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The aim of this guide is to be clear and informative while providing a strong
foundation for beginning crafters, while being relevant to any endgame crafter. This
guide is aimed towards people who are not approaching crafting casually, and
assumes that the end-goal is to be an omnicrafter who is able to develop their
own rotations. It will be hard to digest and be dense at times for total beginners, but
I promise you that if you fully understand the material contained herein, you’ll be a
pro at crafting and gathering and understand the fundamental theory behind the
system.
There will be some advanced information interspersed throughout the guide. They’ll
be marked with a red bolded line warning that the section is not intended for
beginners. With that in mind, please skip sections that you do not need.
This guide is currently in beta. There may be errors and inaccuracies. Please
leave a comment on this post if you have any suggestions or corrections.
To quickly get to a section, open the Document Outline via View > Show Document
Outline, or click on a section in the Table of Contents (on mobile).
TABLE OF CONTENTS
TABLE OF CONTENTS 3
Changelog 14
Useful Resources 15
Real Talk 30
Macros 30
Durability 37
Condition 38
Quick Synthesis 39
Crafter Attributes 40
Craftsmanship 40
Control 42
CP (Crafting Points) 44
Food 44
Node Collection 49
Bait 52
Fishing Windows 53
4
EXP 54
Recipe List 55
Daily GC turn-ins 59
Levequests 60
Collectables 63
Custom Deliveries 67
Crafter: Lv 1 - 14 70
Lv 1 - Basic Synthesis 70
Lv 5 - Basic Touch 73
Lv 7 - Master’s Mend 75
Lv 9 - Steady Hand 76
Lv 11 - Inner Quiet 76
CRP - Rumination 79
BSM - Ingenuity 80
GSM - Manipulation 82
Crafter: Lv 16 - Lv 25 88
Retainers 92
Gearing Yourself 96
Lv 18 - Standard Touch 98
Lv 21 - Great Strides 98
Lv 25 - Master’s Mend II 99
Opener 119
Finisher 122
Mastercraft I 124
Mastercraft II 126
Mastercraft IV 129
Mastercraft V 129
Crafter: Lv 50 - Lv 54 136
Crafter: Lv 55 - Lv 60 143
Specialization 143
Lv 55 - Satisfaction 146
Crafter: Lv 60 - Lv 66 153
Lv 65 - Manipulation II 158
Crafter: Lv 67 - 70 160
Lv 13 - Observe 160
Melds 167
1* Macros 185
Lv 70 Macros 186
Desynthesis 202
Spiritbonding 235
Gathering 239
Desynthesis 241
Furniture 241
Raiding 242
MIN/BTN: Lv 1 - Lv 45 243
Lv 12 - Preparation 248
FSH: Lv 1 - Lv 50 253
Lv 25 - Mooch 253
Lv 36 - Snagging 254
Cordials 257
Clocks 263
Lv 51 - Patience 278
Lv 60 - Patience II 280
MIN/BTN: Lv 61 - Lv 70 284
Breakpoints 296
Lv 1 - 17 300
CRAFTER 302
Lv 18 - 28 303
CRAFTER 303
Lv 29 - 50 305
CRAFTER 305
CRAFTER 306
GATHERER 306
Lv 51 306
CRAFTER 307
Lv 52 307
CRAFTER 308
12
Lv 53 308
CRAFTER 309
Lv 54 ~ 60 309
CRAFTER 310
GATHERER 311
Lv 61 312
CRAFTER 312
Lv 62 313
CRAFTER 314
Lv 63 ~ 65 314
CRAFTER 314
Lv 66 ~ 67 314
CRAFTER 315
Lv 68 ~ 69 316
CRAFTER 317
Lv 70 318
CRAFTER 319
GATHERER 320
13
Changelog
Beta Version Release | 01/16/2018
v4.18 | 01/26/2018
Changelog Added
V4.2 | 02/02/2018
Useful Resources
Before we get into the actual crafting guide, here are some valuable resources
related to crafting that you will find helpful. Be sure to bookmark them if you want to
seriously get into crafting as you’ll be using them a lot!
This site allows you to create a shopping cart of items you want to craft and
automatically generates a list of items you need to procure in order to craft
everything in your shopping cart. It also has an automatic tool for compiling lists
from the in-game recipe lists.
http://www.ffxivcrafting.com/
teamcraft
This site boasts the ability to generate shareable lists and interfaces with another
site, xivdb.com (you can add items into teamcraft from xivdb). Players can work on
the same crafting list together. Similar to crafting as a service but provides more
functionalities, including area breakdowns.
https://ffxivteamcraft.com
garlandtools
This site also has a shopping list feature, but the gathering node alarm feature is
one of the best there is. It allows you to select items that spawn on timed nodes and
ring an alarm when the node is about to or has spawned. It also has a database
and a myriad other features, including a gearing tool.
https://www.garlandtools.org/
xivdb
15
This site similarly has a shopping list feature, but one of its more useful features is
the ability to comment on specific items. Players can share special tips on an item,
such as where to find a specific ore, when the fishing window for a fish spawns, etc.
Furthermore you can sort items by patch to see if there are any patterns in previous
patches to predict what the next patch would look like. You can also stalk players
here and see if they name-changed and are planning to catfish everyone on your
server with a new faux identity ;)
https://www.xivdb.com
https://en.ff14angler.com
One of the best discussion platforms for not only speedrunning (and people
discussing BiS for the thousandth time), but also DoH/DoL (disciples of
hand/disciples of land). To join, make sure to type ~rank crafter, and ~rank
gatherer in #kupo-bot-spam.
https://thebalanceffxiv.com/
fisher’s horizon
A discord server made just for fishing. As this guide will not go into the details of
rare fishing (known as big fishing), I encourage players to join this discord if they
want to get their hands dirty in rare fishing.
https://discord.gg/pYRUK6D
Not originally created by ermad, this github fork of the crafting simulator is
currently the most accurate version there is. A must for high-level crafting.
https://ermad.github.io/ffxiv-craft-opt-web/app/#/simulator
other guides
This is obviously not the only crafting guide there is for FF14...there are many out
there, but some of these are good alternatives to this guide if you find this guide
lacking.
http://ffxivrealm.com/guides/crafting-101.13/
http://ffxivrealm.com/guides/ff14-advanced-crafting-guide-by-caimie-tsukino.39/
other sites
https://www.reddit.com/r/ffxiv/
http://forum.square-enix.com/ffxiv/forums/662-Disciples-of-the-Hand
These are the primary resources that every end-game crafter and gatherer should
use often. Other resources, such as leve guides, will be linked in appropriate
sections of this guide.
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“I want to get into crafting, how?” Here’s my honest opinion: if you want to get into
crafting, you will need to get all crafters to Lv 50 ~ Lv 54 to be able to efficiently
craft in the endgame, and all crafters to Lv 70 to be able to craft profitably (by
eliminating the need to buy composite materials from other crafters).
You’re free to level your crafters in whatever order after this, but if you want to self-
sufficiently level them, I recommend leveling them simultaneously. Leveling
gatherers simultaneously with crafters is also strongly recommended so that you
can procure materials self-sufficiently.
On the other hand, if you want to get into gathering, then there is zero need for you
to level other classes; however, you’ll not be able to gear yourself to the
recommended stat breakpoints without crafting. So you would either have to settle
for less-than-ideal gear or buy gathering gear from the market board or commission
a crafter.
Carpenter (CRP)
- Rumination (Lv15)
- Lumbers
Current end-game specialty (bolded are ones that are new in 4.2):
- Byakko Sideboard
- Crafter BiS (best-in-slot) for earring, neck, wrist, and rings slots (as of 4.2)
1 Each character can have at most three specialists at any one time. Each specialist unlocks
specialist-exclusive recipes that can only be crafted by specialists of that type.
19
Blacksmith (BSM)
- Ingenuity (Lv15)
- Ingenuity II (Lv50)
- Metal Ingots
- Crafter BiS for main hands of CRP, BSM, ARM, GSM, LTW
- Crafter BiS for off hands of CRP, BSM, ARM, LTW, ALC, CUL
Armorer (ARM)
- Metal Ingots
- Metal Aquarium
Goldsmith (GSM)
- Manipulation (Lv15)
- Innovation (Lv50)
- Metal Ingots
- Byakko Barding
Leatherworker (LTW)
- Leathers
- Byakko Throne
- Gatherer BiS for earring, neck, wrist, and rings slot (as of 4.2)
23
Weaver (WVR)
- Cloths
Alchemist (ALC)
- Grade 3 Reisui
- Grade 2 Infusion
- Grade 3 Reisui
Culinarian (CUL)
- Reclaim (Lv50)
(none)
Miner (MIN)
Miner primarily
supplies the
“hard” stuff for
crafters, such as
ores, gemstones
and sand. It also
supplies some
alchemy
materials,
especially water.
27
Botanist (BTN)
Botanists, on the
other hand, supply
the “softer” stuff for
crafters, such as
cotton, logs, and
alchemical
ingredients as
flowers.
28
Fisher (FSH)
Fishers don’t
generally supply a
lot of materials for
crafters except for
CULs. They have
their own mini-
game of catching
rare big fishes
(which are not
used in any
recipes). In this
tier, outside of
fishes used in
culinarian recipes,
their only
contribution to
crafting are
aethersands2 and
one fish (snailfish).
2 Aethersands are special reagents that are only obtained via aetherial reduction, which will
be expounded upon later in the guide.
29
Real Talk
I want to talk about this again, because this is very important. You need to level all
crafters to Lv 50 / 54 at minimum for the cross-class skills to be able to craft
efficiently in the endgame. If you don’t have the time to level all crafters up but
still want to make gil, stop right here and consider these options:
1. Gathering: It’s easy to level up and it makes good, albeit not great, gil.
2. Not Crafting: There are actually many ways to make gil without crafting or
gathering, such as selling materias from Cracked Clusters.
3. Treasure Maps: This is actually pretty good gil and if you hit a jackpot that’s an
instant 4m/5m in 4.1.
