You are on page 1of 36
‘WARHAMMER ert Sanctus REACH SUE al om | | : Sanctus Reach Stormelawis the second instalment in the Sanctus Reach saga. presenting the n blood soaked tale of the war on Alatie Prime. The Orks of| the Red have attacked in thet billions, spilling across the surface ofthe planet in a tide of slaughter and ‘mayhem. The forces ofthe Alarican knightly houses and the Astra Militarm have fought like tue Imperial heroes in the face of Mogrok's madcap schemes. Now; however, a dbunterinvasion by the Space Wolves looks set turn the tables onthe merciless greenskins. Amid the madness of this fresh batl, the voleanic landmass known as Bistered * Ie fsabout to Become the scene for an especially brutal dducl between two ofthe opposing factions! greatest heroes. WARHAMMER 40,000 SUPPLEMENTS Se ener nner enn Ne cy ‘Re Woaagh cells the tale of the nex, bloody chapter ofthat ere w Gru Face-ippa. The book ine fern etter ree eure ni a See Se eee the NTRODUCTION SEES HOW THIS SUPPLEMENT WORKS Sanctus Reach Stormelaw contains the following sections: ‘+ Battle for Blistered Isle: The sory ofthe increasingly bitter and bloodthirsty battle between the Orks of Grukk Face-tippa and the Space Wolves of Krom Dragongaze their costly vitories and shocking defeats. As frst one side then the other seizes the upper band, a rivalry that began as a hunt for glory becomes a desperate, all consuming battle for vengeance and vietory at any cost. + New Missions: A set of specifically themed missions that depict the pivotal engagements of the battle for Blistered Isle, Using these rules you an enact each of these desperate batles, recreating the struggle between Krom and Gruk in your own games of Warhammer 40,000 ‘Datasheets and Wargear: The up-to-date Army List Entries detail the squads that comprise Grukk’s tribe and Krom’s warband, including the two mighty heroes themselves; along with the included wargear rules, they allow you to play games using all ofthe beautifully detailed Citadel miniatures contained within the Sanctus Reach: Stormelawe boxed set. Unique Formation datasheets also allow you to represent the specifi strengths ofthese two gathered forces on the tabletop SANCTUS ee eet en ‘TERENDIL eed Peer ead Peer ee earners renee eras eee ee eee ty eer eens STEN ee ee ST) aye Obstria ix 2 world of barren black poe ee er ee Pe enear ney reset eeu NN a ee te to bear the brunt of Waaagh! Grukk See oy eee eee Pee rence ents) ‘hat ma ere) Tithe Grade: DecenaPartcwar— ee ee | paneer) ra | thowands ofthe greens Pre res Peers Oey ccc eer nee Prec orent erent een teres eer eee! Sere er eee : erent ete) Peon eenraee neee Serr YUEN OF GORK oe eer ee ee ety Cee parca rat’ ponte te foment _ fee Seana ea Prseeakarwrsa Fearne perenne re peer in Nees eneer ary eee ans MALAGHAI MORCA, i Rogue TradingPost j $ eee Eerie er etn iE The Orks were denied their tighe on | 32 Sree earner eee) ener penern ts paar ener aa ee EOIN arate a arene) J Sela ALARIC PRIME per ee Se ee cee ee eye pete Se ee a es Pr eee! eer eee eee ee rae oer eee Forearm Sear yeanenns eee Ree ee ee ere) pe eenere er eas aes ————222aE_—_ ———S—=_=="" ‘The Knight world of Alaric Prime is caught inthe grip ofa bloody, spravling war. The greenskin hordes of the Red Waaagh! hhave descended in their billions, embrolling the planet's defenders in battle for survival. Yet now, asthe Imperial forces face their darkest hour, help arrives fr an unexpected quarter. The skies fill with plummeting attack craft, greenskins and ‘humans alike staring upwards in awe. The war for Alarie Prime is about to enter a new and deadly phase, during which no comer of the planet will survive unsearred. THE DEFENCE OF ALARIC PRIME When Warlord Grukk Face-rippa’s Red Waaa Alaric Prime, it was opposed by the towering Knights of the Alarican nobility and the grim-faced Cadians of the Astra Militarum, Led by heraes such as Castellan Stein and Lord Neris Degalli, the for and nail for every volcanic island and sulphurous river. The torn bodies of martyred men carpeted the Sacred Isle like macabre sand dunes. Yet still the Orks came on, fighting attacked 's of the Imperium fought tooth their way to the very foot of Sacred Mountain, Big k orchestrating his leaders messy downfall and However, Warlord Grukk was betrayed, the cunning Mek Mo seizing the reins of power for himself. The war ground on, ning the upper hand. ‘with first one side then the othe In the end, however, Mogrok's ingenuity could not be denied. The tides of battle flowed back to Sacred Mountain he greenskins finally dr the horrified Imperial defenders to break once again asteroid c them body and soul. However, even as all hope seemed lost the sky lie up with the blazing contrails of Imperial Drop Pods. The Adeptus Astartes had answered Alarie Prime's desperate cry for help. The Space Wolves had come GRUKK FACE-RIPPA ‘The Orkwho led the Red Wag! down upon Alarc Pri ete eee eee rer aes Pe et ke in his power Maw ensured the V Reyer enters cen epee tet tet pretrctee men ert eet nn] Teast ee peers ‘Grakk had mg wound up quite ere Pecan IN SEARCH OF GLORY Strike Force Stormclaw was Fenrisian vengeance made manifest, led by no fewer than three of the Chapter's greatest heroes, The Old Wolf and the Young, Logan Grimnar and Ragnar Blackmane, were at the forefront of the attack upon Sacred Isle, Meanwhile, leading the second wave of Fentisians into the war came Wolf Lord Krom Dragongaze. However, the flltempered Dragongaze was less than delighted with his assigned duty, Wolf Lord Krom isan ambitious individual and, whether or nota slight was intended, he perceived one in Grimna’s choice of second wwave commander. Stood in an observation bay aboard the Strike Cruiser onpelt, Krom watched the thrusters ofthe first wave’ Drop Pods dvindle into firefly sparks, slowly crushing a drinking goblet in one fist as he did so. Krom would prove to the Old Wolf that twas he, not that whelp rt of this wa Ragnar, who should be fighting atthe fore *Wantions oF FENRIS, THERE Is GLORY TO BE HAD O8 TH ‘woRLD netow! SHALL Wr STAND IDLY AY WHILE OTHERS Sze {FIN oUR STEAD? ax No! INSTEAD, LIT US TEAR IT Ea AND Km Dragged tos wrros bore ‘he wand ste asl en Marc Prime Soon after, Dragongaze stood in the Thunderhawk Gunship, V ockpit of his pul Hil. Fangs bared, he rode the juddering deck like a longship in a storm as the super heavy attack craft bludgeoned its way through the Alarican atmosphere. In the Thunderhawk's hold rode the pick of Krom’ Great Company, while in its wake came a flet of idl assault bots, As the clouds parted landers, gunships and Sacred Isle hove into view belovs, Kro he deployment protocols and initial was already ies in his mind. The ships ofthe second wa bore warriors and tanks enough to crush an army mam Krom meant to see them do just that mes their size, an ‘Suddenly, Iron Priest Alvard, hs pilot, beckoned Krom 0 his side. There was anothe Javsing its way through the Fenrisians’ banter, As the Wolf I, a tecdy distress call Lord listened intently his mouth curled into a feral grin. Ordering his remaining forces to deploy in support of the (Old Wolfs attack, Dragongaze turned his Thunderhawk south, As the eraft peeled away, the distress call continued to warble from its vox speakers. A Cadian ve pleaded for help, repeating a single, ominows name Repeat: reinforcement requested to Blistered Isle, xenos threat level crimson, Repeat: Warlord Grukk is here DA BOSS IS BACK ‘The lanelmass knovsn as Blistered Isle lies some fifty miles off the southern coast of Sacred Isle. Is western plains are carpeted in ferrocrete and looming Imperial architecture, housing as they do the planet's Administratum offices alongside several sprawling sulphur refineries. To the ‘east, beyond the htump-backed range of voleanic crags known as the Hollow Hills, the landscape changes to rocky wilderness, fuming sulphutic bogs and gnarled, stunted acidoods. Castellan Stein's Cadians had prioritised the defence of the western side of Blstered Ile, seconding several large buildings and further shoring them up to create the stronghold desig the Alarican conflict, Blistered Isle had remained untouched by war ated Fortress 25, However, for the first weeks| All that changed when a ragged flotilla of serap-skiffs had wwashedl up on the island's northern shores bearing. last loyal ladz. Though they had no Boyz left to speak of Grakk’s old Skull-Nobe were the toughest ofthe tough, and hing horde of grotsto soak up enemy fire they were still a force to be reckoned with. They atacked the defenders of Blistered Isle with furious abandon, tearing srukk's with ase the refineries apart and driving the Cadians back behind the armoured walls of Fortress 26, Having fought their way aeross the island, the Skull-Nobz had finaly sectled upon Blistered Isle's jutting southern, headland. This towering promontory is overlooked by a slouch-shouldered voleano that the Orks named the Mouth of Gork, a sullen monster of blackened stone and gushing steam vents that rose from the ocean waves a {quarter mile offshore. The raw might of the volcano had 1e Nobz so much that they had chosen to baile the imaginatively named “Gofftown’ in its shadow. Behind triplelayered tanglewire fences, the headland housed Blistered Ise's generatorum complex, providing the Orks with plenty of ready-made shelter and allowing their Meks to construct a fully operational tellyporta pad. impressed Of course, Orks being Orks, the status quo didn't lst for long. With the humiesskulking behind their