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By Jim ”Muscala and WAW Productions PUBLISHED BY TSR RULES Pe20 Oe | BIO) OME Rules for exact hit location and damage determination; for use with gunpowder ' period man-to-man rules. By Jim Muscala and WAW Productions . © 1974 by Jim Muscala and WAW Productions printed in u.s.a. INQUIRIES REGARDING THESE RULES SHOULD BE ACCOMPANIED BY A STAMPED ENVELOPE AND SENT TO TSR RULES, POB 756, LAKE GENEVA. WI 53147, 1-1 INTRODUCTION BIO ONE was created in 1974 to incorporate a degree of realism into a field of war- gaming which was sorely lacking. BIO ONE provides a complete and accurate system of damage location and effects for any gunpowder period of warfare. BIO ONE will prove an interesting addition to any set of man-to-man rules which uses gun fire. BIO ONE may at first appear confusing, but by simply following the step-by-step proceedure and trying a few sample applications, the system will be mastered in no time at all. 2-1 MATERIALS. “Any set of man-to-man rules for a gunpowder period (i.e., TSR's BOOT HILL, etc.) -One six-sided die -As many decimal dice as are available (BIO ONE can be used with only one, but seven or more is easiest) -Paper and pencil =BIO ONE, which you now hold in front of you 3-1 PROCEDURE BIO ONE can best be thought of as a flowchart, each event follows a definite sequence, starting with a bullet being fired and ending with a wound of a certain degree of seriousness. This is determined by a combination of probability and chance. 3-2 DETERMINATION OF GENERAL AREA OF DAMAGE Assuming that a bullet hits the body (determined by using the rules of the period of your choice), a die roll is made on Table A, using two decimal dice to derive a score from 01-100. This score is cross-indexed with the proper row for the target position with respect to the firing person. This cross-indexing will show which general area (leg, arm, head, etc.) the bullet hit. EXAMPLE: If the target was lying down, facing 90 degrees away from the origin of the shot and the shot originated from a higher elevation, the Lying, Side, Upper row would be consulted and a die score of, say, 83 would place the wound in a leg. A roll of a six-sided die would be made to determine if the right leg or left leg were hit; 1,2,3 = right leg and 4,5, 6 = left leg. 3-3 DETERMINATION OF EXACT LOCATION AND DAMAGE After the determination of which general area was hit, the wound is further pinpointed by the use of charts 1 through 6. Each chart is explained below. CHART #1. ABDOMINAL WOUNDS. This chart is a matrix of the torso which shows the specific areas of organ arrangement and determines exactly where the bullet hit the torso. To use this chart roll one decimal die for the x axis and one die for the y axis. The y axis number is used on either the front or side track, and the x axis number is used either on the upper or lower track; this is determined by the result on Table A. These two numbers are then cross~ indexed to determine the exact abdominal region which was hit (in BIO ONE, the abdomen refers to the entire area of the body except for the head, arms, and legs). After it is determined which area is hit, go to chart 42 to determine if any organs are hit. CHART #2. ABDOMINAL WOUNDS. This chart deals with whet the bullet hit after it entered the body. First, find the corresponding number of the area hit (area 1, area 2, etc.) on Chart #1. Then roll two decimal