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Ec te lk dy ie peretee © Xcreiiae EN PVew ag eereithet ce SRE CE a sbeets” | ‘ ow a i en's THE LORD OF THE RINGS” “Therefore when Eldacat eeded his In a role playing game, you assume the father there was war in Gondor. But role of a character in a “living” novel. Eldacar did not prove easy to Middle-earth Role Playing (MERP thrust from his heritage. To and its companion sourcebooks the lineage of Gondor he provide the structure and added the fearless spirit of framework for role playing the Northmen. He was test’ fant handsome and valiant, setting of all time... J.R.R. Tolkien's Middle-earth. The Middle-earth Role Playing Combat and showed no sign of ageing more swiftly than his father At last he was besieged in Osgiliath, and held it long Screen™ is a must for until hunger and the \ii— i all MERP gamers! greater forces of the r i, Included are all the rebels drove him out, MERP tables needed for leaving the city in en. attles, maneuvering, and flames. In that siege and Woy action, Alll this on one 34” burning the Tower of the “& mip eaberes Stone of Osgiliath was : 17" x II" refe destroyed, and the palantir was lost ae dauble we in the wa r he Return of the King A Play Accessory for Maden USA. #2004 Prac and dinbuted by ere E Y Aeceeas 22902 USA FANTASY ROLE PLAYING GAMES and ADULT BOARD GAMES based ‘on JRR, Tolkien's THE LORD OF THE RINGS” and THE HOBBIT* | P.0/Box 160s Charlottesville, VA ]RON CROWNENTERPRISES holds the exclusive worldwide license for Tolkien Ene, MIDDLEE 9 "781558001958 : i 1.55806-195-9 1CE800 ACTION Prepare a Spel Cast a Spell Missile Attack. Loading /Reloading, Missile Parry. Moving Maneuver Melee Attack... Movement Static Maneuver CANCEL ACTION... OPPORTUNITY ACTION. ADDITIONAL INFORMATION & OPTIONS. May take 10' movement later May take 20' movement later May take 10' movement later May take 10' movement later Half of OB is subtracted from one missile attack. May later take hall movement or later make a melee attack with half his OB. The maneuver may not cover a distance of over half that of the character's May take 10' movement. May shift equipment, in which case OB is lower by 30 for each item shifted (drawn, sheathed or unslung). Part of the OB may be used to parry one opponent's attack (a melee party Movement is decreased by 10! for each item shifted, No additional action allowed. Any action may be canceled before it is resolved. The character may then perform one of the following actions during the appropriate part of the Melee with half normal Offensive Bonus Move half of his normal movement. Make a maneuver modified by -30. Any action may be delayed by making the action an opportunity action, Once an action is delayed, no other action may take place until the oppourtunity action is resolved or canceled. However the opportunity action may be initiated at any time during the current round or a following round. Le MT-I — MOVING MANEUVER TABLE RESULTS: F — Failure, roll on Moving Maneuver Failure Table FT-4. #— Depending upon the situation (GM decision) a number result is 1) The percentage of the attempted moving maneuver that is accomplished. A result over 100 indicates that the maneuver was accomplished and the character performing the maneuver may increase the covered by the maneuver by (#~ 100) %, or 2) The chance of complete success, or 3) Reduces activity by: 100 - # next round. MODIFICATIONS: + Moving & Maneuver bonus; + any other appropriate skill/ability bonus; -50 if stunned; -70 if down; -30 if one limb out Open-ended Very Extremely Sheer Roll Routine Easy Light Medium Hard Hard = Hard Folly Absurd ISI)down =F F I €150)-(-101) 10 F F (100)-(-51) 30 F (50)-(-26) 50 I -25)-0 70 F I F F F F 1-20 80 21-40 90 41-55 100 56 ~ 65 100 66-75 100 76-85 100 86-95 100 96 - 105 110 106-115 110 16-125 120 126-135 120 136-145 130 146 ~ 15: 130 156-165 140 166-185 140 186-225 150 226-275 150 276+ 160 ‘AT-I — I-HANDED SLASHING WEAPONS ‘AT-2 — I-HANDED CONCUSSION WEAPONS 116-120 9A 138 ISC_ «18D 20D LS 9A BC 16C DIE 126-130 108 C17. 20D. 238 131-135 )))/11B 1s" 1a 22D 25E | 13610 11C 16eD 20D 236 27 41145 12D 17D 21E 246 286 46150 12E SE ESE 30E ‘AT-3 — 2: HANDED WEAPONS ATTACK TABLE Rigid Soft Roll Plate _Chain_Leather Leather_None UM 0108 Possible Fumble 0955000 et OO) 5660 2 0 0 0 0 os 3 0 0 0 0 ele giet g) 7 ee) ee 6 7 4A 10a 0 885 7 «9 ~=7A—I3B_OIOA 690 Bk RISB. 3B 9195 9 «A 2B TTC 16C 96100 11 14A 14C 20C 19D TOI-I0S 124 168 7G) 22 22D 106-110 13A18B_19C_24C__25D. 148 /20C/722C) 27D zak 188 2C UD 2D SIE 1G UC 27D SID 3E 17C 26D 29D BE 36E 131-135 19D 28D HE 36E39E 136-140 20D 29E ME 38E 2 MEMS 21E SIE 37E40E 4S 146150228 338 40E_ 436 48E Catia A Crit ells modified by -20 B._nCaical rll is modified by -10 Cita ell is modified by O Do Chica rll is modified by +10 E nC rll is modified by +20 “The typeof critical is determined bythe specific weapon attack being used (se Table CST-1), ATTACK TABLE ATTACK TABLE Rigid Soft Rigid Sof Roll_Plare Chain Leather Leather None Roll_Plate Chain Leather Leather None GM 01-08 Possible Fumble UM 01-08 posible Fumble 0524s oars Obes One=e 0 030 0 0 0 0 0 450 1 0 0 oO 340 1 20 0 0 oO sss tT aes) 0) ean esto 450 2 2 0 0 oO | ses 2 2 6 0 Sse | ero co 0) i ea anaes ae BOS 6 6 0 Bee ese 65 4 S 0 0 0 4 5 5 7; 60 5 6 2 3 0 eee ok ms 5 7 3 8 (OO 577A 10R__10A 73 6 8 4 6 O es Leee ero ie iB B85 7 9 6A ia 6 9 108 1B 3c AA i [7 Ac 1B) uC Isc 195s SA I9A : BoeeAG 28150... 