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P 5 4 > 3 ES 5 Ee As = °o °o °o < = = oR ay = > Fe i= iS | t Te c CTEADE Te JE Ts i pete Oy 0,000 TEE ESS ae aaa LU uu use Asse VEHICLE MANUAL WARHAMMER 40,000 VEHICLE MANUAL CONTENTS “THE VEHICLE RULES sccm 4 BIKES AND TRIKES vemtene DarAaPax 4 MOVING RIKES AND TIKES onan vemteus CRW 4 SKIDTURNS eovnnronannensnnnnnenn VEHICLE MOVEMENT 26 MOUNTING DISMOUNTING, TURNING VEIMCLES 6 AND FALLING OFF BIKES evemvenennnnenennnmnn MEASURING TURNS -oososononeenn 4, oe OARDINGa LEAVING Boome eaOeSs OMICS TEAM eecernenecnm——e HEP AND RON ATTACKS -— Rasen “8 omewaainacr sconce OR WARDIBE enn . VEHICLE ARMAMENT. “5 SaESNOURTE STE SHOOTINGIROM A VEIICLE -soseeoccucemnee-9 AND WAR WALKERS. HODTING Ar CLES G ouiarar PROCEDURE TOIT seosnesennernneeseeeened —— MOVEMINT soon nonee —t HTS AND MSses 0: EOF ERONOEL FRONT AND REAR SHOTS oo men] | Gist ancolieas, woos 1 SRAM WARES ‘Gas WEAPONS ass enone CRUSHATTACKS warnsneaninne - LinkED WEAPONS 11 UGGERSAUTS OF HORNE. on coronene SUSEAINED ERE nner noo ARMOUR PENETRATION vseucwsnsnmnnne: 2 BLDARDREADNOUCITS asia ac oe a 2 CONTROLLING WRAMTHGUARD one nono DAMAGE 2 osenrnnnnenennon 1b LAND SPEEDERS AND JET BIKES MULTIPLENITS ON ALOCNTION wovccvocvorseenee TB SKIMMER MOVEMENT .o-ceeccnnanunosne ovrorcontkot Tl evrorcoxot HAND TO HAND COMBAT TM POPUPATIACKS owns ae Dee aDNOUGHTS : Tey SKIMMERS PNTANDTO HAND COMBNT = veces 14 MODELLING WORKSHOPS... SMOKE LAUNCHERS on Sov TURNING YOUR RINO NTO A WHIRLWIND CREWMEN ce oimnnnnnnnnnnes 18 SERACHLBLILDING AN ORK COBSMASIA FEINL ATTACKS Snaceecne ses PRODUCED BY GAMES WORKSHOP. ‘ares Roop be Oat ap, alma ha, he De nd Warne eo egieed cena anes Wong rene eR aaah CaN ong. we PaaS ‘Cony Gunes Worse Li, 2 lake maene caus womxsion it é ‘CAMBS WORKSHOP Nc tron easton codnas WeReay” acon arta sotvetis testy oper ‘haere reesososs, pronccr commons 21 m 2 4 Beee 25 [WARHAMMER 40,000 VEHICLE MANUAL. WARHAMMER 40,000 VEHICLE MANUAL Rules for Vehicles in Warhammer 40.000 by Rick Priestley and Jervis Johnson ‘Vohice models for Warerner 40,000 have been appearing gua incre or the lai few yours and a3 2 Fea, ave bacors an integral a importa pet of We pare. We have been awa fr some me tat the existing rl end 0 ‘ploy down the eect af wastes on the betop, apd prove Taher complex when more shan two cr toes vehiles ae in Dy on each side, Thewe new vehicle rales entcly replace {he old ener, enabing player: fled more vehicles move tesively and at cheer points > ‘THE NEW SYSTEM Right fom the star it was decided to take a differen approach tothe eriginl vehicle syst from Wovharwnce £200) these rales hd oan ender largely redundant by the eurrent model range. We tid ovt ariows ideas. bat cveataaly sete on « consept favoured by Bryan Ansel, ‘which enviraged that every type of vehicle would be Tepresented by m cutaway diagram showing the intecal Taout of engine, crew, tasks, ani 40 forth. Shot coud be ‘ket Sawing rs wound Ue ara al vling {ce se where the st stuck. ‘The Cutaway Diagrams [A Tew mock-ups of Vehicle diagrams were contucto, wih the intemal reas divided wp to represent majoe intemal sytem. One imrmedineadvarage was that each tea could be given a diferent armoae thickness. This as poriculerly fppropriats for open vahicios rach ae Land Speeders nd bikes where Hits could fall on the crewman or the vehicles Tuy. This was ance Fete and one we dacidod to hoep ‘We soon sealised we had tho cove of a good system, bat constacting grids over the ctw cagrams proved aoe ‘ificls athe vehicles were ll sot of shapes and size, and ‘acying the rid ize Wo It the Yehicie shapes elfoted the probabilities of Biting. After al although the chance of Kiting 0 hig vehicle shold be greater than the ehaace of hing a small ong the ehance of iting single spot on a Aarget of any size shoal ho exslly the sare. Italy we Imire the rid 1100 across the horizontal and veeticel find players nominaied their aiming poi by weiing down two sete of mimes. Ir worked, bu wis #wKWSI0, and slowed down the pace ofthe game. ‘The Template ‘The obvious solution was to emove the grid from the ‘itaway cigrem and put ton ¢exparas sandard sie parle temple, which coud be posionsd to cover any target aren fon the voile. The immetist advantage was tat we could do away with dhe tedious busines of nominating coordinates find rllag separate dice to datermine the accuracy of the Sot Deciing were you mete going Jo sim Was a simple "ater of pontining te cenval ers fais of the temple ‘Aan payer hadi hows ll 206 forthe vertical and Trizol ans to discove exaly whore his hot landed. AS the most common rrwiton 206 67 (Lin chance) this pave natural balance tower the ent of dhe id “Tis tailein bes provided arta basic hit probability of lest ita 9 36 cbaee, in foc The chances of seoring 3 hit vomewere near our ming poia depended entiely 0 thesize of the vec Number Crunching ‘We then nest chock out the asi hic probability we hae crsated. To tte sytmn we deer up aa wai diagram of Shuman and wed stperimposing mr enplae exer k~ we then had to work out the probability of scoring @ hit ae fcompans to he sctsl chance of iting sing he Horna" ta spam, We found dat twas deftly harder to hic he Funatesized erget ing our ema. Ths wat surprising (ut Lst games ed seamed Hf anyihing 0 be fer and ore Teale Sil we would Have to ress te balance one way crams, Fine Tuning [Early versions of the now rules were gent out playtesing groups, who reporied back with their commenis and ‘Sigztstons. One of th biggest bugbears was how 1 take [no eccount the ronal “o hi) moses andthe variable Basie Stile of differen shooters. This was eventually achieved by altering the position of the hit by «simple ormale nf allved charactors wath high BS to ads ‘Deir chance of hiting The same system could alo slightly increase the average chance of biting, thereby solving the ‘bmn of kw it probabity wick Uh 0 2D8 dice rolls peered Since de res were putished in White Daf magazine we Ive received hundreds of ltrs from gars tig us wa thoy tnt of the new system. The information gleaned fom thee Ieters allowed isto further refine and amprove the ‘hice rules, andthe results the completoly pew game Systm pet! on the flloring pagan. By the way. players tho have been using the vebile rules printed sn Waite Dra magarine should ead this ulsook just a eateflly 25 sy otter player, a hore te uber of inporant changes ‘We mould nat want yo oss WARHAMMER 40,000 VEHICLE MANUAL THE VEHICLE RULES Vehicles are an important part of the Warhammer 40,000 game, whether simple transports, fast akcault Bikes, 07 Toenkerng heavy tks visting wih weapory. The fghing foyees ef the Imperium, Orks, Squat Hemewerlés andthe Eudar il have thet own unique design pniosophy which letemnines the appearance ard tactieal role of the fighing Vehicle. The ruler im thi Book sover sll oF these widely differing vehiles attough farter special mes apy 10 he ‘most unasaal of thom. Using Vehicles in Games The quantity and typeof veils that you may use ina game will Bo detild inthe ary List for the race that You se ‘sing. Note hat the points vias forthe vehicles have been hanged, <0 you shoud always vse the points valucs pied {phe Data rather a toe rink nth my ie VEHICLE DATAFAX ‘The details of every Vehicle's armamen}, movement and efersive capabilites are inhaled im singe set of cat called « Dafa, The most important aspect ofthe Daal is "he egotng diagram which usod to deri Wheto 2 where shois hit te vehicle and if any hits penctrace is Every voliele has is own Datafex in the format shown, ‘opposite ~ this example fs the Datafax forthe Imperial edator. As new models are added to the Wachormer 180,000 ange their Dalat wil be printed in Wie Di imagavine ‘The Datafan are all printed on high quality cad and been Toossly bound in such 4 may that they sl early romove From the cove. VEHICLE CREW ‘With the excxion f vices Sich a hikes a kes ich sar bought as an ypezde fr a Squad ex characte rode, the point value of vehile chases te ce, The mindsr of ‘rew neeided for a vehicle I recorded on the vehicle's Dazafan. The characteristics and equipment canted by « ‘hile crew are shown Belo ‘The exew of vehicle ate allowed to board or leave the vehicle i he same way a any otber model. [the dvr of moving vehicle dismount then hue vehicle will go out of tonal inf nett um, Other crewmen that discount will ‘bviously nt be able operate ths equipement tet they wore tein uni they eto thst vebsle,Easmouned ercrmen rust remain within 6” oftheir vehicle, unless it has Deen esuoyed, in which ease any surviving ceo foe their own tii and are eae othe normal rl for ust coherency. At Tong a he crew stay on their vehice they are immune prsehology and never have to take rout or pone tes Fowever, if hey disrsint thor thay become sect © ths res fr psychology jst ike ary eter moe Allcrenman om board the same vehicle ave assumed o he tained to do each ths's jobs, s0 that they ea replace each ‘ther iPsorene is led or njred Te taes a ence an or 1 crewman io sap positions in this way. and he is aot tMlowad too anything eee tat tum. Adepnis Mechanicas tnd thei Servis, Teehmarnes, Squat Engineess Guild and (Ork Mekal models are also allowed to ake over for crewman inthe sane way. Other models in a pleyer’s my ‘may net take over a position in'a vehicle as they have ‘nouthcien! taining to doco IMPERIAL GUARD CREWMAN Mowsis Ss oT Wor A La mt Gl We aso 3313 07777 Save~ 61; Move—4"s Rak amour; Weapons: Lspistol SPACE MARINE CREWMAN Miws mS ST Wo A 1a me G mp oeee arti se ee Save 44; Move 4"; Power amour; Weapons Bot pistol SQUAT CREWMAN pana 412187986 Save —6+: Mo Fak armour; Weapons: Lapisol ELDAR CREWMAN Mws os s TW 1 A 14m CW Saye Se; Move 4% Mesh armour; Weapens Laspisal ORK CREWMAN MWS BS § TW 1 A Ld It Cl Wp 33341217579 Save 64; Move = sk armour; Weapons: Bolt pistol (CHAOS MARINE CREWMAN MWS RSS oT Wl A LA tm C1 Wp eee ete 8 ews Save 4; Move — 4"; Power amour, Weapons: Chaneword CULTIST CREWMAN Moms ms ST WoL A La im Ct Wp 4393309107777 Seve~ G+: Move ~ 4 Flak armour: Weapors: Lassie WARHAMMER 49,000 VEHICLE MANUAL, FICE Tn eee LETTE ECO) YOLVGIYd TVINIdWI WARHAMMER 40,000 VEHICLE MANUAL VEHICLE MOVEMENT {A player may move hie veicle motels ring the movement plc of fu tama te spe time afoot troopers and lhe foress. Thre ls no paniculer rood to move voces either Iflone or ater infany, the choice up w the payer. Unlike human or ether living creature, a vehicle has tree ferent me rales: fat, combat spot, and slo Those move rats ae indicated on the Datafe, Tn etch case the ‘number shown ithe grease ditane thatthe vehicle can Imove at hat rae, Por example, 4 Predator wich moves 12" is twavalling ot combat spo. Preduor which moves more than 12s waveing at as ope, “The fectst a vohicle can fave i te manimum fast move rate. For example, she Irnpeia) Predatne has @ masini speed of 16" Vehicles ean move quickly dompare w toops on fot, uti ‘hey ate to shoo weapons aceeaely ad negotiate corners or ‘obstacles they will eed to moderate The speed. For his reaton, playere will probably want to move veksclee st Combat spend when fighting, ence the desrpion “combat {pce ts being the otowe rate mst appropiate for combs Even at combat peed s vahicle is travelling Telavely quickly, and will Mave w Yeduce ks speed to slow tei ‘order o nogotalecemers ce icky obeave [At the sat of the game you may choose wht epeed your ‘hice ae traveling at Prom den on, vehicle may Oly actclerte or decelerate by one speed hand por turn. For ftample a veiclo at was eavelling et Sow spoes Tat tam ould accserae up w combat speed ins neat sr, ut nt ‘yo fant spol We hove iene set of counter bel you kocp wack of how fast cach of Your vohisies i eaveling. Simply ext th eonrs fom he card shet ant place one of ‘he appromiate te by ea vehicle a the sat Of the game [Aiematvly, you ean heep track of your vobsles”spoed on ascap of per TURNING VEHICLES Vehicles noeraly travel ieety Forwards ina sight line ‘Changes in recon ae accomplished hy reas of eras. [A vehicle taeling a fas sped ry akc one tr of upto 4 dogroce dng ts move, This rm mey Beto tne Fgh OF left ant may be mace st the sar ofthe ove tthe endo 1 any point in beter, [A chile travelling at combat speed may make up Wo 160 tums during ie ove, Each tam may bo of vp to 43 degree, ‘The two liens may be esmbined ‘nla 4 single rn of 99 egpen if eaned. {A vehicle uovelling at slow speed may make any numberof ‘uence tus diving is move. Eaoh tu can be up :9360 degses, MEASURING TURNS ‘The diggers below illsnates «turing tomplate used to rmessure 45 dag angle left or rght Acar um emp rovidad in wit his Ylebook, However, it fie esir not {o tse the template but to estimate the turn nd ask your ‘ponent to approve the move 1k actualy cuits simple to ostiate 45 dogres by eye, but the template can sil be used if your upponent prctes Generally pecking, we hav Tound its only nocossry to use the templite im sitstons where te exact position of the ‘del is vial othe outcore ofthe ears TURNING. TEMPLATE ‘TURNING ~ TEMPLATE BOARDING AND LEAVING Sone veces are capable of carying trop in. ation to {het normal crews, The rer of oops teil can cary Ie indicated on ite Datafac under the ey for “anspor This shows te numberof hum sea or sale oops tha can bo irneported inthe vehicle nd inclades Humans, Squat, Ralngs,Orks, Eat and soon. Ogryn. Marines it “Terminator Ariour a other eqivalentsizad creatures take up the eat space ge fw0 emaller humanoid Any outer of models may enter o leave a vehicle duving = {ur ups the eal numberof models that can be anspor svithin i. Mods levi velo tat snot moving ring {he im ae postikoed with 2 of sls or rear and may take # nomal move inmediately. Models leaving moving ‘ohale ae placed erst behind the weil ie of Uavel End may make normal move afer the vehicle has Finished las move. Normal unit coherency must be maintained ‘beineen the toops leaving tho vehicle and any remaining, inside, ‘Moots may board satlnary vehicle if thay ae win 2° fof side cx rear flr they have mice a perma mors, end then tho vehicle can move off ar normal. AMtiough IMS ‘means thea vooper may