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Scenario: Dropsite

A stranded team of Enforcers has called in air-support for a resupply. Little do they know, competing strike
teams in the area have intercepted the signal. Some of them want the supplies for themselves. Others see
this as an excellent opportunity for an ambush.
Attackers and Defenders
Defenders: One players strike team intends to recover the supplies dropped off by the Enforcer air-
support. These might be the Enforcers themselves or another strike team that has intercepted he signal
and hopes to recover the package before the Enforcers arrive at the scene.
Attackers: One player waits in ambush for the other strike team. This may be a strike team hoping to pick
off rivals in the area as they scramble to recover the package, or perhaps the team of Enforcers them-
selves arriving late to see their supplies being looted.
Victory Points
Score VPs as normal for casualties inflicted on the opposing side.
Defenders: score 1 VP per turn occupying an uncontested cube that contains a package
Attackers: score 1 VP per turn per uncontested or unoccupied cube containing a package beginning on the
3rd turn

Deployment
Defenders deploy first. Defenders take the first action.
Defenders deploy in the blue zones
Attackers deploy in the red zones.
Dropsites
After all actions have been completed in turn 2, the defending player determines where each of the two
packages lands. The defending player must pass a Targeting (2) 4+ test on 3D8. If successful, the package
is placed in the top cube of the stack. If unsuccessful, the package scatters as normal to the top cube of
the appropriate neighboring stack.

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