Professional Documents
Culture Documents
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each
map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum
print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technol-
ogy at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the
room numbers, get the walls filled and don’t show doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You
can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unex-
pected direction during the campaign.
While offering you the best quality, these products are really cheap.
• Fill checkbox: lets you activate/deactivate the black/blue in the walls and allows you to save more ink .
• Grid checkbox: lets you activate/deactivate the grid.
• Furniture checkbox: it hides furniture, doors and the like and allows you to print and draw your own rooms
• Numbers checkbox: it hides room numbers, useful if you want use your own room numbers.
At the end of the book you will find a useful template to key your map and a suggested key for each map.
Cairns
Built under mounds of stone, these ancient structures stand as memorial or burial grounds for great kings, emperors or legendary warriors of
the past. Perhaps, the cairn is the most fascinating fantasy location ever and, certainly, it is the most played in fantasy RPGs. Traditionally, the
cairns are filled with precious treasures, ancient belongings of defunct heroes and, of course, sleepless monsters. Undeads roam the silent under-
halls and guard the forgotten crypts, waiting eagerly for some fools who dare to descend in the darkness of their domains.
In this product, you will find five different cairns you can use in your adventures. The cairns may be used as part of a greater complex or indi-
vidually.
Here are some adventure hooks.
Round Cairn: While in another dungeon, the PCs find themselves transported in this cairn, appearing on one of the Gate Rooms. The gates of
the cairn begin to produce monsters at constant rate, and the PCs must find a way out before being overwhelmed. Perhaps the key for opening
the entrance portal lie in the central room, but some riddles must be overcome as well.
Emperor’s Cairn: The good emperor lies in his death slumber from thousand years. It is said he was put to sleep by magic, for unknown
reason. Now, a young scholar has found the key to awake the man and bring a good ruler to the world. The forces of evil try to destroy the
remains of the king by awakening dreaded undeads from their graves in the cairn. The PCs are hired to retrieve the remains of the emperor and
perform the ritual to awake him but they must confront the undead rising into the tomb.
King’s Cairn: The PCs are searching the crown of an ancient king into the cairn. They find it in the sepulcher but if worn, the crown turns the
PC into a powerful lich, who awake all the undead into the cairn. The only way to escape, for the PCs, is to spark again the loyalty in the undead
that were the King’s Guard and persuade them to fight for their king.
Ruined Cairn: The PCs venture into a ruined cairn, which is infested by goblins. They discover ancient memorials of a disappeared race.
When they arrive to battle with the goblin leader, they discover he is a strange crossbreed. The PCs will be able to defeat him only if they have
gathered enough clues from the ancient cairn.
Multilevel Cairn: A strange spell has been cast on this cairn; it influences the alignment of the undeads who guard the ancient treasures. The
PCs are caught in a war erupting in the cairn. The key is an evil necromancer who seeks a lost artifact kept into the cairn and found a funny way
to destroy the guarding undeads.
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Round Cairn
© Øone Games, permission granted to print for personal use only
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Emperor’s Cairn
© Øone Games, permission granted to print for personal use only
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Ruined Cairn
© Øone Games, permission granted to print for personal use only
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Multilevel Cairn
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1 Entrance Hall
2 Hall of Guardians
3 Empty
4 Empty
5 Shrine
6 Shrine
7 Gate Room
11 Gate Room
12 Statue Room
13 Statue Room
14 Bodyguard’s Tomb
15 Bodyguard’s Tomb
16 Hall of Guardians
17 Bodyguard’s Tomb
18 Bodyguard’s Tomb
19 Gate Room
20 Statue Room
21 Statue Room
23 Gate Room
24 Statue Room
25 Statue Room
26 Sepulcher
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1 Entrance
2 Hall of Heroes
3 Lieutenants Tombs
4 Gods’ Statues
5 Gods’ Statues
7 Dais of Generals
8 Emperor’s Sepulcher
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1 Entrance Hall
2 Foyer
3 Chamber
4 Well
5 Empty
6 Armory
7 Empty
8 Hall of Memories
9 Old Guardroom
10 Dry Well
11 Shrine
12 Laboratory
13 Commander’s Tomb
14 Commander’s Tomb
15 Commander’s Tomb
16 Hall of Heroes
17 Hall of Pillars
18 Guard’s Captain
19 Test Chamber
20 Hall of Triumph
21 King’s Tomb
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1 Entrance Area
2 Hall of Guardians
3 Gifts Room
4 Well
5 Family Tomb
6 Crevice Room
7 Temple
8 Wet Corridor
10 Statues Hall
11 Monster’s Nest
12 Sepulcher
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Level 1
1 Entrance Hall
4 Hall of Heroes
5 Stairs Down
Level 2
6 Foyer
7 Abandoned Room
8 Abandoned Well
9 Family Chapel
10 Empty
11 Stairs Down
Level 3
12 Entrance
14 Vows Hall
15 Gate Room
16 Pit Room
18 Stairs Down
Level 4
19 Entrance
21 Sepulcher
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