big metal walls, the Skull-Nobz started fighting amongst themselves to see who was going to be boss. After a sting of increasingly violent pit fights, gunfights and braws the Meks ~ fearing the Nobz would tear Goffion to bits ~ suggested a compromise. They would use the tllyporta pad to beam back tothe big humie mountain where Grukk go clobbered. There, the Nobz could dig for da boss tippy law and whoever got his grubby green hands on it first wold be the new Warboss. The Skull-Nobz jumped at this plan ~after all, Grukk had been the meanest Ork any of his followers had ever seen, and whoever took his Klaw as a trophy would surely inherit all that big, bad killing power Perhaps it was merely good fortune that saw the Skull-Nobz launch their fateful tellyport mission when they did, or perhaps it was the will of Gork himself, Whatever the truth the greenskins appeared on Sacred Mountain's slopes in the direct aftermath of Mogrok’s meteorite impact. Veiled by clouds of smoke, their appearance went unnoticed by the shell-shocked remnants of the two warring armies, allowin them to dig for their boss’ corpse in peace. However, they found rather more than they bargained for KROM DRAGONGAZE The greenskins of Gofftown stood waiting with bated breath as the tellyport flare died down around the returning Nobe, Their excitement turned to amazement however, as Warboss Grukk strode from the pad, searred and hollow-eyed but most definitely stil alive. Orks are resilient beyond the ability of explain - though the towering monster nperial science to id been blasted. with grenades, scorched with plasma and had a whole Battewagon kicked on tap of him, he had elung comatose 10a mangled sliver of life beneath the wreckage. Had the Imperial forces taken the time to ensure Grukk’s demise they might have put paid to him once and for al, but the rar had swept wildly onward leaving no time for clearing up wreckage and bodies. Thus Grukk had lain undisturbed, his incredible alien physiology seeing him heal a litle more each day, Finally as the Nobe dug dosen through the wreckage that had ‘cocooned him, Grukk’s beady red eyes had snapped ‘open and his killing rage had come boiling to the fore Nov, dropping the Nob whose throat he'd ripped out land flexing the sparking, rusted talons of his power kl Grukk swept his furious glare around the greenskins of Gofftown. For a long moment, silence reigned as orkoid brains struggled to process this surprising development before the entire throng broke into wild roars of "Waaagh! The Boss was back, and soon every huckless humie on Blistered Isle would know it Bellowing for the Meks to bring him afresh shoota, Grukk wasted no time in finding out where the enemy was, He snorted his disgust at tales ofthe humie for: with ts big walls and heaps of dakka. Nothing could stand against Grukk Face-rippa, and hiding behind big walls wouldn't help, Even as Krom Dragongaze was supervising the final preparations of his attack force, Grukk and his tribe were Surrounding Fortress 25, The ruins around the Cadian position sethed with greenskins and weird war engines as Grakk prepared to smash the humie fortress flat OPENING SALVOES ———SSw™woHWVe SS” ‘Wolf Lord Krom Dragongaze i onthe hun, looking to add another glorious verse to his already mighty saga. However his chosen quay Warlord Grukk Facerippa, is dangerous game indeed. Rushing to bate with their blood singing and ther ‘voices raised in warriors boasts, Krom warband are so0n to discover tha to underestimate the greenskin menace isto charge headlong into the deadliest danger. PRIDE BEFORE A FALL ‘The rushing waves turned toa flickering collage of grey black and gold as Vengeful How! swept in over the coast ‘of Blistered Ise. The Cadian distress signal had become clearer as the Thunderhawk neared the island, Now, quite suddenly, it cut out amid a final snasl of screams and static, sett made no difference to Wolf Lord Krom. The Space Wolves’ attack vector was already locked in, red hazard lights strobing through the craft's interior asthe warriors ‘on board readied themselves for battle. Over their ebullient war cries came the voice of Iron Priest Alvard announcing thirty seconds to contact. Krom felt his tin hearts thudding with excitement as the ruined cityscape swept by ‘below hi. What followed would bea fight for the sagas! Engines bellowing, the Thundeshawk swooped low over the blackened carcass of a hab stack, and suddenly Fortress 26 came into view dead ahead. Dragongaze saw a broad, statue-lined plaza erasing with greenskins, and a tangle of interlinked buildings sheeting lasgun fire into the xenos horde, He had a fleeting glimpse of armoured orkoia walkers smashing their way through the fortress walls, and flames belching from its windows. Then the ruins below flared with pulsing green light, and the Thunderhawk lurched as though kicked by a sky-giant Krom was launched from his feet, slamming into the copilot's throne as warning hymns filled the cockpit and ‘Alvard fought with his controls. Vengrful Howl lurched ‘again, dropping so suddenly that Krom was thrown straight up, his head cracking against the ceiling with enouigh force to killa lesser man, Krom's vision drowned in darkness and starbursts, and consciousness was swept away. STRUCK FROM THE SKIES When Krom aioe, he did so to the sneaking suspicion that {ce wolls had used his skull for an anvil. A thudding pain pulsed behind his bionic eye, and the harsh tang of slphus And acid was thick in the back of his throat, Hauling himself to his feet, the Wolf Lord's face darkened as he took in his surroundings. Watery, late afternoon sun fell "upon him through the twisted branches of the acid-woods Sulphurous mist drifted between the trunks ofthe trees ~ the fumes rose from the marshy ground to wind sluggishly about the legs of his Wolf Guard, Grey Hunters and Blood Claws where they tood patching minor wounds or keeping watch. A long trail of devastation eut through the acid-bogs and close-packed woodland, a deep and blackened trench sizaling with acidic groundevater that led to the battered form of the Vengeful Howl _Shaking the ringing from his ears, Krom strode across the ‘equipmentstrewn cleaving, bellowing for an explanation This he received from the packleader of his Wolf Guaed, the stern-eyed Beoric Winterfang Standing firm in the face ofthe Fierce-eye's anger, the veteran warrior explained that they had been shot down by some kind of strange igrecnskin field artillery, The enemy guns had projected a powerful force field intended to snatch the Vengeful Howl from the skies and fling the craft bodily into Fortress 2 it was only through the skilful piloting of Alvard that the Space Wolves had escaped alive. As it was, a great section of the Thunderhawk’s hull had been torn Joose and its ‘machine spirit stunned into incomprehension. Fighting unresponsive controls, the Tron Priest had kept them in the air long enough to clear the fuming peaks of the Hollow Hills, but had finaly lost his batle with gravity a the ‘Thunderhawk ploughed nose-irst into the outskirts ofthe acid-woods, Even now, the venerable Iron Priest and his Servtors were working to restore their craft to function, but Vingiful Howl had seen better days. The work might take hours, even days to complete. Krom cursed bitterly at this news, for it was a delay he could ill afford. Krom knew thatthe wisest thing to do would be to attempt contact with the main body of Grimnar’s forces, bur the Wolf Lord's pride would not allow it Bad enough that he had abandoned his command in search of personal glory. If he now ealled for help from allies that might even now be fully embattled with the real foe, Krom Dragongaze and his Great Company would be a laughing stock, The punishment for a failure of such. magnitude would surely be severe, and the damage to Krom's reputation irreparable. No, he thought, he would ‘not cry for help like some fool lost in a blizzard. Instead, he would fight his way to glory. He would claim Warlord ‘Grukk’s head in single combat, even if he had to march all the way across Blistered Isle to do $0. So resolved, Krom barked a string of orders, swiftly marshalling his men into two forees. The Wolf Lord himself ‘would depart at once, taking with him his loyal Wolf Guard and hot-headed Blood Claws. They would return to Fortress 26 on foot, performing a swift night march across the Hollow Hills to fll upon Grukk’s warband from the east Meanwhile, his Grey Hunters would remain at the erash site, charged with the duty of protecting Alvard while he ‘completed repairs to their Thunderhawk. As soon asthe ‘craft was operational, the two forces would unite once ‘more and put paid to Warlord Grukk once and forall. BLOOD IN THE MISTS In the wake of Wolf Lord Krom’s departure, his loyal Grey Hunters settled in to stand watch. Level-headed and ‘dutiful, the veteran Fenrisians walked the perimeter of| the crash site and Alvard laboured on deep in the craft's _guts as the daslight fled and a dense mist rolled in to take its place. Sucdenly,a flash of green energy lit the mists to the south and the pungent tang of Ork assaulted the Fenrisians’ nostrils. Reacting with practised calm, pack leader Hengist Ironaxe voxed his packmates, ordering them into a defensive spread around the flank of the ‘Thunderhawk where they could protect Alvard at his work Superhuman senses strained to penetrate the muffling muk of the mists as the Grey Hunters trained thei weapons out into the darkness When the atack came