ECD Corp ECD Corp
Preliminary oen
MicroMate 1.3 Chess Documentation
The current version of Microcness has lots of nifty new featuresy
among them are:
r resets the board to its initial states, reads in the
font, and resets the bitrate. Under most circumstancess
the r key snould never be usedy instead the call key
should be used to reinitialize the games
NL The Vewiine key 1s used to cause the computer to make
its nove.
sp The Soace bar is used to enter your move, the results
are inmediateiy evident on the display.
The following are Meta shitted
4 The Meta Histake key 1s used to unmake the most recent
move, yours 2r tre computer's.
€ Exchange the sidas of the ooard, the ahite side becomes
tne dlack and vice-versae Use this if you wish to
opens
> increase the size of the voard (decrease bit- rate).
«< the ooposite of Meta >, it decreases the size of tne
board.
s This is tne nost gifted key in Micro Chessy since It
controls two separate functions! set speed and play
with self. UCness is capable of playing on three
different selectable speeds. As they get faster, the
gene gets worse. To set the speeds, one needs to hit
Meta ss followed by 1+ 2, or 3 (one being slowest and
best, three oelng fastest and worst) Meta s also allous
the computer to olay against itself. This is perfect
for for demo ourposes and other foolishness. To
instruct the machina to play with itself, nit Meta s
followed by another s. the machine will begin
immediately. (Notet to escape this feature. hit call
wnich will eeinit the camee)
oRAFT Tee - 4 02/20/78 203245 est HonEco Coro €co Corp
Preliminary oem
MicroMate 1+3 Chess Oocunentation
How to play Uchess
The voard is arranged as foilowst
wooaesos
123456786
Tne moves are entered from rignt to lett, rank-file-rank-flles No
spaces or othar characters until you are sure that the move
entered is the one you want. Then enter it witn the space bare A
mistake may be removed using tne Meta m keys
examolet p-k4 is entared as (if you are playing black)
o4d4 spacedare
The entered move is followed with a newline to Instruct the
computer to start play. When it is done the board will be
uodated and Ucness will wait for your next commands
ORAFT 16-2 02/20/78 2032-5 est MonECD Coro Eco Corp
Preliminary oem
MicroMate 1-3 Zhess Documentation
ANIMATED SPACEWAR
The following keys control the shiost
Command Ship 4 Snipz
Fire torpedoes 3 k
Accelerate formard s 1
Rorate counter-clockwise a ;
Rotate clockwisa t 2
Jump througn hyperspace d and e t and *
Shields on/off (toggle) k
Cloaking on/off (togglad l
Slow spin counter-clocnasse d $
Stow span cloceaise + eshiftot
Notest
1+ Tne number of torpedoes is limited.
2. You can run out of power to moves
3+ You can run out of power to put up shlelds.
4+ Inere is a finite non-zero provadility that you itt selt
destruct during a nyoerspace jump.
5. It hit wnile your snields are up» there is a finite time
betore tney will recharges
It tne game is set to more than 1 hit to klil, the hits are
cunulativet you cannot repair a hit.
7+ You can run into your own torpedoes and destroy yourself.
B+ Any ship collision will result in the destruction of both
vesselse
9. Most of the above conditions can be changed by hacking with
MMagice
ORAFT 19-4 02/20/78 2255.6 est MonMicrothess Documentation
FRIGHTENING} «3
LASULYT7.01
‘THE MICROCHESS BOARD IS ARRANGED AS FOLLOWS:
Computer
H
G
PF
Rank = E
F D
1 c
1 B
e A
12345678
You
The game is initialized with the Computer playing White,
1f you wish to open, the board may be reversed by hitting the
Meta shifted E key. Moves are entered useing the normal Alpha-
Numeric keys by rankfilerankfilc. There should be no spaces
or alternate characters between the characters used to make
a move. If when entering the move, you realize that you have
made an error in keying in, simply re-type the move as you
want It, as if it was the first time you were making it.