7D 96-100 9 2A 9B 108 HES 8A 2B 13C 17 19D Wo105 103A 108 TB 106-110 10A 4B IB 128 Tis Se Ages Tsb yt oCl sc, 16120" 2B 16C CC BERS 1B 17C ISG SC 126-130 13C | 18C_16C 16D 1135 C19 17D 17D R614 15D 20D 18D [BE 4.145 16D 21E 19 195 146150 IGE 22 20E__208 PONS ATTACK TABLE, Rigid Sofe Roll Plate Chain Leather Leather_None UM 01-08 Possible Fumble 09-70, 71-75 76-80 81-85 O00) oe 0 1 0 0 0 o A 30 4 3 6 O Pine ee oe 91.95 5 et PAT IOA ER 96-100 6 8A 9A [2B 108 101-105 7 0A 108 138 IC 106-110 8A 3B 2B 4B 13C HIMS 9A 148 13B 6G TSC 116-120 10A 168 1SC_17C_ 16D. 121135 1B A7C!"t7e! rep rad! 126130 1B 19C 19D 20D 20D 131-135 12 20D 21D 22D 228 136-140 13C 22D 23D BE BE MIMS 14D 2B 2SE 2SE 25. 146-190 _15E__25E__26E 268278 Modifications: Attackers OB ~ Defenders DB $15 Plank stack.” 420.2 Rear attack (in adition tothe lank hom). * 420." Defender surprised. * 420 "Defender stunned o down * “30 lf atacker drawing or changing weapons. [20 AV auscker has taken ove lf of his bite “10. Foreach increment of 10 (over 10) that the attacker asmoved variable — The defender may ase part of his OB to par. Ne apa orroo weme CST-2— ANIMAL STATISTICS TABLE. Type (Abbreviation) Primary Attack Table Primary Critical Secondary Critical ® Tooth and Claw Shsh Crash * a Bi) “Tooth and Claw Panersre Slash(C) [Talon @ ‘Tooth and Claw Slash Panceure(B)* ‘Horn/Tusk/Stinger (Ho) or (Se) Tooth and Claw Puncture Crush(C)* Guapple/Grasp/Envelop/Swallow (Ge) Grappling and Unbalancing Grapple Unbalanee(C) Ram/Butt/Bash/Slug (Ra) or (Bs) _ Grappling and Unbalancing _Unbalance Crush(C)* simals : wy “Tooth and Claw Shash(T) = Tr a Tooth and Claw Cash Cru Fall/Crush ¢ : (Fa) or(C) “Tooth and Claw Crh Crush * Fist/Kick f ) Tooth and Claw Unbulance(A) = Weesting/ Tackles } (WH) Grappling and Unbalancing __ Grapple(A) = rimary Critical The typeof criti delivered by ce tack A letter n psec ‘one given, itis E") Higher erica ae tested asthe maxim Secondary Criial: If critical higher than nA ir obtsined, then a second crcl ofthis yp i delivered in adition tothe pita cities “This 2ndary eric ne step les severe tha i indicted by the atic rule (eg, aE’ eal delivers a'DY nay critical, °C delivers an'B, etc.) Roll ech critical separately letter in parentheses indicates the massmur crical that can be obtained (i none, i += Bor these attacks o tr the maximum real chat can be obained GP Tare" and "huge" stacks get che secondary citi listed above Ifa character fills eis atack i tlled with the aurber of fet filen added co the atack rll and the characters Agility stat bonus subtracted. The size ofthe attack i based pon the sistance fallen: I-10" (Smal), 11-50" (Medium), $1100 (Lange) over 100) (Huge) These artack types at for humanoid hand-to-hand stacks. The attacker's OB is his Stength hom pls hie Agility bons, AT-5 — TOOTH & CLAW ATTACK TABLE ‘AT-6 — GRAPPLING & UNBALANCING Rigid Soh ATTACK TABLE Roll _Plate Chain Leather Leather None Rigid Sofe Baise Sao Roll_Plate Chain Leather Leather_None 045 0 0 0 0 0 UM 01-08 Possible Fumble——— 450 0 0 0 0 1 55 0 0 0 0 0 SIs 0 0 0 60 -— 0 0 0 oO Sem OS Oar ta seco OTRO UOTE MS 1 1 2 sr Nat oe Renee aT 4 Te TAISER DA AT coe Lessee 7530 °«3 23ST. 780 3A 3T 2 aT 4 780 4 94 5 Tr 9A ars 3A 4A aT oS. ales SST TOA “Masimum Results for Tiny Attacks Maximum Results for Tiny Attacks 3690 4A 4A STOTT 86-90 6 = 6T BT TOA TA. 9195 4A SA GT BAT 9195 6T 7T) 9A TIA 1B. 96-100 SB 6A 7A 9A LOT 96-100 7T 8A TOA 2A 148 TOl0S SB 7A BA__TOA TTA TO-I0S 7A 9A A 138158 Maximum Results for Small Acicks= ~Masimum Results for Small tacks 16-110 6C 8B TOA. 2B TAA. 106-110 8A 1OA 128 ISB. TC HENS 76 9C IB 13B ISA HHS 9A 1B 13B_16C19C 116-120 8C_ WC 2B 4c 168 116120 108 IBC 17-200 Maximum Results for Medium Atacks~ Maximum Results for Medium Attacks 126125 10D IC 148 T6C 188 12-125 1B ISB SC -20C26D 126130 IID 13D 16C 18208 126-130 168 I8C_20C 23D 288 BEI35 12D 18D 18 20D 2c T3135 18C 206 22D 25D 30E Maximum Results for Large Attacks Maximum Results for Large Attacks 136140 HE 19D 22C 26D 28C 136140 20C 28D 26D JOE 36k E45 16E 21E 28D 28D —_-30C IL145 2D 2D QE 33E_ BRE 146-150 18 23627 30E 33D 146-150 36E 408 Maximum Results for Huge Attacks Modifications: Anacker's OB ~ Delender's DB Critics T vnon-Cetal rl is modified by -$0 +FIS Plank attack, A. Griial ol i modified by 20 420." Rear attack (in adtion tothe Mank bons), Bo Geil rol is modified ky 10 420 1 Defender sprite, (Cn-Ctial ell i modified by 0 420 "Defender stunned of down, D---Cetial roll ie modified by +10 “30 "stacker drawing or changing weapons E cons Caitia oll i modified by +20 "20 AF attacker has taken over half of his hits “The type of etc determined by he specific animal tack 10 --Foreach increment of 10 (over 10chactheatackerhas moved Tsing wed (se Table CST-2), -vanable — The defender may ase part of his OB t pty ‘MT-I — MOVING MANEUVER TABLE, Open-ended Very Extremely Sheer Roll Routine Easy Light Medium Hard Hard Hard Folly Absurd Les Than C150) F F F FF FFF es =C10) 10 FoF Ff FoF F LO CS) Ss pipe (eyes 5 © 0 Fr Fr +r F F €F POseiee in os oe ce 01-20 © © s 0 Ss F&F F Famer 21-40 ne F F F 41-55 Go er Be F 36-65 ica AIRE ll wae wer eee 6-75 Dit 6 Ho 3 0 s F 76~ 85 ee 86-95 100 = 100s] CSCC 96-105 11010081 10 fo6-115 110s 10st] wD nef TO TOD een p0 PPT ESOT STO Yan empasa (me mo i 1 1 1 9 © 5 40 ests 10 10 1000 6-155 1300120101000” IS6-165 4013019020000 870 166-185 1404013012020, ta za Tao ey 120; FPP 120 TIO 00 ws Bes i 1) 11S) 10S tz)Sst00Ssn0d GeweThan 275 160 (150 1501401301020 —t00, Res = Pare soll on Moving Maneuves Faire Table FT, p240, ST-11 — ACTION TABLE 4 ~ Depending upon the situation (GM's decison) a number ret (1) The percentage ofthe attempted moving mancuver that ‘ccomplished (eg 2°70" result means that 70% of the ‘moving maneuver was performed), A resul oer 100 indicates tha the maneuver was accomplished and the character performing the maneuver may increase the dance covered by the maneuver by (#-100)%, or (@ The chance of complete success (eg, 4°70" result means ‘that there sa 70% chance thatthe maneuver has been accomplished), of Reskces activity by 100- # next round (eg, 4°70" result ‘means thatthe maneuver his been accomplished, but the character asa -30 penalty to activity nex ound), Modifications: ++ Movement && Maneuver bonus + any other appropriate sill/ablty bons 50 nif tunned 70. 30 if down ‘fone ib out Opportunity Action — Any action may be delayed by making the action an opportunity ation, Once an action is delayed, no other action may take place until the opportunity action is resolved or canceled. However the opportunity action may be inated aay ie dig she carer oud 0 allowing Action Prepare a Spell Casta Spel, Missile Attack Loading/Reloading Additional Information & Options May take 10" May take 20° movement later May take 10" movement later: May take 10" movement Laer: Missile Parry Half of OB i subtracted from one smissile attack. May later take half movement or later make a melee attack swith half his OB. “The maneuver may not cover a distance of over half that of the character's Moving Maneuver normal movement Melee Attack snnneMay take TO! movement. May shift ‘equipment, in which case OB is lowered by 30 for cach item shifted (drawn, sheathed or unshang) Patt of the OB may be used to patty one ‘opponcet’s attack (a melee party) Movement is decreased by 10? For each stom shifted Movement Statie Mancuver 1...No additional action allowed. "Note: fe Ganache characters (a Seton 90, p53) acne fang ray aconpeny movement, oon ft move tr mad in addin oar ston. Cancel Action — Any action may be canceled before it is resolved. The character may then perform one ofthe following actions during the appropriate part of the round: 1) Melee with half normal Offensive Bonus 2) Move half of his normal movement 3) Make a maneuver modified by -30. INTERACTION | DISARM TRAP hy cenern. | RINMiuENeE | _“epiekioce | MT-2— STATIC MANEUVER TABLE Teron [Bide Yortoon [pepe | RA -ROEPTIO ‘nother column) ‘Blunder: You fl spectacltly. I possible your static ation has che post effect fom ‘what you intended, sMtempt at coercion Alienate: your audience ‘They are influenced vo lockpick i broken and ck in the lock, nde Gunopentleadl dothe opposite of what | removed (his equi ou were sterpeing to | somone ober than yo to [et them todo Until» [succesfully pick the fock) Aaj change occur, sy trtempes by you to influence them wil il Any taps connected to seh of IF Searing 0 tap, the wap is acted Blunder Wiser spells or | Blunder You not ony flvo sili are inte hem or om | get any valid formato, but the rae pape ae acta | you pk ap invalid sformar snd dested pune you. Any |ton due 2 maconcepion Tunes on une paper ae gone, or improperly sensed cae and you wil sees be let | You ny overt agin oo they ofthe spells or | the sm opin te sae sis contained inthe tem, [sen Less than ‘Absolute Failure: Uter Incompetence eases 2 mental apse. Any static tetions attempted daring {he next 10 min (60 rounds) wil resale falar (sce 05-75 below). Absolute Failure: Your | Absolute Failure: You tuience rejects you: you | develops mental block on foe confidence and you | this lck/trap any frcher sirofauthoriy. Any | tempest pek/ iar i fnfluence aempes” | wil fa, There is 2 50% luring the next hour | chance that he tap will wil result ure (se | actat includes picking a 05-75 below). lock with an atached tap), ‘Absolute Failure: You havea ‘mental block on this rae item and wil il on any Farther tempts read/ase 1 There is 250% chance that the spel wil be activated CGncidesactempring to use an ‘tem containing a se, Absolute Fallare: Confusion eases a rental lope, THe perception ell and any petceprion ells made dating he neve 10 min (60 rounds) wil eal in fare see OS 75 below) -25 04 allure: You have File ‘You may not try again the same tate action in the same place fr I day Failure: You have filed ‘Your audience will not be receptive to any oF TEiaence at eat Uday allure: You have wo des tn bow to ik) daar hs leck/tap. Afr 24 fe you my mk psn a ‘Fi necede you ay oe another picks emp Thee 20% ance thatthe cap will Sct (ns pking icc wih an atoched eo) Failure Cately you have to father tea on how to Fenda thre tem After pebare gone wpa el om Thay make make nother ead/ te empl, There i» 20% ‘hance tat the spel wll be Sctvated (inches attempting spel) Failure: You gun no information, but you think that you have leaned ‘cverything swale. You may not ty apni onthe same topic nthe sime area for ay. 05 75 Partial Succes IF partial acces | possible you accomplish 20% of your sate Setion. You may not ty the same state action in the same place for 1 hour astal Sucens: Your auniene stil