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The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)

GEOMETRY MESH PROGRAM


Construction: Primitives Intervals Play ‘filename’
Brick X <> [Y <> Z <>] {} <> Interval {<> | Hard | Soft | Default} Record {‘filename’ | stop}
Cylinder Radius <> Height <> {} <> Size {<> | Auto} Logging [on|off] [file <’filename’>]
Frustum Z <> Radius <> [Top <>] Match Intervals {} <> [Ass Grou [Onl|Infea]] Reset
Frustum Z <> Maj Rad <> Min Rad <> [Seed Cur <>] [Map|Pave] Reset Genesis
Prism Z <> Sides <> Rad <> [Maj <> Min <>] Quit
Pyramid Height <> Sides <> Radius <> Mesh schemes
Sphere Rad <> [Xpos] [Ypos] [Zpos] [Inn <>] Curve: bias, equal, featuresize ENTITY PARSING
Torus Major Rad <> Minor Rad <> Surface: auto, copy, curvature, dice, map, mir- Surface 1 2 3 4 to 6 by 2 ...
Booleans ror, pave, pentagon, submap, triangle, trimap, Curve all in Volume 2 ...
Unite <> [With <>] [keep] trimesh, tripave Draw Edge all in Hex 32
Subtract <> From <> [keep] Volume: auto, dice, hextet, map, morph, plas- List Curve 1 to 50 except 2 4 6
Intersect <> [With <>] [keep] ter, project, pyramid, rotate, submap, sweep, Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Transformations tetmesh, translate
Body <> [Copy] Move <dx> <dy> <dz> GROUPS
Move {} <> location {} <> [except [x] [y] [z]] Smooth schemes Group <> {add|equals|remove|xor} {} <>
Rotate {} <> About {x|y|z|<> <> <>} Angle <> Surface: equipotential, laplacian, centroid, Group <> {inters|unite} grou <> with grou <>
Rotate {} <> About Vert <> Vert <> Angle <> optimize, randomize, winslow, fix quad Group <> subtract group <> from group <>
Rotate {} <> About Nor Of Surf <> Angle <> Volume: equipotential, laplacian, optimize,
Body <> [Copy] Scale <> randomize
Body <> [Copy] Reflect {x|y|z|<x> <y> <z>}
Decomposition GENESIS
Webcut {} <> Pla Vert <> [Vert]<> [Vert]<> () Block <> {Group|Vol|Surf|Curv} <> [Remove]
Webcut {} <> Plane Surf <> () SideSet <> {Group|Curve} <> [Remove]
Webcut {} <> Plane {xpla|ypla|zpla} [offs <>] NodeSet <> {} <> [Remove]
Webcut {} <> Tool [Body] <> Export Genesis ‘filename’
Webcut {} <> With Sheet {Body|Surf} <>
Webcut {} <> With Sheet Ext Fr Surf <> Block <> Attribute <>
Webcut {} <> Cyl Rad <> Axis {x|y|z|Vert <> Block <> Element Type <type_name>
Vert <>| <x> <y> <z>} [cent <x> <y> <z>] Curves: bar[|2|3]|beam[|2|3]|truss[|2|3]
Options: [Noimprint|Imprint(default)], Surfaces:quad[|4|8|9]|shell[|4|8|9]| tri[|3|6|7]
[Nomerge(default)|Merge], [group_results] Volumes:hex[|8|20|27]|pyr| tetra[|4|8|10|14]
Section {} <> {{xpla|ypla|zpla} [offs <>]} | SideSet <> Surf <> [Rem|[She][For|Rev|Both]]
Surf <>} [keep] [normal(default)|reverse] SideSet <> Surf <> wrt Volume <>
File Reset {Genesis | Nodesets | Sidesets | Blocks}
Import Acis ‘filename’
Export Acis ‘filename’ [Body <>]

