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HEADLINE ACTION ACTION ACTION

PHASE ROUND ROUND ROUND

1 2 3

Turn card face down, if it is to be removed from play.


Rotate card 180 , if it has a permanent effect.
o

7 6 5 4
ROUND ROUND ROUND ROUND
ACTION ACTION ACTION ACTION
HEADLINE ACTION ACTION ACTION
PHASE ROUND ROUND ROUND

1 2 3

Turn card face down, if it is be removed from play.


Rotate card 180 , if it has a permanent effect.
o

7 6 5 4
ROUND ROUND ROUND ROUND
ACTION ACTION ACTION ACTION
Twilight Struggle Card Play Board:

During play these boards make counting the various Action Rounds automatic.

Page 1 is the color printers.


Page 2 is for B&W printers.

Assembly:
- You will need a cutter/scissors and clear tape.
- Print twice--one copy per player. Print on heavy card stock. 65# or higher.
- Cut along center line.
- On one of the pieces, cut along the thin line.
- Line up this cut line to the line on the other half and tape together.
- Board should fold easily along tape crease.

Play rules:
- Play card to the spaces during each action round or headline phase. This should help in counting the action rounds.
- Turn all cards to be removed from play after their event was used FACE DOWN. (Asterisked Events * )
- Rotate all cards 180 degrees if their event has permanent effects. (Underlined events.)
- When an action allows searching the discard pile, face up non-rotated cards MAY be taken.
- After the end of the turn, dispose of each card in the proper place
(Rotated cards go to permanent event display, face down cards to box, others to discard pile.)

Please send any comments or question to the e-mail address below.

(c) 2007, by Richard Irving


rri12@sbcglobal.net

Twilight Struggle is (c) 2005 by GMT Games.


Used without permission.

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