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OFFENSIVE PLAYBOOK

OFFENSIVE HUDDLE & CADENCE


Y 4B 3B 2B X

RT RG LG LT

QB
7 yds

LINE OF SCRIMMAGE

Offensive Huddle:
The Center sets the huddle at a distance of 5 yards from the line of scrimmage. The first command given by the QB will be the formation, followed
by the strong side call and the name of the play. The QB will then give the cadence count and then repeat the entire call. After repeating the call,
QB says, “Ready”, everyone says “BREAK” and clap hands.

Cadence: “Down…Ready…GO…GO…GO”

RUNNING BACK & HOLE


NUMBERING
9 7 5 3 10 2 4 6 8
X LT LG RG RT Y
4B
QB
ZB

3B

2B
FORMATIONS
Left

Y LT LG RG RT X

4B/Z 2B

QB 3B

Right

X LT LG RG RT Y

2B 4B/Z

3B QB
FORMATIONS
Empty Left

Y LT LG RG RT X

4B/Z 3B 2B

QB

Empty Right

X LT LG RG RT Y

2B 3B 4B/Z

QB
FORMATIONS
Y Trips Left

Y LT LG RG RT X

4B/Z 2B

QB 3B

Y Trips Right

X LT LG RG RT Y

2B 4B/Z

3B QB
FORMATIONS
Left Trips Weak

Y LT LG RG RT X

4B/Z 2B

3B QB

Right Trips Weak

X LT LG RG RT Y

2B 4B/Z

QB 3B
FORMATIONS
Left

Y LT LG RG RT X

4B/Z 2B

QB 3B

Right

X LT LG RG RT Y

2B 4B/Z

3B QB
Passing Tree
Pass Pattern Designations: Routes called X, Y, Z, 2B, 3B
Even Routes are In towards the Ball. Odd Routes are Out towards the Sideline.
We will also Tag Special Routes. For example: 2-Wheel, Z-Comeback, etc.
2 – QUICK SLANT 4 – CURL IN 1 – 6YD STOP/HICTH 3 – 5YD OUT

15 __ 15 __ 15 __ 15 __

10 __ 10 __ 10 __ 10 __

5 __ 5 __ 5 __ 5 __

LOS LOS LOS LOS


BALL BALL BALL BALL

6 – 12YD DIG 8 – POST 5 – 10YD OUT 7 – POST-CORNER

15 __ 15 __ 15 __
15 __

10 __ 10 __ 10 __
10 __

5 __ 5 __ 5 __
5 __

LOS LOS LOS


LOS BALL
BALL BALL BALL

9 – GO/FLY ROUTE
FORMATIONS
*Wing Left
2 yd x 1 yd 8 yds
Y LT LG RG RT X

4B/Z QB
2yds
3B 3 yds

2B

*Wing Right
8 yds 2 yd x 1 yd
X LT LG RG RT Y

QB 4B/Z

3B

2B

*Pro Left
8 yds x 1 yd 8 yds
Y LT LG RG RT X

4B/Z QB

3B

2B

*Pro Right
8 yds 8 yds x 1 yd
X LT LG RG RT Y

QB 4B/Z

3B

2B
FORMATIONS
*Hammer Left
Y LT LG RG RT X

QB

4B/Z 3B

2B

*Hammer Right
X LT LG RT RG Y

QB

3B 4B/Z

2B
PLAY CALLING
FORMATIONS LEFT RIGHT EMPTY LT EMPTY RT TRIPS LT TRIPS RT

RUN PLAYS:

29 JET / REVERSE X X X X

29 ROCKET / X X X X
REVERSE
48 JET / REVERSE X X X X

48 ROCKET / X X X X
REVERSE
32 / 33 ZONE X X X X

32 / 33 TRAP X X X X

34 / 35 COUNTER X X X X

34 / 35 POWER X X X X
PLAY CALLING
FORMATIONS LEFT RIGHT EMPTY EMPTY TRIPS TRIPS
LT RT LT RT
PASS PLAYS:

2 ROC 729 DUMP X X

2 ROC 728 DUMP X X

2 ROC 891 DUMP X X

4 ROC 28 DUMP 9 X X

4 ROC 27 DUMP 8 X X

4 ROC 98 DUMP 1 X X

4 ROC 92 DUMP X X
WHEEL
4 ROC 89 DUMP 3 X X
OFFENSIVE TERMINOLOGY & KEY POINTS

• LOS: Line of Scrimmage Base Blocking Rules


• “Jet” Wing back goes in motion directly towards the QB’s R.A.G.: Recognize, Adjust, Go
backside. 1. Recognize defensive front: how many lined up odd (3, 5, 7) or even (4, 6,
• “Rocket” Wing back goes in motion towards QB looping 8)
behind the fullback (3B). 2. Adjust blocking assignment if need be
• “Mo” Player goes in motion 3. Go to block on snap of ball
- Mo Weak”: Go in motion away from formation
- “Mo Strong” : Go in motion to formation side. Base Run Blocking Rules
• “Slide” Back shuffles facing LOS G.O.D.: Gap, On, Down
• “Shift” Team starts in base Pro formation, when QB calls 1. If defender lines up in your inside Gap, block them
“down” backs/ends jumps to formation called. QB Waits for 2. If no one in your inside Gap, but On/over you, block them
all to set, then continues with cadence. 3. If no one is in inside Gap, or On you, block Down to next level i.e.:
• “Strong Side” Side to which TE lines up. linebacker first priority, if no linebacker is Down, then go after a defensive back
• “Weak Side” Side away from TE. i.e.: Safety
• “Play Side” Side to which the play is going.
• “Back Side” Side opposite of play. Man
• Tailback: “2 Back”, “Tango”. 1. Linemen assigned who to block by coaches.
• Fullback: “3 Back” ”Fox”
• Flanker: “4 Back” . “Z ”, “Zulu” Pass
• Split End: ”X End”, “X-ray” 1. First Priority: Every d-linemen has been accounted for
• Tight End: “Y End” , “Yankee” 2. “2 Block 2 Rule”: Guard Tackle must match up with defenders to their side
• “Plus” 3B lines up over tackle to side of formation called i.e.: Odd front: D-Tackle /DE, Even front: D-Guard/DE, tackle blocks
• “Minus” 3B lines up over tackle away from formation called. outside defender, Guard blocks next one down. EXCEPTION: When TE
• “Lead”: Full back lead blocks to play does not go out for pass, Odd front: Tackle on DT, G looks to help, Even:
• “Heavy” Back away from wing, lines up next to wing on 1. man up, 2. look to help
outside shoulder Audible Calls 3. Center: Man on block, no one on, check for LB on blitz, then look to help
1. “Fire” /QB touches shoulders Automatic 90 Pass out
2. “Fire 82” 28 Toss
3. “Fire 92” 29 Toss On Break of Huddle
1. Center recognizes and calls defensive front: “Odd/Even”
4. “Check”: OC is changing play
2. Line finds/point out their blocks
3. QB reads D looks good, continue, if not audible
Cadence Signals No Huddle 4. Signals count to back/receivers
1. First Sound: QB touches both sides of helmet 5. QB goes into cadence
2. On “1”, “2”, “3”: QB Bench press motion up
Line Calls
3. On “Ready”: QB raises knee up
“Denver”: Line is blacking down
4. Spike Ball: Downward Throwing motion “Home” Guard(s) not pulling.
10 Series Running Plays
***Base Plays***

***Pro Left 18 Bootleg***

Y LT LG RG RT X
4B QB

3B
2B

***Pro Right 19 Bootleg***

X LT LG RG RT Y
QB 4B

3B

2B
20 Series Running Plays
***Base Plays***

***Wing Left 23***

Y LT LG RG RT X

4B QB

3B

2B

***Pro Right 22***

X LT LG RG RT Y

QB 4B

3B

2B
20 Series Running Plays
***Jet Plays***

Note:
Pro Left 27
Play side Tackle: If DT is head up or inside
shoulder down block. If on outside shoulder,
block out.
3B: Read Tackles block, lead 2B away from
block

