Professional Documents
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មជ្ឈមណ្ឌល វស្វ
PHNOM PENH ENGINEER CENTER
SketchUp
2015
ិ SketchUp
កមម វធី
Modeling
1. ការបតូរពណ៌ Background :
- Window
- Styles
- Select
-ជ្រើសជរ ើស styles
ដែលជ ើងចង់បាន
2. ការកំណត់ Units :
- Window
- Model Info
- Units
Format :
- Decimal
- Inches: ជ្រើស ក mm
Precision : ក0
ិ
ការជ្បើ Command កនុងកម្មវធី
SketchUp
1. Command Zoom :
- Zoom ម្ួ ដផនក
- Select Object ណាម្ួ
ដែលជ ើងចង់ជម្ើល
2. Zoom Extents :
-ពជ្ងើករូបភាពទំងអស់
ជោ ជពញ Screen
ការជ្បើ Command ជោ អនុវតតន៍ជៅជលើលំហាត់
1. Command Line :
- Rectangle :
- Arc
- Offset
- Push/Pull
2. Move = Copy
- Array
-Circle
-Array
- Scale
- Push/Pull
- Arc
- Material
- Subtract
-Subtract
- Follow Me
- Protractor
Rendering
o Class Clear
-Diffuse
(Color RGB : 0 )
- Transparency : RGB : 255
-Reflection
- Tex Fresnel
- IOR : 2
o Chrome
- Diffuse (Color RGB : 29)
- Reflection
- TexFresnel
- IOR : 24
- Glossincss :
- Hilight : 0.8
- Reflec : 0.8
o Wood
- Diffuse
- Texbitmap : (Wood –Diffuse)
- Reflection
- Tex fresnel
- Gloossincss : Hilight 0.8
Reflect 0.8
- Maps
- Bump : 1
- TexBitmap : (Wood – Bump)
o Grass
- Diffuse
-Texbitmap : (Grass)
- Maps
- Displace ment : 8
-Texbitmap : (Grass)
o Wall Bump
- Diffuse (Color)
- Maps
-Bump : 1.5
- Texnose : Size: 0.5
o Weater
- Diffuse
(Color: RGB 250)
- Reflection
-Tex Fresnel
IOR : 1.33
IOR : 10
- Reflaction
Fog ( Color)
- Maps
-Bump : 2
Texnoise : 15
HDRI (Environment)
GI
- TexBitmap (Sky)
UVW
- UVWGenEnvironment
Reflection
- TexBitmap (Sky)
UVW
- UVWGenEnvironment
1. Imang Sample (ជធវើជោ រូបភាពម្៉ត់ចាស់)
- Imange Sample
Type : Ad.. DMC
-Min : 8
-Min : 32
Antialiasing fiter : Catmull Room
2. DMC Sample ( កាត់បនថ ភាពជ្រើម្ )
- Noise : 0.002
3. Color mapping
Type : Reinhard
4. Out put
1280 x 960
5. Indiret ilumination (GI)
Ambient Occlusion
-on
Amout : 1
Subdivs : 8
Radius : 20
6. Irradiance map
- Min : -4
- Max : -1
- Hsph : 100
- Interp : 80
7. Light Cache
- Subdivs (500-1200) រូបភាពធំចាស់
Interior
1. IES Light