4. Selling clears: I’m not kidding. If you don’t have the time to level crafters, this is
probably the best method of getting gil (assuming you can find a content
selling group).
Macros
Ironically, learning about macros is more important than anything else in your crafter
kit, so let’s start with this. Most endgame crafters use macros to craft their recipes in
order to efficiently craft without human error. It also provides the ability to “AFK-
craft”, i.e. watch Netflix while pressing a
macro every 45 seconds.
The second line tells the server that Sky Reckoner wants to /say “I don’t need armor…
the SHADOW is my wall.”
The third line tells the server that Sky Reckoner wants to execute the action called
Shadow Wall. /ac is short for /action.
/ac Ingenuity II
Some actions have a longer animation than others. Typically, synthesis, touch,
Observe, Master’s Mend I/II, Lv69 Specialty actions, and Tricks of the Trade
require <wait.3> to follow, while all other actions such as Ingenuity require <wait.2>
only. If your connection to the game is bad or you
have high ping, you need to change <wait.2> to
<wait.3>.
In Square [ 1 ], you can choose to view the recipes of the crafter you wish to look at.
The last button opens the recipe search menu. Note that you have to change to a
weaver gearset before you can craft weaver recipes, for example.
In Square [ 2 ], you can look at the basic parameters of the chosen recipe. Difficulty
indicates the amount of progress you need to synthesize before the craft is
complete. Durability indicates the amount of actions you can take before the craft
breaks apart. Quality indicates the amount of quality increase you need to touch
before the craft reaches max quality. At max quality, the chance of the item to
become High-Quality is 100%. We will go into each of these in more detail below.
In Square [ 3 ], you can select the recipe level of the recipe you wish to view and also
switch to the special recipes menu, shown on the left.
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Once we begin synthesizing, your crafting screen should look somewhat like this.
Notice that the middle of your parameters bar is not MP, but rather, CP. This is the
only important resource for crafters - HP and TP don’t matter.
A small window will pop out, showing Durability, Step, Condition, Progress, HQ%,
and Quality. We’ll go through each one by one, but let’s first start with [ Quit ].
You can abort a synthesis attempt at any time by pressing Quit. If you’re on Step 1,
then using Quit will not destroy any of your materials you’re using to craft.
Otherwise, there is a chance that your materials will be destroyed by prematurely
aborting the craft. Other than this, your Step count doesn’t really matter.
Progress is the amount of Synthesis attempts you need to complete the craft. An
action such as Basic Synthesis would increase the progress of the craft like so:
34
Your goal for every craft is to max out the progress bar by the end of the synthesis
attempt. Because your final
action is always a Synthesis
action, you must increase as
much quality as you can
before completing the craft
with Synthesis actions.
In order to increase the quality bar of your craft, you need to use actions like Basic
Touch. Similar to progress, there are many different Touch actions, and only Touch
actions (including actions like Byregot’s Blessing and Trained Hand) are capable of
increasing the quality.
Notice that unlike Basic Synthesis, Basic Touch has a CP (crafting points) cost
associated with it. There are ways, later, to restore CP, but for now, think of it as a
fixed amount of mana you have to spend on actions.
35
Crucially, you need to plan out your CP consumption carefully. You should always
save enough CP to execute a finisher in order to complete the craft. A finisher is
a series of actions that complete quality and progress.
36
Durability
Besides CP, you also
need to watch out for
durability. If a synthesis
attempt is not
completed when
durability drops to 0 or
below, then the craft is
botched.
As such
you must
always
ensure that
you do not
make an
action that
will reduce
the durability of the item to 0 or below without completing the craft. Generally,
synthesis and touch actions reduce the durability of the item (there are exceptions),
while supportive actions that directly increases neither progress nor quality do not.
Most synthesis and touch actions reduce the durability of the item by 10 each time.
Condition
There are 4 possible conditions in this game: Normal, Good, Excellent, and Poor.
These conditions affect the rate at which quality increases on that step. They appear
randomly on each valid step, dependent on Recipe Level.
Lv 1 - Lv 54 73% 25% 2%
Lv 55 - Lv 59 83% 15% 2%
Lv 61 - Lv 64 78% 20% 2%
Lv 65 - Lv 70 83% 15% 2%
Lv 70 * - Lv 70 ** 89% 10% 1%
These percentages exclude invalid steps, meaning any step that has a forced
condition, based on these rules:
In addition, the condition of a synthesis only affects quality increases, and not
progress.
- Good Condition modifies any quality increase by an additional 50%, for a total
of 150%.
- Excellent Condition modifies any quality increase by an additional 300%, for a
total of 400%.
- Poor Condition halves any quality increase, for a total of 50%.
Conditions are still relevant even if you’re not manually crafting. A finisher touch
action landing on a Poor can ruin your entire macro, possibly causing the craft to
NQ. Ways around this include absorbing prior Excellent procs with a “throwaway”
conditional action, or breaking the macro before a finisher touch combo and
manually checking the condition.
38
Quick Synthesis
Quick Synthesis is a tool for crafters to mass-produce a particular item without
actually manually synthesizing it. Each synthesis within quicksynth has a chance to
fail if the recipe’s level is close to your current level and/or you do not have sufficient
craftsmanship. In addition, CP also affects quicksynth success rate, as recently
discovered on the Balance Discord.
39
Crafter Attributes
Crafters only have to concern themselves with 3 attributes, or stats, most of the time:
Craftsmanship, Control, and CP. Your crafter level is also important in very obfuscated
ways. To view your crafter stats, press [ C ] or enter the Character menu from
Character -> Character.
Craftsmanship
We have discussed progress and quality. Now we’ll discuss the relationship between
craftsmanship and progress. The amount of progress increase from a given
Synthesis action is roughly proportional to the crafter’s Craftsmanship stat3.
However, there are modifiers based on crafter and recipe levels that affect progress
too, meaning that, for the same amount of craftsmanship, you’ll get different
amounts of progress increase while crafting a Lv 53 recipe and a Lv 42 recipe.
3 https://www.reddit.com/r/ffxiv/comments/1n7tlf/indepth_crafting_mechanics_part_deux/
40
41
Generally, the bulk of your craftsmanship comes from the tools and your body piece
gear.
Control
Control is similarly related to Touch actions and quality increases just as
Craftsmanship is to Synthesis and progress increases. Generally, the bulk of your
control comes from your tools, and the rest of your left side gear.
42
43
CP (Crafting Points)
If Craftsmanship affects progress strength, Control affects quality strength, then
we can say that CP affects your rotation strength. Because most actions require CP,
the amount of actions you can input into a synthesis attempt is directly correlated
with the amount of CP you have. As such, CP is an incredibly important attribute for
crafters. Reaching higher amounts of CP will allow you to unlock the ability to access
better and stronger rotations. And the stronger the rotation, the more likely you are
to HQ the craft.
Food
Consuming food will grant a buff that lasts for 30 ~ 45 minutes (depending on any
squadron manuals you may have used and your FC buffs (Meat & Mead)). There is
also a whole subset of crafter and gatherer food that grants bonus attributes. Of
particular note are CP-focused food. Typically, the BiS food for crafters in a given tier
is the food that gives the most increase in CP. For beginning crafters I would
recommend consuming Stone Soup. You can purchase Stone Soup at the following
44
locations:
Once you reach Lv 35 or so, you can either continue on with Stone Soup, or purchase
cheap CP food on the market board. At Lv 60 and onwards, I would recommend
buying Tempura Platter from the Kugane food vendor. Food is invaluable to crafters,
so I definitely recommend eating at least Stone Soup when crafting to get the +3%
XP boost and some precious CP. Remember, increasing your CP allows you to use
more potent rotations!
- If you are below Lv 70 there is almost never a need to meld anything outside
of cheap CP melds.
- If you are at Lv 70, then…
- Figure out the minimum stats required for the macro or rotation that
you intend to use for the highest tier currently in the game.
- Meld to those minimum stats, ideally cap CP, then pour the remaining
melds into Control.
- If you do not know what macro or rotation you are going to use, or you’re
melding for the future in preparation, then:
- CP > Craftsmanship > Control
The reasoning for this is that having the highest CP possible gives you the best
chance at being able to utilize the most powerful macros or rotations theorycrafted
for that tier. These powerful macros and rotations will also often have a
Craftsmanship requirement in order to actually complete the synthesis without
botching it. The reason why Control is the least important only when you do not
know what macros to anticipate is that you can always choose to use HQ materials
45
to increase the initial quality. You can’t do that with low Craftsmanship and low CP
outside of picking another macro. However, if you do know the macro you intend to
use, then once you meld to the minimum stats, Control is the only meld you should
meld in addition to the minimum stats, in order to lower the initial quality needed to
successfully 100% HQ the craft.
46
One of the more frequent questions asked in the Novice Network related to
gathering is: where do I find a node?
If you are a Miner, simply exit through any of Ul’Dah’s gates. If you’re a Botanist, exit
through any of Gridania’s gates. In this example we are a miner and exit through
Western Thanalan.
For Miners, Prospect should automatically be turned on when you equip a Miner
Main Hand tool.
Once you exit through the gate though… you’ll see nothing. Don’t freak out, just keep
walking.
You’ll see a shiny light on a piece of rock or on a tree. Interact with it by right-clicking
on it or pressing whatever button you mapped to interact.
Node Collection
A screen somewhat like this should appear. Simply click on the item you need to
collect in order to collect the item.
49
As you collect, notice that the “health” of the node has gone down. This means that
your strike has consumed 25% of the node’s overall resources, and 75% of the node’s
resources remain. Practically this simply means you have 4 gathering attempts in
total, and only 3 remain.
The Gathering Rate is the success rate of each gathering attempt you make on that
item.
The HQ Rate is the rate at which you obtain high-quality versions of that item
provided a successful attempt at gathering.
The Gathering Level difference with your gatherer’s level affects the base Gathering
Rate. If you are at the same level as the gathering level, your base chance to gather
is capped at 95%.
