Professional Documents
Culture Documents
Archetype: Breed:
Chronicle: Auspice:
Attributes
(Assign 7 dots to your primary attribute, 5 to your secondary, and 3 to your tertiary. Choose one focus in each attribute.)
Physical ●●●●●
OOOOO OOOOO Social ●●●
OOOOO OOOOO Mental ●●●●●
OOOOO ●●
OOOOO
Bonus Attributes OOOOO Bonus Attributes OOOOO Bonus Attributes OOOOO
¨
■ Strength ¨ Dexterity ¨ Stamina ¨ Charisma ■
¨ Manipulation ¨ Appearance ¨
■ Perception ¨ Intelligence ¨ Wits
Skills
(Choose one skill and assign 4 dots. Choose two, and assign 3 dots each. Choose three, and assign 2 dots each. Choose four, and assign 1 dot each.)
Academics___________OOOOO Empathy____________OOOOO Performance__________OOOOO
Animal Ken__________OOOOO Firearms_____________OOOOO Performance__________OOOOO
Athletics_____________●●●
OOOOO Intimidation__________●OOOOO Science______________OOOOO
Awareness____________OOOOO Investigation__________●●
OOOOO Science______________OOOOO
Brawl_______________●●●●
OOOOO Leadership___________●●OOOOO Security_____________OOOOO
Computer____________OOOOO Linguistics___________OOOOO Stealth______________●OOOOO
Crafts_______________●OOOOO Lore________________OOOOO Streetwise____________●●
OOOOO
Crafts_______________OOOOO Medicine____________OOOOO Subterfuge___________OOOOO
Dodge______________OOOOO Melee_______________● OOOOO Survival_____________●●●
OOOOO
Drive_______________OOOOO Occult______________ OOOOO ___________________OOOOO
Merits & Flaws Willpower Health Levels
(Buy up to 7 points of merits and recieve up to 7 points from flaws.) (Characters begin play with 6 Willpower.) (Incapacitated characters lose their simple action.)
_____________________ ___ 1 2 3 4 5 6 7 Healthy ¨¨¨
_____________________ ___ Injured ¨¨¨
_____________________ ___ Gifts Incapacitated ¨ ¨ ¨
_____________________ ___ (Choose 3 rank one gifts that match your Tribe, Breed, or Auspice affinities.)
Common Pools
_____________________ ___ Name Level
_____________________ ___ ____________________ ____ Unarmed Combat
____________________ ____
Backgrounds ____________________ ____ Attribute +Skill +Misc –
(Assign one background 3 dots. Assign a second
background 2 dots. Assign 1 dot to a third.) ____________________ ____
___________________●●●
OOOOO ____________________ ____ Attribute +Skill +Misc –
___________________●●
OOOOO ____________________ ____
___________________●
OOOOO ____________________ ____ Attribute +Skill +Misc –
___________________OOOOO ____________________ ____
___________________OOOOO ____________________ ____
___________________OOOOO ____________________ ____ Attribute +Skill +Misc –
____________________ ____
Gnosis ____________________ ____ Attribute +Skill +Misc –
(Every character begins play with a Gnosis pool of 10.)
____________________ ____
¨¨¨¨¨ ¨¨¨¨¨ ____________________ ____ Attribute +Skill +Misc –
¨¨ ¨ ¨ ¨
Rage
(Garou begin combat with 1 point of Rage, and gain an automatic point of Rage on each successive Everyman round. All Rage effects are cumulative.)
Additional Rage Additional Rage Additional Rage
Regenerate 1/turn +1 Damage Action Regenerate 1/turn +1 Damage Action Regenerate 1/turn +1 Damage Action Regenerate 1/turn
1 2 3 4 5 6 7 8 9 10
Frenzy I Frenzy II Frenzy III
(Slide a paperclip along the bottom of the character sheet to track your Garou’s current rage.)
Difficulty Scale: Easy —5, Standard —8, Difficult —15, Challenging —20, Epic —30
Homid Glabro Crinos Hispo Lupus
• None • Aggravated damage • Aggravated damage • Aggravated damage • Can track using scent
• Homid–breed: with claws with teeth and claws with teeth and claws • Can bite without
can decrease Rage • +1 bonus to Brawl, • Can bite without • Can bite without grappling
Melee, and Firearms grappling grappling • Lupus–breed:
• +3 bonus to Dodge • +4 bonus to Brawl • +4 bonus to Brawl can decrease Rage
• Dexterity focus: and Melee • Stamina focus:
Dodge bonus becomes +5 • Strength focus: 3 additional health
Brawl and Melee levels
bonus becomes +6