Professional Documents
Culture Documents
The 9 Age
th
Empire of Sonnstahl
Army Rules
Version 0.11.1 Beta
Volund’s Blessing Target unit may Reroll failed rolls to wound in close combat.
Sunna’s Blessing Target unit gains Flaming Attacks. Any enemy unit in base contact with the target
takes D6 Strength 4 Flaming Attacks hits.
Ullor’s Blessing Target unit gain a Ward Save (5+) against Close Combat attacks.
Zealot
A character with this special rule may join units of Flagellants and gains Unbreakable while it remains in the unit.
Supporting Actions
Whenever a Parent Unit is the target of a charge, or successfully declare a charge, a Support Unit within 6” of the Parent
Unit may perform one of the following actions:
1. The Support Unit may Stand and Shoot as if it were the target of the charge, applying all usual restrictions for a
Stand and Shoot reaction.
2. The Support Unit may declare a Charge upon an enemy unit which has successfully Charged a Parent Unit,
applying all usual restrictions for Charging. This counter-charge is completed during your opponent's turn,
after all charge movements have been finalized, but before the Compulsory Movement Sub-phase.
3. The Support Unit may declare a charge against the same unit that the Parent Unit has declared a charge against.
At the end of the
round of
combat
,
when calculating the Combat Resolution, both units may combine their rank
bonus (following all normal restrictions), up to maximum of +6.
2
Orders
Lord-level Characters with this special rule may give a single Order to a friendly Parent or Support Unit within a 6”,
whilst Hero-level Characters may only give a single Order to a Parent or Support Unit it has joined
. Orders are given at
the start of each friendly player turn. Each order has the following effect:
On The Double! The target unit gains +2 Movement but cannot declare a charge this turn.
Steady Men! The target unit may roll an additional D6 when taking Leadership Tests and discard the
highest roll. A unit that receives this Order and passes a Rally test may act in the same turn
but counts as having moved, which means the unit receives a shooting penalty, cannot March
and cannot declare charges.
Ready! Aim! Fire! The target unit gains +1 to hit with shooting attacks
Brace For Impact! The target unit gains Fight In Extra Rank but cannot declare charges
The effect of Orders applies immediately to the target unit and lasts one turn. A unit cannot receive the same order
more than once during the same turn.
Armoury
Repeater Gun
Shooting Weapon. Range 24”, Strength 4, Armour Piercing (1), Multiple shots (3), Unwieldy.
Long Rifle
Shooting Weapon. Range 48”,
Strength 5
, Armour Piercing (1), Move or Fire, Multiple Wounds (D3), adds +1 to hit when
shooting.
3
Magical Items
Magical Weapons Talismans
The Sonnstahl
(85 pts) The Winter Cloak (50 pts)
Type: Hand weapon. Attacks made with this weapon The bearer gains Distracting, Fireborn and Ward Save
wounds automatically and have Armour Piercing (6). (5+).
Hammer of Witches
(35 pts)
Type: Hand weapon. Attacks made with this weapons has Enchanted Items
Lighting reflexes and +1 Strength. Locket of Sunna (30 pts)
The bearer automatically swaps the characteristic values
Star Mace (30 pts) of Strength, Toughness, Initiative and Attack on his
Type: Great weapon. The bearer gains Crush Attack. profile with those of his opponent when fighting in a
challenge. Use the unmodified value. The exchanged
Magical Armour values are never swapping with the mount of the enemy
Blessed Armour of Frederick the Great (35 pts) – model.
models on foot only
Type: Plate Armour. The wearer has a 1+ armour save.
Magical Standards
The Black Helm (15 pts) Banner of the Stallion (25 pts)
Type: None (6+ armour save). The wearer causes Fear. The bearer’s unit ignores the movement penalty for
Barding and may reroll results of 1 when charging,
Armour of Volund (25 pts) fleeing,
pursuing
or performing an overrun move.
Type: Plate armour. Attacks against the wearer with
Lethal Strike loses this special rule
. Banner of Unity (
25pts) - Infantry only
The bearer's unit cannot be disrupted from being
flanked. Notice it can be disrupted by the rear.