50
Your GP affects the amount of abilities you are able to execute on a node, but we
have not obtained any yet. However, reaching crucial GP breakpoints, such as 600
GP at Lv60, and 730 GP at Lv70, is incredibly important as they allow you to use the
best rotations to maximize gathering efficiency.
51
Next, obtain bait. The Fisher Lv1 quest will give you some bait to start off, but if you
ever need more bait or other types of bait, you can purchase them from vendors. In
Limsa Lominsa, that would be from the Fieldcraft Merchant.
Bait
In order to catch any fish, you’ll need a bait:
52
Once you obtain bait, you can practically fish anywhere where there is water, but
your bait may not be suited for that location.
53
Different baits catch different fishes, and different locations contain different fishes.
To determine where and with what bait to catch a fish, visit the cat became hungry
site listed under the Useful Resources section.
To fish, simply use the ability Cast. Once you hear and see your fishing rod tug, use
the ability Hook. That is all there is to the majority of your fishing experience.
Fishing Windows
Certain fishes only spawn during certain times or weathers. Simply look at the Time
Zone section for your fish to determine when it is fishable.
For example, here we can see that the fish can not be fished from 10 - 16 Eorzean
Time.
And we can see that this fish is better fished during a rain.
54
EXP
For Lv 1 - 50 crafters, in terms of XP gain for the amount of effort you put in (these are
all personal opinions, not fact-based):
Starred Daily GC turn-in > Ixali Quests > Levequest > Daily GC turn-in >
Completing the Recipe List
For Lv 51 - 60 crafters:
Custom Deliveries (Lv55+) > Starred Daily GC turn-in > Moogle Quests >
Levequest > Daily GC turn-in > Collectables > Completing the Recipe List
For Lv 61 - 70 crafters:
Custom Deliveries > Starred Daily GC turn-in > Levequest > Daily GC turn-in >
Collectables > Completing the Recipe List
For Lv 1 - 50 gatherers:
Starred Daily GC turn-in > Levequest > Daily GC turn-in > Manual Grinding
For Lv 51 - 60 gatherers:
Custom Deliveries (Lv55+) > Starred Daily GC turn-in > Levequest > Daily GC turn-
in > Collectables > Manual Grinding
For Lv 61 - 70 gatherers:
Custom Deliveries > Starred Daily GC turn-in > Collectables > Levequest > Daily
GC turn-in > Manual Grinding
Recipe List
Completing the Recipe List involves, basically, crafting every single entry in a given
section of the crafting log at least once. When you successfully synthesize an item in
the crafting log for the first time, a tick is shown on the recipe to indicate that you
have successfully crafted it. Crafting an item for the first time in the crafting log also
confers a first-time bonus that correlates with the recipe level. You do not gain
first-time bonuses for crafting anything falling under Special Recipes, other than
housing items (these do give first-time bonuses). Additionally, the more quality
you fill in the quality bar, the more bonus XP you’ll get for the synthesis of an
item. This high quality bonus is independent from the first-time bonus.
Although slower than all other methods, completing the Recipe List is the only
method that isn’t time-gated at all below Lv50. All other methods below Lv50 are
partially or fully time-gated. Furthermore, completing the recipe list allows you to
make gil while leveling crafters by selling items created on the market board, since
you don’t have to turn-in the items you have made.
56
If you intend to gain XP by completing the recipe list, I recommend grabbing some
crafting manuals while you’re at it. There are three types of manuals: +50%, +150%,
and +20%. The +20% manual is stackable with the other two, but the +50% and
+150% manuals are mutually exclusive. Read the tooltip: it does not boost XP from
any source other than synthesis.
The first type of crafting manual, the +50% XP, contains the Company-issue
Engineering Manual I (req. GC Private First Class), which grants a maximum of
50,000 points, and the Company-Issue Engineering Manual II (req. GC Sergeant First
Class), which grants a maximum of 100,000 points. Similar requirements and
maximum XP apply for the Company-Issue Survival Manual I & II. The +50% crafting
manual can be purchased with grand company seals immediately as you start
crafting. These manuals can be purchased from your GC Quartermaster.
57
The second type, the +150% manuals, is bought with red crafter / gatherer scrips
from any Scrip Exchange vendor.
Under the Red Crafters’ / Gatherers’ Scrip Exchange (Lv50) menu, you’ll see
Commercial Engineering / Survival Manual. These manuals provide a +150% boost
to experience from synthesis for a total of 300,000 points for a pretty cheap 30 red
scrips. The catch is that you’re unlikely to be able to obtain them until much later
when you have crafters or gatherers at Lv 55 or above, as you are otherwise unable to
obtain red scrips before then.
58
Daily GC turn-ins
60
61
At your GC Personnel Officer, you can undertake Supply and Provisioning Missions
to enter this screen, which shows you a list of requested items that the GC wants for
that day. In return for turning in the requested items, you gain a significant chunk of
experience and grand company seals. If an item is starred on that day, you’ll get
double the experience and grand company seals. Turning in HQ items also grant a
stackable double XP modifier. This means that turning in an HQ starred item
grants you 4 times the XP as usual. This method of leveling is only repeatable once
per day. A list of requested items for today can be found under the Timers Menu
(Ctrl+U).
62
Levequests
In order to unlock levequests, you need to first complete a trial leve for a given
levemete, which this guide will not go into.
63
Leves are universally recognized as the go-to leveling method for crafters and for
pre-60 gatherers. To initiate Levequests, visit any Levemetes like this. Select
Fieldcraft Leves if you’re looking for gathering leves, and Tradecraft Leves if you’re
looking for crafter leves. Once you enter the levequests screen, you’ll see a selection
of leves that you can choose from. Selecting one by clicking Accept will use up 1
Leve Allowance. You only get 6 leve allowances every day, with 3 regenerating every
12 hours, so do use your leve allowances wisely. However, if you, like most players,
have been neglecting to check levequests, you’ll see that you start out with 100
allowances, which is the leve allowances cap. This is usually plenty for casual crafter
leveling. If you want to powerlevel multiple crafters in quick succession though, you’ll
find that you’ll soon run out of levequest allowances.
Once you accept a Tradecraft levequest, all you have to do is obtain, through any
means (this means you don’t necessarily have to craft it yourself), a copy of the
requested item, preferably HQ, and turn it in to the person indicated by the quest
text.
This is a basic overview of crafter leves. For more information about crafter leves and
gatherer leves, please read the corresponding sections later in this guide.
64
Collectables
In order to unlock Collectables, you need to complete the quest Inscrutable Tastes,
which this guide will not go in detail.
Collectables generally provide less XP than levequests, but they are not time-gated,
unlike levequests. You can do as many as you want. Simply look at today’s requested
collectibles and craft or gather them. You can also access a list of today’s requested
collectibles under the Timers Menu (Ctrl+U).
More info about collectables will be discussed in the relevant section later in the
guide, including rotations for gathering collectables.
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To unlock Ixali quests, you have to do the quest A Bad Bladder. Ixali quests are
only useful for crafters from Lv 1 to Lv 49. Once you have reached Lv 50, Ixali
quests will give severely penalized XP.
The beauty of Ixali and Moogle quests is that all materials except shards and crystals
are provided to you, meaning you do not need to spend any money procuring
materials to do these quests. Furthermore, they grant a huge chunk of XP daily and
are incredibly easy to do. These should always be prioritized over other methods of
leveling.
In many Moogle quests you don’t even do any crafting, but go on silly little
adventures like this:
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There’s a catch to it though: Ixali and Moogle quests are time-gated. You could only
do a few of these quests every day.
You have a daily allowance of 12 quests for all beast tribes. This means that if you do
12 Ixali quests for a day, you will have no more allowances left to do any Moogle
quests. You can check your beast tribe allowances left for the day under the Timers
Menu (Ctrl+U).
The Ixalis also have a separate, daily delivery system, requesting specific items to
turn-in for that day. In order to turn-in items, players must accept the daily quest
Deliverance from the Ehcatl Nine Manciple, which uses up a beast tribe allowance
for that day. The aim of the quest Deliverance is to turn-in enough items such that
you get enough quota points, which can be viewed under the Ehactl Nine Delivery
Quests menu. Turning in items requested grants quota points and XP; the higher
the recipe level of the items turned in, the more quota points and XP are rewarded.
To view the items requested for the day, look under the Timers Menu (Ctrl+U). Similar
to the GC daily turn-ins, the Ixalis also have starred turn-ins. However, unlike GC turn-
ins, these do not provide double XP, but merely bonus XP, and no bonus quota
points. Additionally, turning in HQ items yield double the XP reward, but no bonus
quota points. As such, it is in your best interest to turn in HQ items, but don't fret if
you can't.
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Besides the delivery quests, the Ixali also have regular beast tribe missions. Initially, at
rank 1, you will only have one questgiver providing 3 quests for you to do per day.
Once you do those 3 quests, you’ll no longer be able to accept any more quests from
that particular questgiver for the day, even if you have extra beast tribe allowances
left. Each regular quest and the Deliverance quest will grant beast tribe reputation.
You can check your beast tribe reputation under the Character Menu:
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As you gain more reputation with the beast tribe, you will eventually accrue enough
reputation points to unlock a beast tribe quest that does not consume an
allowance. This special blue-signed quest will allow you to unlock the next rank of
the beast tribe. For the Ixali, ranking up will unlock a new questgiver. The new
questgiver offers harder, but more rewarding quests than the questgiver of the
previous rank. For Moogles, ranking up will grant you reset the questgiver for that
day, allowing you to do 3 more quests on the same day. However, unlike the Ixali,
ranking up in Moogles will not unlock more questgivers; it will, however, unlock more
quest varieties and boost the rewards from each quest permanently. Therefore, it is
eventually possible to do 12 Ixali quests every day but you can only do 3 Moogle
quests every day unless you rank up on that day.
In the later Ixali quests, you’ll sometimes get debuffs that decrease your CP, or lock
cross-class skills, like these:
You’ll need to work with these restrictions to successfully complete the quest but do
note that you can right-click off the debuff once you complete the craft, so that
your next synthesis attempt does not have two running debuffs, making it hard to
complete the craft. You only have to worry about this with Jezul Ahuatan’s quests.
