You are on page 1of 2

Stage I objectives (Base Game): I Win the game - I control 18 planets outside my

1 point - I control the planets needed to have at least home system.


one of each of the technology specialties Game Over - Imperium Rex - As soon as this card is
1 point - I control 5 planets outside my homesystem revealed, the game ends immediately. The player
1 point - All three of my space docks are on the with the most victory points wins the game.
board
1 point - I have controlled Mecatool Rex The entire
Strategy Phase and Action Phase of this round Stage II objectives (Shattered Empire):
1 point - I now spend 10 influence 2 points - I have 5 Technology Advances of same
1 point - I now spend 6 trade goods color.
1 point - I have 3 technology advances of the same 2 points - I control the Mecatol Rex system and at
color least 3 systems adjacent to it. I "control" a system
1 point - I have technology advances in all 4 colors if I have at least one (non-Fighter) ship there, and
1 point - I now spend 10 resources I control every planet in the system.
1 point - I have 5 technology advances 2 points - I destroyed an opponent's Space Dock at
the end of combat this turn.
Stage I objectives (Shattered Empire): 2 points - I successfully invaded two planets, each
1 point - I am blockading an opponent's Space containing at least 1 opposing Ground Force, this
Dock. turn.
1 point - I control Mecatol Rex. 2 points - I now spend 20 resources or 20 influence.
1 point - I control planets with a total influence 2 points - I now spend 6 Command Counters from
greater than the player to my immediate right and my Command and/or Strategy Allocation areas.
greater than the player to my immediate left. 2 points - I won two Space Battles this turn, each in
1 point - I have more than one Technology Advance different systems and against at least 3 opposing
in 3 different colors. ships.
1 point - I now spend 10 resources or 10 influence. 3 points - I control 11 planets outside my Home
1 point - I now spend 3 Command Counters from System.
my Command and/or Strategy Allocation areas. I Win the game - I have at least 4 (non-Fighter)
1 point - I now spend 4 Trade Goods, 3 resources, ships in two different opponent's Home Systems.
and 3 influence. Game Over - Imperium Rex - As soon as this card is
1 point - I took control of 3 planets this turn. revealed, the game ends immediately. The player
1 point - I won a Space Battle against at least 3 with the most victory points wins the game.
opposing ships in one system this turn.
1 point - I successfully invaded one planet Preliminary Objectives (Shards of the Throne):
containing at least 1 opposing Ground Force this 1 point - Researcher - I control at least 4 planets
turn. with a Technology specialty.
1 point - Invader - I control a planet that was
Stage II objectives (Base Game): controlled by an enemy player this round.
2 points - I now spend 20 influence 1 point - Enemy - I have destroyed 2 enemy
2 points - I now Spend 20 Resources Cruisers this round.
2 points - I control 10 planets outside my Home 1 point - Antagonist - I control a planet in a system
system adjacent to an enemy player’s Home System.
2 points - I now spend 12 trade goods 1 point - Infiltrator - I have destroyed at least 1
2 points - I have at least 9 Technology Advances enemy ship in a system adjacent to its owner’s
3 points - I control planets with a combined total Home System.
influence greater than the combined total 1 point - Defender - I have all 6 of my PDS units on
influence of all of the planets controled by the the game board.
player to my left and the player to my right. 1 point - Traitor - I have attacked a player this round
3 points - I control Mecatol Rex and all systems with whom I have a trade agreement.
adjacent to it 1 point - Explorer - I control 2 systems adjacent to
I Win the game - I control all the planets in the Mecatol Rex.
home systems of 2 other players
1 point - Commander - I have all 5 of my Distant Suns tokens, the Space Domain tokens
Dreadnoughts on the game board. and the Wormhole Nexus system has Wormholes)
1 point - Scientist - I have 3 yellow Technology
advances. Secret Objectives (Shattered Empire):
2 points - Regulator - I destroyed Space Docks
Secret Objectives (Base Game): controlled by two different players this turn.
2 points - Diversified - I control Mecatol Rex; I 2 points - Expansionist - I control 8 systems outside
have a Space Dock here, and I have at least 2 my home system. I "control" a system if I have at
Technology Advances in each of three different least 1 (non-Fighter) ship there, and I control
colors. every planet in the system.
2 points - Usurper - I control Mecatol Rex; I have a 2 points - Threatening - I control Systems adjacent
Space Dock and at least 6 Ground Forces here. to 2 different player's Home Systems. I "control"
Note: That the Clan of Saar player can fulfill this a system if I have at least 1 (non-Fighter) ship
objective as long as he has a Space Dock in the there, and I control every planet in the system.
system and 6 Ground Forces on the planet.
2 points - Forceful - I control Mecatol Rex; I have a Special Objectives (Shattered Empire):
Space Dock here, and at least 4 Dreadnoughts in 1 point - Imperial Datacache - I control the planet
the Mecatol Rex system. containing the Imperial Datacache.
2 points - Master of Ships - I control Mecatol Rex; I 1 point - Precursor Fossil - I control the planet
have a Space Dock here, and at least 8 (non- containing the Precursor Fossil.
Fighter) ships in the Mecatol Rex system. 1 point - Lazax Armory - I control the planet
2 points - Industrial - I control Mecatol Rex; and I containing the Lazax Armory.
have all 3 of my Space Docks and all 5 of my 1 point - Ancient Shipwreck - I control the planet
Dreadnoughts on the board. containing the Ancient Shipwreck.
2 points - Conqueror - I control all the planets in 1 point - Voice of the Council - Before using the
another player's Home System. primary ability of the Political of Assembly
2 points - Merciless - This turn, I successfully took Strategy, its owner may call for a vote to see who
control of my neighbor's planet that held his last gains control of this Objective.
Space Dock on the board. (My neighbor is another
player directly to my right or left.) Note: That it is
not possible to fulfill the "Merciless" Secret
Objective against the Clan of Saar.
2 points - Technocrat - I control at least 6 planets
with a technology specialty.
2 points - Focused - I control at least 4 planets with
the same technology specialty.
2 points - Keeper of Gates - I have at least 1 (non-
Fighter) ship in every system containing a
wormhole. Note that:
A: The "D" Wormholes need not be controlled to
fulfill the "Keeper of Gates" Secret Objective,
B: To complete the "Keeper of Gates" secret
objective, a player has only to control the systems
with the wormholes, not any that are added via
Distant Sun and Space Domain tokens.
C: The Wormhole Nexus need not be controlled to
fulfill the "Keeper of Gates" Special Objective
(but it can be easier to fulfill this objective if
playing with the Wormhole Nexus).
D: If only one Wormhole of a type is in play, it has
no function and is ignored. (Remember that the

You might also like