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* CHAOS WARRIOR LEVELING - CHAOS ATTRIBUTES TABLE Roll DB6 44-FRENZY At the start of each Event that reveals Monsters Roll 1D6. Score of 6, the Chaos Warrior is Frenzied until the room is cleared. +2 Attacks, -1 to Hit. May gain multiple times. Improve the Frenzy roll by +1 each time. 412- POISONOUS BITE Once per tum, make an extra melee bite attack. -1 to Hit, 2 Wounds from Poison, no modifiers. May gain multiple times. Gain an extra bite attack each time. 43-*MARK OF CHAQS* A mark of Chaos appears on your body. Roll 106, Ona 1 it appears on your face and is trealed as an obvious Sign of Chaos, Best to not remove helmet in town anymore. Each Mark of Chaos allows one re-roll per Adventure. 14-IRON HARD SKIN The Chaos Warriors skin becomes hard as Iron. Gain +1 Toughness each time. 18-AGILITY Improved reflexes, Gain +1 to any roll fordodging, jumping, leaping, etc. each time. If not using a Gamemaster toll again, 16 -"ATROPHY" The Chaos Warriors skin ages. This may be gained multiple tines. Rol 106, 1 The Warrior ages 30 years. -1 to WS, Str, and Initiative 2 Age 10 yrs. Lose -1 Str. 3-6 Aging is cosmetic. Looking haggard but no stat loss. 21. BLOOD RAGE When an Event reveals Monsters see how they affect him. Only gain once, Rll 1D8, 1 Ina mindless fury attack the nearest Warrior this turn, Ignore pinning, -1 to Hil, +1 Str, #1 Attacks this turn. Roll again next tum, 2-5 Rage attacks nearest Monster. -1 Hit, +1 Str, +1 Attacks. Ifo Monsters on board attack @ Warrior instead, Roll again next turn at #1 to the roll 6 Contains his rage. Move and fight as normal, 22: COWARDICE When an Event reveals a Monster with Fear or Terror Roll 106. Gain only Once. 1-2. The Warriors at -1 on Fear and Terror rolls, 3+ Roll for Fear and Terror as normal, 23-FANGS The Chaos Warriors teeth become sharp points, Once per turn nominate one attack, If it hits you get @ free bite attack. Hits automatically, does 106 Wounds, no mods. May be gained more than once. 24-PSYCHOTIC WARRIOR The Chaos Warrior takes a step towards Madness. Finding carnage amusing he is now at +1 to all psychology tests such as Fear and Terror, May be gained more than once. 25-MAGIC RESISTANCE The Warrior gains resistance to spells. May be gained more than once. Ifa spells cast against hin, Roll 106. On a 6 he ignores the spell. This stacks with other abilities and items, 26.- MINDLESS At the siart of each tum, Roll 108, On a 1 he becomes Mindless for the rest of the turn, Reduce WS to 1, Attacks to 1. Cannot use Missle Weapons, Return to normal at the end of the turn, Only gain once, ‘34-POWERFUL LEGS Gain +1 Movement, ignore armour based movement penalties. May be gained more than once. 32-RAZOR CLAWS Gain an extra melee atiack each tum with claws. Normal hit. Damage Dice Damage. Ignore Armour. May be gained more than once

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