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Upgrades

Level Seed Packets Coins Recharge Toughness


Sun Cost
(Fast) (Typical)
1 0 0 175 3 bites
2 10 1,000 175 3.25 bites
3 50 2,000 175 3.5 bites
4 100 4,000 175 3.75 bites
5 125 6,000 150 4 bites
6 175 8,000 150 4.5 bites
7 250 10,000 150 5 bites
8 350 15,000 150 5 seconds 5.5 bites
9 450 20,000 150 6 bites
10 800 60,000 125 6.5 bites
11 1,000 75,000 125 7 bites
12 1,250 100,000 125 7.5 bites
13 1,500 150,000 125 8 bites
14 1,750 200,000 125 8.5 bites
15 2,000 250,000 100 9 bites
9810 901000
Upgrades
Damage Projectile Plant Food
Range
(Normal) Velocity (Damage)
2.5nds 5 nds
2.75 nds Normal 5.5 nds
3 nds 6 nds
3.25 nds 6.5 nds
3.5 nds 7.5 nds
3.75 nds 8 nds
+ 1.6x
4 nds 8.5 nds
4.25 nds 9 nds Straight
4.5 nds 9.5 nds
5 nds 11 nds
5.5 nds 11.5 nds
6 nds 12 nds
+ 2.2x
6.5 nds 12.5 nds
7 nds 13 nds
7.5 nds 15 nds
Upgrades

Level Seed Packets Coins Recharge Toughness


Sun Cost
(Fast) (High)
1 0 0 5 seconds 40 bites
2 10 1,000 4.5 seconds 45 bites
3 50 2,000 4.5 seconds 50 bites
4 100 4,000 4 seconds 55 bites
5 125 6,000 4 seconds 60 bites
6 175 8,000 4 seconds 65 bites
7 250 10,000 4 seconds 70 bites
8 350 15,000 75 3.5 seconds 75 bites
9 450 20,000 3.5 seconds 80 bites
10 800 60,000 3.5 seconds 85 bites
11 1,000 75,000 3 seconds 90 bites
12 1,250 100,000 3 seconds 95 bites
13 1,500 150,000 3 seconds 100 bites
14 1,750 200,000 2.5 seconds 105 bites
15 2,000 250,000 2.5 seconds 110 bites
9810 901,000.00
Plant Food
Power
(Armor)
80 bites
80 bites
80 bites
80 bites
120 bites
120 bites
120 bites
120 bites
120 bites
160 bites
160 bites
160 bites
160 bites
160 bites
200 bites
Upgrades
Level Seed Packets Coins Recharge Toughness
Sun Cost
(Fast) (Typical)
1 0 0 75 3 bites
2 10 1,000 3.5 bites
3 75 5,000 4 bites
4 200 10,000 4.5 bites
5 400 20,000 5.5 bites
6 750 30,000 5 seconds 6 bites
7 1000 40,000 6.5 bites
8 1000 50,000 7 bites
9 1500 60,000 8 bites
10 2000 75,000 9 bites
6,935 291,000
Sun
Production
(Large)
75sun

100 sun

150 sun
MaxLevel:20SunCost: Recharge: StartingRecharge:
MaxLevel:10SunCost: Recharge:
Sunflower MaxLevel:10SunCost: Recharge:
Levels1-6=50 Level1=5seconds
Levels7-10=2 Levels2-3=4.5seconds
Levels4-5=4seconds
Level6=3.5seconds
Levels7-8=3seconds
Levels9-10=2.5seconds

Sun-shroom MaxLevel:10SunCost: Recharge:


Levels1-10=2 Level1=5seconds
Levels2-3=4.5seconds
Levels4-5=4seconds
Levels6-7=3.5seconds
Levels8-9=3seconds
Level10=2.5seconds

Peashooter MaxLevel:20SunCost: Recharge:


Levels1-4=10 Level1=5seconds
Levels5-12=7 Levels2-5=4.5seconds
Levels13-17= Levels6-9=4seconds
Levels18-20= Level10-14=3.5seconds
Levels15-19=3seconds
Level20=2.5seconds
ThymeWarp MaxLevel:10SunCost: Recharge:
Levels1-7=75 Levels1-5=60seconds
Levels8-10=5 Levels6-9=50seconds
Level10=45seconds

Wall-nut MaxLevel:20SunCost: Recharge: StartingRecharge:


Levels1-14=5 Levels1-2=20second Levels1-2=15secon
Levels15-20= Level3=19seconds Level3=14seconds
Levels4-5=18second Levels4-5=13secon
Level6=17seconds Levels6-8=12secon
Levels7-8=16second Levels9-11=11seco
Level9=15seconds Levels12-15=10sec
Levels10-11=14seco Levels16-17=9seco
Level12=13seconds Levels18-19=8seco
Levels13-15=12seco Level20=7seconds
Levels16-17=11.5seconds
Level18=11seconds
Level19=10.5seconds
Level20=10seconds

IntensiveCarrot MaxLevel:10SunCost: Recharge: StartingRecharge:


Levels1-3=10 Level1=20seconds Levels1-2=15secon
Levels4-5=75 Level2=19seconds Levels3-4=14secon
Levels6-8=50 Level3=18seconds Levels5-6=13secon
Levels9-10=2 Level4=17seconds Levels7-8=12secon
Level5=15seconds Level9=11seconds
Level6=14seconds Level10=10seconds
Level7=13seconds
Level8=12seconds
Level9=11seconds
Level10=10seconds
Bloomerang MaxLevel:20SunCost: Recharge:
Levels1-2=17 Level1=5seconds
Levels3-7=15 Levels2-4=4.5seconds
Levels8-12=1 Levels5-6=4seconds
Levels13-17= Levels7-10=3.5seconds
Levels18-20= Levels11-15=3seconds
Levels16-19=2.5seconds
Level20=2seconds

Cabbage-pult MaxLevel:20SunCost: Recharge:


Levels1-5=10 Level1=5seconds
Levels6-17=7 Levels2-4=4.5seconds
Levels18-20= Levels5-6=4seconds
Levels7-9=3.5seconds
Levels10-15=3seconds
Levels16-20=2.5seconds

PotatoMine MaxLevel:20SunCost: Recharge: StartingRecharge:


Levels1-19=2 Level1=20seconds Level1=15seconds
Level20=0 Level2=19seconds Levels2-3=14secon
Level3=18seconds Levels4-6=12secon
Level4=17seconds Levels7-8=10secon
Level5=16seconds Levels9-11=8secon
Level6=15seconds Level12=6seconds
Levels7-8=14second Levels13-14=5seco
Level9=13seconds Level15=4seconds
Levels10-11=12seco Levels16-17=3seco
Level12=11seconds Levels18-19=2seco
Levels13-14=10seco Level20=1second
Level15=9seconds
Levels16-17=8seconds
Level18=7seconds
Level19=6seconds
Level20=5seconds

IcebergLettuce MaxLevel:20SunCost: Recharge: StartingRecharge:


Levels1-20=0 Level1=20seconds Level1=15seconds
Level2=19seconds Level2=14seconds
Levels3-5=18second Levels3-5=13seconds
Level6=17seconds Level6=12seconds
Level7=16seconds Level7=11seconds
Levels8-10=15secon Levels8-10=10seconds
Level11=14seconds Level11=9seconds
Level12=13seconds Level12=8seconds
Levels13-16=12seco Level13-16=7seconds
Level17=11seconds Level17=6seconds
Level18-20=10seconLevels18-20=5seconds

