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The Role of Eye Gaze and Body Movements in Turn-Taking

during a Contemporary Dance Improvisation


Vito Evola, Joanna Skubisz, and Carla Fernandes

BlackBox Project, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa


{vito.evola, joanna.skubisz, carla.fernandes}@fcsh.unl.pt

Abstract perform a single action at a time on the Game Table with props
taken from the Objects Table to develop compositions. This
This paper intends to contribute to the multimodal turn-taking improvisational performance is called a “Game”. Creative and
literature by presenting data collected in an improvisation innovative ideas for stage compositions and other types of per-
session in the context of the performing arts and its quali- formances are generated collaboratively through what emerges
quantitative analysis, where the focus is on how gaze and the throughout the Game. Unlike previous studies on turn-taking
full body participate in the interaction. Five expert perform- in social interactions, the context of this inquiry is linguistically
ers joined Portuguese contemporary choreographer, João Fi- independent and there are no regulated turns in the traditional
adeiro, in practicing his Real-Time Composition Method dur- sense. Performers do not talk to each other during the impro-
ing an improvisation session, which was recorded and anno- visation unless their speech is being used as artistic material.
tated for this study. A micro-analysis of portions of the ses- They are also free to choose to perform or not, but only a single
sion was conducted using ELAN. We found that intersubjectiv- action at a time, and not twice in a row. Nonetheless, there is
ity was avoided during this performance, both in the perform- social communication: turns are coordinated by the information
ers’ bodily movements and mutual gaze; we extrapolate that “given” (e.g. moving towards the table) and information “given
peripheral vision was chiefly deployed as a regulating strategy off” (e.g. via gaze or other body movements) [3].
by these experts to coordinate turn-taking. A macro-analysis Various studies investigating the co-occurrence of speech
comparing the data with an analogous one obtained from Non- and gestures in the turn-taking scenario confirm that interlocu-
Performers provides the context for a discussion on multimodal- tors systematically use their non-verbal behavior to coordinate
ity and decision-making. the conversational flow. The gesture involvements in the reg-
ulative process of turn-taking mechanism was sufficiently ex-
Index Terms: gaze, silent turn-taking, gesture function, amined in previous research in multi-party conversations [4, 5],
decision-making, performing arts, inter-rater agreement but mainly in dyadic situations [6, 7], suggesting that people
deploy a broad scope of body movements to yield or grab the
floor (i.e. pointing gestures [8], head movements [9, 10], eye
gaze [11, 12, 13], and body posture [14, 15]).
1. Introduction To our knowledge, ours is the first study to address the is-
Humans regulate their contributions in social interactions us- sue of turn-taking where speech is accessible but not used. This
ing practices, norms, and rules depending on the nature of their study intends to describe and analyze what non-verbal strate-
exchanges (inter alia [1]), whether it be by using prosody to gies are deployed in coordinating complex turn-taking actions
solicit a reply to a question or realizing who goes next around in a creative multiparty social interaction where speech is not
the table during a hand of poker. The present study intends to involved, and whether or not these strategies are analogous to
contribute to the multimodal turn-taking literature by present- other social interactions where speech is co-present. We will
ing data collected in a group contemporary dance improvisation compare what has been described in the literature with the anal-
where speech is absent. The quali-quantitative analysis presents ysis of empirical data to address the question of how performers
preliminary results of how the body alone has the onerous of coordinate their bodies differently by looking at the cues they
communicating and coordinating in the interaction. “give” and “give off” when the speech channel is not used as a
For the purpose of this study, five expert performers joined communicative tool. We will also describe qualitatively the role
internationally renown Portuguese contemporary choreogra- of decision-making in the improvisational performance.
pher, João Fiadeiro, in practicing his Real-Time Composition The Methods part (2), section 4.3, and part 6 (including all
(RTC) Method (or Composição em Tempo Real; [2]). Fiadeiro, tables and figures) were contributed by the second author and
one of the founders of the Nova Dança Portuguesa in the 1980s, revised and rewritten together with the first author. The Qual-
created the so-called “RTC Game” in 1995 as an improvisation itative Analysis section (3.2) was written by the third author.
exercise in order to provide choreographers and performers a Study design and implementation, and the remainder of the pa-
methodological tool for composing artistic works. per is the work of the first author, revised on the basis of input
Applying the method, the artists take turns performing in from the second author. The creation of the annotation scheme
a delimited space in the studio, following a process of creating and the data processing was shared between the first two au-
relations with previous actions in the piece. Although Fiadero’s thors.
method invites performers to use their bodies on a stage floor, he
also uses a variation using props on a table. As the performers
sit around the table, and through means of self-selection, they
Table 1: The global results of the inter-rater agreement obtained
from the modified Cohen’s kappa [17] calculated in ELAN. The
measurement was conducted using data from three participants
of the 6-minute subset.