The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
GRAPHICS SETTINGS ENTITY PARSING EXAMPLES
Default buttons: Set Auto Sweep Scheme {Sw|Proj|Trans|Rot}
B1 - rotate; B2 - scale; B3 - pan [set] Geometry Version <> (201, 300, 301, 401) Surface 1 2 4 to 6 by 2 3 10 ...
Control-B1: pick entity (In graph win: 0,1,2,3,4 [set] Debug <index> [on|off] Curve all in Volume 2 4 6 ...
- Pick vert, curv, surf, vol, body) [set] Debug <index> File <’filename’> Draw Edge all in Hex 32
Alt: unassigned [set] Debug <index> Terminal List Curve 1 to 50 except 2 4 6 to 8
set Default Blocks [on|off|Volumes|Surfaces] Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Letters set Default Names [on|off]
a Add to selection group [set] Echo [on|off]
b Toggle Bounding Box on Click set Fix Duplicate Names [on|off]
c Clear "picked" Group set FullHex Use {on|off}
d Display ’picked’ group, make it the selection [set] Info [on|off]
e Echo ID of selection to command line [set] Journal [on|off]
f Assign function to mouse button set Keep Invalid Mesh [on/off]
g List geometry of selection [set] Logging [on|off] [file <’filename’>]
h Print help set Match Intervals Rounding {on|off}
i Make current selection invisible set Match Intervals Fast {on|off}
j/k Move slicing plane down/up set Node Constraint {on|off}
l List current selection (as if you typed ’list ...’) [set] Paver Smooth Meth { Def | Smooth Sch}
m/n List picked group/selection contents [set] Paver Linearsizing {off|on}
p Toggle Persistent Wireframe set Replacement character ’.|_|@’
q Quit Current Mode (Exit slicing if slicing) [set] Scheme Auto Fuzzy Tolerance <degrees>
r Remove from ’picked’ Group set {source|target} surface pattern ’<pattern>’
s Toggle save-mesh on slice move set {Corner|End} Angle <degrees>
u Toggle mouse circle vis set Corner Weight <value>
v Reset view set Turn Weight <value>
w Toggle Wireframe on click set Interval Weight <value>
x/y/z Slice along x/y/z-axis set Large Angle Weight <value>
Shift-Z Zoom on current selection [set] Diagnostic {on|off}
F1 Save view 1 set Suffix character ’.|_|@’
Numbers: set what you’re picking. [set] Smooth Meth {laplacian | isoparametric}
ESC Cancel current Action [set] Project Smooth [on|off]
Tab Next possible selection [set] Warning [on|off]
Shift-Tab Previous possible selection [set] Smooth Iterations [default|<value>]
[set] Smooth Tol <> (Default = 0.05)

The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)
The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)
GEOMETRY MESH PROGRAM
Construction: Primitives Intervals Play ‘filename’
Brick X <> [Y <> Z <>] {} <> Interval {<> | Hard | Soft | Default} Record {‘filename’ | stop}
Cylinder Radius <> Height <> {} <> Size {<> | Auto} Logging [on|off] [file <’filename’>]
Frustum Z <> Radius <> [Top <>] Match Intervals {} <> [Ass Grou [Onl|Infea]] Reset
Frustum Z <> Maj Rad <> Min Rad <> [Seed Cur <>] [Map|Pave] Reset Genesis
Prism Z <> Sides <> Rad <> [Maj <> Min <>] Quit
Pyramid Height <> Sides <> Radius <> Mesh schemes
Sphere Rad <> [Xpos] [Ypos] [Zpos] [Inn <>] Curve: bias, equal, featuresize ENTITY PARSING
Torus Major Rad <> Minor Rad <> Surface: auto, copy, curvature, dice, map, mir- Surface 1 2 3 4 to 6 by 2 ...
Booleans ror, pave, pentagon, submap, triangle, trimap, Curve all in Volume 2 ...
Unite <> [With <>] [keep] trimesh, tripave Draw Edge all in Hex 32
Subtract <> From <> [keep] Volume: auto, dice, hextet, map, morph, plas- List Curve 1 to 50 except 2 4 6
Intersect <> [With <>] [keep] ter, project, pyramid, rotate, submap, sweep, Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Transformations tetmesh, translate
Body <> [Copy] Move <dx> <dy> <dz> GROUPS
Move {} <> location {} <> [except [x] [y] [z]] Smooth schemes Group <> {add|equals|remove|xor} {} <>
Rotate {} <> About {x|y|z|<> <> <>} Angle <> Surface: equipotential, laplacian, centroid, Group <> {inters|unite} grou <> with grou <>
Rotate {} <> About Vert <> Vert <> Angle <> optimize, randomize, winslow, fix quad Group <> subtract group <> from group <>
Rotate {} <> About Nor Of Surf <> Angle <> Volume: equipotential, laplacian, optimize,
Body <> [Copy] Scale <> randomize
Body <> [Copy] Reflect {x|y|z|<x> <y> <z>}
Decomposition GENESIS
Webcut {} <> Pla Vert <> [Vert]<> [Vert]<> () Block <> {Group|Vol|Surf|Curv} <> [Remove]
Webcut {} <> Plane Surf <> () SideSet <> {Group|Curve} <> [Remove]
Webcut {} <> Plane {xpla|ypla|zpla} [offs <>] NodeSet <> {} <> [Remove]
Webcut {} <> Tool [Body] <> Export Genesis ‘filename’
Webcut {} <> With Sheet {Body|Surf} <>
Webcut {} <> With Sheet Ext Fr Surf <> Block <> Attribute <>
Webcut {} <> Cyl Rad <> Axis {x|y|z|Vert <> Block <> Element Type <type_name>
Vert <>| <x> <y> <z>} [cent <x> <y> <z>] Curves: bar[|2|3]|beam[|2|3]|truss[|2|3]
Options: [Noimprint|Imprint(default)], Surfaces:quad[|4|8|9]|shell[|4|8|9]| tri[|3|6|7]
[Nomerge(default)|Merge], [group_results] Volumes:hex[|8|20|27]|pyr| tetra[|4|8|10|14]
Section {} <> {{xpla|ypla|zpla} [offs <>]} | SideSet <> Surf <> [Rem|[She][For|Rev|Both]]
Surf <>} [keep] [normal(default)|reverse] SideSet <> Surf <> wrt Volume <>
File Reset {Genesis | Nodesets | Sidesets | Blocks}
Import Acis ‘filename’
Export Acis ‘filename’ [Body <>]