GraveBuster
MaxLevel:10
SunCost:
Levels1-10=0(neverchanges)
Recharge:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-7=8seconds
Levels8-9=7seconds
Level10=6seconds
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2-3=4bites
Level4=5bites
Level5-6=6bites
Level7-8=7bites
Level9=8bites
Level10=9bites
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=1000
Level7=1250
Level8=1500
Level9=2000
Level10=3000
Graveeatingtime:
Level1=4seconds
Levels2-3=3.5seconds
Levels4-6=3seconds
Levels7-8=2.5seconds
Levels9-10=2seconds
Explosion-on-eattype:
Levels1-5=Noexplosion
Levels6-9=1x1explosion,90NDS
Level10=1x1explosion,95NDS
BonkChoy
MaxLevel:20
SunCost:
Levels1-6=150
Levels7-12=125
Levels13-17=100
Levels18-20=75
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-6=4seconds
Levels7-9=3.5seconds
Levels10-15=3seconds
Levels16-20=2.5seconds
Hitpoints:(assuming1bite/secondratio)
Levels1-2=3bites
Level3=3.5bites
Level4=4bites
Level5=4.5bites
Levels6-7=5bites
Level8=5.5bites
Levels9-10=6bites
Level11=6.5bites
Levels12-13=7bites
Level14=7.5bites
Levels15-16=8bites
Levels17-18=8.5bites
Levels19-20=9bites
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=2000
Level4=4000
Level5=8000
Level6=12000
Level7=16000
Level8=20000
Level9=25000
Level10=30000
Level11=35000
Level12=40000
Level13=50000
Level14=60000
Level15=70000
Level16=80000
Level17=100000
Level18=125000
Level19=150000
Level20=200000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=250
Level9=300
Level10=350
Level11=400
Level12=500
Level13=600
Level14=700
Level15=800
Level16=900
Level17=1000
Level18=1100
Level19=1200
Level20=1500
Damage:
Level1=0.75NDS
Levels2-3=1NDS
Levels4-5=1.25NDS
Levels6-7=1.5NDS
Levels8-9=1.75NDS
Levels10-11=2NDS
Levels12-13=2.25NDS
Levels14-15=2.5NDS
Level16=2.75NDS
Level17=3NDS
Level18=3.25NDS
Level19=3.5NDS
Level20=3.75NDS
PlantFoodeffectduration:
Levels1-8=3seconds
Levels9-14=4seconds
Levels15-19=5seconds
Level20=6seconds
TwinSunflower
MaxLevel:10
SunCost:
Levels1-7=125
Levels8-10=100
Recharge:
Level1=10seconds
Level2=9.5seconds
Level3=9seconds
Levels4-5=8.5seconds
Level6=8seconds
Levels7-8=7.5seconds
Levels9-10=7seconds
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=25
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
SunProduction:
Levels1-4=100(50+50)sun
Levels5-9=120(60+60)sun
Level10=150(75+75)sun
Repeater
MaxLevel:20
SunCost:
Levels1-2=200
Levels3-9=175
Levels10-15=150
Levels16-19=125
Level20=100
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-9=4seconds
Level10-14=3.5seconds
Levels15-19=3seconds
Level20=2.5seconds
Hitpoints:(assuming1bite/secondratio)
Levels1-2=3bites
Level3=3.5bites
Level4=4bites
Level5=4.5bites
Levels6-7=5bites
Level8=5.5bites
Levels9-10=6bites
Level11=6.5bites
Levels12-13=7bites
Level14=7.5bites
Levels15-16=8bites
Levels17-18=8.5bites
Levels19-20=9bites
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=2000
Level4=4000
Level5=8000
Level6=12000
Level7=16000
Level8=20000
Level9=25000
Level10=30000
Level11=35000
Level12=40000
Level13=50000
Level14=60000
Level15=70000
Level16=80000
Level17=100000
Level18=125000
Level19=150000
Level20=200000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=250
Level9=300
Level10=350
Level11=400
Level12=500
Level13=600
Level14=700
Level15=800
Level16=900
Level17=1000
Level18=1100
Level19=1200
Level20=1500
Damage(perprojectile):
Level1=1NDS
Levels2-3=1.25NDS
Level4=1.5NDS
Level5=1.75NDS
Level6=2NDS
Level7=2.25NDS
Level8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Level11=3.25NDS
Level12=3.5NDS
Level13=3.75NDS
Level14=4NDS
Level15=4.25NDS
Level16=4.5NDS
Level17=4.75NDS
Level18=5NDS
Level19=5.25NDS
Level20=5.5NDS
Velocityoftheprojectile:
Levels1-4=Normal
Levels5-12=1.6xfaster
Levels13-20=2.2xfaster
PlantFoodeffectduration:
Levels1-6=2.5seconds
Levels7-12=2.75seconds
Levels13-17=3seconds
Levels18-20=3.25seconds
Kernel-pult
MaxLevel:15
SunCost:
Levels1-5=100
Levels6-13=75
Levels13-15=50
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-7=4seconds
Level8-11=3.5seconds
Levels12-14=3seconds
Level15=2.5seconds
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Damage(perprojectile):
Levels1-2=1.5NDS
Levels3-4=2NDS
Levels5-6=2.5NDS
Levels7-8=3NDS
Levels9-11=3.5NDS
Levels12-13=4NDS
Level14=4.5NDS
Level15=5NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.3xfaster
Levels10-15=1.6xfaster
Butterstunduration:
Level1=8seconds
Level2=8.5seconds
Level3=9seconds
Level4=9.5seconds
Level5=10seconds
Level6=10.5seconds
Level7=11seconds
Level8=11.5seconds
Level9=12seconds
Level10=12.5seconds
Level11=13seconds
Level12=13.5seconds
Level13=14seconds
Level14=15seconds
Level15=16seconds
Snapdragon
MaxLevel:10
SunCost:
Levels1-5=150
Levels6-9=125
Level10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=25
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Damage:
Level1=1.5NDS
Level2=1.75NDS
Level3=2NDS
Level4=2.25NDS
Level5=2.5NDS
Level6=2.75NDS
Level7=3NDS
Level8=3.5NDS
Level9=4NDS
Level10=4.5NDS
PlantFoodeffectdamage:
Levels1-2=90NDS
Level3=95NDS
Levels4-6=100NDS
Levels7-8=105NDS
Levels9-10=110NDS
Spikeweed
MaxLevel:10
SunCost:
Levels1-2=100
Levels3-5=75
Levels6-9=50
Level10=25
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Damage:
Levels1-2=0.5NDS
Level3=0.75NDS
Levels4-5=1NDS
Levels6-7=1.25NDS
Level8=1.5NDS
Level9=1.75NDS
Level10=2NDS
CoconutCannon
MaxLevel:10
SunCost:
Levels1-2=400
Level3=375
Level4=350
Levels5-6=325
Level7=300
Level8=275
Level9=250
Level10=225
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Charge-uptimes:
Levels1-2=15seconds
Levels3-4=14seconds
Level5=13seconds
Level6=12seconds
Level7=11seconds
Level8=10seconds
Level9=9seconds
Level10=8seconds
Damage(direct):
Level1=45NDS
Levels2-3=47.5NDS
Levels4-5=50NDS
Levels6-7=52.5NDS
Level8=55NDS
Level9=57.5NDS
Level10=60NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.1xfaster
Levels7-10=1.2xfaster
CherryBomb
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-9=125
Level10=100
Recharge:
Level1=35
Level2=34
Level3=33
Level4=32
Level5=25
Level6=24
Level7=23
Level8=22
Level9=21
Level10=20
Damage:
Levels1-2=90NDS
Levels3-4=95NDS
Levels5-6=100NDS
Level7=105NDS
Level8=110NDS
Level9=115NDS
Level10=120NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
SpringBean
MaxLevel:15
SunCost:
Levels1-8=50
Levels9-15=25
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=20seconds
Levels2-3=19seconds
Levels4-5=18seconds
Levels6-7=17seconds
Levels8-9=16seconds
Level10=15seconds
Level11=14seconds
Level12=13seconds
Level13=12seconds
Level14=11seconds
Level15=10seconds
StartingRecharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Levels8-9=11seconds
Level10=10seconds
Level11=9seconds
Level12=8seconds
Level13=7seconds
Level14=6seconds
Level15=5seconds
KnockbackPower:
Level1=Normal
Level2=10%stronger
Level3=25%stronger
Level4=35%stronger
Level5=50%stronger
Level6=65%stronger
Level7=75%stronger
Level8=90%stronger
Level9=100%stronger
Level10=115%stronger
Level11=125%stronger
Level12=140%stronger
Level13=150%stronger
Level14=165%stronger
Level15=180%stronger
KnockbackRecoverytime:
Levels1-2=10seconds
Levels3-6=9seconds
Levels7-9=8seconds
Levels10-12=7seconds
Levels13-14=6seconds
Level15=5seconds
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Spikerock
MaxLevel:10
SunCost:
Level1=250
Level2=225
Level3=200
Levels4-5=175
Levels6-7=150
Levels8-9=125
Level10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-10=5seconds(neverchanges)
Damage:
Levels1-2=1NDS
Levels3-4=1.5NDS
Level5=2.5NDS
Level6=3NDS
Level7=3.5NDS
Level8=4NDS
Level9=4.5NDS
Level10=5NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Threepeater
MaxLevel:20
SunCost:
Levels1-6=300
Levels7-9=275
Levels10-12=250
Levels13-15=225
Levels16-19=200
Level20=175
Hitpoints:(assuming1bite/secondratio)
Levels1-2=3bites
Level3=3.5bites
Level4=4bites
Level5=4.5bites
Levels6-7=5bites
Level8=5.5bites
Levels9-10=6bites
Level11=6.5bites
Levels12-13=7bites
Level14=7.5bites
Levels15-16=8bites
Levels17-18=8.5bites
Levels19-20=9bites
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-9=4seconds
Level10-14=3.5seconds
Levels15-19=3seconds
Level20=2.5seconds
PlantFoodeffectduration:
Levels1-2=2seconds
Levels3-5=2.25seconds
Levels6-8=2.5seconds
Levels9-11=2.75seconds
Levels12-14=3seconds
Levels15-17=3.25seconds
Levels18-20=3.5seconds
Damage(perprojectile):
Level1=1NDS
Levels2-3=1.25NDS
Level4=1.5NDS
Level5=1.75NDS
Level6=2NDS
Level7=2.25NDS
Level8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Level11=3.25NDS
Level12=3.5NDS
Level13=3.75NDS
Level14=4NDS
Level15=4.25NDS
Level16=4.5NDS
Level17=4.75NDS
Level18=5NDS
Level19=5.25NDS
Level20=5.5NDS
Velocityoftheprojectile:
Levels1-4=Normal
Levels5-12=1.6xfaster
Levels13-20=2.2xfaster
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=2000
Level4=4000
Level5=8000
Level6=12000
Level7=16000
Level8=20000
Level9=25000
Level10=30000
Level11=35500
Level12=40000
Level13=50000
Level14=60000
Level15=70000
Level16=80000
Level17=100000
Level18=125000
Level19=150000
Level20=200000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=250
Level9=300
Level10=350
Level11=400
Level12=500
Level13=600
Level14=700
Level15=800
Level16=900
Level17=1000
Level18=1100
Level19=1200
Level20=1500
SplitPea
MaxLevel:20
SunCost:
Levels1-6=125
Levels7-12=100
Levels13-19=75
Level20=50
Hitpoints:(assuming1bite/secondratio)
Levels1-2=3bites
Level3=3.5bites
Level4=4bites
Level5=4.5bites
Levels6-7=5bites
Level8=5.5bites
Levels9-10=6bites
Level11=6.5bites
Levels12-13=7bites
Levels14-15=7.5bites
Level16=8bites
Levels17-18=8.5bites
Levels19-20=9bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-9=4seconds
Level10-14=3.5seconds
Levels15-19=3seconds
Level20=2.5seconds
PlantFoodeffectduration:
Levels1-2=2seconds
Levels3-5=2.25seconds
Levels6-8=2.5seconds
Levels9-11=2.75seconds
Levels12-14=3seconds
Levels15-17=3.25seconds
Levels18-20=3.5seconds
Damage(perprojectile):
Level1=1NDS
Levels2-3=1.25NDS
Level4=1.5NDS
Level5=1.75NDS
Level6=2NDS
Level7=2.25NDS
Level8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Level11=3.25NDS
Level12=3.5NDS
Level13=3.75NDS
Level14=4NDS
Level15=4.25NDS
Level16=4.5NDS
Level17=4.75NDS
Level18=5NDS
Level19=5.25NDS
Level20=5.5NDS
Velocityoftheprojectile:
Levels1-4=Normal
Levels5-12=1.6xfaster
Levels13-20=2.2xfaster
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=2000
Level4=4000
Level5=8000
Level6=12000
Level7=16000
Level8=20000
Level9=25000
Level10=30000
Level11=35500
Level12=40000
Level13=50000
Level14=60000
Level15=70000
Level16=80000
Level17=100000
Level18=125000
Level19=150000
Level20=200000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=250
Level9=300
Level10=350
Level11=400
Level12=500
Level13=600
Level14=700
Level15=800
Level16=900
Level17=1000
Level18=1100
Level19=1200
Level20=1500
ChiliBean
MaxLevel:10
SunCost:
Levels1-8=50
Levels9-10=25
Hitpoints:(assuming1bite/secondratio)
Levels1-10=3bites(neverchanges)
Recharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=15seconds
Level6=14seconds
Level7=13seconds
Level8=12seconds
Level9=11seconds
Level10=10seconds
StartingRecharge:
Levels1-2=15seconds
Levels3-4=14seconds
Level5=12seconds
Level6=11seconds
Level7=10seconds
Level8=9seconds
Level9=8seconds
Level10=7seconds
Gasstunduration:
Level1=7.5seconds
Level2=8seconds
Level3=8.5seconds
Level4=9seconds
Level5=9.5seconds
Level6=10seconds
Level7=10.5seconds
Level8=11seconds
Level9=11.5seconds
Level10=12seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
PlantFoodduplicateamount:
Levels1-4=Three
Levels5-9=Four
Level10=Five
LightningReed
MaxLevel:15
SunCost:
Levels1-4=125
Levels5-9=100
Levels10-14=75
Level15=50
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Damage(arcshotsarehalfofthat):
Level1=0.25NDS
Level2=0.35NDS
Level3=0.4NDS
Level4=0.45NDS
Level5=0.5NDS
Level6=0.6NDS
Level7=0.7NDS
Level8=0.8NDS
Level9=0.85NDS
Level10=1NDS
Level11=1.1NDS
Level12=1.2NDS
Level13=1.3NDS
Level14=1.4NDS
Level15=1.5NDS
Amountofarcshotbounces:
Level1=Three
Levels2-3=Four
Levels4-5=Five
Levels6-7=Six
Levels8-9=Seven
Levels10-11=Eight
Levels12-13=Nine
Levels14-15=Ten
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Tall-nut
MaxLevel:10
SunCost:
Levels1-4=125
Levels5-9=100
Level10=75
Hitpoints:(assuming1bite/secondratio)
Level1=80bites
Level2=90bites
Level3=100bites
Level4=110bites
Level5=120bites
Level6=240bites
Level7=260bites
Level8=280bites
Level9=300bites
Level10=320bites
Recharge:
Level1=20seconds
Level2=19seconds
Levels3-4=18seconds
Level5=17seconds
Level6=16seconds
Level7=14seconds
Level8=12seconds
Levels9-10=10seconds
StartingRecharge:
Level1=15seconds
Level2=14seconds
Levels3-4=13seconds
Level5=12seconds
Level6=11seconds
Level7=10seconds
Level8=9seconds
Levels9-10=8seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
PlantFoodshieldhitpoints:(assuming1bite/secondratio)
Levels1-3=120bites
Levels4-6=160bites
Levels7-9=200bites
Level10=240bites
PeaPod
MaxLevel:15
SunCost:
Levels1-6=125
Levels7-11=100
Levels12-15=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-9=4seconds
Levels10-14=3.5seconds
Level15=3seconds
PlantFoodeffectplaycount:
Level1-7=Once
Levels8-13=Twice
Levels14-15=Thrice
Damage:
Level1=1NDS
Level2=1.25NDS
Level3=1.5NDS
Level4=1.75NDS
Level5=2NDS
Level6=2.25NDS
Level7=2.5NDS
Level8=2.75NDS
Level9=3NDS
Level10=3.25NDS
Level11=3.5NDS
Level12=4NDS
Level13=4.5NDS
Level14=5NDS
Level15=5.5NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.6xfaster
Levels10-15=2.2xfaster
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Melon-pult
MaxLevel:15
SunCost:
Levels1-2=325
Levels3-6=300
Levels7-10=275
Levels11-14=250
Level15=200
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-9=4seconds
Levels10-13=3.5seconds
Levels14-15=3seconds
Damage(direct):
Level1=4NDS
Level2=4.25NDS
Level3=4.5NDS
Level4=4.75NDS
Level5=5.25NDS
Level6=5.5NDS
Level7=5.75NDS
Level8=6NDS
Level9=6.25NDS
Level10=6.75NDS
Level11=7NDS
Level12=7.25NDS
Level13=7.5NDS
Level14=7.75NDS
Level15=8NDS
Damage(splash):
Levels1-2=2NDS
Levels3-4=2.25NDS
Level5=2.5NDS
Levels6-7=2.75NDS
Levels8-9=3NDS
Level10=3.25NDS
Levels11-12=3.5NDS
Levels13-14=3.75NDS
Level15=4NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.3xfaster
Levels10-15=1.6xfaster
PlantFooddamage(direct):
Level1=10NDS
Level2=10.5NDS
Level3=11NDS
Level4=11.5NDS
Level5=12NDS
Level6=12.5NDS
Level7=13NDS
Level8=13.5NDS
Level9=14NDS
Level10=15NDS
Level11=16NDS
Level12=17NDS
Level13=18NDS
Level14=19NDS
Level15=20NDS
PlantFooddamage(splash):
Levels1-5=1NDS
Levels6-9=1.25NDS
Levels10-12=1.5NDS
Levels13-14=1.75NDS
Level15=2NDS
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
WinterMelon
MaxLevel:10
SunCost:
Levels1-2=500
Levels3-5=450
Levels6-8=400
Levels9-10=350
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-6=4seconds
Levels7-9=3.5seconds
Level10=3seconds
PlantFoodeffectplaycount:
Levels1-4=Once
Levels5-8=Twice
Levels9-10=Thrice
Damage(direct):
Level1=4NDS
Level2=4.25NDS
Level3=4.5NDS
Level4=5NDS
Level5=5.5NDS
Level6=6NDS
Level7=6.5NDS
Level8=7NDS
Level9=7.5NDS
Level10=8NDS
Damage(splash):
Levels1-2=2NDS
Level3=2.25NDS
Level4=2.5NDS
Level5=2.75NDS
Level6=3NDS
Level7=3.25NDS
Level8=3.5NDS
Level9=3.75NDS
Level10=4NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Chillduration:
Level1=10seconds
Levels2-3=11seconds
Levels4-5=12seconds
Levels6-7=13seconds
Levels8-9=14seconds
Level10=15seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Puff-shroom
MaxLevel:20
SunCost:
Levels1-20=0(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Levels1-2=1.5bites
Level3=2bites
Level4=2.5bites
Level5=3bites
Levels6-7=3.5bites
Level8=4bites
Levels9-10=4.5bites
Levels11-12=5bites
Levels13-14=5.5bites
Levels15-16=6bites
Levels17-18=6.5bites
Levels19-20=7bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-9=4seconds
Level10-15=3.5seconds
Levels16-19=3seconds
Level20=2.5seconds
PlantFoodeffectduration:
Levels1-2=2seconds
Levels3-6=2.25seconds
Levels7-10=2.5seconds
Level11-14=2.75seconds
Levels15-18=3seconds
Levels19-20=3.25seconds
Damage(perprojectile):
Level1=1NDS
Levels2-3=1.25NDS
Level4=1.5NDS
Level5=1.75NDS
Level6=2NDS
Level7=2.25NDS
Level8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Level11=3.25NDS
Level12=3.5NDS
Level13=3.75NDS
Level14=4NDS
Level15=4.25NDS
Level16=4.5NDS
Level17=4.75NDS
Level18=5NDS
Level19=5.25NDS
Level20=5.5NDS
Velocityoftheprojectile:
Levels1-4=Normal
Levels5-12=1.6xfaster
Levels13-20=2.2xfaster
Lifetime:
Level1=60seconds
Levels2-3=65seconds
Levels4-5=70seconds
Levels6-7=75seconds
Levels8-9=80seconds
Levels10-11=85seconds
Levels12-13=90seconds
Levels14-15=95seconds
Levels16-17=100seconds
Levels18-19=110seconds
Level20=120seconds
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=2000
Level4=4000
Level5=8000
Level6=12000
Level7=16000
Level8=20000
Level9=25000
Level10=30000
Level11=35500
Level12=40000
Level13=50000
Level14=60000
Level15=70000
Level16=80000
Level17=100000
Level18=125000
Level19=150000
Level20=200000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=250
Level9=300
Level10=350
Level11=400
Level12=500
Level13=600
Level14=700
Level15=800
Level16=900
Level17=1000
Level18=1100
Level19=1200
Level20=1500
Fume-shroom
MaxLevel:15
SunCost:
Levels1-4=125
Levels5-12=100
Levels13-15=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-9=4seconds
Levels10-13=3.5seconds
Levels14-15=3seconds
PlantFoodeffectplaycount:
Levels1-8=Once
Levels9-14=Twice
Level15=Thrice
Damage:
Level1=2NDS
Level2=2.25NDS
Level3=2.5NDS
Level4=2.75NDS
Level5=3NDS
Level6=3.25NDS
Level7=3.5NDS
Level8=3.75NDS
Level9=4NDS
Level10=4.25NDS
Level11=4.5NDS
Level12=4.75NDS
Level13=5NDS
Level14=5.5NDS
Level15=6NDS
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
SunBean
FornowIcan'tseemtounderstandSunBean'scoding,soI'mgoingtoskipthisone.
LilyPad
MaxLevel:10
SunCost:
Levels1-4=25
Levels5-10=0
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
TangleKelp
MaxLevel:10
SunCost:
Levels1-10=25(neverchanges)
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
NOTE:Anerror?IdoubttheywouldbuffTangleKelptohavea5-secondrechargeevenonlevel1.
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Gargantuardamage:
Level1=20NDS
Level2=22.5NDS
Level3=25NDS
Level4=27.5NDS
Level5=30NDS
Level6=32.5NDS
Level7=35NDS
Level8=40NDS
Level9=45NDS
Level10=50NDS
Max.zombiestodrownuntilwearingoff:
Levels1-3=One
Levels4-9=Two
Level10=Three
AmountzombiestodrownduringPlantFoodeffect:
Levels1-2=ThreetoFive
Levels3-4=FourtoFive
Levels5-6=FourtoSix
Levels7-8=FivetoSix
Levels9-10=FivetoSeven
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
BowlingBulb
MaxLevel:10
SunCost:
Levels1-3=200
Levels4-5=175
Levels6-7=150
Levels8-9=125
Level10=100
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Aquamarinebulbdamage:
Level1=2NDS
Levels2-3=2.25NDS
Level4=2.5NDS
Level5=2.75NDS
Level6=3NDS
Level7=3.25NDS
Level8=3.5NDS
Level9=3.75NDS
Level10=4NDS
Bluebulbdamage:
Level1=6NDS
Level2=6.5NDS
Level3=7NDS
Level4=7.5NDS
Level5=8NDS
Level6=8.5NDS
Level7=9NDS
Level8=10NDS
Level9=11NDS
Level10=12NDS
Orangebulbdamage:
Level1=9NDS
Level2=10NDS
Level3=11NDS
Level4=12NDS
Level5=13NDS
Level6=14NDS
Level7=15NDS
Level8=16NDS
Level9=17NDS
Level10=18NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Regenerationorder:
Levels1-2=Small->Medium->Large
Levels3-6=Medium->Large->Small
Levels7-10=Large->Medium->Small
Guacodile
MaxLevel:15
SunCost:
Levels1-4=125
Levels5-11=100
Levels12-15=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-9=4seconds
Levels10-13=3.5seconds
Levels14-15=3seconds
Damage:
Level1=1NDS
Level2=1.25NDS
Level3=1.5NDS
Level4=1.75NDS
Level5=2NDS
Level6=2.25NDS
Level7=2.5NDS
Level8=2.75NDS
Level9=3NDS
Level10=3.25NDS
Level11=3.5NDS
Level12=4NDS
Level13=4.5NDS
Level14=5NDS
Level15=5.5NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.6xfaster
Levels10-15=2.2xfaster
PlantFoodeffectdamage(perbite):
Levels1-3=7.5NDS
Levels4-6=8.75NDS
Levels7-8=10NDS
Levels9-10=11.25NDS
Levels11-12=12.5NDS
Levels13-14=13.75NDS
Level15=15NDS
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
BananaLauncher
MaxLevel:10
SunCost:
Level1=500
Levels2-3=475
Levels4-5=450
Levels6-7=425
Level8=400
Level9=375
Level10=350
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-4=4.5seconds
Levels5-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Damage:
Level1=60NDS
Level2=62.5NDS
Level3=65NDS
Level4=70NDS
Level5=75NDS
Level6=80NDS
Level7=85NDS
Level8=90NDS
Level9=95NDS
Level10=100NDS
Intervalsbetweenshots:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=16seconds
Level6=15seconds
Level7=14seconds
Levels8-9=13seconds
Level10=12seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
LaserBean
MaxLevel:15
SunCost:
Levels1-2=200
Levels3-6=175
Levels7-10=150
Levels11-14=125
Level15=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-9=4seconds
Levels10-13=3.5seconds
Levels14-15=3seconds
PlantFoodeffectplaycount:
Levels1-4=Once
Levels5-11=Twice
Levels12-15=Thrice
Damage:
Level1=2NDS
Level2=2.5NDS
Level3=3NDS
Level4=3.5NDS
Level5=4NDS
Level6=4.5NDS
Level7=5NDS
Level8=5.5NDS
Level9=6NDS
Level10=6.5NDS
Level11=7NDS
Level12=7.5NDS
Level13=8NDS
Level14=8.5NDS
Level15=9NDS
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Blover
MaxLevel:10
SunCost:
Levels1-4=50
Levels5-9=25
Level10=0
Recharge:
Level1=5seconds
Level2=4.5seconds
Level3=4seconds
Levels4-5=3.5seconds
Level6=3seconds
Level7=2.5seconds
Level8=2seconds
Level9=1.5seconds
Level10=1second
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Citron
MaxLevel:10
Recharge:
Levels1-2=5seconds
Levels3-4=4.5seconds
Levels5-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
SunCost:
Level1=350
Levels2-3=325
Levels4-5=300
Levels6-7=275
Levels8-9=250
Level10=225
Damage:
Levels1-2=40NDS
Levels3-4=42.5NDS
Levels5-6=45NDS
Levels7-8=47.5NDS
Levels9-10=50NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.5xfaster
Levels7-10=1.9xfaster
Chargetime:
Level1=Normal
Levels2-3=20%faster
Levels4-5=40%faster
Levels6-7=60%faster
Levels8-9=80%faster
Level10=100%faster
PlantFoodeffectdamage:
Level1=125NDS
Level2=130NDS
Level3=135NDS
Level4=140NDS
Level5=150NDS
Level6=160NDS
Level7=170NDS
Level8=180NDS
Level9=190NDS
Level10=200NDS
NOTE:Anyzombiethatiseitheramachineorhasmorehealththanthesevaluesshowiseligibleforstoppingtheplasmaball.
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
E.M.Peach
MaxLevel:10
SunCost:
Levels1-9=25
Level10=0
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=25seconds
Level2=24seconds
Level3=23seconds
Level4=22seconds
Level5=20seconds
Level6=19seconds
Level7=18seconds
Level8=17seconds
Level9=16seconds
Level10=15seconds
StartingRecharge:
Level1=15seconds
Level2=14.5seconds
Level3=14seconds
Level4=13.5seconds
Level5=13seconds
Level6=12.5seconds
Level7=12seconds
Level8=11.5seconds
Level9=11seconds
Level10=10seconds
Stunradius:
Levels1-6=Normal
Levels7-10=2xbigger
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Infi-nut
MaxLevel:10
SunCost:
Levels1-9=75
Level10=50
Hitpoints:(assuming1bite/secondratio)
Level1=20bites
Level2=22.5bites
Level3=25bites
Level4=27.5bites
Level5=30bites
Level6=32.5bites
Level7=35bites
Level8=37.5bites
Level9=40bites
Level10=45bites
Recharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Level7=9seconds
Level8=8seconds
Levels9-10=7seconds
StartingRecharge:
Level1=10seconds
Levels2-3=9.5seconds
Levels4-5=8.5seconds
Levels6-7=7seconds
Level8=6seconds
Levels9-10=5seconds
Regenerationtime:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=10seconds
Level6=9seconds
Level7=8seconds
Level8=7seconds
Level9=6seconds
Level10=5seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
MagnifyingGrass
MaxLevel:10
SunCost:
Levels1-6=50
Levels7-10=25
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Damage(perprojectile):
Level1=27.5NDS
Level2=28.75NDS
Level3=30NDS
Level4=31.25NDS
Level5=32.5NDS
Level6=33.75NDS
Level7=35NDS
Level8=36.25NDS
Level9=37.5NDS
Level10=40NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Suntospendpershot:
Levels1-10=50sun(neverchanges)
PlantFoodeffectbeamdamage-per-second:
Level1=10NDS
Level2=12.5NDS
Level3=15NDS
Level4=17.5NDS
Level5=20NDS
Level6=22.5NDS
Level7=25NDS
Level8=30NDS
Level9=35NDS
Level10=40NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
SunProduction:
Levels1-6=0
Levels7-9=10
Level10=25
NOTE:AfterreachingLevel7,MagnifyingGrassasidefromheroffensivecapabilitiesalsoobtainsasun-producingcapability.
TileTurnip
MaxLevel:10
Recharge:
Level1=10seconds
Level2=9.5seconds
Level3=9seconds
Level4=8.5seconds
Level5=8seconds
Level6=7.5seconds
Level7=7seconds
Level8=6.5seconds
Level9=6seconds
Level10=5seconds
SunCost:
Levels1-10=0(neverchanges)
Secondplantingcost:
Levels1-2=250
Levels3-6=225
Levels7-10=200
Numberoffreeplantings:
Levels1-4=One
Levels5-8=Two
Levels9-10=Three
Costmultiplier:
Level1=2x
Levels2-3=1.75x
Levels4-5=1.5x
Levels6-7=1.25x
Levels8-9=1.1x
Level10=Nomultiplier
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
HotPotato
MaxLevel:10
SunCost:
Levels1-10=0(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-6=8seconds
Levels7-8=7seconds
Level9=6seconds
Level10=5seconds
Proximitydamage-per-second:
Level1=0NDS
Level2=0.5NDS
Level3=1NDS
Levels4-5=1.5NDS
Levels6-7=2NDS
Levels8-9=2.5NDS
Level10=3NDS
NOTE:AfterreachingLevel2,HotPotatogainstheabilitytodamagezombiesandobstaclesatanunknownrange.
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Pepper-pult
MaxLevel:15
SunCost:
Levels1-2=200
Levels3-7=175
Levels8-11=150
Levels12-13=125
Levels14-15=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=20seconds
Levels2-4=19seconds
Levels5-6=17seconds
Levels7-8=16seconds
Levels9-10=15seconds
Levels11-12=14seconds
Levels13-14=12seconds
Level15=10seconds
Damage(direct):
Level1=2.5NDS
Level2=3NDS
Level3=3.5NDS
Level4=4NDS
Level5=4.5NDS
Level6=5NDS
Level7=5.5NDS
Level8=6NDS
Level9=6.5NDS
Level10=7NDS
Level11=7.5NDS
Level12=8NDS
Level13=8.5NDS
Level14=9NDS
Level15=10NDS
Damage(splash):
Level1=0.5NDS
Level2=0.6NDS
Level3=0.7NDS
Level4=0.8NDS
Level5=0.9NDS
Level6=1NDS
Level7=1.1NDS
Level8=1.2NDS
Level9=1.3NDS
Level10=1.4NDS
Level11=1.5NDS
Level12=1.6NDS
Level13=1.7NDS
Level14=1.8NDS
Level15=2NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.3xfaster
Levels10-15=1.6xfaster
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Warmingradius:
Levels1-3=Normal
Levels4-6=1.7xbigger
Levels7-9=2.3xbigger
Levels10-12=3xbigger
Levels13-14=3.7xbigger
Level15=4.3xbigger
ChardGuard
MaxLevel:10
SunCost:
Levels1-3=75
Levels4-8=50
Levels9-10=25
Hitpoints:(assuming1bite/secondratio)
Level1=15bites
Level2=16bites
Level3=17bites
Level4=18bites
Level5=20bites
Level6=22bites
Level7=24bites
Level8=26bites
Level9=28bites
Level10=30bites
Recharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Level7=9seconds
Level8=8seconds
Level9=7seconds
Level10=5seconds
Damage:
Level1=3NDS
Level2=3.5NDS
Level3=4NDS
Level4=4.5NDS
Level5=5NDS
Level6=5.5NDS
Level7=6NDS
Level8=6.5NDS
Level9=7NDS
Level10=7.5NDS
NOTE:Startingfromthe5.7update,ChardGuardwillobtainanabilitytodamagezombieswhileknockingthemback.
Numberofknocksbeforerunningoutofleaves:
Levels1-4=Three
Levels5-9=Six
Level10=Nine
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Stunion
MaxLevel:10
SunCost:
Levels1-7=25
Levels8-10=0
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
StartingRecharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Levels7-8=9seconds
Level9=8seconds
Level10=7seconds
Recharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=16seconds
Level6=15seconds
Levels7-8=14seconds
Level9=13seconds
Level10=12seconds
Stunpoisondamage-per-second:
Levels1-4=0NDS
Level5=1.25NDS
Level6=1.5NDS
Level7=1.75NDS
Level8=2NDS
Level9=2.25NDS
Level10=2.5NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Rotobaga
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-8=125
Levels9-10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Damage:
Level1=0.5NDS
Levels2-3=0.75NDS
Level4=1NDS
Levels5-6=1.25NDS
Levels7-8=1.5NDS
Level9=1.75NDS
Level10=2NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
PlantFoodeffectprojectilecount(perdirection):
Levels1-2=15
Levels3-4=20
Level5=25
Levels6-7=30
Level8=35
Level9=40
Level10=45
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
RedStinger
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-9=125
Level10=100
Damage(offensivemode)(perprojectile):
Level1=1.5NDS
Level2=2NDS
Level3=2.5NDS
Level4=3NDS
Level5=3.5NDS
Levels6-7=4NDS
Level8=4.5NDS
Level9=5NDS
Level10=6NDS
Damage(offensive+defensivemode)(perprojectile):
Level1=0.75NDS
Level2=1NDS
Level3=1.25NDS
Level4=1.5NDS
Level5=1.75NDS
Level6=2NDS
Level7=2.25NDS
Level8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.6xfaster
Levels7-10=2.2xfaster
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Hitpoints:(assuming1bite/secondratio)
Level1:
Offensivemode:3bites
Offensive+defensivemode:9bites
Defensivemode:15bites
Levels2-6:
Offensivemode:6bites
Offensive+defensivemode:12bites
Defensivemode:20bites
Levels7-10:
Offensivemode:9bites
Offensive+defensivemode:15bites
Defensivemode:25bites
A.K.E.E.
MaxLevel:10
SunCost:
Levels1-4=175
Levels5-10=150
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Damage(perprojectile):
Level1=3NDS
Level2=3.5NDS
Level3=4NDS
Level4=4.5NDS
Level5=5NDS
Level6=5.5NDS
Level7=6NDS
Level8=6.5NDS
Level9=7NDS
Level10=7.5NDS
REMINDER:Eachbouncedecreasesthedamageby15%(thisvalueneverchangesastheplantlevelsup)
PlantFoodeffectdamage(perprojectile):
Level1=22.5NDS
Level2=25NDS
Level3=27.5NDS
Level4=30NDS
Level5=32.5NDS
Level6=35NDS
Level7=37.5NDS
Level8=40NDS
Level9=42.5NDS
Level10=45NDS
REMINDER:Eachbouncedecreasesthedamageby15%(thisvalueneverchangesastheplantlevelsup)
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Bounceamount(perprojectile):
Levels1-3=Thrice
Levels4-8=Fourtimes
Levels9-10=Fivetimes
PlantFoodeffectbounceamount(perprojectile):
Levels1-3=Thrice
Levels4-8=Fourtimes
Levels9-10=Fivetimes
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Endurian
MaxLevel:10
SunCost:
Levels1-9=100
Level10=75
Hitpoints:(assuming1bite/secondratio)
Levels1-4=30bites
Levels5-9=40bites
Level10=50bites
Recharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Level7=9seconds
Level8=8seconds
Levels9-10=7seconds
Damage(pereachhit):
Levels1-2=1NDS
Levels3-4=1.5NDS
Levels5-6=2NDS
Level7=2.5NDS
Level8=3NDS
Level9=3.5NDS
Level10=4NDS
PlantFoodeffectdamage(pereachhit):
Level1=1.5NDS
Level2=2NDS
Level3=2.5NDS
Level4=3NDS
Level5=3.5NDS
Level6=4NDS
Level7=4.5NDS
Level8=5NDS
Level9=5.5NDS
Level10=6NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Stallia
MaxLevel:10
SunCost:
Levels1-10=0(neverchanges)
Recharge:
Level1=20seconds
Levels2-3=19seconds
Levels4-5=18seconds
Levels6-7=17seconds
Level8=16seconds
Levels9-10=15seconds
StartingRecharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Level8=11seconds
Levels9-10=10seconds
Knockbackpower:
Levels1-4=Absent
Levels5-7=50%ofChardGuard's
Levels8-9=SameasChardGuard's
Level10=50%strongerthanChardGuard's
Slowdownduration:
Levels1-2=12seconds
Levels3-6=14seconds
Levels7-9=16seconds
Level10=18seconds
PlantFoodeffectslowdownduration:
Levels1-2=18seconds
Levels3-6=21seconds
Levels7-9=24seconds
Level10=27seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
GoldLeaf
MaxLevel:10
SunCost:
Levels1-7=50
Levels8-10=25
Recharge:
Levels1-5=30seconds
Levels6-9=25seconds
Level10=20seconds
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=25
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
NOTE:Fromwhatitlookslike,theabilitytouseitinotherworldsthroughplantlevelinghasbeenremoved.
PhatBeet
MaxLevel:15
SunCost:
Levels1-4=150
Levels5-8=125
Levels9-12=100
Levels13-15=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=5seconds
Levels2-5=4.5seconds
Levels6-9=4seconds
Levels10-13=3.5seconds
Levels14-15=3seconds
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Damage(peranormalthump):
Levels1-2=0.75NDS
Levels3-6=1.25NDS
Levels7-10=1.75NDS
Levels11-14=2NDS
Level15=2.25NDS
Damage(peracriticalthump):
Levels1-2=2.25NDS
Levels3-6=3.75NDS
Levels7-10=5.25NDS
Levels11-14=6NDS
Level15=6.75NDS
PlantFoodeffectdamage(innerrange):
Levels1-3=20NDS
Levels4-7=25NDS
Levels8-11=30NDS
Levels12-14=35NDS
Level15=40NDS
NOTE:Innerrangedamagestackswiththeouterrangeone!
PlantFoodeffectdamage(outerrange):
Levels1-3=10NDS
Levels4-7=12.5NDS
Levels8-11=15NDS
Levels12-14=17.5NDS
Level15=20NDS
NOTE:Outerrangedamagestackswiththeinnerrangeone!
CeleryStalker
MaxLevel:10
SunCost:
Levels1-10=50(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=12bites
Level2=13bites
Level3=14bites
Level4=15bites
Level5=16bites
Level6=17bites
Level7=18bites
Level8=19bites
Level9=20bites
Level10=22bites
Recharge:
Levels1-2=15seconds
Levels3-4=14seconds
Levels5-6=13seconds
Levels7-8=12seconds
Level9=11seconds
Level10=10seconds
Damage(pereachhit):
Level1=5NDS
Level2=6NDS
Level3=7NDS
Level4=8NDS
Level5=9NDS
Level6=10NDS
Level7=11NDS
Level8=12NDS
Level9=13NDS
Level10=14NDS
PlantFoodduplicateamount:
Levels1-3=Three
Levels4-9=Four
Level10=Five
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Spore-shroom
MaxLevel:15
SunCost:
Levels1-4=150
Levels5-8=125
Levels9-12=100
Levels13-15=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Recharge:
Level1=5seconds
Levels2-4=4.5seconds
Levels5-9=4seconds
Levels10-14=3.5seconds
Level15=3seconds
Damage(perprojectile):
Level1=2.5NDS
Level2=2.75NDS
Level3=3NDS
Level4=3.25NDS
Level5=3.5NDS
Level6=3.75NDS
Level7=4NDS
Level8=4.25NDS
Level9=4.5NDS
Level10=4.75NDS
Level11=5NDS
Level12=5.25NDS
Level13=5.5NDS
Level14=5.75NDS
Level15=6NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.3xfaster
Levels10-15=1.6xfaster
PlantFoodeffectdamage(perprojectile):
Levels1-2=90NDS
Levels3-5=95NDS
Level6=100NDS
Level7=105NDS
Levels8-10=110NDS
Level11=115NDS
Level12=120NDS
Level13=125NDS
Level14=130NDS
Level15=140NDS
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
Garlic
MaxLevel:10
SunCost:
Levels1-6=50
Levels7-10=25
Hitpoints:(assuming1bite/secondratio)
Level1=6bites
Level2=6.5bites
Level3=7bites
Level4=7.5bites
Level5=8.5bites
Level6=9bites
Level7=9.5bites
Level8=10bites
Level9=11bites
Level10=12bites
Recharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=16seconds
Levels6-7=15seconds
Level8=14seconds
Level9=13seconds
Level10=12seconds
Startingrecharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Levels6-7=10seconds
Level8=9seconds
Level9=8seconds
Level10=7seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
PrimalPeashooter
MaxLevel:15
SunCost:
Levels1-4=175
Levels5-9=150
Levels10-14=125
Level15=100
Recharge:
Levels1-15=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.25bites
Level3=3.5bites
Level4=3.75bites
Level5=4bites
Level6=4.5bites
Level7=5bites
Level8=5.5bites
Level9=6bites
Level10=6.5bites
Level11=7bites
Level12=7.5bites
Level13=8bites
Level14=8.5bites
Level15=9bites
Damage(perprojectile):
Level1=2.5NDS
Level2=2.75NDS
Level3=3NDS
Level4=3.25NDS
Level5=3.5NDS
Level6=3.75NDS
Level7=4NDS
Level8=4.25NDS
Level9=4.5NDS
Level10=5NDS
Level11=5.5NDS
Level12=6NDS
Level13=6.5NDS
Level14=7NDS
Level15=7.5NDS
Velocityoftheprojectile:
Levels1-3=Normal
Levels4-9=1.6xfaster
Levels10-15=2.2xfaster
PlantFoodeffectdamage(perprojectile)(+splash):
Level1=5NDS
Level2=5.5NDS
Level3=6NDS
Level4=6.5NDS