iatening. Yoo can contin to tey influence them, Partial Saccen You have Sigured out pat of the Jock/teap and have an ineiive fel forthe es. Bue father effore a this | ime wil be counterpo= ucts, You can ty again | 10 minute, Partial Succem You have an incite fel forthe eune/ item; you Ten bow many spells and alte contains hd what they are. Bat. you can nt yet wade. You | may not make another attempt [eT week hae pase Partial Sareese You gain some of the information on the topic that eequted the petepeion rl, but you ate hot aware that you mised Something. You may not try tptin onthe same top inthe sive area for 1 hour 76 to 90. "Near Succes If pata succes is possible, you secomplish half oF your seatic action. You may try agnin ace § rounds of contemplation. "Near Suscene You amor hd you spend 2 rounds thinking about your temps (n0 other att), you may ey again wh an tea +5 bors. [Near Succ: Keep talking, your salience ix Iecoming more fend Moy your nex roll by +20. [ Near Succes: You alot had it You Team how many spells and ables i contains and nhac heya. Iryou wait 24 hours and you meditate about your strap for 2 hours (90 [other actinty) ou may ery tin with an extra +10 mod, Near Succes: You gain some ofthe information onthe opie that equied the percepeion rll and you are ware that you mised something, You may ty again afer 3 rounds of contempla- Success: Your site action is succes ‘Absolute Success: Your sate setion ssc ane you get 4-120 onde eo further static Actions forthe nent 10 mimes (60 rou) | Succes: You have Lee tallaenced your sedience ‘hsb Seces the iin you ye ly ck date (aes one und ths lake or any ena ok/ cp. SOtoswemps on snore locke /caps nthe fae ‘Abnolure Succes: Not only did you influcce your audience, but you feevive 350 bon on ‘eflaencing them ti you cause them to love Eonfedence in ou Secceas:Leatn I spel/abliey ‘nthe tem/rane paper. You ‘may use i when you hold the i nes are only usble on ‘You leven the ober epelle ot abi and ray make ore role be able to use them ‘Succes You gun al ofthe information onthe topic that required the perception ral, Absolute Succens: You len all ofthe spells and abies in dnitim oron a peo fre paper and you may use ther trhenereryou hold the item or tue paper (runes ate only table one), awate of everything inthe area ‘cexmined (ince informae toa on topics other than the ene requiring che perception toll) You eta #20 on perception cll 10 minutes ‘Absoluce Succers: You ate ‘Modifications * Difieuly — +30. Rewtine $20. Easy +10. Light +40. Medium 10.0 Hand 20. Very Hard 30. 0, 70, Extremely Hard Sheer Faly ‘Abaund | Modifications: ‘Modifications bin see "under Genera + Skil bonus for Pick Lock or Disarm Trp. Dilfcaly — ce under Gener +50 Audience is per- sonally loyal or de vored tothe characte. | +20 Audience is under | ihc tec | + Toflence Si ous. | See Not on age 242. | ‘Modifications - pls nl) | Modifications 10 —IF realm of spell is ot | Ditfcalty — see * under the some atthe character's, | Genera 10 — the pelo abley | +20 — IF player states that ‘snr known his character looking for 420 — the spell or abiay | specifi infomation, The ‘known ‘umber of rounds spent +30— Ifthe character cn | fees the ciety cas the pl itinaaly | + Skil bons or + Skil bom foe Perception oF Track Read Rune or Use rem | See Notes on page 242, Table MT-2 CST-I — WEAPONS STATISTICS TABLE Fumble Primary Secondary Base Weight Weapon Range jcal___CCritical__Range + (Ib) _Special Modifications ‘Handed Baged (can be used with a shield)e a Broadeword 13 Slash = = 40 Dagger T Puncture) — Is I 1508 Handare 14 Slash 1s S +5. OB against chain & plate Scimitar 14 Slash = 4 SOB (chain/plate), +5 OB (other) Short Sword 12 Slash = 3 10 OB (chain plate), +10 OB (other) Handed Concussion (can be used with a shield): a Club 14 CrushD) 2 3s 1008 Mace 12 Crush = s 5G = MorningStar = T-8 Crush Puncture(A) 5 -+10 OB take critical if fumbled Net 16 Grapple - 0 3 +15 OB (chain/plate), -10 OB (other) Wat Hammer 1-4 Crush = to 5 +508 Whip 1-6 — Grapple(C)Sla(A) 3 10 OB, can ws from 2nd line ‘T+Handed Pole Arms (can be used with a shield or 2-Hianded with +10 to OBY Javelin 1-4 Puncture = 30 4-108, can use from 2nd line Spear 1S Puncture Slash(A) 20 5 SOB, can se from 2nd line ‘2-Handed Pole Arms (require both hands to use): Mounted Lance 1-7 Puncture Unbalance = — 10 +15 OB, take crit if fumbled Halbard 17 Slash Puncture — 7 SOB, ean se from 2nd line ‘2-Handed Weapons (can not be used with a shield): i Batde-axe Ls Slash Crush = 7 -#S.OB(chain/plaee) -5 (other) Flal 18 Cush Puncture 6 #10. OB, take'C' critical if fumbled Quartersaff 1 Crush — = 4 1008 2Handed Sword 1-5 Slash Crush = = “Missile Weapons (may not be used in melee) r Bola 17 Grapple Crush(A) 40. 