Professional Documents
Culture Documents
Brunelfinal
Brunelfinal
Systems
Dr. Sepi Chakaveh
School of Engineering & Technology
University of Hertfordshire
Brunel
3 February 2010
Introduction
• Media Technology
• A personal journey through Media Technology
– Multiserve Project
– Streaming Technology
– Content Creation for E‐Learning
– Virtual Studio Technology
– Digital TV
• Thinking out of box
• Media Synergy
• Metadata & Transmedia
• Multiplatform Devices
• Some Practical Examples
SC 2
What is Media Technology
• Media Technology is a new and an emerging research field
which was formed on the back‐bone of a number of traditional
technologies, such as
– Broadcasting,
– System Engineering,
– Networking,
– Computer Graphics & Imaging,
– Data Processing and
– Artificial Intelligence.
• Although all the above have been well established research
themes, they were only converged to form the new innovative
Media Technology field after the birth and subsequent
popularity of the Internet.
Background
• Media Technology first emerged as Broadcasting & Information
Technology came closer.
• Broadcasters' Interests
– More viewers
– Pay less for channels hired – reduce the costs
– Look for alternative and additional services
• IT Companies Interest
– More Services mean More costumers
– Exploit the existing Infrastructures
– Telephony alone would not Justify
• Internet was the obvious catalyst for this process.
Technology in Media Convergence
3ELE0082 CBIR- SC 5
Internet as Catalyst
• Internet via Satellite
• Digital Media could be transported on the Internet
• Transport Video & Audio IP Packets
• Compression Methods
• IP Protocol
• Emergence of Streaming Technology
A personal journey
Multiserve Project
Streaming Technology
Cape Architecture
(State of Pennsylvania Center for Advancing Partnerships
in Education)
Cape Typical E‐Learning Portal
Virtual Studio
Virtual Studios
Definition:
A Virtual Studio (VS) is a Movie Studio that allows
the realtime combination of people or other real
objects and computer generated environments
and objects in a seamless, virtual reality‐like
manner.
In Virtual Studios real sets are replaced by
computer generated sets.
The real camera presepective is then integerated
within the virtual scence.
Virtual Studios
Motivation:
No storage areas
Easily changing scenes
Almost unlimited possibilities in design and application of sets
Special Effects
Direct Interaction with the scene (live)
Elements:
Blue Room
Tracking Systems
Virtual Set
A Virtual Studio
A Virtual Studio
A Virtual Studio
Blue Room
Video Tracking
Video tracking is the process of locating a moving
object (or several ones) in time using a camera.
A Virtual Set
Real, Foreground and Background
3ELE0082 CBIR- SC 24
BBC Analogue TELETEX
ZDF Analogue TELETEX
Digitext Infotainment Portal for ZDF
(German Second National Broadcasting Comp.)
Thinking out of Box
The Media Revolution
3ELE0082 CBIR- SC
Digitisation
z Analogue (restricted to given standards):
− any innovation would imply a tremendous change
throughout the whole chain (including
production, broadcast, consuming)
z Digital (anything is possible):
− audio
− video (any image resolution/frame rate)
− additional metadata and backward channel
3ELE0082 CBIR- SC
Increasing distribution channels
z Radio, TV (DVB‐T,S,C,H)
z Internet (web sites, pod cast, etc.)
z CD, DVD
z database services
z etc.
3ELE0082 CBIR- SC
Convergence of IT and TV
z Current Broadcaster situation:
archive
− Radio: production broadcast
z Proposed Broadcaster situation:
broadcast
production archive internet
DB
oth. exploit.
3ELE0082 CBIR- SC
Media Synergy & Edutainment
• When discussing Interactive Applications the Internet and PC
are the obvious media & platforms coming into mind.
• Because of technological advancement in IT a new
phenomena called “Media Synergy” was formed.
• This means it is now possible to interact with a content on
various platforms such as TV & Mobile similar as that of PC.
• Also if we have some connectivity (i.e. mobile or interactive
TV), networked applications are possible.
• In here the content are called Infotainment, Edutainment,
etc.
Interactive Edutainment Systems
Content creation, Integration & Delivery
Chakaveh et. Al 2002
Edutainment & Media Synergy Market Place
• Communication & Technology Companies
• TV networks (Public/Private)
• Content producer for IPTV applications
• Independent TV content producer
• Film (Technology)
• Education Sectors
• Consumer Services Sectors
Transmedia
z Transmedia as defined by Henry Jenkins in his 2006
book “Convergence Culture”, is storytelling across
multiple forms of media with each element making
distinctive contributions to a viewer/user/player's
understanding of the story world.
z In Engineering or Media Technology, Transmedia
refers to a Multiplatform application e.g. BBC iPlayer
which can be transported across various platform
such as PC, Mobile and the Internet.
