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Catia-Human Builder PDF
Catia-Human Builder PDF
Human Builder
Overview
Conventions
What's New?
Getting Started
Standard Manikin Creation
Creating a Forearm/Hand Model
Changing Manikin Display Attributes
Using the Sub-Tree
Manikin Attribute Organization
User Tasks
Using Forward Kinematics
Assigning Descriptions (Memos)
Using the Copy/Paste Function
Using the Inverse Kinematics Modes
Applying Standard Poses
Making the Manikin Stand
Positioning the Manikin with the Compass
Using the Posture Editor
Using the Reset, Mirror Copy, and Swap Functions
Global Posture Reset
Global Posture Swap
Local Posture Reset
Local Posture Mirror Copy
Local Posture Swap
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Workbench Description
Human Builder Menu Bar
Manikin Tools Toolbar
Manikin Posture Toolbar
Manikin Workbench Access Toolbar
Manikin Simulation Toolbar
Manikin Constraints Toolbar
Manikin Workspace Analysis Toolbar
Glossary
Index
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Overview
Welcome to the Human Builder User's Guide!
This guide is intended for users who need to become quickly familiar with the
product.
Tools contained within the Human Builder product include manikin generation,
gender specification, percentile specification, direct kinematics and inverse
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You may also like to read the following complementary product guides, for
which the appropriate license is required:
● Human Posture Analysis
● Human Measurements Editor
● Human Activity Analysis
Once you have finished, you should move on to the User Tasks section of the
book that provides procedures for using the features of Human Builder.
Navigating in the Split View mode is recommended. This mode offers a framed
layout allowing direct access from the table of contents to the information.
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Conventions
Certain conventions are used in CATIA, ENOVIA & DELMIA documentation to
help you recognize and understand important concepts and specifications.
Graphic Conventions
The three categories of graphic conventions used are as follows:
● Graphic conventions structuring the tasks
● Graphic conventions indicating the configuration required
● Graphic conventions used in the table of contents
a target of a task
the prerequisites
a tip
a warning
information
basic concepts
methodology
reference information
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What's New?
Overview
Getting Started
Basic Tasks
Workbench Description
Customizing
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Reference
Methodology
Glossary
Index
Text Conventions
The following text conventions are used:
● The titles of CATIA, ENOVIA and DELMIA documents appear in this manner
throughout the text.
● File -> New identifies the commands to be used.
● Enhancements are identified by a blue-colored background on the text.
● Drag
● Move
What's New?
Enhanced Functionalities
New manikin appearance
The manikin's appearance has been enhanced in order to make it more
realistic. At creation, the manikin appears in the "initial" pose instead of
the "stand" pose as in previous releases. For V5 R14, all images in the
online documentation may not reflect this new appearance.
Improved integration of constraints
Constraints (Contact, Coincidence, Fix, and Fix On) replace Part Relations
for MovetoPosture activities; the set of associated constraints appears in
the specification tree under each MovetoPosture node. Direct copy/paste
is allowed on the constraints under MovetoPosture activities. Part
relations created in previous versions are automatically converted into
Fix On constraints.
Improved spine manipulation and analysis
Instead of having to select and move each vertebra independently, the
spine is now grouped into two separate nodes: lumbar and thoracic. This
enhancement is reflected in the specification tree, and in the Postural
Score, and Posture Editor dialog boxes.
Manikin Properties dialog box
New tabs have been added: (Segment) Offsets, Angular Limitations, and
Preferred Angles.
Reorganized manikin attributes in the specification tree
A node for each of the manikin's attributes and properties is now
displayed in the PPR tree. This reorganization standardizes the
Copy/Paste function for manikin attributes which, in turn, has a positive
impact on catalog use.
Converting swl library files to catalog files
Library files are now automatically converted to catalog files when the
Load Manikin Attributes from a Catalog command is selected.
Selecting manikin attributes to be saved in a catalog
In the new Save in Catalog dialog box, you no longer need so specify the
manikin and segments from which you wish to save attributes. The
selection is now done directly in the PPR tree and saved directly into the
specified catalog.
Saving a combination of manikin attributes as one catalog entity
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Sets of manikin data types can now be saved in a catalog. At the bottom
of the preview, you will see one icon for each data type that is part of the
set.
Additional manikin attributes to be managed in catalogs
New manikin attributes that can be saved in a catalog are: constraints,
loads, and manikin properties (display, coloring, attaches, referential,
locks, IK behaviors, segment offsets, limitations, and preferred angles).
Removed Functionalities
The predefined postures, Reach and Extended Reach, have been removed
from the Posture Editor dialog box. Anthropometric data for these postures
can be found in Human Measurements Editor.
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Getting Started
This tutorial provides an overview of Human Builder functionality. It provides a
step-by-step scenario showing you how to use key functions. The tasks
described in this section are:
.
2. From the Start menu, select Ergonomics Design & Analysis-
>Human Builder.
OR
toolbar.
4. The New manikin dialog box appears with two tabs: Manikin and
Optional.
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Manikin tab
Manikin name: In this field, you can enter a name for the manikin
i.e., Driver, Passenger, Machine X Operator, etc. This name is
typically used to identify the manikin within the document. Several
manikins may have the same name.
Please note that if you leave this field blank, the default name will
be Manikin1 (2, 3, etc.), and the manikin will be saved under
Manikin1.CATProduct.
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Gender: In this field, you must choose whether the manikin will be
a man or a woman.
Percentile: You can choose the percentile (between 0.01 and 99.9)
that the new manikin will be built from.
The percentile is applied to the stature (height) as well as the
weight of the new manikin. It indicates the group the manikin will
belong to within the ordered statistical population.
In other words, the stature and the weight of the new manikin are
both set at the chosen percentile except the 50th percentile, where
all the variables are then set at the 50th percentile. All other
anthropometric variables are estimated according to the population
chosen.
Optional tab
foot, Right foot, Lowest foot, and Crotch. For more information, see
the Referential example below.
Referential example
1. In the samples directory, open the file NewFloor.CATProduct. Snap
the compass to the desired location on the floor.
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the Manikin tab as described above. In the Optional tab, set the left
foot as the referential and activate Set Referential to Compass
Location as shown below. Click OK.
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The manikin is created with its referential (left foot) set to the
compass location and appears in the "initial" position.
OR
toolbar.
2. The New manikin dialog box appears.
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3. Select the Father product and the Manikin name. Accept the
defaults in the Gender, Population, and Percentile fields.
Rendering
● Segments
● Ellipses
● Surfaces
● Resolution
Vision
● Line of sight
● Peripheral cone
● Central cone
● Cone type
Others
● Center of gravity
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Rendering
Segments
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Ellipses
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Surfaces
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Resolution
Resolution represents the number of points taken on each ellipse to
draw the surfaces at manikin creation. The default value of this
parameter is 32 but it can vary from 4 to 128.
Low resolution:
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High resolution:
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Vision
Line of sight
The line of sight is designed to facilitate the manipulation of the
manikin's vision. The blue line can be selected the same as any other
segment of the manikin. For instance, it can be manipulated with the
Forward Kinematics command.
