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Abstract perform a single action at a time on the Game Table with props
taken from the Objects Table to develop compositions. This
This paper intends to contribute to the multimodal turn-taking improvisational performance is called a “Game”. Creative and
literature by presenting data collected in an improvisation innovative ideas for stage compositions and other types of per-
session in the context of the performing arts and its quali- formances are generated collaboratively through what emerges
quantitative analysis, where the focus is on how gaze and the throughout the Game. Unlike previous studies on turn-taking
full body participate in the interaction. Five expert perform- in social interactions, the context of this inquiry is linguistically
ers joined Portuguese contemporary choreographer, João Fi- independent and there are no regulated turns in the traditional
adeiro, in practicing his Real-Time Composition Method dur- sense. Performers do not talk to each other during the impro-
ing an improvisation session, which was recorded and anno- visation unless their speech is being used as artistic material.
tated for this study. A micro-analysis of portions of the ses- They are also free to choose to perform or not, but only a single
sion was conducted using ELAN. We found that intersubjectiv- action at a time, and not twice in a row. Nonetheless, there is
ity was avoided during this performance, both in the perform- social communication: turns are coordinated by the information
ers’ bodily movements and mutual gaze; we extrapolate that “given” (e.g. moving towards the table) and information “given
peripheral vision was chiefly deployed as a regulating strategy off” (e.g. via gaze or other body movements) [3].
by these experts to coordinate turn-taking. A macro-analysis Various studies investigating the co-occurrence of speech
comparing the data with an analogous one obtained from Non- and gestures in the turn-taking scenario confirm that interlocu-
Performers provides the context for a discussion on multimodal- tors systematically use their non-verbal behavior to coordinate
ity and decision-making. the conversational flow. The gesture involvements in the reg-
ulative process of turn-taking mechanism was sufficiently ex-
Index Terms: gaze, silent turn-taking, gesture function, amined in previous research in multi-party conversations [4, 5],
decision-making, performing arts, inter-rater agreement but mainly in dyadic situations [6, 7], suggesting that people
deploy a broad scope of body movements to yield or grab the
floor (i.e. pointing gestures [8], head movements [9, 10], eye
gaze [11, 12, 13], and body posture [14, 15]).
1. Introduction To our knowledge, ours is the first study to address the is-
Humans regulate their contributions in social interactions us- sue of turn-taking where speech is accessible but not used. This
ing practices, norms, and rules depending on the nature of their study intends to describe and analyze what non-verbal strate-
exchanges (inter alia [1]), whether it be by using prosody to gies are deployed in coordinating complex turn-taking actions
solicit a reply to a question or realizing who goes next around in a creative multiparty social interaction where speech is not
the table during a hand of poker. The present study intends to involved, and whether or not these strategies are analogous to
contribute to the multimodal turn-taking literature by present- other social interactions where speech is co-present. We will
ing data collected in a group contemporary dance improvisation compare what has been described in the literature with the anal-
where speech is absent. The quali-quantitative analysis presents ysis of empirical data to address the question of how performers
preliminary results of how the body alone has the onerous of coordinate their bodies differently by looking at the cues they
communicating and coordinating in the interaction. “give” and “give off” when the speech channel is not used as a
For the purpose of this study, five expert performers joined communicative tool. We will also describe qualitatively the role
internationally renown Portuguese contemporary choreogra- of decision-making in the improvisational performance.
pher, João Fiadeiro, in practicing his Real-Time Composition The Methods part (2), section 4.3, and part 6 (including all
(RTC) Method (or Composição em Tempo Real; [2]). Fiadeiro, tables and figures) were contributed by the second author and
one of the founders of the Nova Dança Portuguesa in the 1980s, revised and rewritten together with the first author. The Qual-
created the so-called “RTC Game” in 1995 as an improvisation itative Analysis section (3.2) was written by the third author.
exercise in order to provide choreographers and performers a Study design and implementation, and the remainder of the pa-
methodological tool for composing artistic works. per is the work of the first author, revised on the basis of input
Applying the method, the artists take turns performing in from the second author. The creation of the annotation scheme
a delimited space in the studio, following a process of creating and the data processing was shared between the first two au-
relations with previous actions in the piece. Although Fiadero’s thors.
method invites performers to use their bodies on a stage floor, he
also uses a variation using props on a table. As the performers
sit around the table, and through means of self-selection, they
Table 1: The global results of the inter-rater agreement obtained
from the modified Cohen’s kappa [17] calculated in ELAN. The
measurement was conducted using data from three participants
of the 6-minute subset.