4
Army List
LORDS
Marshal 90 pts
single model
M WS BS S T W I A Ld
Seasoned General
(10 pts) Great Tactician
(30 pts) Imperial Prince
(100 pts)
A Seasoned General gains +1 A Great Tactician may give two An Imperial Prince gains +1
Weapon Skill. If a Seasoned General orders per turn instead of one and Leadership and is equipped with the
is included in the army, one unit of these two orders may each target a Sonnstahl. An Imperial Prince may
Heavy Infantry may be upgraded to different unit. If a Great Tactician is not purchase any other Magical
Veterans. Additionally, one unit of the General of the army then he may Weapon.
Light Infantry may be upgraded to give Orders
to any Parent or Support
Veterans. unit within the range of his Inspiring
Presence. A Marshal who is
upgraded to Great Tactician may be
the General of the army even if they
are not the character with the
highest Leadership value.
5
Knight Commander
135 pts
single model
M WS BS S T W I A Ld
Commander 4 6 3 4 4 3 6 4 9
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Armour: Options: pts
Plate Armour May take Magical Items up to 100
May take a Shield 3
Mount: May take a weapon (one choice only)
Horse with Barding and Mount’s Protection (6+) Halberd 10
Great Weapon 10
Lance 15
May replace Horse and its Barding with
Young Griffon 35
Legendary Warrior: A Knight Commander is Immune to Psychology and confers this effect to any unit he joins. If a
Knight Commander is included in the army, one unit of Electoral Cavalry may be upgraded to Imperial Cavalry.
Archwizard
175
pts
single model
M WS BS S T W I A Ld
6
Prelate
85 pts
single model
M WS BS S T W I A Ld
7
HEROES
Captain 60 pts
single model
M WS BS S T W I A Ld
Artificer 50 pts
single model
M WS BS S T W I A Ld
Master Artificer
: The Engineer may give the order
Ready! Aim! Fire!
to a Parent Unit or Support Unit
it has joined.
8
Wizard
65
pts
single model
M WS BS S T W I A Ld
Preacher
65 pts
single model
M WS BS S T W I A Ld
Inquisitor
55 pts
single model
M WS BS S T W I A Ld
9
CORE
Light Infantry
80 pts
10
models, may add up
10
models 7 pts / model
M WS BS S T W I A Ld
Veterans:
models get +1 Ballistic Skill and gain Light
Armour
Heavy Infantry
50 pts
10
models, may add up
50
models 5 pts / model
M WS BS S T W I A Ld
Veterans:
models get +1 Weapon Skill and +1 Initiative
10
State Militia 40 pts
5
models, may add up
50
models 4 pts / model
M WS BS S T W I A Ld
Electoral Cavalry
90 pts
5
models, may add up
10
models 18 pts / model
M WS BS S T W I A Ld
Rider 4 3 3 3 3 1 3 1 8
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapons: Options: pts
Great Weapon May replace Great Weapon with Lance 1 / model
May take Shields 1 / model
Armour: May upgrade one model to each of the following:
Mount’s Protection (6+), Plate Armour and Barding Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer
If army have a
Knight Commander :
One unit may be upgraded to Imperial Cavalry 4 / model
11
SPECIAL
Imperial Guard
90 pts
10
models, may add up
30
models 9 pts / model
M WS BS S T W I A Ld
Imperial Rangers
50 pts
5 models, may add up
5
models 10 pts / mode
M WS BS S T W I A Ld
Special Rules:
Multiple Shots (2), Scout, Skirmishers
Knightly Orders
145 pts
5
models, may add up
7
models 26 pts / model
M WS BS S T W I A Ld
Rider 4 4 3 4 3 1 4 2 8
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapons: Options: pts
Lance May replace Lance and Shield with
Cavalry Hammers (count as Halberd) free
Armour: May upgrade one model to each of the following:
Mount’s Protection (6+), Plate Armour, shield Champion 10
and Barding Musician 10
Standard Bearer 10
Special rules:
- may take a Magical Standard up to 50
Bodyguard (Knight Commander, General)
12
Reiters
75 pts
5
models, may add up
10
models 15 pts / model
M WS BS S T W I A Ld
Rider 4 3 4 3 3 1 3 1 7
Horse 8 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapons: Options: pts
Pistol May take Heavy Armour 2 / model
May replace Pistol with
Armour: Light Lance and shield 1 / model
Mount’s Protection (6+), Light Armour Brace of Pistols 2 / model
Repeater Gun 3 / model
Special rules:
May upgrade one model to each of the following:
Fast Cavalry
Champion 10
- may take:
Repeater Gun 10
Musician 10
Fire on Impact!