it did so with sudden fury. One ‘moment, ronaxe's men stood poised like mistssreathed statues. The next, the night wat alive with running, yelling shapes and the Grey Hunters’ guns were blazing in their fists. Lokri Coldeye, the squad's plasma gunner, was frst to open fire as his ears caught the sound of scurrying fect. The mist around him glowed like an azure gas lantern as bis plasma gun howled, sitting blasts of energy into the gloom. As they burst amongst the foe, the plasma rounds iMluminated shrieking Gretchin wielding rusted shivs and lumpy pistols, Lokri’s fre reduced several ofthe stunted greenskins to ash and sent their comrades fleeing in terror, yet there were dozens more of the diminutive greenskins closing in from al sides. ‘The Grey Hunters blazed avay, their weapons’ roar muffled by the cloying fog. Grots squeated and died in droves, their ruined corpses litering the boggy ground beneath the tees. Ironaxe’s warriors quickly adopted the best firing discipline for their numerous foe, unbroken streams of bolt, roundls giving their enemies no chance to respond. Frantic return fire whined in toward the Space Wolves, crude slugs sparking off theif armour and punching splinters from the trunks of tees to no great effect. Then, amid a second blazing flare of energy, Grukk Face-rippa and a handpicked mob of his biggest, meanest Skull-Nobz joined the fight From the moment the Warboss bestial roars echoed between the trees, Hengist Ironaxe knew his men were in wouble. The Nobz bulled forward through the Space Wolves fire, mass reactive bolts glancing from their crude ‘but effective body armour as they closed the gap. One ‘especially ugly brute charged head-down into the fay, Dbullhorned helm smashing a Fenrisian through 2 tree- trunk with a splintering crack. Grukk thundered into the Grey Hunters like a battering ram, eyes bulging and jaws agape as he vented weeks of built up rage on his luckless foes, The massive greenskin swung a titanic overarm blow hammering old Uller into the mud in a shower of blood and shattered bone. Hengist howled in rage and denial as the old warrior died, levelling his bolt pistol at Grukk’s head and squeezing his trigger. To his astonishment, one ‘of the Skull-Nobz lunged into the shots path in a moment ‘of brute selflessness. The whistling bole blew out the Ork’s skull in a spray of liquidised brains, but it was cold comfort to Tronaxe as his true target rampaged on unharmed. Hengist had not become a pack leader by squandering the lives of his men and, as more Nobr surged from the ‘darkness to join the melee, he realised the Grey Hunters ‘ould not win this engagement. Even nov, the hulking (rk Warboss was tearing his way in through the flank of Vingafl Hou, roaring his bloodlust as he took his power kiaw to the defiant Iron Priest Alvard, Barely half the Grey Hunters remained on their feet, meanwhile, and they were ro use to Lord Dragongaze as corpses. Snatling a curse that would curl a trol’s toes, Hengist ordered his surviving men to disengage. Swiftly and brutally, the Grey Hunters blasted and hacked their way to freedom, retreating west into the darkened woodland on the tail of their Wolf Lord. Bloodcurdling roars and agonised howls chased them like vengeful ghosts, Fading to muffled silence as the Space Wolves melted into the sulphurous gloom, forced 10 leave their fallen behind, mostly dead. However, amid thet MARCH ON FORTRESS 26 Davin’ cold light found Krom Dragongaze and his warband ‘emerging From a rocky ravine amid the feet of the Hollow s. They had pressed on through the night without rest, scaling rocky, steamventing slopes, picking their way between sizzling acid pools and leaping across black-mawed 7 chasms, It was a march that would have left most sole exhausted at best, if not maimed or killed by the hazards they had faced. To a Space Marine such things were but a minor inconvenience ~ as the Space Wolves made their way into the blackened ruins of the refinery sector, the remained hard-eyed and eager for battle. In this they would not be disappointed From the moment Krom’s Wolf Guard and Blood Clavss entered the urban spr battle. The Blood Clas led the way, nostrils flaring and cars straining as they stalked through the ruins with half 1 they held their weapons ready for an eye on every shadowed doorway. Krom could see how eager the young warriors were fora fight, each Blood Claw all but shaking with anticipation. Yet to their credit the fierce youths maintained their discipline, scouting ahead of the assively armoured Wolf Guard Terminators with commendable restraint Perhaps an hour after Krom force Hollow Hills behind them, the Blood Claws’ pack Egil Redlfst,voxed back word that the greenskins KILLA KANS RDG aS aa Rana Arai re ee eee eee ers ee ee Gretchin plot. Wedged in place amid a nightmare tan paring aeie pair nice ese oe VIOLENT RETRIBUTION SaaS ‘Warlord Grukk’stellyport attack against the crashed Space Wolf Thunderhawk has left the craft crippled and its defenders tangle of atmospheric distortion created by the meteor impaet on Sacred Isle, long range vox i all but vscless. Thus, Wolf Lord Krom presses on with his hunt forthe greens ‘mates who now le fallen in his wake. n foe, aware of the slain pack- Ir came as no surprise to Krom to hear that Fortress 26 «as no more, yet still he flta flicker of regret that the valiant Cadians had been overrun. This spark of sorrov was swsifly fanned toa fiery need for vengeance as the Blood Claws reported swarms of the foe still eraling across the fortress’ gutted ruin. Crouched amid the tumbled bones of an Ecclesiarchal shrine, Redfis’s pack had picked out dozens of Gretchin mosing amid the ruins of Fortress 26, Directed in their labours by bulking Orkslavers, the scrawny greenskins were pulling the en ee of loo ire site apart piece ng the sweating gangs gatherers, Killa Kans using their snapping claws and buzzing saws to tear apart the Great heaps of loot were being piled onto wheeled carts and makeshift sleds at one edge of the plaza, ready to be dragged away by the Kans once the harvest was complete Furthermore it seemed that Grukk had left his damnable artillery - the very weapons that had shot down the Vengiful How to watch over the salvage operation. Redfist reported that the weird field guns were well dug in amid the ruins on the western edge of the plaza. Their grot crews appeared to be entirely off their guard, lounging around and yelling mocking encouragement to the tiling wworkegangs. Closing in through the rubble strewn streets with his Wolf Guard at his heels, Krom allowed himself x hungry, lupine grin. The greenskins obviously thought themselves safe regret their mistake He would make sure they didn't live t0 THE JAWS OF THE WOLF The totem-festooned Terminator armour worn by Krom’s Wolf Guard was incredibly potent. Ie provided his followers ‘with all the firepower and survivability of a mainline batle- tank, though atthe cost of a degree of speed ~ while the Wolf Guard were sill trudging thro Fortress 26, their Blood Claw ¢ igh the ruins toward mrades were forced to wait wer, champing atthe bit to be set loose upon the foe Krom was conscious, however, that they still did not know the exact numbers o disposition ofthe foe, and mindful ‘of the considerable threat posed by the xenos field guns = anything that could puta hole through a Thunderhawk would surely make short work of power armour Rather than risk his glory-bungry advance guard pitching themselves into battle prematurely, Dr. “ordered the Blood Claws to work their way around the foe's flank, They were to take up position overlooking the Ork ngaze instead, antllery, avoiding direct contact with the foe while they did +0. Only when Dragongaze and his Wolf Guard were poised, to strike were the Blood Claws to launch their assault, using krak grenades to put a swift end to the Field guns and blades to butcher the crews, The explosive demise of the COrks' artillery would be Krom’ signal to attack, the two squads of Space Wolves closing like the jaws of a black maned wolf upon the throat of the foe By the time the Wolf Guard were in position, the sky had filled with heavy, ominous banks of clouds and a flac stillness had settled on the air. The daylight had taken on a bruised quality, lending everything a slightly surreal at while the breeze had faltered and fallen like the last breath fof a dying man, Black ash lay thick in drifts about the feet of the ruined buildings, and even the labouring greenskins seemed to detect a building frisson of expectation. Krom single vox pip to Egil Redfis, his signal answered almost immediately by a rising chorus of howls, The wwarery of the Blood Claws cut through the sill air over the clanging and banging ofthe industrious grots~all across the worksite, red eyes widened and ears flattened back in fear. Seconds later, a series of concussive booms echoed across the plaza, columns of fire and crackling green lightning shooting skywards as the Ork field guns went up ‘one after the other. Then the real killing began. Barging their way through a ruined wall, the Wolf Guard strode into the plaza from the east amid a seater of brieledust and shattered Ferrocrete. Withont so much as breaking stride, each Wolf Guard Terminator squeezed his ‘tigger, spraying fire into the grotinfested ruins before them, Immediate bediam ensued, Gretchin dashing in all directions and screaming at the tops of their lungs. Krom led his Wolf Guard from the front, weapons readied for the