Global results
Participant kappa kappa max raw agreement
P4 0.6352 0.7590 0.6500
P5 0.9041 0.9281 0.9111
P6 0.9516 0.9516 0.9541
40
head/face 141 76 65 0
upper body 122 109 13 0
30
lower body 58 57 1 0
20 ∑ 321 242 79 0
10
gaze to objectT
gaze to gameT
gaze to home noticed that one of the raters had wrongly assigned the label
“gaze to objects table” (dark gray cell) 18 times as “gaze to
Unmatched
gaze to p1
gaze to p3
gaze to p2
game table” (gray). Since the two tables were placed distant
from one another, this mistake cannot be considered as an in-
terpretational misjudgment and counts simply as a gross error,
rectifiable without affecting the data. We advocate the use of
gaze to home 0 0 0 0 0 0 0 this procedure to eliminate any similar mistakes resulting from
gaze to gameT 0 22 18 0 0 0 5 annotator fatigue. In our case this supported us in reaching high
IRA and in confirming the reliability of our data and subsequent
gaze to objectT 0 0 10 0 0 0 0 analyses.
gaze to p1 0 0 0 2 0 0 0
gaze to p2 0 0 0 0 14 0 3 5. Conclusions
gaze to p3 0 0 0 0 2 4 1 This study intends to contribute to the existing literature on
turn-taking, presenting a novel context, that of a contempo-
Unmatched 1 4 5 0 3 2 0 rary dance improvisation, which is multi-party and absent of
any verbal communication. Unlike in more common, everyday
social interactions, we found that intersubjectivity was avoided
suspended and that they are together suspended in the flow” during this performance of the contemporary dance improvisa-
(personal communication). This may well be one of these mo- tion of João Fiadeiro’s Real-Time Composition Game, both in
ments, as everyone is looking at their joint creation, hardly mov- the performers’ bodily movements and mutual gaze; we extrap-
ing, until one of the dancers decides to build on the creation. olate that peripheral vision was chiefly deployed as a regulating
What seemingly is a moment of sacred silence in the creative strategy by these experts during the performance to coordinate
process, with minimal movements and the group’s fixated gaze, turn-taking. The data provides zero cases of communication-
may well be an indication of collaborative coordination. Anal- focused movements. Although context- and communication-
yses like these may allow us to use group behavioral data to focused movements were monitored by the performers, self-
better identify moments of creativity and collaboration in other focused movements seemed less monitored and were in fact
research. overwhelmingly present, a further indication that these bodily
movements are produced as neurophysiological responses to a
4.3. A note on Cohen’s kappa, contigency tables, and de- cognitive load (self-adaptors).
tecting gross errors Gaze is sometimes treated as if it were an autonomous be-
havior where the eyes just move depending on where they are
In Gesture research, observations of non-verbal behavior are
attracted to. We would like to highlight a fact which often goes
typically conducted by a close inspection of video-recordings
unnoticed: gaze in fact is often controlled and monitored by
and displayed as spatio-temporal segments on a timeline in one
the person depending on their context and it becomes part of
of the available annotation tools. The segmentation and anno-
the context, much like metaphors and gestures are structures
tation work are conducted by independent human raters, who
which become part of the system of a speaker-gesturer [37]. We
determine the beginning and the end of the gesture movements,
would like to suggest its relationship to the concept of Bour-
as well as assign labels from an annotation scheme to the seg-
dieu’s “habitus” [38] and practice theory, a discussion which
ments. Exactly this decision-making process of segmentation
will be addressed in another venue. The data indicated that the
and annotation work creates problems in calculating the value
performers in fact did not use directed gaze as a primary strat-
of inter-rater agreement (IRA), and thus in estimating the valid-
egy in this collaborative process or in the turn-taking and, as
ity and reliability of the collected material. Although various
we have already mentioned, it seems that performers use it as
statistical coefficients are currently used in the measurement of
a habitus and an embodied practice, in the more sociological
IRA (e.g. Fleiss’ kappa [34], Krippendorff’s alpha [35]), Co-
term. We believe that the “practice” of peripheral vision in the
hen’s kappa [36] still remains the mostly widely used statistical
performing arts deserves more attention.
measurement in the field, mainly because the kappa value in-
In the qualitative analysis, we compared the data from the
forms the researchers on raters’ agreement, disagreement and
Expert performers with Non-Performers who were introduced
their agreement by chance.
to the Game. A macro-analysis of the data frames the obser-
To reach IRA, we calculated a modified Cohen’s kappa us-
vations under the light of recent social cognition and decision-
ing a function in the ELAN software. The determination of the
making literature.
inter-rater reliability in the tool is based on an algorithm by [18],
Furthermore, we identified a class of gestures occurring in
which has the advantage of considering not only the raters’ an-
decision-making contexts that we have dubbed “precursory ges-
notation agreement but also their segmentation agreement. The
tures”, and we describe the anatomy, function and timing of
IRA output presents tabular results of cross-matched annota-
these bodily movements.
tions between two annotators (contingency tables), as well as
Finally, from a methodological perspective, we argue for
values of agreement by chance (modified Cohen’s kappa), pure
using the modified Cohen’s kappa (notwithstanding its short-
raw agreement, and the Kappa maximum (see Tab. 1).
comings) and contingency tables as a mean to correct for “anno-
tator fatigue”, and their importance not only to calculate inter- [11] J. B. Bavelas, “Appreciating face-to-face dialogue,” in AVSP-
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A broader qualitative analysis of the collected data, with a pus using new technologies. Talk presented at the 4th Interna-
special focus on participants’ individual differences, is planned. tional Conference on Conversation Analysis (ICCA14), 2014.
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framework, funded by the European Research Council (ERC). pp. 261–277.
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