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Peripheral cone
Central cone
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Cone type
In the drop-down menu, the default type is Flat. Choose from:
Others
Center of gravity
The center of gravity cannot be manipulated. However, the COG is
automatically updated if the Balance/Pelvic Motion option is selected
in the manikin's Properties dialog box.
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In the PPR tree, right-click on the node that you would like to use and
select the Open Sub-Tree command from the contextual menu.
The sub-tree window for that node opens. Objects can be selected and
manipulated in the sub-tree window in the same way as in the PPR
tree.
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Body
● Note that the Spine node is made up of a
Lumbar node and a Thoracic node, not
individual vertebra segments
● The Line of sight node is located under the
Body section.
Profiles
This section contains all general attributes
intrinsic to the manikin but not associated to a
specific segment.
Settings
This section contains the attributes used for
setting the manikin in its environment through
posturing and positioning.
User Tasks
These are the tasks that a user performs using Human Builder:
2. Select the manikin's part that you wish to move by clicking it with
the left mouse button. Two arrows appear: one indicates the
direction of the motion and the other indicates the rotation axis for
the active degree of freedom.
3. With the left mouse button, drag the selected segment so that the
mouse cursor follows the arrow. The chosen segment will move.
4. If you wish to change the active degree of freedom, click the right
mouse button in order to activate the contextual menu. Choose, the
desired DOF.
The Quick View toolbar can be very helpful when using the forward
kinematics command; manikins can be seen from many viewpoints.
To reset the whole posture, select the Body node in the specification
tree.
With a right mouse click, activate the contextual menu on that same
segment and choose Reset.
Using Undo/Redo
The Undo command reverses (cancels) the last segment manipulation.
Click the Undo icon in the main menu toolbar to execute the Undo
command.
An Undo operation can also be undone. For example, you can restore
the last posture applied to a segment with successive calls to the Undo
command.
The Redo command repeats the last cancelled action. Click the
Redo icon in the main menu toolbar to execute the Redo
command.
A Redo operation can also be undone. For example, you can restore
the last posture applied to a segment with successive calls to the
Undo command.
If you do not see the newly created manikin, select the new manikin
in the specification tree, snap the compass to it, and drag it away
from the first manikin.
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Inverse kinematics is a very intuitive tool for quickly positioning the manikin in
its environment. This command is based on Fix IK constraints creation and
activation on the dedicated segments. The principle is simple. The selection of
a segment activates a constraint. This constraint can be used for fixing a
segment or for moving it. No constraint will be created automatically without
previously selecting the appropriate segment. Before, when the pelvic
segment's control point was activated, constraints were created automatically
for fixing the feet. The reason for this change is to gain the ability to relocate
the manikin without keeping the feet at the same place.
This task also describes how to use a 3D mouse to manipulate manikins while
in IK mode. The 3D mouse does not replace the regular mouse and keyboard
but is used as an additional tool. For more information on how to use a 3D
mouse with V5 products, please see "Moving Objects Using the 3D Mouse" in
the Infrastructure User Guide.
IK Worker Frame mode
This mode behaves in the same manner except the compass is oriented in the
worker (global) frame.
Pelvis (root)
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4. The compass can be locked to stay in the plane you are working on. Use
the compass contextual menu (click the compass with the right mouse
button) and select Lock Privileged Plane Orientation Parallel to
Screen.
5. When finished, drag the compass back to the empty space or select View-
>Reset Compass from the main menu.
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● Use the Constraints check boxes to "freeze" the positions of the hands
and the direction of vision while the rest of the manikin is moving. This
option cannot be used in the Hand Grasp and the Adjust Elbow tabs.
● The Display function contains the Animate Viewpoint option. This option
zooms on the manikin and changes the viewpoint in order to provide
the best possible view of the working posture.
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Select the Standard Pose icon and then select the manikin in the
scene or from the specification tree. The Standard Pose dialog box
appears.
● Squat
● Stoop
● Twist
● Lean
● HandGrasp
● Adjust Elbow
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Sit
This tab includes two editors to quickly set the height and depth of the
sitting posture.
Squat
This tab includes an editor to quickly set the height of the squatting
posture.
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Stoop
This tab includes an editor, a pelvis option, and a trunk option.
Pelvis: The manikin's trunk can be bent with pelvic rotation; the pelvis
will rotate around the hips. Both pelvis and trunk rotation can be
performed independently of each other but cannot be used together.
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Twist
This tab includes an editor to quickly move the whole spine in forward
kinematics (DOF 3, i.e., left/right rotation).
Lean
This tab includes an editor to quickly flex the whole spine laterally in
forward kinematics (DOF 2, i.e., lateral flexion).
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Hand Grasp
Three types of hand grasps are included in this option: cylindrical grasp,
spherical grasp, and pinch grasp. The grasps can be done with the left or
right hands independently, or with both hands together. Use the editor to
loosen or tighten the grasp.
Adjust Elbow
This tab includes an editor to quickly adjust the elevation, up or down, of
the right or left elbow. This is used to adjust the elbow while keeping the
selected hand and shoulder at a fixed position.
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Stand
Select the Manikin node in the specification tree, right-click the mouse
to activate the contextual menu, and choose Posture->Stand..
For example, if the right foot is the manikin referential origin, applying
the standing posture will leave the feet at the same position.
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Before After
Pelvis reset
To reset the manikin's orientation only, select the pelvis (phantom)
segment on the manikin's 3D representation (see images below). Right-
click the mouse to activate the contextual menu and choose Posture-
>Reset.
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The function will only reset the orientation while keeping the legs in
their current position. This functionality is very similar to the reset
action of the Stoop tab (Standard Pose command).
Before After
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Note that the snap is successful only if the compass turns green.
3. Select a plane on the compass and drag it or rotate it. The whole
manikin will follow the move.
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Select the Posture Editor icon. The Posture Editor dialog box is
● Hand filter
● Side
● Degree of Freedom
● Value
● Display
● Predefined Postures
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Segments
Displayed below the manikin name is a list of human body segments
corresponding to the selection made in the Part menu. Click on the
name of the segment in the list to select it.
Lumbar
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Thoracic
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Hand filter:
● When the Hand Only option is selected, only the hand is available in
the Segments multi-list.
● When the Hand and Fingers option is selected, all of the fingers are
also available in the Segments multi-list.
Side:
When you edit certain segments such as the arm, you can choose
which side you want to work with: Left or Right.
Degree of Freedom
From the Degree of Freedom list, you can choose from three types of
DOFs:
● flexion/extension
● abduction/adduction
● medial rotation/lateral rotation
transversal
extension hyperextension
Value
Use the Value functionality to assign a precise posture to a segment.
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Value spinner
This field allows you to enter a specific value in degrees using the
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Motion
The motion field corresponds to the direction of movement, 0 degrees
being the neutral point.
Coupling:
The range of motion (flexibility, functional limitation) for six pairs of
segments on the manikin can be coupled, i.e., conditional to the
position of another joint. These segments are: the claviculars, the
arms, the forearms, the thighs, the legs, and the ankles.
Display
The Display function has two options: Angular Limitations and Animate
Viewpoint.
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Two arrows limit this range of motion, which is set by default at the
50th percentile of the population.