theoretically only reach he poston ‘of aveicle once the veiclohas sell moved ofthis doen't tater ae Hels sestmed the indivi mms # Te Taster fm fonder atch yp and earserinsice Ifa vehicle is moving up to 10" thea uoops may leave or bon without risk Ita vehicl s moving more ten 10° Afeneaeh model lending or eaving susnins an automatic hit ‘withthe strength shown on the chart below. Any model {tfering damage is allowed is normel saving throw and ‘tsaine Youd tis led, COLLISIONS Ifa vehicle moves into another vehicle, building, iain oF jbetacles that it cannot cross, tie nerve fn eosin ‘Where a veicle collides with ancther vehicle or building both may slr dams. Collisions see worked out using the char teow. Look phe speed of the fastest moving tence Invelved inthe clon ‘om the top, an then rel down to find the szmow peacwaton {sed sgaist other vehicles), oF save mover (ad aginst infanty). \WARHAMMEK 40,000 VEHICLE MANUAL, ose nas 620 as Rowisin D6 «205 D6 ADS SS In a collision involving two vehicles, othe numberof dice fx pensation shown onthe Collision Table. Ony roll once tre aly the rsul to both vehicles. Any location on oie Fovel tat ha an arm vale equa to ele tha he dice ‘Sone i eneated, Damage i worke tas reumal or cach Tboation hit Thas in acollon wih « ponowaion vais of 18 any large! areas with a value of 18'cr less would suffer ccamage In the case of buildings, damaze is worked out if the peretaion eal or oxoocds the taising damage valve ‘Again! uncrossabie wri, ncading walls, wees, and hes {eran tha tho vehicle unable eos, wore out damage in tho same we), Ar no other vehicles are involve he spd WII Bethe vehicle's own speed ae omly the vehicle will sstin damage ‘A chisle which i tavelling at slow or combat spd may fina fot ooper medete without safer any damage ise. Vehicles moving at fest speed will sller « random y Iosated hit with 206 tne penetration if they i oot trooper modes during hee movement Masel on foot which ate sun over mast make a suecvsal ‘ainour saving dom, modified by the save moder shown Gn the Callison ate above, or they stezin DB wounds However, the victim may attempt to dive out of the way of oncoming vehicles by golling ogwal Wo of less than thelr Thiite charactor value.on 2 DBA rol 0 6 aways fis regmules ofthe mede'sTitavs- Models that manage to tive oto! the wey are positioned iter side ofthe vehicle ‘i nent arm WARHAMMER 40,000 VEHICLE MANUAL MOTIVE TYPES ‘The Datafnsives the general mative typeof the Yebicle whether it has whaels legs, gravitie reaction engines or tracks. Some motive types al eflet the vehicle's size oF ‘sin, sucha tikes and jt bike. Tracked Tracked vshiler hav caterpillar wacks ike tanks, Thy can move unhindered gver mast leva, bul canbox move Ovough toods at all, A tracked vehicle moving throosh a bog et ‘ter loose swampy groond at combat of fas speed bs Tecoming suck: On the Dé wl of 6 the hick becomes stuck fest inthe bog for the remainder ofthe game and ‘Sanna meee aa A tracked vehicle may move over linear obstaces at slow Seed witout incuring any povoty at fate speeds i il ‘rash ead incur damage like any olher vehile. Tracked Wehiclet cantor move over deep water, bul can taverse ‘reams nl fons itn poly Wheeled hock vehicles have large mugged whscls derigne fr af fond ae well 3¢ normal anban ise. They cannot cross ver GiTcat or very dfiul poe at cami fast sped. A Wwhvoled wohicle cannot move tough a wood aa ea my Iotorecesinesr chat af any ine Bikes and Trikes ‘ike and he lnger eee wheol trikes are wary eh ike conemporaty mot cycles and ke, A bike armor eros a linear cbscle of any kind, if tatempis to do soi wil rash Bikes may erot difficult or very citfcult grou, Including woo, at sow sped enly. at faster speeds they cash and incur damage. Ty may not cross water other than ‘hallow ema and fds. Walkers Wales have bosn specially designe 10 be good at moving ver dificil round, snd ean move over any typeof train xcupt woods or doop water unhindered. They can move ough wood or walk underwater along aver or sea Beat hull rate. Walls over the beight of the modsts knoe will Dock te progrnt, but thay are ng enovgh to jst puch their tray through heiges or other Hight vegetation, Walker can fries bulge Hf they can find hole big enough to get in Though andthe model wil physically Rte Skimmers “Those vehicles are powered by graviic rection mors that tlom the vehicle fo float a foo! or 30 above the ground Surface, A shanniot may move over tersin features iu pal a can spy Ay over ang obwtale that ges ia its tray. The shimmer should alse be allowed wo Fish ts move Dn tp ofa trrin fear, But ae ext to Impossible 19 Tatance a Ser Bike model on top of «building oF Wood ws "bun sey tat it may not end eimove ontop of seh ean, WARHAMMER 0,000 VEHICLE MANUAL. VEHICLE ARMAMENT During the shooting phase ary vehicle crenmen ean fte one the vehicle woapone. does not mater screw i fhe driver, asthe driver can also operate one weapon Weapons my be fied within the shooting ae a shown cm {he sna shooting are gram on the vehicle's Datalax [Note that some weapons are iggd upto fie ander — tno ‘of more combined weapons are cpetated by «single ation tnd fire fogethor at the eame large. Although a combined ‘Weapon actually consists of two or more weapon it Considered to be a single weapon when iis fred. Only © Single crewman is thesfore raquited to fire a combined SHOOTING FROM A VEHICI Ifa vette i anepoting oops ie adlion wis own xem, these may shoot weapons from the vehicle during their Shooting pre If he vehile open lopped (Gach asthe Ok Bile Wagon) shen all he models insite may shock x0 long bshey dont ie over the heads of ther ops ste vic (Gort inom the ive, who is eeneste enough to keep his ead om), E If the vehicle fs enclose the maxima namber of mods that can shoot out dspends on the position: of doors and hates AS thes can vary gre deal no specific rules ae tiven to cover firing from specific vehicles. However, layers cen assume that an oess hatch or door i large Enough co eric wo maadle t fre trough, while only ome trol can fre throughs fring stor view port SHOOTING AT VEHICLES ‘A mosk! con shoot at an eneny vehicle ichas ne of sight {bitin tho sume way ar when fring at another woopar ce Became vehicles ate very much linger than ordinary toons, Tincarobsacks and cher low cover do rot Sock te ie of Sight elie oor om them other wore an Imperial Ld Rider est wo bg io Hide being a hedge! “The exception is ary st of Fike or ike, where nownal ine ‘of sigh rules continue to apply becauze bikes are roltvely small a lo PROCEDURE TO HIT ‘When shooting at # vehicle the oral “oft! posed i not used Inuien the fiver uses the special clear plastic tongeing ed. ight om the targeting sri rproonts the shooter's is trget other diecly over guns, Ueooph & epurte targeting device or via a diply proc inv his helmet visor. Tho orors hare in the mile of te guasight show the point of asm ‘Te shooter efor to the whic’ Date, which inches is con nique angling Giagram. This iustaes the side ew ‘of the vehicle vided up t show is intemal a wll 261 fan pars. Each area [sella sed as hs on arcu fating shown asa numer. The higher the member the thicker the armor protostng tha! a2 PTO Cauca) peaseriaswene ad? PSP P20ty he es + 4 err Wer ++ + ale fer + + ++ le ten ++ teat Tot + + feted t+ ait Ge aah ead Bat +asas Ter sas ba tot aes po sant reyes wre To shoct aa vehicle, tke the transparent targttng grid and pce it vith the coal eros fir on your shosen post Sim. Roll 26 ae find ihe eosesponing auber along he botiom of the grid. Then roll 2D6 again and fied the ‘ovrepondiag numer slong the side of the ged. Tho shot Tarde where he two numbers moet. Example: The fier chooses pce the gunsight bang inthe mile of the arget and vols 8 followed by 4 iting th veicie's wack WARHAMMER 40,000 VEHICLE MANUAL “The shooter may postion the tagot grid anywhere he likes (although see Front and Rear Shots, below. for fother Seta) Where you choose to aim will pend on your ‘eespom, the sre thickness, sn how hacky you es fail central locaton gives you the best chance of hing, butanay be heavily armoured ad cul ex ave impossible to pence rmetines its Bewer co place the cease of the urge grid lover a more lightly armoured periphere] area. Only ‘perience wil tl you What the est poston tas for. AND MISSE: If the hot ite the vehicle then it has struck the area indicned, Tf the shot mises the vehicle online entirely then the shot has masod, Inthe unlikely event of shot landing ‘xacly on a dlviding ine then tandemly deternne whieh of the two potential areas fs hit However the fal poston of the shot can sometimes be modified by Target Saft ee expline iter FRONT AND REAR SHOTS te ier is soating a the veils enone hi ice of tergt areas bviouly limite to what he can ace Thins {adieated on the targeting diagram by te front and ear [the fe s shooting eon in frant ofthe vec the eros has of the gun sight must be cened inside te ronal one Similarly, if iring from behind the vebcle the eros bas rust be Greed in te ear one Nove dat twugh a shox may be fret from dhe Honor res the area which ss acaaly hit ray ie ease the trontest time, This rpeenens the chaace ofa shat penetrating ing doug imo 2 section funet back. or which eases Internal demage affecting more distant seetion ‘exampls hole blown i the rear of veicle y shat fsrmour and send shrapnel spinning into the driver ‘Comparten athe fen, 10 ‘Te ciara telow shows the positions from which a shooer iscnsid-et wo be fn front oe Behind «vehicle, The fentl ‘one 18 #00 degre sre extending forwards fom the mdse ‘ofthe vehicle Ifthe shooter within this ae the shot must be aimed atthe ont Exoclly the sam is true ofthe ar ‘xcopt thatthe 90 degree ao extends backatas Sotere Fring atthe side of the vehicle can mn anywhere om the targeting isgram. FRONT A fiver within this area must place the entre erost-haire of the gun sight ‘thin the fot Zone of the targets targeting diagram. Ler uct Ase win A fier wih this roa may ‘ieee may place he cane place te ross has! rs his of ‘he gun sgh the gn si anyvhere over anywhere over theteges the targa targeting ‘argeting diagram: diagram: REAR A fier within tis aoa must place the centre cross-hais ofthe g Sight within the rear zone of targee targeting diagram, ‘TARGET SHIFT ‘The shee of scoring iret hit wil naturally vay slightly ue tothe cxcumstance, indvidaal skill and the weapon sed. Ineiewed accuracy iy represented by changing the tortion of the hiv on ie targeting gd, moving vray {or borizonaly by one or more gid posioons. ‘This ealed the Target Si, A payor can always aply some al o none of hi potentl Tengo Shift adja hie ht oeation lL Target Shit ¢ worksd out a follows. The sbootr tos his allisic Skil (BS) and applice Basic and Weapen "shit roofers Gnclang ary modifier for « weapon's lage), ‘ote that thos modere sre eval apie tothe a de rol, bt ecaine separate“ Bit ll s mode when hooting at «vehicle, the meds ae applied to he Target For example if a rer’s BS were 4 and mains tought this ‘ptosis the Trget Shift wor, the Target Shit score 1 rodosd to zero or loss by negative odio fr ange, faover, unpet speed ete then pnaceed na futher: the shot ‘anact be changed and bas either hit the area o7 missod ely as indicat originally Assuming th Targt Shift Sore ie 1 or moe the player nay ‘hit wei by up tha! amber € positon on he guns template. The sift must be in one dseetion oly ‘vercally or herzontaly(nover tsar) and be towade the aiming point atthe cere oF the guns ‘This represents the incressed accureey of the Weapon OF hoot, but bocaise he hil mast be Verical er hero i {ssi posible wo miss even alge target ahoy (2 ‘he shooter fing a mile anchr wih ager ta Bear Draowgn! 48" ey and meng 0 12" fcharge rte The ‘hos has BS offer the aren an ese of ft larger pass atl Target Store of The fer ain a the Drecdnengh's head — a centrally pect Linger wich mesma hirehnte fag There cre md Ov imacaling a mss The player cans heh by 4 spoces Ser the ang pn, se cao for ei Tt engine 07 acter mis Tt san he plage esos 1st poriion Fore 36 pin othe 7 point and atoms io ave atthe roan Seauine " WARHAMMER 40,000 VEMICLE MANUAL WEAPONS WITH A BLAST AREA Aticks with weapons that have a blast arca are handled lightly difforenly lo ermal Weapons. The shoot ‘bominais hi target and aes tbe vonna Dé based to hit) foll and scar rll using the sanded hit stom. Once the Dist maser sim pace on the table te tar going diagram wl il are asd ca eae Gamage if any penton ofthe vehicle ‘rode! is uc he Elst marker. ‘Weapons which have @ bast aca wil leet more than one Jocatton on the target and can score several penal is ayant something a large as 4 ehice. Place the targeting [Fd over he diagram ac usual. Phan rl for one hit ps 2 ‘et it or every ful fh ofthe weapon's Dat vais. The ‘Sh below sumiaries the number of ol ‘hat Rating ‘amber of Rol tengetand can’t be weed ect the effect of Us blast. GAS WEAPONS, “Thete is no need to determine whore gat clouds ste a Velie: Ary exposed crew members te automaticaly hit tnt sustain chmaze exactly lke Too! woopers. Gas Weapons Ite terse unable eae ehiees LINKED WEAPONS Linked weapon such se the twin outed Lascannon onthe {Gnd Raider score rll hits. "Te hits from such weapons vl be fy Ugly growpod, 90 this ese just make one ‘oll for loeton on the targeting, temple. Both of the his Strike he same point, but roll penetration and damage Spare for each i SUSTAINED FIRE, ‘Weapons capable of ssisied fie can hit «number of points tecause thar rap fe lays down wean shots acrase the {aiget Ro these weapons simply rol forte location of the Fittand apy any Target Safe tothe reul 8 normal, then face a sevond rll onthe heron fens ely. The weapon Die each and every target Toeaton berweon the two il fcluding the poins actualy hi. IF the cecond "horizontal ‘oll exacly the same as the is then this ocaion shit fence, fut then the weapon jas. The wespon may not be fod! agin si the jn hab ean loaed a expand in he ‘les for sstained fie wespons in the Bate Maral WARHAMMER 0,000 VEHICLE MANUAL ARMOUR PENETRATION ‘Once i has heen established! dat shot hs ie he target tote the armour value