In the first Round of Combat after Charging, a model with this rule may perform additional attacks
; 1 attack if
equipped with a Pistol or 2 attacks if equipped with a Brace of Pistols. These attacks are resolved at Initiative (10),
Strength 4 and benefit from Armour Piercing (1).
Flagellants
100
pts
10
models, may add up
30
models 9 pts / model
M WS BS S T W I A Ld
Special Rules:
Unbreakable
Fanatical:
Models with this rule benefit from
Frenzy and may never lose it.
13
Arcane Engine
130
pts
single model
M WS BS S T W I A Ld
Arcane Engine - - - 5 5 5 - - -
Crew (2) 4 3 3 3 - - 3 1 7
Horse (2) 8 3 - 3 - - 3 1 3 Chariot 50x100mm base
Armour:
Heavy Armour
Special Rules:
Channel, Large Target
An Arcane Altar must
take one of the following upgrades:
Arcane Shield
(free) Foreseeing
(free)
An Arcane Engine with Arcane Shield grants Hard An Arcane Engine with Foreseeing grants Lighting
Target to every friendly unit within 6”. The Engine may Reflexes to every friendly unit within 6”, excluding
Shield of Protection
cast from the Path of Light as a mounts. The Engine may cast Thunderbolt from the
bound spell (power level 3). Path of Heavens as a bound spell (power level 4).
Light Artillery
single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 4 3 3 3 3 - 3 1 7 Warmachine 60mm round base
This is a
Catapult (3”) Artillery Weapon with This is a
Catapult (5”) Artillery Weaponwith
Range 36”. This war machine never subtract the BS of Range 12-48", Strength 2, Armour Piercing (1).
the crew for the shooting outside line of sight. Instead of
hitting models under the template as normal, any unit
under the template suffers D6 hits with Strength 5 and
Armour Piercing (1), Multiple Wounds (D3) and Flaming
Attacks special rules.
14
RARE
Rider 4 4 3 4 3 1 4 1 8
Young Griffon 7 4 - 5 4 3 4 3 7 Monstrous Cavalry 50x75mm base
Weapons: Options: pts
Halberd May replace Halberd with Lance and Shield 5 /model
May upgrade one Model to each of the following:
Armour: Champion 10
Mount’s Protection (6+), Plate Armour Musician 10
Standard Bearer 10
Special rules:
Armour Piercing (1) (mount only), Fear - may take a Magical Standard up to 50
Heavy Artillery
single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 4 3 3 3 3 - 3 1 7 Warmachine 60mm round base
This is a
Volley Gun Artillery Weapon with This weapon can be fired in two ways:
Range 24", Strength 5, Armour Piercing (1), Multiple - As a
Cannon (D6) Artillery Weapon with
Shots (3D6*2) Range 72”, Strength 10, Armour Piercing (2), Multiple
Wounds (Ordnance)
- As a
Volley Gun Artillery Weapon with
Range 12", Strength 4, Armour Piercing (3), Multiple
Shots (2D6).
15
Steam Tank
300 pts (one of a kind)
single model
M WS BS S T W I A Ld
Steampanzer * - - 6 6 10 - - -
Crew (1) - 3 3 3 - - 3 1 7 Chariot 50x100mm base
Weapons:
Repeater Gun
Armour:
Innate Defence (1+)
Special Rules:
Random Movement (*), Large Target, Unbreakable, Breath Weapon (Strength 3, Armour Piercing (1)), Terror
Steel Behemoth:
A Steel Tank always count as stationary for shooting purposes. A Steel Tank can never Pursue or
Overrun.
Steam Engine: The Steel Tank’s current number of wounds dictates the value of its Movement, its number of
Grinding Attacks and the range of its Steam Powered Cannon. A Steam tank may choose not to move.