● The green arrow shows the upper limit
● The yellow arrow shows the lower limit
● The blue arrow represents the segment's current position
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Animate Viewpoint
This option zooms on the selected segment and changes the viewpoint
in order to provide the best possible view for that degree of freedom.
This improves the range of motion chart display and as well as the
capability to better manipulate the blue arrow.
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Predefined Postures
Use the Predefined Postures functionality to assign a predefined
posture to the worker. From the Predefined Postures list, choose from
the six available postures.
Initial
Stand
Sit
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Span
Kneel
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This function allows the body of the manikin (each body joint except the lines
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of sight) to go back to its default state. This does not mean that the body will
replace itself in a standing position. When doing a reset, the manikin's
orientation will not change.
For information on how to reset the orientation of the manikin, please refer to
Making the Manikin Stand.
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The mirror copy functionality copies the selected posture onto the
equivalent segment on the opposite side of the manikin. For instance,
it copies the posture from the left arm to the right arm. This helps in
creating symmetrical postures.
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Please note that the mirror copy functionality can only be applied to
segments that have an equivalent segment on the other side of the
manikin. Therefore, no mirror copy is possible on the neck segment
since there is no right or left neck.
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The manikin swaps the posture of the selected segments with the
equivalent segments on the other side. For instance, the left arm
takes the posture of the right arm, and vice versa.
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1. To change the color of a segment using the Edit menu, from the
main menu select Edit->Properties.
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2. The Properties dialog box is displayed. Click on the Graphic tab and
go to the Fill section.
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3. Select a color and click Apply. The surface color of the selected
segment will change accordingly (see below).
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In the example below, the ellipses of the forearm have been changed
to dashed red lines; the ellipses of the hand to dashed yellow lines.
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You can also change the color, line type, and thickness of the selected
segments. In the example below, the forearm segment color has been
changed to red.
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The Graphic Properties toolbar (see below) can now be accessed. When
a segment is interactively selected, some portions of the Graphic
Properties toolbar are enabled. It is then possible to change the colors
of the surfaces and segments selected using this toolbar.
Fill color: Displays and changes the color of the selected element.
Line weight: Displays and changes the current line thickness. When
applied to a segment, only the line thickness of the segment may be
changed, not the ellipses.
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Line type: Displays and changes the current line type of the segment.
Point symbol: Set the point symbol you want to use to represent the
point using the appropriate combo box.
The Properties dialog box for the chosen manikin node appears.
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● Offsets
● Angular Limitations
● Preferred Angles
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The image below shows the default colors for peripheral cones (red),
central cones (yellow), and the blind spot (blue). You may modify these
colors at any time i.e., for better visual contrast with the colors in your
particular workspace.
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Undo
Click the Undo icon in the main menu toolbar to execute the Undo
command.
An Undo operation can also be undone. For example, you can restore
the last posture with successive calls to the Redo command.
The images below show the state of the manikin after applying the
Undo command to a particular posture.
In the example above, the posture can be applied either by using the
forward kinematics command or by pasting an existing posture from a
catalog.
Redo
This command repeats the last cancelled action. Click the Redo icon
in the main menu toolbar to execute the Redo command.
A redo operation can also be undone. For example, you can cancel the
last Redo command by invoking the Undo command.
The referential is the point on the manikin that will remain fixed when a
global posture or an anthropometry is applied. For instance, if the
manikin is standing on a flat surface (the floor) and a sitting posture is
applied, the feet will remain on the ground.
1. In the specification tree, select a manikin. Click the right mouse
button to activate the contextual menu and choose Properties.
2. The Properties dialog box is displayed. Click the Manikin tab and
select the Referential sub-tab.
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3. Using the Referential combo, select the part of the body that will
become the new referential and click Apply. The changes are
saved.
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Load Parameters
The Load manikin parameter corresponds to the forces applied on the
body segments. This load parameter is considered when making
calculations such as Balance IK Behavior, Center of Gravity, and
Biomechanics.
Cut, Copy, and Paste options in the contextual menu are also
available for the Load node.
Display options
The display options are located in the Tools->Options->Ergonomics
Design & Analysis->Human Builder->Display tab.
Using the compass, move the manikin so that it collides with the
box.
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that it collides with the box. Note that the manikin stops movement
at the point of collision and the visual feedback is updated
correspondingly.
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4. Using the Posture Editor, flex the manikin's arm so that it collides
with the box.
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● Any further move of the compass will have an effect on the last
selected manikin.
● To de-activate Place Mode, click on the Place Mode icon a second
time.
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Manikin Save/Update/Reload
This task describes storage management principles involving manikins
in the Human family of products.
Use the check boxes to change the display appearance of the vision
window.
4. Select the View modes button to access the Custom View Modes
dialog box.
Use the check boxes to further customize the vision window display.
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Type Field
Field of View Tab
Distance Tab
Window Display Tab
Type Field
This page describes the Type functionality of the Vision tab. Just like
humans, a worker can see its environment. Worker vision can be with
both eyes or limited to only one eye.
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The Type options menu allows you to choose between five different
representations of vision. The vision window displays each vision type
selected.
Binocular
The manikin's vision, like human vision, is made up of several different
zones. One of these zones represents the vision of the two eyes.
Each eye has a field of view shaped like an ellipse. Binocular vision can
be interpreted as the zone defined by the intersection of the two
shapes that define the right and left monocular visions. It represents
the area you can see with both right and left eyes (clear zone).
Ambinocular
Ambinocular vision is defined as the zone represented by the union of
two shapes which define the right and left monocular visions. It
represents the entire field of vision that we can see with our eyes.
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Monocular Right
Right monocular vision represents the field of vision of the right eye
only.
Monocular Left
Left monocular vision represents the field of vision of the left eye only.
Stereo
The vision of both left and right eyes in two distinct windows displayed
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side by side. Selecting the stereo type of vision activates both left and
right lines of sight.
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● Horizontal monocular
● Horizontal ambinocular
● Vertical top
● Vertical bottom
● Central
Horizontal monocular:
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Horizontal ambinocular:
This parameter defines the horizontal field of view (XY plane) in
ambinocular mode. The default value of this angle is 120 degrees.
Vertical top:
This parameter defines the vertical field of view above the central spot
(XZ plane) in all vision modes. The default value of this angle is 35
degrees.
Vertical bottom:
This parameter defines the vertical field of view below the central spot
(XZ plane) in all vision modes. The default value of this angle is 35
degrees.
Central:
This parameter defines the field of view of the central vision (fovea).
Because this central vision is circular, it is characterized by only one
value. The default value is 6 degrees, the maximum value is 20
degrees, and the minimum value is 0.5 degrees.
Distance Tab
This page describes the Distance functionality of the Vision dialog box.
● Ponctum proximum
● Focus distance
● Ponctum remotum
Ponctum proximum
This parameter defines the minimum accommodation distance or depth
of vision. This value corresponds to the nearest point that can be seen
clearly. The default value is 10 centimeters.
Focus distance
The focus or focal distance corresponds to the length of the active line
of sight. The default value is 30 centimeters.