Global results
Participant kappa kappa max raw agreement
P4 0.6352 0.7590 0.6500
P5 0.9041 0.9281 0.9111
P6 0.9516 0.9516 0.9541

The annotation scheme codes for:


1. directedness behavior (spatial location and orientation of
the body, gaze points, object interaction);
2. a formal description of each movement unit, or MU (i.e.
gestural complexes marked by the distinct change of the
articulator’s configuration or position in space) of the
head/face, upper body, and lower body articulators; and
Figure 1: Schematic representation of the setup. 3. a hermeneutic tier categorizing the functional-semiotic
interpretation of the MUs. This functional taxonomy is
a semiotic classification, based on Peircean relations of
2. Methods firstness, secondness, and thirdness [16]. This follows a
2.1. Participants, Setup and Procedure hierarchical taxonomy where the higher order builds on
(and includes) the lower one(s):
Five Expert performers who were also practitioners of RTC par-
ticipated in the study alongside the choreographer Fiadeiro for (a) self-focused MUs (purely physical movements
a group total of six. All participants had at least eight years meant for the self);
of professional dance/performance formal training and experi- (b) context-focused MUs (relational movements es-
ence, and on average three years of formal training and experi- tablishing a physical or cognitive relation of ori-
ence in Fiadeiro’s method. The group was balanced for gender entation, attention, volition, etc.);
(3 females and 3 males) and culturally mixed (Portuguese and
non-Portuguese). Participants were between the ages of 26-41 (c) communication-focused MUs (representational
and proficient in English, which was the common working lan- movements, having a symbolic or social nature).
guage, although the Game performances were silent. The first two levels of annotation have an objective qual-
The study was conducted at the RE.AL Atelier, Fiadeiro’s ity, whereas the last level, based on the prior MU segmenta-
studio in Lisbon. The six participants were seated about 1.5m tion units, describes raters’ subjective interpretation of the per-
away from and around the Game Table, the focal point of the formers’ movements before, during and after their actions. Ac-
Game performance. Props to be used during the improvisation cording to high inter-rater agreement (see below), we extrapo-
exercise were readily available on the Objects Table (Fig. 1). late that attentive co-participants interpreted each other’s move-
The study was conducted in a 3.5-hour session, which in- ments in a similar way.
cluded briefing, debriefing and breaks between improvisation Because of the importance of data validity and reliability
exercises. After having been informed and given their consent, in any research endeavor, working with a reliable annotation
participants were briefed and had 2.5 hours to perform various scheme was crucial for this study. For this, the scheme was
Games. gradually improved upon and eventually tested on the data col-
lected from pilot studies. Two annotators processed a sample
2.2. Data, annotation, and inter-rater reliability from the first pilot study using the annotation scheme, which
The collected video data of the Game performance, excluding was critically discussed and reviewed.
briefing, debriefing and breaks, totals 51 minutes. A sampling The revised version of the scheme was then applied to a
of at least the first 10% of the Game was selected for micro- sample from the second pilot data for validation. The result
analysis. This data subset of the first six minutes of Expert of the modified Cohen’s kappa [18], calculated in ELAN, pro-
Game performance was processed, annotating the movements duced a global agreement of κ = 0.8685, considered an “almost
of each of the six participants and yielding a total of 1186 an- perfect agreement” [19]. This value confirmed the validity of
notations. the annotation scheme, which was then used on the final data.
An annotation scheme was created in-house for the purpose Two raters annotated three of the six participants, 50% of
of this study. In order to investigate how the participants inter- the data, using the final version of the annotation scheme. Based
pret bodily signals, and thus anticipate the communicative flow on the kappa obtained from this sample (Tab. 1), one annotator
in their current social environment, the focus of the annotation proceeded confidently with the coding of the remaining 50% of
scheme was on the participants’ non-verbal behavior, including the data.
fine movements, as well as on the body location while playing
the Game.
Table 2: Distribution of the functions of all movement units, all
70
participants.
60
Function
50 self- context- comm.-
n
focused focused focused
Frequencies