ofthe lcation stack. The higher tho fanmour valu the thicker the armour an the mee fio penetrae The pliyer teas w dewnnine whether this sours ponte successlly by the sh. “Testa fellows ella DS and athe sore to he strength of the wespon causing the bit Ifthe weap nomlly exes ‘irae narer of wounds (D3, D4, Dé, DUO, 206, et) ell, te dive indvatod and add the sore i the ua as well. Tas Jee wicknoee of umosr pensratad. Ifthe west seul 8 fr more than the armour value of the area Mt he shot hs Denctd Ifthe nel ees han the amour ale the sot ‘ae notpoczted and has no farther effet For example: A lascarson has a srength of 9 and eauses 206 points of damage. It will therafore [poncrave D6 © 0» 208 value of armour (a hicks Sewer 12 wal 27) The lascaon i a ideal anti tant weapon because it an poetrate aspect highs? ch ermonr fm ordinary baker con penetrate D6 + 4 lc of roar (8-19) whichis ony ihelyt Bara he lightest types of vehicle or exposed crewmen RANGE Auacks tha re made at long ranges poctate ss armour ‘ha does made a short range Bees ack les some ff is energy a4 it travels Uwough the ai tothe target To present te an atsk lose | point ef penetration for sack FaHl 24" of ange between the wacker andthe target. The slfocts of range on aroun portation ee summarise Range ome mas agro Pencistion Mosifier «O12 DAMAGE a shot ponctntes the trpet's amour then the vohcle will sustain danage, In rst ear the areal to dstoyed and in some cies the nhole vehicle may be desttoyed and rendoed urls, Refer tothe damage elfst chart Fried on the back of the vehicle's Datafax corresponding to the Keaton an rll etrnine de ecto pentaton MULTIPLE HITS ON A LOCATION Once an amen has Been destroyed, a ereximan Killed, oF a ‘nespom destroyed, subsaquent hits in that ere ere otro folleg and cannot eause damage. The energy ofthe Nit hworbed by the existing wreckage and sorroaning, Supersuctre, OUT OF CONTROL. ‘The damage chars inca stanions where vehicle xp out of contol when i, Note tat en «vehele which moved a ie proviogs tur xm go out af control stationary veliles sever go oatof conta Vehicles moving out of coniol are moved before other ‘mode the sta of thst sda snovemtent phase. A vehicle 12 which goes oat of cont is moved 2D6" but no faster han I marinm speed, The vehicle moves aight ahead or togants height ore wx shown on the diagram below, Rel {D6 to determine diresuon and move the veicle im i ‘mover phate. 4 Some damage results specify tha vehicles move out of ‘onto for one tom and then come 19a hall, Ox ess psi ha vehicles move out of cone Tor the weaker of the ame, or until the vehicle is brought to halt by 8 collin, inthe eae of e lan diver, it may be posibe for Snothorerew member io vesre cones as explained 09 the Damage Result Table, i WARHAMMER 49,000 VEHICLE MANUAL ARMOUR PENETRATION TABLE This table summarises the armour penetration valuce of tha weapons usad in tha Warhammer 40,000 rules. You an work ou ponetrazon rates for yourself using the profiles, bul we thought it would be useful to have a summary. In addtion to the pancitaton valve, we've include the minimum and maximum results and the average result a Iypeal de vol wil give you. Oeviously you dont need fe know those Values (0 pay tho game, but eman players Wil quickly realise the useivinass ot knowing Rox much armour theyre tka to penetrate wih shot. Remember thatthe mote dice you rol the greater chance you have of cblaning a rest close to the average scoro ~ £0 @ lascannon with 3064S is more predictable than @ plasma gun wth Dé+7. PISTOLS pion anit Recut “Roc ‘naoise! oe Bat Pte a Shee A spa NELLA TEIN NesdPitst = best ShuitesPhtol 06-3 4 Stas Cun De ET BASIC amour win Mas Avwrge WEAPONS _Parwration fem Revit “Result ‘auogen pes ee Benger ripe * Croarbowe Deere oe Secon thee as Frater Deed 8 ‘Grevon Gun — Automata pentratstnetaget nd Bom Dees 2? ae sagen Cie eee Nowagin en Monet (Dass einen IS SrperRife = (Ott OTH Re DORR SN SOND NT PlwmsQun (Di? B10 pa anette eae Joonetiaae ase SETA Cramer 308 2 wows Dee 528 tevemou 408 AEA TE Doe ws Sieamour 508 Ce te. cyctone mane aT Nenyactw 080m 7H Heaey Famer Wetey Pema Gun — Mit Power DEOIOsIO RS 1D FogGonede O34 Lowtoegy 7DWOE 8 aye Automatica panaes se es) hiarystibGin Dee ST Kielce 20600 8 1D sscamon3Died a7 TS ere ee Note Wontar — Vaio sccering oboe type Rederenade 708004 3S ‘neous one 8S eres Grenade — Automata ponstatoe (ee uae) Setexnt Oe eR ‘Sibemman Oe 8S sale Luncher— Varins accrsngt misao ype ‘SUPPORT Armour Wick ieele” OssoIow Oe aT WEAPONS Paneiaton Fmguienie Oot “eon ie a HinteWanke wee 8 lt Dewaoo ae S| | Mamenetar Oooo eae a Sealortaser Dee 78 Matiraie eecotae 1B Tara we as Shenmeam! pao gt Thad on ad ‘Score Does 19 WARHAMMER 40,100 VEHICLE MANUAL, HAND TO HAND COMBAT ‘Aitackirg vehicle in hand oto hard combat i. desperate fnd ieriying alfate for a tnodel en foot, Machines like Dreadngnis amt Robots ae pete expe of deleating il ul the mow awesome Mesh and Blood opponcet in band {i har coral ring thom ito hloosy py wh hele inhuman stength. Against other vehicles an altcker sks bing in over and crishod under wheel or tick fi stack ‘Sul Fai at even agains ight vehicles Tike Bikes ov wikes href the sms ane iy hile rw eft before the ‘ehle can be tah, A vehico, then, i formic opponent fr «roma mods However, not everything isin the vehicle's favour, and against a skilled or lucky opponent a vehicle can be very ‘ulncatle to « and fo hand tick. fn hand to hand combat The attacker ean ake his met locate ary weak pinks on the ‘chicle, climb ap onto the strocture, push his gun bate Trough hatches, se ae! therfore make site thatthe stack Fits he cust Ioation thal he want Vehicles are even more vulnerable in dense train such as woods or ees. In such close tema nfnty can move up om the vehicle under cover, avoiding the vehicle's iepwer tnt the lat posible moment. and then overwheii by Sher weight of numbers. The wite vehicle commander vil Tear jo Keep well away from sich areas without aoe Finlay soppor of hie om DREADNOUGHTS Dreadnought, indeed any type of vehicle that is given a \Weepon Shall on st Daafat, may engage in hand 16 band comet sng the find thi! combat res from he Baie Manual. However, some special rules do apply to them Normally modls engaged in clo combat cant move aay from exh eaher, bu Dreadroughs are an eacepion aml may ‘ove ut af hand to and combat sf the piyer wiser The hile joa bee ts stengin ard size to brush mancsize Cpponenis out of the way. IL i138 fighting anther moc oF lars ke a Greater Dasmon may not mee aay fd mis cent 10 fight st ike an infty mode, [A Dreadnought fights in hand 19 hand combat using the ack evs and Weapon ski ratings incicad on its Duala rear mot cass hie fone stack wih cach ar plus an addonal stack for kicking er crushing with ts et. “These atacke ae Inet if he lim Is darmaged a incated on ‘the damage chars. The ster, save molt and damsze for atacks by the machine are given on the profile and ‘pecs the easing or punching power ofthe machine in dine combat, the Dreadnought wins the close combat deni iflics any rage using te normal ules. I 1 Toss then ts oppo team make one of ihe special aiacks described elow Whichever option is chosen, the plier may choose which focation i Rt and soet nol have to roll for Taepet Shift [Nace thatthe atacker oy sates one hiton the Dreadrought ‘aller how many point it wan te combat by. VEHICLES Vehicles samnot engage in hand to band combat sch, model may sack any ves ic tnaching dung hd to hand combat phase. This is nota proper hand to hand omnbat egagernct and dock ot restret movernet of eiker the vehicle ar the stacker in thelr aubeequent rmvement phases ‘A medel whichis ouching a Yeicle can automaticaly biti Seth one of the pci alleks described below You may ‘choose the uation hit and do ot Fave ral for Faget Shi {8 you Would fora shooting aiack. Thre i plenty’ of ime © hake sure that the stack hite the enact cation that ie ses, Armour penetration ans image effects are worked ‘uta alony ceterbos for shooting Note thatthe asker ‘nly scares ome hit an the Vebicle na matter Now mary ‘itcks it has on spf. SMOKE LAUNCHERS ‘Some Imperial vehicle, mast dotaby the Rhino nd Predator, ae amed with spoke launches. Those are Toaced with » nomber of smoke grenades before he sat of the bal, wich can he discharged w Form 3 temporary smokes screen to protect the vehicle Hom ene Fie ‘The smoke launchers may only be used once per bot, and eannet be reloaded after they have been shel They se fr in the song pecs ue ke sny tser weapon. The realling see sere i 6" wide land 1” dosp, and should Be posstionad "in font of the fring veil. No wo Hcl i equi he sre seroon always lands on target and nove scatter ‘Th smoke screen can be represcatd by a 10¥ of cxtton wool bale, or with tne special oar template trovied, Once in poston the sink screen ellos tho rales doveribed for smoke grenides inthe Bate Mon. “ (CREWMEN Many weiss have crewmen dha ide on the ose of the chick and who cary swords or pistes to fightin close ‘cota. Examples inele the bike and tke crews and many ‘tiers Crowimen rach a5 hese mst (ght erersy models {a hand to and combat if Ue eneny models as touching the ‘obit tha hey ace riding in the haat and combat pas ‘The enemy are mt allwed 1 chose w aack the veel, tht ant attack the crow insta When a vehicle hes mors than ons erew then any models om foot always attack he neatesteew mentbe ach combat is resolved using the rules for hand to hand ‘Combat presented in th Betle Manual. Any hi ae infeed fm the crewmen, snd damage and saving tnows are workel ‘tas ommal by comparing the stegih of tho attacker 10 te toughness ofthe defender, an using the crewman’ armour faving tow and the atacher's sing thw modifi. Tae femmour pencralion rules afe not ase inthis ease. Ifthe river oft veel filled then wll go ou of comm in its ext tan, while eer crewanen will obviously not be able to ‘operate the equipanen tht they were ing. @ oY ‘The Space Marine Bike and Sidecar is being attacked by ‘ce Ors. The tuo Ores om the le ar closest othe driver, fand aut ack hin in hand to hae combat. The remaining (Ork on the right is closer to the guimer and engoges hrs tnstoas, The driver manages 10 Rll one Ork bat i shen cut down hisel)by the second one. The gunner manages 1 il off is ‘opponent. Tho Bike will move oul of control inthe Space Marine player's next wurm unless he decides to have the suoner take ner the controle toad of shocking his mu neta. 15 ‘WARHAMMER 40,000 VEHICLE MANUAL SPECIAL ATTACKS ‘The following special wiacks may be asd ia hand 10 hand combotspunsta vehicle as described above, POUND “The atacker pours atthe tnget vehicle with al is might ‘The numberof dice rolled for penta ean be foun hy ooking up te atackin model's strength, or the strength of sy band tan weapon ti using, cn tho abe alow Attacks ass 6 7 8 9 D6 206 2D5 406 5D5 4d6 1D6 sD Roll for dag ss norma ifthe Ioation it is petted sHoor [ete ntacker is ame with a grenade or iy ranged weapon he may ue tis in hand to hand combat epunst a vehicle. Note that theve weapons can't normally be used in close Combat, 30 this fs an exception to the ormal rules. Tis Allows for woops pushing gun barrels into hatches or ough Vision ports, or throwing grenades. Into exposed Comparten As the taser en ake hi ne te locate any ‘wont pins, the weapon sed receives sn amour penealion tromssof a fntr +16. Any aren effect of he weapon is Fgnored he Bart being containod isi or anes te vehicle, ‘i ny stained ire sy i ged TRAR ‘The attacker grabs pst of the voicle and pulls it off with theot brute strength. The mumber of dice tolled for [Penetration can be Fours by looking up the atacking model's enghen the bie below, 4567 99 Be as Ds 5D If the locaton chosen ix panetrated he partie tory as. ‘reat damage me i te player hal vlled 4 6 om the damage hast A model armed with weapons lke a power glove or omer clu the! can bo dred to grab things may use that Weapon’ssengih instead of ther own, bat no oer type oF ‘wospon maybe wed fo make dis type of ack WARHAMMER 40,000 VEHICLE MANUAL. BIKES AND TRIKES “The warring races ofthe milo employ ll kinds of| well aod and highly mile woops for reoanaissace and Seizing forwd positions fom the enemy. Bikes and kas these role enghou the Impertin and the Sat Home Worlds. with squads of bikers acting a shockusualt tmope and tikes eanying heavy weaponry proving highly tobe support, Away frm the batik! ties and tikes axe invaluable in scouting and pursuit compiling vital data on fenemy lroop mavements and hacrying opposing (Ors ith Tighning rack Bikes and wks can be bought t9 moun individual characters and entre squats in accordance withthe rls nthe various Specific say lists, though the points costs fr doing so need Invbe rsaeslsied ing the new pointe values given 9m ths Dalatar Is alo posible to et pet of a ata on bikes ‘or wes if dosed is ol una for sone members of + ‘utd be routed $0 that dey can set couriers 1oNe theed ofthe main gsoup routing ‘Simoly pay the requisite numberof point to buy the bikes or trikes tnd removed the appropiate numberof fede rom the squad. Mounted sqan! members are notte! 