Ponctum remotum
This parameter defines the maximum accommodation distance of the
vision. It corresponds to the crystalline relax position for objects
located from a distance of five meters to infinite. The default value for
this parameter is set to infinite (the Infinite button is enabled).
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Use the following options to customize the vision window display of the
worker:
● Scale
● Hide title
● Peripheral contour
● Central spot
● Blind spot
Scale
Use the Scale field to decrease or increase the size of the Vision
window to a maximum of three (3) times its original size.
Hide title
This option hides or displays the title inscription on the opened vision
window.
Peripheral contour
This option prompts or cancels the window's colored zone display
bordering the field of vision. By default, the peripheral contour is not
displayed.
Central spot
The central spot of vision corresponds to the focus location. It is the
end of the line sight. The Central spot button prompts or cancels the
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Blind spot
The area of the human eye that is not covered with sensitive cells is
the point where the optic nerve is attached to the eye.
This field is represented by a blue point in the vision window. The blind
spot is only represented in monocular vision. The Blind spot button
prompts or cancels the display of the blind spot.
You can select the segment of the manikin to perform the reach (also
known as the end effector), then activate the Reach Mode by selecting
either of the two Reach icons. The point to reach will be specified by
the position of the V5 compass. You then must snap the compass to
any existing geometry. As soon as the compass is released, the
selected segment automatically reaches the compass's position.
The difference between the two is that the resolution is not made the
same way; otherwise, the functionality is the same.
6. Select the segment that must reach the location specified by the
compass, in this example, the hand. The selected segment
automatically reaches that point, as illustrated below.
Segment Twins
This functionality is available only for the Reach (position &
orientation) command.
continuously:
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6. Once the object is attached, it will follow the motion of its master
segment. Move the hand (master segment) using forward
kinematics and inverse kinematics. The tool will follow the hand's
motion. This is also the case when a posture is applied to the
manikin or if the manikin as a whole is moved within the 3D
environment.
3. Select the object to detach and press the Detach button. The
object is removed from the list.
4. Click the Apply button. The selected object is detached from the
manikin segment.
The Apply button must be pressed for the selected object to be
detached.
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In redefining the offset, the compass may be also be snapped to manikin skin
points. Thus, the subsequent reach operation is resolved from the skin rather
than the central point of the segment.
● The Offset feature can be redefined for any segment or skin point of any
manikin
● The Offset feature is not available on the forearm model
2. Position the manikin with respect to the geometry that must be attached.
For this example, load the Attach catalog with the Load Manikin
Attributes from a Catalog command and choose the
3. Select the Attach/Detach icon and attach the weld gun to the
5. Select Redefine Offset... from the Right Hand object sub-menu. The
Offset dialog box is displayed and the V5 compass automatically moves to
the hand location.
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6. Place the compass at the tip of the tool. This is the desired location for the
inverse kinematics.
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7. Click the Apply button. The offset is automatically calculated and the
results shown in the dialog box.
8. Click Close to validate the new offset. The offset is now transferred from
the hand to the tip of the tool.
2. Select the desired segment. For this example, select the forearm.
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3. Right-click on the forearm and select Redefine Offset... from the Right
Hand object sub-menu as you did in step 5, above.
4. With the left mouse button, select the segment again.
5. Using the red handle, drag the compass to the desired point on the skin
surface of the forearm.
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6. In the dialog box, click the Apply button. The offset is automatically
calculated and the results shown. Click Close to exit the dialog box.
7. From the Manikin Posture toolbar, select the Reach (position only) icon.
8. Using the red handle, move the compass to the top surface of the table.
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Click on the manikin's forearm. The forearm's offset point reaches the
compass point on the table.
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When editing the offset of any segment, the compass is automatically placed
at the current offset location. The default offset location is the end point of
the segment being edited.
To reset the offset back to its default value, open the Offset dialog box on the
segment and click the Reset button. Click Close to close the dialog box.
The Reverse Direction button reverses the current orientation of the
compass. This feature is typically used when the geometry is manipulated in
design mode where the compass goes inside the geometry when snapped to
an object.
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● All created constraints are also stored within the current MoveToPosture.
When running the simulation, however, these constraints are recognized
only if the option "Honor Constraints During Simulation" has been
selected in the Tools->Options->Ergonomics Design & Analysis-
>Human Task Simulation.
● When you double-click an existing MoveToPosture for editing, the set of
constraints associated with that MoveToPosture appears under the
manikin node in the PPR tree; all other existing constraints will not be
seen.
After the editing is complete and you close the MoveToPosture Activity
dialog box, the set of constraints associated with the last edited
MoveToPosture edited remains under the manikin node. If you create a
new MoveToPosture activity, you can use these existing constraints,
create new ones, or delete the unneeded ones before clicking the Create
Activity button.
● Copy/Paste of constraints from one to MoveToPosture activity to another
is allowed.
A constraint will always belong to one manikin. At any given time, the list of
constraints on a manikin will appear underneath that manikin in the
specification tree. Inactive constraints will also be listed.
At any time, you may update the active constraints at each modification in
the workspace (automatic update), or only update the active constraints
when needed (manual update).
By default, constraint update mode is set in the Manual mode and you
must select the Update icon in the Manikin Constraints toolbar each
time you want to update the active constraints and resolve the inverse
kinematics.
General options
As shown in the image below, you can change the update mode at any time
by selecting Tools->Options->Ergonomics Design & Analysis-
>Human Builder. The Manual and Automatic update options are available
in the General tab under the Constraint Resolution heading.
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Display options
By default, when constraints are displayed, the following colors indicate the
current state of the constraint. Change the defaults in the Display tab of
Tools->Options->Ergonomics Design & Analysis->Human Builder.
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Creating constraints
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For this procedure the constraint update mode is set at the default
Manual mode.
2. Select one of the constraint commands from the Manikin Constraint
toolbar and then select a manikin segment.
Coincidence Constraint
Fix Constraint
Fix On Constraint
Updating constraints
3. Select the Update icon to resolve the active IK constraints. The
constraints and normal vectors are now green indicating that they are
resolved.
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8. Verify that the new unresolved constraint color is applied. Move the
manikin so that the constraints become unresolved and the color
changes.
When you wish to enable the constraint after the simulation is finished, in
the PPR tree, right-click on the constraint. Re-activate that constraint
through the contextual menu that appears.
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The constraint icon in the PPR tree changes to reflect that it is again
activated.
For more information about the specific types of constraints, please read:
Contact Constraint
Coincidence Constraint
Fix Constraint
Fix On Constraint
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Contact Constraints
The Contact Constraint command creates a constraint between a
2D plane contact
The end effector is placed on a point in the center of the surface i.e.,
the center of a cube side, parallel to this surface. The orientation of the
hand is not defined
3D plane contact
The end effector orients itself with the three directions of the surface,
as shown below. The arrows indicate the orientation of the end effector
on the surface. The end effector can be modified in the Constraint
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By default:
● The name of the constraint is ConstraintX where X is an incremental
number.
● The constraint type is "2 directions" for a plane contact constraint
● The constraint priority is 1
● The constraint is activated
Coincidence Constraints
The Coincidence Constraint command creates a constraint
By default:
● The name of the constraint is ConstraintX where X is an incremental
number.
● The constraint priority is 1.
