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Primal Soul

T
he magic spark in these sorcerer's souls
comes from the primal forces themselves.
elemental magic similiar to the power that
druids wield courses through their vains. most
of these druids come from ancient rituals or
blessings of nature spirits, but anyone could
manifest the power.
Natural Magic
your link to nature allows you to learn spells from the druid
class. when your spellcasting feature lets you learn or replace
a sorcerer cantrip or a sorcerer spell of 1st level or higher,
you can choose the new spell from the druid spell list or the
sorcerer spell list. you must otherwise obey all the
restrictions for selecting the spell, and it becomes a sorcerer
spell for you.
Spellrage
Starting at 1st level, you can invoke a primal energy called the
spellrage. Provided you aren't wearing armor, using a shield
or concentrating on a spell. It grants you increased strength,
toughness and focus.
You may use a bonus action to start the spellrage, which
lasts for 1 minute. It ends early if you are incapacitated, if you
don armor or a shield, or if you cast a spell with a spell slot.
While you're spellraging you gain the following benefits.
Your Armor Class becomes equal to 14 + your Dexterity
modifier.
Your walking speed increases by 10 feet.
When you cast a cantrip that deals damage you may add
your Charisma modifier to the damage roll.
Once you use this feature you can't use it again until you
finish a short or long rest. Whenever you run out of Sorcerer
spell slots you regain a use of this feature.
Elemental Fury
At 6th level you've become familiar with nature's wraith. You
may ignore dificult terrian caused by wind, rocks and water.
You also are immune to the effects of extreme heat and cold.
In addition your cantrips become even easier to use, any
metamagic options used on cantrips have their cost reduced
by 1 Sorcery Point (to a minimum of 1).

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