3 -SOB, take 'B eitcal if fable. Composite Bow 1-4 Puncture = 75° 3 Load{I), or Reload(0) at -25 to OB. Crossbow 1S Puncture = 90 8 Load(2), +20 OB at up 0 50 Long Bow 1S Puncture a 100" 3 Load(), of Reload(0) at -35 to OB. Shore Bow 14 Puncture = 60" 2 _Load{), oF Reload(0) at -10 to OB, Sling 16 Crsh(D) 50" 05 __Load(!), cam use witha shield. (OB = Offensive Bons +A charactermay not move with these weapons lod and ready to fre. They may be eared in hand and fred aif loading (penalty applies) + All non-Misile wespons with range are treated as chown weapons (Foe skill purpenes) when aed 3 mise, Fumble Range: If sn unmodified stack oll isin this rang the attack fails and ell must be made onthe appropriate Fumble Table tary Critical The typeof rial delivered by the weapon Aetter imparencheses indicates the maxim critical that can be obtained Gi none is given, iE). Higher cricals ate treated at the Secondary Critical I rita higher than second critical ofthis type is delivered in adition to the primary ‘ial. This secondary critical is two steps les severe th it indicated by the attack result (@, an E eae delivers a °C secondary evtical a'C delves anh’ et.) Each ete soled separately. Pri is obtained, then 2 Base Range: The base range in fet for the weapon to be thrown or fied. Shore range i between I andthe base ange, and therein ‘OB modification. Medium range i between the Bate range and doublethe base ange, andthe OB modifications 25. Long range is between double the bse range and pete base range, andthe (OBmodifiction -S0, Maximum ange is between triple the base range and four times the base range, andthe OB madison is 75; Missile weapons may not be wae ifthe wilder i engaged in melee. The able below summarizes the various ranges Shor Malian Log Masinam Base Range Range Range Range Ramee 0 OB) (25t008) (50008) (-75c0 08) yg eae yee a ae ee ee 5 eis 6.20 10 aso ar40 1s eas 46.00" 20 244160680" 2 Sane 6reo | ora sry rae tuo forise gram © rer 60) aTao1ar-240 3s 87s eis st23s 226-307 [fo sola Dorgan Sore CST-3 — SPELL STATISTICS TABLE Primary Secondary (OB = Offensive Bonus Spell Gricical Critical” Special Mods __} Primary Cris The type of ric delivered bythe spel “Alter inparethset nds the mania cei hat Shock Bole Eleewicty +1 08 chuin/ plate) Canbeaesined (none given) Higher crs Woe Bole Impact — 1 ather) | reread the maxim “Impact Cold ‘Secondary Critical: If critical higher than an'B' is obtained, 3 Ha tht te pe cr on | Se tothe primary tal Tis ecodary eas a Bole Electrciey Impact teasreretansndcated byte atch rea ego an Cold Ball Cold — ren deters C econ crea C deve nA Fire Ball He tte} Each cial rele purty ‘AT-7 — BOLT SPELLS ATTACK TABLE ‘AT-8 — BALL SPELLS ATTACK TABLE Rigid Soft Rigid Soft Roll Plate Chain Leather Leather_None Roll__Plate Chain Leather Leather None moor Fr Fo FF UML or Po Roe 03-10 FFF 008 FOF 11.20 Fo 0 0 m2 0 0 0 0 1F mas” Dace 8 0 1-16 0 0 0 0 2 0 0 0 0 ImTOO TS PEO oo Deo 10 1 0 MSS a ea Osa 2 1 1 0 B24 3 2 0 6A 202 2 0 ce er rr Baa IasGiCU Ics 4s iy 3 BA 3740 6A SA #2 BA Ds 7A 4 5 4A toa ead aaa Ae eases Sarto Mes tk A SAB 448 th 7A GAB 7680 BA 6A 7A BULB We 9h BATA STB Bras BA 7A BABB 5356 103 9A 8A GA 12B 8690 9A 8A 9B BB L4B 6 1B 103 9A 7A. 138 peer —Maximum Results for Shock Bolts— 61-64 128 IIB 10B BA 14B 9195 9A 9B 0B. 1B 1SC 6568 128 1B. 10B 9A SC 96100 1A 108 IB 12¢ T6c 72 138 128 1B 10A I6C Woltos 108 11B 12C HCC 7376 13 128 IB TOA 176 106-110 1B 12C_13C_T6C_20€ 770 4c 13GB TTB TBC | Maximum Results for Water Bolts— 81-84 14C 13C) 12C IB 19S ULus BB IIc TC” 18C. 22D 8588 ISC MC 1G 128 206 M6120 BC 4c Isc 200 24D 8992 ISG MC 13C 128 21C Es GBC Isc 16D 22D 26E 9396 166 SC MC 13C 22C 126130 4C 16D 17D 2428 M9799 19D 18D 17D 16D 28D a ee Maximum Results for Ice Bolts—— UM 100) 22E 2IE 20E I9F 34E Eas ce Eee eee ‘Note: An 'F* indicates spell failure and requi ll failure roll Reon tea eye et cere! Aa ns ll di pel il 14145 17D 20205308 ¢ » Min Renta fr Fite ighingBote= |e Se ee cee oo [Note An'F eq spel flare all ee Table FF3,p. 240) 20.207 S1"100" "98.301 andup UM= Unmodified ol, Range Modifications! +3S.....0-10° 40... 101-200" TT Qa T80"-$8...-201"300" -20.00151-109 “75.301 and up Atacker Modifications: + Attackers Directed Spells O8 +20... IPeaster spent 4 rounds preparing spel +10. cater spent 3 rounds preparing spel 40. If easter spent 2 rounds preparing spell 15 Af eater spene I round preparing spell. $30. easter spent rounds preparing spell Target Modifications: = Agiliy bonus TO 10-60 nif target cakes over (maneuver ol nd GM decision). 20. if target has shield tt i facing tack, Miscellaneous Modifications: (GM decison or special item, spell or bility). Attacker Modifications * Atacke’s Bate Spell OB “+20... if age at the centerpoint tat the caster chooses for spell ec. $20.--tF ester spent 4 round preparing spel Osc IF easter spent 3 rounds preparing spel 40. Heater spent 2 rounds preparing spell “1S. Af easter spent round preparing spl -30. Af eater spent O rounds preparing sel “Target Modifications: “AG bonus ifaware thatthe spell is about to take fet. 10 0-80 if target takes cover (maneuer rll and GM decision) Miscellaneous Modifications: (GM decision or speci item, spell or ability). FT-1—Hano Ans | FT-2— Massie Wearons FT-3 — Sra FT-4 — Movine Maneuver Fovaue Tane Fosaur Taste Faun Tans Faure Tani 95 | bese your grip. No Farther activity | Lose your grip. No Farther activity | Loe concentration ue to ain, | You heskate and flea ace 49-05 | discounde | shit round Spell lst, but noe power point, The = 2p | Yost. Uyoor wegen | Oooo dunia aot | Send hog No spel anys | You rcomood Gaara ool anded and nonmage i bre Rane losdig Lon tirvound._ [estar pred en eand | desde te sooo ee gg Bad illowscugh You oe ou] Fumble amesunion. Ls this [Inde deo wild mena | You lip 3% dae of ling 21~35 | cpporuniy ge yourel hits | ound 50 eo atiay rent onda Spel dle one ror 2 rounds Drop yor ney. wl ake] Beak armrton nove our | Seow mene Spel lon, |You tle 45% che of 20 from maneuvers