Professional Documents
Culture Documents
The Campaign Workbook offers a series of forms designed to help you, the Gamemaster,
develop and organize the materials needed for a long-term roleplaying campaign.
We suggest you print these pages out as needed and hole punch them for use in a three-
ring binder. Most of the forms are self-explanatory but the guide below should help
explain their intended use.
PAGE FORMAT
Each form has a large left margin to allow for hole punching. Along the right margin
you’ll notice an alphanumeric code that is used to organize the pages.
Below that is a box containing the word “of”. Use this box to track the number of each of
that form you’re using. For example, if you’re using three copies of form A5 you would
write “1 of 3”, “2 of 3” and so forth in this box.
As you print more of each form the alphanumeric code will help you with the placement
of that new page in your binder. You also use these codes as shorthand reference for
yourself when making campaign notes or developing adventures. What sections each
letter represents and the specific use of each form is listed below.
A1. The basic details of your campaign, including the basic concept, a rough idea
of the campaign’s background, and any overarching plot lines the campaign with
center around.
A2. Track the supplements you allow to be used in your campaign. If you only
allow certain rules to be used from those supplement, note those here.
A3. List your table rules. How do you handle missing players? What activities do
you allow or disallow at the table? How are GM rulings handled (do you allow
players to contest your rulings, etc.)? Any special rules regarding dice rolling (do
you allow die rollers on laptops, cell phones)? How much or little metagaming is
allowed at the table (do you let players talk game mechanics)? How much or little
table talk is allowed and under what circumstances? What do you allow at the
table (laptops, snacks, cell phones, can players reference books)?
A4. Track your players, their characters and various contact info here.
A5. Print multiple copies of this sheet to track each PC’s experience and game
participation.
A7. Track which languages your PCs know and don’t know.
SECTION B. – SETTING DETAILS
B2. Track the real and campaign dates of your game sessions.
B3. Detail your campaign’s major historical events and timeline here.
B4. Detail recent local and major events in your campaign world or the PCs’
immediate vicinity here.
B5. Detail your campaign’s currency if it differs from the rules as printed. Also
track any unusual details about the world’s economy.
B6. Use multiple copies of this form to develop your world’s pantheon or add to
the pantheon of a published setting.
B9. Add languages to a published setting or develop new languages for your
campaign. The new script boxes can be used to create a new alphabet for your
language like those for elvish or dwarven tongues.
C1. Track your campaign races here and note any differences from published
material.
C2. Use this form to develop new races or alter existing races.
C3. Note which classes are allowed in your game and any special changes or
purposes they serve in your campaign.
C4. Use this form for new skills or new skill uses.
C5. Add feats to your campaign and track any feats you don’t allow.
D3. Track the inns and taverns the PCs will likely gravitate towards.
D5. Track various shops in the villages and cities in your setting. A separate sheet
can be used for each village/city.
D6. Detail the guilds and organizations (benign or malign) in your setting.
E1. Track which adventures you’ve run and the outcome of those adventures here.
E2. Develop rumors as adventure hooks here and track their use.
Campaign Concept of
Campaign background
CAMPAIGN OVERVIEW
Campaign metaplot(s)
SUPPLEMENT name
Print PDF Web publisher
A2
Rules used
of
SUPPLEMENT name
Print PDF Web publisher
SUPPLEMENTS USED
Rules used
SUPPLEMENT name
Print PDF Web publisher
Rules used
A missing player’s character is played by DM played by other player
missing players
not played A3
of
activies at table
dice Cocked dice are rerolled Yes No Dice that fall on floor are rerolled Yes No
TABLE RULES
metagaming
table talk
of
PLAYER ROSTER
PLAYER NAME PHONE # EMAIL OTHER
PLAYER Name
A5
CHARACTER NAME
of
EXPERIENCE TRACKER
MONSTER USED IN CAMPAIGN
NAME SOURCE A6
of
MONSTERS
LANGUAGE NAME
A7
of
CHARACTER NAME
LANGUAGE TRACKER
NOTES
DATE OF CAMPAIGN START
Calendar based on solar cycle lunar cycle lunisolar astrology magic other
b1
LENGTH OF YEAR NAME OF MONTHS # OF DAYS
1.
LENGTH OF WEEK 2. of
LENGTH OF DAY 3.
4.
NAME OF YEARS 5.
1. 6.
2. 7.
3. 8.
4. 9.
5. 10.
6. 11.
7. 12.
8. 13.
WORLD CALENDAR
9. 14.
10. 15.
11. 16.
12.
HOLIDAYS
13.
14.
15.
16.
17.
18.
19.
20.