Duzal Meyean and Jezul Ahuatan’s quests will also give you debuffs that lock cross-
class skills. If you have been following the recommended leveling guide for crafters,
then you should be able to use either a high level Culinarian or Weaver to craft
these items, as you will have access to Careful Synthesis, or Steady Hand II + Hasty
Touch, then turn it in with a lower level crafter, if you so wish.
The later quests are sometimes extremely difficult without a high level crafter. You’ll
have to constantly attempt to HQ with 15%~20% odds with a Lv30~40 crafter. There is
no way around it unfortunately.
Custom Deliveries
Custom Deliveries are a weekly-gated turn-in system featuring Zhloe and M’naago.
Custom Deliveries require you to have a Lv60 crafter to unlock, so you’ll not be able to
use it for your first class to Lv60. Zhloe turn-ins require a Lv55+, and not a Lv60
class to turn-in, however.
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First, equip the tool you just got from the unlock quest and create a new gear set for
it.
Second, open the crafting log. You can press [ N ] or click on Logs -> Crafting Log.
You’ll see recipes. Select the first Lv1 recipe for your crafter, and check the materials
required for the synthesis of that recipe.
Third, purchase the materials required from the guild’s vendor, which should be
located near the guild’s front desk (or outside the guild for BSM/ARM).
Fourth, open the crafting log again, select the recipe, and hit [ Synthesis ]. The
basics of Synthesis, including the meaning of Progress and Quality, have been
elaborated already in this guide. Please revisit the appropriate sections if you
have no idea what the following section is talking about. A guide on how to gear
up as you level is in a separate Part of the guide.
Lv 1 - Basic Synthesis
You should see a window similar to this. Notice that you require 9 Progress to
complete the synthesis. Do not worry about the quality for now, as you have no
Touch actions unlocked at Lv 1. Your only skill so far is Basic Synthesis.
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You’ll see a tool-tip for Basic Synthesis if you hover over the button for the skill. First,
you’ll notice that the skill has 0 CP Cost.
A brief description indicates that the skill increases progress, which is what we need
to complete the craft.
The success rate is 90%. This means that each Basic Synthesis has a 10% chance to
fail.
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Now, simply use Basic Synthesis until the progress hits 9 out of 9. If you’re starting
out at Lv 1, this should mean that you have to use Basic Synthesis successfully twice
before completing the craft, as each should grant 6 Progress. A failed Basic Synthesis
action will not increase progress.
Once you complete the craft, you’ll obtain the item you have just crafted in your
inventory, and gain XP for the synthesis. If this is your first time crafting the item, you
will also get a first-time bonus for crafting the item.
Lv 5 - Basic Touch
The next skill you obtain, at Lv 5, will be Basic Touch.
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Similar to Basic Synthesis, Basic Touch is the baseline for all Touch skills, as its
efficiency is 100%.
Your goal is to increase the quality as much as possible while ensuring that you can
complete the synthesis by completing progress.
Let’s take a 60 durability recipe for instance. I would execute the following rotation:
[Basic Touch] -> [Basic Touch] -> [Basic Touch] -> [Basic Synthesis] -> [Basic Synthesis]
-> (Basic Synthesis)
Square bracketed actions indicate necessary actions. The last round-bracketed Basic
Synthesis is an optional failsafe in case one of the previous Basic Synthesis fails.
First, we want to figure out how many Synthesis actions I would need to complete
the craft. You can either test this by using a Synthesis action at the beginning of the
craft attempt, or use a crafting simulator (linked in Useful Resources).
In this example, I realize that I need 2 Synthesis actions to complete the craft.
Therefore, I decide to be able to perform at least 3 Synthesis actions, in case one of
them fails, because the success rate is not 100%. As each Synthesis action consumes
10 durability, this leaves us with 30 out of 60 durability left for other actions.
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Since we only have one other skill at this level, we will use them for Basic Touch in
order to increase the quality of the item and have a better chance at HQing the item.
If it isn’t already obvious, note that the above rotation is wrong. This is because once
you complete all progress on the craft, you can no longer add any quality to it.
Lv 7 - Master’s Mend
Master’s Mend is the first action you obtain that restores the durability during a craft.
Let’s create a sample rotation around it for a 60 durability recipe.
Master’s Mend allows us to perform more actions, as its practical effect is to add an
additional 30 durability to the recipe. Note that you cannot use Master’s Mend at 0
durability. Also note that Master’s Mend cannot restore durability more than the
maximum durability. So if you use Master’s Mend at 40 / 60 durability, you’ll not get
70 / 60, but rather, 60 / 60 durability. As such, try to always use it before the craft
reaches 0 durability. 10, 20, or 30 durability are good places for a 60 durability recipe.
Notice that Master’s Mend has a very high CP cost, however. So do be careful not to
reduce CP to below Master’s Mend’s required CP, 92, before using it. Otherwise you
may get stuck with low durability while being unable to use Master’s Mend, and thus
not have enough durability left for Synthesis action to complete the progress.
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Lv 9 - Steady Hand
Steady Hand is the first buffing action we come across. When you
activate it, you’ll see a buff on your HUD, indicating the number of
steps left that Steady Hand is active for.
Lv 11 - Inner Quiet
Inner Quiet is the second, but most important buffing action we come across. Every
time we perform a Touch action successfully (remember that not all Touch actions
contain the word “Touch” in its skill name), we gain an increase in quality. This
increase in quality triggers the Inner Quiet buff, and we gain a stack of it, which
grants us a bonus to control.
Why is the Steady Hand staggered such that it takes place after the first Basic
Touch?
4 https://www.reddit.com/r/ffxiv/comments/1moje4/indepth_crafting_mechanics/
The answer to the two questions are:
1. This is so that the last Basic Synthesis is covered by Steady Hand, thus guaranteeing
the completion of the craft.
2. It is better to have 4 touch actions and Inner Quiet. Treat each stack of Inner Quiet as a
roughly 20% increase in quality increases.
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Setting cross-class skills for crafters is the same as setting role actions for combat
jobs.
Visit your Actions & Traits screen, and then press “Additional”. You can then select
skills from here by ticking the box next to the ability.
/aaction clear
/aaction "Muscle Memory" on
/aaction "Innovation" on
/aaction "Ingenuity" on
/aaction "Ingenuity II" on
/aaction "Piece by Piece" on
/aaction "Byregot's Blessing" on
/aaction "Careful Synthesis II" on
/aaction "Comfort Zone" on
/aaction "Steady Hand II" on
/aaction "Tricks of the Trade" on
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/aaction "Reclaim" on
/echo <se.1><se.2>
You can use this macro as a model for your own cross-class setup macros. It works for
combat jobs too.
CRP - Rumination
2 15
3 24
4 32
5 39
6 45
7 50
8 54
9 57
10 59
11 60
Before you get stronger actions that consume Inner Quiet stacks, this is your only
“finisher”. A finisher is an action or a sequence of actions that follows an Inner Quiet
phase, generally circling around a key action (or two) that consumes Inner Quiet
stacks.
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Suppose we have 220 maximum CP to spend. In this example, by the end of the
Inner Quiet phase, we’ll be left with 90 CP, and 10 durability. If we need 3 Synthesis
actions to complete progress, then it means we would fail the craft. By using
Rumination, we’ll lose our Inner Quiet stacks, but gain CP that will enable us to use
Master’s Mend, therefore restoring the item to 40 durability, enough for 3 Synthesis
actions.
Do note that because the Basic Touch does not have a 100% success rate even under
Steady Hand in that rotation, there is a chance that we will have 0 increase in
Inner Quiet stacks, meaning that Rumination will restore 0 CP. Although this
possibility is extremely remote, it serves as a warning not to rely on Rumination
restoring a huge amount of CP if we’re relying on non-100% Touch actions. Always
leave some room for RNG when using Rumination, unless you plan on using 100%
Touch actions.
Rumination is not that great once you gain access to better ways of consuming
Inner Quiet stacks. However in the early game it is very strong and allows you to
squeeze in an extra Touch action or two due to the CP it restores.
BSM - Ingenuity
A pretty vague and unhelpful tooltip. Feel free to ignore this skill for now, as it is not
useful while leveling. Most crafters don’t need to understand how it works either,
even in the end-game. Just know that this is the only cross-class skill at Lv15 that
is still used in current end-game.
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Rapid Synthesis is a useful tool as a later substitute, but its low success rate makes it
a difficult skill to work with. Remember that, in order to complete a synthesis, you
need to max out the progress. Having random chance thrown into progress
increasing can make it difficult to figure out how many touches you can do. And you
certainly cannot rely on Rapid Synthesis as your final closing action while you’re at 10
durability because there is a good chance that it will fail.
If the first Rapid Synthesis fails, we simply substitute a Basic Touch for a Rapid
Synthesis.
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When initially leveling, when crafts can be completed in two to three Basic Synthesis,
Rapid Synthesis isn’t very useful. Later on, however, it can be helpful as a substitute
for Piece by Piece (which we’ll discuss more).
GSM - Manipulation
Manipulation otherwise is a pretty versatile Master’s Mend that can lead to creative
uses. Notice that it restores durability after any action, meaning that it will restore 10
durability if you use Steady Hand, for instance. Here’s a 40 durability rotation that still
uses Master’s Mend:
Notice that we’re forced to leave the last Basic Touch unbuffed with Steady Hand.
There is no way around this without using one more Steady Hand. The last action is
WVR’s Careful Synthesis which has a 100% success rate.
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We were able to buff all Basic Touches with Steady Hand because of Manipulation’s
versatility!
Practically, Waste Not causes all actions to cost 5 durability. If an action does not cost
durability, then Waste Not does nothing, but you still lose one turn of Waste Not.
As we have discussed in a prior section of the guide, if a synthesis that normally costs
10 durability reduces the item’s durability from 5 to -5, it still completes the craft if
progress is completed.
