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Features Manual
Features Manual
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IMPORTANT - Note on the memory leak and how to handle it:
Python version 2.4 (which Frets on Fire is built on) has an inherent memory leak
problem. As you play more songs, this leak will eat more and more of your physical
and virtual memory until the game runs unplayably slow.
Every so often, it is recommended that you quit the game completely and restart it.
This clears all memory used and restarts the game fresh.
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Notes:
-When I refer to the Game Settings menu, it means the top option under Options.
MFH-Alarian renames it to "MFH-Alarian Mod vX.XXX" to reflect the current version
number.
-A few options have the selection "RB" that means that ONLY the Rock Band theme
will have this option
* Unlimited Themes
Alarian-MFH mod supports an unlimited amount of themes, so feel free to add
as many as you want without having to replace any existing ones. The themes you add
will be changeable in the Game Settings menu.
* Multiplayer Support
Alarian-MFH mod supports up to two players on the same computer. Each player
can play any instrument they would like, including guitar, bass and drums. There
are 3 different modes of multiplayer play;
Face-off: Each player can choose any instrument they would like, and just play. It
takes both players to reach the bottom of their meter to fail the song.
Pro Face-off!: Similar to Face-Off, each player can choose any instrument they
would like, but this time your fail meter depends on your opponent's meter. As your
opponent does better, you do worse and vice-versa.
Party Mode: Only one player plays at a time. At a set interval, control of the
frets is switched between player 1 and player 2. The interval can be changed in the
Game Settings menu.
Face-off and Pro Face-off! can be selected in the Game Settings menu. Party mode is
selected when 2nd player is selecting his instrument.
Extra: Stages can actually be 'animated' through a small enough time interval and
frame-by-frame pictures.
* Starpower/Overdrive
Starpower is a feature that allows a player to double their multiplier while
playing a song. It can be achieved through hitting a number of notes (starnotes) in
order without missing. At least 2 of these combos is needed to activate starpower.
In the Rock Band theme, starpower is called Overdrive. It is displayed as a bar
under the keys and has the same properties as starpower.
Through the option "SP Refill" in the Game Settings menu, more starpower can
be gained while starpower is already activated.
Alarian-MFH mod also supports animated starnotes (exclusive to the Guitar
Hero 3 theme). This will make the starnotes actually spin in place on the
fretboard. This can also be changed in the Game Settings menu.
* Bass Groove
When you hit enough notes in order while playing the bass guitar of a song,
your multiplier will exceed 4x and continue to 5x and even 6x. A neck will either
overlay or replace your current neck to indicate that bass groove is active. The
bass groove neck options can be changed in the Game Settings menu.
* Killswitch
In place of whammy, killswitch allows a player to modify the sound of hold
notes by pressing a set key. Killswitch will cut the sound for that note. In hold
notes that are also starnotes, the killswitch can be used to gain more starpower,
by activating killswitch while holding the note. The necks will glow white to show
that killswitch is active. Themes with custom tails, like the Guitar Hero 3 theme,
will not glow white (though killswitch works the same).
* Jurgen
Jurgen is a bot that will 100% any song you would like. You can also play
against Jurgen by allowing him to play as second player. Jurgen can play guitar,
bass and drums. His options can be changed in the Game Settings menu, and also in
the in-game pause menu (under Settings). To have him play as second player, make
sure 2 player is turned on.
* Support for seperate song, guitar, bass, and drum audio tracks
When playing a song with a seperate track for, lets say, guitar, when you
miss a note, only the guitar part of the track will go silent, while the rest of
the song will continue to play on. The same goes for bass and drum tracks.
* Neck Selection
After choosing Quickplay to begin playing, you will be given a choice of what
neck you want to play with. The necks that you can choose from are found in the
FoF/data/necks folder. An unlimited number of necks can be placed in the folder, as
long as they are numbered in order from Neck_1. A random neck selection is also
available. Neck selection can be toggled in the Performance Settings menu.
* Debug Options
If you ever feel the need to see exactly how all the notes are working and
you wish to see exactly how, you can turn on HOPO Debug and Killsw Debug in the
Game Settings Menu.
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Miscellaneous Options
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Game Settings
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Key Settings
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Visual Settings
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Fretboard Settings
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Audio Settings
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--A/V Delay: The delay of the song for the notes. If the
notes seem to come too early or too late, change this
value. It can also be changed at the pause menu.
--Bass Kick sound: when playing drums; On: the bass
kick sound will play whenever you hit the bass, even
if there is a note there. Off: the sound will never play.
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Performance Settings
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