40
head/face 141 76 65 0
upper body 122 109 13 0
30
lower body 58 57 1 0

20 ∑ 321 242 79 0

10

focused MUs in this group [23]. One explanation for this is


0 that non-performers will fall back on those non-verbal turn-
p1 p2 p3 p4 p5 p6 taking strategies commonly used in conversation when they
Participants know they cannot use speech (mutual gaze, facial expressions,
etc.), whereas these performers have embodied other strategies
Figure 2: The relative frequencies of functions detected in the that non-performers do not have available, which will be dis-
head/face, lower and upper body regions of the six Expert par- cussed in the following sections.
ticipants. Only context-focused (dark gray) and self-focused
(light gray) movements were present in the data (zero instances 3.1.2. Gaze data
of communication-focused MUs). The usage of the term “gaze” in this study may be better de-
scribed as gaze direction or the end-point of the gaze (to other
participants, to the table, etc.). The method of gaze analysis
3. Results adopted is purely based on what the annotators perceptually
3.1. Quali-quantitative results coded in a frame-by-frame video analysis and does not include
saccades and other minor movements, which may require eye-
The comparison of all movement unit functions across partici- tracking devices to collect fine-grain information. This tech-
pants indicates variety across individuals (Fig. 2); nonetheless, nique has been successfully adopted in previous gesture and
trends in the data do emerge and some generalizations can be gaze research (inter alia [6, 24]).
made. In particular, unlike in more common, everyday social The data exhibits few and fleeting moments of gaze contact
interactions, we found that intersubjectivity was avoided during among participants. Considering the group as a whole and the
this performance of contemporary dance improvisation time all participants spent looking at another participant versus
looking elsewhere, each participant spent on average slightly
3.1.1. Gesture data over 10 seconds each minute glancing and looking to any other
The data indicates that the participants performed three times participant. Mutual eye contact, where any two participants
as many self-focused movements (n= 242) than context-focused look at each other reciprocally, amounts to 1.1 seconds in the
movements (n= 79; see Tab. 2). About half of these self-focused entire 6 minutes. Moreover, mutual contact appeared only in
movements were produced in the upper body; in fact all but 13 three distinct occurrences, two of these taking place within the
MUs performed with the upper body were self-focused. One first 30 seconds of the data when the Game was just underway.
out of every three self-focused MUs were produced with fin- So how is it possible that these performers collaborated and
gers and one or both hands (n= 58; 33.5%), and are comparable coordinated without communicative gestures or even gaze ex-
to what are described in the literature as self-adaptors. Self- changes, let alone made an improvised composition in real-
adaptors are body movements, such as scratching or fidgeting, time? We posit that the greatest amount of information came
typically produced under more “stressful” conditions because via peripheral vision (e.g. [25]). This idea is based on our
their production has a self-regulating and soothing function (in- observations (such as participants’ blinking patterns), but also
ter alia [20, 21, 22]). Although these performers are experts in from self-reporting from Fiadeiro himself. In the context of this
their domain, there is nonetheless a cognitive load as they must improvisation exercise, the types of visual inputs are quite lim-
determine what, how, when, and if to improvise next. This may ited. To avoid “stealing the stage”, performers monitor their
explain the high number of self-focused movement units across body movements. With regards to turn-taking, using parafoveal
participants. and peripheral vision is sufficient to detect movements, such as
Context-focused movements were a third fewer, present if someone suddenly gets out of her chair to perform.
mainly in the head/face region, clearly because of changes in Covert attention [26] is most likely activated by the Expert