The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
GRAPHICS SETTINGS ENTITY PARSING EXAMPLES
Default buttons: Set Auto Sweep Scheme {Sw|Proj|Trans|Rot}
B1 - rotate; B2 - scale; B3 - pan [set] Geometry Version <> (201, 300, 301, 401) Surface 1 2 4 to 6 by 2 3 10 ...
Control-B1: pick entity (In graph win: 0,1,2,3,4 [set] Debug <index> [on|off] Curve all in Volume 2 4 6 ...
- Pick vert, curv, surf, vol, body) [set] Debug <index> File <’filename’> Draw Edge all in Hex 32
Alt: unassigned [set] Debug <index> Terminal List Curve 1 to 50 except 2 4 6 to 8
set Default Blocks [on|off|Volumes|Surfaces] Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Letters set Default Names [on|off]
a Add to selection group [set] Echo [on|off]
b Toggle Bounding Box on Click set Fix Duplicate Names [on|off]
c Clear "picked" Group set FullHex Use {on|off}
d Display ’picked’ group, make it the selection [set] Info [on|off]
e Echo ID of selection to command line [set] Journal [on|off]
f Assign function to mouse button set Keep Invalid Mesh [on/off]
g List geometry of selection [set] Logging [on|off] [file <’filename’>]
h Print help set Match Intervals Rounding {on|off}
i Make current selection invisible set Match Intervals Fast {on|off}
j/k Move slicing plane down/up set Node Constraint {on|off}
l List current selection (as if you typed ’list ...’) [set] Paver Smooth Meth { Def | Smooth Sch}
m/n List picked group/selection contents [set] Paver Linearsizing {off|on}
p Toggle Persistent Wireframe set Replacement character ’.|_|@’
q Quit Current Mode (Exit slicing if slicing) [set] Scheme Auto Fuzzy Tolerance <degrees>
r Remove from ’picked’ Group set {source|target} surface pattern ’<pattern>’
s Toggle save-mesh on slice move set {Corner|End} Angle <degrees>
u Toggle mouse circle vis set Corner Weight <value>
v Reset view set Turn Weight <value>
w Toggle Wireframe on click set Interval Weight <value>
x/y/z Slice along x/y/z-axis set Large Angle Weight <value>
Shift-Z Zoom on current selection [set] Diagnostic {on|off}
F1 Save view 1 set Suffix character ’.|_|@’
Numbers: set what you’re picking. [set] Smooth Meth {laplacian | isoparametric}
ESC Cancel current Action [set] Project Smooth [on|off]
Tab Next possible selection [set] Warning [on|off]
Shift-Tab Previous possible selection [set] Smooth Iterations [default|<value>]
[set] Smooth Tol <> (Default = 0.05)