dice and obtain score from 01-100. This score determines what organs were hit, or the number of organs which were hit, or that no organs were hit (nothing). If it is determined that the bullet hit only one organ or none at all, go on to Chart #3, If the result is "more than one", a further die roll is necessary to determine which organs were hit. This is done by rolling either two or three decimal dice on the second part of the chart for each respective area. The resulting numbers refer to the organs listed in the first part of the chart for the same area. EXAMPLES: In area one, a roll of 23 would indicate that the trachea was hit, in which case you would go on to Chart #3.1f, again in area one, a roll of 86 was scored, it would indicate that more than one organ was hit and another roll of three dice should be made, Suppose the second die roll scores a 944. This would then indicate that organs 1,3 and 5 were hit; #1 being the esophagus, #3 the spine and #5 the rib. Then proceed to Chart #3 for each of the organs hit. Note that Chart 2-2 is a continuation of Chart 2-1. CHART #3. ABDOMINAL WOUNDS: DAMAGE TO ORGANS. After deter- determination of which organs were hit using Chart #2, Chart #3 is used to find the extent of the damage. The organs are listed alphabetically. The numbers to the right of the organ name indicate how many decimal dice should be rolled to determine the number of Damage Points received. EXAMPLE: Qn a diaphragm hit 7 dice would be rolled, and on a cardiac hit 7 dice would be rolled twice. After the Damage Points are calculated, determine whether the wound is to be considered light or incapacitating. It is considered incapacitating if it equals or exceeds the number shown on the second line. Then the Bleeding Factor (bf for short) is determined. Cross-index the Damage Points on the small chart under each organ. The result is a number from 1 to 9, with | being the least severe. Then refer to Chart 7-1 for blood loss, 7-2 if the victim tries to stop the bleeding, 7-3 fo'r the effect of sustained blood loss, 8 for the possibility of unconsiousness and 9 to determine whether the victim dies due to his wounds. Each chart is covered individually latter on in these rules. EXAMPLE: Intestinal hit: die rolls of 5,3,7,8,0,4 and 9,9,6,3,2,6- total of 62, It is over 15, so it is incapacitating and has a bf of 8. CHART #4, HEAD WOUNDS. After first determining the direction from which the bullet hit the head roll for percent in the proper column (the first two digits being the percent) which will show what part of the head was hit. The next number shows how many dice must be rolled twice to determine the damage points received. The last number shows the base for the bleeding factor, the bf may vat¥, according to the amount of damage points received, as shown on the chart just below the main chart. To determine the results of the Damage Points and bleeding see Charts 7,8, and 9. CHARTS #5 and #6. HAND, ARM and LEG WOUNDS, The procedure for each of these is almost identical, and involves the following step: 1) Roll for percent to determine what part of the hand or limb is hit. EXAMPLE: On an arm hit, a roll of 44 would place the wound in the upper 2) The line under each area name indicates how many dice should be rolled to determineDamage Points. 3) The lines after that indicate the bleeding factors due to the different damage situations. 