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// *** The following are examples of texture names and conventions.

// *** Can use things like *.* to specify many texturres


//
// <MaxMip> <Filename>
//
// 1024 console\*.*
// 256 vgui\loading_screens\*.*
// 256 effects\tractor_beam_core.*
// 512 models\player\chell\chell_legs_diffuse.*
// 512 models\props_motel\hotel_container_furniture01.*
// 128 skybox\finale_stars.*
//
// *** END OF EXAMPLES

// unused, should not appear in game


4 tools/*
4 editor/*
4 hlmv/*
4 models/*
4 vgui/tools/*

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