The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)
The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)
GEOMETRY MESH PROGRAM
Construction: Primitives Intervals Play ‘filename’
Brick X <> [Y <> Z <>] {} <> Interval {<> | Hard | Soft | Default} Record {‘filename’ | stop}
Cylinder Radius <> Height <> {} <> Size {<> | Auto} Logging [on|off] [file <’filename’>]
Frustum Z <> Radius <> [Top <>] Match Intervals {} <> [Ass Grou [Onl|Infea]] Reset
Frustum Z <> Maj Rad <> Min Rad <> [Seed Cur <>] [Map|Pave] Reset Genesis
Prism Z <> Sides <> Rad <> [Maj <> Min <>] Quit
Pyramid Height <> Sides <> Radius <> Mesh schemes
Sphere Rad <> [Xpos] [Ypos] [Zpos] [Inn <>] Curve: bias, equal, featuresize ENTITY PARSING
Torus Major Rad <> Minor Rad <> Surface: auto, copy, curvature, dice, map, mir- Surface 1 2 3 4 to 6 by 2 ...
Booleans ror, pave, pentagon, submap, triangle, trimap, Curve all in Volume 2 ...
Unite <> [With <>] [keep] trimesh, tripave Draw Edge all in Hex 32
Subtract <> From <> [keep] Volume: auto, dice, hextet, map, morph, plas- List Curve 1 to 50 except 2 4 6
Intersect <> [With <>] [keep] ter, project, pyramid, rotate, submap, sweep, Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Transformations tetmesh, translate
Body <> [Copy] Move <dx> <dy> <dz> GROUPS
Move {} <> location {} <> [except [x] [y] [z]] Smooth schemes Group <> {add|equals|remove|xor} {} <>
Rotate {} <> About {x|y|z|<> <> <>} Angle <> Surface: equipotential, laplacian, centroid, Group <> {inters|unite} grou <> with grou <>
Rotate {} <> About Vert <> Vert <> Angle <> optimize, randomize, winslow, fix quad Group <> subtract group <> from group <>
Rotate {} <> About Nor Of Surf <> Angle <> Volume: equipotential, laplacian, optimize,
Body <> [Copy] Scale <> randomize
Body <> [Copy] Reflect {x|y|z|<x> <y> <z>}
Decomposition GENESIS
Webcut {} <> Pla Vert <> [Vert]<> [Vert]<> () Block <> {Group|Vol|Surf|Curv} <> [Remove]
Webcut {} <> Plane Surf <> () SideSet <> {Group|Curve} <> [Remove]
Webcut {} <> Plane {xpla|ypla|zpla} [offs <>] NodeSet <> {} <> [Remove]
Webcut {} <> Tool [Body] <> Export Genesis ‘filename’
Webcut {} <> With Sheet {Body|Surf} <>
Webcut {} <> With Sheet Ext Fr Surf <> Block <> Attribute <>
Webcut {} <> Cyl Rad <> Axis {x|y|z|Vert <> Block <> Element Type <type_name>
Vert <>| <x> <y> <z>} [cent <x> <y> <z>] Curves: bar[|2|3]|beam[|2|3]|truss[|2|3]
Options: [Noimprint|Imprint(default)], Surfaces:quad[|4|8|9]|shell[|4|8|9]| tri[|3|6|7]
[Nomerge(default)|Merge], [group_results] Volumes:hex[|8|20|27]|pyr| tetra[|4|8|10|14]
Section {} <> {{xpla|ypla|zpla} [offs <>]} | SideSet <> Surf <> [Rem|[She][For|Rev|Both]]
Surf <>} [keep] [normal(default)|reverse] SideSet <> Surf <> wrt Volume <>
File Reset {Genesis | Nodesets | Sidesets | Blocks}
Import Acis ‘filename’
Export Acis ‘filename’ [Body <>]