40 the ‘tigimlscuad by the unt coherency rule they form «now ‘Separate unit akogetber and iccan be astuaed tat srior trooper or veteran is leading them. Even Trapeial Guard sauade are pormited to split up if some of hom are mounted ‘Troops on bikes mas stay within 6 af each other fo miaak sniccohereney. MOVING BIKES &TRIKES Bikes and wes move lke normal vehicles, having a slows 2 combat ayaa speed. Biko an tkes ae unvsalbeceuse they can aesierate very quel, 0 they are capeble of going from slow speed 9 fast speed in one usa mhereas most ‘icles mut spond «tir at comb speed balore they can nove atl speed: However, re word mtng thet bikes ean ‘nly dxclrale at te same tate another vehicles. Bikes end trikes may abo step speca kd trae a escibod below. Bikes and the lange tes hese wikes are very mach like ‘amemgorary motorcycles and rkes, A Hike cat cows linear obsacie of any kind i salem to de #0 i rach Biker may crove difficult or very dificult ground, inclaling wood, at sow spced only. at fuser speeds they ‘oh aad incur damage, They may nt eros Water tier han ‘fallow steers and fed. SKID TURNS ‘A ke oF vike traveling at slow speed can make as many fms asthe player wishes, but when travelling at faster specs thoy remit cone orto tre exactly ke ott ‘ehiler Homever, bikes or ies ee aso alloted 6 she ‘sional ums of up i 45 degres callod skid tans. Skid ‘a therfore allow bike to ehange dzetion sveral times ‘en while ravelling a high speed ‘These manoeuvres are quite dangerous an eal for ext skill nthe part of te sdor. The biker rows hi engine and singe his machine rownd ina controled si, ping How to the round to balance the machine. This in a spectacular ‘manocure ll the more se when as Wears! {bike wishing to make a skid tur mst tke a eb rx. A tie may atest many skid tums a the player mists, but {separate tet as to be made foreach, Ski tus can be ‘made immeditely slter normal turner after exch ochor, ‘Sowing the biker wo um 90 depres or more. OF cour, the tzoater the change indirection the more tess the Eiko Wil have to take and the greater the chance of crashing. To ‘keri ifthe skis tum is completed sccesfll roll 2 D6. relerence te score wih the Woil's sped and ead the ial Bike Speed Comba Fast Result BIKE SKID TABLE 1 ‘The bike crashes and is destroyed together with its rider, The Maing wreck tees straight forse for to remainder of tema feet mos, an then expos ith anaes eas of comsing#eregth 4 hit on ary targe! within the eff aea. the bike his something before is ‘moves complete workout normal ellison damage and the the bike explodes. “The biker skilfully gues his protesting machine in the desired disction, tis too preoccupied to-do anything se tis bi. No meapons may te ed fom the Pike Us tr, inelading any ed ‘The bike skiflly guides his protesting machine in he desi deco, ttf 09 preci to-do anthing cle ths tum The rider may not fie any wespons, including bike weapons his 1 2 by apcerges (wh more erst! inHg on ihan shonig). 2s aa tern A passenger or eidecar cra ay ehoot enor a St Thobiker successfully completes he manoeuvre, MOUNTING, DISMOUNTING AND FALLING OFF BIKES ‘A wooper can mount a satonary bike or mike which ie wi 2" ofhim othe end of his move and ride ff a the star of his ‘edt ta. A psanger san jump on or ike at any point in he bike's moverent but obicusy ifthe bike is wav elng ‘quickly this sear F the bike is mowing wp to 10" then oops may mount or dismount it without rset 4 roving mene than 10" then a mods! tying 4 jp on or off aston aneuomatic Rt wih the stength shown cn the chart. Delon. Any mosel suffering damage fs allow is normal saving Uuow and sustain 1 wound if this felled. A sider ‘an jump olf # moving bike Hho ants to bt thie 29 wore dangerous! A moving bike without a rier will move fut of contol for ene tun and then fll ver and ome to & ae MOUNTING/ DISMOUNTING ‘ASPEEDING DIKE CHART Suhel Nee b 234567 89 0 COLLISIONS Bikes are considerably smaller and igher than most other ‘chiles and 0 will not cause nusly as auch damage when fey cath ino tomehing. To repeeem thi, 9 [ks oe TS which cashes int alrgr vehicle will nly cause damage ‘one of to loeaions that has an ermout vale egal too ks than the pensation store, rather than al of them. Decide tandemly which location ie affected. In addition, bie oF ‘ike wil Suffers randoely ieaed Bt with 2D armour penetration if runs into Foot uooper models during ils ovement no matter wha! speed it Wes Waves a, ies ‘ther vices which ony ake damage ween wevelling fst peed SHOOTING FROM BIKES Bikes often carry fixed weapons mounted to fire dircly ahead. The sider can fie these during th shooting pace st targets in his forwzd we unless he's inying Uo com ao His bike ater a skid tum or suffering damage effects which prevent him shooting, Tukes cary a pirtal mound weapon Which ean funder the same retrtone. Instead of fring weapons mounted on he bik or ik a der cca Tue pistol during the sheeting phase. A pteenger con Tre ay base weapon if he coesn' fire his pltct-aevinied ‘weapon. The advantage of Frag a bolt piste baer instead ‘ta mouned weapen is thal he bier hasan Unresicied fire feso he ca shot al round WARHAMMER 40,000 VEHICLE MANUAL, HIT AND RUN ATTACKS [Riders and passengers on bikes and wikes can take blows at ther models as they pass thom during the move. THs is ‘pele ipe of auack called hil arf run ack. Tis handled slighty illerenly to ordinary close combet as the fk or {ike not haled uben it moves fuo close combat foot woop lnsten he rider oe posenger sakes ine ‘tac out ofthe nonral tan ssquance wien the DKS moves ft coract and whe fa per strhes back before te Ke burs on “The biker always considered to bo charging, and 1 have a Teter innive han he target, The combs x rxnlved using the hand to end combat rles inthe Bale Marsal xcept ‘War cach payer ray ely Toll one alec cise no mater wht thet model's Aiacks characteristic morally sand 20 rater what te mod! is armed with. Tia represents ho fact ‘hat bath sies nly have a ecting moment ta deliver thei stack before their Opponsit is gone! Damege and saving tows are worked by comparing the strngth of to atacker tothe toughness of tne defender and ‘sing the crewman’ wrmour saving throw and the attackers fuving tow modifior The wiow peneuction rules ere not ‘eed in thie cate. A crewmen can omy make one close ‘combat atk aginst an enemy model daring his movernet snd may nt shoot i the sae tar that he rade arco combat attack 7 WARHAMMER 40,000 VEHICLE MANUAL The Scorcher is s heavily modified Warisk with en moved iret and ang uel nk cakes is mae From the Scorcher fae tower weapon with which itt farmed. Thi it very unasual weep hich nme of the ‘ngerous unstable compour thar Orks use for Ful. works like huge flame throsier cx low lamp felis through fo the weapon and ignited 1 peouce # eet of lame: The Scorer his 2 erw of two Orks plas | Snotling who ss chained 19 tho fusl tm and whose Suties exiend no further than operating the valve pump ‘hat supplies fuel to the Seorcher. The weapon has & fcletivoly shor renge lihough to some extent this les fon how hard the Snotling fs prepared to pump the ‘mechan. Runtherds always have an eye for specially {aleniee Smoings t porform spcii ls, and any who ‘Show remarkable ren ae persistence may he waned fs Soorchar erm. The Scorcher has «360 degree ae of fir and can be fred Seecly ever th devers hea Most ofthe flames should ‘nis him, 9 there is ot ms Lo woe. Range ToHH Strength Damage Upto2#" Speci bs Devermine if te Seale hiss trp Follows 1. Nominate dhe diccton in whieh the wespon is Tia. 2 Roll D6 w determine de length ofthe Mame et ‘All mols wih 2 ier side ofthe line of fire ‘re automatically it (end or for s0 waich (ut) Any vehicles eitin this comidor of Mame ORK WARTRAK SCORCHER sre potential terete — use he gunsight temple tnd rgeting diagram to cetsrmine ithe vehicle ‘Shit and if where “Tho driver of the Wasuak Scorcher cannot be Ismed y the flares ashe very sensibly keeps Tis head down. Iris widely supposed thal it was the Narra drivers tho ft coined the tem ‘feoreher” and it easy @ imagine why. The length of ame je unpredictable hanks to be fomemhat emits fers of the Socling opeaive tevdso is ange i lle every time He meapon is 3. Work out damage om any models wh ben hit Modlb which survive Scosche not sot on fire Like models whieh 1 8 WARHAMMER 40,900 VEHICLE MANUAL ORK WARBIKE ‘The Ork warbike is armed with two aulocannon, and he isk buck from tte weapoe tends alee he handling ‘of the bike. To Help Keep the vehicle balanced the t ‘Autocanoons are always fred together in a salvo. If jst ‘one avigesnnom were to isthe bike would spinon the spotlie stop! ‘When the warbike fire sn autocanron sve the player {ast ols w see if de bike Keeps on a even Keel Roll 2 Dé 1 Bike pivots 45° to he If 25 6 Bie pivots 45° 1a the ight Bike retains is caren ireton (Once this test has ben mde workout wheter the svo hie follows The salve shoots along 2 2" wise somidor tresly in front the Yelle, the tagel fs always the Fis thing inthe fixe corridor. Because te bike's dizetion might change a: a result of fing the weapon, i may be that the irtended arge i onger inthe coreidoe fact if the bike changes direction there may be no trast aval, oF a diferent enemy taget, or even friendly ‘nol 1 there is any trgot a all (even a Siny medal) rll nce to it I heres a hit hem Bol aeeanans i the utget If the rout is amiss then both autecamens ‘ise Rematnber, te tage ie sloray te fisting ia the Fire crridor. For example if there ie» Space Marve 12° im rot ofthe bike and a Land Speeder 16" infront then the watike fies athe Space Marine and not the Lane Speeder Lf the fist sale bits and Kll/desuoys its target then dhe bike ‘a fire immediately ot the nest target in ts fie corvidr, ie the Land Speeder i the previous example. Note hatte player dose not hee to fre again i be dks" want tb = i's up w the player to dee dhe fone tet sao doaoyed a third may be engaged, if this destroyer and so on unl either atagel st dosuoyed or there ae no targets Tel. All hese ext thots are worked out withthe tame fire corridor. NO ditional ves are necessary o establish the bike's Position. Net tht the warbik’ suiocanns donot have fhe uel arom affect the spread of fee ie rpeosntad by Ihesaleo frees instead ‘The wate isa cross berween a bike and 2 wacked ‘chile 90 there ere special movement les represent Ih Wastes can move ove ay prow widiut penal. ‘nutcan only move throagh wos at © maximum speed of rH atempting to move info a wood a+ faster spend they srke a wefrck or ober cht and are rmmeisely brought fo a hat having sustained substantial eolsion damage Works which are moving 8" or Less may also move ‘over lneweobmaces fess that 2 metres high iL tabletop ‘ony. This means that a watbike ean move over mont walls, edges and low lying ines of crab without aay pundiy ex hindrano. OF course, ifthe warbike trl Imove over to cbtacle atm faster sp fil rath it ita is Pooh to a alt Having stained damage fn the colision im the same way sf speeding though ‘rood. Orherwise, the wartike uses the sane movement Toles as any her bike and may make skid Tums as ‘serie ate macau, 18 WARHAMMER 40,000 VEHICLE MANUAL. DREADNOUGHTS, SENTINELS & WAR WALKERS In this chapter we wil be taking 4 special look at vehicles thot move about on legs tater tha using wheels or wacks (0 trove shot the batted By far the most common ofthese ‘Ue Dreadnought: newly mowed iain machines which Contain the living conciousness of a sentient ind Dreadnought ae a common sight on bute across the galaxy, Being ideally suited to close support and Speaticading attacks in dense terein whore eit thick Ginwcur and esvy weopons area 1es) avantge, Amongst the Crafworldeooies Drealnoughts ae very rae Instcad, EMar War Walkers are used with area sncess 10 scout and ansbash enomy fores, while he Seetnal perfor the se service forthe Impevil Guns. Employed by every race a the Warhoramer 40,000 universe, Walkers fon ‘ory ding! clas of war machine aed es suc they have det bam special ules. DATAFAX, Dreadooushas, Seinels and War Walkers have a Datafon record similas to the standard vehicle Datavax, The main ‘ifernce eth they lve 4 chasacerisic profile ke tha txed for living creature, with » Movement allowance, Weapon Skill and Ballistic Skill and soon. Note tat the profile doesnot have an emt for the machine's Toughness sth is incladed in is armor valves, Wo have only pied onal characteristic, the machine'e La, Peesse he "Cl In and WP ate ssn to have te se valu Dresoght, Sentinel and War Walker weapons ate fully inegrced into the machine's conuel systems allowing the ‘cceupant shoot sth any ofall weapons daring the Shooting pose. This is difernt from mest other vehicles, ‘whee one seman my only Lue ope spon. 20 MOVEMENT Drewihoughts Sentinels and War Watkers ave eps a their note poses, eo they move ard tm ving uch te sae movement rules as ordinary infanty. Thoy have a basi Inovement allowanes melded ia their characteristic profile tnd can make doubleistance move when they eae int lose combat, a 39 on, ‘A Dreadnought, Sentinel or War Walker mst move in a Steaigt line in the dirstion they ate facing but they can Change ther facing by up 1 90 degress atthe start and the nd of their movement fr fre, It they neo to change flection ding eit movement (wo manoeuvie wound en ‘bstck fe instance) etch facing chango of up 4 90 degrees ‘oats ("of hex movorint Dresinoughs, Semtinsis or Wat Walkers have ben specially signed tne goa t moving over dilficlt ground ed can trove ove any type of tensin keep Woods oF dep Wale! Unnindered. They can move through woods or walk Underwater along aver or sea bed at half rate, Walls over the gt ofthe mode's ence wil sop Kemovirg over them, rt they ae big enough to just push Uaeir way tough edges ‘or oter Tih vegetation. Deeachoughis, Sentinels or War Walkers can enter buildings Af they can fes! shots big enough to gen Uough and the roel will piysiclly it insid. OUT OF CONTROL Heavy damage etn destroy a Dreednought, Sentinel or War ‘Walkers contol syste and enue suo stagger around ot cf conic as fccaed on Ue damage charts, The meds) is fumed to fae in e random daceton and moved D6" her than 2B8" as for otervehele) ss movement pas. “The player gets 24 ona DI2 for direction and 5 om DS for te dstne the dreadnough moves when out of comiol CRASHES AND COLLISIONS Dreadnought, Sentinels or War Walkere re designed 19 ‘move more ole Hike living creates, They can avoid Ciiskos ty stepping aide ard can move vp To and then Fight enemy models in hand to hand combat. For these feasons Oey ae ont normally affected by te colision and ‘Sash les for vehicles given i he main vehicle aes shove However ia Dreadnoaph, Seatine! or War Walker i outof control and attempts to move through another vehiele, Dallding or cervain that i camo eros, Chen Ht Weald ‘exactly bike anyother vehicle an nonral crash rales pp. ‘A Dreadnought, Sentine or War Walker, or indeed any other ‘Vehicle hat hat x weapon sll must atk foe ioeper hand to hand combarin order to cus damage Ts pons movements present no accidental test 19 troop 30 the tmachine may noc harm ‘afuary