Professional Documents
Culture Documents
Universal Design for Learning (UDL): UDL is used throughout the lesson because students are using their
own technology to participate in the Kahoot.
Describe the instructional activities that will occur PRIOR to the SRT activity and how you will introduce
the SRT activity.
Introduce myself, have students create name tents, and introduce tobacco/ e-cigarette topic asking
basic tobacco questions to gage their possible prior knowledge.
Students will pull out personal devices and join Kahoot game to answer 7 questions.
Describe the purpose of the SRT activity (check all that apply):
☒ Assess prior knowledge ☐ Anticipatory set (Create interest in a topic) ☒ To illuminate common
misconceptions ☒ Formative assessment of content knowledge (for purpose of differentiation and
mastery for ALL students) ☐ Summative assessment of content knowledge ☐ Test preparation
☒ Survey/Poll ☒ Discussion starter ☐ “Homework” collection ☐ Other (please explain):
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Student Response and Assessment Tools
Briefly describe what will happen DURING the SRT activity: The teacher will have already created a
Kahoot game. The teache will get the students to pull out their personal devices. The students will type in
the code to join the Kahoot game. Once the students are all in the Kahoot game they will follow along and
answer the questions at 20 second intervals. The Kahoot game will keep up with the speed the students
answered at, the order they answered at, and a numerical ranking.
Type of questions/prompts used in this activity (check all that apply):
☒ Multiple choice ☐ Multiple select ☒ True/False ☐ Yes/No
☐ Short open-ended response or fill-in the blank ☐ Longer open-ended response
If you are unable to provide a working sample of your questions, please list them below (8-10):
How will the data be used?: The data after the activity will be used in order for me as the teacher to see
what the students thought they knew, what they actually knew, and what they still need to learn about
tobacco and e-cigs.
Describe your personal learning goal for this activity.
I hope to learn from this Kahoot game what the students know and what they still need to learn. I hope it
will help the students learn that not as many people are actually participating in tobacco and e-cig use as
they think. Using tobacco and e-cigs is actually NOT a social norm for high school students.
Reflective Practice: The Kahoot game is designed for an introductory activity in order to engage students
early on and for me as the teacher to learn what their current knowledge is on tobacco and e-cigs. I would
further this lesson plan by going further in depth on tobacco and e-cig statistics, what health problems they
cause, how much money these activities cost, long term and short term effects of smoking and lastly
practicing refusal skills. The end goal will be to educate the students enough so that they will not take part
in using tobacco or e-cigs.
Spring 2018_SJB