Professional Documents
Culture Documents
(Nov 2015)
1. If a ninja is detected but all guards in the area are unalerted
what can the guards do to the ninja during their turn?
Unalerted guards can attempt to detect a ninja regardless of
whether it is detected or undetected in order to become alert.
4. When a detected ninja starts his turn next to an alert guard, are
his options (a) move away (automatically creating a noise token
from the auto-failed evade check) or (b) try and attack the guard,
potentially using a stealth dice to avoid any noise being generated?
Yes, those are both correct and viable options. He could also open a
door, exchange equipment or make a ranged attack.
5. How about if one ninja has no stealth die; I presume this means
that can no longer search? Or are they allowed to "try" and search,
auto-fail, at least to get a card?
They cannot search; you need a stealth die to perform a stealth
action.
7. Does that mean you can make a range attack diagonally around
corners, through doorways as long as you have LoS?
Yes, the requirement for a ranged attack are that the targeted
model is within LoS, the weapons range. Additionally in the case of
guard models the targeted ninja has to be detected and in the
guard’s AoI.
10. I presume the ninja have no hand limit; they can collect in hand
as many bonuses and equipment cards as they would like?
Yes that is correct, a ninja player may have an unlimited hand size
but how many cards they can play is restricted by the number of
equipment slots available on the ninja player mat.
11. I also presume ninja cannot swap equipment cards without first
adding them to a ninja's mat, meaning the act of trading forces
them to assign the equipment onto a ninja's playmat?
Ninja players can trade cards from their hand or their ninja
playmat.
17. When are alert effects applied E.g. a ninja makes some noise,
moving the alert level up to the "Alert two guards" special space.
Can I immediately alert two guards, say ones standing right next to
the ninja who made the noise? Or does this effect wait until the end
of the ninja's move / start of the guards turn? I ask as some of
these effects can be very disruptive for the current ninja's move
The effects are applied to the alert level at the start of the guard
player’s turn.
21. Combat test after trap token - How many dice does the guard
player roll for this test? It is not a guard performing this test, so
there is no hint.
A single dice, remember this test is modified by the ninja’s reaction
value as found on the ninja play mats.
23. Can the guard player play a recruitment card during the ninja
turn and then possibly put the recruited guard close to the
movement path of a ninja or should recruitment cards only be
played when the guard player can recruit guards?
No, recruitment cards can only be played in the guard turn.