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This document illustrates several features of the Pdf995 Suite of Products, NAML VIRTUAL REALITY MODELING LANGUAGE Wintroduction The Virtual Reality Modeling Langnage (VRML) is « language for describing mulli- participant interactive simulations -- virtual worlds networked via the global Intemet and hhypetlinked with the World Wide Web. All aspects of virtual worlé display, interaction and inte-uewworking can be specified usitg VRML. tis the intention of its designers chat VRMI. become the standard language for interactive simulation within the World Wide Web. The first version of VRML zllows for the creation of virtual worlds with Jimited interactive behevior. These worlds can contain objeats wkich have hyper'inks to other worlds. HIML documents or otacr velid MIME types. When the user selects an object with z hyperlink, the appropriate MIME viewer is launched. When the user selects a link to a VRMI. document from within a correctly configured WWW browser, < VRML_ viewer is launched. Thus VRML viewers ate the perfect companion applications to standard WWW browsers for navigating and visualizing the Web. Future versions of VIRML will alow for richer behaviors, including animations, motion physics and real- me iwulti-user interaction. This document specifies the features and syntax of Version 1.0 of VRML. ®VRML Mission Statement The history of the development of the Internct kas had three distinct phases: first, che developuient of the TCP/IP infrastructure which allowed documents and data to be stored ina proximally independent way, that is, Internet provided a layer of abstraction between data sets and the hosts which manipulated chem. While this abstraction was use“ul, it was also confusing: without any clear sense of "what went where", access to Trternet was restricted to the class of sysops/net surfers who could maintain internal cognitive mups of the data spacer Next, Tirn Berners Lee’s work a: CERN, where he developed the hypermedia system known as World Wide Web, added cnother leyer of abstraction to the existing struc‘ure. This abscraction provided an “addressing” scheme, a urique identifier (che Universal Resource Locator), which coulé tell anyone “where to go and how to get there" for any piece of dita within the Web. While uscful, it lacked dimensionality; there's ao chere there within the web, and the only type of navigation permissible (other than surfing) is by direct reference. In other words, [ean only tell you how to get to the VRML Forum home page by saying, “attp://www,wired.com/". which is noc human-centered data. In NAML VIRTUAL REALITY MODELING LANGUAGE fact, Inced to make an effort to comember it at all. So, while the World Wide Web provides a retrieval mechanism to complement the existing storage mechanism, it leaves a lotto be desired, particularly for tuman beings. Finally, we move to "perceptnalized” Inteme:works, where the data has been sensualized, that is, rendered seasually. If something is represented sensually, it is possible to make sense of it. VMI. is an attempt (how successful, ouly titne and effor: will tell) to place humans at the center of the Internet, ordering its universe to out whims, In order to do hat, the most important sirgle element is a standard thet defies the particularities of perception. Virtual Reclity Modeling Language is tha: standard, designed to be a universal description language for multi participant simulations. ‘These three phases, storage, retrieval, and perceptualization ase analogous to the human process of consciousness, as expressed in lernis of semantics and cognitive science. Tents occur and are recorded (memory), inZerenoes are drawn from merory (associations), and from sets of related events, maps of the universe are created (cognitive perception). Whct is itnportant (o remember is that the map is not the territory. and we should avoid becoming trapped in any single representation or world-view. Although: we need to design (o avoid disorientation, we should always push the envelope in the kinds of experience we can bring into manifestation! ‘This document is the living proof of the sucess of a process that was committed to being ‘open and flexible, responsive to the needs of a growing Web community. Rather than rc~ invent ‘he wheel, we have ackap(ed an existing specification (Open Inven‘or) as the basis feom which our own work can grow, saving years of design work and perhaps many mistakes. Now our real work can begin; thet of rendering our noospher'c space. @History VIRML was conceived in che spring of 1994 at the first annul World Wide Web Conference in Geneva, Switzerland. Tim Bemcets-Lee and Dave Raggett organized a Rirds-of a.Koather (BOF) session (o discuss Virtual Reality interfaces to the World Wide Web. Several BOF attendees described projects already underwy to build three dimensional graphical visualization tools which interoperate with the Web. Auendees. agreed on the need for these tools to have a common language for specifying 3D scene. description and WWW hyperlinks --2n analog of ITTML for virtual reality. The term Virtual Reality Markup Lenguage (VRML) was coined, and the group resolved to begin specification work after the conference. The Word Markup’ was later changed to Modeling’ to reflect the graphical nature of VRML. NAML VIRTUAL REALITY MODELING LANGUAGE Shortly after the Geneva BOF session, the wew-veml mailing list was created to discuss the Gevelopment of a specification for the first version of VRML. The response to the list invitation was overwheliving: within a week, there were over a thousand members. After a initiel settling in period, list moderator Mark Pesce of Labyrinth Group announced his intention to have a draft version of the specification ready by the WWW Fall 1994 conference, a more five months avay. There was general agreement on the list that, while this schedule was aggressive, i, was achievable provided that the requirements for the first version were not too arnbitious aud that VRML. could be adapted ‘rom an existing solution. ‘The List quickly agreed upon a set of requirements for the first version, and began a search for tecl.nologies which could e adayied to fi. the needs of VRML The secrch for existing technologies tumed up a several worthwhile candidates. After much deliberation the list carse to a consensus: the Open Inventor ASCH File Format from Silicon Graphics, Inc. The Invertor File Format supports complete cescriptions of 3D scenes with polygoually rendered objects, lighting, enaterials, ambient properties and realism effects. A subset of the laventor File Format, with extensions to support networking, Zoms the basis of VRML. Gavin Bell of Silicon Graphics has adapted the Inventor File Format for VRMIL. wits design input from the mailing list. $GI bas publicly stated that the tile format is available for use in the open market, and have contributed a file format parser into the public domain to boo'strap VRML viewer development NAML VIRTUAL REALITY MODELING LANGUAGE A Graphical Rep’esertation of verse VRML Uptake Daya ater download w Lo i i, \ ix i . : za ie \ ; = - L = Deva ater cowrlend Ghargethe aw rberin red bebo ad st tor dowmboas “ated 9 bans LE Fremantcr proses an eng nee whan vata etbo* ‘air JEANK EAN CF on [2% | sex 909 149.12] pie 114.8 498 32.346 1g 78702|

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