by runing thee down a ‘ehicles can, Models oa foot which are rua over by a ftaggering or ot of control Dreadrougt, Sentinel or Wat ‘Walker must wake sucessful armour saving irom ot they sustain D6 wounds. Vieuns may aiempt to dive ou of tie way by rolling equal to or less than their initiative Characteriatic velve on « D6. A roll of always fails agers ofthe mods’ nitatve SHOOTING AT DREADNOUGHTS, SENTINELS OR WAR WALKERS On the whole, fring at a Dreadnought, Sentinel or War ‘Walker is camiod out in the samo way a fing et ay tor vehicle The only relly major dflrence isha thelr Data Laepaingdigram is spit into If and ght zonce rather than fone and back as for ther vices the fier shooting for he Tt or ight ofthe meds he cross of the gr must be cenued inside the propriate Zone. Shooters firing atthe roar of the medal ean eien fnyhere on the geting, mae, but dhe amour ratings of the locations may be lower to represent the thinner annout prseing te vile’ "back [Noe that altbough a shoe may be Fe for the eto right, the area stanly hit ay Tie oasie the approprine rane ‘This roprosens te chance of shot penstting ane ing through imo 2 section farher back, er whieh cakes nema mage affecting a more dsl section For example, a shot Tre from the left of « Dreadhoughe ay shite tcl of enourand send shrapnel pining in the ight ar, WARHAMMER 40,000 VEHICLE MANUAL ‘Ths diagram below shows the postion fom which a shooter is ensired wo bein vlation i Ue targe. The Irrtal one 554.90 depree xe catendng formas from the middle of the ‘del. If the shooter within Uae ho shot ma Be aimed fat the from, Exacly the same i trae ofthe rear except Ut the $0 degree are extends beckwrrds. Shooters fring ot the Si ofthe model aro resrcied to sing the appopriss the resting mat CRUSH ATTACKS Some Dreainoughs ax allowed wo make a special ype of ‘tick called a orueh attack, Thi snot on thei Data I fdr we the ena attack the Dreainoaght mast eles fcgoallof is normal attacks forthe single crush ttc, and will therefore oy roll ope attack dics in hand to hand Combat If the Dreadnought wins the combat them it hat hgged it opponcnt end may try trae The target rormains caught in the crushing grip until it liter crushed or escapes. It cannor move white hugged though it canst attack as normal. The pumber of ice ‘oled for damage or srmeiir penetration fe exes tothe Drought’ suength divided by 4 sounding any fractions vp. Soa create wath strength of ¥ wt rll 2 doe for ‘nou peneaton (8d=2) Rell the appropiate umber of ‘Eee to see how mich armour the aack penttate dirng the Fist sound. Inthe next round sell the same tumbor of dice spa, but ald the sown of armour you paseaed inthe First round to te sore ard 0 on So, ding the fst ound @ 206 eruehatack might ponetraie 358, s9 tho nox round 2a the ign B= 14, in he td ound 5+ the 14 om ‘he las round ~ 23 and so om. IF any of the die rolled ino round ome up with "I" the iti has strvgaled free witout salfeing ary effec, uherwise Ue icin remains “hugged” St the atch ee ig, {A living cease is ll, no matior how many wound it tas cnce the amour penetration value exceeds ks tnughnest. Against vehicles the ersh damagos a location as soon asthe Sheetal aque or exceeds te tome vale of ha ocaon ‘Once # bedtion has been penetrated. wil receive damage gain every hand to hand combat phase while the target ‘emis hogged, or ui at Toaton is destayet WARHAMMER 49,000 VEHICLE MANUAL, Juggernauts of Khorne ere massive siding boasts of traning om and nase, Ti heavy. wise more heals te filled with brazen fargs and th thick, powerful eas rive forward page hoy aller han 4 mane and many tons in weight Thoy acrid by favoured Charpions of homey mighty amore who have prov their wowth on countless hauetields seross the any, A cha Siggeonue a temiyng sight the ground mbes ner Tuetuge weigh, white sx ferosions bellowing owe at all other sounds. As the Juggernaut smashes into the nem. hurls meso oc ershes thom underfoot Exen Srmoured vehicles can be smashed apart by tho Juggernauts almost unstoppable charge ‘Any World Eater character model may be mound on a Sagaemaut at cost of 75 points per mode. Due to its ‘ize and immense wughiness he Juggerat fs leoated ts ¢ vebicle end has its own Datatan and hit location template. Juggernauts follow the rules for Dreadrouzs “Tho Jusgcmauts supemstural sesibince and losghness is ropresntad by the amour values on ageing rer, While its aposial powers ad abies ae snc tn the rales helo JUGGERNAUTS OF KHORNE SPECIAL RULES (Crush attack a Juggernaut wine a round of hand to hand combat it 2 coon Forgot eral hits an replace them wilt S'Gingle crush attack. A hit from a crush sitacke fucomuieaty causes 1 wound on 8 mov. the tiger's Toughness and its armour are no protection. Against a ‘hcl wil aufomatially penerie the armour on the Iceation hit, simply vol on the locations mage ble > fee what happens Fear Juggerraus ae homondous and powerful creature, ead therefore eatse fear at dercribed am page 35 of the ‘Warhammer 40,000 rule, Hand to hand combat Im hand to hard combat the urgent and its ier fight st sxpmrte odes. Tit soeant tha the Ioggeraa an fight one opponent while the rider figs anohce. TE {he Jaggemant and is ido bok tack the sere opponeré ‘hen the wes for okie covet apply. Whichever ofthe ‘9 Fights scond wil be eniied well an exta dee and d+ toe weapon si Amongst the greatest of Khorne's weapons are the pat ‘magical, part teckaologscsl Dasmon Enginet. Damon Engines are Hierally dacmonic machine creates made of ton end brass. Covered with heary amour of back tcl td rrked with trees shull rapes of Kom, Daorot Engines ave deadly, hulking raostoitiestising ith Weapons. Thai advance i almost umsppable oe they {Sank orwatel on aig Wicks or spiked hss ‘The Blow’ Slaugherer i x dvi opponent a st hunles ‘oss the bueteid on its eon Found wheels, spring ‘ody death from the henvy oles maunied i ite che, cor teatingenemios aa. with its axe an whip in hand 6 Ihre combat. The Blood Slaughter wil charge ansthing that gots in Ke way, attacking ferociously unt it dese (One Blood Slaugherer ay be inca ins World Eater sng fr each azul squad For exam, if your sary Ins three asst sqias then it may seo include up three Blood Siaughsers et a cost of 125 poins per mods ‘The Blood Slaughterer is a vehicle and hot Hs own Datafan ae hit ection temple. Te mst flow the rks for Dreadnouph Like the Juggernaut, the Blood Slaaghtrers wnnatrs) mechanical hides represented by the smc valet fom its targeting cingcam The special cules for fighting Druls with Blood Slaughter ae pinto below, These fverride the ries for Summoned Daemons im Real of THE BLOOD SLAUGHTERER DAEMONIC ROBOT OF KHORNE ‘Chass ~ Staves To Darkness and you can just use these ines SPECIAL RULES Lash of Khorne ‘The Slaughicrer is armed with » powerful ererey whip call the Lich of Khorne. Tao whip crackles wih nore, ‘ile he ton eles a the tip ofeach whip crip with In uel to hand combat you Soult note how many ofthe Slaughtrers attack dice rel "5" Each of thote die (oust Tit fom the Lesh of Khome, ro mater what the ‘ail ofthe combat was, and no malier who wom oF ft Se for example if two of the Sleughnoror'r attack dice rolled a6" would cause two his with the Lash of home im adios to any Hts cans as asesul of ts Serena Damage save Matier ‘Gwe Cor Only a ry Fear 4A Sliughirer i homens and powerful oppo! se tases fear as described on page 35 of the Warhammer [00 rulebook, 22 WARHAMMER 40.000 VEHICLE MAKUAL, ELDAR DREADNOUGHTS CONTROLLING WRAITHGUARD she Wrsthauand is within 8" of any Elder model (except ‘other Wraitiguard) the star of the urn the Waldo Follows the actions ef the nearest Ear enor indivi ‘model. If two oc more units or idivdual models ae equally ‘loss, the Eldar player can choose whieh the Wraihgvar follows. ‘The Wraitguard becomes mychically ated to the uni it Follows and will perform simian aeuons ~ 20 af tho Unit auivances the Wranguard will advance. if te unit fies the ‘Wesithgwe wil re, end 50 Use the following guidelines to deci what the Wraithgaard Dearest Bidar unit moves Ii the nearest Eldar anit moves, you can algo move the ‘Wealinguar The Wrathguard doesn't have © ve fn the sno dacction asthe chor Eldar and you ci choose to koxp iesationary. The Wrathguard may charge ini hand io and combat wih the enemy if wan [Nearest Par anit moves aay from enemy. he nearest Ekar unit moves away fom the encmy. you can either ehoose to move the Wrathguard awey from the ‘Sumy cr Kap i stuionary. Te yu emave the Weiguard Ie fist end is move Frther fromm the enemy than i tte, Ik Goeen't ve fo move to the same poston a he EMae uit ‘Nearest Eldar unit charges into hand-to-hand! combat. she nearest Eker unit charges in hand o hand combat, ‘youmust move the Wraidizuad toward the cnemy. i esn't Ihave t> move to to same postion as te Ear it miss apd it doesn't have to charge into hand to hand combot (hough icon if you wan itt). Remus end move coset he een tha started ‘Nearest Eldar unit remains stationary. 1 be necrot Eldar unit romaine stationary, the Weaithguad ‘emane wationary, You can on ito face othr dneton if yeu wnt. Nearest Eldar uit fires is weapons. Ifthe acarest Eldar unit fies its weapons (this includes Shooting pile in Rand to had combat) he Weaihguaed {em also shoo Tr doesnt veto sho at he see Tae th Lida unit iti. ‘The Wralthguard ends its move i ‘with an enemy model. I she Wesstnguard ends ite moves i bass to-base contact ‘with an enemy model it can always ack in hand 10 hand Combat. It dose’ mater whether or notte Elder i nics fre ao ighing in hand ond coma, 1 de Wrainguar i fnter than 8 fom te nesest Ear ‘mock it becomes confused unless an Eis pyker makes payehie link with de Wrathsusrd to contol it. Any Eldar [poker atywheze on the ord can sake a paychic Unk wih {he Wraitguaed provided it can sce tho model, Ts prvi Tink means the Elder player ean contol ihe Wrainguere, ‘moving ane firing i how He wants repartee of wha nary Elder nits ae doing, However, the payer carmoe ue £8) 2 ‘ber payehie powers shat tun ~ making the psychic Hike ‘roves hun using hs powers fr ary other parpo von ifthe Writhaverd i within 8° of anther Eldae mods, you ean choos 19 have one of your payors tke onal of ‘he Writhgand with a psychic links In this ease, you ean move and shoot the Weaithguars however you want — ‘doesn't mater what he nest Eas unit doing, AA payker ean only contol one Wraithyuand och turn bt he an control diferent Wraithgusrds Irom wa to turn. A Wraithgiard can be controled by diferent psykers in size tm I the Wraithguard is sot within 8" of another Eller model ‘and not corto bya psy, i Becomes confused. Ral Dsatthestet of he turn W see what edocs: 12 ‘The Wraithgaaed moves wows the nearest, Elda nit. stopping as soon asi comes within 4 It the anit shoots during thie tur, the ‘Waidyuand shoot at de same ures 3 The Westhguard stands ti ane shoo a the sours enemy model 4 The Wraithguard mover towards the noarest cover, stopping a8 soon at eis under cover. I ‘Shoot atthe react eneaty model. 5.6 The Wraitheuard moves towards the nearest ‘nny mods If reaches the mode, 1 in and whan conn Ht doesn't reach the model itshoots et “The only enceiin this sa Weaithgund thet sin bas base somiact with sm enemy model. The Wraiihguard ‘acral attacks Use mode! it and ve hand combot and dean thave to] ae st were canted WARHAMMEK 40,000 VEHICLE MANUAL LAND SPEEDERS Land Speeders and Jet Biker hover sbove the ground by’ ring powerful grave jet mors — highly vac Tor ‘of antigravity motor. Because of their unigue mode of ovement they are known as akimurs, When you moro a ‘timmer i hs the aprion of cliibing above the terrain features onthe tale such as woods and buildings 30 that it ‘em move ove thm. In addition they ae alowed 1 mks Special ype of aac which allows ie skimmer. pop up ‘on of cover make an atsck, and ther eop back down it ‘overall ie sae hm, SKIMMER MOVEMENT {A skimmer may move over erin features without pony ' itcan simply My over any obstacle that pts nis way. The hiner should sho be allowed to fish ts meve 0a tp of a {era feats, Bu as i's net w impossible fo balance Jt Bike model on wp of bailing or oad we will sy ha it ‘ay rotend amove ontop of sh erin, ‘Skimmers can lad if they are telling at slow spas bat ‘willeras if going any faster landed simmer can move no Fartir on the ta that it Inds. The shiner ean take of ia any sebeequent move pass, teavaling af sso S20 ‘Skimmers ae allowed o halt and remain satonay without Taning = this fe called hovering. A overing skimmer may torn by any amount OUT OF CONTROL, A skimmar tha! goes out of consol ond is move a the point that control mas Tost Fit has not moved the minimum fistanc roqied fori speed, move it sreghtabeod il hs done en Im Ke nowt fon he skimmer sill move st Control 206" in a andon discetion just like any other ‘ehile However, you mist make an atonal rll o see if {oe skimmer zoome up or down + evel att moves Rall on {Gis abt se what happens 1 ‘Theakinmer swoops down and erases ita the ond. 25 Stay arsame ands ‘The skinner zooms saight vp, stalls, end then crathos to round 2D6" in random cretion, 4 AND JET BIKES POP-UP ATTACKS {A skimmer that was lther stationary or eavelled a slow ‘Sent ints previous moves allowed to make a special type (Of alack called a popup atleck. You must decare that = ‘immer wil popup inthe move phase. Instead of moving cross the lable the skimmer moves upwards; place ie ‘Rimmer ona mu, plastic cup oF some other object o show ‘ari his popped po high aie. Enemy models Cat ase overvatoh are allomed fe shoot athe akmamer as it pops pin Yat thi fe geal the emly way Oke skimmer can be ‘Slot at when cases this was Inthe shoting phase skimmers that are making « pop-up stack mey tae thei ine of sigh! 10 ange a hey ore Up to 12" above the table ~'as can any enemy models stcoting bork on overwatch! Medes tat ze on a skier {at har popped up must 2d 12" 1 the range. Nove tht hs toes not apply when the skimmer shoots back, as the titacking bullet don't ave to fight aginst the force of many! Aor the sack has boon completed the skinner dope back down seme it from the psc eupt0 show