Waste Not is powerful because it is by far the most CP-efficient durability restoring
skill you have at Level 15. It essentially restores 20 durability for the cost of 56, which is
2.8 CP per durability. Master’s Mend costs 3.07 CP per durability, and Manipulation
costs 2.93 CP per durability. Once we talk about Tricks of the Trade we’ll fully
compare the differences between Manipulation and Waste Not.
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The primary benefit of Careful Synthesis is that it has a 100% success rate. Once you
get this skill, you should be able to substitute all Basic Synthesis with this, as the
efficiency difference is pretty minimal (90% from 100%).
Tricks of the Trade is the first conditional action that we meet. As such, we can
actually use it in macros as a mini conditional statement. If the material condition is
neither Good nor Excellent, then Tricks of the Trade will not execute. This can be
used in interesting ways. For example, we want to prevent a Poor condition from
appearing when we execute our last Touch action, as the last Touch is the strongest
Touch usually. We can create a macro like this:
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If the Condition is not Good or Excellent when Tricks of the Trade comes up, then the
macro will not execute it at all. No matter what, a Poor will not land on the last Touch
action:
Now, it’s time to compare Waste Not and Manipulation in context of Tricks of the
Trade.
Because Manipulation works on any action, Tricks of the Trade will not prevent
Manipulation from reaching its full potential. As such, Manipulation is more versatile
in this regard.
On the other hand, Waste Not usage is sometimes mutually exclusive with too many
Tricks of the Trade procs:
Each Waste Not effectively grants us 20 durability. In the above example, we have
only gained 15 durability in each Waste Not window, for a total of 30 durability across
2. We needed 35 or 40 durability to complete the craft.
Once again, remember that it is acceptable to use a ToT proc in a Waste Not window
once, and only once, because 5 durability is as good as 10 durability for the last
Synthesis action:
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The bread and butter Touch action from Lv 15 all the way to Lv 66; once you get this,
you’ll be using this all the time. This ability is also the primary reason why most
people recommend you leveling Culinarian to Lv 37 after getting all crafters to Lv 15,
because Steady Hand II, which provides a +30% success rate, buffs Hasty Touch to an
80% success rate skill, which is far more reliable than Steady Hand + Hasty Touch.
Although it has a low success rate, the fact that it costs 0 CP often means that, by
replacing all Basic Touches you have with Hasty Touches, you get to do one extra
Manipulation, or one extra Waste Not. That it costs 0 CP also allows you to fit in more
Hasty Touches within your rotation, thereby increasing your Inner Quiet stacks more
than if you stuck with Basic Touch.
Together with the other skills, here are some practical rotations you can use at Lv 15,
with 180 CP, so far:
40-durability rotation:
60-durability rotation:
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As you level all crafting classes to Lv 15, you now possess the skills necessary to level a
crafting class all the way to Lv 50 by yourself.
Most crafters would recommend getting CUL Lv37 on the way though, as Steady
Hand II makes your life easier when dealing with Hasty Touches.
A gearing guide on how to get level-relevant gear for yourself, either through
crafting or purchasing from vendors, is also in this guide in PART VIII.
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Crafter: Lv 16 - Lv 25
The Market Board
Beyond Lv 15, you’ll start to encounter recipes where there are materials no vendors
supply. As such, you will have to either trade with a gatherer to obtain those
materials, or simply visit the market board to purchase them. There are market
boards in each city-state and
plenty of them are strewn
across the housing areas.
There are two ways to search for an item. Regular Search and Category Search. You
can either type in the name of the item in the Search Bar, press Enter or click Search
for the result:
Partial Match simply enables you to search for an item with only part of the item’s
name. For example, searching “mythril ore” with Partial Match on will bring up the
result “Cloud Mythril Ore”. Searching without Partial Match will not yield that result:
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You can add items to a wishlist by right-clicking on the item and selecting “Add to
Wish List”.
The numbers on the right of the heart icon indicates how much stock there is of a
particular item, NOT the demand of the item. To check the demand of an item, click
on the item, which will bring up the trading screen.
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On the top-right corner of the trading screen, you can see how many people have
put this item on their wishlist, roughly corresponding to the demand of an item.
However this can be misleading, so treat this number with a grain of salt.
In order to purchase an item, simply select a listing on the trading screen, and click
Yes.
Notice that there are city-state taxes at play here. When you access the trading
screen from Ul’Dah, and purchase an item from a Limsa Lominsan retainer, for
instance, you’ll incur an additional 5% tax on the item. To avoid this tax, simply
teleport to the retainer’s city to purchase the item. It is up to you to calculate if the
teleportation fees are lower than the additional tax you have to pay.
If you click on the History button near the top left of the trading screen, you can look
at the transaction history of a particular item. This is useful as a means to gauge the
demand and equilibrium price, and to see if current prices are simply a result of a
shock to the market.
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The market board is a tool you will use a lot as a crafter. We will go into details on
how to actually gauge the market’s demand in a later section.
Retainers
Retainers are NPCs that serve three primary purposes:
- They act as extra inventory slots, allowing you to retrieve or deposit items in
their inventory.
- You can list items on the market board for sale through a retainer.
- You can assign them on ventures. Retainers bring back items ranging from
Copper Ore to the prized minion Mameshiba through ventures.
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Select View your Retainer’s Gear and Attributes in order to gear up your retainer.
To gear them, simply right click on a
piece of gear in your inventory and
select “Equip to Retainer”.
Alternatively, drag the gear from your
inventory onto the retainer’s gear slots.
Gearing is important as your retainer’s
attributes affect the quantity and
quality of goods they bring back. On
DoL retainers, Gathering increases the
yield of their venture; Perception
increases the likelihood of HQ yields.
GP doesn't affect anything. On
DoW/DoM retainers, iLvL affects both.
The higher your retainer’s stats, the
more items they unlock from quick
ventures too.
As your retainer goes out on venture missions, they gain experience in addition to
the items they bring back. As your retainer levels up, they unlock more items that
they can bring back.
Quick Ventures, unlocked at Lv10, are the best method of leveling retainers while
you're playing the game. They bring back a huge variety of items, some trivial and
some worth millions. It's a lottery basically.
18-hour missions provide the most XP and are best used when you're about to log off.
The rewards they bring are most of the time inconsequential.
Retainers are hugely useful for crafter self-sufficiency, especially on materials that
cost a fortune on the market board. If you decide to get into hardcore crafting I
recommend:
8 Retainers
3x Combat Retainers
2x Miners
2x Botanists
6 Retainers
2x Combat Retainers
2x Miners
2x Botanists
4 Retainers
2x Combat Retainers
1x Miner
1x Botanist
Having only 2 retainers puts you at a serious disadvantage if you decide to get into
endgame crafting. I would not recommend it.
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Gearing Yourself
A full guide to gearing yourself can be found in Part VIII. I'm going to suggest some
basic cheap ways of gearing here first though. Go to the commercial hub of each
starting city and find the following vendors:
- Supplies Accessories
Purchase the NQ gear for each slot and voila, you have geared yourself! Though HQ
gear is better and allows you to HQ crafts more consistently, NQ gear is good enough
for leveling.
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Lv 18 - Standard Touch
1. Standard Touch has a much higher CP cost but it has 25% more efficiency. If
you have CP to spare, it is typically better to use it as a finisher Touch action.
2. Standard Touch has a success rate of 80%, meaning it will always succeed
when under Steady Hands.
Lv 21 - Great Strides
Great Strides basically doubles the quality increase of the next Touch. The tooltip
here is also why we very clearly state that not all Touch actions have the word
“Touch” in it. Great Strides buff any action that increases quality, including a skill
called Byregot’s Blessing. It is typically used to buff the finisher Touch, like so:
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Lv 25 - Master’s Mend II
Once you obtain Master’s Mend II, if you need to restore 60 durability, then this is
the skill to use. However this means that you need to be in a situation where you
would have used 2 Master’s Mend I / 2 Manipulations / 3 Waste Not’s for Master’s
Mend II to reach its full potential. If you only need to restore 50 durability, then
Manipulation + Waste Not (144 CP) is more efficient. Furthermore, Master's Mend II
is not suitable for 40-durability recipes.
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Crafter: Leves
The basics were already taught. Let’s jump right to how we can use leves to level up
our crafters quickly.
Every crafter leve has an origin point and a destination point. Your job is to deliver
the requested item from the origin point (the levemete) to the destination (someone
requesting the item). You must unlock leves at the destination point to be able to
accept leves with a destination point there.
There are three different types of leves. The first two are simply leves where you craft
an item, and deliver it to the destination. The first is called Constancy:
Ingenuity levequests have an icon as the below but they differ from Constancy
levequests in that the delivery destination is often very far from the origin, requiring
teleports. But these also yield greater XP rewards.
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Certain leves, starting from Lv 20, are repeatable in that they typically give
diminished XP per turn-in, but you can turn in the same request 3 times for triple
the XP for the cost of 1 allowance. Typically, you should use these leves only if
you’re speed-leveling your crafters and leve allowances is an issue. These are
called Charity levequests and they have an icon like so5:
items you need thereon (assuming you have the gatherers). This is the method I
recommend if you do not have enough gil to spend.
If you do have gil, then I recommend purchasing levekits. It saves you a lot of time
and get you to the endgame faster. You need to make sure that the time you save
getting to Lv70 crafting will have a bigger output in gil than the levekit’s price. If
you’re not going to try to make any profits at Lv70, then why bother buying it?
If you do not care about getting to Lv70 crafting quickly, then I recommend only
doing starred HQ GC turn-ins and Ixali and Moogle quests. The former grants you an
absurd amount of XP with a single turn-in, and the latter does not cost you any gil
other than teleportation.
To be as efficient as possible, prepare all the turn-ins you need to level to the next
tier in advance and then accept the quest, deliver it to the destination, rinse and
repeat.
Leve Guides
If I put a Leve Guide within this guide, it’ll bloat the already hundreds-page-long
document into a black hole of information.
A WORD OF WARNING:
It can be tempting to think that buying NQ items from vendors to turn in for leves is
a good way to cheaply level up.
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In fact, if we visit crafting as a service’s leve section, we will quickly see that you can
actually purchase a lot of the leve items straight from vendors.
