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using System;

using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Synthesis;
using System.Speech.Recognition;
using System.Threading;

namespace Speaker
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
SpeechSynthesizer sSynth = new SpeechSynthesizer();
PromptBuilder pBuilder = new PromptBuilder();
SpeechRecognitionEngine sRecognize = new SpeechRecognitionEngine();
private void Form1_Load(object sender, EventArgs e)
{

private void button1_Click(object sender, EventArgs e)


{
pBuilder.ClearContent();
pBuilder.AppendText(textBox1.Text);
sSynth.Speak(pBuilder);
}

private void button2_Click(object sender, EventArgs e)


{
button2.Enabled = false;
button3.Enabled = true;
Choices sList = new Choices();
sList.Add(new string[] { "hello", "test", "it works", "how", "are",
"you", "today", "i", "am", "fine", "exit", "close", "quit", "so" });
Grammar gr = new Grammar(new GrammarBuilder(sList));
try
{
sRecognize.RequestRecognizerUpdate();
sRecognize.LoadGrammar(gr);
sRecognize.SpeechRecognized += sRecognize_SpeechRecognized ;
sRecognize.SetInputToDefaultAudioDevice();
sRecognize.RecognizeAsync(RecognizeMode.Multiple);
sRecognize.Recognize();

catch
{
return;
}
}

private void sRecognize_SpeechRecognized(object sender,


SpeechRecognizedEventArgs e)
{
if (e.Result.Text == "exit")
{
Application.Exit();
}
else
{
textBox1.Text = textBox1.Text + " " + e.Result.Text.ToString();
}

private void button3_Click(object sender, EventArgs e)


{
sRecognize.RecognizeAsyncStop();
button2.Enabled = true;
button3.Enabled = false;
}
}
}

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