The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
GRAPHICS SETTINGS ENTITY PARSING EXAMPLES
Default buttons: Set Auto Sweep Scheme {Sw|Proj|Trans|Rot}
B1 - rotate; B2 - scale; B3 - pan [set] Geometry Version <> (201, 300, 301, 401) Surface 1 2 4 to 6 by 2 3 10 ...
Control-B1: pick entity (In graph win: 0,1,2,3,4 [set] Debug <index> [on|off] Curve all in Volume 2 4 6 ...
- Pick vert, curv, surf, vol, body) [set] Debug <index> File <’filename’> Draw Edge all in Hex 32
Alt: unassigned [set] Debug <index> Terminal List Curve 1 to 50 except 2 4 6 to 8
set Default Blocks [on|off|Volumes|Surfaces] Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Letters set Default Names [on|off]
a Add to selection group [set] Echo [on|off]
b Toggle Bounding Box on Click set Fix Duplicate Names [on|off]
c Clear "picked" Group set FullHex Use {on|off}
d Display ’picked’ group, make it the selection [set] Info [on|off]
e Echo ID of selection to command line [set] Journal [on|off]
f Assign function to mouse button set Keep Invalid Mesh [on/off]
g List geometry of selection [set] Logging [on|off] [file <’filename’>]
h Print help set Match Intervals Rounding {on|off}
i Make current selection invisible set Match Intervals Fast {on|off}
j/k Move slicing plane down/up set Node Constraint {on|off}
l List current selection (as if you typed ’list ...’) [set] Paver Smooth Meth { Def | Smooth Sch}
m/n List picked group/selection contents [set] Paver Linearsizing {off|on}
p Toggle Persistent Wireframe set Replacement character ’.|_|@’
q Quit Current Mode (Exit slicing if slicing) [set] Scheme Auto Fuzzy Tolerance <degrees>
r Remove from ’picked’ Group set {source|target} surface pattern ’<pattern>’
s Toggle save-mesh on slice move set {Corner|End} Angle <degrees>
u Toggle mouse circle vis set Corner Weight <value>
v Reset view set Turn Weight <value>
w Toggle Wireframe on click set Interval Weight <value>
x/y/z Slice along x/y/z-axis set Large Angle Weight <value>
Shift-Z Zoom on current selection [set] Diagnostic {on|off}
F1 Save view 1 set Suffix character ’.|_|@’
Numbers: set what you’re picking. [set] Smooth Meth {laplacian | isoparametric}
ESC Cancel current Action [set] Project Smooth [on|off]
Tab Next possible selection [set] Warning [on|off]
Shift-Tab Previous possible selection [set] Smooth Iterations [default|<value>]
[set] Smooth Tol <> (Default = 0.05)

The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)
The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)
GEOMETRY MESH PROGRAM
Construction: Primitives Intervals Play ‘filename’
Brick X <> [Y <> Z <>] {} <> Interval {<> | Hard | Soft | Default} Record {‘filename’ | stop}
Cylinder Radius <> Height <> {} <> Size {<> | Auto} Logging [on|off] [file <’filename’>]
Frustum Z <> Radius <> [Top <>] Match Intervals {} <> [Ass Grou [Onl|Infea]] Reset
Frustum Z <> Maj Rad <> Min Rad <> [Seed Cur <>] [Map|Pave] Reset Genesis
Prism Z <> Sides <> Rad <> [Maj <> Min <>] Quit
Pyramid Height <> Sides <> Radius <> Mesh schemes
Sphere Rad <> [Xpos] [Ypos] [Zpos] [Inn <>] Curve: bias, equal, featuresize ENTITY PARSING
Torus Major Rad <> Minor Rad <> Surface: auto, copy, curvature, dice, map, mir- Surface 1 2 3 4 to 6 by 2 ...
Booleans ror, pave, pentagon, submap, triangle, trimap, Curve all in Volume 2 ...
Unite <> [With <>] [keep] trimesh, tripave Draw Edge all in Hex 32
Subtract <> From <> [keep] Volume: auto, dice, hextet, map, morph, plas- List Curve 1 to 50 except 2 4 6
Intersect <> [With <>] [keep] ter, project, pyramid, rotate, submap, sweep, Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Transformations tetmesh, translate
Body <> [Copy] Move <dx> <dy> <dz> GROUPS
Move {} <> location {} <> [except [x] [y] [z]] Smooth schemes Group <> {add|equals|remove|xor} {} <>
Rotate {} <> About {x|y|z|<> <> <>} Angle <> Surface: equipotential, laplacian, centroid, Group <> {inters|unite} grou <> with grou <>
Rotate {} <> About Vert <> Vert <> Angle <> optimize, randomize, winslow, fix quad Group <> subtract group <> from group <>
Rotate {} <> About Nor Of Surf <> Angle <> Volume: equipotential, laplacian, optimize,
Body <> [Copy] Scale <> randomize
Body <> [Copy] Reflect {x|y|z|<x> <y> <z>}
Decomposition GENESIS
Webcut {} <> Pla Vert <> [Vert]<> [Vert]<> () Block <> {Group|Vol|Surf|Curv} <> [Remove]
Webcut {} <> Plane Surf <> () SideSet <> {Group|Curve} <> [Remove]
Webcut {} <> Plane {xpla|ypla|zpla} [offs <>] NodeSet <> {} <> [Remove]
Webcut {} <> Tool [Body] <> Export Genesis ‘filename’
Webcut {} <> With Sheet {Body|Surf} <>
Webcut {} <> With Sheet Ext Fr Surf <> Block <> Attribute <>
Webcut {} <> Cyl Rad <> Axis {x|y|z|Vert <> Block <> Element Type <type_name>
Vert <>| <x> <y> <z>} [cent <x> <y> <z>] Curves: bar[|2|3]|beam[|2|3]|truss[|2|3]
Options: [Noimprint|Imprint(default)], Surfaces:quad[|4|8|9]|shell[|4|8|9]| tri[|3|6|7]
[Nomerge(default)|Merge], [group_results] Volumes:hex[|8|20|27]|pyr| tetra[|4|8|10|14]
Section {} <> {{xpla|ypla|zpla} [offs <>]} | SideSet <> Surf <> [Rem|[She][For|Rev|Both]]
Surf <>} [keep] [normal(default)|reverse] SideSet <> Surf <> wrt Volume <>
File Reset {Genesis | Nodesets | Sidesets | Blocks}
Import Acis ‘filename’
Export Acis ‘filename’ [Body <>]

