepoint", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CROUCH,0,-1,-
1,"bCrouchButton",true,false,CI_Crouch,CI_Cancel,CI_HangFromVantagePoint
Log: Bindings=(Name="Unbound",Command="ToggleCameraZoom", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_ZOOM,0,-1,-1,"",true,true,CI_Zoom
Log: Bindings=(Name="ThumbMouseButton",Command="Grapple", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_GRAPPLE,0,-1,-1,"",true,true,CI_UseGrapple
Log: Bindings=(Name="Unbound",Command="ToggleCrouch", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CROUCH_TOGGLE,0,-1,-1,"",false,true,CI_ToggleCrouch
Log: Bindings=(Name="ThumbMouseButton2",Command="DebugMenuPrevPage |
QuickBatarang", Shift=false, Control=false, Alt=false, bIgnoreShift=false,
bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_QUICKBATARANG,1,-1,-
1,"",true,true,CI_QuickBatarang
Log: Bindings=(Name="Unbound",Command="QuickBatClaw", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_QUICKBATCLAW,1,-1,-1,"",true,true,CI_QuickBatClaw
Log: Bindings=(Name="Unbound",Command="TriggerThrow", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_THROW,1,-1,-1,"",true,true,CI_Throw
Log: Bindings=(Name="Unbound",Command="TriggerCombatTakedown", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_COMBATTAKEDOWN,1,-1,-1,"",true,true,CI_CombatTakeDown
Log: Bindings=(Name="Unbound",Command="ForensicMode | Button aLeftShoulder",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_DETECTIVE_MODE,1,-1,-1,"",true,true,CI_VisionModes
Log: Bindings=(Name="Unbound",Command="GadgetOrQuickStrike", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_GRAPPLE_USE_STRIKE,1,0,-
1,"",true,true,CI_Strike,CI_UseGadget,CI_X
Log: Bindings=(Name="Unbound",Command="Gadget", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_USE_GADGET,1,0,0,"",true,true,CI_Strike
Log: Bindings=(Name="Unbound",Command="QuickStrike", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_STRIKE,1,0,0,"",true,true,CI_UseGadget
Log: Bindings=(Name="Unbound",Command="HoldToZoomOrCounter", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_READY,1,1,-
1,"bReadyGadgetButton",true,false,CI_AimGadget,CI_SilentTakeDown,CI_Y
Log: Bindings=(Name="Unbound",Command="HoldToZoom", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_AIM_GADGET,1,1,-
1,"bReadyGadgetButton",true,false,CI_AimGadget
Log: Bindings=(Name="Unbound",Command="Grab", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_COUNTER,1,1,-1,"",true,false,CI_SilentTakeDown
Log: Bindings=(Name="Unbound",Command="SecondaryFireGadget | BlockBreaker",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CAPESTUN,1,2,-
1,"",true,true,CI_CapeStun,CI_SecondaryFire,CI_B
Log: Bindings=(Name="Unbound",Command="SecondaryFireGadget", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_GADGET_SECONDARY,1,2,-1,"",true,true,CI_SecondaryFire
Log: Bindings=(Name="Unbound",Command="DebugMenuNextPage | BlockBreaker",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false,
bIgnoreAlt=false):META:COM_CAPESTUN,1,2,-1,"",true,true,CI_CapeStun
Log:

Log: [Engine.DebugCameraInput]
Log: Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Log: Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0
AbsoluteAxis=100")
Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Log: Bindings=(Name="Q",Command="MoveDown")
Log: Bindings=(Name="E",Command="MoveUp")
Log: Bindings=(Name="W",Command="MoveForward")
Log: Bindings=(Name="S",Command="MoveBackward")
Log: Bindings=(Name="A",Command="StrafeLeft")
Log: Bindings=(Name="D",Command="StrafeRight")
Log: Bindings=(Name="F",Command="FreezeRendering")
Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Log: Bindings=(Name="Left",Command="TurnLeft")
Log: Bindings=(Name="Right",Command="TurnRight")
Log:
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Log: Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease
NormalSpeed",Control=False,Shift=False,Alt=False)
Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3")
Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3")
Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2")
Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8
DeadZone=0.2")
Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Log: Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Log: Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
Log:

Log: [Editor.EditorViewportInput]
Log: Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Log: Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Log: Bindings=(Command="DELETE",Name=Delete)
Log: Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Log: Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Log: Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Log: Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Log: Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Log: Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Log: Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Log: Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Log: Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Log: Bindings=(Command="EDCALLBACK
FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Log: Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Log: Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Log: Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Log: Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Log: Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Log: Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Log: Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Log: Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Log: Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Log: Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Log: Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Log: Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Log: Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Log: Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Log: Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Log: Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH
ALLCLASSES",Name=Z,Shift=True)
Log: Bindings=(Command="EDIT COPY",Name=C,Control=True)
Log: Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Log: Bindings=(Command="DUPLICATE",Name=W,Control=True)
Log: Bindings=(Command="EDIT CUT",Name=X,Control=True)
Log: Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Log: Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Log: ;Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Log: ;Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Log: ;Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Log: ;Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Log: Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Log: Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Log: Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Log: Bindings=(Command="CAMERA ALIGN",Name=Home)
Log: Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Log: Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Log: Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Log: Bindings=(Command="ACTOR SELECT ALL
FROMOBJ",Name=A,Control=True,Shift=True)
Log: Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Log: Bindings=(Command="ACTOR DESELECT",Name=Escape)
Log: Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Log: Bindings=(Command="CTRLTAB
SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Log: Bindings=(Command="SAVEALL",Name=S,Control=True)
Log: Bindings=(Command="OPEN KISMET",Name=K,Control=True)
Log:

Log: [UnrealEd.ObjectEditorViewportInput]
Log: Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Log: Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Log: Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Log:

Log: [Engine.Console]
Log: ConsoleKey=F10
Log: TypeKey=Quote
Log: MaxScrollbackSize=1024
Log: HistoryBot=-1
Log:

Log: [Engine.UIInputConfiguration]
Log:
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateB
uttonPress=False)
Log:
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateB
uttonPress=False)
Log:
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTyp
eS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,Inpu
tKeyToEmulate[1]=Gamepad_LeftStick_Left)
Log:
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTyp
eS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKe
yToEmulate[1]=Gamepad_LeftStick_Down)
Log:
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTy
peS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,I
nputKeyToEmulate[1]=Gamepad_RightStick_Left)
Log:
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTy
peS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,Inpu
tKeyToEmulate[1]=Gamepad_RightStick_Down)
Log:

Log: [Engine.UIDataStore_InputAlias]
Log:
;InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyNa
me=""),ButtonFontMarkupString="")) @todo
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultInput.ini
Log:

Log: [CommonGame.RPlayerInputBase]
Log: bInvertJoystick=true
Log:

Log: [BmGame.RPlayerInput]
Log: GlanceUpScale=-200
Log: GlanceRightScale=200
Log: bInvertCapeGlide=true
Log: bUseEasyControls=false
Log:

Log: [GFxUI.KeyMap]
Log: FullKeyboard=1
Log: XboxTypeS_DPad_Left=Left
Log: XboxTypeS_DPad_Right=Right
Log: XboxTypeS_DPad_Up=Up
Log: XboxTypeS_DPad_Down=Down
Log: XboxTypeS_A=Enter
Log: XboxTypeS_B=Escape
Log: XboxTypeS_X=LeftControl
Log: XboxTypeS_Y=Delete
Log: XboxTypeS_LeftTrigger=LeftBracket
Log: XboxTypeS_LeftShoulder=Underscore
Log: XboxTypeS_LeftThumbStick=NumPadSeven
Log: XboxTypeS_RightTrigger=RightBracket
Log: XboxTypeS_RightShoulder=Equals
Log: XboxTypeS_RightThumbStick=NumPadNine
Log: XboxTypeS_Back=Tab
Log: XboxTypeS_Start=SpaceBar
Log: Gamepad_LeftStick_Left=Left
Log: Gamepad_LeftStick_Right=Right
Log: Gamepad_LeftStick_Up=Up
Log: Gamepad_LeftStick_Down=Down
Log: Gamepad_RightStick_Left=NumPadFour
Log: Gamepad_RightStick_Right=NumPadSix
Log: Gamepad_RightStick_Up=NumPadEight
Log: Gamepad_RightStick_Down=NumPadTwo
Log:

Log: [GFxUI.GamepadMouse]
Log: X=XboxTypeS_RightX
Log: Y=XboxTypeS_RightY
Log:

Log: [IniVersion]
Log: 0=1243096548.000000
Log: 1=1243095178.000000
Log: 2=1511539957.000000
Log:

Log: FileName: ..\BmGame\Config\BmUI.ini


Log: [Engine.UIInteraction]
Log: UISkinName=DefaultUISkin.DefaultSkin
Log: UIJoystickDeadZone=0.9
Log: UIAxisMultiplier=1.0
Log: AxisRepeatDelay=0.2
Log: MouseButtonRepeatDelay=0.15
Log: DoubleClickTriggerSeconds=0.5
Log: DoubleClickPixelTolerance=1
Log: ToolTipInitialDelaySeconds=0.25
Log: ToolTipExpirationSeconds=5.0
Log: UISoundCueNames=GenericError
Log: UISoundCueNames=MouseEnter
Log: UISoundCueNames=MouseExit
Log: UISoundCueNames=Clicked
Log: UISoundCueNames=Focused
Log: UISoundCueNames=SceneOpened
Log: UISoundCueNames=SceneClosed
Log: UISoundCueNames=ListSubmit
Log: UISoundCueNames=ListUp
Log: UISoundCueNames=ListDown
Log: UISoundCueNames=SliderIncrement
Log: UISoundCueNames=SliderDecrement
Log: UISoundCueNames=NavigateUp
Log: UISoundCueNames=NavigateDown
Log: UISoundCueNames=NavigateLeft
Log: UISoundCueNames=NavigateRight
Log: UISoundCueNames=CheckboxChecked
Log: UISoundCueNames=CheckboxUnchecked
Log:

Log: [Engine.GameUISceneClient]
Log: OverlaySceneAlphaModulation=0.45
Log: bRestrictActiveControlToFocusedScene=true
Log: bCaptureUnprocessedInput=True
Log: bEnableDebugInput=true
Log: bRenderDebugInfo=false
Log: bRenderActiveControlInfo=true
Log: bRenderFocusedControlInfo=true
Log: bRenderTargetControlInfo=true
Log: bRenderDebugInfoAtTop=true
Log: bSelectVisibleTargetsOnly=true
Log: bInteractiveMode=false
Log: bDisplayFullPaths=true
Log: bShowWidgetPath=true
Log: bShowRenderBounds=true
Log: bShowCurrentState=true
Log: bShowMousePos=true
Log:

Log: [Engine.UIScreenObject]
Log: AnimationDebugMultiplier=1.0
Log:

Log: [Engine.UIAction_GetNATType]
Log: bAlwaysOpen=False
Log:

Log: [Engine.UITabControl]
Log: bAllowPagePreviews=true
Log:

Log: [Engine.UIComp_DrawStringEditbox]
Log: SelectionTextColor=(R=1.0,G=1.0,B=1.0,A=1.0)
Log: SelectionBackgroundColor=(R=0.0,G=0.0,B=1.0,A=0.6)
Log:

Log: [Engine.UICalloutButton]
Log: DefaultMarkupStringTemplate=<ButtonCallouts:`InputAliasTag`>
Log:

Log: [Configuration]
Log: BasedOn=..\BmGame\Config\DefaultUI.ini
Log:

Log: [IniVersion]
Log: 0=1243096548.000000
Log: 1=1243095178.000000
Log: 2=1243095178.000000
Log:
Log: FileName: ..\BmGame\Localization\INT\Version.INT
Log: [ID]
Log: Unreal=QA_APPROVED_BUILD_OCTOBER_2008
Log: Local=177051 19-08-2009 13:45.35
Log:

Log: FileName: ..\Engine\Localization\INT\Launch.INT


Log: [General]
Log: Start=BATMAN: ARKHAM ASYLUM (Starting)
Log: Exit=BATMAN: ARKHAM ASYLUM (Exiting)
Log: Run=BATMAN: ARKHAM ASYLUM (Running)
Log: Product=BATMAN: ARKHAM ASYLUM
Log:

Log: [Errors]
Log: Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote
Desktop connection.
Log: Error_ParentalControls=The current level of parental controls do not allow
you to run this game.
Log: Error_ResolutionTooLow=The current resolution is too low to run this game.
Log: Error_NotMinSpec=Your hardware does not meet the minimum requiremts. Do you
want to continue?
Log: Error_ModifiedCode=Modified executable code is not allowed. Please
reinstall the game.
Log: Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS
enabled. Please disable CHECK_PUREVIRTUALS and rebuild the executable.
Log:

Log: FileName: ..\Engine\Localization\INT\Core.INT


Log: [Language]
Log: Language=English (International)
Log: LangId=9
Log: SubLangId=1
Log:

Log: [Public]
Log:
Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)
Log:

Log: [Errors]
Log: Unknown=Unknown Error
Log: Aborted=Aborted
Log: ExportOpen=Error exporting `~: couldn't open file '`~'
Log: ExportWrite=Error exporting `~: couldn't write file '`~'
Log: FileNotFound=Can't find file '`~'
Log: ObjectNotFound=Failed to find object '`~ `~.`~'
Log: PackageNotFound=Can't find file for package '`~' while loading `~
Log: PackageResolveFailed=Can't resolve package name
Log: FilenameToPackage=Can't convert filename '`~' to package name
Log: Sandbox=Package '`~' is not accessible in this sandbox
Log: PackageVersion=Package '`~' version mismatch
Log: SavedWithNewerVersion=Package '`~' has been saved with engine version newer
than current and therefore won't be possible to save. CurrEngineVersion: `~
VersionSavedWith: `~
Log: CannotSaveWithOlderVersion=Cannot save package '`~' as current engine
version is older than version the package was originally saved with.
Log: CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been
partially loaded
Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may
interfere with cooking for consoles. Unreal filenames should be no longer than `~
characters.
Log: FailedLoad=Failed to load '`~': `~
Log: ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~
Log: LoadClassMismatch=`~ is not a child class of `~
Log: NotDll='`~' is not a DLL package; can't find export '`~'
Log: NotInDll=Can't find '`~' in '`~.lib'
Log: FailedLoadPackage=Failed loading package: `~
Log: FailedLoadObject=Failed to load '`~ `~.`~': `~
Log: TransientImport=Transient object imported: `~
Log: LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to
object in external map package. Try to find the chain of references to that object
(may take some time)?
Log: LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to
external private object. Try to find the chain of references to that object (may
take some time)?
Log: FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in
external map package
Log: FailedSavePrivate=Can't save `~: Graph is linked to external private object
`~
Log: FailedImportPrivate=Can't import private object `~ `~
Log: FailedCreate=`~ `~ not found for creation
Log: FailedImport=Can't find `~ in file '`~'
Log: FailedSaveFile=Error saving file '`~': `~
Log: SaveWarning=Error saving '`~'
Log: NotPackaged=Object is not packaged: `~ `~
Log: NotWithin=Object `~ `~ created in `~ instead of `~
Log: Abstract=Can't create object `~: class `~ is abstract
Log: NoReplace=Can't replace `~ with `~
Log: ReplaceNotFullyLoaded_f=Attempting to replace an object that hasn't been
fully loaded: `~
Log: ReplaceNoPostLoad_f=Can't replace objects which need to be post-loaded
while still de-serializing objects: `~
Log: NoFindImport=Can't find file '`~' for import
Log: ReadFileFailed=Failed to read file '`~' for import
Log: SeekFailed=Error seeking file
Log: OpenFailed=Error opening file '`~' (`~).
Log: WriteFailed=Error writing to file
Log: ReadEof=Read beyond end of file
Log: IniReadOnly=The file `~ is write protected; settings cannot be saved
Log: UrlFailed=Failed launching URL
Log: Warning=Warning
Log: Question=Question
Log: OutOfMemory=Ran out of virtual memory. To prevent this condition, you must
free up more space on your primary hard disk.
Log: History=History
Log: Assert=Assertion failed: `~ [File:`~] [Line: `~]
Log: Debug=Debug assertion failed: `~ [File:`~] [Line: `~]
Log: LinkerExists=Linker for '`~' already exists
Log: BinaryFormat=The file '`~' contains unrecognizable data
Log: SerialSize=`~: Serial size mismatch: Got `~, Expected `~
Log: ExportIndex=Bad export index `~/`~
Log: ImportIndex=Bad import index `~/`~
Log: Password=Password not recognized
Log: Exec=Unrecognized command
Log: BadProperty='`~': Bad or missing property '`~'
Log: MisingIni=Missing .ini file: `~
Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed
without removal from scene
Log: FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected
`4~ : LicenseePackageVersion `4~, MaxExpected `4~.
Log: CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable
to run as package was cooked with an older version of the engine. Please recook:
(`~) CurrEngineVersion: `~ VersionSavedWith: `~
Log: NativeRebuildRequired=Unable to create object of type '`~': native class
layout differs from script layout. Please build C++ before continuing to avoid
data corruption.
Log: PackageNamedNone=Attempted to create a package named 'None'
Log: EmptyPackageName=Attempted to create a package with an empty package name.
Log: OldVersionFile=The file `~ was saved by a previous version which is not
backwards compatible with this one.
Log: LoadingTransientInstance=Attempting to load an instance of a transient
class from disk - Package:'`~' Object:'`~' Class:'`~'
Log: LoadedDeprecatedClassInstance=`~: class `~ has been deprecated.
Log: OperationDisallowedOnCookedContent=The requested operation cannot be
performed on a cooked package.
Log: PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~
MByte in size. This exceeds the recommended package size. Please split it up to
be less than `~ MByte.
Log:

Log: [Query]
Log: OldVersion=The file `~ was saved by a previous version which is not
backwards compatible with this one. Reading it will likely fail, and may cause a
crash. Do you want to try anyway?
Log: Name=Name:
Log: Password=Password:
Log: PassPrompt=Enter your name and password:
Log: PassDlg=Identity Check
Log: Overwrite=The file '`~' needs to be updated. Do you want to overwrite the
existing version?
Log: OverwriteReadOnly='`~' is marked read-only. Would you like to try to force
overwriting it?
Log: CheckoutPerforce='`~' is marked read-only. Should I try to check it out of
Perforce?
Log: PackageFailedToOpen=The package '`~' failed to open. Should this commandlet
continue operation, ignoring further load errors? Continuing may have adverse
effects (object references may be lost).
Log: RemoveNativeClass=Native class with no script detected: '`~'. Should this
class be removed from static initialization? (If you haven't recently removed a
native script class, make sure that the class declaration includes
CLASS_Intrinsic.)
Log:

Log: [Progress]
Log: Saving=Saving file: `~...
Log: Loading=Loading file: `~...
Log: Finalizing=Finalizing: `~...
Log:

Log: [General]
Log: Product=Unreal
Log: Engine=Unreal Engine
Log: Copyright=Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Log: True=True
Log: False=False
Log: None=None
Log: Yes=Yes
Log: No=No
Log:

Log: [HelpCommandlet]
Log: HelpDescription=This commandlet displays help information on other
commandlets
Log: HelpUsage=gamename.exe help <list | commandletname | webhelp
commandletname>
Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpCommandlet
Log: HelpParamNames[0]=list
Log: HelpParamDescriptions[0]=Lists all commandlets that are available
Log: HelpParamNames[1]=commandlet name
Log: HelpParamDescriptions[1]=Displays help information for the specified
commandlet
Log: HelpParamNames[2]=webhelp
Log: HelpParamDescriptions[2]=Launches a browser with the URL of the web page
that documents the commandlet
Log:

Log: FileName: ..\Engine\Localization\INT\Engine.INT


Log: [Public]
Log:
Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Log:
Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Log:
Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
Log:

Log: [Errors]
Log: NetHDSpace=There is not enough space on your HDD to download the package.
You will need to free some space to download packages.
Log: NetOpen=Error opening file
Log: NetWrite=Error writing to file
Log: NetRefused=Server refused to send '`~'
Log: NetClose=Error closing file
Log: NetSize=File size mismatch
Log: NetMove=Error moving file
Log: NetInvalid=Received invalid file request
Log: NoDownload=You cannot join the match because the host has downloadable
content you do not.
Log: DownloadFailed=Downloading package '`~' failed: `~
Log: RequestDenied=Server requested file from pending level: Denied
Log: ConnectionFailed_Title=Connection Lost
Log: ConnectionFailed=Your connection to the host has been lost.
Log: ChAllocate=Couldn't allocate channel
Log: NetAlready=Already networking
Log: NetListen=Listen failed: No linker context available
Log: LoadEntry=Can't load Entry: `~
Log: InvalidUrl=You cannot join the match because the host has downloadable
content you do not.
Log: InvalidLink=Invalid Link: `~
Log: FailedBrowse=Failed to enter `~: `~. Please check the log for errors.
Log: Listen=Listen failed: `~
Log: AbortToEntry=Failed; returning to Entry
Log: ServerOpen=Servers can't open network URLs
Log: ServerListen=Dedicated server can't listen: `~
Log: Pending=Pending connect to '`~' failed; `~
Log: LoadPlayerClass=Failed to load player class
Log: ClientOutdated=The match you are trying to join is running an incompatible
version of the game. Please try upgrading your game version.
Log: ServerOutdated=Server's version is outdated
Log: FailedMapload_NotFound=The map specified on the commandline '`~' could not
be found. Would you like to load the default map instead?
Log: DebuggerPresentError=The game has detected that you are currently running a
user-mode or kernel-mode debugger and cannot continue. Please exit all debugging
utilities and restart the game.
Log: NetworkInit=Error initializing network layer.
Log: CreateMatchError=Error creating match
Log: UsedCheatCommands=Console commands were used which are disallowed in
netplay. You must restart the game to create a match.
Log: FailedFindPackage=Failed to find required package '`~'
Log: ConnectionTimeout=Your connection to the host timed out
Log: NegativeDeltaTime=CPU time drift detected! Please consult release notes on
how to address this.
Log:

Log: [Progress]
Log: CancelledConnect=Cancelled Connect Attempt
Log: RunningNet=`~: `~ (`~ players)
Log: NetReceiving=Receiving '`~': `~/`~
Log: NetReceiveOk=Successfully received '`~'
Log: NetSend=Sending '`~'
Log: NetSending=Sending '`~': `~/`~
Log: Connecting=Connecting...
Log: Listening=Listening for clients...
Log: Loading=Loading
Log: Saving=Saving
Log: Paused=Paused by `~
Log: ReceiveFile=Receiving '`~'
Log: ReceiveOptionalFile=Receiving optional file '`~'
Log: ReceiveSize=Size `~K, Complete `3.1~`~
Log: ConnectingText=Connecting:
Log: ConnectingURL=unreal://`~/`~
Log: Success=Success
Log:

Log: [Console]
Log: ClassCaption=Standard Unreal Console
Log:

Log: [GameViewportClient]
Log: LoadingMessage=LOADING
Log: SavingMessage=SAVING
Log: ConnectingMessage=CONNECTING
Log: PausedMessage=PAUSED
Log: PrecachingMessage=PRECACHING
Log:

Log: [MasterMD5Commandlet]
Log: HelpCmd=mastermd5
Log: HelpOneLiner=Manipulate the Master MD5 database
Log: HelpUsage=mastermd5 [-option..] <params>
Log: HelpWebLink=http://unreal.epicgames.com/servertips.htm
Log: HelpParm[0]=-c
Log: HelpDesc[0]=Creates a new MD5 database
Log: HelpParm[1]=-a
Log: HelpDesc[1]=Adds new packages to the database
Log: HelpParm[2]=-s
Log: HelpDesc[2]=Show the current database.
Log: HelpParm[3]=-r
Log: HelpDesc[3]=Force the revision of all entries to <param>
Log:

Log: [General]
Log: Upgrade=To enter this server, you need the latest free update to Unreal
available from Epic's Web site:
Log: UpgradeURL=http://www.unreal.com/upgrade
Log: UpgradeQuestion=Do you want to launch your web browser and go to the
upgrade page now?
Log: Version=Version `~
Log:

Log: [Menu]
Log: HelpMessage=
Log: MenuList=
Log: LeftString=Left
Log: RightString=Right
Log: CenterString=Center
Log: EnabledString=Enabled
Log: DisabledString=Disabled
Log: HelpMessage[1]=This menu has not yet been implemented.
Log: YesString=yes
Log: NoString=no
Log:

Log: [PlayerController]
Log: QuickSaveString=Quick Saving
Log: NoPauseMessage=Game is not pauseable
Log: ViewingFrom=Now viewing from
Log: OwnCamera=Now viewing from own camera
Log:

Log: [DamageType]
Log: DeathString=`o was killed by `k.
Log: FemaleSuicide=`o killed herself.
Log: MaleSuicide=`o killed himself.
Log:

Log: [DmgType_Suicided]
Log: DeathString=`o had an aneurysm.
Log: FemaleSuicide=`o had an aneurysm.
Log: MaleSuicide=`o had an aneurysm.
Log:

Log: [GameInfo]
Log: DefaultPlayerName=Player
Log: GameName=Game
Log:

Log: [HUD]
Log: LoadingMessage=LOADING
Log: SavingMessage=SAVING
Log: ConnectingMessage=CONNECTING
Log: PausedMessage=PAUSED
Log:

Log: [Inventory]
Log: PickupMessage=Snagged an item.
Log:

Log: [LevelInfo]
Log: Title=Untitled
Log:

Log: [PlayerReplicationInfo]
Log: StringDead=Dead
Log: StringSpectating=Spectating
Log: StringUnknown=Unknown
Log:

Log: [TeamInfo]
Log: TeamName=Team
Log:

Log: [Weapon]
Log: ItemName=Weapon
Log:

Log: [GameMessage]
Log: SwitchLevelMessage=Switching Levels
Log: LeftMessage= left the game.
Log: FailedTeamMessage=Could not find team for player
Log: FailedPlaceMessage=Could not find a starting spot
Log: FailedSpawnMessage=Could not spawn player
Log: EnteredMessage= entered the game.
Log: MaxedOutMessage=Server is already at capacity.
Log: ArbitrationMessage=The session has already started.
Log: OvertimeMessage=Score tied at the end of regulation. Sudden Death
Overtime!!!
Log: GlobalNameChange=changed name to
Log: NewTeamMessage=is now on
Log: NoNameChange=Name is already in use.
Log: VoteStarted=started a vote.
Log: VotePassed=Vote passed.
Log: MustHaveStats=Must have stats enabled to join this server.
Log: CantBeSpectator=Sorry, you cannot become a spectator at this time.
Log: CantBePlayer=Sorry, you cannot become an active player at this time.
Log: BecameSpectator=became a spectator.
Log: NewPlayerMessage=A new player entered the game.
Log: KickWarning=You are about to be kicked for idling!
Log: NewSpecMessage=A spectator entered the game/
Log: SpecEnteredMessage= joined as a spectator.
Log:

Log: [WaterVolume]
Log: LocationName=under water
Log:

Log: [DmgType_Telefragged]
Log: DeathString=`o was telefragged by `k
Log: FemaleSuicide=`o was telefragged by `k
Log: MaleSuicide=`o was telefragged by `k
Log:
Log: [DmgType_Fell]
Log: DeathString=`k pushed `o over the edge.
Log: FemaleSuicide=`o left a small crater
Log: MaleSuicide=`o left a small crater
Log:

Log: [FailedConnect]
Log: FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD.
Log: FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD.
Log: FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED.
Log: FailMessage[3]=FAILED TO JOIN GAME.
Log:

Log: [AccessControl]
Log: IPBanned=Your IP address has been banned on this server.
Log: WrongPassword=The password you entered is incorrect.
Log: NeedPassword=You need to enter a password to join this game.
Log: SessionBanned=Your IP address has been banned from the current game
session.
Log: KickedMsg=You have been forcibly removed from the game.
Log: DefaultKickReason=None specified
Log: IdleKickReason=Kicked for idling.
Log: ACDisplayText[0]=Game Password
Log: ACDisplayText[1]=Access Policies
Log: ACDisplayText[2]=Admin Password
Log: ACDescText[0]=If this password is set, players will have to enter it to
join this server.
Log: ACDescText[1]=Specifies IP addresses or address ranges which have been
banned.
Log: ACDescText[2]=Password required to login with administrator privileges on
this server.
Log:

Log: [ServerCommandlet]
Log: HelpDescription=Network game server
Log: HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
Log: HelpWebLink=http://unreal.epicgames.com/servertips.htm
Log: HelpParamNames[0]=Log
Log: HelpParamDescriptions[0]=Specify the log file to generate
Log: HelpParamNames[1]=AllAdmin
Log: HelpParamDescriptions[1]=Give all players admin privelages
Log:

Log: [UIEditBox]
Log: InitialValue=Initial Editbox Value
Log:

Log: [UIStyle]
Log: StyleName=Default Style
Log:

Log: [UIStyle_Text]
Log: StyleName=Default Text Style
Log:

Log: [UIStyle_Image]
Log: StyleName=Default Image Style
Log:
Log: [ConsoleTextStyle]
Log: StyleName=Console Text Style
Log:

Log: [ConsoleImageStyle]
Log: StyleName=Console Border Style
Log:

Log: [ConsoleStyle]
Log: StyleName=Console Combo Style
Log:

Log: [ConsoleBufferTextStyle]
Log: StyleName=Console Buffer Text Style
Log:

Log: [ConsoleBufferTextImageStyle]
Log: StyleName=Console Buffer Background Style
Log:

Log: [ConsoleBufferStyle]
Log: StyleName=Console Buffer Combo Style
Log:

Log: [CursorImageStyle]
Log: StyleName=Cursor Style
Log:

Log: [UIEvent_ProcessInput]
Log: DisplayName=Process Input
Log: Description=Executes actions in response to an input event, such as a
keypress or mouse movement
Log:

Log: [UIEvent_OnEnterState]
Log: DisplayName=Enter State
Log: Description=Activated whenever a widget enters a new menu state, such as
disabled or focused
Log:

Log: [UIEvent_OnLeaveState]
Log: DisplayName=Leave State
Log: Description=Activated whenever a widget leaves a menu state, such as
disabled or focused
Log:

Log: [UINumericEditBox]
Log: IncrementButtonName=Increment Button
Log: DecrementButtonName=Decrement Button
Log:

Log: [SmokeTestCommandlet]
Log: HelpDescription=This commandlet runs a series of tests to validate a build
Log: HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
Log: HelpWebLink=
Log: HelpParamNames[0]=SERVER
Log: HelpParamDescriptions[0]=Runs the game as a server for one tick to validate
startup and first frame code
Log: HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
Log: HelpParamDescriptions[1]=Validates that all native classes match their
script classes in member layout
Log:

Log: [ExampleGameMenu]
Log: CancelButtonText=Return To Game
Log: RespawnButtonText=Respawn Player
Log: ReloadButtonText=Reload Map
Log: InlineFontSampleText=These words are small...
<Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back
to normal.
Log: InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these
words are green<Styles:/> and these words are normal too.
Log: SplitscreenButtonText=Splitscreen Test Scene
Log:

Log: [TestMenuStrings]
Log: ButtonTestText=The button has been clicked <SceneData:ButtonClickCount>
times.
Log: PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
Log: WrapStringTest=This is just some nonsense text that will be used for
testing various string auto-sizing features. This really long string is a great one
to use for testing the wrapping functionality of a UIString. In fact, there are so
many characters in this string that it is great for testing many different features
of a UIString.
Log:

Log: [OnlineProfileSettings]
Log: OwnerMappings[0]=(Name="None")
Log: OwnerMappings[1]=(Name="Online Service Setting")
Log: OwnerMappings[2]=(Name="Game Setting")
Log: ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
Log: ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
Log: ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
Log: ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
Log: ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),
(Name="Hard")))
Log: ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),
(Name="High")))
Log: ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),
(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),
(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
Log: ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),
(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),
(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
Log: ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
Log: ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
Log: ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right
Thumbstick")))
Log: ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
Log: ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),
(Name="Inside")))
Log: ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
Log: ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
Log:

Log: [ViewportStatus]
Log: RenderingFrozenE=Rendering frozen...
Log: OcclusionChild=Occlusion Child
Log:

Log: [UIDataProvider_OnlineFriendMessages]
Log: SendingPlayerNameCol=Sender's Name
Log: bIsFriendInviteCol=Friend Invitation
Log: bWasAcceptedCol=Friend Was Accepted
Log: bWasDeniedCol=Friend Was Denied
Log: MessageCol=Message
Log:

Log: [UIDataProvider_OnlineFriends]
Log: NickNameCol=Name
Log: PresenceInfoCol=Online Status
Log: bIsOnlineCol=Is Online
Log: bIsPlayingCol=Is Playing
Log: bIsPlayingThisGameCol=Is Playing This Game
Log: bIsJoinableCol=Is Joinable
Log: bHasVoiceSupportCol=Has Voice Support
Log: OfflineText=Offline
Log: OnlineText=Online
Log: AwayText=Away
Log: BusyText=Busy
Log:

Log: [OnlineGameSettings]
Log: NumPublicConnections.FriendlyName=Max Public Slots
Log: NumPrivateConnections.FriendlyName=Max Private Slots
Log: NumOpenPublicConnections.FriendlyName=Open Public Slots
Log: NumOpenPrivateConnections.FriendlyName=Open Private Slots
Log: bShouldAdvertise.FriendlyName=Advertise
Log: bIsLanMatch.FriendlyName=Lan Match
Log: bUsesStats.FriendlyName=Uses Stats
Log: bAllowJoinInProgress.FriendlyName=Join In Progress Allowed
Log: bAllowInvites.FriendlyName=Invites Allowed
Log: bUsesPresence.FriendlyName=Presence Enabled
Log: bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed
Log: bUsesArbitration.FriendlyName=Arbitration
Log: OwningPlayerName.FriendlyName=Server
Log: PingInMs.FriendlyName=Ping
Log: bIsDedicated.FriendlyName=Dedicated
Log: bIsListPlay.FriendlyName=ListPlay
Log: AverageSkillRating.FriendlyName=Skill Rating
Log:

Log: [UIDataStore_OnlineStats]
Log: PlayerNickData.PlayerNickColumnName=Player Nick
Log: RankNameMetaData.RankColumnName=Rank
Log:

Log: FileName: ..\BmGame\Config\BmPlaylist.ini


Log: FileName: ..\BmGame\Localization\INT\GFxUI.INT
Log: [ArmoredBatman]
Log: 01=Congratulations!!
Log: 02=Armored Batsuit unlocked for use in Challenge Mode
Log:

Log: [Benchmark]
Log: Average=Average
Log: Benchmark=Benchmark
Log: BenchmarkResults=Benchmark Results (FPS)
Log: FPS=FPS
Log: Maximum=Maximum
Log: Minimum=Minimum
Log:

Log: [Bio]
Log: Attributes=Attributes
Log: BaseOfOps=Base Of Operations
Log: Close=Close
Log: Eyes=Eyes
Log: Facts=Facts
Log: FirstAppear=First Appearance
Log: Hair=Hair
Log: Height=Height
Log: Mystery=Mystery
Log: Occupation=Occupation
Log: PlayTape=Play Tape
Log: ReadCipher=Decipher Chronicle
Log: RealName=Real Name
Log: Rotate=Rotate
Log: SelectTape=Select Tape
Log: StopCipher=Stop Reading
Log: StopTape=Stop Tape
Log: Story=Story
Log: Tapes=Patient Interviews
Log: Tapes2=Deciphered messages
Log: Title=Character Bios
Log: Unknown=Unknown
Log: Unlocked=Character Bio Unlocked
Log: View=View
Log: ViewerUnlocked=Character Trophy Unlocked
Log: Weight=Weight
Log: Zoom=Zoom
Log:

Log: [Challenge]
Log: Predgoal_1=Mind your head
Log: Predgoal_10=Domino effect
Log: Predgoal_11=Three in a row
Log: Predgoal_12=Sonic boom
Log: Predgoal_13=The magic number
Log: Predgoal_14=Kick off
Log: Predgoal_15=Grate moves
Log: Predgoal_16=Come on down
Log: Predgoal_17=Two for the price of one
Log: Predgoal_18=Three fall
Log: Predgoal_19=Silence is golden
Log: Predgoal_2=Aerial assault
Log: Predgoal_20=Over the ledge
Log: Predgoal_21=Round the bend
Log: Predgoal_22=Smash landing
Log: Predgoal_23=Hang time
Log: Predgoal_24=Break your fall
Log: Predgoal_25=Hit and run
Log: Predgoal_26=Crash landing
Log: Predgoal_27=Shock tactics
Log: Predgoal_28=Watch your step
Log: Predgoal_29=Pre-emptive Strike
Log: Predgoal_3=Crowd control
Log: Predgoal_30=Three Strikes
Log: Predgoal_31=Bullet Proof
Log: Predgoal_32=Last Man Standing
Log: Predgoal_33=What Goes Up
Log: Predgoal_34=Smash and Grab
Log: Predgoal_4=Two for two
Log: Predgoal_5=Three for three
Log: Predgoal_6=Break through
Log: Predgoal_7=Fall guy
Log: Predgoal_8=Tug of war
Log: Predgoal_9=Chain reaction
Log: PredGoalDesc_0=Explode a weak wall into a henchman to knock him out.
Log: PredGoalDesc_1=Knock down a henchman with a Batarang and then take him
down.
Log: PredGoalDesc_10=Kick 3 henchmen in one move using the Line Launcher.
Log: PredGoalDesc_11=Knock down 3 henchmen with one Remote Control Batarang
(Upgrade required).
Log: PredGoalDesc_12=Use the Sonic Shock Batarang to pacify a henchman (Upgrade
required).
Log: PredGoalDesc_13=Use the Triple Batarang to knock down 3 henchmen with one
throw (Upgrade required).
Log: PredGoalDesc_14=Use the Line Launcher to kick a henchman off an edge and
knock him out.
Log: PredGoalDesc_15=Jump out of a floor grate and take down a henchman.
Log: PredGoalDesc_16=Using the Ultra Batclaw, pull the floor out from under a
henchman.
Log: PredGoalDesc_17=Using the Ultra Batclaw, pull the floor out from under 2
henchmen.
Log: PredGoalDesc_18=Using the Ultra Batclaw, pull the floor out from under 3
henchmen.
Log: PredGoalDesc_19=Sneak up behind a henchman and perform a Silent Takedown.
Log: PredGoalDesc_2=Glide kick a henchman and then knock him out on the ground.
Log: PredGoalDesc_20=While hanging from a ledge, grab a henchman and pull him
off the ledge.
Log: PredGoalDesc_21=Use Corner Cover to hide and then take down an approaching
henchman.
Log: PredGoalDesc_22=Smash through a glass ceiling onto a henchman below to take
him down.
Log: PredGoalDesc_23=Perform an Inverted Takedown from a vantage point (Upgrade
required).
Log: PredGoalDesc_24=Drop down on top of a henchman and then knock him out on
the ground.
Log: ArmouredBatman=Batman (Armored)
Log: Batman=Batman
Log: ByFriends=Friends Only
Log: ByRank=Top 100
Log: C1_Desc0=4000
Log: C1_Desc1=8000
Log: C1_Desc2=15000
Log: C1_Title=Maximum Punishment
Log: C10_Desc0=10000
Log: C10_Desc1=20000
Log: C10_Desc2=30000
Log: C10_Title=Intensive Treatment (Extreme)
Log: C11_Desc0=19
Log: C11_Desc1=0
Log: C11_Desc2=1
Log: C11_Title=Silent Knight
Log: C12_Desc0=5
Log: C12_Desc1=6
Log: C12_Desc2=2
Log: C12_Title=Silent Knight (Extreme)
Log: C13_Desc0=6000
Log: C13_Desc1=12000
Log: C13_Desc2=18000
Log: C13_Title=Sewer Bat
Log: C14_Desc0=10000
Log: C14_Desc1=30000
Log: C14_Desc2=50000
Log: C14_Title=Sewer Bat (Extreme)
Log: C15_Desc0=7
Log: C15_Desc1=20
Log: C15_Desc2=21
Log: C15_Title=Record Breaker
Log: C16_Desc0=9
Log: C16_Desc1=11
Log: C16_Desc2=12
Log: C16_Title=Record Breaker (Extreme)
Log: C17_Desc0=10000
Log: C17_Desc1=20000
Log: C17_Desc2=30000
Log: C17_Title=Shock and Awe
Log: C18_Desc0=10000
Log: C18_Desc1=20000
Log: C18_Desc2=30000
Log: C18_Title=Shock and Awe (Extreme)
Log: C19_Desc0=22
Log: C19_Desc1=23
Log: C19_Desc2=24
Log: C19_Title=Survival Tactics
Log: C2_Title=Paging Dr. Joker
Log: C20_Desc0=13
Log: C20_Desc1=14
Log: C20_Desc2=25
Log: C20_Title=Survival Tactics (Extreme)
Log: C21_Desc0=10000
Log: C21_Desc1=20000
Log: C21_Desc2=30000
Log: C21_Title=Rumble in the Jungle
Log: C22_Desc0=30000
Log: C22_Desc1=40000
Log: C22_Desc2=50000
Log: C22_Title=Rumble in the Jungle (Extreme)
Log: C23_Desc0=28
Log: C23_Desc1=3
Log: C23_Desc2=15
Log: C23_Title=Invisible Predator
Log: C24_Desc0=17
Log: C24_Desc1=27
Log: C24_Desc2=8
Log: C24_Title=Invisible Predator (Extreme)
Log: C3_Desc0=4000
Log: C3_Desc1=8000
Log: C3_Desc2=15000
Log: C3_Title=Gutter Tactics
Log: C30_Desc0=How long can you survive in Scarecrow's world?
Log: C30_Desc1=
Log: C30_Desc2=
Log: C30_Title=Scarecrow Nightmare
Log: C4_Title=Administered Pain
Log: C5_Desc0=4000
Log: C5_Desc1=8000
Log: C5_Desc2=15000
Log: C5_Title=Caged Fighter
Log: C6_Title=Hell's Hacienda
Log: C7_Desc0=4000
Log: C7_Desc1=8000
Log: C7_Desc2=15000
Log: C7_Title=Giggles in the Gardens
Log: C8_Title=Cavern of Love
Log: C9_Desc0=6000
Log: C9_Desc1=12000
Log: C9_Desc2=18000
Log: C9_Title=Intensive Treatment
Log: ChallengeBonus=Perfect Knight Bonus
Log: ChangeCharacter=Change Character
Log: ChooseWeapon=Choose your character...
Log: Close=Back
Log: Comingsoon=COMING SOON!
Log: CurrentRankings=Current Rankings
Log: DarkKnightBonus=Dark Knight Bonus
Log: Downloadable_Desc=Downloadable Content, which is not yet available.
Log: Downloadable_Title=Downloadable
Log: EndlessBonus=Flawless Freeflow Bonus
Log: FindMe=My Rank
Log: Joker=Joker
Log: Joker_ChallengeBonus=Last Laugh Bonus
Log: Joker_DarkKnightBonus=Who's Smiling Now? Bonus
Log: Joker_EndlessBonus=Flawless Freeflow Bonus
Log: Joker_VariationBonus=Variation Bonus
Log: JokerCombat=Take down the Arkham guards while scoring as many points as
possible.
Log: JokerPredator=Defeat the Arkham guards as quickly as possible.
Log: Leaderboard=Leaderboard
Log: LeaderboardEmpty=This Leaderboard is currently empty.
Log: LeaderboardNoRanking=You have not recorded a result on this Leaderboard
yet.
Log: LeaderboardTitleFriends=Leaderboard - Friends Only
Log: LeaderboardTitleMe=Leaderboard - My Rank
Log: LeaderboardTitleRanked=Leaderboard - Top 100
Log: Locked_Desc=This Challenge is currently locked.
Log: Locked_Title=Locked
Log: LockedCharacter=Unavailable
Log: MedEasyPred=Medical Predator
Log: MedHardPred=Medical Predator (Extreme)
Log: New=NEW!
Log: NewHighScore=NEW HIGH SCORE!
Log: NewLeaderboardScore=NEW PERSONAL BEST!
Log: Next=Next
Log: PredatorComplete=CHALLENGE COMPLETE
Log: Predgoal_0=Blast zone
Log: PredGoalDesc_25=Punch an armed henchman.
Log: PredGoalDesc_26=Use the Ultra Batclaw to pull a wall down on a henchman.
Log: PredGoalDesc_27=Appear out of nowhere to surprise a terrified henchman.
Log: PredGoalDesc_28=Spray the Explosive Gel on the floor to stun a patrolling
henchman (Auto Proximity Detonation required).
Log: PredGoalDesc_29=Take down the high security henchman (in red) first.
Log: PredGoalDesc_3=Take down 3 henchmen at once with one wall using Explosive
Gel.
Log: PredGoalDesc_30=Punch any three different armed henchmen.
Log: PredGoalDesc_31=Take down all of the henchmen without taking damage.
Log: PredGoalDesc_32=Take down the high security henchman (in red) last.
Log: PredGoalDesc_33=When a henchman climbs to the top of a ladder, send him
flying back down.
Log: PredGoalDesc_34=Perform an Inverted Takedown from a vantage point through
the glass ceiling (Upgrade required).
Log: PredGoalDesc_4=Take down 2 henchmen with 2 different walls at once using
Explosive Gel.
Log: PredGoalDesc_5=Take down 3 henchmen with 3 different walls at once using
Explosive Gel.
Log: PredGoalDesc_6=Line Launch through a window into a henchman on the other
side.
Log: PredGoalDesc_7=Batclaw a henchman and pull him off a walkway to take him
down.
Log: PredGoalDesc_8=Use the Ultra Batclaw to pull 3 henchmen off a walkway at
once, taking them all out.
Log: PredGoalDesc_9=Kick 2 henchmen in one move using the Line Launcher.
Log: PredObj=Take down all escaped henchmen as quickly as possible.
Log: PredObj_Hard=Take down all escaped henchmen as quickly as possible without
taking damage.
Log: PredObj_Joker=Take down all the Arkham guards to escape the asylum.
Log: Previous=Previous
Log: Score=Score
Log: Select=Select
Log: ShowGamerCard=Gamer Card
Log: Start=Start
Log: Stats=Status
Log: TotalTime=Time Taken
Log: Unlocked=Challenge Unlocked
Log: VariationBonus=Variation Bonus
Log: View=View
Log: Wave=ROUND
Log: WaveCompleted=ROUND COMPLETE
Log: WavesAllCompleted=ALL ROUNDS COMPLETE
Log:

Log: [CombatFlow]
Log: Complete=Challenge Complete
Log: Failed=Challenge Failed
Log: HealthChallenge=Perfect Knight Bonus
Log: HealthWave=Dark Knight Bonus
Log: Total=Total Score
Log: Wave1=Round 1
Log: Wave2=Round 2
Log: Wave3=Round 3
Log: Wave4=Round 4
Log: WaveComplete=Round Complete
Log:

Log: [CombatMoves]
Log: Batarang=Combo Batarang
Log: Batclaw=Batclaw Strike
Log: Counter=Counter
Log: Evade=Evade
Log: GroundTakedown=Ground Pound
Log: JokerGun=Boooooom!
Log: PowerStrike=Power Strike
Log: Redirect=Redirect
Log: Strike=Strike
Log: Stun=Stun
Log: Takedown=Takedown
Log: Throw=Throw
Log: ThrowKnockdown=Knock Down
Log: ThrowRingOut=Ring Out
Log: VenomFinish=Titan Takedown
Log: VenomRide=Rodeo Strike
Log: VenomStrike=Collateral Damage
Log:

Log: [Controller]
Log: AimBatarang=Aim Gadget
/ Tap to Quick Throw Batarang
Log: AimBatarangJ=Aim Gadget / Quick Fire Gun
Log: CapeStun=Cape Stun
Log: CapeStunJ=Stun
Log: CentreCam=Center Camera
Log: Counter=Counter
Log: Crouch=Crouch / Use Gadget
/ Double Tap to Quick Fire Batclaw
Log: CrouchJ=Crouch / Use Gadget
Log: CrouchPS3=Crouch / Double Tap to Quick Fire Batclaw
Log: CrouchPS3J=Crouch
Log: DetectiveMode=Detective Mode / Hold to Scan
Log: GadgetSelect=Select Gadget
Log: Grapple=Grapple
Log: GrapplePS3=Grapple / Use Gadget
Log: LookAround=Look around
Log: Map=WayneTech
Log: MapJ=Predator Challenges
Log: Move=Move
Log: Pause=Pause
Log: Run=Run / Double Tap to Dodge
Log: Strike=Strike
Log: ThrowBatarang=Throw Batarang
Log: UseGadget=Use Gadget
Log: ZoomCam=Zoom
Log:

Log: [Frontend]
Log: CorruptSave=CORRUPT SAVE!
Log: Menu_Options=OPTIONS
Log: Menu_Start=PRESS START
Log: SaveGame1=SAVED GAME 1
Log: SaveGame2=SAVED GAME 2
Log: SaveGame3=SAVED GAME 3
Log: SaveGame4=SAVED GAME 4
Log: SaveGameSelect=SAVED GAME SELECT
Log: StartNewGame=START NEW GAME
Log:

Log: [Gadgets]
Log: Batarang_Title_1=Batarang
Log: BatClaw_Desc_1=This Grapnel attachment can be used to grab and pull objects
from a distance.
Log: BatClaw_Stats_1=The Batclaw can also attach to enemies.
Log: BatClaw_Title_1=Batclaw
Log: ContinuePrompt=Continue
Log: ControlBatarang_Desc_1=Batarang that can be steered in flight
Log: ControlBatarang_Stats_1=
Log: ControlBatarang_Title_1=Remote Control Batarang
Log: ExplosiveGel_Desc_1=Can be used to destroy structural weaknesses around
Arkham.
Log: ExplosiveGel_Stats_1=Warning: Explosions may harm bystanders.
Log: ExplosiveGel_Title_1=Explosive Gel
Log: JokerGun_Title_1=Gun
Log: JokerSpecs_Title_1=Specs
Log: JokerTeeth_Title_1=Teeth
Log: LineLauncher_Desc_1=Allows rapid movement between two horizontal points.
Log: LineLauncher_Stats_1=Range: 100m
Rate of travel: 13.3m/sec
Line Strength: 600kg
Log: LineLauncher_Title_1=Line Launcher
Log: MultiBatarang_Desc_1=Throw several Batarangs at once.
Log: MultiBatarang_Stats_1=
Log: MultiBatarang_Title_1=Multi-Batarang
Log: Resonator_Desc_1=Uses ultrasound frequencies to bypass security systems.
Log: Resonator_Stats_1=Security protocols are broken using a 512-bit decryption
key.
Log: Resonator_Title_1=Cryptographic Sequencer
Log: SonicBatarang_Desc_1=Create a sound to attract enemies
Log: SonicBatarang_Stats_1=Upgrade to detonate
Log: SonicBatarang_Title_1=Sonic Batarang
Log: Statistics=STATISTICS:
Log: UltraBatClaw_Desc_1=Upgraded Batclaw attachment. Fires up to three hooks at
one time.
Log: UltraBatClaw_Stats_1=Additional leverage allows structural weaknesses to be
pulled down remotely.
Log: UltraBatClaw_Title_1=Ultra Batclaw
Log:

Log: [Global]
Log: BareHands=Bare Hands
Log: Dagger=Dagger
Log: G36c=G36c Rifle
Log: Metal Pipe=Metal Pipe
Log: New=NEW
Log: Scanning_Enabled=Scanning is Enabled
Log: Shock Baton=Shock Baton
Log: Shotgun=Shotgun
Log:

Log: [HUD]
Log: Critical=Critical Strike
Log: LevelUp=UPGRADE
Log: XP=XP
Log: XP_Combo_Bonus=MAX COMBO BONUS
Log: XP_Variation_Bonus=VARIATION BONUS
Log:

Log: [Investigate]
Log: bpm=bpm
Log: Chromato=Chromato
Log: Crazy=Condition: Crazed
Log: Critical=Condition: Terrified
Log: Fine=Condition: Calm
Log: HostilesArmed=Armed
Log: HostilesDetected=Hostiles Detected
Log: HostilesUnArmed=Unarmed
Log: HostileTakenDown=Hostile taken down
Log: Unconcious=Condition: Unconscious
Log: Undead=Condition: Undead
Log: Wounded=Condition: Nervous
Log:

Log: [Map]
Log: Admin=Arkham Mansion
Log: Arkham=Arkham
Log: Batmobile=Batmobile
Log: Cave=Caves
Log: Cell=Penitentiary
Log: CH2_ScanCrimeScene=Head to this location, and see what you can find.
Log: Close=Close
Log: CrocsLair=Croc's Lair
Log: DeadmansPoint=Deadman's Point
Log: East=East
Log: ExitToOverworld=Exit
Log: Garden=Botanical Gardens
Log: HideRiddler=Hide ?
Log: MapObj_InSubMap=There is something to do at this location!
Log: MapRoomUnavailable=
Log: MapUnavailable=MAP NOT AVAILABLE
Log: Max=Intensive Treatment
Log: Medical=Medical Facility
Log: North=North
Log: Objectives=OBJECTIVES
Log: Overworld=Arkham Island
Log: OverworldEast=Arkham Island, East
Log: OverworldNorth=Arkham Island, North
Log: OverworldWest=Arkham Island, West
Log: Pan=Pan
Log: ShowAll=Show all
Log: ShowBatman=Show Batman
Log: ShowRiddler=Show ?
Log: Title=Map & Objectives
Log: View=View
Log: Visitor=Visitor Center
Log: West=West
Log: Zoom=Zoom
Log: ZoomIn=Zoom in
Log: ZoomOut=Zoom out
Log:

Log: [Months]
Log: 1=January
Log: 10=October
Log: 11=November
Log: 12=December
Log: 2=Feburary
Log: 3=March
Log: 4=April
Log: 5=May
Log: 6=June
Log: 7=July
Log: 8=August
Log: 9=September
Log:

Log: [Objectives]
Log: NewObjective=NEW OBJECTIVE
Log: NewPrimaryObjective=NEW PRIMARY OBJECTIVE
Log: ObjectiveComplete=OBJECTIVE COMPLETE
Log: PrimaryObjectiveComplete=PRIMARY OBJECTIVE COMPLETE
Log:

Log: [Riddler]
Log: ChallengeSolved=Riddler Challenge Complete
Log: CipherFound=Chronicle of Arkham scanned
Log: CipherReFound=Chronicle of Arkham already scanned
Log: EnvAnalysis=Environment Analysis
Log: EnvNothing=No Subject Detected
Log: EnvObscured=Subject Obscured
Log: EnvOutOfView=Subject Out Of View
Log: EnvTooSmall=Subject Too Small
Log: Found=FOUND
Log: JokerTeethDestroyed10=Destroyed 10 Joker Teeth
Log: JokerTeethDestroyed20=Destroyed 20 Joker Teeth
Log: JokerTeethDestroyed5=Destroyed 5 Joker Teeth
Log: KeyIcon=Unlocks a reward
Log: MapFound=Riddler Map Found
Log: MapFound2=Secrets Revealed On Map
Log: PickupFound=Riddler Trophy Found
Log: ProjectAlign=Solution not aligned
Log: ProjectPartial=Solution partially detected
Log: RiddleReSolved=Riddle Already Solved
Log: RiddleSolved=Riddle Solved
Log: TapeFound=Patient Interview Found
Log: TeethDestroyed=Teeth Destroyed:
Log: Title=Riddler's Challenge
Log: TitleCipher=Chronicle of Arkham
Log: TitleJokerTeeth=Joker Teeth
Log: TitleMap=Mystery
Log: TitlePickup=Riddler Trophy
Log: TitleRiddle=Riddle
Log: TitleTape=Patient Interview Tape
Log: ToScan=Hold - Scan in the solution to the riddle
Log: TotalComplete=Total Complete
Log:

Log: [Scanner]
Log: Aborted=Aborted
Log: AtomAlcohol=Alcohol:
Log: AtomLogPrintHarley=Assumed Fingerprint of Harley Quinn.
Log: AtomLogPrintYoung=Assumed Fingerprint of Dr. Young.
Log: AtomLogQuincy=Assumed DNA of Quincy Sharp.
Log: AtomLogTobacco=Tobacco:
Log: AtomLogWhiskey=Whiskey:
Log: AtomNicotine=Nicotine:
Log: AtomPrintHarlequin=Fingerprint: Harley Quinn Match 100%.
Log: AtomPrintYoung=Fingerprint: Dr. Young Match 100%.
Log: AtomQuincy=DNA Result: Quincy Sharp Match 100%.
Log: AtomTobacco=Tobacco:
Log: AtomWhiskey=Whiskey:
Log: Completed=Completed
Log: Detected=Detected
Log: Evidence=Evidence
Log: IvyPheromone=Naturally produced chemicals that affect members of the same
species. Ivy's can affect the will of any male she meets.
Log: Mode_Blood=DNA Trace ID
Log: Mode_FingerPrint=Fingerprint tracking
Log: Mode_FootPrint=Footprint tracking
Log: Mode_Investigate=Detective Mode
Log: Mode_Scanner=Evidence scanner
Log: Mode_Tobacco=Tobacco tracking
Log: Mode_Vapour=Vapor tracking
Log: NPCCount=%d Hostiles Detected. > %d Armed. > %d Unarmed.
Log: ResultsPrintsHarley=Deoxyribonucleic acid (DNA) is a nucleic acid that
contains the genetic instructions

The main role of DNA molecules is the long-term storage of information.

The code is read by copying stretches of DNA into the related nucleic acid RNA, in
a process called transcription.

DNA is organized into structures called chromosomes.


Process called DNA replication.
DNA is a long polymer made from repeating units called nucleotides. The DNA chain
is 22 to 26 ngstrms wide (2.2 to 2.6 nanometer) and one nucleotide unit is 3.3
(0.33 nm) long

DNA polymers can be enormous molecules containing millions of nucleotides.

Chromosome number 1, is approximately 220 million base pairs long. In living


organisms, DNA does not usually exist as a single molecule base linked to a sugar
is called a nucleoside

multiple nucleotides are linked together in DNA


Log: ResultsPrintsYoung=Deoxyribonucleic acid (DNA) is a nucleic acid that
contains the genetic instructions

The main role of DNA molecules is the long-term storage of information.

The code is read by copying stretches of DNA into the related nucleic acid RNA, in
a process called transcription.

DNA is organized into structures called chromosomes.


Process called DNA replication.
DNA is a long polymer made from repeating units called nucleotides. The DNA chain
is 22 to 26 ngstrms wide (2.2 to 2.6 nanometer) and one nucleotide unit is 3.3
(0.33 nm) long

DNA polymers can be enormous molecules containing millions of nucleotides.

Chromosome number 1, is approximately 220 million base pairs long. In living


organisms, DNA does not usually exist as a single molecule base linked to a sugar
is called a nucleoside

multiple nucleotides are linked together in DNA


Log: ResultsQuincy=This is blood, gore, other bloody stuff. Mayhaps a bloody
mary. Or just mary without blood. In any even this is surely without mistake Blood.
Log: ResultsTobacco=Nicotine is an alkaloid -Solanaceae. -Tobacco and coca.
Nicotine constitute 0.6-3.0%. Biosynthesis in roots -Function antiherbivore
chemical. Potent neurotoxin. Nicotine derivatives- imidacloprid. Nicotine is
hygroscopic. Nitrogenous base nicotine forms salts with acids. Nicotine easily
penetrates the skin. Nicotine is metabolized in the liver by cytochrome:P450
enzymes. PCYP2A6, CYP2B6. Metabolite = Cotinine. Tobacco smoking. Mol.mass 162.26
g/mole Density 1.01 g/cm3 Melt Point -79*C (-110*F) Boiling Point 247*C (477*F)
Log: ResultsWhiskey=Chemical composition confirmed. Mixture based on a liquid
suspension. Containing 1.034 parts CORN 22.966 parts BARLEY 6 parts RYE. Compound
suspended in H2O with trace elements of OAK. Suspension alcohol rating: 86% proof
American. Chemical breakdown confirmed Whiskey / Bourbon. Analysis suggests match
for ROCKHILL BOURBON. Available at 13 stores in Gotham
Log: Scanning=Scanning
Log:

Log: [UI]
Log: UnlockedChallenges=Unlocked Challenges:
Log: UnlockedCharBios=Unlocked Character Bios:
Log: UnlockedCharBios=Character Bios:
Log: Upgrades=Upgrades
Log: Vibration=VIBRATION
Log: ViewBio=View Character Bio
Log: ViewMap=Location added to map
Log: ViewUpgrade=View Upgrades
Log: VolumeDialogue=DIALOGUE VOLUME
Log: VolumeMusic=MUSIC VOLUME
Log: VolumeSFX=SFX VOLUME
Log: Vsync=V-Sync
Log: Yes=YES
Log: ACCEPT=Accept
Log: Actions=Actions
Log: ADJUST=Adjust
Log: ArmouredBatmanUnlocked=Congratulations! You have unlocked the Armored
Batsuit for use in the Challenge Mode.
Log: Autoflow=AUTO COUNTERS
Log: AutoFlowOff=Counters must be performed manually with the counter button.
Log: AutoFlowOn=Counters are performed automatically on the strike button.
Log: BiosUnlocked=Character Bios
Log: Blank=
Log: CameraAssist=Camera Assist
Log: CameraAssistHelpText=Camera will track Batman's movement direction
automatically when walking or crouching.
Log: CANCEL=Back
Log: ChallengeDied=CHALLENGE FAILED
Log: ChallengeExit=Exit the Challenge?
Log: ChallengeMode=CHALLENGE MODE
Log: ChallengeRetry=Retry Challenge?
Log: Challenges=Challenges
Log: CharacterBio=CHARACTER BIOS
Log: CharacterViewer=Character Trophies
Log: ChooseDifficulty=CHOOSE DIFFICULTY
Log: Close=Close
Log: CompletedChallenges=Completed Challenges:
Log: ConfirmDelete=Are you sure you wish to delete this Save Game?
Log: Continue=Continue
Log: ControlConfig=Controller Configuration
Log: Controls=View Controls
Log: ControlType=Control Type
Log: Credits=Credits
Log: Cycle=Cycle
Log: Defaults=Restore Defaults
Log: Delete=Delete
Log: DemoChallenge=DEMO CHALLENGE
Log: DLCChallengeMode=Downloadable Content
Log: DLCMsgArmouredBatman=The Armored Batsuit is available to use in 'Challenge
Mode' once you have unlocked Challenges by playing the Story Mode.
Log: DLCMsgJoker=Joker is available to play in 'Challenge Mode' once you have
unlocked Challenges by playing the Story Mode.
Log: Easy=EASY
Log: Exit=EXIT TO DESKTOP
Log: ExitFromPause=All unsaved progress will be lost. Are you sure you want to
quit the current game?
Log: ExitGame=Are you sure you wish to exit?
Log: FreeFlowCombat=Freeflow Combat
Log: GameOver=MISSION FAILED
Log: Gamepad=Xbox 360 Controller for Windows
Log: Gamma=BRIGHTNESS
Log: GammaHelpText=The darkened Batman logo on the picture above should only
just be visible.
Log: Hard=HARD
Log: HardDifficultyWarning=Enemies are tougher and have better awareness of
Batman's hiding places.

There is no attack indicator to assist in combat.

