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void main()
{
Pos = vec3(MV_Matrix *vec4(VertexPosition,1.0));
Nor = normalize(N_Matrix * VertexNormal);
UV=VertexUV;
ShadowCoord=Shadow_Matrix*vec4(VertexPosition,1.0);
gl_Position=MVP_Matrix*vec4(VertexPosition,1.0);
}