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Passing in 6's
Passing in 6's
Passing in 6's
Practice 1:
In 6's:pass,set, pass, follow. Focusing on the quality and pace of the pass and the timing and arced run
from the midfielder who receives the set pass.
Practice 2:
Link the two groups together-when the player on the end receives the pass, he
opens out and plays a square pass to the man in the other group.
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The Alamo!-Rotational shooting practice
Shooting practice with various passing and receiving combinations.
Pass,set,okay to the winger, he then plays into the front man who sets back for him to shoot.All rotate.
Focus on neatness of passing and checking away and quality and correct technique of strike.
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4 v 4 shooting
4 v 4 shooting practice:
Players can not come out of there half unless they have passed the ball in or dribbled the ball in. which
then makes a 3 v 2 overload. Encourage getting on the half turn to shoot if there is space or setting back
for team-mate to shoot.
3 touch only
Players on the outside are feeders and have two touch max.
Get on the half-turn if possible and be ruthless in and around the box.
Movement
Pass
Pitch Line 1
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Quick pass game (10 mins)
Organisation:
3 players; 1 ball; 3 cones
Objective:
First time passing, combined with accuracy and movement
Description:
This drill can be done using any distance, but Barcelona FC use this as part of a warm up using cones
about 3 metres apart, in a line.
- Player A moves slightly to the side, and receives a first time pass back from Player B
- Player C passes the ball all the way up to Player B and moves to the middle cone
- Player B passes the ball to Player C and moves slightly to the side, and recives a first time pass back
from Player C
Coaching points:
- Players to be on their toes ready to move and receive the ball
Description:
In an area about 20 x 20 metres, we have two teams playing a 7 v 3 possesion game. There are 5 red
players on the outside of the playing area, with 2 of their team mates inside.
The red players (attackers) seek to retain possession with the help of the 2 inside players, while the blue
players (defenders) try to win the ball.
The inside players must use only 2 touches, so they have to be aware of the available space in order to
make their first touch towards this space. The outside players are limited to 1 touch (dependant upon
ability). The player that loses possession swaps roles with one of the defenders.
Coaching points:
- Players should constantly be moving, trying to find space to receive the ball
- Players need to take advantage of the free space created by the numerical advantage
Movement
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Combat Training.
Combat Training.
Organization:
4x4 grids
2 per grid.
Instructions:
1) First activity (A vs B)
- Take away the tail. Within the grid one player must protect player for 1 min. A player tries to take it away
at B's tail. If player steps out of grid or loses tail, point to the A. Switch after a min.
2) Second Activity.
- Player now has the ball. A would have on foot on the ball. B has to knock off A off the ball by pushing with
one hand. If B knocks A out point is awarded. Play for one min then switch turns. Player with the ball can
not move the ball and must maintain balance and keep ball still. He can push back to protect himself.
3) Third Activity
- Same as above but Player with the ball can move the ball to stay balance but the foot can still not get off
the ball. So he can move around grid and stay inside while keep one foot on the ball without switch. Other
player is still trying to push but can now use both hands.
To give players comfort with body contact. Work hard to keep yourself in the game.
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Main Theme
Organization:
20x10 gribs side by side.
4 players per group.
Instructions:
In first activity.
1) Players are dribbling sideline to sideline as shown performing a specific turn. Working on Xavi Turns.
- Inside cut
- Outside cut
- Outside spin
- Inside spin
2) In second activity, players are perform quick turns in a tighter space. Dribble to the middle center and
turning away quickly. Pattern can be changed for a different scene.
3) In third acticity. players dribble down the line and turn twice then pass across and follow pass to
continue.
Coaching Points:
Ball/Body control; Deception/Creativity; Moves/Turns; First touch; Passing Quality; Change of speeds;
Awareness
Progressions:
Next page.
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Main Theme 2 SO - FO
Organization: 10x20 grids with cones spread every 5 yards. 3-5 players per grid.
Instructions: 1.) Player B passes into Player A and applies passive pressure. A takes his first touch either
left or right and drives at the orange corner cone. As he arrives, he performs a turn and then immediately
accelerates to the opposite orange cone and performs another turn. After the second turn he pushes the
ball beyond the defender and drives at the middle orange cone, at which he performs a move. After the
move he passes into Player C and the same exact process continues going the other direction. Player B
becomes player A, A will become C, C will become B. 2.) Player B passes into Player A who takes a touch
either towards the Red or Blue cone. A is trying to create a passing lane into C. Player B can only move
along the middle orange line and is attempting to block all passing lanes. A uses turns/moves in an attempt
to create space and find an open lane to pass through. If the pass can not be completed by the time A
arrives at the middle line, Player B will alow A to perform a move and dribble beyond him, although no point
is awarded. A would then pass to C and process continues going the other way.