Let’s say we are aiming to level our crafter from Lv 64 to Lv 66. In order to level from
Lv 64 to Lv 66 with NQ leve turn-ins, we will need around 15 turn-ins. Let’s say we use
the cheapest turn-in. That would be 21,403 x 15 = 321,045 gil! Now do this all the way
from Lv 15 to Lv 70 and for all 8 crafters and you’ll quickly rack up a bill in the tens of
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millions. At this point, you might as well just buy a levekit. A levekit is a collection of
pre-crafted leve turn-ins that someone else has crafted, usually sold for gil. You can
purchase a levekit directly and turn in the items to level up, but they're usually
expensive for a beginner. Spend big or spend nothing at all. If you want to save gil,
then you have to craft your own leve turn-ins.
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A decent skill in the early game. Note the CP cost. Can be useful if your Steady Hand
has one or two turns of buffs remaining after the finisher.
This is only useful as a cross-class skill for your low level crafters if you leveled
Goldsmith first for some reason. Later on, at Lv54, another skill will make this skill
useful. For now you can ignore it.
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For the most part this is better than Steady Hand. Use it in conjunction with Hasty
Touch.
Lv 37 - Brand of Elements
Before Level 54, the Brand of Elemental Synthesis actions have very little use outside
of crafting elemental recipes, like the one shown below.
recipes. Note that it doubles the halved progress meaning that it is basically 100%
efficiency overall.
Be sure to save some CP for Brand of Elementals actions as they do cost 6 CP and
require Steady Hand to have a 100% success rate.
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This is good for HQing easy recipes that are way below your attributes. Otherwise
though it's not used much.
Byregot's Blessing is a TOUCH action. Crucially, this means that Great Strides
doubles the efficiency of Byregot's. Note that Byregot's Blessing is mutually
exclusive with Rumination. Both actions end your Inner Quiet buff.
The ideal use of Byregot's Blessing is to use it in the finisher once sufficient Inner
Quiet stacks have been built. Because Byregot's Blessing’s efficiency scales based on
your Inner Quiet stacks, it is crucial to raise Inner Quiet as much as possible before
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using Byregot's Blessing. As it is your most potent Touch action, buffs should be used
on it where CP allows.
In the sample rotation above, note how we paired Great Strides together with
Byregot's Blessing.
BSM - Ingenuity II
This is the Lv50 skill that is the most important and most irreplaceable. Byregot's
Blessing can be replaced by Byregot's Brow and Miracle. Careful Synth II can be
replaced by Careful III. Piece by Piece can be replaced by Rapid III… There is nothing
to replace this immensely strong skill. It along with Ingenuity make current end-
game recipe reliably HQ-able.
- Boosts Quality
- Boosts Progress
This is achieved by lowering the recipe’s level. We will discuss the effects of a
recipe’s level later in this guide under Crafter “Level” and Recipe Level. In short,
starred recipes like Lv50 **** recipes are actually dozens of levels above us. When the
recipe level is higher than our level, then we get massive reductions in progress and
quality increases. Ingenuity partially, but not completely, removes this penalty.
The penalty reduction in quality and progress on starred recipes is so severe that
using Ingenuity can be a relative 60% - 100% boost to quality on starred recipes.
…and on quality:
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You should almost always use Ingenuity II as the last action before Byregot's
Blessing so that it will have enough steps left to reduce the penalty to progress on
your remaining Synthesis steps.
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1 33%
2 55%
3 70%
4 80%
On a recipe with 586 progress, using the 1st PbP will give us 193 (586 x 0.33) progress.
The 2nd PbP will give us 129 (0.33 x (586-193)) progress. Note that it is always
rounded down to the nearest integer.
Piece by Piece is largely useful as an opener to quickly increase the progress in the
beginning. As it scales based on remaining progress, it is always best to use any
“static” Synthesis actions, such as Careful Synthesis, after Piece by Piece. Using it
before PbP will diminish the full potential of it.
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Finally, note that any progress boosting buffs does not affect Piece by Piece. This
means that Ingenuity does not affect it. Your craftsmanship also does not affect
Piece by Piece.
GSM - Innovation
Innovation boosts your base control by 50%. This means that it's additive on top of
Inner Quiet. Therefore you gain the same amount of control from Innovation
whether you are at Inner Quiet 3 or Inner Quiet 11. With this in mind it is useful to
see Innovation as roughly an additive ~50% boost to quality increase.
It is typically used in the finisher in conjunction with Byregot's Blessing. The trifecta
of buffs, Innovation, Great Strides, and Ingenuity II, are typically used in most
endgame rotations to buff Byregot's Blessing. While Innovation and Inner Quiet are
additive buffs, Great Strides and Ingenuity 2 are multiplicative buffs
I would not recommend using it outside of Byregot's Blessing as the boost is fairly
weak. For rotations that do not require Ingenuity 2 however (typically when leveling
since recipe levels match your crafter level), you can use it to buff both an Advanced
Touch and a final Byregot’s Blessing:
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Waste Not II is the most potent durability buff at Lv50, yet it comes with high
inflexibility.
With its inflexibility, you are forced to only use one action within its 8-step window
that is neither a Synthesis or a Touch action. In conjunction with Steady Hand II
this can make for a pretty tight requirement that practically disables the usage of
Tricks of the Trade within the WN2 window.
There are two ways to approach the combination of Waste Not 2 and Steady Hand 2.
One is to use a first SH2 before the WN2 and to fit in the next SH2 within the WN2
window. Note that doing so means you can't use any other buffs including Tricks of
the Trade within the WN2 window.
The other way is to use the first SH2 within the WN2 window, then use 100% success
rate actions for the last two steps within the WN2 buff window.
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In either situation you gain the most efficiency CP-wise in gaining durability, at the
cost of being unable to use Tricks of the Trade.
Practically, Comfort Zone is a gain of 14 CP. Note that it restores CP after the step,
meaning that if, for example, you have 20 CP left while Comfort Zone is active, you
are unable to execute Steady Hand II (25 CP). Similarly, using a second Comfort
Zone on the tenth step of the first Comfort Zone is ill-advised as the second Comfort
Zone’s buff will apply before the 8 CP gain is triggered, meaning you lose a turn of
your first Comfort Zone. As Comfort Zone only breaks even on the ninth step, you
need to make sure that you always use Comfort Zone as early as possible.
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With these 7 skills, we can finally create a proper-looking rotation! Let’s go through
Comfort Zone as it takes many steps for it to break even and we want enough
CP for our finisher.
13. Manipulation - Manipulation works on any action, so using it before Steady
Hand II makes sense as it’ll still gain its full effect.
14. Steady Hand II - We begin our next series of Hasty Touches and continue
increasing our Inner Quiet stacks.
15. Hasty Touch
16. Hasty Touch
17. Hasty Touch
18. Hasty Touch
19. Hasty Touch
20. Steady Hand II
21. Hasty Touch
22. Innovation - To execute the Trifecta of buffs, we need a minimum of 4 steps
of SH2 for our finisher, because remember that Byregot’s Blessing has a
success rate of 90%, not 100%. Therefore, we use Innovation here.
23. Great Strides - The second of the Trifecta.
24.Ingenuity II - The third of the Trifecta, we always use Ingenuity II last so that
any remaining Synthesis actions after Byregot’s Blessing can still benefit from
Ing2.
25. Byregot’s Blessing - The final touch action, consuming all our Inner Quiet
stacks. This is buffed by Inner Quiet, Innovation, Great Strides, and Ingenuity II,
for a very high amount of quality increase.
26. Careful Synthesis II - Our final Synthesis action to complete the craft, this is
also buffed by Ingenuity II.
CUL - Reclaim
Reclaim should be used before you enter the finisher. If too many Hasty Touches
have failed and you think you’re unlikely to HQ the craft, and that the NQ variant is
completely useless, feel free to use Reclaim, then fail the craft without quitting. You
have a 90% chance to retain the materials you use. Quitting a craft does not trigger
Reclaim.
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Just like DoW/DoM jobs, crafters also have rotations. Now that we have reached Lv
50, we can start to create rotations that have all 3 phases: Opener, IQ-phase, and
Finisher. We will be using advanced rotations as examples, so don’t fret out if you
do not understand what some skills do.
The opener of a rotation typically increases the progress to a level where you can
complete synthesis within the last Ingenuity II window. If opener progress +
finisher progress is unable to complete progress, then typically one or two
additional Synthesis will be used within the Inner Quiet window, though this is not
recommended, and we avoid this as much as possible. The opener of a rotation also
typically starts setting out the longest buffs, such as Comfort Zone, Manipulation II,
Inner Quiet, Maker’s Mark, etc.
The Inner Quiet phase of a rotation focuses on increasing the amount of Inner Quiet
stacks. Some opener buffs such as Comfort Zone will typically fall off in the middle of
the Inner Quiet phase, and it is up to the rotation creator to reapply buffs in a way
that ensures maximum efficiency; typically, if things don’t align perfectly, Synthesis
steps will be used in order to ensure buffs realign.
The finisher of a rotation focuses on converting the vast amount of Inner Quiet
stacks generated into a strong series of actions that maximizes quality gain, and lead
into a final series of Synthesis actions that complete the synthesis.
Opener
Sample Opener 1
We will later quickly encounter actions that are Opening Actions. These actions
must be used on the first step, so any rotations utilizing them will start off with
them. In this case, it is a 6CP, 100% success rate PbP called Muscle Memory.
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Notice that immediately after the first action, we use Comfort Zone. This is typical
for most rotations: Comfort Zone is usually used as the second action immediately
after an Opening Action.
After buffs, we’ll use Inner Quiet, as there is no reason not to use it before we start to
use temporary buffs. We do not want to use Inner Quiet in the middle of a
temporary buff as Inner Quiet does not benefit from them, and thus wasting buffed
turns.
Sample Opener 2
This is a tad-bit more complicated than the previous opener, but you do not have to
know what these skills do for now.
Here we have an Opener Action called Maker’s Mark. As usual, we always use the
Opener Action on the first turn.
