CHAPTER 7
FOR PUB
RELEAS
Data Compression
7.1 Storage Space
‘Uncompressed graphics, audio, and video data require substantial storage eapac-
ity, which is not possible in the case of uncompressed video data, even given today’s
CD and DVD technology. The same is tue for multimedia communications. Data tans-
fer of uncompressed video data over digital networks requires that very high bandwidth
be provided for a single point-to-point communication. To be costeffeetive and fess
bile, multimedia systems must use compressed video and audio streams.
‘Most compression methods address the same problems, one at a time or in comb
nation, Most are already available as products, Others are currently under development
or are only partially completed (see also [SP194). While fractal image compression
[BH93] may be important in the future, the most important compression techniques in
use today are JPEG [Org93, PM93, Wal9 I] for single pictures, H.263 (px@4) [Le 91,
180936] for video, MPEG [Lio 1, IT UC90] for video and audio, as well as proprictary
techniques such as QuickTime from Apple and Video for Windows from Microsott
In their daily work, developers and multimedia experts often need a good under-
standing of the most popular techniques. Most of today’s literature, however, is either