this. Ins next ‘aon ican popup again, or move ala slow peed. SKIMMERS INHAND TO HAND COMBAT ‘As long as skimmer is airborne it may only Hight other Skimmers in hand to hand combat. Skimmers may ony be {Engaged in close combat by troops on the ground if the ‘skimmer has landed. Tho one exespion to this ar he eres Df kms armed with close combat weapons such as ‘ards or psi, These crewmen sto allowed to maks ‘hit ‘ec run tks as they move, nthe same way asthe rider of onan hike “There is alays considered to have a beter initve than his argc. The combat rosclved using the had to hand Sombot rage inthe Baile Maral, except that exch player ‘nay only rll one attack dice ro matter what cir mode's ‘Atacks tharclristic normally is nd no miller what the ‘models ned wih, Ths opreont the fact ha oth sides nly havea flecting moment to deliver thei tack before ‘hee opponent is pons! Damsge and saving throws are worked ou by comparing the feng ofthe stacker tothe thes of Ue defender a ting the crewman’ anus sevig UyoW and he atacker's ‘ving tow mocifier. The srmour petewation 7les ae pot bed inthis case, A crowman can only make one close ‘ombtaack aginst an ency adel daring hi movement In thr wey, and may nt shoot i he same torn hat he mae ‘elec cont atk WARHAMMER 40,000 VEHICLE MANUAL MODELLING WORKSHOP TURNING YOUR RHINO INTO A WHIRLWIND “This Modeling Workshop fist appested in White Dwart issue 17. isan excelent introdvetion tothe psiiies of ‘comerting Games Worktop meds to ceale exiting ns? Vehicles for your games. Don't worry if you've never Converted ait before is very enya i's great fm In this article we use the Rhino mods! kit as the rouree ‘material fr the Whirlwind, ono of the thousands of vehicles CCorently in Trnperial service The Whiwind is a Rhi ‘eriant armed wth a uli laureher. Tae soneotion wes everything contained mihi te Rhino kt ps the prs ised telow. You will no special tools for this conversion; a sharp fe and tol ler should prove oes than adequate AR CONSTRUCTING THE WHIRLWIND. ‘The following iasavetions take yoo trough the Whistvind's oaszuctin sep by sep I fellow th sequence in onder ‘You should have no problems putting the kt together The ‘mers peced bya W" refer fo those pare of the Et hat ine specielly made for this model: thei consinuction is overed inthe fst section, Making the New Parts for she ‘Whirlwind. The other umbers match those given om the Rhino inseton Teale. 25 MAKING THE NEW PARTS. FOR THE WHIRLWIND anes W1, WS, WA, WS and W6 can be mace from cither sastc card or cardboard. Pati eard can bo bought (rom fodel shops and comes in a variety of thickneseen. A ‘iekness of O07" isthe most suitable for this conversion. Lightly lve a photooopy ofthe template provided wo you" card or pacieCord with 8 cone! adhesive aa using He femplates a 4 guide cat out the shapes with a sharp Rif ‘Youll finda stool ruler is wal for cong stght ines. IF jee using plac card you'l jus ned sere eth the Ife afer whic bending will cause it to Dreak neatly down ths eut, Be very caretal when you ate euting out the empl, and remember never cat towards youre Part W2 is made by cating @ Cadel 40mm sha base in tal and eirming off the unveaied sido dos Pert W7 can be nade from a plate ro oF same, Part WB is mate From 235m length of spec taken fom the [Rhino hit. The nds are then aprod using ak ‘Any of the parts tha you have made fom pltic can have {air ger mooted srg fine saa pape ound plastic Plastic pieces ean be stuck vopether using polystyrene cement. I using cardboard these pieces cea be pled to {ogsthee witha contact adhesive or epoxy eae. WARHAMMER 30,000 VEHICLE MANUAL, WI Uppeshull Phe ws Launcher oO Side Plates 2 Oo OO ‘Connecting Dise Tauncher From and Rear ‘Connedting Dise wi . Launcher top Plate Wr Feg WHIRLWIND CONVERSION ASSEMBLY A. VEHICLE BODY ASSEMBLY 4. Goethe spare “sigs” exp (9) co the fom: of the 1. Build the Rhino kit as normal but leave off Boxh Riieo huiches (3), velar hatches (), eeries 17}. stonage 5. The Boles in the underside of the vehicle may be Ines (20) grab ras (18), ee! dae lado (10). covered with plastic crdoariboard 2. Remove the hinges o the upper uit rear sing a sharp Iie 3. Glue the new plate (WH) over the hole in the upper B+ MULTT-LAUNCHER ASSEMBLY hal 1. Glu the Inuneher font (W2) and reer (W2) tothe fetes the bach 2 Gluete oer sch) 16 he pot he anede 8. Give oi sie pisces (3) 10 he nee and ep co plate (W4) to the upper hatch, 4. Remove ihe window aes fom the samp 7) sing & hfe Glue the ramp (7) tothe undeaio of fhe Inne an ten fi ice (WS) an WO) ae Pg Gry ute rnp 5. Catone era cil (18) in wo ae ee the, long with tho bors (20) o bow ses of he Laer. (© Fix the other grab rail (18) tthe front ofthe launcher snd the circa hatches (2) an ares the rea. 7. Give par WS othe ep ofthe lurehor. Place, bt do not glue, the launcher onto the top of the vet PAINTING THE WHIRLWIND Whietwinds ars painted in tho same colours as nermel Rhinos. ft cary en aon idenifieaion symbol on he top of the mult:launecher- Although the symbol varies between eifferent Space Marine Chapier: or Irprial Guard Regiments always retains the same basic shape, Two ‘examples of dhe muli-auncher symbol ae showa below Pe Space Wate yet snes mot “The fir, te thee colour varan sed by the Space Wolves, may simply be photocopied, painted in the appropriate Celours, eu ut nd suck ento te vehicle using contct Sdhesive. ‘The centre circle ly Chaos Black, while 1 Spposi pie of tangles we Sunbuatt Yellow and Blood Re “Tne escond symbol iste verion displayed by most ofthe Inperial Guard regimens, althoogh some Space Marine CCheptrs ake re The yma ir steniled ont the op of the muli-luncher in a citrsting colocr. Photocopy symbol, making sure that i sia the entre of the page. ‘Ata to photocopy to a pice of wie cand and coef cut ito x that you have a plece of and with a symbol shaped Bole i he eenie, Pace thi 9 the madel model sn igh lupe iin place. Keeping the rard ar flv ae poe Seay Duin the bree ound Uk hole us an serosol ean oF a "iron I you con ave aceas either you can achieus the same result by stpping punt through the oe sing an ‘old brush Be careful te only have a litle bt of paint on the ‘rush time eterwse te pan wll seep Bene te cad ‘oad. When you remove the cad, you Sik be Yet with a ) radius. Ca tess out ether sith ‘your modelling Knife o,f you'te using fil hin card with if casos. Akeraaivly, if9ou've go! ong, ou ean we a rte cater thsi a tol rahe ikea ai of compasses Eat ‘witha bade instead of «pent 20 WARHAMMER 40,000 VEHICLE MANUAL, For the wheal sims, cu ot 4 sips of diner card ram (i) wide and 160mm (6) long. You'll need to cme testo trou he cutsid ofthe whl hab, Ths best ‘way to db this is to ph one end of the sip between your thm’ and a pon or poeil and the pull the strip through Repeat hea eople oF times fr eas ep nti is romghly ced round nto a ice this will help prevent creases when You ice tt the wheel hub, ‘To get the length ofeach rim comect, hold tin place around ‘one of te te ad mark whore ie ovsraps — ct i off Ree ‘Glu: the vi ino place Flush with Ue side of de whee! using tll parpoe hie and holt fiemly unl the gic at, Once the e's dy, aed caer lin plc. aati 8 [Now you nod to cut out and lus on the plats tt create the teead ofthe wheel These should be aba 20mm Ci) Yong and 10mm (ors wie. You'l ped about 17 plates of is tine fo go night round the wheel. Simply gl the plate ito place sothat dey tat up each ater ad igh ove on tach side ofthe, \WARIAMMER 40.000 VEHICLE MANUAL i desu material he plates aren't xa he seme size ‘hiss an Onky vehi, afterall Artif you have to ct he fas fone a ic hcker or thinner than the others just pt it atthe bottom ofthe wacl where it won't show. If you've useé colle je td forthe wheels, you my be able wo skip his Sing he i re ity red, Once you've made all our ‘hook, rick thom to the body ofthe Gobsmasha with all. purpose gle “Theta thing you need to make is he bale canon. For his, te best thing to use i something ikea Sma ube Duras {ube about 25mm (1" actss wil do fine Co Gown vo about '50-am (2 or 90) and ue inte plas onthe font of the ‘Gober. ‘moves now Finished and, with a quick cost of pint is ready to take to the tabletop a8 part of year Warhammer 40,000 Ore sm. I you wart, you can 29 sd exten deal the Batlewagon ier mow or fies you'Ve played afew games using ita iis. ADDING DETAIL ‘When you're adding detail to your Batlewagon, you don't hve follow the exempes we've giver ere. Remember tt very Mekenia personales the Bal lewagons he bulls AAitough there are csrain general resemblances betesn ‘ypen no two Balewagons ae ever oxi the came 1f« Raulewagon design roves particularly sucessful in ‘ails, however improbable or cutageousy Tock ie succes, the desig wil bs copied by Mek who saw de Bailemagon in setion or heard rumours of is effectiveness, Even 59, 0 ‘Manish wil ever bata a perfect copy of 4 Fatlewsgon — parily because each Mek hss to make do with whatever Interialy he can scavenge and parlly because is « pint of ‘honour ora Mek iodo the beet stom pb be ca, To give you some inspiration for kustomisin’, we've described the deals we added to our Gobsmasha. For your fw Batlewagon, look duough your bits bax and sce what ‘aki and ends of weapons, sprue effeus spre model pals {hi aon you can find fom thee you can make all sats of fxs woky bz Nas bit and gebbinz ‘We made the ves from small sctone of plate sprue. sek lav place wih supergive, Sepergue is easier o use end more rece for his Kindo thing i You use all purpose glue for aly He its ke rivets you'l probably ead up wit lon, Fine strands of glue ll over your modsl! We've found the Cost way fo postion the vt ef 9 pu Hey op of lve ino he right place, dhen use apn oF the end of Your fnodeling kif pk up the rivet ana puss it onto he gle — Fold it fora few ssonde uni the give stead then simply withdraw te pin or knife ‘ie made this model ad so Wa-Skorrs an Evil Sur em (he list for Was Skarot appear i the frhcoming Frechooterr hook eoaraining any lists for Death Sills Blood Axes und Preebooter Mobr as well as Ue Evil Su) The Batleazen belongs te Meteo! ani ie his banners We aso rolled on the Kult of Speed ble in Ere We Go ae etcmined tat its driven by «Spead Fook, Ning an Bil Sune vehicle, we decided to paint tin tie Eavotrite colour of bright rd ~ es everyone Knows, 10d ran go faa Ie Evil Suns Mek cwner and Spd Peck tive helped us decide onthe banners and symbols forte vehicle To start with, we gave the whole model an undercon of ‘Stall Waite. Over Wie, we painted 4 Base coat of Go Fass Rea. For th: highlights we used a mix of Go Fasta Red and Blood Angel Orang, finishing up Wiha fal highlight of jas Blood Angel Orange. ‘We wanted the rivets om the bly to he bi her so hy stood cut, so we used a mix of Blood Angel Orange and ‘Sunbarst Yellow. We painted the whocl with ami of Chaos Blac ard Bleck Ink. We deyorushas ths with Boligun Metal and then gsve ‘a wash of Orange Ink mix wih Brown Ik for ust PAINTING THE GOBSMASHA. sheen. Finally, the wheels were highlighted with Mithril Silver. The tiengalr pats beteen the suas Ware painted ‘ein the same cob ste rex of he vehile bay For the check paters, Evil Sun faces and symbols, we started wid black outline ofthe relevant shape painted ‘with fine brash (00 a 000) using Choe Black thinned ‘ih Bruck rks lows he pain 10 Mow freely whe beeping it black, We then earful illo in he eolors, ‘The baners ate fave on designs that have boon dean for the foricoming Fresbootere book. We photocopied the fesigne and han pained the colours in. The Kul Spd banners ve a Go Fasta Red background with Chaos Black snd Sunburst Yellow designs. The Mek and hovsehold banner ne mi of Biche Bone nd Skull Wii fer he background. For the deal ofthe symbols we usd Go Fasa Rod, Chae Black, Sumari Yoo ar Seiking Scorpion Gren ‘We've insu Hack and white copies of the banners from cur Gobsrasha~ you oan photocopy hes fr use on Yo ‘wn Batlonsgone if you want IT you're making any Oxk Wehicles or puting togetier an Ork army. youl be Interested to know that wees soon going to bo releasing © fet of Ork glyph iensers lo make i even easier to ad sly wo vehicles ack plates wd banners, 20 ‘We used lengths of plastic spr forthe exhaust ves atthe sear of ihe Gobsmasha, slong with some spare pais foot & Bion ‘Raor thn ght our gm sright onto the Gabemasha, we've suck on a spare ramp plate fom # Rhino kit and ghved the bate cannon oto the plats ‘The wir end of the battle cannon (added for iis exits iinpesing eppearance and inorearod noise) is &savi- down Citsdel Pants pot. We simply saved the bocom ef the pot with «hacksan, glue the pot onto the barrel snd then illed {ny gaps with platicino. Note tha holding something round ‘ike # pant pot while you saw i ies bitroky —AC you're 8 Youmaypheoopy Pose bane: sdsorpte erpemoa uc, WARHAMMER 40,000 VEHICLE MANUAL, young modell, we recommend thet you ask a parent 1 slp you with bist Many Gobsmashas have exes wespons ike hexey bolts 0 ‘avy plasma guns. You can add one oF mere ofthese to he ‘ont of your Gobrmasha by simply cating the ack off plastic Cadel weapon and gluing i beside te bale canon, ‘We've added exira plates to the body and whecls ofthe Gobsmasha with tin ead. We then used thicker card (or you could ws two layers of thin card) to mak the whee sats — {his isso they stood out from the triangular plates om the ‘nhosls, Th hsbceps and atch ae pain rund shields from Marsader Miia. BOTTOM SECTION (@) BACK SECTION (F) WHEEL (8x8) SIDE SECTION (02) WHEEL PLATES 16FOR EACH. WHEEL BACK SECTION (€) FRONT a TOP SECTION (x2) WHEEL SECTION (C x4) ae The Vehicle Manual adds an exciting new dimension to your Warhammer POUR COEUR oC Saas Sees eg Warhammer 40,000 rulebook, and allows you to use any of the model vehicles produced by Citadel Miniatures for Warhammer 40,000 in your Pers ‘The Vehicle Manual includes: Panne reveal Revised and expanded rules for all of the different types of ve in the Warhammer 40,000 universe, including wheeled an Soe rem neon Lee aire em ese UT ects 30 card Datafax. Each Datafax contains all the information you will need to-use the vehicle in a game of Warhammer 40,000, including its speed, points value, weaponry and armour. The Datafax are printed on card to Conta na me eT oe Cc Card reference sheets and templates, including a unique targeting Pen ee te tone ee RCO Te tae rota) Peeaacns Binsin eee wom ORC e eee COM To Saeco PUR eC ROM TCR eon ae RUC Tanner) Ceo nee eso The Datafax are all printed on high quality card and have been loosely bound in such a way that they will easily remove from the cover. Inside PCR ee nee ir RoR ee kee eee ered cr ete core ig Py THE VEHICLE MANUAL IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE WARHAMMER 40,000 RULEBOOK AND BATTLE MANUAL TO USE THE INFORMATION IN THIS BOOK. IM VEHICLE MOVEMENT RULES SUMMARY A vehicle has thre diff band per turn. A vehicle travelling at fa fone turn of up to 45 slow, combat and peed may make TERRAIN EFFECTS TABLE ed, May not move through woods. Becomes stuck in re over linea Jeep water penalty diffi to just push their way through hedges or other light vegetation. Can buildings if they can find a hole big enough to through and the model will physically fit inside Skimmers. May move over terrain featui penalty, Can land if they are travelling at slow sj will crash if going any fast: EMBARKING/DISEMBARKING A SPEEDING VEHICLE TABLE f a vehicle is moving up to 10°, then troops. board it without risk. Ifa veh disermbark may make a VEHICLE COLLISION TABLE Collisions are worked out using the chart below. In a which is travelling at slow or combat foot tooper models without suffering any damage itself, Vehi sui a randoral Models on foot which are run ave: armour saving throw may dive out of the way by COREE) 6 808 Make en addition following table. D6 Result 1 The skimmer dives down and crashes into the ground. 