Next we have a priority buff called Whistle While You Work. Notice how we used it
before Comfort Zone? This is because there is more advantage to be gained by using
that skill earlier than Comfort Zone.
We then use Comfort Zone, which is also a priority buff. Simply put, priority buffs are
buffs that we want to use as much as possible and as early as possible.
After Inner Quiet and SH2, we use an Initial Progress Action. We chose Piece by
Piece. Initial Progress Actions are progress-increasing that gain the most benefit by
being used as close to the start as possible.
There are also actions that are considered Initial Quality Actions. Patient Touch is
one such skill. As with Piece by Piece, Patient Touch gains the most benefit when it is
used early in the rotation.
In more complex rotations, we can therefore follow this simple rule to create the
opener:
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Opener Action -> Priority Buffs -> Inner Quiet -> SH/SH2 (if needed) -> Initial
Progress Actions -> Initial Quality Actions
Sample Opener 3
With this opener, we see that the positioning of Initial Progress and Initial Quality
are interchangeable. Just make sure that any initial quality actions always take
place after Inner Quiet.
In an Inner Quiet phase, typically we will use as many touch actions as possible.
Important priority buffs, such as Whistle, or Comfort Zone, are refreshed if we think
that we can gain the full benefit of those actions. This means that if you think we
will only have 7 actions left, then don’t refresh Comfort Zone.
Also don’t be afraid to use buffs or durability restores within SH2. You typically
cannot avoid it anyways.
Finisher
Unlike openers, there is little variety in finishers.
Sample Finisher 1
Typically you would use the Trifecta, then use a Finisher Touch (which is almost
always Byregot’s Blessing), then use Synthesis actions to complete the craft, typically
all boosted by Ingenuity 2.
Sample Finisher 2
In this sample note that we used two finisher touches. Note that Finisher Touch #2
has a success rate of 100% under certain situations so it does not need Steady Hand
II.
Always calculate the CP required for your chosen Finisher, then ensure you
conserve enough CP to execute your finisher.
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As we have discussed in a prior section, starred recipes are typically much harder
than regular crafts, often necessitating Ingenuity / Ingenuity II. As such, your run-of-
the-mill leveling gear and rotation will not be able to craft these special recipes.
Additionally, most recipes within these books have a minimum craftsmanship and
control requirement for you to even attempt to craft them.
You do not necessarily need to obtain older Mastercraft books as early as they’re
available. You can gear up first so that it becomes much easier to obtain them.
Mastercraft I
To unlock Mastercraft I, you’ll need to do the quest Just Tooling Around and turn in
a special high-quality item.
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For ways to hit the recommended attributes (it’s what you get with all NQ gear, so it
shouldn’t be hard), please visit the Gearing Guide.
You’ll need to trade in special 2* items to Talan in Mor Dhona in order to trade for a
Mastercraft book. To craft the 2* item, use this rotation:
Mastercraft II
To unlock Mastercraft II, you’ll need to trade in a special high-quality Lv50 *** item.
The recipe for this item is located within Mastercraft I.
Fieldcraft Demimateria III can be obtained via desynthesis, which we would talk
about in greater detail in later parts of the guide. For now, simply purchase it from
the market board.
Mastercraft III
In order to unlock Mastercraft III, you’ll need to trade 180 red crafters’ scrip with any
Scrip Exchange (Ul’Dah, Limsa Lominsa, Gridania, Idyllshire, Mor Dhona, Rhalgr’s
Reach). To obtain red crafters’ scrip, you’ll need to trade collectables with the
Collectables Appraiser. The master books are under the section “Red Crafters’ Scrip
Exchange (Lv58)”.
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Mastercraft IV
The method of obtaining Mastercraft IV is exactly the same as Mastercraft III, except
it’s doubly expensive (360 red scrips).
Mastercraft V
Mastercraft V costs 900 red scrips, and it falls under Red Crafters’ Scrip (Lv 61).
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Crafter: Collectables
Lv50 - Collectable Synthesis
Once you turn on Collectable Synthesis, when you visit your crafting log, you should
see this:
Not all recipes can be crafted into collectables. Check the characteristics below to
see if it is indeed a collectable:
Once you enter the actual synthesis, you should see a screen somewhat like this:
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Note that HQ% has been replaced by Collectability. An item’s collectability is the
measure of how much an NPC values that collectable. An item with high
collectability will usually yield greater rewards when traded in with an NPC. Some
NPCs also demand a certain minimum collectability before they are willing to reward
you.
Rowena’s House of Splendors is a turn-in system that rewards you with scrips and
EXP. To unlock it, you need to do the quest Inscrutable Tastes. To access it, simply
visit your Timers menu (Ctrl+U). You’ll see a list of available items that you can turn-in
for that day. Turning them in as collectables will provide payment, dependent on the
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collectability. To turn in items, visit any Collectables Appraiser, who can be found in
every city-state, Mor Dhona, and Rhalgr’s Reach.
However, it is also one of the only ways to obtain crafter scrips, which are necessary
for many end-game crafting activities.
CRP:
BSM:
Molybdenum Knuckles
Molybdenum Pliers
ARM:
Molybdenum Alembic
Molybdenum Frypan
GSM:
Palladium Planisphere (check Raw Rhodonite prices; if you have Lv70 MIN)
Molybdenum Earring of XX
Imperial Jade Necklace of XX / Imperial Jade Earrings of XX (check Raw Imperial Jade
prices; if you have Lv70 MIN)
LTW:
WVR:
ALC:
CUL:
Crafter: Lv 50 - Lv 54
At Lv50, your options for leveling start to diversify. You gain access to Moogle quests
and Rowena’s House of Splendors. At this point, levequests are not the only good
method for leveling. Note that Lv50 - 58 leves all start in Ishgard.
I recommend unlocking Moogle quests ASAP once you hit Lv50; be sure to do them
daily as it is extremely easy XP.
Check out the EXP section of this guide for more details on the various methods of
leveling.
My recommendation is to simply wait it out. Do Moogle quests - they are easy even
if you have very low level gear. Besides that, you should continue doing your daily GC
turn-ins. You should not be attempting to craft Lv 51 recipes while you’re at Lv 50
because you’ll have a severe penalty (we’re talking -50% to progress and quality).
Just by doing these dailies you should be able to bridge the Lv50-51 gap within a few
days. If you’re impatient, you should either get someone to craft some leve items for
you, or purchase leve items from the market board. Alternatively, you can buy some
Artisan’s gear (which can be expensive) and with it craft your own leve items.
Once you hit Lv51, you’ll be able to purchase new leveling gear for your crafter in
Ishgard (The Jeweled Crozier). Note that you cannot purchase crafting
accessories anymore, as they’re no longer available post Lv39. You’ll need to either
craft it yourself, purchase it from the market board, or be stuck with low CP (not
recommended).
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Lv 51 - Byregot’s Brow
At IQ5 and below, Byregot’s Brow is better than Byregot’s Blessing. At IQ6 and
above, Byregot’s Blessing is better outside of the success rate and CP cost. If you
have Byregot’s Blessing already, feel free to leave this ability on the sideburner. It
won’t be useful until much later on.
Do note that it has a 100% success rate for specialists. We already have discussed a
rotation that benefits from this advantage, so this skill is not completely eclipsed by
Byregot’s Blessing.
Lv 53 - Precise Touch
Precise Touch is another conditional action, similar to Tricks of the Trade. It has the
same efficiency, success rate, and CP cost as Basic Touch, so only its additional effect
is of interest.
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When you land a Precise Touch, two things happen. The Touch action itself
increases quality. Therefore, the effect of Inner Quiet kicks in and we gain an Inner
Quiet stack. Precise Touch itself has another additional effect, on top of this. This
additional effect provides another Inner Quiet stack. Therefore, whenever we land a
Precise Touch, our Inner Quiet stack goes up by 2.
Precise Touch should always be used in place of Basic Touch. Therefore, any extra CP
you have that would have been spent on Basic Touch should be replaced by Precise
Touch where possible. This does require you to look at condition procs carefully.
Lv 54 - Name of Elementals
0% 300%
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25% 252%
50% 205%
100% 110%
Do note that you will still need Steady Hand or Steady Hand II for Brand of
Elementals because its success rate is 90%. Furthermore, note that any progress-
altering actions, such as Ingenuity II, will affect Brand+Name because it is still an
efficiency%-based Synthesis action, whereas Piece by Piece is based purely on
progress%.
Early on, this is not such a powerful action. The effect duration is 1/100 of the
recipe’s difficulty, rounded up. For example, a recipe with 1247 difficulty (1247
progress required) will have a Maker’s Mark duration of 13 steps.
Looking at how Maker’s Mark work in practice will help us develop a stronger
understanding of the ability. Let’s take a look at a full rotation based on Maker’s Mark
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called Rath’s Rotation (credits to Rath for the rotation, and /u/NahlaKahtehr for the
document):
The recipe we are using is Luminous Fiber. It is a Lv 60 3*** recipe with a difficulty of
1436. Rath’s Rotation has a total CP requirement of 437 CP. Let’s suppose we have
437 CP currently. Every Tricks of the Trade we take gives us 20 CP, and we can
convert those 20 CP into a Basic Touch, by replacing a Hasty Touch with Basic Touch.
Here’s where Precise Touch comes in. If we have an extra 20 CP, then we can turn
any Hasty Touch that lands on a Good or Excellent into a Precise Touch. If we have an
extra 40 CP, then we can turn two Hasty Touches into Basic/Precise Touch. With that
in mind, let’s look at the rotation proper.
OPENER
In the opener, our aim is to increase progress as much as possible. There are multiple
locations where we can use Tricks of the Trade.
In the first part of the Inner Quiet phase, notice how we cannot take any Tricks of the
Trade within the Waste Not 2 window, as there is already a SH2 buff within the
window, meaning any further buffs/durability restores will render 10 durability gone.
In the second part of the Inner Quiet phase, notice how we only need 7 actions to be
buffed by Steady Hand II. We are also locked into using 2 buff/durability restores
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within SH2. So that leaves us with 9 actions that we must use within SH2. This
actually leaves us an extra step left that we can use for Tricks of the Trade.