3ELE0082 CBIR- SC
Holistic Approach using Metadata
z Metadata appears at all phases of the media
productions, distribution and consumptions, such
as:
− At the pre‐production phase:
story boards, background information from research,
editing (e.g. at new production systems)
− During the production:
time and location of a take,
tracking data of camera
motion etc.
3ELE0082 CBIR- SC
Increasing need for Metadata
The post‐production phase:
z Editing protocols (e.g. cut lists),
z Implementation of interactive mechanisms.
During the broadcast:
− Consumer's interaction feedback
For archiving:
− Cut lists,
− Content descriptions,
− Keywords,
− Cross links,
− Accounting due to digital rights, etc.
3ELE0082 CBIR- SC
Attempts to setup Standards
For example, MPEG‐4
Provide solution for different types of metadata:
Audio visual content,
Graphics profiles,
Scene graph profiles,
MPEG‐J profiles,
Object descriptor profiles,
IPMP, etc.
Problems:
Too complex to be fully implemented by all devices,
Automatic enrichment of recorded video images is difficult.
Therefore:
MPEG‐4 is only partly established on the market.
3ELE0082 CBIR- SC
Initial Trials iTV
Interactive TV
Delayed (e.g. Voting, Feedback)
‐ Telephone/Fax
‐ Post
‐ Internet/Email
Live (e.g Voting, Dialogues, Games)
‐ Telephone
‐ Internet
Voting Results
Questioners
Statistics, Video-Play
Local Interaction
Home TV
Broadcast
Network Set Top Box
Playout Modulation
Center
Multiplex
3DK
Plug-In
3DK
(Virtual Studio)
Local Interaction ‐ Clickable Video
•Normally interaction is build into
a content in the form of Clickable
Video.
•Using VS , you may define Hot
Spots in the content.
•However the typical senestive
band is too wide.
•Remote contol has normally no
2D cursor.
•Potential post‐production
problems
Local Interaction – Hot‐Spots
Live Interaction
Home TV
Return
Playout Modulation Channel
Center Server
Multiplex Socket
Socket
3DK db - API
Plug-In
3DK
(Virtual Studio) 3DK
Plug-In
XML Data Base
Live Interactivity – Voting
Remote Live Interaction – Changing Time
Remote Live Interaction – Changing Time
Examples
Your Vote 02
Your vote 02 –
Enhanced Information Access
Chakaveh & Geuer 2003
Your vote 02 –
Enhanced Information Access
Your vote 02 –
Enhanced Information Access
ZDF – Politbarometer Programme
Voting on iTV
• iTV voting has proven to be very popular with the UK
Viewers
• X Factor
• Strictly Come‐dancing
• Proms Conductor
• Who wants to be a Millioner
• In here the clickable GUI is connected via back
channel to a remote server.
• This process normally is regarded as “delayed
voting”.
Delayed Interaction ‐ Voting
Home TV
Broadcast
Set Top Box Internet
Network
Return
Playout Modulation Channel
Center Server
Multiplex Socket
Socket
3DK db - API
Plug-In
3DK
Data Base
(Virtual Studio)
Interactive TV
Voting using The Red Button
Blues Clues
BLUES CLUES
MARILYN
MARILYN
Multimodal Avatar Responsive Live Newscaster
MOBILE TV
Digitext Infotainment Portal for ZDF
(German Second National Broadcasting
Comp.)
CitizenMedia Objectives
• User‐centric approach for
• Applications
• Services
• Systesm
• Infrastructure
• Technology & Architecture
• Development of Audio‐visual system to enable non‐
professional users to co‐create networked applications
• User generated content
• Collaborative project
• Non‐technical people should be able to operate and
apply the system
• End‐to‐end service delivery, network & operational scalability
Current Development
Weather Map Example
z Real‐time talent gesture recognition
for immediate control
3ELE0082 CBIR- SC
Real‐time object recognition for graphical
adds
3ELE0082 CBIR- SC
Real‐time sports tracing for graphical adds,
game analysis, etc.
3ELE0082 CBIR- SC
Real‐time sports tracing for graphical adds,
game analysis
3ELE0082 CBIR- SC
Real‐time sports tracing for graphical adds,
game analysis
3ELE0082 CBIR- SC
LIVE Objectives
• New non‐linear multi‐stream
‘shows’ to stage live media
events such as the 2008
Olympic Games in Beijing.
• Development of Interactive
Systems for Professional
Broadcasters to analyse data
Live
• Provision of services for TV
consumers
• End‐to‐end service delivery,
network & operational
scalability (integration of TV,
Mobile, PC event´s content
Future Applications
London Olympics
z Metadata support during Live Sports Events
(Oylmpics 2012)
z Direct viewer feedback into the production site
z Audio and video analysis supporting the
production of the live video streams and the
archiving
3ELE0082 CBIR- SC
Future “One Possible”
Applications
UK Prime Minister TV Debate!!!
Thank You !!!
Any Questions Please ???