4) At the bottom of each general area is the number determining if a wound is incapacitating or light. 3-4 BLEEDING CHART #7-1. RATE OF LOSS.After the bf is determined, the initial loss of blood is checked by rolling the number of dice shown under the bf on the chart. Each turn thereafter, the number of dice shown under the same bf, but under the "sustained" row are rolled and added to the previous turn's blood loss total. This continues until the bleeding is stopped or the victim dies (see Charts.7-2 and 7-3). CHART #7-2. STOPPING BLEEDING. When a person receives a wound, he may want to try to stop the bleeding. Each time that a seperate person trys to stop a wound from bleeding, roll once on Chart 7-2. More than one person may try per tum, Each person may do. nothing else during a turn in which he tries to stop @ wound from bleeding. CHART #7-3. EFFECTS OF SUSTAINED BLOOD LOSS. After a person looses 100 units of blood, he must roll the appropriate number of dice according to the ‘amount of blood he has lost, as shown on Chart 7-3. The result is the number of damage pe ints the person sustains due to the loss of blood. These rolls must be made during each turn that the person continues to lose blood. 3-5 UNCONSIOUSNESS ~ CHART #8, To receive a large number of Damage Points in one turn might cause unconsiousness. Chart #8 deals only with Damage Points received during the current turn. Each turn that a person receives Damage Points, check on Chart 8 for loss of consiousness. 3-6 DEATH CHART #9. When a person receives a certain number of Damage Points, he stands o chance of dying from his wounds. This is shown on Chart 9. Damage Points count full value only on the turn in which they are sustained. They only count 1/2 value on each turn thereafter. Therefore five wounds in succession are less likely to cause death than five sustained in one turn. TABLE A AgDOMEN HEAD ARMS HANDS LEGS UPPER@ LOWER¢ SIDE+ Full oo-11 12-31 34-63" 64-81 82-99 2 00-13 14-31% 34-62% 63-75 81-89 90-99# SIDE 00-15 16-314 34-61" 62 63 Gh-99# LYING;SIDE 00-17 18-37# ho-71# 72 73 24-994 2 00-27 28-56" 59-7" 75 7 77-994 EYING;FRONT 00-35 36-73% 76" 77-99 LYING; BACK 00-09 10-25" 26-27" 28-77% 78-85 86-99 LYINGsFRONTs UPPER 00-29 30-61% 62-63" 64-81" 82-92 93-99 LYING; 3; UPPER 00-31 32-65" 66-67* 68-87" 88-90 91-94 95-994 LYING; SIDE; UPPER 00-32 33-67% 68-69% 70-85* 86-89 90-92 93-99# Full- Subject is standing or running directly facing or facing away from shot origin. Side- Subject is facing 90 degrees away’ from shot origin. Lying;Sidé- Subject is lying down, facing 90 degrees from shot origin. Lying; Front- Subject is lying down and facing shot origin. tying: FrontsUpper- same as normal lying position, but shot yang ieide Een origin is from higher elevation. #- Position is between one preceeding and one following. *— A 50-50 chance that shot hits either the left or right one. #- Hit on the side that the shot originated from. @- Roll on Upper axis and Front axis of Chart #1. ¢- Roll on Lower axis and Front axis of Chart #1. +- Roll on Right or Left Side axis (as applicable) and roll on Upper or Lower axis (50-50 chance for either upper or lower). ABDOMINAL WOUNDS CHART #1 ¥ axis LOWER (X axis SIDE (Yaxis P ABDOMINAL WOUNDS CHART #2-1 AREA 1 00-10 11-25 26-35 36-45 46-60 61-85 86-99 3 dice 000-100 1,2 101-168 169-236 1-Esophagus 2-Trachea Spine 5-Rib Nothing 06-47k 4ps-6e7 2 995-996 997 998 999 AREA 2 0-24 1-Collar Bone 25-44 2-Rib 45-49 Both 50-99 Nothing PNB