25 Stay at same altitude 6 The skimmer zooms straight up, stalls, and ther crashes 10 the ground 206" in a random direction BIKE SKID TURNS TABLE A bike wishing to make a skid turn must take a skid test, A bike may atempt as many skid turns as the player wishes, To determine if te skid tum is completed successfully rll aD6, reference the score wih the vehicle's speed and read the final result on the chart below SPEED Combat Fast, D6 D6 Result - 1 The bike crashes and is destroyed together with is cider. The flaming wreck travels straight forward for the remainder of its maximum fast move, and then explodes with an arca radius of |" causin 1 serength 4 hit on any target within the effect area. If the bike hits something betore its move is complete, wark out normal collision damage and then the bike explodes. The biker skilfully guides his protesting machine in the desired direction, but is too preoccupied to do anything else this tum, No weapons may be fired fram the bike this turn, including any fired by a F (who is more interested in The biker skilfully guides his protesting chine in the desired direction, but is too preoccupied to do anything else this, tum. The rider may not fire any weapons, ding bike weapons, this turn. A passenger or sidecar crewman may shoot as normal The biker successfully completes the VEHICLE HIT AND DAMAGE PROCEDURE Place the grid over the vehicle's targeting diagram, with the centre over the point of aim. Roll 2D6 and find the corresponding number on the horizontal axis. Rll 2D6 and find the corresponding number on the vertical axis. The shot lands where the two numbers meet, This location may then be moved either horizontally or vertically - but not diagonally - towards the crosshairs, by amumber of squares equal tothe Target Shift Score: ‘TARGET SHIFT SCORE = BS +/- TO HIT MODIFIERS To see if the shot does damage, roll for the weapon's penetration: PENETRATION = Dé + WEAPON'S STRENGTH + WEAPON'S DAMAGE DICE. If the weapon's penetration is equal to or greater than the amour value in the target area, roll on the coresponding damage chart to find the exact damage caused, A shot lowes 1 point of penetration for each full 24° of Tange between the attacker and the target, as summarised on the table below. Range Penecration Modifier BLAST AREA WEAPONS Roll to hit and for scater (if necessary) using the roles presented in the Buttle Manual. Ifthe vehicle is within the blast area follow the steps described above the following number of times Radius Number rain" 2 2" 3 3" 4 Note that no Target Shift is allowed for weapons witha blast area MARINE CREWMAN Mews uss TOW TA Le int cl Ls a ea Weapene bat pel SQUAT CREWMAN Ae a te Ae Flak armaurseve6+ Weapons: aspitl ELDAR CREWMAN CT eas ee te 4 8 ew Mosh armours Se Weapons asp ‘CHAOS MARINE CREWMAN Deere a ree te yg ee eae ORK CREWMAN (ane) ce Cbemereneshi _Wiipesniongied CULTIST CREWMAN A T3 Plat aemsir sare 6+ Weapon lant ARMOUR PENETRATION TABLE ‘This table summarises the armour panotration valuos of th weapons used in the Warhemmor 40,000 rules. You ‘can work out penetration rates for yourself using the profiles, but we thought it would be useful to have a summary. In addition to the penetration value, we've include the minimum and maximum results and the average result a typical dice roll will give you. Obvious'y you don’t need to know these values to play the game, but smart players wil quickly realise te usefuiness of knowing how much armour thoy o likly to penetrate with a shot, Remember that the more dice you roll the greater chance you have of obtaining a result close to the average score ~so a lescannon with 306-9 is more predictable than a plasma gun with D647. PISTOLS peneuntion esit Pent Reh ‘Autopiatol Bot Piatt Hand Flamer apie! lst att ‘Shuriken Pate ‘tub Gon BASIC Armour Min. g Mae. Average WEAPONS _Panetration Recuit * Row “Reoul datogen bes8 Betgun bee Bow Beet Coombe Dat Death Spier D649 Famer eee Feahborer beet HEAVY Armour Min. arto un Aunty pts trae uae Rees eee Langan: Deis © Be Assault Cannon D6+D108 19 Nettgun 28 eter 2088 4B at Battle Cannon 306-8 1 Sniper Wife D8 ‘Conversion Bearer — orion with armour vale ‘Sarr Ripper ‘1-4 armour’ ca 6 Plesrna Gun 5 bameur = 206 ” wane 9-11 armour 306 18 Shuriken Catept 2:tb wrmoue ADE 2 stom Bonar WSearmour 608 x ‘viene osD6ve Py GRENADES A=" rac, Averoge hear Eat SDSS! “p oe ee oe Heavy Plaama Gun — Varies according to power meting — = = = Me Pome DESOTO a * ee ee ee LewErergy 790608 817 Haywire = Automation pentates (ose ues) Vas Shab on Boe KakGrende 2088 818 t Uscannon 30882 aT 1s Prana Grenade) Dep aes ols Worn Vata soot ts ura be 8 fadqeeate 2D 3k Abarat eT) \eror Cron A.domatoay pnts ose ss) ‘Srmce more Ona oe Ground Durst D6rd Been a Subveraeean 6 Deed gs SUPPORT — Armour Min. mm Averoge ck aa ARON I _ WEAPONS _Permimcion _Resut_ feat nesuf = - ate soe 1 6 DistortCannon— Automatically penetrates (eres ee naneeE 5 aes SANIT Mattmunchor” 6601090 * mae te fe a ‘Srurben Cann. DES 1 "hua Gun 618 7 oer aan Pa te BUA RPICE DM elmer ae Eh Lay Pe RU Te at Tete 2[/3/4]5|6]7] 8] 9] 0] 1/12 my YY ¥YYYVYV YN Lie Wh+ ++ +++ 4+ 4+ 4+ 4+ H/T Wr+ + t+ +t te tt + 3/100) 9\or + + + ++ + 3/9] 8 ior + + ++ +/8 [7 lor + + + + +a/7 6 jor + + ++ 86 §jor + + + +++ 5 4jor+ t+ tert t ++ 4/4 Blor+ + ee ttttet 3 racket eacat ee 2[3/4/5[6|] 7/8] 9/10] 1/12 STANDARD VEHICLE HIT AND DAMAGE PROCEDURE 1, Place the grid over the vehicle's targeting diagram, with the| entre over the point of a. 2. Rol 208 ant th sarmaperaing numbar onthe hero ‘3. Roll 208 and find the corresponding number on the vertical het ane where the: ‘TARGET SHIFT SCORE = BS +/To Hit Modifiers 5. To.sen ifthe shot does damage, rll forthe weapon's penetration: PENETRATION = D6 + Weapon's Strength + Weapon's Damage Dice $A shot one | point of pnaraton or ach 2 ge between the attacker and the target, a8 summarised onthe table below Range 02 pede" 4872" 72+ Penetration Modifier 0 4 2 3 7. Ifthe weapon's penetration is squal to or grastar than the aera AREA EFFECT WEAPONS 1. Rol to hit and for deviation (if necessary) using the rules Warhammer is a registered trademark of Games Worksop Ltd. © Copyright Games Workshop Ltd, 1992. All rights reserved. VEHICLE MANUAL TEMPLATES ‘SPEED MARKERS compar [Fast | TURNING TEMPLATE In order to turn a vehicle ‘exeetly 45° ett, turning template slong side of the vohicle, and then turn the front of the Vehicle as shown in the i t 5 i ge enn ee i SMOKE LAUNCHER TEMPLATE REE © Copyright Games Workshop Lid, 1992 All rights reserved. Permission to photocopy for personal use, TURNING TEMPLATE In order to turn # vehicle IMPERIAL RHINO ‘The Rhino armoured troop carrier is the most widely used transport vehicle in the Imperium, in service with the Space Marines, the Imperial Guard, the Titan Legions, and even supplied to the Squats and Knight worlds. ‘Though the Adeptus Mechanicus manufacture large numbers of Rhinos, most planetary Lords and Space Marine Chapters prefer to build end equip their own locally. The Rhino's enduring popularity is due to the ready adaptability of the vehicle's basic design, and the fact that it can be built from a wide range of materials, from steel to high-tech thermo-plasteen. It can be modified to suit local climates or to fulfil different military roles. Cr Toit Weapon CeCe Type er SS ET Slow Speed D Cd 8 EST 25 ‘The Imperial Rhino is armed with twin bolters with 360° field of fire, and a smoke launcher. BACK ARMOUR -1 FRONT ARMOUR +4 BACK FRONT IMPERIAL RHINO DAMAGE TABLE AMMO ENGINE The vebicle come oa immediate alt td ein immcbiond tenet tm sed te somes 0 iy TO vie 3 sve madi A spa tsb ei’ fel aka usin Manes ealzl text tus and then explodes. Anything CONTROLS ‘hee trot to pertancatbal pig when it be ‘up ae explosion slleag damage IMPERIAL PREDATOR ‘The Predator is one of the Imperial Guard's most common battletanks, and is also used by the Space Marines. The Predator is based on a substantially up-armoured Rhino body to which a top-mounted turret and two side-mounted sponsons are attached. Each sponson carries a lascannon, while the turret is equipped with a powerful shell-firing autocannon. On the battlefield Predators provide a mighty punch which can stop an enemy assault dead in its tracks or smash through enemy lines and exploit deep into enemy territory. or Ci ae ae PAOLO cae or lascannon ‘Autocannon Smoke Launcher Points Value ED Lia Cory \ ST 7 CEST Ey The Predator is armed with two lascannons with targeters and 180° field of fire to the left and right, a smoke launcher, and an autocannon with targeter and 360° field of fire BACK ARMOUR -1 FRONT ARMOUR +1 IMPERIAL PREDATOR DAMAGE TABLE ENGINE et tn eit al ad a hd toa renmusent ba Aaybody ot Daal Ke! dhe Marvin wrk reso conte te Aayting within So he SMOKE LAUNCHER Rest race asote tmnt # aon of he vail: te sah faa: aw ae fore tof he ee The smoke lnasber is destroyed ad may ot be sed forth ek pemnaren: at moving wen telioaing tr, then cerns spose at I haled when Acie min Bled for esto te une veh mules of whee he ders he Ios ah Auge ki er in te fel nk. ping alo he veces AMMO, Ammutition stars to react dangerously withthe si ding vec toma ally cates DS eg Tob wah 4-3 avng throw mode al des within of ‘mall model wit of vehicle pont in| ca he natin ie CONTROLS es troapht ta bal ad nny 20 046 fre ret of ors opened manually. Whee fring weapons The weet eoagh alt nd may not mo or wil ree hs pe le TURRET ‘Toe euch mires als wo cmse any damage i be we may wot aything is neat tm mle he ever oe the ad may 20 lager rite, Any weapons ‘Ts edn 2De In ranean det before crashes the grou. Alythg ur ie apt we he ae nis ake WEAPONS Resa ‘Tae weapon jameed or pail damaged a canes be wd tall bs boon opeced A covet ying else and the weap tem that i roped. Only one secondary exosion Rall on IMPERIAL WHIRLWIND ‘The Whirlwind is a very simple modification to the Rhino, designed to provide supporting fire and bombard ‘enemy positions. It has proved its worth time anc again and is used in Large numbers by both the Imperial Guard and the Space Marines. The Rhino remains largely unchanged, save for the addition of a multi-launcher to its roof. The multi-launcher is a multiple missile launcher housed in a turret that,can be rapidly rotated to face any approaching threat. When fired the rockets shoot skywards in a flaming arc, screaming overhead in large numbers. They fall to the ground in a series of massive explosions, devastating a huge area and scattering shrapnel and bodies in all directions. ro mcr Range Sal er ed EU a eo Bolter O12 2-24 Muttitaunchor | 0-20 20-12 ‘Special rules in Vehicle Manual Smoke Launcher = 1" area template : The Imperial Whirlwind is armed with twin bolters ny a oe Tracked with 360° field of fire, « smoke launcher, and a multi auncher with targeter and 360? field of fire. EST BACK ARMOUR -1 FRONT ARMOUR +1 Back —— \ Engine 16 Back FRONT IMPERIAL WHIRLWIND DAMAGE TABLE AMMO, Ammunition stars (o reet dengerously with te alt, er ‘esicals ail int evils mero. Ate begionng och 4 Ser6. Aa exploding vice atmatealy cases Ds seagh TOhit wide} seine row moder ona reds wit Ff the while sevmuniton explodes immotiily! Ae aterecally causa D6 stength 1D His wilh aS sae wear onal model witha 3 of te hice CONTRO! Reve tbe pre, AN cabled non ae eslod maine repens tay te fied sd dor peed menu, Viet Teg veces The vehicle brah otal ar ny aot mae for tert of the pane Allon system re fendered lun a fore ja sh Models idea toy ered vehicle ae tapped Weaposs maybe fre, tong tet aye tum sed tage Tobe oir dar cf pn wal om oles with snob vehicle ot ewes the panel, DRIVER ‘The iver i allowed his normal saving how sited bythe onal enmourmedfier forthe penetrating weap thi ic {cant ces cldes with noer venice or bug, rte eevee gun abe borat vn tig veo. Sedition. the avers controle ae raped the the ‘ehicle Becomes uadsveale repartee whether tc ines FUEL i rperes an wars ting bing til ff cine, Th pen ln the vice ing Ho for any vesca ich up ae peal ino he fs a ‘casing an explosion se dexitel fo aol of below ‘Ange gash ito nth fe tak, dpi lof he vehicles fen pro he we nyc org ‘A spat ignites he voices fuel task andi aris ino ames. ‘Aryboy on Dear is kid sa the faring wreck awe uta pout hee ais up cues in he exec, catering rege roc ai they hal beet ENGINE The while sone oes made bl en rms immobilised fore