slaughter. These slinking servant-creatures were no true foc, yet still they were filthy xenos, light fingered looters, who had aided in the slaughter of good Cadian soldier. They would all die in this place, and be left to ro. As the Wolf Guards’ steady advance brought them to the very edge of Fortress 26, the enemy seemed to regain some semblance of order. Amongst the ruins, snaggletusked (Orks with long crackling prods were bellowing at their small charges, lashing about themselves to marshal the {gros into some kind of battlesine, The Ork walkers, meanwhile, had dropped their armloads of serap and were now advancing with purpose, shears snipping and ‘guns levelled to fire. Ranck, the Wolf Guard wielder of his Saquatl’s heavy flamer, tirned his weapon upon the nearest mob of grots. The flamer’ hiss turned toa billowing roar ‘a hung asitsps wall of flaming promethium into the enemy's midst, greenskins squealing piteously as their flesh catight light and ran like tallow. The other Wolf Guard kept up a drumming squall of firepower, storm bolter rounds punching apart scrawny grots and gnarled old slavers in explosive sprays of blood Lashed forward by their overseers, more mobs of Gretchin were now scurrying forward through the ruins. Their rusted guns banged and popped as they directed frantic olleysof fire at their hulking assailants, yet the bullets pattered off the Terminators’ armour like baistones. First one mob of grots then another was blown to bits and burned alive, saughtered wholesale as they attempted to make a break for freedom, Then a sudden volley of rokkits and shoota fire pounded the Wolf Guard, blowing Jurgen Tronjaw from his feet with a lucky it, and the Fenrisians turned to see armoured walkers bearing down on them. Soyer) ener 1s counted atmongt the mort acclaimed heroes of hi oer oan rs As the Killa Kans finally lurched into the fight, it was Krom who answered them. Howling his fury, the Wolf Lord charged headlong at the swarm of hissing, clanking walkers with his axe held high, Ducking inside the clumsy swing wsling saw-arm, Krom aimed three sift, chopping blows at his first assailant’ hip. The Killa Kan’ leg sheared coffin a spray of oly fluids, but Krom was already turning, hacking the barrel from a smoking big shoota before slamming a krak grenade through the vision slit of another Kan, There was a muffled bang, a spray of blood, and the smoking machine keeled slowly over like a felled tree “The last walker began to back away, trying clumsily to turn ‘on the spot and flee this mac-eyed, howling warrior. Ie did not get fat. Hefting his axe, Krom hurled the blade end ‘overend through the air, embedding itin the boiler of the fleeing machine with deadly force. Whistling and venting great gouts of steam, the boiler sluiced gallons of searing ‘water into the Kan’s interior. Its pilot shrieked for several moments, the horrible sound reaching a crescendo before choking off into silence. Moments later, frothy, fatty soup. began to slop from the walker’s rusted seams, Wrenching his axe from the waterlogged wreck, Krom, glanced up, breathing hard with exertion as he took in the fight around him, His Wolf Guard were slaughtering the last of the grots, the Blood Claws now having charged into the fight from the west to cutoff the xenos’ escape. Final thought Krom, things were starting to goto plan. He might not have found his true quarry here, but a good chunk of the greenskin strength had been eradicated, One of his Blood Claws had fallen and a Terminator had been sorely injured, yet these were casualties he could absorb. Better yet, without their field guns the Orks would have no answer his repaired Thunderhawk when it arrived, Moments later, however, HengistIronaxe’s pack appeared, and the news they bore turned Krom's grin of victory into af scowl of disbeiet THE BATTLE OF GOFFTOWN eS ‘As the battle for Blistered Isle builds toward its inevitable conclusion the Space Wolves descend upon Gofftown with the fury of the storm itself. Cutoff from the rest of Strike Force Stormclase, driven to a killing fury by the loss of so many packmates, the wolves of Fenris are out for blood. It isa fight that the belligerent Warlord Grukk is more than happy to giveth few new Wolfhoy helmets would look great on his Skull-Nob' banner poles! al, A BRAZEN CHALLENGE Warlord Grukk was not the sharpest choppa in the loot heap. However, his violent near-death experience had taught the Face-rippa a lesson about rushing into a fight, unprepared. Accordingly after his successful tellyport attack upon the Wolfboy’ crash site he hadin’t just gone charging off afer the res of the Space Marines. Instead, he and his surviving Skull: Noby had been whisked back to Gofftown in a blaze of green energy, covered in blood and gory trophies. There, Grukk had stomped about making as much racket as he could, geting the ladzall fred up and making sure his Meks built plenty more stompy walkers. He figured the Wolfboy2 would come and get it soon ance they reals nough shat he'd done to their mates, and he wanted his ad hoc tribe ready when they di. ‘Two days after the battle inthe acid-woods, as Grukk heard his grotlookouts begin to shriek, he knew his preparations hhad not been in vain. Power Klaw revving, attack squig slobbering about his feet, Grukk stomped from his boss hut, As he crunched his way across broken ferrocrete toward the edge of Gofftown his lad fell in around hin Skrak’s Skull Nobe wading through old Rustgob's Sneaky Runts and Krumpa's hissing, waddling Kans. Behind him, Grukk heard the Mouth of Gork rumbling like the go own war drums, eager for the fight to come. GREY HUNTERS een eee ee aa (eer Ronee rh eea em eet Senet! eee ee ee eo eee Guard sind Wolf Scouts, neasy all wll be Grey Hunters before anaemic fatima tem cate he ms, plasma guns, melts and Mamers with equal eae aeen Serene after Wolf Lord Krom had made no attempt at stealth as he had marched upon Golftown. His fury had been too for that. Indeed, upon learning of his Thunderhawk’ destruction, only physical restraint by wo of his Wolf } ‘Guard had prevented the Fierce-ee from tearing out Heengist Ironaxe’s throat. Instead, Dragongaze had turned his anger upon the Orks. Hauling the last living slaver from the wreckage of Fortress 26, Krom had begun shattering ies bones one ata time with his armoured fst. Finally, pointing with one shaking, broken finger, it had given up the location of the Ork stronghold. Satisfied, the Wolf Lord had torn the slaver’s head from it ders andl driven it ‘onto a spike of serap before ordering an immediate march, As the Fentisians had slogged through the ruins toward the southern headland, the clouds had continued to darken above them, Rolling in from the north, massive banks of black smoke and swirling vapour filled the skies. Ars of Diue-vhite lightning leapt and danced in their depths, charging the air until ghostly corposant crawled aeross armour and weapons alike. The Space Wolves muttered that itwas an omen, and that their fight for vengeance ‘would be fuelled by the wrath ofthe storm. Krom Dragongaze said nothing reflection of his own black and terrible fury. Soon both ‘would vent their full force upon the greenskin defenders of Gofftown, and then there would be 4 reckoning Twas two hours after dawn when Krom’s surviving Space Wolves came in sight of Gofftown, yer the sky had grown so dark that it might as well have been midnight. The battered, ramshackle buildings of the generatorum stood stark against the looming bulk of the offshore voleano, silhouetted by the mountain's rude fires. Here and there amid the tangles of loot and wire, mobs ‘could be seen stamping and waving erude weapons as they readied themselves for war. Over the crack and grow! of the clouds above, Krom and his followers could hear bellows savage figures of ‘Waaagh! rolling down the headland from the midst ‘of the foe. Finally breaking his long, brooding silence, the Fierce-eye turned to bello at his warriors. Ordering the attack and crying vengeance for his fallen packmates, Wolt Lord Krom Dragongaze threw back his head and loosed & hovel that was taken up by every man of his command, Above, thunder snarled and roared as though the storm wwas answering the Fenrisians’ wrath, and then, even as the first blazing bolt of lightning arced earthwards, the Space Wolves charged. WAR IN THE STORM The Fenrisians pelted up the steep, rubble strewn headland and their greenskin enemies surged forth to meet them. As the waves erashed against the rocks below and the storm bellowed madly above, the two forces slammed together ‘on the very outskirts of Goffiown. Herded before their larger cousins, Rustgob's Runts cowered and shrieked as the full fury ofthe lightning storm broke overhead. The small greenskins fired frantic volleys of shots, a lucky round punching through the eye of a charging Blood Claw Moments later, the young warrior’s packmates erashed headlong into the Gretchin with howls of rage. In moments the grots were reduced to tangle of bloodied bodies. Meanishile, Hengist ronaxe’s Grey Hunters traded heavy fire with Krumpa’s slab-sided Killa Kans a they emerged from between two generatorum stacks. Whistling rokkits and glowing plasma bolts scorched the air between the two squads. One grot walker shuddered with explosions as itcrashed over backwatd, Sven Threeclaw was reduced t0 glowing sludge from the waist down by a searing energy blast Viciously, desperately, the two forces fought on Iwas in the centre ofthe line that the