This should only be attempted by players who are experts at Batman: Arkham Asylum,
or the very brave!
Log: InfoCastDefault=Welcome to Batman: Arkham Asylum. Greetings from the Eidos
Infocast messaging system. Not currently able to connect to server...
Log: InvertGlide=INVERT FLIGHT
Log: InvertLook=INVERT LOOK
Log: InvertRot=INVERT ROTATION
Log: KeepOptionChanges=Do you want to keep the changed Options?
Log: Keyboard=Keyboard
Log: KeyboardAlt=Keyboard Alt.
Log: MainMenu=MAIN MENU
Log: Map=MAP
Log: Mode0=Type-A
Log: Mode1=Type-B
Log: Mode2=Type-C
Log: Move=Move
Log: Movement=Movement
Log: New=NEW
Log: NewGame=NEW GAME
Log: NextLoc=Next Location
Log: No=NO
Log: NoController=Please reconnect the controller.
Log: Normal=NORMAL
Log: Off=OFF
Log: On=ON
Log: Options=OPTIONS
Log: OptionsAudio=AUDIO OPTIONS
Log: OptionsGame=GAME OPTIONS
Log: PadOnly=This option only applies to Gamepads.
Log: Page=SECTION
Log: Paused=PAUSED
Log: Play=Play
Log: PredatorGoals=PREDATOR MEDAL CHALLENGES
Log: PressStart=PRESS START
Log: PrevLoc=Previous Location
Log: ProfileSelect=PROFILE SELECT
Log: ProfileStats=PROFILE STATISTICS
Log: Quit=QUIT
Log: Rank=RANK
Log: Rank=Rank
Log: Restart=Restart from Checkpoint
Log: RestartChallenge=Restart Challenge
Log: RestartYN=All unsaved progress will be lost. Are you sure you want to
restart from the last checkpoint?
Log: Resume=RESUME
Log: Retry=RETRY
Log: Retry2=Replay Challenge
Log: RetryChallenge=Retry from the beginning?
Log: Riddler=Riddles
Log: SavePending=Please wait a moment while game data is saved.
Log: Score=Score:
Log: Secrets=Secrets:
Log: Secrets=Secrets:
Log: Select=Select
Log: Show=Show
Log: SignedIn=Signed In:
Log: SixAxis=Motion sensor function
Log: Skip=Skip
Log: StoryMode=CONTINUE STORY
Log: Subtitles=SUBTITLES
Log: SubtitlesLow=Subtitles
Log: SubtitleStr0=Subtitles: Off
Log: SubtitleStr1=Subtitles: On
Log: Time=Time:
Log: TimePlayed=Time Played:
Log: TotalComplete=Completed
Log: TotalScore=TOTAL
Log:

Log: [UI_MiscMovies]
Log: BatMobileAttackWarning=WARNING: BATMOBILE SENSOR ALERT
Log: HQFilterbody=Exclude matches not containing chlorophyll
Log: HQFiltermain=Modifying fingerprint filter
Log: RiddlerLOC=Riddler broadcast location identified
Log: RiddlerLOCBody=Apt 1511, 225 O'Neil Avenue, Old Gotham
Log: Riddlertrace=Tracing broadcast location
Log: RiddlertraceBody=Signal encrypted with 512-bit cipher
Log: Riddlerupload=Uploading location to Gotham City PD
Log: RiddlerUploadBody=Apt 1511, 225 O'Neil Avenue, Old Gotham
Log: YoungFilterbody=Exclude matches older than 60 minutes based on degradation
Log: YoungFiltermain=Modifying fingerprint filter
Log:

Log: [Upgrade]
Log: AnytimeTd=Special Combo Takedown
Log: AnytimeTdDesc=Allows Batman to perform an unblockable instant Takedown
after achieving a combo score of x8. Batman can continue to chain attacks after a
Special Combo move.
Log: AVAILABLE=Upgrade Available
Log: BatarangSteer=Remote Control Batarang
Log: BatarangSteerDesc=Special Batarang that can be directly controlled by
Batman after being released. Once thrown, requires a short recharge period before
it can be used again.
Log: BatarangStunTime=Batarang Power
Log: BatarangStunTimeDesc=Upgrades the standard Batarang power, increasing the
time an assailant stays down when hit.
Log: BatarangTarget2=Twin Batarang
Log: BatarangTarget2Desc=Allows two targets to be taken out simultaneously. Once
thrown, requires a short period of time before it can be used again. Also upgrades
Combo Batarang.
Log: BatarangTarget3=Triple Batarang
Log: BatarangTarget3Desc=Allows three targets to be taken out simultaneously.
Once thrown, requires a short period of time before it can be used again. Also
upgrades Combo Batarang.
Log: CombatThrow=Special Combo Throw
Log: CombatThrowDesc=Allows Batman to perform an unblockable grab and throw
after achieving a combo score of x8. Can be directed to inflict damage on multiple
targets. Batman can continue to chain attacks after a Special Combo move.
Log: ComboBatarang=Combo Batarang
Log: ComboBatarangDesc=Powers up the Batarang during combos so that it can be
used to knock down thugs.
Log: ComboBoost=Special Combo Boost
Log: ComboBoostDesc=Allows Special Combo Moves to be executed after achieving a
combo score of x5 instead of x8.
Log: ControlDetails=CONTROLS
Log: CurrentXP=Current XP
Log: DoublePowerCombo=Critical Combo Strikes
Log: DoublePowerComboDesc=Doubles the power of normal combo strikes when strikes
are timed perfectly. Increases combo score by x2 for each strike, allowing for
quicker activation of Special Combo Moves.
Log: ExplodeSolo=Multiple Frequency Detonator
Log: ExplodeSoloDesc=Allows selective detonation of Explosive Gel. Useful for
advanced Takedown tactics.
Log: FloorGrateTd=Grate Attack
Log: FloorGrateTdDesc=Attack an assailant from a floor grate.
Log: HangAttackTd=Inverted Takedown
Log: HangAttackTdDesc=Allows Batman to swoop down and grab assailants as they
pass under gargoyles and leave them strung up underneath.
Log: Health1=Armor Upgrade V1
Log: Health1Desc=Military grade spun para-aramid fibers molded into the Batsuit
chest piece provide greater protection from attack.
Log: Health2=Armor Upgrade V2
Log: Health2Desc=Super lightweight nano-engineered polymer plating incorporated
into the Batsuit creates a more resilient outer shell.
Log: Health3=Armor Upgrade V3
Log: Health3Desc=Ultra strong micro plating developed by WayneTech, layered
between the regular armor and the undersuit.
Log: Health4=Armor Upgrade V4
Log: Health4Desc=Batsuit soaked in top secret prototype formula, developed by
Lucius Fox at WayneTech. Durability is massively increased without additional
weight while retaining full movement and flexibility.
Log: Level=Level
Log: Locked=Not Available.
Log: LockedDesc=This item is not yet available.
Log: Points=Upgrades Available:
Log: PromptAim=Aim
Log: PromptAnytime=Takedown
Log: PromptCancel=Cancel
Log: PromptClose=Close
Log: PromptContinue=Continue
Log: PromptDetonate=Detonate
Log: PromptDetonteCharge=Detonate specific charge
Log: PromptDirection=Choose direction to throw
Log: PromptDoublePower=Press the strike button once immediately after the
contact point of a previous combo blow to unleash a critical combo strike.
Log: PromptHang=Hang from gargoyle
Log: PromptHangAttack=Inverted Takedown
Log: PromptMove=Move
Log: PromptSelect=Choose
Log: PromptSelectGadget=Select Gadget
Log: PromptSteer=Steer
Log: PromptThrow=Throw
Log: PromptUnlock=Unlock
Log: PromptUpgrade=Upgrade
Log: PromptView=View
Log: PromptZoom=Zoom in on charge to be detonated
Log: ProximityMine=Auto Proximity Detonation
Log: ProximityMineDesc=Upgrades the Explosive Gel to automatically detonate if
nearby threat detected. Temporarily incapacitates targets.
Log: RailDrag=Ledge Attack
Log: RailDragDesc=Pull assailants from walkways and ledges while hanging below
them.
Log: ResonatorEasy=Cryptographic Power Amplifier
Log: ResonatorEasyDesc=Increases the power of the Cryptographic Sequencer,
allowing easier deciphering of security systems.
Log: ResonatorRange=Cryptographic Range Amplifier
Log: ResonatorRangeDesc=Increases effective range of the Cryptographic
Sequencer, allowing Batman to override out of reach Control Points and open up
access to areas that would otherwise be inaccessible.
Log: Secret=Mystery Item.
Log: SecretDesc=You'll get a surprise when you unlock this item.
Log: SelectOneItem=Select item to unlock.
Log: SonicBatarang=Sonic Batarang
Log: SonicBatarangDesc=Tuned to resonate at the exact frequency of the nearest
Arkham suicide collar, attracting that henchman. Useful for luring a target into a
trap or away from an area of importance. Once thrown, requires a short recharge
period before it can be used again.
Log: SonicBatarangExp=Sonic Shock Batarang
Log: SonicBatarangExpDesc=Upgrade to the Sonic Batarang. Allows this to be
detonated once thrown to overload the suicide collar of a nearby henchman,
incapacitating him. However, the residual interference will stop any further Sonic
Batarangs from being effective in this location.
Log: StunDesc=Useful to distract an assailant when other attacks fail.
Log: StunTitle=Stun Attack
Log: Target4=Four Batarangs
Log: Target4Desc=Throw Batarangs at four targets at once.
Log: Title=WAYNETECH
Log: UNLOCK_title=Congratulations!
Log: UNLOCK1=You have unlocked a WayneTech upgrade.
Log: UNLOCK2=Fill the XP meter to upgrade the Batsuit and gain enhanced skills.
Log: UNLOCK3=Select your upgrade from the WayneTech selection screen.
Log: UPG=UPGRADED
Log: WayneTech=WayneTech Systems
Log:

Log: FileName: ..\BmGame\Config\BmCamera.ini


Log: [BmGame.R3rdPersonCamera]
Log: EnableCameraAssist=True
Log:
Log: [IniVersion]
Log: 0=1243095178.000000
Log:

Log: FileName: ..\Engine\Localization\INT\Editor.INT


Log: [AnalyzeCookedContentCommandlet]
Log: HelpDescription=Displays statistics about cooked packages, such as the
total disk space used by each type of asset or assets which are duplicated in
multiple packages.
Log: HelpUsage=gamename.exe AnalyzeCookedContent
Log:

Log: [AnalyzeCookedPackagesCommandlet]
Log: HelpDescription=@todo
Log: HelpUsage=gamename.exe AnalyzeCookedPackages
Log:

Log: [AnalyzeContentCommandlet]
Log: HelpDescription=this will print out an overview of the content the packages
listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth
stats)
Log: HelpUsage=gamename.exe AnalyzeContent <list of packages>
Log:

Log: [AnalyzeReferencedContentCommandlet]
Log: HelpDescription=this dump a number of .cvs with an overview of all content
in the game
Log: HelpUsage=gamename.exe AnalyzeReferencedContent <list of packages>
Log: HelpParamNames[0]=-MAPSONLY
Log: HelpParamDescriptions[0]=only load up maps and thereby only the content
referenced in those maps
Log: HelpParamNames[1]=-EXCLUDESCRIPT
Log: HelpParamDescriptions[1]=do not analyze script referenced objects
Log: HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT
Log: HelpParamDescriptions[2]=do not analyze non native script referenced
objects (e.g. useful for seeing what will always be loaded)
Log:

Log: [AnalyzeScriptCommandlet]
Log: HelpDescription=Analyzes all Unrealscript .u files and generates a list of
potential optimizations.
Log: HelpUsage=gamename.exe AnalyzeScript
Log:

Log: [BatchExportCommandlet]
Log: HelpDescription=Export objects in bulk from Unreal packages to various
formats
Log: HelpUsage=gamename.exe BatchExport <package.ext> <classname> <export_ext>
[dest_path_name]
Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExportCommandlet
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=Package whose objects you wish to export
Log: HelpParamNames[1]=classname
Log: HelpParamDescriptions[1]=Class of object to export
Log: HelpParamNames[2]=export_ext
Log: HelpParamDescriptions[2]=File extension to export to
Log: HelpParamNames[3]=dest_path_name
Log: HelpParamDescriptions[3]=Path to export files to.
Log:
Log: [CompareLocCommandlet]
Log: HelpDescription=Displays all differences between english localization files
and their counterparts in another language.
Log: HelpUsage=gamename CompareLoc <lang_ext>
Log: HelpParamNames[0]=lang_ext
Log: HelpParamDescriptions[0]=Extension of the language to compare the english
files against
Log:

Log: [ConformCommandlet]
Log: HelpDescription=Makes two versions of the same package network compatible
Log: HelpUsage=gamename.exe conform existing_file.ext old_file.ext
Log: HelpParamNames[0]=existing_file.ext
Log: HelpParamDescriptions[0]=Existing binary file to load, conform, and save.
Log: HelpParamNames[1]=old_file.ext
Log: HelpParamDescriptions[1]=Old file to make source file binary compatible
with.
Log:

Log: [CookPackagesCommandlet]
Log: HelpDescription=Resaves packages so that they can be loaded on a console.
Log: HelpUsage=gamename.exe CookPackages -Platform=<PlatformName>
[packagename.ext...] [Switches]
Log:
HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPackagesXenonCommandlet"
;@todo SAMZ update this page.
Log: HelpParamNames[0]=[packagename.ext]
Log: HelpParamDescriptions[0]=Optional package name. If specified, only this
package and its dependencies packages will be cooked. Multiple package names
should be separated by spaces.
Log: HelpParamNames[1]=-Full
Log: HelpParamDescriptions[1]=Recooks all packages. Deletes all packages in the
cooked directory first.
Log: HelpParamNames[2]=-SkipMaps
Log: HelpParamDescriptions[2]=Skip cooking of map packages.
Log: HelpParamNames[3]=-AlwaysRecookMaps
Log: HelpParamDescriptions[3]=Force recook of map packages, regardless of
whether they've changed or not.
Log: HelpParamNames[4]=-AlwaysRecookScript
Log: HelpParamDescriptions[4]=Force recook of script packages, regardless of
whether they've changed or not.
Log: HelpParamNames[5]=-InisOnly
Log: HelpParamDescriptions[5]=Indicates that only the .ini files should be
cooked.
Log: HelpParamNames[6]=-SHA
Log: HelpParamDescriptions[6]=Generates a hash file which contains the names and
expected sizes of all cooked packages.
Log: HelpParamNames[7]=-SkipSavingMaps
Log: HelpParamDescriptions[7]=Specifies that map packages should be processed
but not saved (useful when cooking localized packages).
Log: HelpParamNames[8]=-AlwaysRecookScript
Log: HelpParamDescriptions[8]=Force recook of script packages, regardless of
whether they've changed or not.
Log: HelpParamNames[9]=-SkipNotRequiredPackages
Log: HelpParamDescriptions[9]=Skip cooking of packages not required for startup
(useful when cooking localized packages).
Log: HelpParamNames[10]=-CookAllNonMapPackages
Log: HelpParamDescriptions[10]=Indicates that all packages should be cooked
(default behavior is to cook only packages used by any maps being cooked).
Log: HelpParamNames[11]=-RemoveStaticMeshActors
Log: HelpParamDescriptions[11]=Indicates that StaticMeshActors should be removed
from cooked packages (overrides the value of the bCookOutStaticMeshActors line from
the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
Log: HelpParamNames[12]=-KeepStaticMeshActors
Log: HelpParamDescriptions[12]=Indicates that StaticMeshActors should NOT be
removed from cooked packages (overrides the value of the bCookOutStaticMeshActors
line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
Log: HelpParamNames[13]=-RemoveStaticLights
Log: HelpParamDescriptions[13]=Indicates that static Light actors should be
removed from cooked packages (overrides the value of the bCookOutStaticLightActors
line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
Log: HelpParamNames[14]=-KeepStaticLights
Log: HelpParamDescriptions[14]=Indicates that static Light actors should NOT be
removed from cooked packages (overrides the value of the bCookOutStaticLightActors
line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
Log: HelpParamNames[15]=PlatformName
Log: HelpParamDescriptions[15]=Determines the format of the cooked data. Valid
values are: PS3, Xenon or Xbox360, PC or Win32
Log:

Log: [CreateDefaultStyleCommandlet]
Log: HelpDescription=Creates a package containing the default UISkin
Log: HelpUsage=gamename.exe createdefaultstyle
Log:

Log: [CutDownContentCommandlet]
Log: HelpDescription=Removes unused content from packages. Processed packages
are output to the UnrealEngine3/CutdownPackages/Packages/ directory
Log: HelpUsage=gamename.exe cutdowncontent <package.ext> [package.ext...]
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=The name of the package to process. Multiple
packages can be specified on the commandline by separating each package name with a
space
Log:

Log: [DiffPackagesCommandlet]
Log: HelpDescription=Compares the property values of two packages (optionally
against a common base) and prints out the differences
Log: HelpUsage=gamename DiffPackages <first_packagename> <second_packagename> [-
ancestor=<ancestor_packagename>] [-full | -most]
Log: HelpParamNames[0]=first_packagename
Log: HelpParamDescriptions[0]=The name of the first package to compare. Can be
just the package name, a relative pathname, or an absolute path name. A qualified
pathname is required when the package is outside the game directory or when
comparing two packages with the same name but different locations.
Log: HelpParamNames[1]=second_packagename
Log: HelpParamDescriptions[1]=The name of the second package to compare. Can be
just the package name, a relative pathname, or an absolute path name. A qualified
pathname is required when the package is outside the game directory or when
comparing two packages with the same name but different locations.
Log: HelpParamNames[2]=ancestor=ancestor_packagename
Log: HelpParamDescriptions[2]=When performing three-way comparisons, the name of
the common ancestor to compare the two versions of the package against. Can be
just the package name, a relative pathname, or an absolute path name. A qualified
pathname is required when the package is outside the game directory or when
comparing two packages with the same name but different locations.
Log: HelpParamNames[3]=-full
Log: HelpParamDescriptions[3]=Indicates that all properties should be considered
in the comparison. Without this switch, properties declared in Object.uc and non-
editable are ignored.
Log: HelpParamNames[4]=-most
Log: HelpParamDescriptions[4]=Indicates that all properties except those
declared in Object.uc should be considered in the comparison. Without this switch,
non-editable properties are ignored.
Log: HelpParamNames[5]=
Log: HelpParamDescriptions[5]=
Log: HelpParamNames[6]=
Log: HelpParamDescriptions[6]=
Log:

Log: [DumpEmittersCommandlet]
Log: HelpDescription=Particle system information dump - identifies emitters and
their modules
Log: HelpUsage=
Log: HelpParamNames[0]=
Log: HelpParamDescriptions[0]=
Log: HelpParamNames[1]=
Log: HelpParamDescriptions[1]=
Log:

Log: [ExamineOutersCommandlet]
Log: HelpDescription=Displays the Outer for all subobjects in all packages, in a
table view format
Log: HelpUsage=gamename.exe ExamineOuters
Log:
HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOutersCommandlet
Log:

Log: [ExportLocCommandlet]
Log: HelpDescription=Exports localized property values for the specified
package"
Log: HelpUsage"gamename ExportLoc <package_name | -full> [-
LanguageForCooking=<lang_ext>]"
Log: HelpParamNames[0]=package_name
Log: HelpParamDescriptions[0]=the name of the package to export localized text
for
Log: HelpParamNames[1]=-FULL
Log: HelpParamDescriptions[1]=uses the list of loc files in the localization
directory to build a list of package names to export
Log: HelpParamNames[2]=-LanguageForCooking=<lang_ext>
Log: HelpParamDescriptions[2]=Specfies the language to export property values
for; overrides the language setting configured in the Engine.ini
Log:

Log: [FindQuestionableTextures]
Log: HelpDescription=Looks at all packages and prints out the textures with
"spec" in their name that do NOT have an LODBias of 2
Log: HelpUsage=gamename.exe FindQuestionableTextures <param>
Log: HelpParamNames[0]=LOADMAPS
Log: HelpParamDescriptions[0]=Whether to check maps or not
Log: HelpParamNames[1]=VERBOSE
Log: HelpParamDescriptions[1]=Whether to list all of the packages it is
processing
Log:

Log: [FindSoundCuesWithMissingGroups]
Log: HelpDescription=Looks at all packages and prints out the SoundCues which do
not have Sound Groups assigned to them
Log: HelpUsage=gamename.exe FindSoundCuesWithMissingGroups
Log:

Log: [AnalyzeFallbackMaterialsCommandlet]
Log: HelpDescription=Outputs a CSV file with information about what components
were dropped to get a material to compile for the sm2 fallback.
Log: HelpUsage=gamename AnalyzeFallbackMaterials
Log: HelpParamNames[0]=
Log: HelpParamDescriptions[0]=
Log:

Log: [DumpShadersCommandlet]
Log: HelpDescription=Dumps shader data from the supplied global shader or
material into Engine/Shaders.
Log: HelpUsage=gamename DumpShaders platform=<platform>
[globalshader=<shadertype>] [material=<materialname>]
Log: HelpParamNames[0]=platform
Log: HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm2, pc_sm3,
pc_sm4
Log:

Log: [FixupRedirectsCommandlet]
Log: HelpDescription=@todo
Log: HelpUsage=gamename.exe FixupRedirects
Log:

Log: [ListCorruptedComponentsCommandlet]
Log: HelpDescription=Displays components which have been corrupted in some way
(incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
Log: HelpUsage=gamename.exe ListCorruptedComponents [-checkver]
Log: HelpParamNames[0]=checkver
Log: HelpParamDescriptions[0]=Indicates that only those packages that were saved
with a package version earlier than the current package version should be checked
Log:

Log: [ListPackagesReferencingCommandlet]
Log: HelpDescription=Displays a list of all packages which reference a
particular package or asset.
Log: HelpUsage=gamename.exe ListPackagesReferencing <package[.ext] |
Asset.Path.Name>
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=The package name to find references to (extension
is optional)
Log: HelpParamNames[1]=Asset.Path.Name
Log: HelpParamDescriptions[1]=The fully qualified pathname for the asset to
search for references to
Log:

Log: [ListScriptReferencedContentCommandlet]
Log: HelpDescription=Lists all content referenced by defaultproperties of
Unrealscript classes.
Log: HelpUsage=gamename.exe ListScriptReferencedContent
Log:

Log: [LoadPackageCommandlet]
Log: HelpDescription=Loads the specified packages. Used for debugging and/or
detecting missing resources.
Log: HelpUsage=gamename.exe LoadPackage <package.ext [package.ext...]|-all>
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=The name of the package/s to load.
Log: HelpParamNames[1]=-all
Log: HelpParamDescriptions[1]=Indicates that all packages should be loaded.
Log:

Log: [MakeCommandlet]
Log: HelpDescription=Compiles Unrealscript source (.uc files) into Unreal
packages (.u files) for any packages which are out of date.
Log: HelpUsage=gamename.exe make [-switch...] [parm=value...]
Log: HelpParamNames[0]=-full
Log: HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they
are not out of date.
Log: HelpParamNames[1]=-nodelete
Log: HelpParamDescriptions[1]=Do not delete dependent packages which are not out
of date. The default behavior is to rebuild any packages which occur after a
package that is out of date in the EditPackages list.
Log: HelpParamNames[2]=-debug
Log: HelpParamDescriptions[2]=Includes debugging information in the compiled
binaries. This is required in order to use the UnrealScript debugger.
Log: HelpParamNames[3]=-auto
Log: HelpParamDescriptions[3]=Automatically checks out any autogenerated headers
that need to be updated, without prompting. Suppresses all prompts generated by
the script compiler which are related to exporting autogenerated header files.
Log: HelpParamNames[4]=-unattended
Log: HelpParamDescriptions[4]=Suppresses all prompts generated during the build
by automatically answering "Yes".
Log: HelpParamNames[5]=-silent
Log: HelpParamDescriptions[5]=Similar to unattended, except that all build
output (logging, etc.) is also suppressed.
Log: HelpParamNames[6]=-silentbuild
Log: HelpParamDescriptions[6]=Suppresses all script compiler status messages
from being displayed in the console output window.
Log: HelpParamNames[7]=-noconform
Log: HelpParamDescriptions[7]=Script packages are normally automatically
conformed (see help for the ConformCommandlet) if a package with the same name
exists in the auto-conform directory (which can be different for each game)
Log: HelpParamNames[8]=-WarningsAsErrors
Log: HelpParamDescriptions[8]=Treats all script compilation warnings as errors,
causing the build to fail
Log: HelpParamNames[9]=-intermediate
Log: HelpParamDescriptions[9]=Script preprocessor: outputs the post-processed
versions of all unrealscript files to the preprocessor's intermediate directory, as
specified by the ProcessedFileDirectory value in the preprocessor. Useful for
debugging UnrealScript macros.
Log: HelpParamNames[10]=-nopreprocess
Log: HelpParamDescriptions[10]=Prevents the preprocessor from processing any
UnrealScript macros. This is useful only for debugging, as it will generally cause
your script to fail to compile at all.
Log:

Log: [MergePackagesCommandlet]
Log: HelpDescription=Combines two unrealscript packages into a single package.
Log: HelpUsage=gamename.exe MergePackages <source_package.ext>
<dest_package.ext>
Log: HelpParamNames[0]=source_package.ext
Log: HelpParamDescriptions[0]=The name of the first package to merge
Log: HelpParamNames[1]=dest_package.ext
Log: HelpParamDescriptions[1]=The name of the second package to merge. All
objects from source_package which do not exist in dest_package will be copied into
this package.
Log:

Log: [PatchCommandlet]
Log: HelpDescription=Generates an UnrealScript bytecode patch for all script
files.
Log: HelpUsage=gamename run PatchCommandlet [PackageWildcard]
[CurrentPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary]
Log: HelpParamNames[0]=PackageWildcard
Log: HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the package/s you
wish to create the patch for. If not specified, '*.u' is used.
Log: HelpParamNames[1]=CurrentPackageLocation
Log: HelpParamDescriptions[1]=The path for the folder containing the current
version of the packages. If not specified, '../GameName/Script/' is used.
Log: HelpParamNames[2]=OriginalPackageLocation
Log: HelpParamDescriptions[2]=The path for the folder containing the original
version of the packages. If not specified, '../GameName/ScriptOriginal/' is used.
Log: HelpParamNames[3]=NonIntel
Log: HelpParamDescriptions[3]=Indicates that the patch data should be generated
in little-endian format.
Log: HelpParamNames[4]=NoSummary
Log: HelpParamDescriptions[4]=Suppresses the summary information that is
generated at the end of the process.
Log:

Log: [PerformMapCheckCommandlet]
Log: HelpDescription=Checks maps for errors or specific types of object
references
Log: HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switches...]
Log: HelpParamNames[0]=mapname.ext
Log: HelpParamDescriptions[0]=Optional map name to check. Wildcards are
accepted.
Log: HelpParamNames[1]=-StaticRefs
Log: HelpParamDescriptions[1]=Instead of performing a full map check, indicates
that only references to StaticMeshActors and static Light actors should be
reported.
Log: HelpParamNames[2]=-ObjectNames
Log: HelpParamDescriptions[2]=Print the path name for all referenced
StaticMeshActors and static Light actors to the console window (only relevant when
using -StaticRefs).
Log: HelpParamNames[3]=-LogObjectNames
Log: HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of
the referenced objects is written only to the log, not the console window. (useful
for speeding up the commandlet when processing maps with large number of these
actors)
Log: HelpParamNames[4]=-ShowReferencers
Log: HelpParamDescriptions[4]=Writes the path names of all objects which
reference StaticMeshActors and static Light actors to the log (only relevant when
using -StaticRefs).
Log:

Log: [PerformTerrainMaterialDumpCommandlet]
Log: HelpDescription=Dumps out terrain material usage information
Log: HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext] [-
switches...]
Log: HelpParamNames=mapname.ext
Log: HelpParamDescriptions=Optional map name to check. Wildcards are accepted.
Log:

Log: [PkgInfoCommandlet]
Log: HelpDescription=Display information about the resources contained within
one or more packages
Log: HelpUsage=gamename.exe pkginfo <package.ext> [package.ext...] [-
switches...]
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=The name of the package/s to display resource
information for.
Log: HelpParamNames[1]=-names
Log: HelpParamDescriptions[1]=Displays information about the name table for the
specified package/s
Log: HelpParamNames[2]=-imports
Log: HelpParamDescriptions[2]=Displays the external resources which are
referenced by the objects contained in the specified package/s (ImportTable)
Log: HelpParamNames[3]=-exports
Log: HelpParamDescriptions[3]=Displays the resources which are contained in the
specified package/s (ExportTable)
Log: HelpParamNames[4]=-simple
Log: HelpParamDescriptions[4]=Only relevant when used in combination with the
-exports flag. Causes only the name and size to be displayed, rather the full
information for each export.
Log: HelpParamNames[5]=-all
Log: HelpParamDescriptions[5]=Displays all data contained by the packge -
essentially the same as specifying all three types on the command-line (-imports
-exports -names)
Log:

Log: [ResavePackagesCommandlet]
Log: HelpDescription=Resaves all packages which are not marked read-only.
Log: HelpUsage=gamename.exe ResavePackages [-switches...]
Log: HelpParamNames[0]=-SKIPFAILS
Log: HelpParamDescriptions[0]=Skip the assert when a package can not be opened
Log: HelpParamNames[1]=-VERIFY
Log: HelpParamDescriptions[1]=Load all packages, and display warnings for those
packages which would have been resaved but were read-only or could not otherwise be
saved.
Log: HelpParamNames[2]=-OnlySaveDirtyPackages
Log: HelpParamDescriptions[2]=Indicates that only packages which are marked
dirty should be resaved. This is normally used for easily eliminating
compatibility or fixup patches in the loading code (provided that the patch marks
the package dirty).
Log: HelpParamNames[3]=-AutoCheckOutPackages
Log: HelpParamDescriptions[3]=Automatically checks out read-only packages which
need to be resaved.
Log: HelpParamNames[4]=-MINVER=##
Log: HelpParamDescriptions[4]=Indicates that only packages with a package
version higher than ## should be resaved.
Log: HelpParamNames[5]=-MAXVER=##
Log: HelpParamDescriptions[5]=Indicates that only packages with a package
version lower than ## should be resaved.
Log: HelpParamNames[6]=-CHECKVER
Log: HelpParamDescriptions[6]=Indicates that only packages that have a package
version lower than the current package version should be resaved.
Log: HelpParamNames[7]=-SavePackagesThatHaveFailedLoads
Log: HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad
errors then we want to resave this package (this is useful for removing a class or
package and automatically removing all references to/from the worldstate)
Log: HelpParamNames[8]=-cleanclasses
Log: HelpParamDescriptions[8]=Removes any Class objects from packages which are
not script packages.
Log: HelpParamNames[9]=-instancemissingsubobjects
Log: HelpParamDescriptions[9]=Instances subobjects for any existing objects with
subobject properties whose values point to the default object.
Log: HelpParamNames[10]=-SkipMaps
Log: HelpParamDescriptions[10]=Does not attempt to load any maps
Log:

Log: [ScaleAudioVolumeCommandlet]
Log: HelpDescription=Scales the volume of audio data across all packages
Log: HelpUsage=gamename.exe scaleaudiovolume <volumescale>
Log: HelpParamNames[0]=volumescale
Log: HelpParamDescriptions[0]=The amount to scale the audio by. For example,
specifying 1.1 makes all audio volumes 10 percent louder
Log:

Log: [SetPackageFlagsCommandlet]
Log: HelpDescription=Sets certain allowed package flags on the specified
package(s)
Log: HelpUsage=gamename.exe SetPackageFlags <package/wildcard> <flag1=value>
<flag2=value>...
Log: HelpParamNames[0]=package/wildcard
Log: HelpParamDescriptions[0]=The package(s) to modify flags for
Log: HelpParamNames[1]=flagX=value
Log: HelpParamDescriptions[1]=List of flags to modify and the desired value
(true or false). Supported flags: ServerSideOnly, ClientOptional, AllowDownload
Log:

Log: [ShowObjectCountCommandlet]
Log: HelpDescription=Displays the number of objects of the specified class in
each package.
Log: HelpUsage=gamename.exe ShowObjectCount <package.classname>
[package.classname package.classname ...] [-switches...]
Log: HelpParamNames[0]=package.classname
Log: HelpParamDescriptions[0]=The full pathname for the class to search for,
e.g. Engine.LightComponent
Log: HelpParamNames[1]=-ExactClass
Log: HelpParamDescriptions[1]=Indicates that only objects that have this class
should be counted. Default behavior is to also count objects of derived classes of
the specified class.
Log: HelpParamNames[2]=-IncludeScript
Log: HelpParamDescriptions[2]=Indicates that packages which contain unrealscript
(usually only .u packages) should be searched as well.
Log: HelpParamNames[3]=-IncludeCooked
Log: HelpParamDescriptions[3]=Indicates that packages which have been cooked for
a console platform should be searched as well.
Log: HelpParamNames[4]=-CookedOnly
Log: HelpParamDescriptions[4]=Indicates that only those packages which have been
cooked for a console platform should be searched.
Log: HelpParamNames[5]=-SkipClientOnly
Log: HelpParamDescriptions[5]=Indicates that any objects which are only
configured to load only on the client should be ignored.
Log: HelpParamNames[6]=-SkipServerOnly
Log: HelpParamDescriptions[6]=Indicates that any objects which are only
configured to load only on the server should be ignored.
Log: HelpParamNames[7]=-SkipEditorOnly
Log: HelpParamDescriptions[7]=Indicates that any objects which are only
configured to load only in the editor should be ignored.
Log: HelpParamNames[8]=-IgnoreWriteable
Log: HelpParamDescriptions[8]=Indicates that only read-only packages should be
checked (useful for avoiding old test packages which might crash the commandlet)
Log: HelpParamNames[9]=-IgnoreMaps
Log: HelpParamDescriptions[9]=Indicates that map pacakges should be skipped
(speeds execution when the object you wish to list cannot be placed in maps)
Log: HelpParamNames[10]=-ObjectNames
Log: HelpParamDescriptions[10]=Displays the full path name for all objects found
by the commandlet
Log:

Log: [ShowStylesCommandlet]
Log: HelpDescription=Display information about all UI styles contained in a
UISkin package
Log: HelpUsage=gamename.exe ShowStyles <package.ext> [package.ext
package.ext ...]
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=The name of the package(s) to display data for.
e.g. DefaultUISkin.upk. Wildcards are accepted.
Log:

Log: [ShowTaggedPropsCommandlet]
Log: HelpDescription=Displays the property names and values that were saved into
the specified package
Log: HelpUsage=gamename.exe ShowTaggedProps <package.ext> <classname>
[PropertyName,PropertyName...]
Log: HelpParamNames[0]=package.ext
Log: HelpParamDescriptions[0]=The name of the package to display data for. e.g.
EditorResources.upk
Log: HelpParamNames[1]=classname
Log: HelpParamDescriptions[1]=The full pathname for the class to display
serialized data for, e.g. Engine.LightComponent
Log: HelpParamNames[2]=PropertyName
Log: HelpParamDescriptions[2]=Allows you to filter which property values are
displayed. Multiple properties are delimited by commas.
Log:

Log: [SetTextureLODGroupCommandlet]
Log: HelpDescription=Sets the correct texture LOD group on the texture based on
the package.group.object name
Log: HelpUsage=gamename SetTextureLOD <params>
Log: HelpParamNames[0]=LOADMAPS
Log: HelpParamDescriptions[0]=Whether to check maps or not
Log: HelpParamNames[1]=VERBOSE
Log: HelpParamDescriptions[1]=Whether to list all of the packages/textures it is
processing
Log: HelpParamNames[2]=AutoCheckOutPackages
Log: HelpParamDescriptions[2]=Whether to autocheck out packages that need to be
changed
Log:

Log: [CompressAnimationsCommandlet]
Log: HelpDescription=Compresses all animations.
Log: HelpUsage=gamename CompressAnimations <params>
Log: HelpParamNames[0]=-LOADMAPS
Log: HelpParamDescriptions[0]=Whether to check maps or not
Log: HelpParamNames[1]=-AutoCheckOutPackages
Log: HelpParamDescriptions[1]=Whether to autocheck out packages that need to be
changed
Log: HelpParamNames[2]=-VERBOSE
Log: HelpParamDescriptions[2]=Whether to list all of the packages it is
processing
Log: HelpParamNames[3]=-SKIPREADONLY
Log: HelpParamDescriptions[3]=Whether to skip read only packages
Log: HelpParamNames[4]=-Analyze
Log: HelpParamDescriptions[4]=Don't compress, just report potential candidates
for optimization.
Log:

Log: [StripSourceCommandlet]
Log: HelpDescription=Removes source code from compiled script packages
Log: HelpUsage=gamename.exe stripsource <packagename>.u
Log: HelpParamNames[0]=packagename
Log: HelpParamDescriptions[0]=The name of the script package to strip source
code from. Wildcards are not currently supported here.
Log:

Log: [TestCompressionCommandlet]
Log: HelpDescription=
Log: HelpUsage=
Log: HelpParamNames[0]=
Log: HelpParamDescriptions[0]=
Log: HelpParamNames[1]=
Log: HelpParamDescriptions[1]=
Log:

Log: [Errors]
Log: LoadWarningSuffix_redirection= [redirection]
Log: LoadWarningSuffix_circularredirection= [circular redirection]
Log: LoadWarningSuffix_privateobject= [private]
Log:

Log: [DoWithAnimationsCommandlet]
Log: HelpDescription=Do things to all animations.
Log: HelpUsage=gamename DoWithAnimations<params>
Log: HelpParamNames[0]=-LIST
Log: HelpParamDescriptions[0]=Just list them all
Log: HelpParamNames[1]=-AutoCheckOutPackages
Log: HelpParamDescriptions[1]=Whether to autocheck out packages that need to be
changed
Log: HelpParamNames[2]=-VERBOSE
Log: HelpParamDescriptions[2]=Whether to list all of the packages it is
processing
Log: HelpParamNames[3]=-SKIPREADONLY
Log: HelpParamDescriptions[3]=Whether to skip read only packages
Log: HelpParamNames[4]=-AUTOCOMPRESS
Log: HelpParamDescriptions[4]=optimised compression.
Log:

Log: FileName: ..\BmGame\Localization\INT\GFxFonts.INT


Log: [FontLib]
Log: FontLib=Fonts_en.fonts_en
Log:

Log: [Fonts]
Log: Game=Rockwell WGL,Normal
Log: OCR=Vox,Normal
Log: Title=Bou Collegiate,Normal
Log:

Log: [IME]
Log: MoviePath=GFxIME.IME
Log:

Log: FileName: ..\BmGame\Localization\INT\PC.INT


Log: [AutoRun]
Log: IDS_ABOUT_COPYRIGHT=Copyright (C) 2008 Rocksteady Studios Ltd
Log: IDS_ABOUT_TITLE=About BmAutorun
Log: IDS_ABOUT_VERSION=BmAutorun Version 1.0
Log: IDS_ABOUTBOX=&About BmAutorun...
Log: IDS_APPERROR_DEFAULT=Error Running App
Log: IDS_APPERROR_FILE_NOT_FOUND=The specified file was not found
Log: IDS_DLG_INSTALL_DEMO=Install Demo
Log: IDS_DLG_INSTALL_DX=Install DirectX
Log: IDS_DLG_INSTALL_GAME=Install Game
Log: IDS_DLG_PLAY_GAME=Play Game
Log: IDS_DLG_QUIT=Quit
Log: IDS_DLG_SETUP_GAME=Game Setup
Log: IDS_DLG_VIEW_README=View Readme
Log: IDS_LAUNCHFAIL=Failed to Launch autorun.exe. Another Instance is already
running.
Log: IDS_LAUNCHFAIL_TITLE=Application Failed To Launch
Log: IDS_OK=OK
Log:

Log: [BmLauncher]
Log: COM_AIM_GADGET=Aim Gadget
Log: COM_BACK=Backward
Log: COM_CAPESTUN=Cape Stun
Log: COM_COMBATTAKEDOWN=Combat Takedown
Log: COM_COUNTER=Counter/Takedown
Log: COM_CROUCH=Crouch
Log: COM_CROUCH_TOGGLE=Crouch Toggle
Log: COM_CRYPTO_TUNE=Use Cryptographic Sequencer
Log: COM_DETECTIVE_MODE=Detective Mode
Log: COM_FORWARD=Forward
Log: COM_GADGET_SECONDARY=Gadget Secondary Feature
Log: COM_GADGETS=Select Gadgets
Log: COM_GRAPPLE=Grapple
Log: COM_GRAPPLE_OR_GADGET=Use Gadget/Grapple
Log: COM_GRAPPLE_USE_STRIKE=Grapple/Use Gadget/Strike
Log: COM_JOYSTICK_FORWARD=Invert Forward/Backward
Log: COM_JOYSTICK_FORWARD_INVERTED=Inverted
Log: COM_JOYSTICK_FORWARD_NORMAL=Normal
Log: COM_LEFT=Left
Log: COM_LEVELUP=Level Up/Map Menu
Log: COM_MAP=Map & Objectives
Log: COM_MOVEMENT=Movement
Log: COM_MOVEMENT2=
Log: COM_NEXT_GADGET=Next Gadget
Log: COM_PREV_GADGET=Previous Gadget
Log: COM_QUICKBATARANG=Quick Batarang
Log: COM_QUICKBATCLAW=Quick Batclaw
Log: COM_READY=Ready Gadget/Counter
Log: COM_RIGHT=Right
Log: COM_RUN_GLIDE_USE=Run/Glide/Use
Log: COM_SEL_GADGET1=Select Gadget 1
Log: COM_SEL_GADGET2=Select Gadget 2
Log: COM_SEL_GADGET3=Select Gadget 3
Log: COM_SEL_GADGET4=Select Gadget 4
Log: COM_SEL_GADGET5=Select Gadget 5
Log: COM_SEL_GADGET6=Select Gadget 6
Log: COM_SEL_GADGET7=Select Gadget 7
Log: COM_SEL_GADGET8=Select Gadget 8
Log: COM_STRIKE=Strike
Log: COM_TAKEDOWN=Takedown
Log: COM_THROW=Throw
Log: COM_USE=Use
Log: COM_USE_GADGET=Use Gadget
Log: COM_ZOOM=Zoom
Log: FORM_BADSHADER=Batman: Arkham Asylum requires a graphics card which
supports shader model 3.0 or later.
Log: FORM_BADSHADER_TITLE=Error
Log: FORM_CANCEL=Cancel
Log: FORM_CTL_SETTINGS=Settings
Log: FORM_CTL_TAB_GADGETS=Gadget Select
Log: FORM_CTL_TAB_GADGETS=Action Controls
Log: FORM_CTL_TAB_MOVEMENT=Controls
Log: FORM_CTL_TAB_MOVEMENT=Movement Controls
Log: FORM_CTL_TITLE=Options
Log: FORM_DSP_AO=Ambient Occlusion
Log: FORM_DSP_BLOOM=Bloom
Log: FORM_DSP_BY=by
Log: FORM_DSP_DETAIL_LEVEL=Detail Level
Log: FORM_DSP_DISABLED=Disabled
Log: FORM_DSP_DISTORTION=Distortion
Log: FORM_DSP_DRIVER_VERSION_WARNING=Your NVIDIA(TM) Graphics Driver is not up
to date - for the best in-game experience, we recommend that you update your driver
Log: FORM_DSP_DYNAMIC_LIGHTS=Dynamic Lights
Log: FORM_DSP_DYNAMIC_SHADOWS=Dynamic Shadows
Log: FORM_DSP_EFFECTS=Effects
Log: FORM_DSP_ENABLED=Enabled
Log: FORM_DSP_FOG_VOLUMES=Fog Volumes
Log: FORM_DSP_FULLSCREEN=Fullscreen
Log: FORM_DSP_HIGH=High
Log: FORM_DSP_LOW=Low
Log: FORM_DSP_MEDIUM=Medium
Log: FORM_DSP_MOTION_BLUR=Motion Blur
Log: FORM_DSP_MSAA=Multi Sample Anti-Aliasing
Log: FORM_DSP_MSAA_10=8xQ
Log: FORM_DSP_MSAA_11=16x
Log: FORM_DSP_MSAA_12=16xQ
Log: FORM_DSP_MSAA_2=2x
Log: FORM_DSP_MSAA_4=4x
Log: FORM_DSP_MSAA_9=8x
Log: FORM_DSP_MSAA_ATI=Use ATI Control Panel
Log: FORM_DSP_MSAA_Disabled=Disabled
Log: FORM_DSP_MSAA_Incompatible=NVIDIA(TM) 8000+ required
Log: FORM_DSP_MSAA_WARNING=Your hardware does not support Multi Sample Anti-
Aliasing.
Multi Sample Anti-Aliasing will be disabled.
Log: FORM_DSP_NO=No
Log: FORM_DSP_NORMAL=Normal
Log: FORM_DSP_OFF=Off
Log: FORM_DSP_PHYSX_WARNING=Your hardware does not support NVIDIA(TM) Hardware
Accelerated PhysX(TM).
Performance will be severely reduced without dedicated hardware.
Log: FORM_DSP_PHYSXLEVELTM=Hardware Accelerated PhysX(TM)
Log: FORM_DSP_PHYSXLEVELTM_T1=NVIDIA(TM) GTX260+ recommended
Log: FORM_DSP_PHYSXLEVELTM_T2=NVIDIA(TM) GTX260+ and dedicated NVIDIA(TM)
9800GTX+ recommended
Log: FORM_DSP_PIXELS=pixels
Log: FORM_DSP_RESOLUTION=Resolution
Log: FORM_DSP_RESOLUTION_WS=WS
Log: FORM_DSP_SETTINGS=Display Settings
Log: FORM_DSP_SPH_HARMONICS=Spherical Harmonic Lighting
Log: FORM_DSP_STEREO=NVIDIA(TM) Stereoscopic 3D
Log: FORM_DSP_STEREO_NOT_ENABLED=Disabled in NVIDIA Control Panel
Log: FORM_DSP_STEREO_NOT_SUPPORTED=GeForce 8800+ required
Log: FORM_DSP_STEREO_WARNING_NOT_ENABLED=NVIDIA(TM) Stereoscopic 3D is not
enabled in the NVIDIA(TM) Control Panel.
NVIDIA(TM) Stereoscopic 3D will be disabled.
Log: FORM_DSP_STEREO_WARNING_NOT_SUPPORTED=Your hardware does not support
NVIDIA(TM) Stereoscopic 3D.
NVIDIA(TM) Stereoscopic 3D will be disabled.
Log: FORM_DSP_TITLE=Display Settings
Log: FORM_DSP_USEDX10=Use DirectX 10
Log: FORM_DSP_VERY_HIGH=Very High
Log: FORM_DSP_VSYNC=V Sync
Log: FORM_DSP_YES=Yes
Log: FORM_EXIT=Exit
Log: FORM_GETKEY_HELP=Press the key to bind
Log: FORM_GETKEY_TITLE=Select Key
Log: FORM_GETKEY_UNBIND=Unassign
Log: FORM_OK=OK
Log: FORM_PLAY=Play
Log: FORM_README=View Readme File
Log: FORM_README_TITLE=Read Me
Log: FORM_RESET=Reset To Defaults
Log: FORM_TITLE=Batman Launcher
Log:

Log: [Device]
Log: SelectOnA=Continue
Log: SelectOnB=Choose
Log:

Log: [Error]
Log: 0=
Log: 1=A sign-in change occurred. You are now being returned to the title
screen.
Log: 10=You have been disconnected due to a duplicate login.
Log: 11=Invalid LIVE user.
Log: 2=A sign-in change occurred. You are now being returned to the title
screen.
Log: 3=A sign-in change occurred. You are now being returned to the title
screen.
Log: 4=
Log: 5=Connection to LIVE has been dropped.
Log: 6=No network connection!
Log: 7=LIVE service is temporarily unavailable.
Log: 8=An update is required before connection to LIVE is possible.
Log: 9=LIVE Servers are too busy to handle the request.
Log: CorruptDLC=Damaged downloadable content detected.
Log: LiveProblem=LIVE Issue
Log:

Log: [Installer]
Log: ID_STD_DIALOG_CTRL_BACK=< &Back
Log: ID_STD_DIALOG_CTRL_NEXT=&Next >
Log: ID_STRING_CUSTOM_INSTALL=Custom Install
Log: ID_STRING_DELETE_SAVEGAMES=Would you like to delete all save games?
Log: ID_STRING_EASY_INSTALL=Easy Install
Log: ID_STRING_ERROR_COPY_FILE=Error copying the file
Log: ID_STRING_ERROR_FAILED_DLL_LOAD=Failed to load dll -
Log: ID_STRING_ERROR_FIND_FILE=Failed to find the file
Log: ID_STRING_ERROR_OPEN_FILE=Error opening the file
Log: ID_STRING_FEATURE_NAME_README=ReadMe
Log: ID_STRING_FEATURE_NAME_UNCOMPBINS=UncompressedBins
Log: ID_STRING_FINISH_OPTION1=View Readme File
Log: ID_STRING_FINISH_OPTION2=Launch Game
Log: ID_STRING_FINISH_OPTION3=Install GameShadow
Log: ID_STRING_GDF_TASK_LAUNCHER=Launcher
Log: ID_STRING_GDF_TASK_PLAY=Play
Log: ID_STRING_GDF_TASK_SUPPORT=Support
Log: ID_STRING_GFWL_ERROR_INSTALL_FAILURE=Games for Windows - LIVE installation
failed. Please read the readme file for possible solutions.
Log: ID_STRING_GFWL_ERROR_INSTALL_USEREXIT=Games for Windows - LIVE is required
by Batman Arkham Asylum. Please see the readme file on how to install it.
Log: ID_STRING_REALTEK_WARNING=Setup has detected you have a RealTek sound card.
There are known issues with this sound card in Batman Arkham Asylum. Please refer
to the readme for help if you experience problems.
Log: ID_STRING_REBOOT_MACHINE=Reboot Machine
Log: ID_STRING_SCUT_EIDOS_WEB=Eidos Website
Log: ID_STRING_SCUT_PLAY=Play Batman Arkham Asylum
Log: ID_STRING_SCUT_README=View ReadMe
Log: ID_STRING_SCUT_ROCK_WEB=Rocksteady Website
Log: ID_STRING_SCUT_SETUP=Game Setup
Log: ID_STRING_SCUT_TECHNICAL_SUPPORT_WEB=Technical Support
Log: ID_STRING_SCUT_UNINSTALL=Uninstall
Log: ID_STRING_SOUNDMAX_WARNING=Setup has detected you have a SoundMAX HD audio
device. There are known issues with this device in Batman: Arkham Asylum and it is
recommended that you install the latest drivers. Please see the readme for more
information if you experience problems.
Log: ID_STRING_SUMMARY_INSTALL_TYPE=Chosen Install Type:
Log: ID_STRING_SUMMARY_INSTALLDIR=Installation Directory:
Log: ID_STRING_SUMMARY_OUTOF=out of
Log: ID_STRING_SUMMARY_SCUT_FOLDER=Shortcut Folder:
Log: ID_STRING_SUMMARY_SPACE_REQ=Space Required:
Log: ID_STRING_SYSCHECK_CORES=Cores
Log: ID_STRING_SYSCHECK_CPU=CPU
Log: ID_STRING_SYSCHECK_CPU_SPEED=CPU Speed
Log: ID_STRING_SYSCHECK_FAIL=Failed
Log: ID_STRING_SYSCHECK_GFX_MEM=Graphics Memory
Log: ID_STRING_SYSCHECK_GFXCARD=Graphics Card
Log: ID_STRING_SYSCHECK_ONFAIL1=Your computer fails to meet all of the hardware
requirements for Batman: Arkham Asylum.
Log: ID_STRING_SYSCHECK_ONFAIL2=You can continue to install but the game may
suffer from poor performance or fail to play.
Log: ID_STRING_SYSCHECK_PASS=Passed
Log: ID_STRING_SYSCHECK_SM=Shader Model
Log: ID_STRING_SYSCHECK_SNDCARD=Sound Card
Log: ID_STRING_SYSCHECK_SYS_MEM=System Memory
Log: ID_STRING_UNKNOWN_ERROR=There has been an error with this installation,
please consult the Readme for technical support.
Log: IDPROP_SETUPTYPE_COMPLETE=Easy install
Log: IDPROP_SETUPTYPE_COMPLETE_DESC=Easy install
Log: IDPROP_SETUPTYPE_CUSTOM=Custom
Log: IDPROP_SETUPTYPE_CUSTOM_DESC_PRO=Custom
Log: IDS__DialogId_12008=InstallShield Wizard
Log: IDS__DialogId_12008_ControlId_1200=@10550,10551;1;0;;0,128,128
Log: IDS__DialogId_12008_ControlId_2=C
Log: IDS__DialogId_12008_ControlId_50=Select Program Folder
Log: IDS__DialogId_12008_ControlId_51=Please select a program folder.
Log: IDS__DialogId_12008_ControlId_710=Setup will add program icons to the
Program Folder listed below. You may type a new folder name, or select one from the
existing folders list. Click Next to continue.
Log: IDS__DialogId_12008_ControlId_9=Cancel
Log: IDS__DialogId_12008_ControlId_Negative1_1=&Program Folder:
Log: IDS__DialogId_12008_ControlId_Negative1_2=E&xisting Folders:
Log: IDS__DialogId_12032=InstallShield Wizard
Log: IDS__DialogId_12032_ControlId_1=Finish
Log: IDS__DialogId_12032_ControlId_50=InstallShield Wizard Complete
Log: IDS__DialogId_12032_ControlId_501=Yes, I want to view the ReadMe file.
Log: IDS__DialogId_12032_ControlId_502=Yes, I want to launch %p now.
Log: IDS__DialogId_12032_ControlId_711=The InstallShield Wizard has successfully
installed %P. Click Finish to exit the wizard.
Log: IDS__DialogId_12032_ControlId_9=Cancel
Log: IDS__DialogId_12062=InstallShield Wizard
Log: IDS__DialogId_12062_ControlId_1200=@10550,10551;1;0;;0,128,128
Log: IDS__DialogId_12062_ControlId_2=C
Log: IDS__DialogId_12062_ControlId_50=Setup Type
Log: IDS__DialogId_12062_ControlId_504_1=&Easy Install
Log: IDS__DialogId_12062_ControlId_504_2=Cu&stom
Log: IDS__DialogId_12062_ControlId_51=Select the setup type to install.
Log: IDS__DialogId_12062_ControlId_700=Select this option to use the default
settings for installation.
Log: IDS__DialogId_12062_ControlId_703=Select this option to manually change the
installation settings. Recommended for advanced users.
Log: IDS__DialogId_12062_ControlId_710=Please select a setup type.
Log: IDS__DialogId_12062_ControlId_9=Cancel
Log: IDS__NewDialog=InstallShield Wizard
Log: IDS__NewDialog_ControlId_1200=@10550,10551;1;0;;0,128,128
Log: IDS__NewDialog_ControlId_2=C
Log: IDS__NewDialog_ControlId_50=System Check Results
Log: IDS__NewDialog_ControlId_51=
Log: IDS__NewDialog_ControlId_9=Cancel
Log: IDS_DIALOG_SETUPTYPE_FIREWALLNOTE=During installation the setup program
will modify the Windows Firewall exception list to include Batman: Arkham Asylum.
This is required to play the game.
Log: IDS_SQLSCRIPT_INSTALLING=Executing SQL Install Script...
Log: IDS_SQLSCRIPT_UNINSTALLING=Executing SQL Uninstall Script...
Log: IDS_STRING_INSTALLING_REDISTS=Setup is installing additional software
required to run Batman: Arkham Asylum...
Log: NEW_STRING10=The InstallShield Wizard has successfully installed %p. Click
Finish to exit the wizard.
Log: NEW_STRING11=InstallShield Wizard Complete
Log: NEW_STRING13=View the ReadMe file.
Log: NEW_STRING18=System Info:
Log: NEW_STRING19=Minimum Required
Log: NEW_STRING2=Install GameShadow
Log: NEW_STRING20=Result
Log: NEW_STRING21=CPU Speed
Log: NEW_STRING22=Shader Model
Log: NEW_STRING23=Graphics Memory
Log: NEW_STRING24=System Memory
Log: NEW_STRING25=Text
Log: NEW_STRING26=3000 MHz, 1 Core
Log: NEW_STRING27=3
Log: NEW_STRING28=128 MB
Log: NEW_STRING29=1024 MB
Log: NEW_STRING3=Text
Log: NEW_STRING4=Install GameShadow
Log: NEW_STRING5=Launch %p now.
Log: NEW_STRING8=Finish
Log: NEW_STRING9=Cancel
Log: STRING_CHECKBOX_DESKTOPSHORTCUT=Place a shortcut on the desktop?
Log:

Log: [Keys]
Log: Down=Down
Log: E=E
Log: Eight=8
Log: End=End
Log: Enter=Enter
Log: Equals==
Log: Escape=Escape
Log: F=F
Log: F1=F1
Log: F10=F10
Log: F11=F11
Log: F12=F12
Log: F2=F2
Log: F3=F3
Log: F4=F4
Log: F5=F5
Log: F6=F6
Log: F7=F7
Log: F8=F8
Log: F9=F9
Log: Five=5
Log: Four=4
Log: G=G
Log: H=H
Log: I=I
Log: Insert=Insert
Log: J=J
Log: K=K
Log: L=L
Log: Left=Left
Log: LeftAlt=Left Alt
Log: LeftBracket=[
Log: LeftControl=Left Control
Log: LeftMouseButton=Left Mouse Button
Log: LeftShift=Left Shift
Log: M=M
Log: MiddleMouseButton=Middle Mouse Button
Log: Mouse=Mouse
Log: Mouse_LR=Mouse Left/Right
Log: MouseScrollDown=Mouse Scroll Down
Log: MouseScrollUp=Mouse Scroll Up
Log: Multiply=*
Log: N=N
Log: Nine=9
Log: NumPadEight=Numeric keypad 8
Log: NumPadFive=Numeric keypad 5
Log: NumPadFour=Numeric keypad 4
Log: NumPadNine=Numeric keypad 9
Log: NumPadOne=Numeric keypad 1
Log: NumPadSeven=Numeric keypad 7
Log: NumPadSix=Numeric keypad 6
Log: NumPadThree=Numeric keypad 3
Log: NumPadTwo=Numeric keypad 2
Log: NumPadZero=Numeric keypad 0
Log: O=O
Log: One=1
Log: P=P
Log: PageDown=Page Down
Log: PageUp=Page Up
Log: Period=.
Log: Q=Q
Log: Quote=
Log: R=R
Log: Right=Right
Log: RightAlt=Right Alt
Log: RightBracket=]
Log: RightControl=Right Control
Log: RightMouseButton=Right Mouse Button
Log: RightShift=Right Shift
Log: A=A
Log: Add=+
Log: Alt=Alt
Log: B=B
Log: Backslash=\
Log: Backspace=Backspace
Log: C=C
Log: CapsLock=Caps Lock
Log: Comma=,
Log: Ctrl=Ctrl
Log: D=D
Log: Decimal=.
Log: Delete=Delete
Log: Divide=/
Log: S=S
Log: ScrollLock=Scroll Lock
Log: Semicolon=;
Log: Seven=7
Log: Shift=Shift
Log: Six=6
Log: Slash=/
Log: SpaceBar=Space Bar
Log: Subtract=-
Log: T=T
Log: Tab=Tab
Log: Three=3
Log: ThumbMouseButton=Thumb Mouse Button 1
Log: ThumbMouseButton2=Thumb Mouse Button 2
Log: Tilde=~
Log: Two=2
Log: U=U
Log: Unbound=Unassigned
Log: Underscore=_
Log: Up=Up
Log: V=V
Log: W=W
Log: X=X
Log: Y=Y
Log: Z=Z
Log: Zero=0
Log:

Log: [KeysShort]
Log: A=A
Log: Add=+
Log: Alt=Alt
Log: B=B
Log: Backslash=\
Log: Backspace=Backspace
Log: C=C
Log: CapsLock=CapsLock
Log: Comma=,
Log: Ctrl=Ctrl
Log: D=D
Log: Decimal=.
Log: Delete=Del
Log: Divide=/
Log: Down=_Down
Log: E=E
Log: Eight=8
Log: End=End
Log: Enter=Enter
Log: Equals==
Log: Escape=Esc
Log: F=F
Log: F1=F1
Log: F10=F10
Log: F11=F11
Log: F12=F12
Log: F2=F2
Log: F3=F3
Log: F4=F4
Log: F5=F5
Log: F6=F6
Log: F7=F7
Log: F8=F8
Log: F9=F9
Log: Five=5
Log: Four=4
Log: G=G
Log: H=H
Log: I=I
Log: Insert=Insert
Log: J=J
Log: K=K
Log: L=L
Log: Left=_Left
Log: LeftAlt=LAlt
Log: LeftBracket=[
Log: LeftControl=LCtrl
Log: LeftMouseButton=_LMB
Log: LeftShift=LShift
Log: M=M
Log: MiddleMouseButton=_MMB
Log: Mouse=_Mouse
Log: Mouse_LR=_Mouse_LR
Log: MouseScrollDown=_Mouse_Wheel
Log: MouseScrollUp=_Mouse_Wheel
Log: Multiply=*
Log: N=N
Log: Nine=9
Log: NumPadEight=Num8
Log: NumPadFive=Num5
Log: NumPadFour=Num4
Log: NumPadNine=Num9
Log: NumPadOne=Num1
Log: NumPadSeven=Num7
Log: NumPadSix=Num6
Log: NumPadThree=Num3
Log: NumPadTwo=Num2
Log: NumPadZero=Num0
Log: O=O
Log: One=1
Log: P=P
Log: PageDown=PgDn
Log: PageUp=PgUp
Log: Period=.
Log: Q=Q
Log: Quote=
Log: R=R
Log: Right=_Right
Log: RightAlt=RAlt
Log: RightBracket=]
Log: RightControl=RCtrl
Log: RightMouseButton=_RMB
Log: RightShift=RShift
Log: S=S
Log: ScrollLock=ScrollLock
Log: Semicolon=;
Log: Seven=7
Log: Shift=Shift
Log: Six=6
Log: Slash=/
Log: SpaceBar=Space
Log: Subtract=-
Log: T=T
Log: Tab=Tab
Log: Three=3
Log: ThumbMouseButton=_Thumb1
Log: ThumbMouseButton2=_Thumb2
Log: Tilde=~
Log: Two=2
Log: U=U
Log: Unbound=Unassigned
Log: Underscore=_
Log: Up=_Up
Log: V=V
Log: W=W
Log: X=X
Log: Y=Y
Log: Z=Z
Log: Zero=0
Log:

Log: [PhysXUpdate]
Log: ID_STRING_CANT_UNINSTALL_YET=Please uninstall the game before uninstalling
the Title Update
Log: ID_STRING_GAME_NOT_INSTALLED_QUITTING=Batman: Arkham Asylum has not been
installed or could not be found. This update installer will now quit.
Log: ID_STRING_PHYSX_INFO=This Title Update includes NVIDIA(TM) Hardware
Accelerated PhysX(TM) content. Dedicated hardware is required for optimal
performance when this feature is enabled.
Log: ID_STRING_PHYSX_NOT_SUPPORTED=NVIDIA ( TM ) Hardware Accelerated PhysX ( TM
) is not supported on your system. Installing this title update will not allow any
Hardware Accelerated PhysX ( TM ) content to be played.
Log: ID_STRING_SOME_FILES_LOCKED=One or more files were in use and cannot be
updated immediately. Please restart your system before running Batman: Arkham
Asylum.
Log: PRODUCT_NAME=Batman: Arkham Asylum Title Update
Log:

Log: [Ripple]
Log: RippleGameInitFail=Please run Batman: Arkham Asylum by double clicking
BmStartApp.exe.
Log: RippleGameTamperedWith=Your copy of Batman Arkham Asylum appears to have
been tampered with. Please quit and re-start BmStartApp.exe. If the problem
persists re-install Batman: Arkham Asylum.
Log: RippleStartAppFail=This application has failed to start and will now quit.
Please read the readme file for possible solutions or re-install Batman: Arkham
Asylum.
Log:

Log: [UI]
Log: AltF4Exit=Are you sure you wish to Exit the Game? Any unsaved progress will
be lost.
Log: BmLauncherInfo=To change controls and display settings, right click the
game icon in Windows Vista and select Launcher, or select Game Setup from the Start
menu in Windows XP.
Log: CorruptSave=The save is corrupt. Please delete it.
Log: DLCNeedsLoggedIn=You need to be signed into a LIVE Profile to access
Downloadable Content.
Log: ExitToDesktopMsg=Are you sure you wish to exit to desktop?
Log: LeaderboardFetch=Retrieving Leaderboard Results.
Log: LeaderboardFetchError=Failed to retrieve Leaderboard Results.
Log: LeaderboardNotOnline=You need to be connected to LIVE to access the
leaderboards.
Log: Marketplace=LIVE Marketplace
Log: NeedFreespace=Insufficient free space to create a new save game.
Log: NoDLCPresent=New downloadable content available. Connect to LIVE
Marketplace to download.
Log: NoDLCPresentSoon=Connect to LIVE Marketplace to download additional
content.
Log: OnlineDisabled=Online service is disabled due to parental control
restrictions.
Log: PressStart=Click to Start
Log: SavingDesc=INFORMATION ONLY:
This game supports Autosave and this icon will appear whenever game data is being
saved.
Please do not turn off your computer while this icon is visible.
Log:

Log: Log file closed, 11/27/17 12:00:07

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