Y LT LG RG RT X
4B QB
3B

2B

Pro Right 26

X LT LG RG RT Y
QB 4B
3B

2B
20 Series Running Plays
***Base Plays***

***Wing Left 29 Toss*** Note:


4B blocks down on DE, TE pulls when 4B
crosses face

Y LT LG RG RT X
4B
QB
3B

2B

***Wing Right 28 Toss***

X LT LG RG RT Y
4B
QB
3B

2B
20 Series Running Plays
Hammer Left 27

Y LT LG RG RT X
QB

4B 3B

2B

Hammer Right 26

X LT LG RG RT Y
QB

3B 4B

2B
20 Series Running Plays
***Jet Plays***

Left 29 Rocket
(can run w/plus 3b lead blocks, play side down blocks)

Y LT LG RG RT X
4B
QB 2B

3B

Right 28 Rocket
(can run w/plus 3b lead blocks, play side down blocks)

X LT LG RG RT Y
4B
2B QB

3B
20 Series Running Plays
Hammer Left 23

Y LT LG RG RT X
QB

4B 3B

2B

Hammer Right 22

X LT LG RG RT Y
QB

3B 4B

2B
30 Series Running Plays
Hammer Left 32

Y LT LG RG RT X
QB

4B
3B
2B

Hammer Right 33

X LT LG RG RT Y
QB

3B 4B

2B
30 Series Running Plays
*** Base Plays***

Plus Left 2 Rocket 36 Counter


309

LT LG RG RT X
Y
4B QB 2B

3B

Plus Right 2 Rocket 37 Counter


308

X LT LG RG RT
Y
2B QB 4B

3B
30 Series Running Plays
***Bunch Series***

Trips Left 39 Toss

X LT LG RG RT Y
2B 4B
QB

3B

Trips Right 38 Toss

Y LT LG RG RT X

QB 4B 2B

3B
40 Series Running Plays
***Base Plays***

***Left 2 Rocket 46 Counter***

Y LT LG RG RT X
4B
QB 2B

3B

***Right 2 Rocket 47 Counter***

Y
X RT RG LG LT 4B
2B
QB

3B
40 Series Running Plays
Hammer Left 46 Counter

Y LT LG RG RT X
QB

4B 3B

2B

Hammer Right 47 Counter

X LT LG RG RT Y
QB

3B 4B

2B
40 Series Running Plays
Left 48 Rocket

Y LT LG RG RT X
4B
QB 2B

3B

Right 49 Rocket

X LT LG RG RT Y
2B 4B
QB

3B
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Hammer Left 19 Pass

Y LT LG RG RT X
QB
Pass Progression
1. 4B
4B 3B 2. Y
3. Run/Throw Away
2B

Hammer Right 18 Pass

X LT LG RG RT Y
QB

Pass Progression
1. 4B
3B 4B
2. Y
3. Run/Throw Away
2B
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Tight Wing Right 18 Boot Pass


(can also run from rt w/2 rocket)

Y LT LG RG RT X
Key: X delays for 2 count
4B
Pass Progression: QB
1. X 3B
2. 4B
2B
3. Run

Tight Wing Left 19 Boot Pass


(can also run from rt w/2 rocket)

X LT LG RG RT Y

QB 4B Key: X delays for 2 count


3B Pass Progression:
1. X
2B 2. 4B.
3. Run
Passing Plays
***Base Plays*** ***Pass Routes are called in the order X-Y-Z-other***

*** Pro Left 27 Pass***

Y LT LG RG RT X
4B/Z
QB
3B Pass Progression
1. 4B/Z
2B 2. Y
3. X
4. Run/Throw Away