Level5=7.5NDS
Level6=8NDS
Level7=8.5NDS
Level8=9NDS
Level9=9.5NDS
Level10=11NDS
Level11=11.5NDS
Level12=12NDS
Level13=12.5NDS
Level14=13NDS
Level15=15NDS
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
PrimalWall-nut
MaxLevel:15
SunCost:
Levels1-15=75(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=40bites
Level2=45bites
Level3=50bites
Level4=55bites
Level5=60bites
Level6=65bites
Level7=70bites
Level8=75bites
Level9=80bites
Level10=85bites
Level11=90bites
Level12=95bites
Level13=100bites
Level14=105bites
Level15=110bites
Recharge:
Level1=5seconds
Levels2-3=4.5seconds
Levels4-7=4seconds
Levels8-10=3.5seconds
Levels11-13=3seconds
Levels14-15=2.5seconds
Tiers:
Levels1-3=Bronze
Levels4-9=Silver
Levels10-15=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=4000
Level4=8000
Level5=12000
Level6=20000
Level7=30000
Level8=40000
Level9=50000
Level10=60000
Level11=75000
Level12=100000
Level13=150000
Level14=200000
Level15=250000
Amountofexperiencetoupgradeto:
Level2=10
Level3=25
Level4=50
Level5=100
Level6=150
Level7=200
Level8=300
Level9=500
Level10=750
Level11=1000
Level12=1250
Level13=1500
Level14=1750
Level15=2000
PlantFoodeffectshieldhitpoints:(assuming1bite/secondratio)
Levels1-4=80bites
Levels5-9=120bites
Levels10-14=160bites
Level15=200bites
Perfume-shroom
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-9=125
Level10=100
Recharge:
Level1=30seconds
Level2=29seconds
Level3=28seconds
Level4=27seconds
Level5=26seconds
Level6=24seconds
Level7=22seconds
Level8=20seconds
Level9=18seconds
Level10=15seconds
Startingrecharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=16seconds
Level6=15seconds
Level7=14seconds
Level8=13seconds
Level9=12seconds
Level10=10seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
PrimalSunflower
MaxLevel:10
SunCost:
Levels1-10=75(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=5seconds
Levels2-3=4.5seconds
Levels4-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=25
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
SunProduction:
Levels1-5=75sun
Levels6-9=100sun
Level10=150sun
PrimalPotatoMine
MaxLevel:10
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
SunCost:
Levels1-10=50(neverchanges)
Recharge:
Level1=25seconds
Level2=24seconds
Level3=23seconds
Level4=22seconds
Level5=21seconds
Level6=20seconds
Level7=18seconds
Level8=17seconds
Level9=16seconds
Level10=15seconds
StartingRecharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Levels8-9=11seconds
Level10=10seconds
Armingtime:
Level1=5seconds
Levels2-4=4seconds
Levels5-7=3seconds
Levels8-10=2seconds
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Explosiondamage/range:
Levels1-3=120NDS(3x3radius)
Levels4-9=140NDS(1.13xbiggerradius)
Level10=160NDS(1.25xbiggerradius)
NOTE:Fromwhatitlookslike,unlikePotatoMine,PrimalPotatoMinedoesn'tfeatureacapabilitytocreatemoreclonesduring
Moonflower
MaxLevel:10
SunCost:
Levels1-9=50
Level10=25
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=10seconds
Levels2-3=9seconds
Levels4-5=8seconds
Levels6-7=7seconds
Levels8-9=6seconds
Level10=5seconds
Additionalsunperneighboringshadowplants:
Levels1-2=+25sun
Levels3-4=+30sun
Levels5-6=+35sun
Levels7-8=+40sun
Levels9-10=+50sun
Maximumsuntoproduce:
Level1=100sun
Levels2-3=110sun
Levels4-5=120sun
Levels6-7=130sun
Levels8-9=140sun
Level10=150sun
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Shadow-shroom
MaxLevel:10
SunCost:
Levels1-6=50
Levels7-10=25
Startingrecharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Recharge:
Levels1-2=10seconds
Level3=9seconds
Levels4-5=8seconds
Levels6-7=7seconds
Levels8-9=6seconds
Level10=5seconds
Hitpoints:(assuming1bite/secondratio)
Levels1-10=0.5bites(neverchanges)
Poisondamage-per-second:
Level1=1.5NDS
Levels2-3=1.75NDS
Level4=2NDS
Levels5-6=2.25NDS
Levels7-8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Poisonduration:
Level1=30seconds
Levels2-3=29seconds
Level4=28seconds
Levels5-6=27seconds
Levels7-8=26seconds
Level9=25seconds
Level10=24seconds
NOTE:Whywouldlevelingupdecreasethepoisonduration,Idon'tknow.
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
DuskLobber
MaxLevel:10
SunCost:
Levels1-6=150
Levels7-10=125
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Damage(perprojectile)(direct):
Level1=1.5NDS
Levels2-3=2NDS
Level4=2.5NDS
Levels5-6=3NDS
Levels7-8=3.5NDS
Level9=4NDS
Level10=4.5NDS
Damage(perprojectile)(splash):
Level1=1.25NDS
Levels2-3=1.75NDS
Level4=2.25NDS
Levels5-6=2.75NDS
Levels7-8=3.25NDS
Level9=3.75NDS
Level10=4.25NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
PlantFoodeffectdamage(perprojectile)(direct):
Levels1-10=0.5NDS(neverchanges)
PlantFoodeffectdamage(perprojectile)(splash):
Levels1-2=15NDS
Levels3-4=20NDS
Level5=25NDS
Levels6-7=30NDS
Level8=35NDS
Level9=40NDS
Level10=45NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Nightshade
MaxLevel:10
SunCost:
Levels1-8=75
Levels9-10=50
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=30seconds
Level2=29seconds
Level3=28seconds
Level4=27seconds
Level5=25seconds
Level6=24seconds
Level7=23seconds
Level8=22seconds
Level9=21seconds
Level10=20seconds
NOTE:Nightshadestillhasa5secondrechargesothisisanerrorinthecoding.
Damage(perprojectile):
Level1=5NDS
Level2=6.25NDS
Level3=7.5NDS
Level4=8.75NDS
Level5=10NDS
Level6=12.25NDS
Level7=12.5NDS
Level8=15NDS
Level9=17.5NDS
Level10=20NDS
Damage(perprojectile)(boostedthroughPlantFoodeffect):
Level1=7.5NDS
Level2=9NDS
Level3=11.25NDS
Level4=12.75NDS
Level5=15NDS
Level6=16.5NDS
Level7=18.75NDS
Level8=22.5NDS
Level9=26.25NDS
Level10=30NDS
PlantFoodeffectdamage(perprojectile):
Level1=30NDS
Level2=35NDS
Level3=40NDS
Level4=45NDS
Level5=60NDS
Level6=65NDS
Level7=70NDS
Level8=75NDS
Level9=80NDS
Level10=90NDS
Meleedamage(perslap):
Level1=10NDS
Level2=12.5NDS
Level3=15NDS
Level4=17.5NDS
Level5=20NDS
Level6=22.5NDS
Level7=25NDS
Level8=27.5NDS
Level9=30NDS
Level10=35NDS
Meleedamage(perslap)(boostedthroughPlantFoodeffect):
Level1=30NDS
Level2=32.5NDS
Level3=35NDS
Level4=37.5NDS
Level5=40NDS
Level6=42.5NDS
Level7=45NDS
Level8=47.5NDS
Level9=50NDS
Level10=55NDS
Velocityoftheprojectile(+PlantFoodeffectprojectile)(+boostedthroughPlantFoodeffect):
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Grimrose
MaxLevel:10
SunCost:
Levels1-6=75
Levels7-10=50
Recharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=16seconds
Levels6-7=15seconds
Level8=14seconds
Level9=13seconds
Level10=12seconds
Startingrecharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Levels8-9=11seconds
Level10=10seconds
Hitpoints:(assuming1bite/secondratio)
Levels1-10=3bites(neverchanges)
NOTE:Nightshadestillhasa5secondrechargesothisisanerrorinthecoding.
Gargantuardamage:
Levels1-2=30NDS
Levels3-4=35NDS
Levels5-6=40NDS
Level7=45NDS
Level8=50NDS
Level9=55NDS
Level10=60NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=10
Level3=100
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
GoldBloom
MaxLevel:10
SunCost:
Levels1-10=0(neverchanges)
Recharge:
Level1=75seconds
Level2=72seconds
Level3=70seconds
Level4=68seconds
Level5=66seconds
Level6=64seconds
Level7=60seconds
Level8=55seconds
Level9=50seconds
Level10=45seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=25
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
ElectricCurrant
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-8=125
Levels9-10=100
Hitpoints:(assuming1bite/secondratio)
Level1=2bites
Level2=2.5bites
Level3=3bites
Level4=3.5bites
Level5=4.5bites
Level6=5bites
Level7=5.5bites
Level8=6bites
Level9=7bites
Level10=8bites
Recharge:
Level1=10seconds
Levels2-3=9seconds
Levels4-5=8seconds
Levels6-7=7seconds
Levels8-9=6seconds
Level10=5seconds
Proximitydamage(perhit):
Level1=2.4NDS
Level2=2.5NDS
Level3=2.75NDS
Level4=3NDS
Level5=3.25NDS
Level6=3.5NDS
Level7=3.75NDS
Level8=4NDS
Level9=4.25NDS
Level10=4.5NDS
PlantFoodeffectproximitydamage(perhit):
Level1=4NDS
Levels2-3=4.5NDS
Level4=5NDS
Level5=5.5NDS
Level6=6NDS
Level7=6.5NDS
Level8=7NDS
Level9=7.5NDS
Level10=8NDS
Electriclinedamage(perhit):
Level1=2NDS
Levels2-3=2.25NDS
Level4=2.5NDS
Level5=2.75NDS
Level6=3NDS
Level7=3.25NDS
Level8=3.5NDS
Level9=3.75NDS
Level10=4NDS
PlantFoodeffectelectriclinedamage(perhit):
Level1=4NDS
Levels2-3=4.5NDS
Level4=5NDS
Level5=5.5NDS
Level6=6NDS
Level7=6.5NDS
Level8=7NDS
Level9=7.5NDS
Level10=8NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
SnowPea
MaxLevel:10
SunCost:
Levels1-5=150
Levels6-9=125
Level10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-4=4.5seconds
Levels5-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Damage(perprojectile):
Level1=1NDS
Level2=1.5NDS
Level3=2NDS
Level4=2.5NDS
Level5=3NDS
Level6=3.5NDS
Level7=4NDS
Level8=4.5NDS
Level9=5NDS
Level10=6NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.6xfaster
Levels7-10=2.2xfaster
Chanceoffreezinginsteadofchilling:
Levels1-4=0%
Levels5-6=5%
Level7=10%
Level8=15%
Level9=20%
Level10=25%
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
PowerLily
MaxLevel:10
Recharge:
Level1=60seconds
Level2=58seconds
Levels3-4=56seconds
Level5=54seconds
Levels6-7=52seconds
Level8=50seconds
Level9=48seconds
Level10=45seconds
SunCost:
Levels1-3=175
Levels4-6=150
Levels7-9=125
Level10=100
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Squash
MaxLevel:10
SunCost:
Levels1-6=50
Levels7-10=25
Recharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Level4=17seconds
Level5=15seconds
Level6=14seconds
Level7=13seconds
Level8=12seconds
Level9=11seconds
Level10=10seconds
Startingrecharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Level7=9seconds
Level8=8seconds
Level9=7seconds
Level10=5seconds
Amountofzombiestosquashuntilwearingoff:
Levels1-2=One
Levels3-8=Two
Levels9-10=Three
AmountofzombiestosquashduringPlantFoodeffect:
Level1=Two
Levels2-3=Three
Levels4-5=Four
Levels6-7=Five
Levels8-9=Six
Level10=Seven
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Torchwood
MaxLevel:10
SunCost:
Level1=175
Levels2-3=150
Levels4-5=125
Levels6-7=100
Levels8-9=75
Level10=50
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=4bites
Level3=6bites
Level4=8bites
Level5=10bites
Level6=12bites
Level7=14bites
Level8=16bites
Level9=18bites
Level10=20bites
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Jalapeno
MaxLevel:10
SunCost:
Levels1-3=125
Levels4-6=100
Levels7-10=75
Recharge:
Level1=35seconds
Level2=34seconds
Level3=33seconds
Level4=32seconds
Level5=31seconds
Level6=30seconds
Level7=29seconds
Level8=28seconds
Level9=27seconds
Level10=25seconds
Damage:
Levels1-2=90NDS
Levels3-4=95NDS
Level5=100NDS
Levels6-7=105NDS
Level8=110NDS
Level9=115NDS
Level10=120NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Starfruit
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-7=125
Levels8-9=100
Level10=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-4=4.5seconds
Levels5-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Damage(perprojectile):
Level1=1NDS
Level2=1.5NDS
Level3=2NDS
Level4=2.5NDS
Level5=3NDS
Level6=3.5NDS
Level7=4NDS
Level8=4.5NDS
Level9=5NDS
Level10=6NDS
PlantFoodeffectdamage(perprojectile):
Level1=4NDS
Levels2-3=6NDS
Levels4-5=9NDS
Levels6-7=14NDS
Levels8-9=19NDS
Level10=24NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Hypno-shroom
MaxLevel:10
SunCost:
Levels1-4=125
Levels5-8=100
Levels9-10=75
Hitpoints:(assuming1bite/secondratio)
Levels1-2=0.5bites
Levels3-6=1.5bites
Levels7-9=2.5bites
Level10=3.5bites
Recharge:
Level1=20seconds
Level2=19seconds
Level3=18seconds
Levels4-5=17seconds
Level6=16seconds
Level7=15seconds
Level8=14seconds
Level9=13seconds
Level10=12seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Pea-nut
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-6=125
Levels7-9=100
Level10=75
Hitpoints:(assuming1bite/secondratio)
Level1=40bites
Level2=45bites
Level3=50bites
Level4=60bites
Level5=70bites
Level6=80bites
Level7=90bites
Level8=100bites
Level9=110bites
Level10=120bites
Recharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=10seconds
Level6=9seconds
Level7=8seconds
Level8=7seconds
Level9=6seconds
Level10=5seconds
Damage(perprojectile):
Level1=1NDS
Level2=1.5NDS
Level3=2NDS
Level4=2.5NDS
Level5=3NDS
Level6=3.5NDS
Level7=4NDS
Level8=4.5NDS
Level9=5NDS
Level10=5.5NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.6xfaster
Levels7-10=2.2xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Chomper
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-6=125
Levels7-9=100
Level10=75
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Chewtime:
Level1=30seconds
Levels2-4=25seconds
Levels5-6=20seconds
Levels7-8=15seconds
Levels9-10=10seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
HomingThistle
MaxLevel:10
SunCost:
Levels1-2=250
Levels3-4=225
Levels5-7=200
Levels8-9=175
Level10=150
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Level7=9seconds
Level8=8seconds
Level9=7seconds
Level10=5seconds
Startingrecharge:
Levels1-2=10seconds
Levels3-5=9seconds
Levels6-7=8seconds
Level8=7seconds
Levels9-10=5seconds
Damage(perprojectile):
Level1=2NDS
Level2=2.5NDS
Level3=3NDS
Level4=3.5NDS
Level5=4NDS
Level6=4.5NDS
Level7=5NDS
Level8=5.5NDS
Level9=6NDS
Level10=7NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
GhostPepper
MaxLevel:10
SunCost:
Levels1-9=75
Level10=50
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=15seconds
Level2=14seconds
Level3=13seconds
Level4=12seconds
Level5=11seconds
Level6=10seconds
Level7=9seconds
Level8=8seconds
Levels9-10=7seconds
Startingrecharge:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-6=8seconds
Levels7-8=7seconds
Levels9-10=5seconds
Damage(perhit):
Level1=1.5NDS
Levels2-3=1.75NDS
Levels4-6=2NDS
Levels7-9=2.5NDS
Level10=3NDS
PlantFoodeffectdamage(perhit):
Level1=8NDS
Levels2-3=8.25NDS
Levels4-6=8.5NDS
Levels7-9=9NDS
Level10=10NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
SweetPotato
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-5=125
Levels6-7=100
Levels8-9=75
Level10=50
Hitpoints:(assuming1bite/secondratio)
Level1=40bites
Level2=45bites
Level3=50bites
Level4=55bites
Level5=60bites
Level6=65bites
Level7=70bites
Level8=75bites
Level9=80bites
Level10=85bites
Recharge:
Level1=20seconds
Level2=19seconds
Levels3-4=18seconds
Levels5-6=17seconds
Levels7-8=16seconds
Levels9-10=15seconds
Startingrecharge:
Level1=15seconds
Level2=14seconds
Levels3-4=13seconds
Levels5-6=12seconds
Levels7-8=11seconds
Levels9-10=10seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Sap-fling
MaxLevel:10
SunCost:
Levels1-6=75
Levels7-10=50
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=4bites
Level3=6bites
Level4=8bites
Level5=10bites
Level6=12bites
Level7=14bites
Level8=16bites
Level9=18bites
Level10=20bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Firerate:
Levels1-2=2.85-3seconds
Level3=2.75-3seconds
Level4=2.5-3seconds
Level5=2.25-2.5seconds
Level6=2-2.25seconds
Level7=1.75-2seconds
Level8=1.5-2seconds
Level9=1.25-1.5seconds
Level10=1-1.5seconds
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Hurrikale
MaxLevel:10
SunCost:
Levels1-2=100
Levels3-6=75
Levels7-9=50
Level10=25
Recharge:
Level1=15seconds
Levels2-3=14seconds
Level4=13seconds
Level5=12seconds
Levels6-7=11seconds
Level8=10seconds
Levels9-10=9seconds
Blowduration:
Level1=3seconds
Level2=3.5seconds
Levels3-4=4seconds
Levels5-6=4.5seconds
Level7=5seconds
Levels8-9=5.5seconds
Level10=6seconds
Chillduration:
Levels1-2=8seconds
Level3=9seconds
Level4=10seconds
Level5=11seconds
Level6=12seconds
Level7=13seconds
Level8=14seconds
Level9=15seconds
Level10=16seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
FirePeashooter
MaxLevel:10
SunCost:
Levels1-5=175
Levels6-9=150
Level10=125
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-4=4.5seconds
Levels5-6=4seconds
Levels7-8=3.5seconds
Levels9-10=3seconds
Damage(perprojectile):
Level1=2NDS
Level2=3NDS
Level3=4NDS
Level4=5NDS
Level5=6NDS
Level6=7NDS
Level7=8NDS
Level8=9NDS
Level9=10NDS
Level10=12NDS
Velocityoftheprojectile(normal+plasma):
Levels1-2=Normal
Levels3-6=1.6xfaster
Levels7-10=2.2xfaster
PlantFoodeffectdamage(damage-per-second?):
Levels1-2=11.25NDS
Levels3-5=12.5NDS
Levels6-8=13.75NDS
Levels9-10=15NDS
Chanceofshootingaplasmapea:
Levels1-4=0%
Levels5-6=5%
Level7=10%
Level8=15%
Level9=20%
Level10=25%
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Dandelion
MaxLevel:10
SunCost:
Levels1-2=275
Levels3-4=250
Levels5-6=225
Levels7-8=200
Level9=175
Level10=150
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Levels8-9=11seconds
Level10=10seconds
Damage(perprojectile):
Level1=2.5NDS
Level2=3NDS
Level3=3.5NDS
Level4=4NDS
Level5=4.5NDS
Level6=5NDS
Level7=5.5NDS
Level8=6NDS
Level9=6.5NDS
Level10=7.5NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.5xfaster
Levels7-10=2xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
LavaGuava
MaxLevel:10
SunCost:
Levels1-5=75
Levels6-9=50
Level10=25
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=15seconds
Levels3-4=14seconds
Levels5-6=13seconds
Level7=12seconds
Level8=11seconds
Levels9-10=10seconds
Startingrecharge:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-6=8seconds
Level7=7seconds
Level8=6seconds
Levels9-10=5seconds
Eruptiondamage:
Level1=10NDS
Level2=12.5NDS
Level3=13.75NDS
Level4=15NDS
Level5=17.5NDS
Level6=20NDS
Level7=22.5NDS
Level8=25NDS
Level9=27.5NDS
Level10=30NDS
PlantFoodeffectdamage(perhit):
Levels1-2=1.25NDS
Level3=1.5NDS
Level4=1.75NDS
Level5=2NDS
Level6=2.25NDS
Level7=2.5NDS
Level8=2.75NDS
Levels9-10=3NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Toadstool
MaxLevel:10
SunCost:
Levels1-3=200
Levels4-9=175
Level10=150
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
SunproducedbyeachchewedzombieduringthePlantFoodeffect:
Level1=50
Levels2-6=60
Levels7-9=75
Level10=100
Chewtime:
Level1=30seconds
Levels2-4=25seconds
Levels5-6=20seconds
Levels7-8=15seconds
Levels9-10=10seconds
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Strawburst
MaxLevel:10
SunCost:
Levels1-2=400
Levels3-4=375
Levels5-6=350
Levels7-9=325
Level10=300
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Growthtimes:
Level1:
GrowthTime(smallsize):10seconds
GrowthTime(mediumsize):15seconds
Levels2-3:
GrowthTime(smallsize):8seconds
GrowthTime(mediumsize):14seconds
Levels4-6:
GrowthTime(smallsize):7seconds
GrowthTime(mediumsize):12seconds
Levels7-8:
GrowthTime(smallsize):6seconds
GrowthTime(mediumsize):11seconds
Levels9-10:
GrowthTime(smallsize):5seconds
GrowthTime(mediumsize):10seconds
Cactus
MaxLevel:10
SunCost:
Levels1-4=175
Levels5-6=150
Levels7-8=125
Levels9-10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=5seconds
Levels2-3=4.5seconds
Levels4-5=4seconds
Levels6-7=3.5seconds
Levels8-9=3seconds
Level10=2.5seconds
Damage(perprojectile):
Level1=1.5NDS
Level2=2NDS
Level3=2.5NDS
Level4=3NDS
Level5=3.5NDS
Level6=4NDS
Level7=4.5NDS
Level8=5NDS
Level9=5.5NDS
Level10=6NDS
PlantFoodeffectdamage(perprojectile):
Level1=3NDS
Level2=4NDS
Level3=5NDS
Level4=6NDS
Level5=7NDS
Level6=8NDS
Level7=9NDS
Level8=10NDS
Level9=11NDS
Level10=12NDS
Grounddamage(perhit):
Levels1-2=0.5NDS
Levels3-4=0.75NDS
Levels5-6=1NDS
Levels7-8=1.25NDS
Level9=1.5NDS
Level10=2NDS
PlantFoodeffectgrounddamage(perhit):
Levels1-2=1NDS
Levels3-4=1.5NDS
Levels5-6=2NDS
Levels7-8=2.5NDS
Level9=3NDS
Level10=4NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.6xfaster
Levels7-10=2.2xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
ElectricBlueberry
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-9=125
Level10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=45seconds
Level2=44seconds
Level3=43seconds
Level4=42seconds
Level5=40seconds
Level6=39seconds
Level7=38seconds
Level8=37seconds
Level9=36seconds
Level10=35seconds
Startingrecharge:
Levels1-2=15seconds
Levels3-4=14seconds
Levels5-6=13seconds
Levels7-8=12seconds
Level9=11seconds
Level10=10seconds
Basiczombie/Uniquezombie/Gargantuartargetingratio
Level1=55%/40%/5%
Levels2-3=50%/45%/5%
Levels4-5=45%/45%/10%
Levels6-7=40%/50%/10%
Levels8-9=35%/50%/15%
Level10=30%/50%/20%
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
JackO'Lantern
MaxLevel:10
SunCost:
Levels1-4=225
Levels5-9=200
Level10=175
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=20seconds
Levels2-3=19seconds
Levels4-5=18seconds
Levels6-7=17seconds
Level8=16seconds
Levels9-10=15seconds
Startingrecharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Level8=11seconds
Levels9-10=10seconds
Damage-per-second
Levels1-2=15NDS
Levels3-4=17.5NDS
Levels5-6=20NDS
Levels7-8=22.5NDS
Level9=25NDS
Level10=27.5NDS
Flamelength
Levels1-2=Threetiles
Levels3-6=Fourtiles
Levels7-10=Fivetiles
PlantFoodeffectdamage(pereachflame)(damage-per-second?):
Level1=6NDS
Levels2-3=7.5NDS
Levels4-5=10NDS
Levels6-7=12.5NDS
Level8=15NDS
Level9=16.25NDS
Level10=17.5NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Grapeshot
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-9=125
Level10=100
Recharge:
Level1=35seconds
Level2=34seconds
Level3=33seconds
Level4=32seconds
Level5=25seconds
Level6=24seconds
Level7=23seconds
Level8=22seconds
Level9=21seconds
Level10=20seconds
Explosiondamage
Levels1-2=90NDS
Levels3-4=95NDS
Levels5-6=100NDS
Level7=105NDS
Level8=110NDS
Level9=115NDS
Level10=120NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
ColdSnapdragon
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-9=125
Level10=100
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Damage(perhit):
Level1=1.5NDS
Level2=1.75NDS
Level3=2NDS
Level4=2.25NDS
Level5=2.5NDS
Level6=2.75NDS
Level7=3NDS
Level8=3.5NDS
Level9=4NDS
Level10=4.5NDS
PlantFoodeffectdamage:
Levels1-2=60NDS
Level3=70NDS
Levels4-6=80NDS
Levels7-8=90NDS
Levels9-10=100NDS
ShrinkingViolet
MaxLevel:10
SunCost:
Levels1-4=50
Levels5-9=25
Level10=0
Recharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-6=13seconds
Levels7-8=12seconds
Level9=11seconds
Level10=10seconds
Startingrecharge:
Levels1-3=5seconds
Levels4-8=4seconds
Levels9-10=3seconds
Damagemultiplier:
Levels1-2=2x
Levels3-5=2.25x
Levels6-7=2.5x
Levels8-9=2.75x
Level10=3x
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
BloomingHearts
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-9=125
Level10=100
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=5seconds
Levels3-5=4.5seconds
Levels6-7=4seconds
Levels8-9=3.5seconds
Level10=3seconds
Damage(perprojectile):
Level1=2NDS
Level2=2.5NDS
Level3=3NDS
Level4=3.5NDS
Level5=4NDS
Level6=4.5NDS
Level7=5NDS
Level8=5.5NDS
Levels9-10=6NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
EscapeRoot
MaxLevel:10
SunCost:
Levels1-4=50
Levels5-10=25
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Level1=20seconds
Levels2-3=19seconds
Levels4-5=18seconds
Levels6-7=17seconds
Level8=16seconds
Levels9-10=15seconds
Startingrecharge:
Level1=15seconds
Levels2-3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Level8=11seconds
Levels9-10=10seconds
Armingtime:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-6=8seconds
Levels7-8=7seconds
Level9=6seconds
Level10=5seconds
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
PotatoMineexplosiondamage:
Level1=90NDS
Level2=95NDS
Level3=100NDS
Levels4-5=105NDS
Level6=108.75NDS
Level7=112.5NDS
Levels8-9=116.25NDS
Level10=120NDS
PrimalPotatoMineexplosiondamage/range:
Levels1-3=120NDS(3x3radius)
Levels4-9=140NDS(1.13xbiggerradius)
Level10=160NDS(1.25xbiggerradius)
CherryBombexplosiondamage:
Level1=90NDS
Levels2-3=95NDS
Levels4-5=100NDS
Level6=105NDS
Level7=110NDS
Levels8-9=115NDS
Level10=120NDS
Grapeshotexplosiondamage:
Level1=90NDS
Levels2-3=95NDS
Levels4-5=100NDS
Level6=105NDS
Level7=110NDS
Levels8-9=115NDS
Level10=120NDS
AppleMortar
MaxLevel:10
SunCost:
Levels1-4=250
Levels5-7=225
Levels8-9=200
Level10=175
Recharge:
Levels1-2=8seconds
Levels3-5=7seconds
Levels6-8=6seconds
Levels9-10=5seconds
Startingrecharge:
Levels1-10=10seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Damage(perprojectile):
Level1=1.5NDS
Level2=2NDS
Level3=2.5NDS
Level4=3NDS
Level5=3.5NDS
Level6=4NDS
Level7=4.5NDS
Level8=5NDS
Level9=5.5NDS
Level10=6NDS
Stunduration:
Levels1-3=0.75seconds
Levels4-6=1second
Levels7-9=1.25seconds
Level10=1.5seconds
PlantFoodeffectdamage(perprojectile)(direct+splash):
Level1=2.5NDS
Level2=3NDS
Level3=3.5NDS
Level4=4NDS
Level5=4.5NDS
Level6=5NDS
Level7=5.5NDS
Level8=6NDS
Level9=6.5NDS
Level10=7NDS
Velocityoftheprojectile:
Levels1-2=Normal
Levels3-6=1.3xfaster
Levels7-10=1.6xfaster
PlantFoodeffectstunduration:
Levels1-4=0.5seconds
Levels5-8=0.75seconds
Levels9-10=1second
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Bombegranate
MaxLevel:10
SunCost:
Levels1-4=150
Levels5-9=125
Level10=100
Recharge:
Level1=35seconds
Level2=34seconds
Level3=33seconds
Level4=32seconds
Level5=25seconds
Level6=24seconds
Level7=23seconds
Level8=22seconds
Level9=21seconds
Level10=20seconds
Explosiondamage
Levels1-2=90NDS
Levels3-4=95NDS
Levels5-6=100NDS
Level7=105NDS
Level8=110NDS
Level9=115NDS
Level10=120NDS
Seedtiledamage
Level1=10NDS
Levels2-3=12.5NDS
Level4=15NDS
Level5=17.5NDS
Level6=20NDS
Level7=22.5NDS
Level8=25NDS
Level9=27.5NDS
Level10=30NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Imitater
MaxLevel:20
Tiers:
Levels1-4=Bronze
Levels5-12=Silver
Levels13-20=Gold
Amountofcoinstoupgradeto:
Level2=1000
Level3=2000
Level4=4000
Level5=8000
Level6=12000
Level7=16000
Level8=20000
Level9=25000
Level10=30000
Level11=35000
Level12=40000
Level13=50000
Level14=60000
Level15=70000
Level16=80000
Level17=100000
Level18=125000
Level19=150000
Level20=200000
Amountofexperiencetoupgradeto:
Level2=20
Level3=40
Level4=60
Level5=100
Level6=150
Level7=200
Level8=250
Level9=300
Level10=350
Level11=400
Level12=500
Level13=600
Level14=700
Level15=800
Level16=900
Level17=1000
Level18=1100
Level19=1200
Level20=1500
WasabiWhip
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-6=125
Levels7-9=100
Level10=75
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Damage(perhit):
Level1=2NDS
Level2=2.5NDS
Level3=3NDS
Level4=4NDS
Level5=5NDS
Level6=6NDS
Level7=7NDS
Level8=8NDS
Level9=9NDS
Level10=10NDS
PlantFoodeffectdamage(damage-per-second?):
Level1=3.75NDS
Level2=5NDS
Level3=6.25NDS
Level4=7.5NDS
Level5=8.75NDS
Level6=10NDS
Level7=11.25NDS
Level8=12.5NDS
Level9=15NDS
Level10=17.5NDS
Amountofzombiestohitinonestrike:
Levels1-4=One
Levels5-8=Two
Levels9-10=Three
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Magnet-shroom
MaxLevel:10
SunCost:
Levels1-3=100
Levels4-6=75
Levels7-8=50
Levels9-10=25
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=15seconds
Level3=14seconds
Levels4-5=13seconds
Levels6-7=12seconds
Levels8-9=11seconds
Level10=10seconds
Startingrecharge:
Levels1-2=10seconds
Level3=9seconds
Levels4-5=8seconds
Levels6-7=7seconds
Levels8-9=6seconds
Level10=5seconds
Objectdestructiontime:
Level1=10seconds
Level2=9.5seconds
Level3=9seconds
Level4=8.5seconds
Level5=8seconds
Level6=7.5seconds
Level7=7seconds
Level8=6.5seconds
Level9=6seconds
Level10=5seconds
Attractionrange(rowsbycolumns):
Levels1-2=5x7
Levels3-4=5x8
Level5=6x8
Levels6-7=6x9
Level8=7x9
Level9=7x10
Level10=8x10
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=25
Level3=150
Level4=250
Level5=500
Level6=750
Level7=1000
Level8=1500
Level9=2000
Level10=3000
Explode-O-Nut
MaxLevel:10
SunCost:
Levels1-7=50
Levels8-10=25
Levels1-10=50(neverchanges)
Recharge:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-6=8seconds
Levels7-8=7seconds
Level9=6seconds
Level10=5seconds
Startingrecharge:
Levels1-2=5seconds
Levels3-4=4seconds
Levels5-6=3seconds
Levels7-8=2seconds
Level9=1second
Level10=0.05seconds
Hitpoints:(assuming1bite/secondratio)
Levels1-10=30bites(neverchanges)
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
PlantFoodeffectshieldhitpoints(assuming1bite/secondratio):
Levels1-3=30bites
Levels4-8=40bites
Levels9-10=80bites
Explosiondamage:
Level1=90NDS
Levels2-3=95NDS
Levels4-5=100NDS
Levels6-7=105NDS
Levels8-9=110NDS
Level10=120NDS
Aloe
MaxLevel:10
SunCost:
Levels1-4=75
Levels5-9=50
Level10=25
Recharge:
Level1=20seconds
Level2=19seconds
Levels3-4=18seconds
Levels5-6=17seconds
Levels7-8=16seconds
Levels9-10=15seconds
Startingrecharge:
Level1=10seconds
Level2=9seconds
Levels3-4=8seconds
Levels5-6=7seconds
Levels7-8=6seconds
Levels9-10=5seconds
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Healrecharge:
Levels1-3=10seconds
Levels4-6=9seconds
Levels7-8=8seconds
Level9=7seconds
Level10=6seconds
Amountofbitesrestored:
Level1=5bites
Level2=5.5bites
Levels3-4=6bites
Level5=6.5bites
Levels6-7=7bites
Levels8-9=7.5bites
Level10=8bites
AmountofhealthrestoredduringthePlantFoodeffect:
Levels1-3=100%
Levels4-5=125%
Levels6-7=150%
Levels8-9=175%
Level10=200%
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Kiwibeast
MaxLevel:10
SunCost:
Levels1-4=175
Levels5-7=150
Levels8-9=125
Level10=100
Recharge:
Levels1-2=15seconds
Levels3-4=14seconds
Levels5-6=13seconds
Levels7-8=12seconds
Level9=11seconds
Level10=10seconds
Startingrecharge:
Levels1-2=10seconds
Levels3-4=9seconds
Levels5-6=8seconds
Levels7-8=7seconds
Level9=6seconds
Level10=5seconds
Hitpoints:(assuming1bite/secondratio)
Level1=20bites
Levels2-3=25bites
Levels4-5=30bites
Levels6-7=35bites
Levels8-9=40bites
Level10=45bites
Damage(perthump):
Level1:
Smallsize:2NDS
Mediumsize:2.5NDS
Largesize:3.5NDS
Level2:
Smallsize:2.25NDS
Mediumsize:2.75NDS
Largesize:4NDS
Level3:
Smallsize:2.5NDS
Mediumsize:3NDS
Largesize:4.5NDS
Level4:
Smallsize:2.75NDS
Mediumsize:3.25NDS
Largesize:5NDS
Level5:
Smallsize:3NDS
Mediumsize:3.75NDS
Largesize:5.5NDS
Level6:
Smallsize:3.25NDS
Mediumsize:4.25NDS
Largesize:6NDS
Level7:
Smallsize:3.5NDS
Mediumsize:4.75NDS
Largesize:6.5NDS
Level8:
Smallsize:4NDS
Mediumsize:5.25NDS
Largesize:7.25NDS
Level9:
Smallsize:4.5NDS
Mediumsize:5.75NDS
Largesize:8NDS
Level10:
Smallsize:5NDS
Mediumsize:6.25NDS
Largesize:8.75NDS
PlantFoodeffectdamage(perthump):
Level1=17.5NDS
Level2=20NDS
Level3=22.5NDS
Level4=25NDS
Level5=27.5NDS
Level6=30NDS
Level7=32.5NDS
Level8=35NDS
Level9=37.5NDS
Level10=40NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
MissileToe
MaxLevel:10
SunCost:
Level1=500
Levels2-3=475
Levels4-5=450
Levels6-7=425
Level8=400
Level9=375
Level10=350
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Damage(perprojectile):
Level1=60NDS
Level2=62.5NDS
Level3=65NDS
Level4=70NDS
Level5=75NDS
Level6=80NDS
Level7=85NDS
Level8=90NDS
Level9=95NDS
Level10=100NDS
Chillduration:
Levels1-2=10seconds
Level3=12seconds
Levels4-5=15seconds
Levels6-7=20seconds
Levels8-9=25seconds
Level10=30seconds
Freezeduration:
Levels1-4=0seconds
Levels5-6=3seconds
Levels7-8=5seconds
Levels9-10=7seconds
Timebetweenshots:
Level1=20seconds
Level2=19seconds
Levels3-4=18seconds
Levels5-6=16seconds
Levels7-9=14seconds
Level10=12seconds
AmountofprojectilestoshootduringthePlantFoodeffect:
Levels1-4=Four
Levels5-8=Five
Levels9-10=Six
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Parsnip
MaxLevel:10
SunCost:
Levels1-3=150
Levels4-6=125
Levels7-9=100
Level10=75
Recharge:
Levels1-10=5seconds(neverchanges)
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Damage(perhit):
Level1=4NDS
Level2=5NDS
Level3=6NDS
Level4=7NDS
Level5=8NDS
Level6=9NDS
Level7=10NDS
Level8=11NDS
Level9=13NDS
Level10=15NDS
PlantFoodeffectdamage(perhit):
Level1=15NDS
Level2=16.5NDS
Level3=18NDS
Level4=21NDS
Level5=24NDS
Level6=27NDS
Level7=30NDS
Level8=33NDS
Level9=36NDS
Level10=40NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
WitchHazel
MaxLevel:10
SunCost:
Levels1-4=200
Levels5-9=175
Level10=150
Hitpoints:(assuming1bite/secondratio)
Level1=3bites
Level2=3.5bites
Level3=4bites
Level4=4.5bites
Level5=5.5bites
Level6=6bites
Level7=6.5bites
Level8=7bites
Level9=8bites
Level10=9bites
Recharge:
Levels1-2=30seconds
Levels3-5=25seconds
Levels6-8=20seconds
Levels9-10=15seconds
Startingrecharge:
Levels1-5=15seconds
Levels6-10=10seconds
Damagetonon-transformablezombies(pershot):
Level1=60NDS
Level2=62.5NDS
Level3=65NDS
Level4=67.5NDS
Level5=70NDS
Level6=72.5NDS
Level7=75NDS
Level8=80NDS
Level9=85NDS
Level10=90NDS
PlantFoodeffectdamagetonon-transformablezombies(pershot):
Level1=120NDS
Level2=122.5NDS
Level3=125NDS
Level4=127.5NDS
Level5=130NDS
Level6=132.5NDS
Level7=135NDS
Level8=140NDS
Level9=145NDS
Level10=150NDS
Timebetweenshots:
Level1=17.25-18.25seconds
Level2=16.5-17.5seconds
Level3=15.75-16.75seconds
Level4=15-16seconds
Level5=14-15seconds
Level6=13-14seconds
Level7=12-13seconds
Level8=11-12seconds
Level9=10-11seconds
Level10=9-10seconds
Levelofthecastedplant(normalshot):
Level1=1
Level2=2
Level3=4
Level4=6
Level5=8
Level6=10
Level7=4
Level8=6
Level9=8
Level10=10
NOTE:Itgoesbacktolevel4atlevel6becauseatthislevelitstartscastingFume-shroomsinsteadofPuff-shrooms
Levelofthespawnedplant(PlantFoodeffectshot):
Level1=1
Level2=2
Level3=3
Level4=4
Level5=5
Level6=6
Level7=7
Level8=8
Level9=9
Level10=10
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Castedplant(normalshot):
Levels1-5=Puff-shroom
Levels6-10=Fume-shroom
Castedplant(PlantFoodeffect):
Levels1-10=Toadstool(neverchanges)
HotDate
MaxLevel:10
SunCost:
Levels1-3=200
Levels4-5=175
Levels6-7=150
Levels8-9=125
Level10=100
Levels1-3=175
Levels4-5=150
Levels6-7=125
Levels8-9=100
Level10=75
Recharge:
Levels1-10=5seconds(neverchanges)
Level1=25seconds
Level2=24seconds
Levels3-4=23seconds
Levels5-6=22seconds
Levels7-8=21seconds
Levels9-10=20seconds
Startingrecharge:
Level1=15seconds
Level2=14seconds
Levels3-4=13seconds
Levels5-6=12seconds
Levels7-8=11seconds
Levels9-10=10seconds
Hitpoints:(assuming1bite/secondratio)
Level1=40bites
Level2=42bites
Level3=44bites
Level4=46bites
Level5=48bites
Level6=50bites
Level7=52bites
Level8=54bites
Level9=56bites
Level10=60bites
Level1=20bites
Level2=22bites
Level3=24bites
Level4=26bites
Level5=28bites
Level6=30bites
Level7=35bites
Level8=40bites
Level9=45bites
Level10=50bites
Damage(perhit?):
Levels1-2=50NDS
Levels3-4=55NDS
Level5=60NDS
Levels6-7=65NDS
Level8=70NDS
Level9=80NDS
Level10=90NDS
Level3=55NDS
Level4=60NDS
Level5=65NDS
Level6=70NDS
Level7=75NDS
Level8=80NDS
Level9=85NDS
Level10=90NDS
Tiers:
Levels1-2=Bronze
Levels3-6=Silver
Levels7-10=Gold
Amountofcoinstoupgradeto:
Level2=2000
Level3=10000
Level4=20000
Level5=35000
Level6=50000
Level7=100000
Level8=150000
Level9=250000
Level10=400000
Amountofexperiencetoupgradeto:
Level2=20
Level3=100
Level4=200
Level5=300
Level6=400
Level7=500
Level8=600
Level9=700
Level10=800
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Level1=3bites Levels1-2=BronLevel2=2000 Level2=25
Level2=3.5bites Levels3-6=SilveLevel3=10000 Level3=150
Level3=4bites Levels7-10=GolLevel4=20000 Level4=250
Level4=4.5bites Level5=35000 Level5=500
Level5=5.5bites Level6=50000 Level6=750
Level6=6bites Level7=100000 Level7=1000
Level7=6.5bites Level8=150000 Level8=1500
Level8=7bites Level9=250000 Level9=2000
Level9=8bites Level10=400000 Level10=3000
Level10=9bites
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Level1=3bites Levels1-2=BronLevel2=2000 Level2=25
Level2=3.5bites Levels3-6=SilveLevel3=10000 Level3=150
Level3=4bites Levels7-10=GolLevel4=20000 Level4=250
Level4=4.5bites Level5=35000 Level5=500
Level5=5.5bites Level6=50000 Level6=750
Level6=6bites Level7=100000 Level7=1000
Level7=6.5bites Level8=150000 Level8=1500
Level8=7bites Level9=250000 Level9=2000
Level9=8bites Level10=400000 Level10=3000
Level10=9bites

Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Levels1-2=3bites Levels1-4=BronLevel2=50 Level2=3
Level3=3.5bites Levels5-12=SilvLevel3=200 Level3=10
Level4=4bites Levels13-20=G Level4=1000 Level4=25
Level5=4.5bites Level5=1500 Level5=50
Levels6-7=5bites Level6=2000 Level6=75
Level8=5.5bites Level7=2500 Level7=100
Levels9-10=6bites Level8=3000 Level8=125
Level11=6.5bites Level9=3500 Level9=150
Levels12-13=7bites Level10=4000 Level10=175
Level14=7.5bites Level11=4500 Level11=200
Levels15-16=8bites Level12=5000 Level12=250
Levels17-18=8.5bites Level13=6000 Level13=300
Levels19-20=9bites Level14=7000 Level14=350
Level15=8000 Level15=400
Level16=9000 Level16=450
Level17=10000 Level17=500
Level18=11000 Level18=550
Level19=12000 Level19=600
Level20=13000 Level20=650
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Levels1-2=BronLevel2=2000 Level2=10
Levels3-6=SilveLevel3=10000 Level3=100
Levels7-10=GolLevel4=20000 Level4=250
Level5=35000 Level5=500
Level6=50000 Level6=750
Level7=100000 Level7=1000
Level8=150000 Level8=1500
Level9=250000 Level9=2000
Level10=400000 Level10=3000
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Level1=40bites Levels1-4=BronLevel2=50 Level2=3
Levels2-4=45bites Levels5-12=SilvLevel3=200 Level3=10
Levels5-7=50bites Levels13-20=G Level4=1000 Level4=25
Levels8-10=55bites Level5=1500 Level5=50
Levels11-13=60bites Level6=2000 Level6=75
Levels14-16=70bites Level7=2500 Level7=100
Levels17-19=75bites Level8=3000 Level8=125
Level20=80bites Level9=3500 Level9=150
Level10=4000 Level10=175
Level11=4500 Level11=200
Level12=5000 Level12=250
Level13=6000 Level13=300
Level14=7000 Level14=350
Level15=8000 Level15=400
Level16=9000 Level16=450
Level17=10000 Level17=500
Level18=11000 Level18=550
Level19=12000 Level19=600
Level20=13000 Level20=650
Hitpointsofarevivedplant: Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Levels1-2=50%oforiginalHP Levels1-2=BronLevel2=2000 Level2=10
Levels3-6=75%oforiginalHP Levels3-6=SilveLevel3=10000 Level3=100
Levels7-9=100%oforiginalHP Levels7-10=GolLevel4=20000 Level4=250
Level10=125%oforiginalHP Level5=35000 Level5=500
Level6=50000 Level6=750
10seconds Level7=100000 Level7=1000
Level8=150000 Level8=1500
Level9=250000 Level9=2000
Level10=400000 Level10=3000

Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Level1=3bites Levels1-4=BronLevel2=1000 Level2=10
Levels2-3=3.5bites Levels5-12=SilvLevel3=2000 Level3=25
Level4=4bites Levels13-20=G Level4=4000 Level4=50
Level5=4.5bites Level5=8000 Level5=100
Levels6-7=5bites Level6=12000 Level6=150
Level8=5.5bites Level7=16000 Level7=200
Levels9-10=6bites Level8=20000 Level8=250
Levels11-12=6.5bites Level9=25000 Level9=300
Level13=7bites Level10=30000 Level10=350
Level14=7.5bites Level11=35000 Level11=400
Levels15-16=8bites Level12=40000 Level12=500
Levels17-18=8.5bites Level13=50000 Level13=600
Levels19-20=9bites Level14=60000 Level14=700
Level15=70000 Level15=800
Level16=80000 Level16=900
Level17=100000 Level17=1000
Level18=125000 Level18=1100
Level19=150000 Level19=1200
Level20=200000 Level20=1500
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Levels1-2=3bites Levels1-4=BronLevel2=1000 Level2=10
Level3=3.5bites Levels5-12=SilvLevel3=2000 Level3=25
Level4=4bites Levels13-20=G Level4=4000 Level4=50
Level5=4.5bites Level5=8000 Level5=100
Levels6-7=5bites Level6=12000 Level6=150
Levels8=5.5bites Level7=16000 Level7=200
Levels9-10=6bites Level8=20000 Level8=250
Levels11-12=6.5bites Level9=25000 Level9=300
Level13=7bites Level10=30000 Level10=350
Level14=7.5bites Level11=35000 Level11=400
Levels15-16=8bites Level12=40000 Level12=500
Levels17-18=8.5bites Level13=50000 Level13=600
Levels19-20=9bites Level14=60000 Level14=700
Level15=70000 Level15=800
Level16=80000 Level16=900
Level17=100000 Level17=1000
Level18=125000 Level18=1100
Level19=150000 Level19=1200
Level20=200000 Level20=1500
Hitpoints:(assuming1bite/secondratio)
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Levels1-2=3bites Levels1-4=BronLevel2=1000 Level2=10
Level3=3.5bites Levels5-12=SilvLevel3=2000 Level3=25
Level4=4bites Levels13-20=G Level4=4000 Level4=50
Levels5-6=4.5bites Level5=8000 Level5=100
Level7=5bites Level6=12000 Level6=150
Level8-9=5.5bites Level7=16000 Level7=200
Level10=6bites Level8=20000 Level8=250
Levels11-12=6.5bites Level9=25000 Level9=300
Level13=7bites Level10=30000 Level10=350
Levels14-15=7.5bites Level11=35000 Level11=400
Level16=8bites Level12=40000 Level12=500
Levels17-18=8.5bites Level13=50000 Level13=600
Levels19-20=9bites Level14=60000 Level14=700
Level15=70000 Level15=800
Level16=80000 Level16=900
Level17=100000 Level17=1000
Level18=125000 Level18=1100
Level19=150000 Level19=1200
Level20=200000 Level20=1500
Tiers: Amountofcoinstoupgradeto:
Amountofexperiencetoupgradeto:
Levels1-4=BronLevel2=1000 Level2=10
Levels5-12=SilvLevel3=2000 Level3=25
=13seconds Levels13-20=G Level4=4000 Level4=50
Level5=8000 Level5=100
Level6=12000 Level6=150
0=10seconds Level7=16000 Level7=200
Level8=20000 Level8=250
Level9=25000 Level9=300
16=7seconds Level10=30000 Level10=350
Level11=35000 Level11=400
20=5seconds Level12=40000 Level12=500
Level13=50000 Level13=600
Level14=60000 Level14=700
Level15=70000 Level15=800
Level16=80000 Level16=900
Level17=100000 Level17=1000
Level18=125000 Level18=1100
Level19=150000 Level19=1200
Level20=200000 Level20=1500
eligibleforstoppingtheplasmaball.
obtainsasun-producingcapability.
esatanunknownrange.
swhileknockingthemback.
plantlevelsup)