hardest fighting ‘occurred. Here, beneath the looming, energy-wreathed shadow of the tellyporta array, Krom Dragongaze led his Wolf Guard Terminators against Grukk Face-rippa and his Skul-Nobz, Flames jetted out from both squads as the distance closed, licking over armour and flesh, Blinded, fone of the Nobe reeled straight into the thunderous punch, ‘of a power fist, oly for another horn-helmed greenskin to rip that same Wolf Guard's arm from its socket and hhead-but its owner to his knees. Here a rune-etched power blade sliced through green flesh. There a massive, whit toothed saw churned madly against Terminator armour until spraying sparks became gushing gore. Yet none could match Krom and Grukk for sheer ferocity Krom screamed naked bloodlust as he hutled himself at his despised foe, A bole of lightning seared down from the clouds, exploding within yards ofthe combat 2s Krom's axe struck sparks from the Face-rippa’s massive klaw. As his foe stepped back, Grukk roared, swinging an enormous hhaymaker that would have torn Krom in two had it connected. Instead, Grukk's saw churned through empty air as he overextended himself. Dragongaze, seizing his chance, howled in victory as he swung his axe up for the Killing blow, only for an orange ball of flesh and teeth to knock him spravling. Near apoplectic, the Fierce-eye shook Grukk’ssquig from his breastplate cursing atthe deep and bloody gashes its teeth had gouged. Asa shadow fell over him, Dragongaze rolled frantically, pure instinet carrying, him aside as Grukk’s massive klaw puramelled a crater in the rockerete. Grukk roared his frustration, the bellow turning to agony as the Wolf Lord’s axe hacked deep into the Ork’s ribs. A shocking gout of blood gushed forth, boat it was Krom's turn to yell in pain as Grukk’s forehead hammered into his own, cracking bone and spilling the dazed Wolf Lord to the floor once again. Grukk raised his law for one last blow, victory writ large on his leering face ‘Then suddenly the surviving Space Wolves were there nowling wildly as they drove the greenskins off. Grukk roared with frustration as one bole shell after another slammed into is armoured chest, punching him back into the midst of his fadz, Wolf Guard, Blood Claws and Grey Hlanters formed a thin cirele around theit fallen lord as the ‘Orks prepared to charge once more. And then, with a glare Tike a false dascn, a bolt of lightning spat from the sky and Ce) Teel eee ee ee eee eet es Seer slammed into the tellyporta array. The combatants looked fn in alarm as the Mek-built contraption began to spark and shudder, emitting an ominous rising whine. Grukk roared with anger as one of his Meks, eves wide with panic produced a glowy remote controller and hammered madly atts buttons, There was a sudden explosion of bright arlord lowered his arm and fgreen fire, and when the Ork Dlinked the glare from his eyes, the tellyporta ~ and all the Wolves who had stood in its shadow - were simply gone. UNFINISHED BUSINESS As the tellyport energy faded, the surviving Space Wolves looked at each with superstitious awe. They stood in a deep crater, surrounded by the wrecked remains of the xenos teleporter. Their wounded stirred and moaned in Confusion, Dragongaze amongst them. Beoric Winterfang flared up at skies suddenly filled with watery daylight, and his eyes widened as he realised his vox had filled with ‘oices. Imperial voices. Winterfang opened a channel and sent an open hail, chuckling a the surprised responses, It seemed that by pure good fortune, the misfiring alien device had delivered Krom Dragongaze and his surviving warriors from destruction and back into the war. OF course Beoric doubted how pleased the Feree-eye would be when he awoke to find his quarry lost, but sometimes the tide washes in and sometimes it sweeps away. Shrugging, the Wolf Guard gathered up his fallen lord, rallied the surviving Fenrisians, and made for friendly lines. Meanwhile, amid the blackened ruins of Goffiown, Grukk raged and smashed asthe storm swept away over the horizon, He'd los his enemies, his tellyporta, and his temper to boot. Yet Grukk’s rampage slowed as Bossnob Skrak’s yelling penetrated the fug of rage around his brain Face-rippa blinked as he realised there was one more way off this island and back into the war Itwas time t0 go up that great big humic flyin’ machine. Krom Dragongaze has a syised version of his Company Egil Redfist’s Blood Claws’ pack marking is a striking yellow ‘marking on his left shoulder pad. The fiery sun jagged line across a red field, The red colour is also wsed complements his orange hair and patterned red cloak ‘on the unit’ weapons. are red and black. Ironaxe’s son a red fied. The unit's the same colours. 1 Terminators the Company marking is 1 right shoulder pad as thei left shoulder the Crux Terminatus. ©. Grey Hunter pack markin sad have stylized black janner shows a rampant wolf Warlord Grukk comes from the Goff clan of Orks and so _Skrak’s Skull-Nobr also sport Goff markings as they come he bears the traditional black and shite colour scheme. from the same clan, Note the intricate chequerboard He also has a jagged teeth pattern on his right shoulder, __ pattern on the shotilder pads that is synonymous with the painted in a bright red to match his vicious atcack squig, powerful Goff clan, Krumpa's Kila Ka «4 predominantly black and ‘white colour scheme, although in deference to Warlord Grukk they also feature splashes of rea rls also bear GAME RULES & MISSIONS (On the following pages you will ind all ofthe rules and information that you need in order to use the Citadel ‘miniatures from Sanctus Reach: Stormelawe in games of Warhammer 40,000, We have also included a selection of new missions based on the events that took place inthe Stormelawe campaign, and which can be fought using the Gitadel miniatures included with Sanctus Reach: Stormela. ‘This means that, as long as you have Warkammer 4,000: The Rules, you can start playing as soon as you get the ‘miniatures assembled! ‘MISSIONS ‘This book includes several Warhammer 40,000 missions inspired by the pivotal battles ofthe Stormelaw campaign, Allof the missions can be fought using just the miniatures provided swith Sanctus Reack:Stormeaz, or can be expanded to use additional Citadel miniatures from your collection if you wish “There are several ways in which you can use the missions. ‘The firs is simply to select a particular mission you are ‘excited about and fight it out using the Citadel miniatures [provided with Sanctus Reach: Stormelaw. The Armies section ‘of each mission provides guidance on the forces present so that you can replay the pivotal batles using the units ‘characters and Formations described in the background section of this book. Another way to use these missions i to playa campaign. You can do this by simply playing through the missions sequentially. Ifyou do so, keep a note of your cumulative Vietory points, and the winner of the campaign is the player with the highest score, Ifyou ate playing a campaign, ‘we suggest you maintain the same side (the Orks or the Space Wolves) throughout the course of the campaign, but ‘upon its completion swap roles and see how much bester (or worse) you fare when fighting for the other side. Mission Rutes However you use these missions it only requires a handful ‘of modifications to the Preparing for Bate rules in the rulebook. These modifications are described in the missions themselves, Apart from the modifications, each mission uses the same rules as the Eternal War missions in the rulebook DATASHEETS ‘The Datasheets section includes background and rules {information that deseribe the forces used by the Space Wolves and Orks during the Stormelaw campaign ~ their warriors, their vehicles and the characters that lead them to battle. Each unit of models included with Sanctus Reach Stormelaw has a datasheet. Each datasheet contains a detailed description ofthe unit along with all the following rules information to use itn your games of Warhammer 40,000: SEES Faction: The unit's Faction will he shown with a symbol. ‘The symbols for these Factions are defined in Warhammer 40,000: The Rules. The units described in this book have either the Orks or Space Wolves Faction, Battlefield Role: The unit's Batlefield Role is shown with a symbol. The symbols for these battlefield roles are defined in Warhammer 40,000: The Rules. Unit Name: At the start of each Army List Entry you will find the name of the uni alongside the points eos of the unit. Unit Profile: This section will show the profile of any models the unit ean include, even if they are upgrades. Unit Type: This refers to the unit type rules in Warhammer £40,000: The Rules For example, a unit may be classed as Infantry or Vehicle, which will subject it to a number of rules regarding movement, shooting, assaulting etc Unit Composition: This will show the number and type of models that make up the unit. If the Unit Composition includes the word ‘Unique’, then you may only include one of this unit in your army Wargear: This details the weapons and equipment the models in the unit are armed with. The cost forall these models and their equipment is included in the points cost listed next tothe unit name. Warlord ‘Traits: Ifa character has a specifie Warlord Trait it willbe listed on its datasheet. Relic of the Fang/Gift of Gork and Mori: Any unique item of wargear the model has will be detailed on its datasheet. Special Rules: Any special rules that apply tothe models in