● The constraint is activated.
Fix Constraints
The Fix Constraint command constrains the segment in orientation
and in position (or only in orientation or only in position) at its current
position, according to the selected object.
4. Move the manikin away from the H-point. The unresolved constraint
is visually represented by a line with a black square on each end
(one on the segment, one on the H-point (referential).
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By default
● The name of the constraint is ConstraintX where X is an incremental
number.
● The segment is constrained in position and in orientation.
● The constraint corresponds to the current manikin referential.
● The constraint priority is 1.
● The constraint is activated.
Fix On Constraints
The Fix On Constraint command constrains the segment in
5. Move the box away from its constrained position. The unresolved
constraint is represented by a line with two stars (one on the
segment, one on the box).
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By default
● The name of the constraint is ConstraintX where X is an incremental
number.
● The segment is constrained in position and in orientation. The
position and the orientation of the segment is constant relative to
the object; it cannot turn or translate.
● The constant priority is 1.
● The constant is activated.
This manipulation will eventually induce spine and/or hip motion in order to
translate and orient the manikin toward the target. In other words, these
behaviors will modify the IK chain, making it local (limbs only) or global (limbs
and spine and pelvis).
Two commands are available in IK mode and either may be used depending on
the need or the operation to be performed (making a new posture or fine-tuning
an existing posture). Both commands provide easy access to manikin IK
capabilities. The only difference between the two is in the compass orientation
(as illustrated below). These commands are mutually exclusive; activating one
automatically deactivates the other. For more information, see Using the Inverse
Kinematics Modes.
This example uses the IK Worker Frame Mode and covers the following topics
● IK Worker Frame Mode Command
● Segment Twins
● IK Behaviors Options
● Accessing IK Behaviors Properties in the Manikin's Tree
2. Select the IK Worker Frame Mode icon in the Manikin Posture toolbar
and select the manikin's left hand. Move the manikin's left hand and
observe the IK behavior.
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Note that all the options are not mutually exclusive; more than one item
can be activated at the same time. For example, activating both the
Thoracic and Lumbar options will initiate motion of the entire spine if the
target cannot be reached by extending the arms.
If multiple Pelvis options are selected, the manikin's pelvis will move
(translate, rotate, or laterally orient, depending on the option selected) with
or without preliminary spine motion, depending on the selection status of
the Spine option.
Segment Twins
This functionality is available only for the IK and Position Orientation
Reach commands.
IK Behaviors options
3. In the Manikin Tools toolbar, select the IK Behaviors command and, in
In this dialog box, you can select various options under these headings:
● Spine
● Pelvis
● Balance
Horizontal Translation
8. Activate Horizontal Translation, select both manikin's feet to fix them in
place, then select the manikin's left hand.
9. Move the manikin's left hand upward and to the front; observe the IK
behavior. When Horizontal Translation is active, the manikin's hip will move
forward as the compass is dragged.
Vertical Translation
11. In the Properties dialog box, de-activate Horizontal Translation and activate
Vertical Translation.
12. Select both manikin's feet to fix them in place then select the manikin's left
hand.
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13. Drag the compass downward and observe the IK behavior. When Vertical
Translation is active, the manikin's hip will move down (the manikin will
squat) as the compass is dragged.
Transversal Rotation
15. In the Properties dialog box, de-activate Vertical Translation and activate
Transversal Rotation.
16. Select both manikin's feet to fix them in place, then select the manikin's left
hand.
17. Drag the compass forward and observe the IK behavior. When Transversal
Rotation is active, the pelvis will rotate forward causing a stoop pose.
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Longitudinal Rotation
19. In the Properties dialog box, de-activate Transversal Rotation and activate
Longitudinal Rotation.
20. Select both manikin's feet fix them in place, then select the manikin's left
hand.
21. Drag the compass to the side and observe the IK behavior. When
Longitudinal Rotation is active, the manikin's hip will twist.
When these options are selected (only one may be chosen at a time), the
balance is checked, in real-time, every time the posture of the manikin changes.
Pelvis Motion
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23. In the Properties dialog box, retain all the settings under the Spine and
Pelvis headings.
Under the Balance heading, activate Pelvis Motion. Feet Motion will
automatically deactivate at this time.
24. Select the manikin's left hand.
25. Drag the compass forward and down.
With the Pelvis Motion option activated, when the manikin loses balance,
the pelvis tips in order to keep the balance (keep the center of gravity
inside the base of support).
26. Repeat this procedure using the IK Segment Frame mode to get a
feel for how this command differs from the IK Worker Frame mode.
27. In the manikin's tree, right-click on IK Behaviors, located under the Settings
node.
The Properties dialog box for IK Behaviors appears displaying the available
options.
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29. In the Properties dialog box, select the button to access additional
information.
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2. Select the Reach Envelope icon and select the manikin's left
The reach envelope computation will take the IK offset of the selected
segment into account. (For more information about offset functionality,
see Redefining the Segment Offset for Inverse Kinematics.) This will
enable you to create the reachability of the tip of a tool, for example, if
the offset of the hand had previously been relocated to that point on
the tool.
The reach will also be influenced by the arm's angular limitations and
preferred angles. For example, it is possible to create a reach envelope
representing the comfort zone for a given task.
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3. With the right mouse button, select the manikin in the specification
tree. From the contextual menu, select the Hide/Show command.
The manikin disappears while the reach envelope remains
displayed.
Create a shuttle
1. From the Samples directory, open the Shuttle_sample.CATProduct
file.
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then (while holding down the Shift key) select the Pipe and the
Manikin in the specification tree.
OR
While holding down the Shift key, select the Pipe and the Manikin
in the specification tree and then select the Shuttle icon in the
● Manipulation toolbar
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2. In the dialog box, check the Angle option (optional). The Angle and
Vector fields are no longer grayed-out and you may enter the
desired values.
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3. The Select panel appears listing all items in the specification tree that can
be used in a simulation.
4. The Edit Simulation dialog box appears. Accept the default name or
rename your simulation as desired.
5. For this simulation, you will use postures that have been saved in the
Human Library.
In the specification tree, select Bill and then, in the dialog box, scroll over
and double-click on Grasp_Cube.
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All of the attributes for this catalog entry are applied to Bill.
Close the Load Human Library dialog box. The Edit Simulation dialog box
reappears.
8. In the Edit Simulation dialog box, click the button.
11. Repeat steps 5 - 8 until all five of the postures have been inserted into
the simulation.
The Edit Simulation dialog box indicates that 5 insertions have been
made.
12. Use the VCR-like buttons in the dialog box to check your simulation.
Jump to start
Play backward
Step backward
Stop
Step forward
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Play forward
Jump to end
The controls in the Player become active and the Video Generation
dialog box appears.
Generate a replay
This is the default option. Accept the default name or enter one of your
own; modify the time step size if you like, and then click the OK
button.
Note: The Still Image option produces a JPG of each recorded segment
of the simulation.
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2. In the track you will create, the manikin will wipe the workbench
with the sponge. The sponge must first be attached to the
manikin's hand. (An object attached to a segment is a one-way
relationship. The object will follow the movement of the segment;
the segment will not follow the movement of the object).
toolbar.