plantlevelsup)
hasbeenremoved.
capabilitytocreatemoreclonesduringit'sPlantFoodeffectasitlevelsup.
msinsteadofPuff-shrooms
Damage(perprojectile): Projectilehitcount: Velocityoftheprojectile:
SunProduction:
SunProduction:
Levels1-4=50sun
Levels5-9=60sun
Level10=75sun

SunProduction:
Levels1-2: SunProduction(smallsize):25
SunProduction(mediumsize):50
SunProduction(bigsize):75
Levels3-4: SunProduction(smallsize):30
SunProduction(mediumsize):55
SunProduction(bigsize):80
Levels5-6: SunProduction(smallsize):35
SunProduction(mediumsize):60
SunProduction(bigsize):85
Levels7-8: SunProduction(smallsize):40
SunProduction(mediumsize):65
SunProduction(bigsize):90
Level9: SunProduction(smallsize):45
SunProduction(mediumsize):70
SunProduction(bigsize):90
Level10: SunProduction(smallsize):50
SunProduction(mediumsize):75
SunProduction(bigsize):100
Damage(perprojectile): Velocityoftheprojectile:
Level1=1NDS Levels1-4=Normal
Levels2-3=1.25NDS Levels5-12=1.6xfaster
Level4=1.5NDS Levels13-20=2.2xfaster
Level5=1.75NDS
Level6=2NDS
Level7=2.25NDS
Level8=2.5NDS
Level9=2.75NDS
Level10=3NDS
Level11=3.25NDS
Level12=3.5NDS
Level13=3.75NDS
Level14=4NDS
Level15=4.25NDS
Level16=4.5NDS
Level17=4.75NDS
Level18=5NDS
Level19=5.25NDS
Level20=5.5NDS
cetoupgradeto: NOTE:Fromwhatitlookslike,theabilitytouseitinotherworl