the unit are listed on its datasheet. With the exception of Ere We Go! and Mob Rule, which are described on page S31, a special rule that is not explained on the datasheet will bie explained in the Special Rules section of the rulebook, Srorsictaw FORMATIONS ‘This book includes two new Formations that you can use in any of your games of Warhammer 40,000. These are denoted by the icon shown here. Wancrar ‘The weapons and wargear used by the Orks and Space Wolves forces included with Sanctus Reach: Stormelas can be found after the datasheets in their respective sections fan item of wargear is not explained in either the Orks or Space Wolves wargear sections, its rules will he fond in Warhammer 40,000: The Res. GREEN TIDE, GREY FOG ‘The Space Wolves Thunderhawk has been shot down and has crashed in the acid-woods on the easter side of Blstered Isle. Krom has left some of his Grey Hunters to guard the crash site, while he takes most of his force off to hunt down. the Orks. As night falls, a dense fog rolls in. Seizing his chance, Grukk, his most wusted Nobz, and a mob of Gretchin tellyport in to attack the crash site. THE ARMIES One player commands the Space Wolves, the other the (rks, Each player takes the following models Space WoLves ARM Hengist Ironaxe’s Grey Hunters (pg 20) ‘Ong Arwwv Grukk Face-rippa (pg 24) Skrak’s Skull-Nobz (p326) Rusigob’s Runts (pg 27) THE BATTLEFIELD Use the deployment map included with this mission, Set, up terrain as deseribed in the rulebook, DEPLOYMENT ‘The Space Wolves player deploys firs, in his deployment zone. All models in his army must deploy within 6” of the ‘centre ofthe table, The Ork player deploys second. All Ork units must deploy using the rules for Deep Strike. Before deploying a unit, the Ork player must roll a D5, ‘On a roll of 1+, that unit must aim to Deep Strike within the quarter ofthe table that bears the same number as the dice roll (see the deployment map), before rolling to see if they seatter. On a roll of 5 of 6 they can aim to arrive anywhere on the table, before rolling to scatter: Neither side can place units in Reserve in this mission, FIRST TURN ‘The Space Wolves player goes first unless the Ork player can Seize the Initiative (see Warhammer 40,000: The Rules, GAME LENGTH ‘The game continues until either one army is completely destroyed, oF a Space Wolves model exits the battlefield VICTORY CONDITIONS At the end of the game, the Ork player wins if the Space Wolves army has been completely destroyed. Any other result is a Space Wolves victory. Units that are Falling Back atthe end of the game, and units that are not on the board at the end of the game, do NOT count as. {destroyed forthe purposes of these victory conditions MISSION SPECIAL RULES Fog & Gloom: The maximum range for any line of sight in this mission is 12 ‘The Better Part of Valour: Space Wolves models that start their Movement phase within 6” of a table edge and notin the line of sight of any models in the Ork army can leave the battle. The battle ends immediately when this happens. i 4 THE ARMIES (One player commands the Space Wolves, the other the (rks. The players take the follosing units Space WoLves ARM Krom Dragongaze (pg 18) The Fierce-Eje’s Wolf Guard (pg 19) Egil Redfia’s Blood Claws (pg 21) (Ong Arwy Rusigob’s Runts (pg 27) Krampa's Killa Kans (pg (The Ork army does not have a Warlord in this mission) THE BATTLEFIELD Use the deployment map included with this mission. Then, set up terrain as described in Warhammer 40,000: The Rules. DEPLOYMENT The Ork player deploy frst, He deploys his units anywhere that is more than 6” away from a table edge. In this mission, the models in Krumpa's Killa Kans unit are individual units. No Ork units start the battle in Reserve The Space Wolves player deploys second, He must deploy Krom Dragongaze and the Fierce-Eye's Wolf Guard in his deployment zone. Egil Redfs’s Blood Claws start the battle in Reserve, FORTRESS 26 Sill unaware of dhe fate of his Thunderhawk and its guards, Kom and his Blood Claws and Wolf Guard emerge from the lls nto the but up western side of BisteredInle- They make their way tothe runs of Fortress 26, the Cadian forifcation in the middle ofthe refinery district. Krom lads the Wolf Guard in a frontal asault against the greenskins defending the ruins of Fortress 25, while ordering his Blood Claws o launch a flank attack. I FIRST TURN The Space Wolves player goes firs. GAME LENGTH This mission uses Variable Game Length (see Warhammer 40,000: The Rules VICTORY CONDITIONS At the end of the game, each player receives I Victory Point for each opposing unit that has been completely destroyed. Ifthe Space Wolves player beats the Ork player's score by 4 or more Victory Points then the ‘Space Wolves win the battle. Any other result is an Ork Vietory. Units that are Falling Back atthe end of the game count as destroyed for the purposes ofthis mission MISSION SPECIAL RULES Reserves, Plenty More Where They C: that is completely destroyed is replaced by an identical unit, at full strength and with any damage repaired. The replacement unitis placed in Ongoing Reserves and wil arrive in the Ork player's next turn, Vehicles that an vsrecked! can be removed from play to provide rephicement models. Note thatthe Space Wolves player receives 1 Victory Point each time a unit is completely destrosed ne From: Any Ork unit Ste ote Dplnt Zane GOFFTOWN As THE ARMIES One player commands the Space Woles, the other the Oks. Each player takes one of the following Formations Space WoLves Anwry The Fierce-Eye's Finest (pg 29) ‘Ong Arwy Grakk’s Rippin’ Krew (pg 29) THE BATTLEFIELD Use the deployment map included with this mission, Then, setup terrain as described in Warhammer 40,000: The Rutes DEPLOYMENT The Space Wolves player deploys his army first, using the deployment zone shown below. The Ork player deploys second, in his deployment zone. FIRST TURN “The Space Wolves player goes first unless the Ork player can Seize the Initiative (see Warhammer 40,000: The Rus “The Space Wolves finally reach Gofftown, an Ork settlement on the narrow southern headland of the island. The erude ‘buildings are built from the ruins of Blistered Isles generatorum complex, and centred around a massive tellyporta pad fe ocean waves crash helow, a storm breaks overhead that isso powerful itis bombarding the battlefield with crackling bolts of lightning. The scene is set for a ttanie final batle between the two armies. GAME LENGTH This mission uses Variable Game Length (see Warhammer 40,000: The Rate VICTORY CONDITIONS [At the end of the game, each player receives 1 Victory Point for each opposing unit that has been completely destroyed. The player who has scored the most Victory Points isthe winner. If both players have the same ‘number of Victory Points, the game isa draw. Units that are Falling Back at che end of the game, and units that fre not on the board atthe end of the game, count 38 strayed for the purposes of this mission. MISSION SPECIAL RULES Night Fighting. Lightning Strikes: At the start of each Shooting phase, the player whose turn it currently is rollsa D6. Ona roll of F5 nothing happens. On a roll of 6, a randomly ‘determined unit in the enemy army is struck by lightning. That unit immediately suffers D6 Strength 7 AP-hits, which are Randomly Allocated, Vendetta: If either side’ Warlord is removed asa casualty ‘whilst fighting a challenge against the Warlord of the ‘opposing army, then the opposing side receives D3 extra Victory Points at the end of the game, KROM DRAGONGAZE THE FIERCE-EYE Krom Dragongese’ saga is long ‘an oad drenched, featuring heroic victories and epic duels in great number. Hssever, though his string of victories is beyond question, there ae many wha ater darkly of hi met Krom’ temper i ite short of voleanie~ his nickname of Fuercecye stemming from the his vage filled stare — and he wilt suffer n mediment to his perpetual hunt for glory. Fr every moment of shining heroiom in Krom’ past mindedness or nerles barbarism at aveshadous i, and the Wilf Lod has en in ad ut of Logan Grimnar’ good {graces time and again. Krom ar {sblligrent and competitive to (feut, with lide humour or 5. Yat forall this, Krom igne isa deadly weapon for Drago caring to his allie here is no corner ou of hich the Fierce foe he WSBSS T WI ALas Unk Type Unit Composition KromDragongaze «6 «5 4 4 S85 4 10 S+ Infantry (Character) 1 (Unique) WARGEAR: WARLORD TRAIT ay, > sPemeramoarig22) Sag the Warr Bm 2 Bot pistl Tis hero sarees slayer of é ‘Frag grenades the Alfhe’s neni, In batt, BEES Ou * Krak grenades he embodies he pir Wyrmclaw: Krom’ matnsork fs axes prey ‘Hel of Russ (pg 22) the wimate serio. lelanced weapon made doubly dea by th si of is he twidlder ts Hlade vas dusted sith a bonenea glace made from SPECIAL RULES: The Warlord must always ‘he ground den talons ofthe grat ice uyrm Withering, ‘Acute Senses issue or accept a challenge lending ita razorsharp cutting edge that cam nece be dll ‘And They Shall Know No Fear whenever possible. When In the hands of Kom Drogongec, Wyrmcaw beams + Counter-atack fighting ina challenge, che | writable avalanche of destruction, sts ery Baw pert + Furious Charge Warlord re-olls all failed To placed and impossible to sty. sIndependent Character Hit olls, + Stubborn Range s ‘Type z = 2 Meles, Mastercrafted, Unwsieldy THE FIERCE-EYE’S WOLF GUARD L 4 Fo rsa fierce loyalty in his folloers. Su motion tothe Firc-ye' sizeable host of Wi ws Bs ALA Se Calc Type Unit Composition Wolf Guard Terminator 