● Select the sponge.
● Select the manikin's right hand.
toolbar.
At this time, the following items appear. Click on the links for more
detailed information.
● Recorder toolbar
● Player toolbar
"Right Hand" appears in the Object field of the dialog box and the
Manipulation toolbar appears.
8. Place the cursor on the compass so that the privileged plane turns
orange.
9. Hold the left mouse button down and drag the compass.
The track of the recorded shots is shown; with points indicating the
individual recording shots.
12. Click OK to exit the Track command or run the track simulation as
described below.
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15. In the Player toolbar, select the Play Forward icon to see the
simulation.
Time line
Time
Skip to beginning
Step backward
Play backward
Stop
Play forward
Step forward
Skip to end
Parameters
Use this dialog box to set the step time for the
simulation and amount of time the simulation will
run.
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● Composite spline
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● Linear
● Spline
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The Replay dialog box appears. Select the desired replay in the
Name combo box.
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2. Play the replay simulation using the slider or the VCR-like buttons.
Jump to start
Play backward
Step backward
Stop
Step forward
Play forward
Jump to end
2. From the specification tree, select the simulation that you would
like to play.
3. Play the simulation using the VCR-like buttons in the Player Toolbar.
Time line
Time
Skip to beginning
Step backward
Play backward
Stop
Play forward
Step forward
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Skip to end
Parameters
Use this dialog box to set the step time for the
simulation and amount of time the simulation
will run.
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1. On the PPR tree, select the item(s) you want to monitor for
collisions. (Use CTRL-Click to select the second item.)
2. Select the Clash icon.
3. Provide the data requested. Use the information below to make your
selections.
These manikin attributes are selected directly from the PPR tree.
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We do not advise the use of catalogs to save and reuse the manikin as a
whole. However, we do advise catalogs of manikin properties (posture
catalogs, for example), as those kinds of catalogs do not generate
instance/reference problems. The lack of catalog browser availability for
manikins must be considered as a limitation on the current release. We will
be enhancing the catalogs of manikin properties in future releases, so that
all manikin properties (posture, anthropometry, angular limitations, etc) can
be copied and pasted to and from catalogs.
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3. In the File name text field, type in the name for your new catalog, and
click on the Open button.
2. Open the catalog in which the attributes will be stored. Note that all
saved attributes are displayed as icons for each catalog entry and
correspond to the manikin attributes displayed for each manikin in the
specification tree.
● Settings
❍ Referential
❍ IK Behaviors
❍ Locks
❍ Loads
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❍ Offsets
❍ Attaches
❍ Constraints.
When the catalog browser appears, select the Open icon , located at
the top right of the catalog browser window.
2. From the File Selection dialog box that appears, select *.swl as the file
type and click on the Open button.
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3. The Confirmation dialog box appears. Select the Yes button to convert the
selected library file into a catalog.
4. The File Selection dialog box reappears. Name the new catalog and click
on the Open button.
5. Select the Yes button. The library file is converted to a catalog file and
opens in the 3D view.
This command not only converts the postures that are present in the
library, it also converts other types of data, i.e., anthropometry.
The catalog browser always opens with the most recently used document.
To open another catalog in the browser, load the catalog using the Open
button .
2. Select a manikin attribute in the left frame of the browser to activate the
preview of that posture in the right frame.
3. To paste a manikin attribute from the catalog browser, select (no need to
double-click) the attribute to apply (making it highlight in the left frame)
then select the manikin in the 3D view on which that posture must be
applied. The manikin will take the new posture.
4. To paste another posture to the same manikin or to another manikin,
select the new posture, as before, from the catalog browser, then select
the manikin in the 3D view.
5. Click on Close to exit the catalog browser.
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Measure Between
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About distance & band analysis: Gives general information on the Edit
Distance and Band Analysis command.
Measure minimum distances and distances along X,Y,and Z: Click the
Distance and Band Analysis icon, define the type in the Edit Distance
and Band Analysis dialog box, then select products to measure and click
Apply.
Run band analysis: Click the Distance and Band Analysis icon, measure
the minimum distance then select Band Analysis in the Type box. Define
the band and set the accuracy then click Apply.
Export & publish distance results: Click the Export As icon and select the
desired format.
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You can also run a band analysis to compute and visualize the areas on
products corresponding to a minimum distance within a user-defined
range. For example, you want to know whether there is enough space for
hands around a steering wheel (no red area) as well as determine what
objects can be reached while keeping hands on the wheel (green area).
The green area on A corresponds
to all the points on A for which the
minimum distance to B is within
the user-defined minimum and
maximum distance.
Associativity
Distance measurements are associative in both DMU-P1 and P2. If you
modify one of the products (for example, move it or change the contents
of a group), just run the measurement again to obtain the updated
results.
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icon in the DMU Space Analysis toolbar or Insert -> Group... in the
menu bar.
Groups created are identified in the specification tree and can be selected
from there for the analysis. Only one group per selection can be defined.
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In this example, you will measure the minimum distance and the
distance along z between products in two different selections.
Measuring distances along a direction (X, Y or Z) is a P2 functionality.
2. Ensure that the first Type drop-down list box is set to Minimum.
P1 Functionalities
In DMU-P1, you can measure the minimum distance only between
products in the same selection, between products in the selection
and other products in the document, or between products in two
different selections and view the results in a separate viewer.
Notes:
● Any sub-assembly in the specification tree is considered a valid
selection.
● Click in selection fields (fields turn dark blue) to view your
selections and be certain that you have selected the products you
intended: selected products are highlighted.
● Continue clicking to select as many products as you want.
Products will be placed in the active selection. To de-select
products, reselect them in the specification tree or the geometry
area.
6. Click Apply to calculate the distance:
A Preview window appears visualizing selected products and the
minimum distance (represented by a line, two crosses and a value).
The Edit Distance and Band Analysis dialog box expands to show the
results.
You can change the default display setting for the Preview window
using the Tools ->Options..., Digital Mockup command (DMU
Navigator tab),
If however, you close the Results window (using the Close button in
the title bar), the Preview window will not be restored.
7. If necessary, pan, zoom and/or rotate in the Preview window to
visualize the results better.
You can also view the results in a separate viewer. To do so, click
the Results window icon in the Edit Distance and Band Analysis
dialog box. Object viewing commands and commands in the Window
menu are available in this window. For example, using the Windows
menu, you can tile the results window and the original document
window vertically or horizontally.
You can use other DMU Space Analysis Toolbar commands in the
Results window to, for example, measure surfaces.
8. Click the Type drop-down list box and select Along Z.
9. Click Apply.
Results are calculated and displayed in the dialog box and Preview
window.
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10. Click OK in the Edit Distance and Band Analysis dialog box when
done.
The Properties command lets you change the color, linetype and
thickness of the current distance result (under Lines and Curves in
Graphics tab).
To access properties:
● Right-click the specification tree feature and select Properties.
● In the dialog box, click the Graphic tab.
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You can also change these properties via the Graphic Properties
toolbar.
To do so:
● Select the feature in the specification tree.
● Set the linetype, thickness and/or plane color in the Graphic
Properties toolbar.
