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ARKHAM HORROR Phase I: Upkeep I Refresh exhamed cane [uaereeeeea Peron phe COTY r Phase II: Movemi od Ata ‘ier Woe —age ‘Skills - used for: Speed - Movement Sneak - Evade/Flee Checks Fight - Combat Checks Will - Horror Checks Lore Spell Checks Luck - used sporadically Gate Limits (awakens AO): Players Gates 2 8 3400 566 TRS Monster Limits: ‘Arkham: # of players +3 Outskirts: 8 -# of players Monster Colors: Monat Ne Moser Bish Leh r Ss overoarkhan] [Movewo Ris i r Phase Ill: Arkham Encounters. Gu No Gue Taplow Nat Bad Shite Location Deck] r T “ra one card and [coe Ga] [Movestvoush Gatevo silva de. t fata of ana er Woes Phase IV: Other World Encounters I ‘raw Other Wor Encore: care ul resving one of coe cour an eave Cad I Phase V: Mythos I Draw Nothon Cand r Tbe Location asthe. a Eile Sian ‘Ope Cae Nosian ora] Dives Taxa Morse om very Open a Draw on Ope Gate Tor Locon r Pace Ce Toke ‘Move Monnem i ‘ative Mb aby Black - move I space Red - move 2 spaces Yellow - never moves Blue - flying. Green - unique (read back of tle) Monster Abilities ‘Ambush - can’t flee once combat starts Endless - no trophy if defeated, return to cup Elusive - requires Evade check to fight Resistance - 1/2 bonus from relevant cards Immunity - no bonus from relevant cards ‘Nightmarish X - X mental damage if you pass Horror check (Overwhelming X - X physical damage if you pass Combat check

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