44 202 Inks 4 Wolt Guard Terminators Beorie Winterfing 44 209 2 Infantry (Characte) 1 (Unique) WARGEAR, + All modelsin the unit have Terminator armour (py fe Winterfang has a storm bolter and frost sword ( olf Gust Terminator has thunder hammer and torm shield (pg 22) +1 Wolf Guard Terminator has a heavy flamer and power fist +1 Wolf Guard Terminator has 2 storm bolter and power fist. +1. Wolf Guard Terminator has a storm bolter and chainfist SPECIAL RULES: Acute Ser + HENGIST IRONAXE’S a= HUNTERS wens sTWo1 AL&S)— Unlype nk coipeaion Yona Rie es a iia, ae eee oop en ec as 4A clog laa ramet cae 1 nwo ‘All models +2 Grey Hunters each ha SPECIAL RULES: * Acute Senses + And They Shall Know No Fear + Counter-attack EGIL REDFIST’S BLOOD CLAWS is lead, Redfist was doubly de here during the fckemates and lige wees s TWI Ata Unit Type Unit Composition Blood Claw $544.14 18 5 Infant 4 Blood Claws Egil Redist $844 1 4 2 8 3 Infantry (Character) 1 Waique) WARGEAR: ol and power fs “1 Blood Claw has a plasma pistol and chainsword. +3 Blood Claws each have bol pistol and chainsword. SPECIAL RULES: = Acute Senses ‘And They Shall Know No Fear += Counterattack Rage RANGED WEAPONS Rules for the following ranged weapons can be Found in Warhammer 40,000: The Rules: Boligun Plasma gun Bolt pistol Plasma pistol Heavy flamer Storm bolter ELEE WEAPONS Ralls for the following Melee weapons can be Found in Warhammer 40,000: The Rules: Chaingist Power fist Chainsword ‘Thunder hammer Power axe Frost Bu Whether itis made from the razor-sharp fangs ofan ice hraken or «glacial shard of energised diamond, the bite ofa frst Blade can rm, lsh and bone Frostsword SPACE WOLVES ARMOURY __ SEE — SS SPECIAL IssUE WARGEAR Rules forthe following items ean be found in Warhammer 40,000: The Rules: Frag grenades? See assault grenades Krak grenades Bett oF Russ . Each Great Company has in its rliquary a Belt of Fuss, a great bearer from harm. ‘and soorn around the waist. E generator to pro A Belt of Russ confers a 4+ invulnerable save. Srorst Site A storm shild i flied angi that hasan enormously powerful meng field generator built ino it, rendering the Bearer all but impervious to harm unless an atack can penetrate hs guard f t f A model with a storm shield has a 3+ invulnerable save However, he can never claim the +1 bonus Attack for being armed with two Melee weapons in an assaul ARMOUR PoweR ARMOUR A ful suit of coramite plate ance the movements of he eave, po est protection the Brperium can provi trically motivated fibre bundles that replicate and o armour ofr sme of Power armour confers a 3+ Armour Save , ‘TeRwiNaTOR ARMOUR Aso known as Tactical Dreadnought Armour, Terminator arm protective equipment in the arsenal of the Space Marines, « nti exoskeleton capable of withtanding a sit inthe Space Woke armoures sa treasured ric, ie seript, golden fli + Armour Save and. models in Terminator armour ‘Terminator armour confers 3 invulnerable sve. Furthermo hhae the Bulky, Deep Strike and Relentless special rules, and may not make Sweeping Advances itwaly enters bile sun trata of Krom’ 6 is able to heep FORMATION: + Krom Dragongaze (pg 18) The Fieree-eye's Wolf Guard (pg 18) + Hengist Ironaxe’s Grey Hunters (p20) + Egil Reds’ Blood Claws (pz 21 SPECIAL RULES: + Furious Determination: Whilst Krom Dragongaze ile all units in this Formation have the oA Furious Charge special rle + Pack natinets I i from Formation targets an enemy unit in the Sh ing phase and hits with atleast one weapon, second and subsequent unit from this Formation that targ 'd To Hit rolls, unit from t ‘the same enemy unit in that pl ssiecesafully charges an enemy unit in the Assault phase, second and subsequent units from this Formation that declare a charge against the same enemy unit in that phase reroll failed GRUKK FACE-RIPPA ‘SCOURGE OF THE SANCTUS REACH An evatay of unbridled Brutality, Grukt's rey soaking thought is of violence. Orks don flax Grub because he simply fallow in his wake as instinctively as breathing hes the biggest and ba among them. Grath could thinking hs Sheer head-on drive to fight everything in his path m than compensates for this lack of sategic insight. Grub force of destruction wore mountains in his tke, With ng Warboss asthe ling his apparent rection, te Orks have begun to whisper tha even death i oo scared to mes ith Grubs, ate iMadare al the ord dy by ng though wens s TW I Ald Sr ype inn cae : Crikficenppe sR Aa ae tafinuy Cuarsce) 1 (Cig WARGEAR: SPECIAL RULES: <=, + Eavy armour (ps + Bre We Go! (ps 3) + Kombl-weapon wi + Feel No Pain rokkit launcha (pg 30) ‘Furious Charge ‘+ Atiack squig (pg 31) ‘Independent Ch + Bosspole (ps 31 Mob Rule (pe 31 + Sukkbombs (pg 31) GIFTS OF GORK AND MORK. Gitrippa: Torn from the broken arm of Grabs old bas, this monstrous poser Kaw has lage ad decidedly sippy ssa jutting from its pa. The Kaw has beome Grub’ signatre weapon, enabling him to Wasagh!: Once per gume, 2 WARLORD TRAIT: the start of any of your nam saw the faces off hs fos before he pods hem lo gry Bellowing Tyrant ter the Bist, Grakk an, up for good measure. + This Warond’ evry (ery loud) ithe isyour Warlord, call word is a Waaaght. On the tm he does Type The Warlord, and all so, al friendly units made up = 2 Melee, Shred, friendly units from the Ork entirely of models with the Specialist Weapon, «Faction within 12% reroll “Ere We Go! special rule may Unvieldy failed Morale checks and charge inthe Assault phase Pinning test. ven if they made a Run move in the same tum, The Skull-Nobz were unwilling to bend the hne to some jumped up Bad Moon Big Mek, choosing exile over Mogrok's rule Thy idalize and ‘fear Grukh Facerippa in equal measure, and view his return with something akin to rligious au. Inthe Warbos' presence the Shull-Nobe will fight furious to prove thei dev 0 largely unnoticed as Grub is far too busy rippin’ aces to worry about what his underlings ae doing. Nevertheless, th Sk enemy ar before them, hey chop and scissring ower hlaws leaving trai of Hoody rin the bunch i ide Shak, @ Nob eho ion, though in truth 5 go. Mas ‘has modelled himself on the Warbess and isn horw-helmeted war charge > WsBSS T WI ALd Sy Unittype Unit Composition Nob 4244 23 3°74 infantry ANobe SkrakHeadsmasha 4-2 4 4203 3 7 44 Infantry (Character) 1 (Unique) WARGEAR: SPECIAL RULES: ‘All models inthe wnit have ‘eavy armour (pg 3), slugga re We Go! (ps 31 rious Char (pg 30) and stikkbombs. + Hammer of Wrath + Skrak Hesd-smasha has (Skrak Head-smasha only) a choppa (pg 30) anda ‘Mob Rule (ps 31) bosspote (ps 3) Nob has a choppa (ps 30) ob has a kombi-weapon with skoreha (p30) and an ammo runt (93 31). + 2Nobr each have's power law (pg 30) and bosspole (pg 51) ‘@ Runtherd named Rustgo, s0 named for his nerve-jangling asp of laugh. tn stark contrast tothe the sury, fouttempered Snakebite, Rustgod was always ready ~ some would say overly 3 with crude joke or tothy rous sfinteest thats arin, endea Fusigb spend his rants ~ and any other greenskin that gto ilar manner concealed a cold and muri his craw charges. Yet the Ruther his bad side ~ like surplus tef to ensure his ox sural WSBSS TW 1 ALd Se Unittype Unit Composition Gretchin 23227215 - tafany 10Greichin Rustgob 4234 1 2 27 6 nfanuy (Character) 1 (Caique) WARGEAR, * + Rustgob has sluggs, gabe stikk,sikkbombs ‘and squig hound (pg 31, ‘+ Bvory Gretchia has a rot blasta (ps 30) SPECIAL RULES: Ere We Go! (Rusigob only) (pg 1 + Furious Charge Rustigob only) = s @ KRUMPA’S KILLA KANZ ‘unit Type ‘Unit Composition Vehicle (Walker) Killa Kan Nebicle (Walker, Character) 1 (Cnique) WARGEAR: SPECIAL RULES: ‘All modelsin the unithave Power-mad Bully: Krumpa counts as a Deff Dread for the purposes of ‘kan Kaw (pg 30) Cowardly Grots! tests (see below ‘+ Krumpa has 2 sgrotzooka (pg 30) Cowardly Grots: Ifa unit of Killa Kans suffers 25 + Rls Kan has: phase, itthere are big shoots (pg 80) three Deft Dreads +1 Killa Kanthas within 63 cn (of 12 the testis failed and every model in the unit immediately suff result, Note that no models lose a Hull P result ofa failed Cowardly Grots test the unit. On a result of $+ the testis passed and nothi rokkitlauncha . GRUKK’S RIPPIN’ KREW (G ORKS ARMOURY SSS ————————— RANGED WEAPONS ROT BLASTA Grats sometimes manage to buy themselves a run-down, second: hand, low-tech pec of junk that might just conceivably ll something if Gork and Mork ave fling generous. Rang s ary 12 3 Assault] GrorzooK These funnel shaped weapons launch anything from spare ansmo fo serap and nails, engulfing Weir targets in clouds of shape Range s AP__Type 18 6 3 Heavy, Blast Kour-wearoxs Konbi-veapons are made by crudely welding, nailing or tying two ‘guns together to ensure maximum dakka atthe opportune moment. ee A model armed with a kombisseapon can choose to fire tither the main shoota (see below). oF the secondary ‘weapon, which willbe ether a rokkit launcha (see below) fora skorcha (see right). The shoota can be fired every turn, but the secondary weapon can only be fired once per battle. You cannot fire both weapons in the same turn. Each kombi-eeapon has only one secondary weapon, The ‘main and secondary weapons of a kombi-weapon fire at the same time as all other similarly named weapons in that unit. For example, the ‘shoots’ part of a kombi-weape fires at the same time as all other shootas in the unit. Rowgtr Launcua, CGrude but easy manufactur, the obit launcha has simple trigger mechanism that allows the Ork atthe ‘safe end ta fre @ dodgy-ooking roi in the general direction ofthe