cetoupgradeto:

cetoupgradeto:
Damage(perprojectile): Projectilehitcount:
Level1=2.5NDS Levels1-8=3zombies
Levels2-3=2.75NDS Levels9-14=4zombies
Levels4-5=3NDS Levels15-18=5zombies
Levels6-7=3.25NDS Levels19-20=6zombies
Levels8-9=3.5NDS Velocityoftheprojectile:
Levels10-11=3.75NDS Levels1-4=Normal
Levels12-13=4NDS Levels5-12=1.4xfaster
Levels14-15=4.25NDS Levels13-20=1.9xfaster
Levels16-17=4.5NDS
Levels18-19=4.75NDS
Level20=5NDS

Damage(perprojectile): Velocityoftheprojectile:
Levels1-3=2NDS Levels1-4=Normal
Levels4-6=2.5NDS Levels5-12=1.3xfaster
Levels7-9=3NDS Levels13-20=1.6xfaster
Levels10-12=3.5NDS
Levels13-14=4NDS
Levels15-16=4.5NDS
Level17=5NDS
Levels18-19=5.5NDS
Level20=6NDS

Explosiondamage:
Level1=90NDS
Levels2-4=95NDS
Levels4-8=100NDS
Levels9-11=105NDS
Levels12-13=108.75NDS
Levels14-17=112.5NDS
Levels18-19=116.25NDS
Level20=120NDS

Freezeduration: Explosionradius: Chillafterfreezeduration:


Levels1-3=10seconLevels1-10=0x0(noLevels1-4=0seconds
Levels4-8=12seconLevels11-15=1x3 Levels5-6=15seconds
Levels9-13=15secoLevels16-20=3x3 Levels7-8=16seconds
Levels14-18=17se NOTE:AfterreachingLevel9=19seconds
Levels19-20=20seconds Levels10-11=20seconds
Levels12-13=21seconds
Level14=23seconds
Levels15-16=24seconds
Levels17-18=25seconds
Level19=28seconds
Level20=30seconds
Armingtime: PlantFoodeffectduration:

GrowthTime(smallsize):18seconds
diumsize):50 GrowthTime(mediumsize):72seconds

GrowthTime(smallsize):16seconds
diumsize):55 GrowthTime(mediumsize):65seconds

GrowthTime(smallsize):15seconds
diumsize):60 GrowthTime(mediumsize):60seconds

GrowthTime(smallsize):14seconds
diumsize):65 GrowthTime(mediumsize):55seconds

GrowthTime(smallsize):13seconds
diumsize):70 GrowthTime(mediumsize):50seconds

GrowthTime(smallsize):12seconds
diumsize):75 GrowthTime(mediumsize):45seconds

PlantFoodeffectduration:
Levels1-2=2seconds
Levels3-6=2.25seconds
Levels7-11=2.5seconds
Levels12-15=2.75seconds
Levels16-19=3seconds
Level20=3.25seconds
lookslike,theabilitytouseitinotherworldsthroughplantlevellinghasbeenremoved.