for 36-50 |Troundto draw anew one or |cool. You find yourself st-30 | but mot power paints 30 to. | falling 30 fom any mancavess 2 rounds to recover alone. __| actin for S rounds of action. _| actin for 3 rounds fo 2 rounds You fose your wind and relize [Drop ammunition. Stunned tha | Moderate but serious, sain. Spll | You sub your to. 60% chance of 51 ~ 65 | that you should ty to eelat 40 to | round and nest ring to decide | low alongwith power points |faling, +4 hts -10 to acivey setinty for 2 rounds © [ether wo rere ie Stunned T round You stumble. The cases display | You really mihandle your ‘Subconscious feat. Spell lost along | You lip. 75% chance of filing 66-79 leaves you stunned for 2 ounds.” |wespon Stinned 2 rounds. | with power points Stunned 2 | Stunned 2 rounds With lack, you mighe sl survive [ow a Incedibly inept move: Rolla’B’ [Poor judgment +5 hits Ifnot | Spllnernalied. +1Shits | You twist your ankle PS hie 80. fssuhert an youre? 1Fopponn wing conton, youl avon | Rnsked down, Stine’ Tour. |-10to atin. using a slashing weapon, your | lose an eat and take 2hite per | 41°C weapon is broken round BI — 86 |= and smallow tongue in the | Bowatring breaks. 2 ends to draw 3 | Serious strain Spl lat, bur aot | You fll down. +3 is Jeciemen. Stunned rounds, _| weapon or 6 rds co resting bow | power pine Stnned 8 rounde._| 20 acti for 3 rounds Lose your grip on your wapon [Fumble ammunition when | Inemalizationoveouds senses. | You sprain your ankle and car 87-89 [andrei Sted 3 rounds. |loaing You seater lof your | +20 hts Blinded and deat for”|sometendone 7 hts 20%, : |ammacon overs 10 adh ares |1Ominaes $1 CP _ sev Sted 1 ound Poor rceation. You stempt to | Weapon asters. You ae tnned | Sain aes il roe Fall ea your eg +8 hie 90 Jima yourself as your weapon |for4 rounds of ston Gos lack, | #20 hte Rocce ot for 30: stint Stunned 3 rounds Breske You take 2° ala it | pl a Zhoure +3CP* a Unibstiwable mishandling oF your | You let your stow ito sn. | Severe ata ames mise | You break your wi when you weapon A rind comibaant | Youstike 20 shor oftagee” |-Shix Sumaed tioumde. | fall rI2 ns -20eo scurny rearyou takes 2B enuhentcal_| You area 30 sty for dmc. | +1 CPt Stunned 2 rounds Sublease main You seme hin hat our Bow” Tega’ Exec spalto | Vr arm bres ohn yo ned 7 = 09) ese ms recog | ncbommeage ae ep |eoenpsee as eee ern ae cmacd Stmond 9 own |i yoatnock win Bot oon. [and exter nvpalctecn sR: | Sunde Want move nen nag 60:0 | Anmaton ipsa you Ge. The | ene Lave pel cing | Ancmpig to beak +l yoo iy Fw spied groin Foes |e oc tncgh our hd ts cps for 2 wee #SCBe_ | tra portsone They a ole nc? ron lnghing [use ats 2h pe ound “Ses Stnned 6 ounce You fllin an atempe vo commit | Slip and fi doe, Your ht gu] Exetel pe ans | When you your leg twists cide Stunned Sound Maing |p. Sted Svumde: | mse Kroked down: + 10h | ener fu set Beaks E16 Ba 06 Leica. tesa steed SinncdSrounds 04'CP* |"SOtonaty.Smed 3 rund ou brs your weapon though |ching on min sacs | neal pel Lanse caning | our Ker re hard oe 107 — 109 |inepines Stunned 4 rounds. |asitis released. +5 bits 200" | ability for 3 weeks. +25 hits | and shatters a8 you fl, +10 it "dein Stsoed2 unis” _|Uncomcie for 3 ours #8 CPO sty Smet ax eu, drvig your weapon Tipo weapon ace on dost] Sain ses see ache. | Vou fl The ming concnon 110 _|srosbe pout Sct Sons stand bess oft Puna fom he wat dow, | enna yearlong crt Fmd yo pov 38," lope objects an | S13.CB* foes Cena ce epentaning. | Npmee cit eee == oor moan renwal. | Tigers hie you ne] elles nd wees pom | You il and und on or owe = 116 [Summed Sounds score, | rpngub yor weapon Make |2Dfea gic ergs Angra. [opine Vous pee fc che i116 anatack wih no motifiations [line akesan unmodified geack.” | wast down, #40 ie : _|ntneieatcomtatn: "| Summa’ wounda #60" i Fou ds na cortnae yor | Whidden ou pt your | Spel ys nd wave poit”| You land we pare om 117-119 [revere nah youe mans |hundin ono ung! wie |2Dfer eae Agere |e met dow £30 ar ~ 119) Sotoaciny farmet's sounds |fvng Lora fing hs | ines an uneried ac - go way mourned LZ portant Sted rune OCP? ox lof your mune Youslip and pin your footw] Mel Calas Spl u| You fil wr no 3 ne Rela Dr ceshcrt on youre. |geund'eih tqurel tiOher | aeeatn oppose steed | Yous pl sed de 120 Bits per round. -30 to activity. line: Lose all spell easing sbity Saunt oun for Sone N20CP Mediation: Modifications Modifications -20 Cha? Spit | Modifications 20TH Concusion Wegon | 20 Sing 10.-Claw't Spel |S0-Rewie 45 Very Had "10H Stahing Weapon 10 Shore Bow “40. Chaw Psp ‘38 “Easy 410 Extremely Hand “40.2:Hunded Wespons “40. Compose Bow $10. Claw BF Spel | 20 Light 415 Sher aly +10. Poe Ame +10. Long Bow $20 Chas DE: BE Spel | 10 Mdm $20 Abn +20. Mounted Weapon $20 Cronbow Cone Pe ip TH | HOH (CT-1— CRUSH. CRITICAL TABLE (CT-2— SLASH CRITICAL TABLE (CT-3— PUNCTURE | CT-4~ UNBALANCING CRITICAL TABLE, CRITICAL TABLE Weak grip: No ext damage +0 hie Weak strike yields no extra damage, +0 his, lacing tow Nowa danage | aly wak +O hia Zip Minor factare of ribs. +5 ice Sto activity low to side, 14 hits 40 to | sci for T round Blow to foreim. +5 his I no arm armor stunned 1 round Blow to shield shoulder breaks shield. I no shield: shoulder broken, arm useless Blow breaks bone in leg +12 hits 40 to activity Stuned 2 rounds Minor alf wound Tic er vound [Blow touppereg *Shas foo] [egarmor +3 hits & 2 his /nd Minor chet wound. +3 hts. [hie per round. 