NAME OF DAYS
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
SESSION REAL DATE GAME DATE
b2
of
DATE TRACKER
CAMPAIGN AGES YEARS COVERED
b3
of
DATE EVENT
CAMPAIGN TIMELINE
EVENT LOCATION DATE
b4
of
RECENT EVENTS
CURRENCY PHB standard Y N campaign name
equivalent value weight
b5
CURRENCY PHB standard Y N campaign name
equivalent value weight
of
CURRENCY PHB standard Y N campaign name
equivalent value weight
ECONOMICS
CURRENCY PHB standard Y N campaign name
equivalent value weight
NOTES
NAME ALIGNMENT
b6
ALIASES/EPITHETS
SYMBOL FEAT
of
TENETS
PANTHEON
DESCRIPTION
NAME SCALE
b7
of
KNOWN WORLD
KEY
1. b8
2.
3.
4.
5. of
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
MAP KEY
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
NAME OF LANGUAGE WHO SPEAKS IT SCRIPT
B9
of
LANGUAGES
NEW SCRIPT
NEW SCRIPT
NOTES
RACE PHB standard Y N campaign name
C1
NOTES
of
NOTES
NOTES
CAMPAIGN RACES
RACE PHB standard Y N campaign name
NOTES
NOTES
NOTES
NOTES
RACE
C2
HEIGHT SPEED
WEIGHT VISION
SIZE SKILLS
TRAITS
NEW RACE
NEW FEAT/POWER
CLASS PHB standard Y N campaign name
C3
NOTES
of
NOTES
NOTES
CAMPAIGN CLASSES
CLASS PHB standard Y N campaign name
NOTES
NOTES
NOTES
NOTES
NEW SKILL/SKILL USE
C4
DESCRIPTION
of
CAMPAIGN SKILLS
NEW FEAT
C5
DESCRIPTION
of
NEW FEAT
DESCRIPTION
NEW FEAT
CAMPAIGN FEATS
DESCRIPTION
of
NEW ARMOR
NAME + MIN BONUS CHK SPD WT COST TYPE
NEW GEAR/EQUIPMENT
NEW EQUIPMENT
NAME DESCRIPTION WT COST
NEW MAGIC ITEM
C7
DESCRIPTION
of
DESCRIPTION
NEW SPELL/RITUAL
C8
DESCRIPTION
of
CAMPAIGN MAGIC
NEW SPELL/RITUAL
DESCRIPTION
HOUSE RULE
C9
DETAILS
of
HOUSE RULES
HOUSE RULE
DETAILS
NAME SCALE
D1
of
COUNTRY/KINGDOM
RULER CAPITOL
GOV’T TYPE LANGUAGES
DESCRIPTION
MILITARY
ALLIES/ENEMIES
of
VILLAGE/CITY
LOCATION GOV’T
POPULATION DEFENSE
ECONOMY
ORGANIZATIONS
NOTABLE NPCS
of
INN/TAVERN
LOCATION OWNER
DESCRIPTION
HOOKS/RUMORS
MENU
NAME SCALE
D4
of
DUNGEON/ENCOUNTER
LOCATION
DESCRIPTION
MONSTERS
HOOKS
NAME OWNER
D5
LOCATION % +/- PRICE IN PHB
GOODS SOLD
of
NAME OWNER
LOCATION % +/- PRICE IN PHB
GOODS SOLD
NAME OWNER
LOCATION % +/- PRICE IN PHB
GOODS SOLD
NAME OWNER
SHOPS
LOCATION % +/- PRICE IN PHB
GOODS SOLD
NAME OWNER
LOCATION % +/- PRICE IN PHB
GOODS SOLD
NAME OWNER
LOCATION % +/- PRICE IN PHB
GOODS SOLD
NAME OWNER
LOCATION % +/- PRICE IN PHB
GOODS SOLD
NAME LOCATION
D6
NOTABLE MEMBERS
of
BACKGROUND
MEMBERSHIP REQUIREMENTS
GUILD/ORGANIZATION
AGENDA/TENETS
ALLIES/ENEMIES
HOOKS/RUMORS
NAME RACE
D7
LOCATION CLASS/LEVEL
DESCRIPTION
of
ALIGNMENT DEITY
LANGUAGES
BACKGROUND
NOTABLE NPC
RUMORS/HOOKS
STATBLOCK
NAME PUBLISHER
E1
LEVELS SESSION(S)
DESCRIPTION
of
NOTABLE EVENTS
RESULTS
NAME PUBLISHER
LEVELS SESSION(S)
PUBLISHED ADVENTURES
DESCRIPTION
NOTABLE EVENTS
RESULTS
NAME PUBLISHER
LEVELS SESSION(S)
DESCRIPTION
NOTABLE EVENTS
RESULTS
RUMOR
E2
of
SOURCE
TRUTH
RUMOR TRACKER
RUMOR
SOURCE
TRUTH
of
adventure planner
hook players intro (read aloud)
hook
hook
conclusion
area & encounter
E4
setup tactics
of
encounter planner
area features rewards (exp & Treasure)