*** Pro Right 26 Pass***

X LT LG RG RT Y
Pass Progression QB 4B/Z

1. 4B/Z 3B
2. Y
3. X
2B
4. Run/Throw Away
Passing Plays
***Base Plays***
***Pass Routes are called in the order X-Y-Z-other***

***Tight Wing Left Waggle Pass***


(can also run from rt 4 rocket

X LT LG RG RT Y
Pass Progression:
4B/Z QB
1. 4B/Z
2. X 3B
3. 3B 2B
4. Run/Throw Away

*** Tight Wing Left Waggle Screen***


Pass Progression:
1. 2B
2. Run/Throw Away

X LT LG RG RT Y
4B/Z QB

3B
2B
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Wing Left 29 Toss Pass

Y LT LG RG RT X

4B QB

3B

2B

Wing Right 28 Toss Pass

X LT LG RG RT Y

QB 4B

3B

2B
Passing Plays
***Base Plays*** ***Pass Routes are called in the order X-Y-Z-other***

***Pro Right Z-90***

LT LG RG RT Y
X
4B/Z
QB

Pass Progression 3B
1. 4B/Z
2. X 2B
3. Run/Throw Away

***Pro Right Z-90 Go***

X LT LG RG RT Y
4B/Z
QB
Pass Progression
3B 1. 4B/Z
2. X
2B 3. Run/Throw Away
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Pro Left X-90

Y LT LG RG RT X
4B/Z
QB

Pass Progression 3B
1. X
2. 4B/Z 2B
3. Run/Throw Away

Pro Right X-90-GO

X LT LG RG RT Y
4B/Z
QB
3B
Pass Progression
1. X
2B 2. 4B/Z
3. Run/Throw Away
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Right Y-90

X LT LG RG RT Y

2B QB 4B/Z

Pass Progression
1. Y
3B
2. X
3. Run/Throw Away

Right Y-90-GO

X LT LG RG RT
2B Y
QB 4B

Pass Progression
1. Y
3B 2. X
3. Run/Throw Away
Passing Plays Trips Series
***Pass Routes are called in the order X-Y-Z-other***

Trips Right 3-Mo Weak Y Seam Pass

Y LT LG RG RT X
4B/Z 2B
QB
Pass Progression:
1. Y
3B 2. 3B
3. Run/Throw Away

Trips Right 38 Swing Pass

Y LT LG RG RT X
4B/Z 2B
QB

Pass Progression:
1. 3B 3B
2. Run/Throw Away
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Pro Right 106 2 Wheel


509

X LT LG RG RT Y
4B/Z
QB

3B
2B

Pro Left 106 2 Wheel

Y LT LG RG RT X
4B
QB
3B

2B
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Pro Lt Screen Pass


Can also run from Rt
520

Y LT LG RG RT X
4B/Z
QB
Pass Progression: 3B
1. 2B
2. 3B
3. Run/Throw Away 2B

Pro Right Screen Pass


508

X LT LG RG RT Y
4B/Z
QB
3B
Pass Progression:
1. 2B
2B 2. 3B
3. Run/Throw Away
Passing Plays
***Pass Routes are called in the order X-Y-Z-other*

Trips Right 505 2 Wheel Pass


904

Y LT LG RG RT X
4B/Z 2B
QB

Pass Progression:
1. 2B
2. X 3B
3. 4B/Z
4. Run/Throw Away

Trips Rt 4 Jet 146 2 fly Pass


914

Y LT LG RG RT X
4B/Z 2B
QB
Pass Progression:
1. 2B
3B 2. X
3. 4B/Z
4. Run/Throw Away
Passing Plays
***Pass Routes are called in the order X-Y-Z-other***

Wide Trips Rt 854 2 Fly Pass


Can also run from Left 2 Jet
909

Y LT LG RG RT X

QB 4B 2B
Pass Progression:
1. X
2. 4B/Z
3. 2B 3B
4. Y
5. Run/Throw Away

Trips Rt 806 2 Out Pass


910

Y LT LG RG RT X

QB 4B 2B
Pass Progression:
1. 2B
2. Run/Throw Away 3B

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