Coaching Points: Ball/Body control; Deception/Creativity; Moves/Turns; First touch; Passing Quality;
Change of speeds; Awareness
Progressions: Allow defender to move forwards but unable to tackle/steal, just block.
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Conditioned Game2
Organization:
30x30 Grid with four 5x5 boxes, one in each corner.
Instructions:
Play 4v4 (Could make it 6v6 depending on ability). Score by dribbling the ball into any of the four boxes.
Once you score into one box, you can not attempt to score in that box consecutively.
Coaching Points: Change of direction; Spacing; Awarness; Technique; Communication; Speed of Play;
Weight/Accuracy of Passing; Turning Ability; Protect the ball
Progressions: Add more players; Can only score in opposite boxes
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Match
8v8
Movement
Custom Movement
Pass
Dribble
Pitch Line 1
Objective: The objective of the drill is to improve ball handling speed – the time it
takes from the player’s first touch to the second touch, as well as ball speed and
accuracy. There are also dribbling components to the drill.
Players: Have all your players do this drill, even your goal keepers.
Coaches: It’s good to have a coach watching each box so you can monitor and
teach the technical aspect of the drill, as well as ensure that the players are going at
game speed.
Diagrams: Let’s look at the five progression stages to the Magic Diamond Passing
Drill:
Step 1: Technical Passing
Divide your team into two lines of 2-3 each and duplicate the Magic Diamond in other
20 x 20 boxes so your players get maximum touches. The first phase of the drill is to
have your players pass the ball to the player opposite them, control with a quick
touch, and pass the ball back to the opposite cone with good ball speed. Players
then go to the end of the opposite line.
Step 2: Dribble-Split
Now have the players on one side receive the pass and make a quick dribble
through the gate. They can go through either gate. When they dribble through the
gate they make a quick, accurate pass to the player in the opposite line, who then
takes a controlling touch and passes with the same foot back through the two cones,
just as he did in the first stage of this progression drill. Players then go to the end of
the opposite line.
Make sure players are working at top speed, but under control. Work on tight
touches.
The progression between this and the last drill, is they only have 3 touches with their
laces. You can then have them use only the outside of the foot.
Make sure they do half the drill working on their left foot.
Make sure players are working at top speed, but under control. Work on tight
touches.
Make sure they do half the drill working on their left foot.
Make sure players are working at top speed, but under control.
If you would like to see this drill coached live by David Brandt, please check out his
DVD, Game Action Soccer Drills For Technical Ability. There are several more great
technical drills on the DVD that you can implement so your team dramatically
improves your passing, receiving, and dribbling technical skills.
This soccer passing drill is a great way to warm up and develop close
ball control.
Before training, set up small grids across from each other. The grids
should be roughly 3X3 metres and about 6-8 metres apart.
The distance between the grids can be adjusted according to age and
skill level.
To start the passing drill, one player passes the ball along the ground
and into the receivers grid.
The receiver has one touch to stop the ball inside of the grid.
The receiver (player 2) then passes the dead ball back into the 1st
player’s grid.
If the receiver fails to control the ball within the grid, then it’s a point to
the passer.
If both the pass and control are within the grids, no points are
awarded and the drill continues.
The receiver is not required to stand within the grid at all times
(players should always be moving around) but control must take place
within the grid.
This passing drill is an easy game that young players enjoy because
of the competition.
Always remember to praise EFFORT and to keep the passes sharp
and quick.
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Warm up passing
Organization: 10yrds by 10yrds grid five players
A passes to B and follows his pass B passs to C and follows his pass
Coaching Points:
Types of Pass inside of the foot, outside of the foot, Chip pass
Collect the ball with Instep, Sole of the foot, outside of the foot
Compertition step: one touch passing how many consecutive passes in one Min and compete
against othe groups. best of three wins
Goal for onr touch is 100 passes in a Min.
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3v1 angle of support
Organization: 5 players, 10yrd by 10yrd grid and one pinnie
Play three vs One in the box
Rules: When A plays the pass to B player C must give player B a second option to pass to some times it
helps to play the ball with our hands to show how the angles work. Each player must defend for one min.
Coaching Points: Timing of the pass, Timing of the run, always giving the player in the possesion two
choices for a pass: To make this exercise to work the defender must pressure the ball 100% for one
Miniute
Competition: The 3 players in the exercise must complete 3 passes the get a point. If the defender wins
the ball he recieves a point the game last one min.
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4v1 playmaker
Organization: 12 yrd by 12 yrd grid 4 v 1 game A player is our play maker and player X is the defender.
Player A must pass and receive every ball back she can combine with players C and D but must get the
ball back after ever pass. It is critical to the exercise the defender prssure the ball 100% fro the duration of
the game which is one min.