PlantFoodeffectshieldhitpoints:(assuming1bite/secondratio)
Levels1-9=80bites
Levels10-15=120bites
Levels16-20=160bites
PlantFoodprojectilecount:
Level1=16projectiles
Levels2-3=18projectiles
Levels4-6=20projectiles
Levels7-9=22projectiles
Levels10-11=24projectiles
Levels12-13=26projectiles
Levels14-16=28projectiles
Levels17-19=30projectiles
Level20=32projectiles

Fireintervals:
HowmanytimesisPlantFoodeffectplayed?:
PlantFoodprojectiledamage:
Level1=3Levels1-3 Levels1-2=10NDS
Levels2-3Levels4-7Levels3-4=11.25NDS
Levels4-6Levels8-11Levels5-6=12.5NDS
Levels7-8Levels12- Level7=13.75NDS
Level9=2Levels16-1Level8=15NDS
Levels10-1Levels20=Level9=16.25NDS
Levels13-14=2-2. Level10=17.5
Level15=2-2.25s Level11=18.75NDS
Levels16-18=1.75- Level12=20NDS
Level19=1.75-2s Level13=21.25NDS
Level20=1.5-2sec Level14=22.5NDS
Level15=23.75NDS
Level16=25NDS
Level17=26.25NDS
Level18=27.5NDS
Level19=28.75NDS
Level20=30NDS

Armingtime: PlantFoodduplicateamount:
Levels1-2=14seconLevels1-5=2duplicates
Levels3-7=13seconLevels6-10=3duplicates
Levels8-14=12seco Levels11-16=4duplicates
Levels15-17=11sec Levels17-20=5duplicates
Level18=10seconds
Levels19-20=9seconds
Peashooter Upgrades
Recharge ToughnessDamageper Projectile
Level SeedpackeCoins SunCost (Fast) (Typical) (Normal) Velocity Range
1 0 0 100 5seconds 3bites 1nds
2 3 50 100 4.5second3.5bites 1.25nds
3 10 200 100 4.5second4bites 1.5nds
4 25 1500 100 4.5second4.5bites 1.75nds Normal
5 50 2000 75 4.5second5bites 2nds
6 75 3000 75 4seconds 5.5bites 2.25nds
7 100 4000 75 4seconds 6bites 2.5nds
8 125 5000 75 4seconds 6.5bites 2.75nds
9 175 6000 75 4seconds 7bites 3nds
10 225 8000 75 3.5second7.5bites 3.25nds
11 300 10000 75 3.5second8bites 3.5nds
12 350 15000 75 3.5second8.5bites 3.75nds +1.6x
13 350 20000 50 3.5second9bites 4nds
14 400 25000 50 3.5second9bites 4.25nds
15 450 30000 50 3seconds 9bites 4.5nds
16 500 35000 50 3seconds 9bites 4.75nds
17 550 40000 50 3seconds 9bites 5nds
18 600 45000 25 3seconds 9bites 5.25nds
19 700 50000 25 3seconds 9bites 5.5nds
20 800 55000 25 2.5second9bites 5.5nds +2.2x Straight
Sunflower Upgrades
Recharge ToughnessSunProduction
Level SeedpackeCoins SunCost (Fast) (Typical) (Normal)
1 0 0 50 5seconds 3bites 50sun
2 10 1000 50 4.5second3.5bites 50sun
3 70 5000 50 4.5second4bites 50sun
4 200 10000 50 4seconds 4.5bites 50sun
5 400 20000 50 4seconds 5.5bites 60sun
6 750 30000 50 3.5second6bites 60sun
7 1000 40000 50 3seconds 6.5bites 60sun
8 1000 50000 25 3seconds 7bites 60sun
9 1500 60000 25 2.5second8bites 60sun
10 2000 75000 25 2.5second9bites 75sun
Wallnut Upgrades
Recharge Starting ToughnessPlantFoodPower
evel SeedpackeCoins SunCost (Sluggish) Recharge (High) (Armor)*
1 0 0 50 20seconds15seconds40bites 80bites
2 3 50 50 20seconds15seconds45bites 80bites
3 10 200 50 19seconds14seconds50bites 80bites
4 25 1500 50 18seconds13seconds55bites 80bites
5 50 2000 50 18seconds13seconds60bites 80bites
6 75 3000 50 17seconds12seconds65bites 80bites
7 100 4000 50 16seconds12seconds70bites 80bites
8 125 5000 50 16seconds12seconds75bites 80bites
9 175 6000 50 15seconds11seconds80bites 80bites
10 225 8000 50 14seconds11seconds80bites 120bites
11 300 10000 50 14seconds11seconds80bites 120bites
12 350 15000 50 13seconds10seconds80bites 120bites
13 350 20000 50 12seconds10seconds80bites 120bites
14 400 25000 50 12seconds10seconds80bites 120bites
15 450 30000 25 12seconds10seconds80bites 120bites
16 500 35000 25 11.5secon9seconds 80bites 160bites
17 550 40000 25 11.5secon9seconds 80bites 160bites
18 600 45000 25 11seconds8seconds 80bites 160bites
19 700 50000 25 10.5secon8seconds 80bites 160bites
20 800 55000 25 10seconds7seconds 80bites 160bites
PotatoMin Upgrades
Recharge Starting ToughnessDamage
Level SeedpackeCoins SunCost (Sluggish) Recharge (Typical) (Massive) Area
1 0 0 25 20seconds15seconds3bites 90nds
2 10 1000 25 19seconds14seconds3bites 95nds
3 25 2000 25 18seconds14seconds3.5bites 95nds
4 50 4000 25 17seconds12seconds4bites 95nds
5 100 8000 25 16seconds12seconds4.5bites 100nds
6 150 12000 25 15seconds12seconds4.5bites 100nds
7 200 16000 25 14seconds10seconds5bites 100nds
8 250 20000 25 14seconds10seconds5.5bites 100nds
9 300 25000 25 13seconds8seconds 5.5bites 105nds
10 350 30000 25 12seconds8seconds 6bites 105nds
11 400 35000 25 12seconds8seconds 6.5bites 105nds
12 500 40000 25 11seconds6seconds 6.5bites 108.75nds
13 600 50000 25 10seconds5seconds 7bites 108.75nds
14 700 60000 25 10seconds5seconds 7.5bites 112.5nds
15 800 70000 25 9seconds 4seconds 7.5bites 112.5nds
16 900 80000 25 8seconds 3seconds 8bites 112.5nds
17 1000 100000 25 8seconds 3seconds 8.5bites 112.5nds
18 1100 125000 25 7seconds 2seconds 8.5bites 116.25nds
19 1200 150000 25 6seconds 2seconds 9bites 116.25nds
20 1500 200000 0 5seconds 1seconds 9bites 120nds Tile
PlantFoodPower
(Damage*) Player'shouse

1nds

1.25nds

1.5nds
PlantFoodPow ArmingTime
(Duplication) (Slow)
2duplicates 14seconds
2duplicates 14seconds
2duplicates 13seconds
2duplicates 13seconds
2duplicates 13seconds
3duplicates 13seconds
3duplicates 13seconds
3duplicates 12seconds
3duplicates 12seconds
3duplicates 12seconds
4duplicates 12seconds
4duplicates 12seconds
4duplicates 12seconds
4duplicates 12seconds
4duplicates 11seconds
4duplicates 11seconds
5duplicates 11seconds
5duplicates 10seconds
5duplicates 9seconds
5duplicates 9seconds
Cabbagepult Upgrades
Recharge ToughnessDamageper Projectile
Level SeedpackeCoins SunCost (Fast) (Typical) (Normal) Velocity FiringRate
1 0 0 100 5seconds 3bites 2nds 3seconds
2 3 50 100 4.5second3.5bites 2.5nds 2.85secon
3 10 200 100 4.5second4bites 3nds 2.85secon
4 25 1500 100 4.5second4.5bites 3.5nds Normal 2.75secon
5 50 2000 100 4seconds 5.5bites 4nds 2.75secon
6 75 3000 75 4seconds 5.5bites 4.5nds 2.75secon
7 100 4000 75 3.5second6bites 5nds 2.5-2.75
8 125 5000 75 3.5second6.5bites 5.5nds 2.5-2.75
9 175 6000 75 3.5second7bites 6nds 2.5second
10 225 8000 75 3seconds 7.5bites 6nds 2.25-2.5
11 300 10000 75 3seconds 8bites 6nds 2.25-2.5
12 350 15000 75 3seconds 8.5bites 6nds +1.3x 2.25-2.5
13 350 20000 75 3seconds 9bites 6nds 2-2.5sec
14 400 25000 75 3seconds 9bites 6nds 2-2.5sec
15 450 30000 75 3seconds 9bites 6nds 2-2.25se
16 500 35000 75 2.5second9bites 6nds 1.75-2.2
17 550 40000 75 2.5second9bites 6nds 1.75-2.2
18 600 45000 50 2.5second9bites 6nds 1.75-2.2
19 700 50000 50 2.5second9bites 6nds 1.75-2se
20 800 55000 50 2.5second9bites 6nds +1.6x 1.5-2sec
Bloomerang Upgrades
Recharge ToughnessDamageper Projectile Range
Level SeedpackeCoins SunCost (Fast) (Typical) (Normal) Velocity (Multi-Hit)
1 0 0 175 5seconds 3bites 1nds 3targets
2 3 50 175 4.5second3.5bites 1.25nds 3targets
3 10 200 150 4.5second4bites 1.5nds 3targets
4 25 1500 150 4.5second4.5bites 1.75nds Normal 3targets
5 50 2000 150 4seconds 5bites 2nds 3targets
6 75 3000 150 4seconds 5.5bites 2.25nds 3targets
7 100 4000 150 3.5second6bites 2.5nds 3targets
8 125 5000 125 3.5second6.5bites 2.75nds 3targets
9 175 6000 125 3.5second7bites 3nds 4targets
10 225 8000 125 3.5second7.5bites 3.25nds 4targets
11 300 10000 125 3seconds 8bites 3.5nds 4targets
12 350 150000 125 3seconds 8.5bites 3.75nds +1.4x 4targets
13 350 200000 100 3seconds 9bites 4nds 4targets
14 400 250000 100 3seconds 9bites 4.25nds 4targets
15 450 300000 100 3seconds 9bites 4.5nds 5targets
16 500 350000 100 2.5second9bites 4.75nds 5targets
17 550 400000 100 2.5second9bites 5nds 5targets
18 600 450000 75 2.5second9bites 5nds 5targets
19 700 500000 75 2.5second9bites 5nds 6targets
+1.9x
20 800 550000 75 2seconds 9bites 5nds +1.9x 6targets
IcebergLettu Upgrades
Recharge Starting Special Special
Level SeedpackeCoins SunCost (Sluggish) Recharge (Freeze) (Chill)* Area
1 0 0 0 20seconds15seconds10seconds0seconds
2 10 1000 0 19seconds14seconds10seconds0seconds
3 25 2000 0 18seconds13seconds10seconds0seconds
4 50 4000 0 18seconds13seconds12seconds0seconds
5 100 8000 0 18seconds13seconds12seconds15seconds
6 150 12000 0 17seconds12seconds12seconds15seconds
7 200 16000 0 16seconds11seconds12seconds16seconds
8 250 20000 0 15seconds10seconds12seconds16seconds
9 300 25000 0 15seconds10seconds15seconds19seconds
10 350 30000 0 15seconds10seconds15seconds20seconds Single
11 400 35000 0 14seconds9seconds 15seconds20seconds
12 500 40000 0 13seconds8seconds 15seconds21seconds
13 600 50000 0 12seconds7seconds 15seconds21seconds
14 700 60000 0 12seconds7seconds 17seconds23seconds
15 800 70000 0 12seconds7seconds 17seconds24seconds 1x3
16 900 80000 0 12seconds7seconds 17seconds24seconds
17 1000 100000 0 11seconds6seconds 17seconds25seconds
18 1100 125000 0 10seconds5seconds 17seconds25seconds
19 1200 150000 0 10seconds5seconds 20seconds28seconds
20 1500 200000 0 10seconds5seconds 20seconds30seconds 3x3
GraveBuster Upgrades
Recharge ToughnessSpecial
Level SeedpackeCoins SunCost (Mediocre)(Typical) (BustSpeeDamage* Area*
1 0 0 0 10seconds3bites 4seconds
2 10 2000 0 10seconds4bites 3.5second
3 100 10000 0 9seconds 4bites 3.5second
4 250 20000 0 9seconds 5bites 3seconds
5 500 35000 0 8seconds 6bites 3seconds None None
6 1000 50000 0 8seconds 6bites 3seconds
7 1250 100000 0 8seconds 7bites 2.5second
8 1500 150000 0 7seconds 7bites 2.5second
9 2000 250000 0 7seconds 8bites 2seconds 90nds
10 3000 400000 0 6seconds 9bites 2seconds 95nds Tile
BonkChoy Upgrades
Recharge ToughnessDamage PlantFoodPow
Level SeedPackeCoins SunCost (Fast) (Typical) (Heavy) (Duration) Range
1 0 0 150 5seconds 3bites 0.75nds 3seconds
2 10 1000 150 4.5second3bites 1nds 3seconds
3 25 2000 150 4.5second3.5bites 1nds 3seconds
4 50 4000 150 4.5second4bites 1.25nds 3seconds
5 100 8000 150 4seconds 4.5bites 1.25nds 3seconds
6 150 12000 150 4seconds 5bites 1.5nds 3seconds
7 200 16000 125 3.5second5bites 1.5nds 3seconds
8 250 20000 125 3.5second5.5bites 1.75nds 3seconds
9 300 25000 125 3.5second6bites 1.75nds 4seconds
10 350 30000 125 3seconds 6bites 2nds 4seconds
11 400 35000 125 3seconds 6.5bites 2nds 4seconds
12 500 40000 125 3seconds 7bites 2.25nds 4seconds
13 600 50000 100 3seconds 7bites 2.25nds 4seconds
14 700 60000 100 3seconds 7.5bites 2.5nds 4seconds
15 800 70000 100 3seconds 8bites 2.5nds 5seconds
16 900 80000 100 2.5second8bites 2.75nds 5seconds
17 1000 100000 100 2.5second8.5bites 3nds 5seconds
18 1100 125000 75 2.5second8.5bites 3.25nds 5seconds
19 1200 150000 75 2.5second9bites 3.5nds 5seconds
20 1500 200000 75 2.5second9bites 3.75nds 6seconds Close
Repeater Upgrades
Recharge ToughnessDamageper Projectile PlantFood
Level SeedpackeCoins SunCost (Fast) (Typical) (ModerateVelocity (Duration)
1 0 0 200 5seconds 3bites 1nds 2.5second
2 3 50 200 4.5second3.5bites 1.25nds 2.5second
3 10 200 175 4.5second4bites 1.5nds 2.5second
4 25 1500 175 4.5second4.5bites 1.75nds Normal 2.5second
5 50 2000 175 4.5second5bites 2nds 2.5second
6 75 3000 175 4seconds 5.5bites 2.25nds 2.5second
7 100 4000 175 4seconds 6bites 2.5nds 2.75secon
8 125 5000 175 4seconds 6.5bites 2.75nds 2.75secon
9 175 6000 175 4seconds 7bites 3nds 2.75secon
10 225 8000 150 3.5second7.5bites 3.25nds 2.75secon
11 300 10000 150 3.5second8bites 3.5nds 2.75secon
12 350 15000 150 3.5second8.5bites 3.75nds +1.6x 2.75secon
13 350 20000 150 3.5second9bites 4nds 3seconds
14 400 25000 150 3seconds 9bites 4.25nds 3seconds
15 450 30000 150 3seconds 9bites 4.5nds 3seconds
16 500 35000 125 3seconds 9bites 4.75nds 3seconds
17 550 40000 125 3seconds 9bites 5nds 3seconds
18 600 45000 125 3seconds 9bites 5.25nds 3.25secon
19 700 50000 125 3seconds 9bites 5.5nds 3.25secon
20 800 55000 100 2.5second9bites 5.5nds +2.2x 3.25secon
Twinsunflowe Upgrades
Recharge ToughnessSunProduction
Level SeedPackeCoins SunCost(Mediocre)(Typical) (Double)
1 0 0 125 10seconds3bites 50x2
2 25 2000 125 9.5second3.5bites 50x2
3 150 10000 125 9seconds 4bites 50x2
4 250 20000 125 8.5second4.5bites 50x2
5 500 35000 125 8.5second5.5bites 60x2
6 750 50000 125 8seconds 6bites 60x2
7 1000 100000 125 7.5second6.5bites 60x2
8 1500 150000 100 7.5second7bites 60x2
9 2000 250000 100 7seconds 8bites 60x2
10 3000 400000 100 7seconds 9bites 75x2
PlantFoodPower
Range (CabbageCount)

Lobbed One

PlantFoodPower
(BoomerangCount)
16projectiles
18projectiles
18projectiles
20projectiles
20projectiles
20projectiles
22projectiles
22projectiles
22projectiles
24projectiles
24projectiles
26projectiles
26projectiles
28projectiles
28projectiles
28projectiles
30projectiles
30projectiles
30projectiles
32projectiles
Range

Straight

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