ARKHAM HORROR
Phase I: Upkeep
I
Refresh exhamed cane
[uaereeeeea
Peron phe
COTY
r
Phase II: Movemi
od
Ata ‘ier Woe
—age
‘Skills - used for:
Speed - Movement
Sneak - Evade/Flee Checks
Fight - Combat Checks
Will - Horror Checks
Lore Spell Checks
Luck - used sporadically
Gate Limits (awakens AO):
Players Gates
2 8
3400
566
TRS
Monster Limits:
‘Arkham: # of players +3
Outskirts: 8 -# of players
Monster Colors:
Monat Ne Moser Bish Leh
r
Ss overoarkhan] [Movewo Ris
i
r
Phase Ill: Arkham Encounters.
Gu No Gue
Taplow Nat Bad Shite Location Deck]
r T “ra one card and
[coe Ga] [Movestvoush Gatevo silva de.
t fata of
ana er Woes
Phase IV: Other World Encounters
I
‘raw Other Wor Encore:
care ul resving one of coe
cour an eave Cad
I
Phase V: Mythos
I
Draw Nothon Cand
r
Tbe Location asthe.
a
Eile Sian ‘Ope Cae Nosian ora]
Dives Taxa
Morse om very Open a
Draw on Ope Gate Tor Locon
r
Pace Ce Toke
‘Move Monnem
i
‘ative Mb aby
Black - move I space
Red - move 2 spaces
Yellow - never moves
Blue - flying.
Green - unique (read back of tle)
Monster Abilities
‘Ambush - can’t flee once combat starts
Endless - no trophy if defeated, return to cup
Elusive - requires Evade check to fight
Resistance - 1/2 bonus from relevant cards
Immunity - no bonus from relevant cards
‘Nightmarish X - X mental damage if
you pass Horror check
(Overwhelming X - X physical damage if
you pass Combat check