This task explains how to run a band analysis to compute and visualize
areas on products corresponding to a minimum distance within a user-
defined range.
Insert the following sample cgr files: ATOMIZER.cgr, BODY1.cgr,
BODY2.cgr, LOCK.cgr, NOZZLE1.cgr, NOZZLE2.cgr,
REGULATION_COMMAND.cgr, REGULATOR.cgr, TRIGGER.cgr and
VALVE.cgr.
3. Click Apply.
4. Click the Type drop-down list box and select Band analysis.
5. Set the Minimum and Maximum distance to define the band width, to
32 and 36mm respectively for example.
The default value is 5mm. A lower value will give you a more
accurate result.
The value entered defines the maximum value for the length of the
longest side of a triangular representation of the results. This
representation is used to obtain the red and green surfaces.
7. Click Apply.
Red surfaces identify the areas where the minimum distance between
the products is less than the specified minimum distance.
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The Edit Distance and Band Analysis dialog box expands to include
filters letting you better visualize the green and red surfaces.
Using the Export As command, you can save band analysis results in a
variety of different formats.
This task explains how to:
● Save surfaces as a model document for re-use in a CATIA V4 design
context
● Export results in CGR and VRML (Virtual Reality Modeling Language)
format
● Publish results to an XML file.
Insert the following sample cgr files: ATOMIZER.cgr, BODY1.cgr,
BODY2.cgr, LOCK.cgr, NOZZLE1.cgr, NOZZLE2.cgr,
REGULATION_COMMAND.cgr, REGULATOR.cgr, TRIGGER.cgr and
VALVE.cgr.
The Export As icon letting you export and publish band analysis
results becomes available.
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● A Keep Measure option in the dialog box lets you keep the current
and subsequent measures as features. This is useful if you want
to keep the measures as annotations for example.
● Double-clicking an existing measure lets you re-edit the
presentation of the measure, review information in the dialog box
or delete measures.
P1 Functionalities
reflect the measure command that you are in. A number (1, 2
then 3) also helps you identify where you are in your measure.
The dialog box is updated and now gives the length, angle, angle at
vertex and radius or diameter of the arc as well as start, end and
center point coordinates.
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The number of decimal places, the display of trailing zeros and limits
for exponential notation is controlled by the Units tab in the Options
dialog box (Tools-> Options, General-> Parameters and
Measure). For more information, see the Infrastructure User's
Guide.
3. If necessary, adjust the presentation of the measure:
You can move the radius line and text anchor point as well as the
texts of the measure.
The Properties command (Graphics tab) lets you change the fill color
and transparency as well as the color, linetype and thickness of
measure lines.
They are to be found in the online documentation filetree in the common functionalities
sample folder cfysm/samples.
Restriction: Neither Visualization Mode nor cgr files permit selection of individual
vertices.
Note: In the No Show space, the Measure Between command is not accessible.
In DMU, you can also select Analyze-> Measure Between from the menu bar.
By default, measures made on active products are done with respect to the product
axis system. Measures made on active parts are done with respect to the part axis
system.
Note: This distinction is not valid for measures made prior to Version 5 Release 8
Service Pack 1 where all measures are made with respect to the absolute axis
system.
● A Create Geometry option in the dialog box lets you create the points and line
corresponding to the minimum distance result.
● A Customize... option opens the Measure Between Customization dialog box and
lets you set the display of measure results.
P1-Only Functionality
In P1, the Measure Tools toolbar appears.
This toolbar has two icons:
● Measure Dialogs : lets you show or hide the associated dialog box.
● Exit Measure : lets you exit the measure. This is useful when the dialog box is
hidden.
2. Select the desired measure type.
● Any geometry, infinite: measures distances and, if applicable, angles between the
infinite geometry (plane, line or curve) on which the selected geometrical entities
lie. Curves are extended by tangency at curve ends.
Line Plane Curve
The Arc center mode is activated and this mode also recognizes cylinder axes.
For all other selections, the measure mode is the same as any geometry.
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Any geometry, infinite Any geometry
Notes:
● Both points must be located on the same curve element.
● The minimum distance option must be set in the Measure Between
Customization dialog box.
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Note: You can hide the display of the ~ sign using the Tools -> Options
command (General -> Parameters and Measure -> Measure Tools).
A line representing the minimum distance vector is drawn between the selected
items in the geometry area. Appropriate distance values are displayed in the dialog
box.
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By default, the overall minimum distance and angle, if any, between the selected
items are given in the Measure Between dialog box.
The number of decimal places, the display of trailing zeros and limits for exponential
notation is controlled by the Units tab in the Options dialog box (Tools ->Options,
General ->Parameters and Measure). For more information, see the
Infrastructure User's Guide.
7. Select another selection and, if desired, selection mode.
8. Set the Measure type to Fan to fix the first selection so that you can always measure
from this item.
9. Select the second item.
Using the Other Selection... command in the contextual menu, you can access the
center of spheres.
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11.Click OK when done.
Having made and kept your measure, select it then click the Sectioning icon to
section measure results. The plane is created parallel to the direction defined by the
measure and sections entities selected for the measure only. All section plane
manipulations are available.
Note: You may need an appropriate license to access the Sectioning command.
● Maximum distance: gives the highest maximum distance between the maximum
distance measured from selection 1 and the maximum distance measured from
selection 2.
Note: All selection 1 (or 2) normals intersecting selection 1 (or 2) are ignored.
1. Click Customize... and check the appropriate maximum distance option in the
Measure Between Customization dialog box, then click OK.
2. Make your measure:
● Select the desired measure type
● Set the desired selection modes
● Set the desired calculation mode
● Click to select two surfaces, two volumes or a surface and a volume.
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This type of measure is associative: if you move the axis system, the measure is
impacted and can be updated.
You will need a V5 axis system.
In the examples below, the measure is a minimum distance measure and the
coordinates of the two points between which the distance is measured are shown.
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Note: All subsequent measures are made with respect to the selected axis system.
4. To change the axis system, click the Other Axis field and select another axis system.
5. To return to the absolute axis system, click to clear the Other Axis checkbox.
6. Click OK when done.
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Measuring Angles
● Exact angles
● Complementary angles
Exact Angles
The Measure Between command lets you measure exact angles between
the following geometrical entities that have (at least) one common point.
Two lines (even if not in the same A line and a curve:
plane):
Two curves:
Note: In the above three cases, if entities intersect more than once, the
measure is made at the point of intersection nearest the point at which
selection 1 is made.
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Note: If the curve and surface intersect more than once, the measure is
made at the point of intersection nearest the point of the selection on the
curve.
Two surfaces: You can also measure the angle between two surfaces
provided both surfaces are planar.
Complementary Angles
You can obtain the complementary angle (360° - the initial angle
measured) when measuring between two curves: drag the angle line to
show the complementary angle.
Note: The dialog box and knowledge parameters are refreshed. The value
of the complementary angle is stored along with the measure.
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Measure Cursors
The appearance of the Measure Between and Measure Item cursor
changes as you move it over items to reflect the measure command you
are in and to help you identify the selection. Dynamic highlighting of
surfaces, points, and vertices, etc. also helps you locate items to click on.