head orientation between the two tables, which were the two performers as a strategy while they are fixating on the Game Ta-
main focal points throughout the exercise. ble without ostensibly and unnecessarily moving their heads. In
Although a low number of communication-focused move- other words, the Expert performers intentionally allocate their
ments were initially predicted given the performance back- attention following the goal or task they have at hand. This en-
ground of the participants, it was not expected that there be ab- dogenous orienting [27] requires broadening the scope of per-
solutely none. Zero (n= 0) communication-focused movements ceptual attention, which in turn, may affect creativity by gen-
were found in the data. Data from a parallel study involving erating more original and extra-categorical uses for the Game
non-performers indicate a greater number of communication- objects in this improvisation [28].
3.2. Qualitative Analysis about the potential actions of one’s partners (as is the case in
the Experts group) increases the awareness of the self and also
We present a preliminary qualitative macro-analysis comparing
increases the need to monitor one’s actions.
the entire data of the Expert performers’ Game interactions dur-
ing the entire 3.5 hour session with the data collected from a
parallel study involving a group of Non-Performers. 4. Discussion
This synoptic analysis focuses on features directly related 4.1. Decision-making and precursory gestures
to the decision-making process throughout the improvisation
exercises, such as the management of turns and hesitations ver- A phenomenon which emerged during the analysis of this
sus determination movements in both groups (when participants decision-making exercise of the Game, and which is not entirely
are moving from their chairs to the Objects Table). We were described in the literature, is what we have dubbed the precur-
closely looking at torso and arm movements: determinedly sory gesture, in that it is a tell-tale movement of the gesture that
leaning forward just once before standing up and/or backwards is (or was) to come. We speculatively define it as a gesture,
in the chairs when there is any hesitation. The differences be- or body movement, which is imagistically and functionally re-
tween the two groups have been analyzed under the light of re- lated to its more complete, immediate successor gesture.Here
cent literature focusing on social cognition and decision-making we tentatively describe its anatomy, function and timing.
[29]. Constraints such as common knowledge, alignment and The anatomy of a precursory gesture is partial and not well-
trust have been taken into account to contrast the results be- formed. It is an incomplete and reduced image of the more
tween groups. complex successor gesture, sharing certain formal parameters.
Regarding how turns were managed, the Experts took much It typically includes a retraction phase characterized by the re-
more time in between turns as opposed to the other group of laxation of the muscles involved in the gesture’s production and
Non-Performers. Turn management was much more fluid com- a return to its initial position.
pared to the Non-Performers group, which was not as confident In terms of function, the successor gesture executes an in-
with the method. Experts have been trained to concentrate, tak- tentional, or directed and purposeful, action; the precursor em-
ing their time before acting, and to focus only on the Game bodies the initial hesitation to perform that action.
Table as they are quite used to performing the Game with Fi- As for the timing, the duration of the precursory gesture is
adeiro: there is somehow a similarity to meditation practices, speculatively and generally on the order of hundreds of millisec-
where silence and control over body movements seem to rule. onds, and the successor occurs after on the order of seconds;
There is also much less fidgeting and other self-adaptor gestures however, these times are relative to the size of the articulator,
than in the other group. by virtue of the physics of larger masses, for example in precur-
As expected, Non-Performers rely much more on those sory gestures produced by the torso.
strategies common in verbal social communication, such as As opposed to other types of communicative human ges-