RBEUNDEPE REE PUWN NNER WWWNY EUW FOLYNNVAUEU SVU EY FEEWOUN FAG FU EW GuGu = -Ma jor Artery 3o- teh More than one: AREA 3 GoSt9 +) ~Tane 9 2- Trachea “Major Artery -Rib 65-82 Nothing 83-99 More than one: 2 di 00-23 24-34 33-51 52-62 63-79 80-89 90-91 AREA 4 00-44 Shoulder Joint: 45-99 Nothing AREA 5 00-14 1-Cardiac 15-29 2-Major Artery 30-39 3-Spine 40-54 4-Esophagus 55-69 5-Ribs 70-77 Nothing 78-99 More than one: 3 dice 000-099 1,2 100-199 200-299 300-399 hoo-lo9 500-599 600-669 740-809 810-879 880-889 RDU FOLAU EAS 890-899 900-909 910-919 Baca eae 30 EEO FUL EE AREA 6 00-14 15-2! 50-4 ‘5-59 60-82 83-99 1-Esophagus 2-Major Artery 3-Spine L-Ribs Nothing More than one: dice 4,2 30-44 1) AREA 7 00-24 1-Lung 25-44 2-Rid 45-49 Both 50-99 Nothing ABDOMINAL WOUNDS CHART #2-2 AREA 8 AREA 13 AREA 19 00-14 1-Cardiac 00-09 i-Spine 00-14 1-Transverse Colon 15-34 2-Lung 10-24 2-Pancreas 15-39 2-Stomach * 35-54 3-Major Artery25 Both, 40-43 Both 55-69 4-Rib 26-99 Nothing 44-99 Nothing 20-79 Nothing 80-59 More than one:AREA 14 AREA 20 2 dice 00-14 1-Panereas 00-14 Transverse Colon oo-14 15-24 2-Kidney 15-99 Nothing 15-3i 25-26 Both gece 27-99 Nothing AREA 21 -66 00-09 1-Spine 67-81 AREA 15 10-34 2-Stomach 82-95 00-09 1-Pancreas 35-36 Both 96 10-34 2-Stomach 37-99 Nothing oF 35-36 Both 98 37-99 Nothing AREA 22, 24 & 25 99 00-39 Intestine AREA 16 40-99 Nothing AREA 9 00-09 1-Pancreas 00-19 1-Diaphragm 10-19 2-Kifiney AREA 23 20-39 2-Spine 20-44 3-Stomach 00-39 1-Intestine 40-59 3-Esophagus 45-91 Nothing 40-49 2-Spine 60-86 Nothing 92-99 More than one:50-52 Both 87-99 More than one: 2 dice 53-99 Nothing 2 dice 00-15 1,2 00-31 1,2 16-55 1,3 AREA 26 . 32-62 1,3 56-95 2,3 00-29 Hip Joint 63-93 2,3 96-99 1,2,3 30-99 Nothing 94-99 1,2,3 AREA 17 AREA 27 AREA 10 & 14 00-19 Transverse Colon 00-09 Rib 00-19 Diaphragm 20-99 Nothing 10-99 Nothing 20-99 Nothing AREA 18 AREA 12 00-19 1-Transverse Colon 00-19 1-Diaphragm 20-44 2-Stomach AREAS, 20-29 2-Gall Bladder45-54 3-Spleen oO. 9g henztal| 30-31 Both 55-93 Nothing i a ad 32-99 Nothing 94-97 1 & 2 above 98-99 1,2,3 above ABDOMINAL WOUNDS Cardiac;7x2 dice 18+ Incap 00-15 6 16-35 74 36-45 Bi Wor 4 Collar Bone;5x2 dice 20+ Incap 00-15 16-35 36-50 5 51-65 & 66+ 7 Diaphragm; 7 dice 15+ Incap Esophagus; 6x2 dice 20+ Incap 00-10 4 11-20 21-30 1-H 2h 1+ 8h Gall Bladders6 dice 15+ Incap 00-20 4 21-40 5 M+ 6 Genitals:5x2 dice 10+ Incap 00-10 11-20 21-30 31-40 M+ 8 Hip Joint;6 dice 20+ Ineap 00-20 2 21-30 3 31-ho Wa-50 5 sir 6 Intestine;6x2 dice 20+ Incap 00-15 3 16-25 & 26-35 5 36-45 6 46-55 7 56+ 8 au 6i IO CHART #3 Kidney;6 dice Traverse Goton;6x2 dice 20+ Incap 20+ Incap 00-15 3 00-15 % 16-30 oe 5i ee 8-60 74 Lung;6x2 dice aR 7 20+ Incap 61+ 84 00-15 2 Trachea; 6x2 dice 16-30 31 12+ Incap pis 00-15 1 6-65 54 16-30 1b 66+ 64 Bai 45 2 Major Artery;6x2 dice 76+ 3b 25+ Incap Nothingsall areas 00-10 3 except 4, 26, 273 6 11-20 dice 21-25 5 30+ Incap 26-30 6 00-30 2 31-35 2 51-45 3 36-40 8 her & sihite 02 Notiinangenace in 2A, Pancreas;5 dice 273 4 dice 20+ Incap 30 Incap 00-15 2 00-30 2 16-50 3 Bit 3 31+ 4 i) i i+ 50% chance of internal Eb ee ates pleeding. 