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A.

Start game:
1. Each player starts with 5 cards in their hand.
2. In the first 3 turns, at the start of their turn each player must put a card
facedown in their treasure zone.

B. Game turn:
1. Each turn starts by drawing a card from the deck and all tapped cards from the
mana zone are untapped.
2. Each turn a player can add one card from his hand to the mana zone.
3. Each turn a player can summon any number of dragons or use spells as long as he
can pay the cost by taping the cards in the mana zone.

C. Goal:
1. The goal of the game is to be the last player that has at least 1 treasure card.
2. At the beggining of their turn, if a player doesn't have at least 1 dragon in
their creature zone he looses a treasure card.
3. Whenever a treasure card is lost, that card is added to the player's hand.

D. Dragon Levels:
lvl 1 - The dragon has a very strong debuff.
lvl 2 - The dragon has a debuff.
lvl 3 - Average dragon.
lvl 4 - The dragon has a situational buff.
lvl 5 - The dragon has a buff.
lvl 6 - The dragon has a strong buff.
lvl 7 - The dragon has multiple buffs.

E. Buffs:
1. Designate and destroy a dragon.
2. Destroy a dragon below or above a specific level.
3. Revive a dragon from the graveyard.
4. Draw an extra card.
5. Decrease the cost of dragons.
6. Steal a card from a player's hand.
7. Look at one of your treasure cards.

F. Spells or effects:
1. Force Exchange - Exchange your hand with another player's hand
2. Double Edge - Destroy one of your dragons, force another player to
choose and destroy one of his
3. Fairy Dust - All of your dragons are protected by destruction effects.
4. Flame Tornado - Destroy one lvl 4 or below dragon
5. Reinforcements - Summon a lvl 4 or below dragon from your hand at no cost
until the end of your next turn.
6. Greed - Draw 2 additional cards from the deck.
7. Change of Heart - Take control of one of the other player's dragon in the
field.
8. Guardian - A dragon with this ability will be the target to any
effects targeting other dragons.
9. Poison - Each turn add a token to the dragon affected by it. When the
3rd token is added, destroy the dragon.
10. Rebirth - If the dragon with this effect is sent to the graveyard, add it
back to your field at the end of your turn.
11. Magic Sap - Remove 2 cards from a player's mana zone.
12. Crisis - If you have only one treasure left, all your dragons cost 1
mana less to summon.
13. Abyss - Destroy all the dragons on the field.
14. Stealth - Each turn, move one card from the deck under the dragon with
this effect. Move this card to the graveyard to draw all the cards under it. Move
all the cards to the graveyard if you're not the one that destroyed it.
15. To be continued...

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