gaze exchange. We observed many more gazes to each other tures, which are referential and/or representative, we posit that
and to Fiadeiro, probably looking for confirmation before act- the precursory gesture is not at all symbolic; rather, it is a neuro-
ing. Moreover, their posture sitting in the chairs seems to be physiological response to an uncompleted intentional act. These
quite stiff. gestures may very well be universal, in that the function is tied
Concerning determination versus hesitation differences be- to the biology of the gesturer and not to a symbolic system, and
tween both groups, the Experts did hesitate much less before analogies are present in non-human primate data (Hélène Co-
taking action than the Non-Performers, which was not surpris- chet, personal communication). Precursory gestures were re-
ing either, due to their very different levels of acquaintance current in our data, and might prove useful in other research on
with the Game. The Non-Performers’ higher hesitation rate multimodality and decision-making. Further research is recom-
can also be related to the fact that they perceive the choreog- mended to better define and clarify this phenomenon.
raphers’ presence as an “authority”, whom they are implicitly
hoping to please by following his example. They seem to need 4.2. Performance studies, gestures, and collaborative coor-
his approval and reassurance by looking at him before taking dination
action. Another possible reason for their hesitations (either by One of the more interesting findings for performance studies
moving on their chairs uneasily or by looking at the other par- concerns shared attention and collaborative coordination during
ticipants or Fiadeiro before deciding to stand up) can be their a creative sequence. The data displays few and brief moments
tendency to compete with each other by trying to be the “best where everyone’s gazes converge onto the same focal point si-
pupil” in the eyes of the choreographer who does not know them multaneously, an indication that the individuals were commonly
yet [30, 31, 32]. attending to different things. There is only one longer signifi-
The Expert performers seem to be very relaxed and focused, cant moment which lasts some twenty-seven seconds where all
almost as if they were meditating and reading each other’s gazes meet on the Game table. Before this stretch of time, a
minds (mentalizing). It seems that they have developed higher- number of improvised actions had already been enacted by var-
level control processes which modulate low-level reactions such ious artists. When the last action was performed, there is almost
as emotional impulses. Moreover, because they have been play- no noticeable movement activity in any of the participants’ bod-
ing the Game with Fiadeiro for many years, they perceive him ies and all performers are concentrated onto what has just hap-
as one of them, not there to judge but to collaborate with (to pened for almost half a minute, a considerable amount of time.
simply play with the collective intention of creating a “common The other performers not only may be thinking of the future
ground”, in Fiadeiro’s words). According to [33], when act- (what next action could be improvised), but they are also ap-
ing collaboratively, each subject may automatically represent preciating the present moment, as evidenced by a smile which
the task requirements and goals of the other subjects as well as emerges on the fourth performer’s face.
their own. Fiadeiro describes a phenomenon of “real-time suspension”
These results suggest that prior knowledge and awareness in his method, where dancers “accept that the creative flow is
Table 3: Extract of the contingency table for gaze. The dark The contingency tables were used in this study as a method-
gray cell marks the gross errors committed because of “anno- ological tool in the annotation process to detect gross errors
tator fatigue”, the gray cell displays correctly matched labels committed because of “annotator fatigue”. The matrix table for
between two annotators. The diagonal in light gray highlights gaze (Tab. 3) exemplifies how a gross error was made evident
positive crossing between raters. after a brief examination of the table. Because of this unusual
value outside of the diagonal, both raters consulted the data and

