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TEAM 1 - ROGUE
CT SIDE
1st gun round - 3 A, 2 B - Vice rotates to b and helps get top banana control and runs back to A
Very basic counter-strike from Rogue (Be aware of pop flash rush on ecos/lowbuys)
T SIDE
no set strats, everything seems puggy, lots of b pop flashes or mid pop flashes
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F1 Removed Mirage
Rogue removed overpass
F1 removed nuke
Rogue removed cache
F1 Removed inferno
Rogue removed cobblestone
Train was left over
T SIDE
Vice lurks inner a lot, Hiko is ivy, Cadian moves around with his awp
Other fast outside - same smokes, molly back bomb, flashes, 3 ladder 2 t con
CT SIDE
-Hiko plays inner close up solo or on pop dog, if he does fall back hes connector train, Cadian is usually
the rotator which means no awp outside
-Watch for hiko to randomly push upper and hide, if there is a close up smoke watch for him to be
behind it or on the ledge
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CT SIDE
-Shinibo/Uber - B Site
Cadian - Middle (Rotates everywhere)
Hiko - Dedicated A Player, Vice Connector
-B Setups are super weak - easy to exploit - cadian goes upper b randomly and watches the small cracks
**** FIRST GUN ROUND GOOD FOR US ON CT SIDE IS TO DOUBLE PUSH UNDER PASS AND 1 PUSH
UPPER B, IF UBER IS THERE AND THEY ARE TAKING MID ITS JUST THE DEFAULT SO WE CAN TAKE
CONTROL, OTHERWISE WE LEAVE THROUGH UNDERPASS ****
T SIDE
-Default is a very slow 1-3-1 usually, they do take mid quick at times
(Hiko palace, uber upper b, vice/cadian/shin middle)
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TEAM 2 - GX
-AZK upper b
-Swag cat
-dapr A
-witmer MID
-pollo connector
GX T SIDE
Default spots;
-mid control
-double connector/hide ladder room
-very basic setups, just change it up all the time
T SIDE
Tendancies - Witmer is usually holding a in the beginning (either long behind fountain or danger)
-Dapr always goes taco if hes the solo long b guy (default)
-Very easy to predict where they are going, if they are going b you usually hear a lot of noise, they
favour b. if they start to lose with going b they do a lot of slow lurking a.
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first gun round - fast b with a side walk and one site smoke
CT Side
Dapr is in drop, usually molly/nades and smokes after - he favours e box which means window is usually
open. if he does play window early its on the ledge, late round he couches under the window
AZK/Pollo play long b, they do fight for long b control a lot, no awp though
*** Tendacies - Drop player is very exploitable, retaking b after they take long b control, after an a take
they stack 4 b the following round (not always but 4 out of 5 rounds they did) ***
CT Side
swag inner, dapr/azk outside together, witmer roams (awps ivy, camera or 5 train usually) and pollo ivy
swag plays inner close up every round in the beginning, jiggle peaking and holding a nade - must push
back inner before any strat so they are forced to play 2 inner or still gamble 4 outside
T SIDE
Very default t side, if they go inner, dapr usually lurks ivy and throws nades
** Watch out for the late round ladder pick with an awp **
CT SIDE
They tend to stick to a 3-2, rarely go 4-1 but they do it sometimes with swag or witmer awping banana
-They like 3 porch setup, if not it's very basic and pollo is playing porch by himself. silently taking apts
and fast explosive middle control is a good way to exploit him.
T SIDE
-Very basic t side, no real executes that are out of the normal executes
-Witmer/Dapr Banana side, Pollo/azk apartments and swag is the lurker/halls spammer
SUCCESS FOR US: Banana control is very crucial, late nades into the smoke are good. watch out for the
pop flash through the smokes
CT SIDE
RISE NATION
Rise nation vs Heroic (Nuke)
CT Side
Jonji Ramp, Dazzle mini, Moose rotator, Ace outside, Vsa Upper
T Side