Planar surface
Line
Curve
Point
Circle
Sphere
Cylinder
Volume
In Measure Between, a number (1 for
selection 1 and 2 for selection 2) identifies
where you are in your measure.
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Only commands subject to restrictions are listed below. And in some cases,
rules are applied to restricted commands.
Accessibility Save
in LCA mode Warning / in
Workbench Feature Command Comment LCA /
Rules
Shuttle NO (grayed
out)
Simulation NO (grayed
out)
Generate NO (grayed
Replay out)
H Manikin Generate NO (grayed
Simulation Video out)
U
Replay NO (grayed
M out)
A Track NO (grayed
N out)
Play a NO (grayed
Simulation out)
B Contact NO (grayed
U Constraint out)
I Coincidence NO (grayed
L Constraint out)
Manikin Fix NO (grayed
D
Constraints Constraint out)
E Fix On NO (grayed
R Constraint out)
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Update NO (grayed
out)
Distance YES The result NO
and Band of this
Analysis command
cannot be
saved.
Arc Through YES The result NO
Manikin Three Points of this
Workspace command
Analysis cannot be
saved.
Measure YES The result NO
Between of this
command
cannot be
saved.
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Workbench Description
The Human Builder Version 5 application window looks like the image below.
Start
For See
Insert
For See
Coincidence Constraint Manikin
Constraints
Toolbar
Contact Constraint Manikin
Constraints
Toolbar
Fix Constraint Manikin
Constraints
Toolbar
Attach/Detach Attaching an
Object to a
Manikin
Segment
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Tools
For See
Display Changing
Manikin
Display
Attributes
IK Behaviors Inverse
Kinematics
Behaviors
Descriptions Assigning
Descriptions
(Memos)
Vision Using the
Vision
Function
Reach Envelope Using the
Reach
Envelope
Update Manikin
Constraints
Toolbar
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Glossary
A
abduction The movement of a limb away from the median,
or midline, of the body.
B
binocular vision The zone defined by the intersection of the two
shapes that define the right and left monocular
visions. The zone that can be seen by both the
right and left eyes.
blind spot The area of the eye where the optic nerve is
attached.
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C
center of gravity That point at the exact center of an object's
mass.
D
degree(s) of freedom Each linear or rotary movement along or about
a given axis. Manikin segments can have up to
three DOFs.
E
elevation Shoulder abduction movement
F
father product The product the manikin will be attached to in
the specification tree. It can be the root product
or any other product under the root.
H
hyperextension Extending the extremity beyond anatomical
position.
I
inversion Ankle adduction movement
L
lateral rotation The rotation of a body part away from the
median, or midline, of the body.
left monocular vision The field of vision of the left eye only
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M
manikin A virtual human.
P
peripheral cone The 3D graphical representation of the
mathematical model bordering the human field
of vision. The tip of the cone corresponds to the
origin of the line of sight, i.e. the eyes.
R
radial deviation Wrist adduction movement (toward the radial
bone, on the thumb side of the arm).
right monocular vision The field of vision of the right eye only.
S
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stereo vision The vision of both left and right eyes in two
distinct windows displayed side by side. This
type of display is use for special needs such as
vision in a stereo head mounted display.
T
transversal axis Horizontal axis in the left-right orientation. This
axis is perpendicular to the sagittal plane that is
dividing the body into left and right portions.
U
ulnar deviation Wrist abduction movement (toward the ulna
bone, on the little finger side of the arm).
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V
visual field The entire area that can be seen when the eye
is forward, including peripheral vision.
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Index
Numerics
3D mouse for IK mode, using a
A
adjust elbow, applying
angles
applying
cylindrical grasp
pinch grasp
spherical grasp
arc sections
measuring
Arc through Three Points command
assigning descriptions (memos)
B
band analysis
exporting results
running
blind spot
C
catalog management
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cylindrical grasp
applying
hand grasp
D
descriptions, assigning
display attributes, changing
distance
measuring
preview window
results window
distance (maximum) between surfaces and volumes
distance (minimum) and angle between geometrical entities and points
distance along x,y,z
measuring
Distance and Band Analysis command
distance between products
measuring
distance within a user-defined range
measuring
E
ellipses, changing the properties of
Export As command
exporting results
band analysis
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F
Forward Kinematics command
Forward Kinematics, using
G
Generate Video command
global collision detection, using
graphical properties of whole
manikin
Graphical Properties toolbar
H
hand grasp
cylindrical grasp
pinch grasp
spherical grasp
hand grasp, applying types of
I
IK Behaviors command
IK Segment Frame Mode command
IK Worker Frame Mode command
Insert
menu bar
interactive positioning with the Reach Mode command
inverse kinematics manipulator
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L
lean
standard poses, applying
lean, applying
length, radius and angle of 3-point arc
measuring
M
manikin
creation of standard
display attributes, changing
graphical properties of whole
positioning with the compass
referential, redefining
segment, attaching an object to
Manikin Posture toolbar
Manikin Tools toolbar
Manikin Workbench Access toolbar
maximum distance
Measure Between command
measures
cursors
measuring
angles
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arc sections
distance
distance along x,y,z
distance between products
distance within a user-defined range
length, radius and angle of 3-point arc
maximum distance
minimum distance
minimum distance and angle
memos, assigning
menu bar
Insert
Start
Tools
minimum distance
measuring
properties
minimum distance and angle
measuring
N
New Load command
O
offset feature
P
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peripheral contour
pinch grasp
applying
hand grasp
Place Mode command
Place Mode, using
Play Simulation command
poses, applying standard
positioning with the compass
manikin
Posture Editor command
Posture Editor dialog box
degree of freedom
display
predefined postures
segments
value
Posture Editor, using
posture functionality
posture functionality,
global posture reset
global posture swap
local posture mirror copy
local posture reset
local posture swap
vision posture reset
posture undo/redo, using
preview window
distance
properties
minimum distance
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R
reach envelope, using
Reach Mode (2 directions) command
Reach Mode (3 directions) command
Reach Mode commands
referential, redefining
manikin
Replay command
results window
distance
Results Window command
running
band analysis
S
Save in V5 Catalog command
segment
attaching an object to
changing the color of
segment offset feature
segment twins
segment, attaching an object to
manikin
segments,
changing the properties of
graphical properties of
moving with inverse kinematics
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Shuttle command
simulation analysis
collision checking
Simulation command
sit
standard poses, applying
sit, applying
spherical grasp
applying
hand grasp
squat
standard poses, applying
squat, applying
Standard Pose command
standard poses, applying
lean
sit
squat
stoop
twist
standard poses, applying adjust elbow
Start
menu bar
stoop
standard poses, applying
stoop, applying
surfaces, changing the transparency of
T
toolbar
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Manikin Posture
toolbar,
Graphical Properties
Manikin Tools
Manikin Workbench Access
toolbars
Manikin Workspace Analysis
Tools
menu bar
Track command
twins, segment
twist
standard poses, applying
twist, applying
type functionality
Vision dialog box,
U
Undo/Redo command, using
V
viewer
band analysis
distance
Vision dialog box,
distance functionality
distance functionality, focus distance
distance functionality, ponctum proximum
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W
whole manikin graphical properties
workbench description