gaze to objectT
gaze to gameT
gaze to home noticed that one of the raters had wrongly assigned the label
“gaze to objects table” (dark gray cell) 18 times as “gaze to

Unmatched
gaze to p1

gaze to p3
gaze to p2
game table” (gray). Since the two tables were placed distant
from one another, this mistake cannot be considered as an in-
terpretational misjudgment and counts simply as a gross error,
rectifiable without affecting the data. We advocate the use of
gaze to home 0 0 0 0 0 0 0 this procedure to eliminate any similar mistakes resulting from
gaze to gameT 0 22 18 0 0 0 5 annotator fatigue. In our case this supported us in reaching high
IRA and in confirming the reliability of our data and subsequent
gaze to objectT 0 0 10 0 0 0 0 analyses.
gaze to p1 0 0 0 2 0 0 0
gaze to p2 0 0 0 0 14 0 3 5. Conclusions
gaze to p3 0 0 0 0 2 4 1 This study intends to contribute to the existing literature on
turn-taking, presenting a novel context, that of a contempo-
Unmatched 1 4 5 0 3 2 0 rary dance improvisation, which is multi-party and absent of
any verbal communication. Unlike in more common, everyday
social interactions, we found that intersubjectivity was avoided
suspended and that they are together suspended in the flow” during this performance of the contemporary dance improvisa-
(personal communication). This may well be one of these mo- tion of João Fiadeiro’s Real-Time Composition Game, both in
ments, as everyone is looking at their joint creation, hardly mov- the performers’ bodily movements and mutual gaze; we extrap-
ing, until one of the dancers decides to build on the creation. olate that peripheral vision was chiefly deployed as a regulating
What seemingly is a moment of sacred silence in the creative strategy by these experts during the performance to coordinate
process, with minimal movements and the group’s fixated gaze, turn-taking. The data provides zero cases of communication-
may well be an indication of collaborative coordination. Anal- focused movements. Although context- and communication-
yses like these may allow us to use group behavioral data to focused movements were monitored by the performers, self-
better identify moments of creativity and collaboration in other focused movements seemed less monitored and were in fact
research. overwhelmingly present, a further indication that these bodily
movements are produced as neurophysiological responses to a
4.3. A note on Cohen’s kappa, contigency tables, and de- cognitive load (self-adaptors).
tecting gross errors Gaze is sometimes treated as if it were an autonomous be-
havior where the eyes just move depending on where they are
In Gesture research, observations of non-verbal behavior are
attracted to. We would like to highlight a fact which often goes
typically conducted by a close inspection of video-recordings
unnoticed: gaze in fact is often controlled and monitored by
and displayed as spatio-temporal segments on a timeline in one
the person depending on their context and it becomes part of
of the available annotation tools. The segmentation and anno-
the context, much like metaphors and gestures are structures
tation work are conducted by independent human raters, who
which become part of the system of a speaker-gesturer [37]. We
determine the beginning and the end of the gesture movements,
would like to suggest its relationship to the concept of Bour-
as well as assign labels from an annotation scheme to the seg-
dieu’s “habitus” [38] and practice theory, a discussion which
ments. Exactly this decision-making process of segmentation
will be addressed in another venue. The data indicated that the
and annotation work creates problems in calculating the value
performers in fact did not use directed gaze as a primary strat-
of inter-rater agreement (IRA), and thus in estimating the valid-
egy in this collaborative process or in the turn-taking and, as
ity and reliability of the collected material. Although various
we have already mentioned, it seems that performers use it as
statistical coefficients are currently used in the measurement of
a habitus and an embodied practice, in the more sociological
IRA (e.g. Fleiss’ kappa [34], Krippendorff’s alpha [35]), Co-
term. We believe that the “practice” of peripheral vision in the
hen’s kappa [36] still remains the mostly widely used statistical
performing arts deserves more attention.
measurement in the field, mainly because the kappa value in-
In the qualitative analysis, we compared the data from the
forms the researchers on raters’ agreement, disagreement and
Expert performers with Non-Performers who were introduced
their agreement by chance.
to the Game. A macro-analysis of the data frames the obser-
To reach IRA, we calculated a modified Cohen’s kappa us-
vations under the light of recent social cognition and decision-
ing a function in the ELAN software. The determination of the
making literature.
inter-rater reliability in the tool is based on an algorithm by [18],
Furthermore, we identified a class of gestures occurring in
which has the advantage of considering not only the raters’ an-
decision-making contexts that we have dubbed “precursory ges-
notation agreement but also their segmentation agreement. The
tures”, and we describe the anatomy, function and timing of
IRA output presents tabular results of cross-matched annota-
these bodily movements.
tions between two annotators (contingency tables), as well as
Finally, from a methodological perspective, we argue for
values of agreement by chance (modified Cohen’s kappa), pure
using the modified Cohen’s kappa (notwithstanding its short-
raw agreement, and the Kappa maximum (see Tab. 1).
comings) and contingency tables as a mean to correct for “anno-
tator fatigue”, and their importance not only to calculate inter- [11] J. B. Bavelas, “Appreciating face-to-face dialogue,” in AVSP-
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highlighting gross errors. [12] K. Jokinen, “Gaze and gesture activity in communication,” in Uni-
versal Access in Human-Computer Interaction. Intelligent and
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A broader qualitative analysis of the collected data, with a pus using new technologies. Talk presented at the 4th Interna-
special focus on participants’ individual differences, is planned. tional Conference on Conversation Analysis (ICCA14), 2014.
We would like to closely examine, how the body “reacts” and [16] C. S. Peirce, “Philosophical writings,” in Logic as Semiotic: the
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This research is conducted within the “BlackBox project” Calculating interrater agreement for segmentation and annotation,
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The authors would like to thank Silvia Almas, Gina Joue, [19] R. J. Landis and G. G. Koch, “The measurement of observer
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