16
MOUNTS
This section show the profile entries of mount options for characters. Models of the same name but which are not
character mounts must follow the rules given under their respective entries.
Horse
M WS BS S T W I A Ld
Pegasus
M WS BS S T W I A Ld
Special Rules:
Fly (8)
Young Griffon
M WS BS S T W I A Ld
Special Rules
Armour Piercing (1), Fear
Great Griffon
M WS BS S T W I A Ld
17
Altar of Battle
(one of a kind)
M WS BS S T W I A Ld
Altar of Battle - - - 5 5 5 - - -
Horses (2) 8 3 - 3 - - 3 1 - Chariot 50x100mm base
Special Rules
Large Target, Ward Save (4+), Stubborn
Holy Relic: The Altar of Battle grants Hatred to all friendly units within 6”, excluding mounts, and allows affected
models to cast Blessings on units within 6”away. A High Cleric that rides an Altar of Battle may cast Banishment from
the Path of Light as a bound spell (power level 4).
Dragon
(One of a Kind)
M WS BS S T W I A Ld
Special Rules:
Breath Weapon (Strength 4 Flaming Attacks), Fly (7)
18
Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
L Marshal
l 4 5 5 4 4 4 5 3 9 C Electoral Cavalry 4 3 3 3 3 1 3 1 8
Knight Commander 4 6 3 4 4 3 6 4 9 - Horse 8 3 - 3 3 1 3 1 3
Archwizard 4 3 3 3 4 3 3 1 8 S Knightly Order 4 4 3 3 3 1 3 1 8
Prelate 4 4 3 4 4 3 4 2 9 - Horse 8 3 - 3 3 1 3 1 3
H Captain 4 5 5 4 4 2 5 3 8 Reiter 4 3 4 3 3 1 3 1 7
Artificier 4 3 4 3 3 2 3 1 7 - Horse 8 3 - 3 3 1 3 1 3
Wizard 4 3 3 3 3 2 3 1 7
Preacher 4 4 4 4 4 2 4 2 8 MONSTROUS CAVALRY
MONSTERS
M Dragon 6 5 - 6 6 6 3 5 9
19
CHANGE LOG
released version 0.9.0 beta
V0.9.1
Steam tank crew strength
Imperial Beast Riders troop type
warmachine base sizes
Field Marshal
engineer points
orders
Fire on Impact!
Templar Knights, points
v0.9.2
Great Tactician points cost typo
v0.9.3
imperial guard strength (typo)
formalized writing style
v0.10.0
Light Infantry Veterans lose +1 I and gain Light Armour
Fire on Impact! rule clarified.
Captain given light Armour by default
Captain base cost reduced.
Templar Knights given Bodyguard “General”
Heavy Infantry Parent/Support unit changed
Milita lose Support Unit by default. Gain it when 20 or fewer models.
General’s ability to take Heavy Armour removed.
Core unit and magic banners
v0.10.1
Frost’s Blessing (typo)
Mortar/Rocket Battery merged and moved to Special
Cannon/Volley Gun merged
Fire on Impact! rule clarified.
Rocket Battery cost.
Mortar cost.
Marshal upgrades reworded for clarified.
Knights of the Sun Griffon max unit size.
State Militia being Skirmishers by default if 15 or less.
Inquisitor rules updated to new BRB (Lethal Strike).
Volleygun cost
Armour of Volund (new rules)
Arcane Engine (cost)
Captain base cost, comes with heavy armour, plate armour cost changed
Master Artificer rule updated (miscommunication)
20
v0.11.0
Flagellants
Reiters
Zealot special rule
Banner of Unity (new rules)
Master Tactician (clarified)
Arcane Engine
Great Griffon as mount of Archwizard with Lore of Wilderness
Imperial Guard
Great Griffon cost
streamlining mundane weapon cost
orders
parent unit rules
imperial guard
long rifle s5
inquisitor weapon options
reiter champion
Armour of Volund clarification
Renamed Magic Items, Weapons, Armour and Standards to Magical
Renamed Blurry to Hard Target
Renamed Holy Attacks to Divine Attacks
v0.11.1
Supporting action 3, clarification
21