1 die/turn. SooueT™ Unstopable. ee b- Breathing difficulty. ghee 25% chance of coll- apsing if subject runs. Shoulder Joint;6 dice 20+ Incap 00-20 2 m- 21-40 3 Me & Spine;6x2 dice 12+ Incap 00-60 4 61+ 1s Stomach; 7x2 dice 15+ Incap 90-40 3 41-20 4a 21-30 5i 31-40 6i 41-60 73 61+ Bi Movement restricted. Running, jumping, etc., cause 2 damage points. s- Subject may not move from waist down. HEAD WOUNDS CHART #4 FRONT 2 *Top *Forehead *Upper Back *Nosebridge +*Nose + Eyes Ears + Nasal Cheek Mouth *Jaw/Chin *Lower Back *Mid Back @ Neck ih kL TEL NOVI HOO SYR i mae een NOORAKENO it Teed tg te eet 1 od. PORPAPS SAR OD NYY OY HSHOVGU OL OEY EO OS WV OMOVONEFUWEE © WY DOIIAUEE! DB FOFONNOOS yeguwuges NOBAU ANG! Over 25 Damage Ponts indicates Bleeding:(In all but underlined cases) 00-30 subtract 2 bf In underlined cases, bleeding 31-60 subtract 1 bf factor is always as printed, 61-90 use printed br regardless of damage points. 91+ add 1 bf *- Concussion possible. For damage rolls of over 60, there is a 30% chance of blacking out for from 1 to 6 turns +- Loss of eyesight possible. On damage rolls of over 60 (in all areas execpt the eyes, where anything over 35 will cause permenant blindness) a 50% chance of blindness exists; over 90, there is an 80% chance of blindness. A further roll of one decimal die is taken and a 1,2,3 or 4 indicates temp- orary loss for that many turns. A r611 of 5 or more indicates the blindness is permanent. @- Spinal damage occurs if damage is over 70. If over 110, a Major Artery is also hit. See Abdominal Wounds Charts. 10 ARM & HAND WOUNDS CHART #5 Arm: 00-18 Shoulder Joint 5 dice 00-20 3 21-30 4 Bit 5 19-30 Shoulder Muscles 4 dice 00-25 3 26+ 31-53 Upper Arm 3 dice 00-20 20+ 54-62 Elbow 3 dice 00-25 26+ 63-99 Lower Arm 3 dice 00-25 3 26+ 4 Any wound over 25«Incap Hand: 00-11 Wrist 3 dice 00-25 3 26+ 12-61 Backhand/Palm 62-73 Thumb Base 74-83 Thumb (3 above) 2 dice 00-15 2 16+ 3 84-86 #1 Pinkey 87-90 #2 91-95 #3 96-99 #4 Index finger (4 above) 1 die 00-08 1 o9+ 2 Any wound over 15=Incap LEG WOUNDS CHART #6 00-45 Thigh 6 dice 00-20 21-30 31-40 M+ ONE 46-58 Knee 4 dice 00-20 21-30 Bit 59-81 Lower Leg we 3 dice 00-15 2 16-20 2 21+ 82-87 Ankle 3 dice 00-20 2 21+ 3 88-99 Foot 3 dice 00-15 1 16-20 2 21+ 3 Any wound over 25=Incap WwW BLEEDING CHART #7 7-1 RATE OF Loss (in units of blood) bf T2a456789 Initial 11223344 5 dice/turn, first turn only Sustained 011223344 dice/turn thereafter, until stopped ?-2 ABILITY TO STOP BLEEDING Roll of Roll of _ reduces Area — Stops sustained by 1 Leg 0.4 2 Arm On 2,3 Hand 0,4 ee gn Head ° £2 Abdominal 0 1,2 (non-arterial) Abdominal © - 0,4 (arterial) 7-3 EFFECT OF BLOOD LOSS UNCONSIOUSNESS Each person may only attempt to stop one wound per turn. CHART #8 bf lost dice damage points score for uncon. 100 5. 0-40 - 125 é 44-50 O,4 140 2 51-60 stir] 150 8 61-70 0,1,2,3 160 2 vit 0,1,2,3,4 170 10 if subject goes uncon., 1,2,3" start 180 ot of turn; 4,5,6= end of turn. 190 42 Uncon. lasts for one die roll worth 200 af of turns. Head wounds use decimal 210 1 dies others use 6-sided die. ete. ete. DEATH CHART #9 Damage Points are counted full only on turn received. They are considered at % value thereafter. Damage Points score for death 000-070 071-090 091-110 111-120 121-130 131-140 141-150 151+ 12 PRODUCTS LIST ‘TSR HOBBIES OFFERS. CAVALIERS AND ROUNDHEADS — English Civil War mi VALLEY FORGE — Roles for mi tures rules, 1:20 figure ratio. tures battles of the American Revolution TRACTICS — Rules for WW II miniatures, 3 booklets plus charts, boxed PANZER WARFARE — Roles for WW II mass armor battles in micro-miniature scales BOOT HILL — Rules for man-to-man action in the “Wild West’? LITTLE BIG HORN — 1876 Sioux uprising. 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