The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
The Official CUBIT Cheat Sheet ------------------------------------- OR---------------------------------------- Why CUBIT May Need A GUI
GRAPHICS SETTINGS ENTITY PARSING EXAMPLES
Default buttons: Set Auto Sweep Scheme {Sw|Proj|Trans|Rot}
B1 - rotate; B2 - scale; B3 - pan [set] Geometry Version <> (201, 300, 301, 401) Surface 1 2 4 to 6 by 2 3 10 ...
Control-B1: pick entity (In graph win: 0,1,2,3,4 [set] Debug <index> [on|off] Curve all in Volume 2 4 6 ...
- Pick vert, curv, surf, vol, body) [set] Debug <index> File <’filename’> Draw Edge all in Hex 32
Alt: unassigned [set] Debug <index> Terminal List Curve 1 to 50 except 2 4 6 to 8
set Default Blocks [on|off|Volumes|Surfaces] Draw Sideset 1 2 3 Curve 3 to 5 Hex 2 4 6
Letters set Default Names [on|off]
a Add to selection group [set] Echo [on|off]
b Toggle Bounding Box on Click set Fix Duplicate Names [on|off]
c Clear "picked" Group set FullHex Use {on|off}
d Display ’picked’ group, make it the selection [set] Info [on|off]
e Echo ID of selection to command line [set] Journal [on|off]
f Assign function to mouse button set Keep Invalid Mesh [on/off]
g List geometry of selection [set] Logging [on|off] [file <’filename’>]
h Print help set Match Intervals Rounding {on|off}
i Make current selection invisible set Match Intervals Fast {on|off}
j/k Move slicing plane down/up set Node Constraint {on|off}
l List current selection (as if you typed ’list ...’) [set] Paver Smooth Meth { Def | Smooth Sch}
m/n List picked group/selection contents [set] Paver Linearsizing {off|on}
p Toggle Persistent Wireframe set Replacement character ’.|_|@’
q Quit Current Mode (Exit slicing if slicing) [set] Scheme Auto Fuzzy Tolerance <degrees>
r Remove from ’picked’ Group set {source|target} surface pattern ’<pattern>’
s Toggle save-mesh on slice move set {Corner|End} Angle <degrees>
u Toggle mouse circle vis set Corner Weight <value>
v Reset view set Turn Weight <value>
w Toggle Wireframe on click set Interval Weight <value>
x/y/z Slice along x/y/z-axis set Large Angle Weight <value>
Shift-Z Zoom on current selection [set] Diagnostic {on|off}
F1 Save view 1 set Suffix character ’.|_|@’
Numbers: set what you’re picking. [set] Smooth Meth {laplacian | isoparametric}
ESC Cancel current Action [set] Project Smooth [on|off]
Tab Next possible selection [set] Warning [on|off]
Shift-Tab Previous possible selection [set] Smooth Iterations [default|<value>]
[set] Smooth Tol <> (Default = 0.05)

The Official CUBIT Cheat Sheet ------------------------------------- OR--------------------------------- Why CUBIT May Need A GUI (Revised 8/24/98)

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