emasdrof tho game The veil moves nt ef conta inet ie an thea sonst © deerme ‘The ybie is spun road face a unm dition by ihe force ofthe esi ad Ine eae a pagoen a A sparc ignites the vices uel tak od it bur ine Manes, ‘Arges bear Ells and the Manin wreck move ot of one sent tre tad the enpladen Anyang within of be [it where tends wp incanght inh apo ulleing damage ea a! hey ha on ht bys hea fc, SMOKE LAUNCHER Rest ‘A malfncioncasssthe woke Inches to te prematarely Place «smoke temple 4 in froat of te Yelise the sake ianceris ao Uses fer the eso he pane nk lumcher is desoyed and may ot be eed for he est TRANSPORT ok ‘The ck mizacaoualy fl to cans any drags in he resspont section, ht be bge explosion i ates re, Any ose beang transported he vbcle may aldo shag i et ox tm wile they ncover om beef te caplonon “The weston is rintemly tnsen mal ath eto eon ausig drag ing tne Some Wathen 0 lex he ‘Seapon asa blest aes then il other model athe transport ‘evn i betas wel 29 shove bat the rasput sectin is 0 badly damaed ht any TRACK Rul he vehicles beoghtoa permarnt ha. 1 moving when hi the eicie mredstly tims 5 dies swan he damaged side efor crest lt Te vee may ao move fore eof te gume, but nay face ny cece daiag is movement Phase ong acne tat rere fea The veces roaght to aperaanen lI moving when the ‘ebicle rae 45 degrees wnards hs damage ie Before cones moving whos hit he vehicle moves out of anil in its followirg tm and hen concs to spemnace: nl aed whe EH wl rein Palla for tae et he pane MULTI-LAUNCHER Result ‘The wespn i jammed ex partly damage en cant be wed atic hs bee rp. Uweapa by rllng 4, Sor at he tart of His ums A swan wheter «rept cenm anything else ud the weapon evn may suet ropa weep soe ‘The weapon is desryed and can no ng be we. ‘The sie add int weapon expe athe Whiting is tom patina spvtcela pyrtectai yay Ary mode win 200" ef the Wiivid sulla D6 argh hits wit 4-6 ving thro dir IMPERIAL LAND RAIDER The Land Raider armoured fighting vehicle combines speed, firepower and troop carrying capacity, making it an ideal vehicle for a mobile and tactically flexible force such as the Space Marines. Although some Land Raiders are built by the Adeptus Mechanicus, most Space Marine Chapters prefer 1o build Land Raiders in their own armouries where they can incorporate their own modifications. The Land Raider can carry ten Space Marines, and they have been known to act as carriers during the initial stages of a battle. On the whole, though, they are too powerful to use in this way. It is better to take up a position which gives a good view of the battlefield, and use the Land Raider’s long range firepower to pick off the enemy from a distance. Range Tobit SaaS Neavy Botter 0-20 mao] - - 5 i) 2 ‘Sustained Fire Smoke launcher | 4 - | - - - - - 6° x1" area template ST Et) LIS ha rE To 4 aes Ei The Land Raider is armed with twin lascannon with targeter and a 90° field of fire to the front left and right quadrants, a smoke launcher, and a twin heavy bolter with targeter and a 360° field of fire FRONT ARMOUR +1 BACK ARMOUR -1 BACK IMPERIAL LAND RAIDER DAMAGE TABLE CONTROLS Te ei tough al may 0 move oe sau be fied ree Be. cal mics win 3 SMOKE LAUNCHER face «mo dntion bythe force mcs toe pooawent a TRACK allowed his somal saving 08 frees org are ng inet etn wl he rin to ah for he reso te aie A sath gies he vais fel nk nt i ha i anes R sage ible fad oat sha ef hs seed expo ta IMPERIAL SPACE MARINE DREADNOUGHT | The pilot of a Space Marine Dreadnought is not an ordinary Space Marine but one of the Old Ones - a Space Marine morally wounded in battle long ago. Rather than being allowed to dic he has been implanted inside the Dreadnought, his nervous system connected directly to the machine itself. The Space Marine now only exists as a tightly curled and shrivelled organic component deep inside the Dreadnought. He loses all sensation from his body and relies completely on the artificial senses of the machine. Dreadnoughts are often very ancient, sometimes many thousands of years old. They are revered by the other Space Marines as potent warriors and also as living embodiments of the Chapter's proad history. ro rt_Long__ Strength Ceo Sac ‘Storm bolter Lascannon Krak missile Frag missile Power fist M_ WS BS n la;e{sie]s]s] Caer a] Crew DET IOOu ad The Dreadnought can also use the special CRUSH attacks in hand to hand combat. Ca SL ‘The Space Marine Dreadnought is armed with onc power fist with a built in storm bolter and targeter with a 90° field of fire to the front, and ONE of the following weapons: a second power fist with built in storm bolter and targeter with 90° field of fire to the front; a lascannon with targeter and a 90° field of fire to the front; a missile launcher with frag and krak missiles and targeter with a 90° field of fire to the front. Cy BACK ARMOUR -1 FRONT ARMOUR +1 RIGHT AMMO, Ammunition slats to react dangerously with the ai, and A he begins of exch ft eioaing ae, the vehele wil nplde athe Do allt ‘aoraanemcng vn totaly canes Dose ‘Te anmunkin explodes immednily! An expating vehicle suomaeally causes De suengn 10 ht wih #3 sve moder coal modes within 3c he ARM Real ‘The am isi and pty arya Any weapons sat dh arm my ll be wad, ut he en cant ‘baad to hand combat. Recoce the meckins’AMtecks haracteris The ant toy. Any sespon moaned on thea ie destroyed. td the machine Cent wu he a i and totand cmtat Toe mactine's Attacks barca duced ty ome psn CONTROLS Rewit The Dresdecught' contre] gear is smashed and ibe machine comes animist aod permanent bal. The plot sey ose frergony cones to fe I weapon during the shooting phase, etmty d sobing ee F shh bigest ra may rove the Dreadnought that tin wil the cher layer may foe | weap dere thesooting pelo tho cave of ut he Deadaoaght DREADNOUGHT PILOT Result The injure. I he Dresénought moved init fs to fice srandem dietion a phd he Dredareght ‘ay oaiy re weapons or move if he owning pape eet e+ ns efetvely deal ond grind Yo Pat 4 gr “The vice comes to imi ak and foritorominder of he gue a permmeat al The Eagin is descoyed an bus ino Maes. The mchine immobilised fr the reat ofthe same atl may tot fe 3 ‘eapems Rolls D6 at te tegitng each player ti, faachine ex 2 + tol Of &. An exploding vehicle sengin 10 hte with 4-3 saving tow = SPACE MARINE DREADNOUGHT DAMAGE TABLE LEG Reet “The while is dab by he oe lib and it peated I fal yer on the D6 rls | 2. Af rollof 4 below apse ico a beap and may 201 move forthe the game. On the D6 ral of 45 oF 6 ths vehicle inch + wy tat | oly deine weep ed. Other te eile weapons maya be ted St thew othe pane The vehicle collapses into beap aed may not nove forthe remain: ofthe pme. Is weapons ae broker ofall in each 4 ‘a9 ta ty mayo he fod fete et oe he pe Sin alempis fepai cann danas tbe fateot be Fired i the sare tare tat iis repel. O roams may stent epi weapon ce The weapon is dered dunno ngs be sed The wespon explodes a i dstoyed, The explosion Mashes IMPERIAL SENTINEL The Sentinel is the vehicle equivalent to a sentry, scout, or guide. It is mainly used for reconnaissance work where it is particularly valuable as its locomotive legs and light-weight construction enable it to traverse territory normally considered as fit only for lightly equipped foot soldiers. Its high body also affords an excellent view of the surrounding landscape However, against lightly equipped troops it has a useful armoured attack role similar to that of a Land Speeder. wr ma Be Oe CSU SC LT oe i ae Cr ‘The Imperial Sentinel is armed with an assault cannon and targeter with 90° field of fire to the front The driver may not fight in hand to hand combat while he is moumted in the Sentinel SENTINEL DAMAGE TABLE AMMO ete nce oie ett oon wae Semeur CONTROLS Tat Se ap ni et as pipes ol faegil phloem perrapineae Simo te | woe rage tne pe De ine moves ie fesica AL he sa ec wih th et th hrs, whieh ler payer ay i wen uring ig phe Inthe cae cae Ue Sete! al DRIVER injured, the Seatiae moved in ia ioe and fore Ds" belore coming abalt From aow o te Seine! may {aly fie weapons or move ae owuing player fs cls ee SDeates or inralin tit The Binds oat The driver mcs bile I ker iret fer the aslo enor the den vera ae is dunsg which ine ay aot nbn ce INGINE Rew The vile cemes tsa ined bal snd reais immobilised foetheremtnde ofthe gone The while moves ot of consol ia is enti nd thon comes to pemmate ba ‘The vee isspun round w face x undo action by he oe of exe a hes cies pane a © is destroyed and hres into Manes. Tie machine fs he game and way ot fire any aaing ofeach pavers tra, tbe roll of 6. Aa exploding vehicle lly utses DS stvagth hts wid a3 saving how ‘alien al ods win 3 be wile LEG ‘The veil s destbilut y the oso severe cmap cnn to 2 lib an is esmaneal ated Ifmoving won hi sip na Fath ove on ee 2: Ailing wekcle sl nlepoe 2escibed or arll oC 4 be into a heap and nay 201 move for the of the gabe. Oa te DE rel f a 3.0 6 te vehicle ey fa andoly ermised weapon crvise the velile's weapons yc eu or tn they mayo be fio for he esto the fe. WEAPON pat cao do amyhing eve an the Weapon the sane tare at is ep. Ony one secon explosion. Kel on te ana damage able ofa Sa ‘Wat eft i ace expose ban ( IMPERIAL SPACE MARINE LAND SPEEDER :) ‘The Land Speodor i a fas two man Hight atack vehicle powerec by graviic-reaction jets which allow it ly through the a much lke a preset dayatiack helicoptce. The Land Speeders speed and manceuvrabiity allow iw be used for scouting inthe seme way as Bikes and jet csierably heavir Firepower tha these and 80 can be uied in mach mare ageressie les is tell A tactic mich frvoured bythe Space Marines is wserl fast moving Land Speier detachments oxy int coca territory. Once behind ‘enemy lines the Land Speeders ambush enemy top. popping vp fom behind cover, lasing sry targets wih asnden trrage of fe, and then vanishing before their rurprsed opponents get a chance o respond, Range ro Weapon ELC ee wea od 2” Blast area Type A PEAT 100 Transport Coy SOT 10 Combat Speed 20 The Imperial Space Marine Land Speeder is armed with 2 melta gun and targeter with 90° field of fire to front and a Multimelta with targeter with 180° field of fire to front. ic IMPERIAL GUARD LAND SPEEDER y “The Imperial Guard Land Spee rnelta ef the Space Marine machine are replace nearly identical othe Space Marine variant excoptha the fved venta mal ths heavy bolter and hecvy plcsma gun 90 the Imperial Guard model, ‘wecpons mourted onthe Imperial Guard Land Spoeder reflect the diferet role ft expected to ful. On the offensive te long ‘Weapon: lted tothe Impedal Guard machine are used to provide suppering ‘ie for assauls by Imperial Guard foot oops. On te efensive, Imperial Guard Land Spender ae wed asa mobil Tre brigade, rushing to rear ofthe fen hie Wit are under attack to provige ‘supporting fire forthe hird proved defenders, nd then swifly moving on wo he next exis point. cr ron Saeed ceo ed Heavy batter Heavy plasma gun Low energy Maximum power | 0-20 20-7? | 1" Blast. 2 turns to recharge CO fF Coen 700 ae COL ees SST 10 sens « CTT) Ey Driver © ERE E ee La S) 0 eae pees ‘The Imperial Guard Land Speeder is armed with a heavy boltcr and targcter with 45° field of fire tothe front, and a heavy plasma ‘gun with targeter and 360° field of fire. LAND SPEEDER DAMAGE TABLES CONTROLS Reva ‘Tee Land Speeder moves out of coat} on is net tm and tes ‘oats We pound and remaes imac forthe reside of thegane. The rider loses contol ofthe Laad Speeder. I moves out of eaivol forthe remainder of the Bae OF alt strain ene rou, collider wits ster vehicle or hl leaves the mane able DRIVER / GUNNER Reval “The rider gst bis gormaltavieg throw modified bythe ronal ‘Sve wii or he eee atog Weapon I hiss sccenful be ‘nbarned IPR dosent fave then he sustais the numberof ‘ands normally cause by he weapon I the veri kild the the Land Speer willersh othe pound 206 aay in arandore ‘Srccies. tne gues feild thn bn weap ay longer be teed ‘The rider shi as above Even fhe survives te it ei knock Ofte bike by toe impact and will safer damage If the Land Senter toring wore tha 10” ru. the ivr i killed thon the Land Speeder il cra othe ground 2D" away in» fn deci fhe gunner illed ten bis weapon ny 00 Toger be se WEAPON Reval “The rapon i jared or parally damaged so canot be wed {iil ibs Base reputed. A etesman may sepa te weapon by rling 44, Ser Ste sat of ist A cronman who alemp {epi cannot o anytung ese ad the weapon cao! be fd in the tame are ta is ep “The weapon x deroyed and an 0 longer heat LAND SPEEDER CONTROLS Rewk ‘Te Land Speeder moves ou of cout! on is net tm an hes oust the ound and remains immobilised fr the remainder of the pane. ‘The rider loses conto! of the Land Speeder. It woves oat of onto fr the reminder ofthe gue oF ua iBils erie “sane ros, collide with snthe vebicl or buliag oF et i leaves the gaze tbe. DRIVER / GUNNER Resale The rider get it sormal saving throw modified bythe sonal ‘veo fore peneting weapon Ih accel es chore. If he aocenterve thee be wstais the sunbec of ‘wounds rormlly caused by he weapon. I te drives killed hes ‘hed ‘Thee i bit acabove. Eve if survives the it be knocked HT de bike bythe pps and wil suer damage if ie Lend ‘Specter in moving aoe has 10" amu. I the veri killed then tbe Land Speeder wil eas to the grouod 206" sayin 2 ‘adem diet, theguaner eile thn is weapon may wo Tonger be used. WEAPON Result ‘The weapon i jammed or pally Uamagd ad cant be wed {it hs boca repaired. A crewman ma) ropa the weapon by ‘ling 24, Sor tesa of hs tue A crewman who ate repurcsnnct do ant else Ue weapon cant Hie a these tem tat ts epied ‘Tee weapon is dessoyed ad can 30 fonger be va ENGINE Result ‘The Land Specder comts 1DS" to the ground and remains namobiand forte erate fhe pase ‘The cape cuts ol aod the Land Speder crashes the round 206" aay ira ction The cen ae able 1 lap oa, the vehicle before i crabs, Ut wil suffer damage i was ‘moving w more than 10" tm ais presous Bove ‘The caine is explodes, kllag the erew. The Naming wreck rtber the prund 205" sua ina random cei. AMMO. Recut Amatunition sorts to reat dangerously mith the

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