enemy. Range s Type 3 3 Asani T Sora Weapons Shootas are noisy, lagecalbre machine guns. They vary willy in size and design, from thse carried by fot slogging Bay: to Longe barrelled shootas cari on clanking warsmachnes. Regardless of ‘heir particular design, all shoots are both deafening and deadly Range S. Shroom 1s z Big shoota ed Stucea, This uy and brutish handgun is perfectly designed for its ugly and rats emer il his fos, either by shoting them through the ove at point lank range or by beating them to death sith ‘sae. 7 5 ‘Type Pistol ‘SkorcHa Beloved of Ork arsonists, the shorcha i huge flamethrower that Say a great gout of burning fuel over the target area, Skrchas ‘ave mast commonly mounted to Ork vehicles, hough some Meks fave ben know to build them into hombi-shootas aswell Range s ae Template 8 7 Type Assault T MELEE WEAPONS Cirores Wearoxs (Onks use a variety of Waded weapons and chain-Wades. The largest hand-held cheppas can biel max for in a single swing Range S. Thoppa User AP Type Melee Grapaa Srixk This isthe traditional oof the Runtherd, used for thottng anything in arm's rach with its rusty, spring loaded spies. Range s User ‘Type Melee, Throw ‘Throttle: When the wielder is fighting in a challenge, his ‘opponent reduces their Attacks characteristic by 1 (0 a ‘minimum of 1) K1aw Weapons (rks favour rata power Klas over the more sophisticated power fist of oer races. These huge hydraulic shears are capable of rending and erushing even the toughest foes. Onk walkers are fted with Maes that bef their size, and can rip Uvough anything Joolsh enough to stand inthe pls ay. Range S$ _AP_Type Power Haw > ORE B Meee, Unita Specialist Weapon Kan Klaw 242 2 Melee Runts & Squics Runts and squigs are upgrades that may be taken by certain ‘models in an Ork army, The upgrade is either represented ‘on the model itself, or by a suitable model placed beside the model with the upgrade. Runt and squig models are purely decorative and are always ignored for game purposes “just move them to one side if they get in the way: Ifthe ‘runt or squig model represents a one use only effect, remove the model once it has been used. Awamo RuNT ‘An ammo runt i 0 heavily oerburdened Gretchin who caries ‘ext ammunition for his master. ‘One use only. A model with an ammo runt can re-rll one ‘To Hit roll when shooting. ATTACK SQUIG “Am attack squig is voracious praator with a huge snapping gob [A model with an attack squig is allowed to re-oll one To, Hic rollin close combat each turn. Squic Houxn ‘These fierce squigs retrained to devour errant gots on command. Each time a unit with a squig hound fails a Morale check it suffers D6 Strength 3 AP-hits and must then re-roll the failed Morale check, Ifthe re-ol s failed, it cannot be re-olled again, and the squig hound will nt inflict any further hits. ARMOUR "Envy ArwouR nk ey armour is hammered out of erp ion, sheet metal and the ote battlplate of fallen fors. Though is fit is dubious, eaxy armour provides slid defence or its wearer Eavy armour confers a 4+ Armour Save, Orxy KNnow-wors ten sport trophy pole that shows they are not tbe imesed with. A Nob with a bosspole often find it comes in handy when erackng heads to rstore some order inthe heat of bate Each time a unit that includes atleast one model with a bosspole rolls on the Mob Rule table (see right), you may choose to re-roll ny result other than a Breaking Heads result. You must accept the result of the reoll. Orx SPECIAL RULES ‘Orks use a number of special rules that are common to several af ts units, These are collected and explained here, in full, for your convenience. Other, more common rules are simply listed by name ~ these are described in full in the Special Rules setion of Werhanmer 40,000: The Rules, “ERE We Go! Ever eager ogo stuck into the fay, Orks wil bare across the bated as quick as they can when the oe sin thi sights. If every model ina unit has this special rule, the unit can reroll a single dice when determining its charge range. Mos Rute (Onks ar simplistic, Brutal creatures who love to fight and draw confidence from possessing strength in numbers. 1 every model in a unit has cis special rule, and the unit fails a Morale check or Pinning test (after any re-rolls they ‘may have), roll immediately on the following table: D6 RESULT 1 Born to Fight: Ons love fighting, and the prospect of god punch-up will sometimes stp them fiom running of the units locked in combat, itis treated as if t hhad passed the Morale check or Pinning test If the tnit is not locked in combat, it fails the Morale check or Pinning tet 2-8 Breaking Heads: Thr mob’s leader knocks afow heads togother until the lads stl down and get back in the fight Ifthe unit includes one or more Ork characters (including Independent Character), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. These hits Aare Randomly Allocated, but eannot be allocated to Ork characters (any excess hits are lost) I the ‘unit does not include any Ork characters, i fails the Morale check or Pinning tes. 4-6 Squabble: A bra breaks as th Orks decide what ‘do, When the dust sates, nobody cam remember what the trouble wens about in the ft place If the unit has 10 or more models, i suffers D6 ‘Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The its are Randomly Allocated, Ifthe unit has fewer than 10 models it fails the Morale check or Pinning test ji 4 RANGED WEAPONS Weapon Range '$_AP_Ty Gs 2) 5 Nea Ben Rokkicasena ‘Stocen roa 8 ay Temple 3 S MELEE WEAPONS, Weapon Range SAP _ Type ee Mele: Unie st Kowpewearons A model armed with a hombisteapon can choose to fire ether the main shoota (pg 30), or the secondary weapon, which wll be cither a rokkit launcha ora skorcha (pg 30). The shoota ean be iced every tar, bt the secondary weapon can only be fired once per battle. You cannot fire hoth weapons inthe same turn. Each Kombiwveapon has only one secondary weapon, REFERENCE ————_—S_E—E—E—S——— © Throttle: When the wielder is fighting in challenge, his ‘opponent reduces their Attacks characteristic by 1 (0 a ‘minimum of D, RUNTS & SQUIGS AvMo RUNT- One use only. A model with an ammo runt ‘ean reroll either one To Hit rll or one seater dice roll ‘when shooting ATTACK SQUIG - A model with an attack squig is allowed to re-oll one To Hit rollin close combat each turn, SQUIG HOUND - Each time a unit witha squig hound fails 1 Morale check it suffers D6 Strength 8 AP-hits and must then reroll the failed Morale check. Ifthe reroll is failed, it cannot be re-rolled again, and the squig hound will not, inflict any further hits ARMOUR "Eawy ARMOUR - "Envy armour confers a 4+ Armour Save ORKY KNOW-WOTS Weapon Range $_ AP Type BossPoLe - Each time a unit that includes atleast one ‘model with a bosspole ros on the Mob Rule table (pg $1 you may choose reroll any result other than a Breaking Heads result. You must accept the result of the reroll. EN ET SR LT AE TTT RANGED WEAPONS Wespen Range SAP Type - Bote a 5 Rap teeter Tega 3d gaa oe We} dite MELEE WEAPONS Weapon Range SAP Type hainseora omer fat a Mele, Specialist Weapon, eas Urieldy Thunder hammer a2 2 Melee Concave Specie apn SPECIAL ISSUE WARGEAR Weapon Range AP Type pce BELT OF RUSS - A Belt of Russ confers 4+ invulnerable save STORM SHIELD - A model with a storm shield has a 3 invulnerable save, However, he can never claim the #1 bonus Attack for being armed with two Melee weapons in seas ARMOUR PoweR ARMOUR - Power armour confers a 3+ Armour Save TERMINATOR ARMOUR - Terminator armour confers 2 2+ Armour Save and a 5+ invulnerable sve. Furthermore models in Terminator armour have the Bulky, Deep Strike and Relentless special rules, and may not make Sweeping Advances. mighty Orke Waaaght has engulfed the Sanctus Reach System, billions of savage greenskins leaving planet after planet blazing in their wake. Upon the Knight world of Alar Prime the forces of the Imperium have stood their ground, and a spectacularly brutal war has begun. Nov, with the exciting missions and unique rules in the Games Workshop publications ‘Delow, you can refight this campaign with your own Citadel miniatures, and immerse yourself in the war for Alaric Prime. GET The Red Waaagh! Eel Sun Rising fl Supt up inthe Red Waaaght, Bos. ‘Mek Ugerin and the Red Suns ‘Mekmob are ready forthe good times to rol, But its ile to eat to apply (cat of fr, elebratry paint to their Stompe, Fat Mork, 0 connising In Sanctus Reach: The Red Waaagh! the Ork hordes crash headlong into the Kn world of Alarie Prime. Led by their brutish Warlord Grakk Face-rippa, the Ork sthemer Big Mek Mogrok wants he bffensive causes utter carnage amongst the Knights and Cadians defending the Sompa and the sere of ts ‘vil sun! ‘world, Heroes rise and fallas the war builds toa thunderous crescendo, and the |e or himself Orks prepare to unleash a truly apocalyptic super-weapon. : @ i ad Hon ofthe Wolf: Blood on Sacred ‘Mountain Few Skalds remember the saga ofthe sacrifice om Sacred Mountain. As the Fed Waaagh! descends on the Sanctus each sector, a last stand by seven Grey Hunters stalls the greenshin ‘advance. Am uneven contest, iis omethels the very stuf of legends Sanctus Reach; Hour ofthe Wafsces the war for Alarie Prime The Space Wolves of Strike Force Stormelaw arrive, turnin bloody vietory. Yet the Orks are fat from beaten, ane as the war reaches new hheights of brutality, the fate of the whole planet hangs in the balance For more information, see www:games-workshop.com ETT la 40,000) erg i Eis is MOANA 2S ce cmon abba Sl “RF

You might also like