5 to activ. ‘Minor forearm wound. +4 hits. 2 hits per round, Stunned I round hit per round -10 0 activity. Stunned 2 rounds, Strike vo forehead. +30 ht. One eye destroyed. Stunned 24 rod fo helm 2 T mom coma ress ‘Neck sik seves carotid artery. [Neck broken: Dies in T round oF intense ag0n) Medium igh wound ¥6 os | Glancing blow vo side *3 hits. [Arm strike. 72 bien 5 eo acy —_ [for 2 rounds, Thigh seike, +3 hie Ifo leg | Leg atrke. +4 hit Io ep seman Sf persound. | amor stunned I ound Minor forearm wound. #2 hits. | Chest trike, Knocked back 3 feet Ao am arr sunned Lund | #310 activ fr 2 Sek along side of chest. hie | Blow eo shield arm. + hie petround Stunned I round. | Shad ton away. Ifo shield _ +8 hits and weunned 2 rounds ‘Strike wo Tower leg Tendon rm, | Elbow strike. Forearm numbed $325 0 att | #8 hits. Drop weapon Stunned T ound. __| 10 to activity for 10 rounds Strike neck Newer and blood | Brutal hip strike, Knocked down ‘essels severed. Die of massive | Tendon tora and joint shattered. heat fre | Leg wales -80 ro activ low to weapon arm. +8 hits, Sainned 2 rounds, If ao arm armor: tendon damaged, am broken and wee, sctvty. Knocked down and a Blow co back of nec paralyze from the shoulders down, +25 hice. Foe quite stunned, [Unconscious for 4 hours due 10 blow to side f head If no hl skal crushed, +20 ht Shatter knee. +9 his. -60 0 Slash weapon arm +10 hts, Th per round. If no arm armor rnusee and tendon damage rm eles, “TDesoys oto #10 Stine fr 9 umd 25% chance your wespon stack in cpponeet for 2 rounds Kacked out for hours wth 3 tke to side of ead. 15 hits fro heli dies inary Blt o chest sends ib cage ehrough lings Drops and dies in 6 rounds, Vicious. Blow to jaw: Drives bone into i Die insta. Blow break hip. +15 ht 750 activity. Knocked down and stunned $ rounds Neck sek crushes throat. (Cannot breath and stunned for 2 rounds, Poor fool then expires Sever lowe eg. 20 its per round Drops and lapse into Stash side Dowa, unconscious and dies in 3 rounds devo ase itera organ damage. Major abdominal wound. +10 ite. 8 hte por sound. -10co acxivty. Stunned for 4 ound, Sever weapon am. 15 bis per round, Down and unconscious Immediately. | Disemboweed, dies instal. Seiko weapon wmf | St ode Keke 5 Tocumamor tne tsken” | ee nay Sid in sel oan Bal Sos Ske dwg owe eg Snes | Sie wikeSeamleugreally trl -SO teary {oan embaraing prove patton Sine 3 oun | Smet route Sirk thogh both ngs Drops |Back trike Ksked ying 1 Jd panes Drsin rou om fice: Ser ee dae Tale rom wat down, Serike to side of head. Knocked | Hard head strike. Knocked Back out for Ghours +10 hes fno | 10 and sunned 6 rounds I no helen dis instar |b jor 24 hors. Strike dhrough neck beaks Totally awesome ake. Knocked backbone and svers spine. teokaces I xing | hand weapon Paralyzed from the neck down, | iis thrown backwards 10 Fee permanent Stunned 1 round. : |: Strike dhrough eye Dies instantly. | Upper chert strike: Knocked 10" ‘Areal ee fl sideways. Fall down, break both ars, AZ month coma reals bj aapial wound, | low bess eg. #12 i 5090" ‘+O its 6 hits pr ound eciviy, Scanned T round 20 to atvty. Stunned 4 rounds | Nailed in fower back, Down and | Strike vo head. Knocked 10° back, ‘unconscious Dis from internal | +9 is Stunned 6 rounds no bleeding and shock in 6 rounds, _|helm a 4 werk coma rule 111-116 117-119 Geuses hip. +35 he, Scanned foe 2 rounds, Active the fllowing 4 rounds, bu then des of nerve aire. [Starter elbow in weapon ann ‘Arm utcles Stunned 5 rounds [Blow to side crushes chest cavity Drops and dies in 3 rounds, [so che a Desvosea is mse #25 Pe wok Inpledin Bear Das stl. Fn deroyed 29% chance Your eapons atk info wound Ser and is perm och down nd ine fo oun Seer spine. Clases mel ily Pardee fm the eck va pracy. 20s ie oad devo bain Life ‘har rth nrc fa Epes ep med ‘Shot dough heart Reels 10 fet |Swvage blow to hea. Knocked toa spot sable for dying down, Dies in 12 rounds de to ‘Weapon stuck in spinning vecin | severed vein far at eat 3 rounds |Serke through eg. Artery sewcred. | Great side shot, Knocked down Down and unconscious 12 his | apd sideways 5. Lomer leg broken per round Stunned 7 rounds -40 to activity Strikethrough kidneys, +9 hits | Blow to shield shoulder. Stunned Knocked down and dis ater 6 | 9 rounds. -20 to activity. I no rounds of very intense agony. Sad. | shi unconscious and upp am shattered Schuh bork ars Fearing Frightening ake o empl ‘nya, des inal. Awesome | Koocked ck 20 fe the Die tan Not nice Mesias "90" cise 20°’ etal wre 10." crcl ake “40.C etal wre $H10."