Professional Documents
Culture Documents
We all like to think that we’re independent and make our own decisions
about things. However most of us listen to opinion leaders concerning our
thoughts about media products.
Make a list of people whose opinion you trust to inform you of how you
should respond to or think of a text.
-Jim Sterling
Read the articles on the following pages and consider how the hypodermic
needle, opinion leader and two step flow theory have affected events. Once
you’ve read through the article write up your thoughts in the provided
box.
http://news.bbc.co.uk/1/hi/england/leicestershire/3934277.stm
29/06/04
Following the hearing she said her son's killer had mimicked
a game called Manhunt, developed by Edinburgh-based
Rockstar North, in which the players score points for violent
killings.
Manhunt was banned six
months ago in New Zealand
by censorship officials.
Covered in blood
She said: "I can't believe that this sort of material is allowed
in a society where anarchy is not that far removed.
Game ban
Echoing his former partner, the civil servant said: "I don't
play these games but if they are influencing kids to go out
and kill people then you don't want them on the shelves."
Leicestershire police have confirmed a copy of the game was found, but in
Stefan's' bedroom and not with Leblanc.
Stefan's parents blamed the game, which was withdrawn by some high
street retailers, following the court case.
They added: "We can confirm the game was not found in Warren
Leblanc's room, it was found in Stefan Pakeerah's room."
But sales at HMV, which has continued to sell the game, have reportedly
risen.
Violent films
"Warren Leblanc gave Stefan the game just two days before he killed
him," she said.
"Leblanc is responsible for what Leblanc did and what he did was
horrible."
Mrs Pakeerah added: "He liked violent films and games and particularly
liked Manhunt.
"There are obvious similarities between the game and how Stefan died."
'Misleading reporting'
"We have been very concerned recently about the misleading and
disingenuous reporting about the effects of playing interactive games
software," said Elspa.
"As you will know, despite many research projects into the effects of
screen violence, some of which have been undertaken by eminent
academics in their field, no link with violent behaviour has been found."
Elspa said its members took their responsibilities extremely seriously and
that they conformed with both the letter and spirit of the law and the
strict Codes of Practice
My opinion is that these articles were written with a purpose of using the hypodermic needle
theory to persuade passive audiences into the mind-set that video games promote violence.
They do this by keeping the focus on the brutal style of the murder and amplify how bad it was.
Before then bringing up the video game that they clearly have no information about. We can tell
this by how they give no attention to any of the game itself. They only say it promotes murder
and violence in the gameplay.
With this little displayed information on the game and the emphases on the murder of the
teenage boy they show their passive audience a link between video games and major violence.
Even though in reality there was most likely a small link between the way the murder was
carried out and the gameplay.
The parents are also to blame. Although they have had a tragic loss they tried to shift the blame
onto something outside of themselves. This happened to be the video game that their son
owned. This is part of the grieving process and is entirely natural. However it is in reality the
parent’s faults in some ways.
What are the four divisions of the Uses and Gratification Theory?
3. Social interaction
4. Personal identity
Make a list of different interactive products you consume that you can
apply Uses and Gratification divisions to. You may find you can apply more
- Online Multiplayer
-Movies
-Newspapers
-paper soccer
-youtube videos
than one.
What factors of a viewer’s identity may influence how they respond to a
text in regards to reception theory?
Considering the factors you have written above, think what type of response
different groups would have to these products…
-Enviroment
-Education
-Up bringing
-News outlets
-Online sources
-Youtube
-Blogs
-Social media
-Online news
-Morals