Professional Documents
Culture Documents
Whats New
Whats New
141
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Source Changes
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Redumped sprite roms in X Se Dae Quiz [Guru]
Fixed Seibu logo tilemap colors in Seibu Cup Soccer [Angelo Salese]
Adjusted ym2203 clock speed and added XTAL for goindol.c based on a
reference video recording. [Tafoid, Rogerio]
Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to
boot [Angelo Salese]
Hooked up cocktail mode and proper controls for both players in Maze
Invaders, adding button labels to describe the action of each.
[sxevious, Tafoid]
Fixed LDM opcode register writeback in ARM CPU core [Tim Schuerewegen]
Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that
was preventing Poizone to boot [Tim Schuerewegen]
Golden Poker driver: Added new sets, and some notes about ipc-1
daughterboard encryption [Roberto Fresca]
Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder
League '96 [Dr. Decapitator]
Some bulk naming cleanups across the whole source base: [Aaron Giles]
1. MDRV_* -> MCFG_*
2. running_device -> device_t
3. mame_rand() -> machine->rand()
4. memory_region() -> machine->region()->base()
5. memory_region_length() -> machine->region()->bytes()
6. region_info -> memory_region
0.140u3
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Source Changes
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Adjust MC6850 receive/transmit timer periods when clocks are changed.
[Curt Coder]
Added reset line trigger from main to sound CPU in Irem M107 driver,
fixing Fire Barrel sound [Angelo Salese]
Added preliminary row select effect in Irem M107, fixes for good the
start-up transitioning in Fire Barrel [Angelo Salese, David Haywood]
Ported row select to every other tilemap in Irem M107 and fixed a bug
in it, gives correct stretching gfxs at the end of level 1 and at the
start of level 8 in Fire Barrel [Angelo Salese]
Correct clocks documented from original PCB (galpani2i) for Gal Panic
2 [Corrado Tomaselli]
scobra.c: Added Super Cobra and Lost Tomb DIP switch locations
[Kevin Eshbach]
Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good
in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD
Gundam Psycho Salamander no Kyoui [Angelo Salese]
H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont]
i8085 cpu Fixed loading of reg A from debugger 'do' command [Robbbert]
Added receive byte function to MC6850 ACIA for MESS generic terminal
emulation. [Curt Coder]
Updated the PALs that need to be dumped for Puyo Puyo and Bloxeed
[Kevin Eshbach]
vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added
the Vs. Castlevania ROM location [Kevin Eshbach]
Decoded GFX roms in Seibu Cup Soccer bootleg sets [David Haywood]
Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors
in it [Angelo Salese]
Naomi updates:
* Added Rev. C Naomi 2 Export BIOS [The Dumping Union]
* Fixed some rom filenames that didn't fit MAME standard [Cah4e3]
Added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla
and SD Gundam [Angelo Salese]
0.140u2
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Source Changes
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Fixed problems with i2cmem. Cubo CD32 games now save and load settings
properly. [Mariusz Wojcieszek]
tms7000: Corrected two opcodes: typo in inv_b and JPZ was wrong in
official TI document. [Gilles Fetis]
SDL: -uifont now can also look up system font families like Windows
[R. Belmont]
* espial/marineb/zodiak
- common code duplicated
* m52/m57/m58/m62/travrusa
- common code in audio/irem.c
* junofrst/pooyan/rallyx/rocnrope/timeplt/tutankm
- common code in audio/timeplt.c
* hyperspt/sbasketb/trackfld/yiear
- common code in audio/trackfld and audio/hyprolyb.c
* 40love/bking/buggychl/msisaac
- common code in machine/buggychl.c
SDL: OS X support for -uifont [Tim Lindner]
SDL: add ptty (*IX/OS X) and sockets (all SDL builds) capability
[Tim Lindner, R. Belmont]
Corrected several rom names in the Sega System32 driver. Most notably
the correct revision for Spider-man & Golden Axe II US sets.
[The Dumping Union]
Split the screen device into a separate module. Converted global video
routines into a video_manager. Moved video manager initialization
earlier in startup. [Aaron Giles]
m680x0: Many FPU and PMMU fixes and enhancements [Hans Ostermeyer]
Updated the Space Stranger overlay layout by adding the overlay for
the Upright version, which looks different to the Cocktail.
[M.A.S.H.]
0.140u1
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Added support for OSD-generated fonts. The OSD is queried first to see
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are
requested. [Aaron Giles]
NOTE: On Windows, the OSD will default to Tahoma as the font name.
Also on Windows, font names can be specified with [b] to indicate
bold or [i] to indicate italic.
Fixed and verified with Test Mode the few System 18 bootlegs located
in the system16.c driver for Inputs and Dip Switches. [Tafoid]
Added UTF-8 constants for cursor key arrows, and accented characters
on the Swedish/Finnish keyboard layout. [Curt Coder]