°0 cr ure 420." cl snke °C ental sinks ‘Deval nke | Modiicains ‘Modiicaion 30. ental strke 50. erica ake 207A cre ee 20.2 crcl ke 10 cal rk 10." ctl ae 40 C eal ike “Yo."C ere ke HOD eal ke $10.00 crcl ke $20 cal ake 420°" cake ‘CT-6— HEAT. (CRITICAL TABLE CT-7— COLD CRITICAL TABLE ‘CT-8-ELECTRICITY | CT-9— IMPACT CRITICAL TABLE CRITICAL TABLE Foci. +0 bis Strong heat, de eee +3 hts | Minor brs #8 Ti per mune Cool breeze +0 hi Cold blast. +3 hits. Ifo cloak or mor +6 its and stunned T nd Frosty “burn” +7 hits hit per round Blinded by hot make. 12 i Stunned 1 round round and 10 to activi. hie stands up. +0 hie Nov even a scratch +0 hits [Light charge. +3 its Ifmeal | Grazing shot. +5 hits armor stunned T rounds | Explosion oflight Stunned | Staggered by strike to side round, +10 hits. Stunned f sound, Ml aba -S ia Ds por | Med cag, Yh So Sev shuler. Spun about tivity metal armor stunned | Reel backwards 10 feet. +12 hit, 2 rounds fro armor stunned 2 rounds. [Gloching catches on fie. Takes 2 mde to exingish. +12 hie 8 nts per vod afte. Seamed re Kocked down by fry Blast. Any | engani fot and calf covering estoyed. +10 hit Back aie, +9 hits. 2 bie /ond Stunned 2 ends, Wood exposed on back i useless and brite Heavy ge 79 Ris TOvo | Sieve. Knocked down iy, Sted Tun Hel | 8 Soe smo ned ior summed Sounds [2 round ‘Strong, but low, Hast Suinned T round. Any foot covering destroyed. If no foor covering: frou, 30 0 activity ‘Strike to shield sem +12 hts | Base co shied am, +10 hats. “204 activity metal armor and | Shield or atm armor destroyed. bo shield: Knocked out for 1 day. | none: arm broken and ules, sssnned 3 round, Bhat co head Face horibly scarred. Knocked out. +15 his Shits per round 1 xo elms fT marth coma resus, Tey blast to head. A month long coma (and head cold ress Loss nose asa ret of sree fruit a shock. Strike to side devastates nervous | Strike to head. +12 hits Hel ie system, Severe shock results| shattered. Knocked down and out Vici ia iving vegetable for | for I day Ino helms sl month Facute, dis in 3 rounds Fire engulfs back. Knocked down All onanie material on back, destroyed. 2 hits per round Scanned I round” Strike eo leg. Knocked down, ‘Stunned fo 3 rounds, no leg smo frome, lower eg else and 40 to activity. Sik to weapon arm 2 ha per Blow to uppet lg Muscles om round I'm lhe ane | #13 ha TO vo cry. no ep tml and erage mangled um | sro" tw sexy rd se tes tanned Grounds” | Sound Serike to head. Blinded for Grows, Any ong hea covering destroyed. Ifo helo: ead ais destroyed, Strike co neck and collar ara Knocked ot. Lve outer cof eck armor neck is frozen and ies in9 inactive rounds Perrented by deccy. Etre | Bt o collar aa. 12 Bs nervous reaanged Dope | Stunned rounds Canooc peak tds sdk fr Tsuna” | fort we Hn ck moe before dying tice ln is pean Head becomes a charred sump. Sadly, ies instantly de tothe tiaccepable condition, Ble freezers head. Die in 2 rounds. Skull and brain are ite and fleas. lead srk, [leather heli itis | Neck strike. +20 bis, Paralyzed destroyed, 2 week com results If | from the shoulders down. not dies instanly as brs fried, | melancholy mood falls on vit Shick em fied. Any aide etoyed slong wh bd Stinned S rounds Ino shield lowe rm and Knocked out Upper eg burn. Ue of eg low do tac destrcion hte erro. 60 conti, Seed Fe rounia Thigh iced. Broken bone and Froatbite Shits per round. -30t0 secivty. Stunned for 4 rounds Side wrkefoezs and shaw pelvis Dies in [2 round ce to Brock and were dame. Cheat site. Intl amor it | Blow to knee, Ke dilocated become: fed and immobile | Carlige and tendons spp Fat koocked ot for ours. | +1S his -50 acti Stunned 9 ound Eleaijingeperince Brin ill | Strike abdomen. +18 hi victim fo manne shock and | Stunned 12 rounds 0 runfce bare Pac outa dis abdomen arr: isin 6 round in round ue destroyed ora Bhs o neck fer verebrae and unites skin with closing Paralyzed permaneny, +25 bite | Headache. Eyes a Foon ‘AS weck coma se Pasiyaed fiom the neck down. "Nemour yam at a2 Bhs o head facture skal superconductor Intanc death | 3 weck coma rests. Teno elms provides all with fine lghe show. | die immediately Blast 0 leg, 2 bis /ound. 20 t0 tivity. He leg armen massive issue damage, 70 to activity. Blase Feces both and, Loses use ofboth ams for I hour, 6 bie pet round, Stunned for rounds Strike to face Loses nose Stunned | Blow jaw. Jaw broken. Cannot rounds Blinded for 2 weeks IP | speak or ex void food until no lim: knocked down aswell | raed. +15 hits. Stunned 7 rads 110 Head werike I els blinded for2 mechs If ot dies in 6 rnd dc to idectionvapornd, Cin ball and ies Clothing armor anal ems deoye Heat and ings suddenly frozen Dies in 6 inactive round of shock and section, Massive strike share cheat and freenes prions body aide Dies in3 rounds, Strike destroys ear ings If | Blow tose. Bone is driven ino ‘etal chest armor is fated, die | kidneys Die in 6 rounds {mG mmds If noe: des instantly Head ie no longer avaiable for | Disrape chest, Langa and bear, ‘ze Smoke and ozone surround | explode from impact. Dist | the eles body {insanely Very mes 11-116 Bla 0 chest. Any chest amor destroyed. +12 hts. Stunned $ rounds If no ches amor knocked down 6 hts per round ley blast co upper chest Knocked down and out. If no chest aor: Sic in 10 rounded eo cold cold hese ‘Abdomen strike, Scanned ‘Spun by blow. Knocked down, 7 rounds 6 hits per round. 1° n0 | Breaks both arms “60 to activity armor over abdomen: dies of "| Stunned 3 sound shock and bleeding in 12 rounds 117-119 Fir engl by All organic tril on body dextoped Die shock an nee nage in emia #25 has Ala cine areca is of ech and bone, Frozen ino a Helen tue wel preserved, but quite dead Frozen said then shatters into thoweande of piece afer being lanemed int the gruel ‘Chest strike destroys both lungs. | Blast shatters skull into thousands Garin lf Chage extends | of particles, Dis insanely, Dicet 10 fet giving nA’ ential to | ht fine punch, tnyone tthe way. ‘Charge drops cll ucts, | Bas annibdats ene skeleton, nie body turned to dus, Reduced vo agelatinovs pulp. | Toy a eps Mediation $0 uP si Oo" ci +0

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