Coaching Points: Passing, movement of the ball, working with the playmaker on blind sided runs
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Conditioned Possesion game
Organization: 5 v 3 + 2 (5v5) Game in a 15yrd by 15 yrd grid with a half way line
the 5 Reds must complete 5 passes to score a goal if they make more than five passes it adds to there
total. if blue knocks the ball out it goes back to red if blue wins the ball they must play the ball to one of
the two blues in the next other half of the field. The blue players must know transition to suport thier team
mates in possesion and red team must know send three defenders to win the ball back for red. The game
lasts 5 mins and the wining team is the team with the most points you could also play 4 v 2 + 2 if your
numbers are 16
Coaching Points: Possesion, transition for attack to defend, speed of play, Communiction
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Game
Organization: 5v5 game with goalkeepers player are restricted to there zone. The only way a player can
cross into the attacking zone is by an making an overlaping run, a takeover or wall pass. This would create
a even number game the blue team can bring as many blues into the attacking third as the need. The red
defending team can never send there two forwards back so when the win possesion the should counter
quickly any players on the blue team can drop and defend it does not have to be the defenders it could also
be the forwards
Coaching Points: Attacking team Looking to create equal numbers game in the attacking zone while
working on small group combination's ie wall pass, take overs, overlaping runs
Defending team one vs one defending, small group defending, transition
Movement
Custom Movement
Pass
Custom Pass
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Screen 1
Dribbling Exercise
Group 1 dribbles through tight spaced cones while group 2 dribbles through wider spaced cones. Both
groups should be focusing on the same dribbling techniques.
Progressions:
-One touch inside of right and one touch outside left on each side
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Screen 2
Dribbling Progression
Player dribbling through tight cones will then attempt to dribble through open gate not to interfear
Movement
Custom Movement
Drill Objective(s)
ORGANISATION:
The group is split in half. One group works (reds) while the other (white) is actively resting as servers.
Reds work for 4 minutes then rests for 4 minutes as the white group works. Each group completes
the circuit 4 times.
INSTRUCTIONS:
Players start at one of the 8 stations and move around the circuit in a clockwise motion, completing:
For simplicity in explaining, we will start the circuit at the bottom right cone:
PROGRESSIONS:
VARIATIONS:
1. Work anti-clockwise.
2. Any spare servers can interrupt players working and get them to perform a technique. etc.
Explain thoroughly and demonstrate the first time, using a visual aide if possible. A clear explanation
will help you save time and further explanations throughout the session.
Ensure players work hard and to their maximum. Play an uncomplicated small-sided game
afterwards.
Always involve footballs to increase motivation. Constantly alter the exercises and football techniques
to freshen the session up.
Objective(s) Organization
1) Improve dribbling, turning, ball • The size of the inner playing area depends on the age and numbers involved in the
manipulation skills. coach’s discretion.
2) Include football-specific • Within that area place obstacles for the players to dribble towards, around etc (dia
conditioning. avoid / turn at / dribble around and blue cones to slalom through.
• Place various cones around 10 yards outside the playing area.
• All but 2 players (red) have a ball.
Instructions
Coaching Points
Variations
Regardless of the size of inner playing area, the workload will be the same as the players are dribbling randomly. Ensure o
away as football sprints tend to be short rather than over a distance. Encourage fun, quality on the ball and work ethic –
coach. Allow plenty of rest and individual stretching time as even the basic dribbling alone can be demanding on muscle g
If the coach yells two, then the players must sprint to the corner of the grid (to
their right), perform a cut and then sprint to the cone marking the midway point
of the side line before entering the grid (Figure 5). As before, the coach will play a
ball towards the middle of the grid for the players to race towards and then
attempt to score.
The play ends as soon as: i) a player scores; ii) the ball goes out of play; or iii) 30
seconds of playing. Have the players join the end of a line and then have the next
two go. It is important that the coach keeps the exercise flowing so that players
don’t stand around. Players should wait no more than 90 seconds between
repetitions.
Continue this activity until each player has performed five repetitions (1 set) and
then have the players rest for three minutes. Have each group perform a total of
three sets.
Coaching Points:
The players must attempt players to sprint as quickly as possible using powerful
steps and good body orientation
he defending player must assume a side-on position with a low centre of gravity. In
addition, their legs should be shoulder-width apart and they must be an arms-length
away from the attacker. Instruct them not to ‘dive-in’, but to tackle when appropriate
Encourage the attacking player to take the defender on at speed and to use a variety
of fakes, moves, turns, etc., emphasizing change of speed and change of direction.
Also, the attacker must keep control of the ball while dribbling
This exercise is meant to be performed at a high-intensity, so encourage the players
to work as hard as possible during each brief repetition
Variations:
You can vary this exercise (after each set) in several ways. For example, instead of
have the players sprint towards the edge of the grid, you can have them backpedal
(Figure 6) or shuffle side-to-side. You can also have start from a lying position or
have them sprint a greater distance before entering the grid.