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Pavement s3 t4 p02
Pavement s3 t4 p02
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pavement // pavement pattern in the xz plane
number_of_sides 3 // 3 triangle, 4 quadrat, 6 hexagon
number_of_tiles 4 // (1 to 5 or 6): the number of basic tiles to
combine together to make one real tile
pattern 2 // maximum depends from number_of_sides and number_of_tiles
// Sides | Tiles: 1 2 3 4 5 6
//------------------------------------------
// 3 | 1 1 1 3 4 12
// 4 | 1 1 2 5 12 35
// 6 | 1 1 3 7 22
color_map{
[ 0.00 color rgb<1.00, 1.00, 1.00> ]
[ 0.20 color rgb<1.00, 1.00, 1.00> ]
[ 0.20 color rgb<0.00, 0.00, 0.00> ]
[ 0.60 color rgb<0.00, 0.00, 0.00> ]
[ 0.60 color rgb<1.00, 0.60, 0.20> ]
[ 1.00 color rgb<1.00, 0.60, 0.20> ]
} // end color_map
// frequency 3
// turbulence 0.2
scale 0.25
} // end pigment
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