Suppose we have an extra 40 CP from two Tricks of the Trade that we used. The
rotation would then look something like this:
FINISHER
The finisher of Rath’s Rotation is incredibly simple: a Great Strides and Byregot’s
Blessing, followed by a finisher synthesis.
That’s all for Rath’s Rotation! If you’re curious about it and want to learn more, feel
free to visit the Google Docs for the rotation.
In Heavensward, there was a dichotomy between Muscle Memory and Maker’s Mark:
the former was for macro crafting, usually reserved for people with high crafter
attributes, and the latter was for manual crafting, used by people with low crafter
attributes. Currently, there is a trichotomy between the three Starter Actions: Initial
Preparations is for specialist high stat macro crafting, Maker’s Mark is for low stat
macro crafting, and Muscle Memory is for high stat non-specialist crafting.
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In either case, Muscle Memory has been thought of being the opener action for high
stats. This is easy to see why: You lose at least one Comfort Zone by using Muscle
Memory over Maker’s Mark. With Maker’s Mark, you have a lot of free actions that
you can take that benefits from Comfort Zone’s effects. With Muscle Memory, you
don’t have such luxury. The benefit for Muscle Memory is thus usually for speed, as it
uses far less actions than Maker’s Mark.
As we can see, we only get to use 2 Comfort Zone actions throughout the macro.
An interesting thing about this macro is the placement of PbP in the middle of the
Inner Quiet phase. By doing so, we saved 3 CP as we only need a Steady Hand for
PbP.
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Crafter: Lv 55 - Lv 60
The road from Lv55 to Lv60 is roughly the same as it was from Lv50 to Lv55. We gain
access to specialization, which alters gameplay by a bit if you dabble in the specialist
system. In addition to specialization, from Lv56 onwards, turn-ins will reward you
with red crafters’ scrips, which can be traded for important items later on.
Specialization
To unlock the specialist system, you need to do the quest Beloved of the Builder
with a Lv55 crafter, starting in Mor Dhona. You will be rewarded with 3 Souls of the
Crafter, which can be traded with Alderan in Ishgard to unlock specialization. You
can only have 3 specialist crafters at any one time. Additionally, you can change
your specialists up to 3 times per week.
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This changes every patch as each patch changes the specialist-only recipes in the
very end-game.
- Carpenter is a mediocre specialist; it only crafts the fishing rod and furniture,
both of which are lower in demand compared to other options.
- Blacksmith is a good specialist; it crafts most of the BiS crafter primary tools.
- Armorer is a mediocre specialist; it crafts two tools and a barding.
- Goldsmith is a mediocre specialist; it only crafts the needle and a furniture.
- Leatherworker is a good specialist; it crafts four of the BiS crafter and
gatherer gear.
- Weaver is a stellar specialist; it crafts the current tier’s luxury glamour, a
minion, and six of the BiS crafter and gatherer gear.
- Alchemist is a stellar specialist; it crafts the first craftable mount in the game,
composite materials that all BiS crafter and gatherer gear need to use, and a
furniture piece.
- Culinarian is a horrible specialist; it crafts food that no one wants.
A lot of the following info will come from this reddit post.
We’ll quickly come to the realization that none, bar two, of the specialist skills are in
use in current endgame macros. This is because they are inherently extremely RNG-
dependent.
Whistle While You Work is one such skill. It is a base for many other specialist skills,
and the usage of many specialist skills requiring the consumption of Whistle stacks,
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not unlike Inner Quiet. Your primary goal is to deplete Whistle stacks and use
complementary skills on specific amounts of Whistle stacks to yield the greatest
result. The catch is that it is gated behind RNG, because material condition
automatically depletes it after the end of the step, and not any actions that you can
do. However, specialist skills are some of the strongest skills in the game, and barring
bad RNG, they allow low attribute crafters to craft the most difficult recipes in the
game with 0 initial quality. It is up to the reader to decide if they want to play with
these powerful, yet unreliable skills.
Note that:
Practically, we never want Finishing Touches to trigger, and we will usually not rely
on the 50% efficiency boost granted by 9/6/3 Whistle Stacks.
Lv 55 - Satisfaction
Practically, you will always want to use Satisfaction as soon as your Whistle stack size
reach 9/6/3, as the condition will always be Normal or Poor when the Whistle stack
first hits 9/6/3, and any next steps might have Good/Excellent, thus forcing you to
choose between Satisfaction and other conditional actions such as Tricks of the
Trade or Precise Touch. When Whistle stacks reach 9/6/3 you also have the option of
getting the boost to Synthesis efficiency. My recommendation is to not rely on this
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boost to Synthesis efficiency at all as there is no guarantee that you will even get
9/6/3 Whistle stacks during a phase where you can use Synthesis actions.
Note that Whistle goes down by one stack when you use Satisfaction.
Lv 56 - Innovative Touch
Innovative Touch is practically a slightly more unreliable Hasty Touch with a CP cost,
but with the added benefit that it can trigger Innovation. However, Innovation itself
is the weakest of the Trifecta buffs. Its effect on anything other than Byregot’s
Blessing is minimal at best. Thus, the best location to use an Innovative Touch would
be before the finisher to replace a Hasty Touch in a rotation that does not have
Innovation in the finisher, like so:
The 70% success rate under SH2, however, means that these potent benefits are
wholly unreliable.
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Lv 57 - Nymeia’s Wheel
This is typically the stack consumption action you should use for Whistle While You
Work, and not Finishing Touches. In current end-game, you can typically get Whistle
down to 1~3 Whistle stacks extremely consistently, so you will almost always get the
30 durability restore. Just remember that you should Satisfaction first at 3 Whistle
stacks, before considering using Nymeia’s Wheel.
When combined with the cost of Whistle While You Work, this action has an
extremely low CP per durability cost, making it the most efficient durability action in
this game.
Lv 58 - Byregot’s Miracle
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Inner Quiet stack is halved, rounded up. At 11 Inner Quiet stacks, using Byregot’s
Miracle will reduce the stack to 6. Typically, to make full use of this skill, you need to
follow it with another Inner Quiet phase, or another Inner Quiet consumption skill,
most commonly Byregot’s Brow. A typical finisher involving Byregot’s Miracle would
look like so:
This is a better finisher than the typical Trifecta-Byregot’s Blessing finisher. To see
why, let’s first compare Efficiency between all 3 Byregot’s skills.
Now a proper comparison can finally be done for these two finishers:
(Ingenuity’s multiplier is dependent on recipe level; we’ll just use x1.9 for
convenience’s sake)
Why don’t we see the second finisher more often then, you may ask. Well, it’s far
more CP than the traditional finisher.
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Lv 59 - Trained Hand
You should always use this skill when possible. Note that it, unlike Satisfaction, does
not consume a Whistle stack. Practically, you will want to maintain Inner Quiet at
stacks that aren’t multiples of 3, so Trained Hand does not mutually exclude with
Satisfaction. The best-case scenario, where Inner Quiet 11 and Whistle Stack 11 meet,
is also almost never a reality. You should never start Whistle While You Work at
IQ11 just to use Trained Hand, as it is unlikely that you can consume the entire
Whistle stack by the time you’re at IQ11 in the rotation.
Delineations cost red crafters’ scrips. This skill can be used in conjunction with
Whistle While You Work to speed up the consumption of Whistle stacks. Note that
you will get back most of the CP spent through Tricks of the Trade, as you are
guaranteed two to three Goods. so the CP cost isn’t a huge concern, but the fact
that it costs red crafters’ scrips mean that, in a practical rotation you should never
rely on it. Do you want to use one of these every time you craft because you
developed a rotation that relies on this? Outside of it costing delineation, however, it
is actually secretly a very good and underrated skill, massively increasing the
chances of depleting two or even three Whistle stacks in a craft attempt at a very low
cost, primarily because in higher recipe level crafts, the chances of Good and
Excellent conditions appearing is dramatically reduced.
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Crafter: Lv 60 - Lv 66
Bridging the Lv 60 - Lv 61 Gap
Bridging the Lv60 -> Lv61 gap is even more daunting than the Lv50 -> Lv51 gap. As
usual, I recommend waiting it out: naturally level your crafters from Lv 60 to Lv 61
through GC turn-ins. Remember that Lv 58 levequests and Lv 58/59 collectables give
severely reduced XP once you hit Lv 60, as with Moogle quests. You can also buy a
few leve items to jump to Lv 61 if you’re impatient, but I would not recommend that if
you’re not in a rush to level your crafters to Lv 70.
However, you do have to reach Lv 62 to use the lowest level vendor main hand tool,
and Lv 63 to use the lowest level vendor off hand tool.
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Alternatively, you can buy Ironworks gear, which will last you all the way to Lv 70.
Lv 61 - Hasty Touch II
This is simply a more reliable Hasty Touch with a CP cost. Not currently used in most
endgame rotations.
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Lv 63 - Rapid Synthesis II
This is a better Rapid Synthesis with a CP cost. Not currently used in most rotations.
Lv 63 - Quality Assurance
The following information is obtained from a botting forum, and so I’ll not link it in
this document.
This trait only increases the chances of material condition becoming good, not
excellent.
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1 - 54 25% 27%
55 - 59 15% 17%
61 - 64 20% 22%
65 - 70 15% 17%
70 - 70 ** 10% 11%
Lv 64 - Patient Touch
We treat Patient Touch as an Initial Quality Action, meaning it is best used in the
opener of a rotation. Using it in the middle of the Inner Quiet phase is ill-advised.
Lv 65 - Manipulation II
THIS ACTION IS OBTAINED FROM A CLASS QUEST!
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A straight upgrade to Waste Not II, this is far more versatile than its predecessor as
the durability restore takes place on all steps. Used in nearly all endgame rotations.
Its CP per durability is 2.4.
Lv 66 - Prudent Touch
Prudent Touch is the most powerful Touch action in the end-game. Each Prudent
Touch only costs 5 durability, and when paired with Steady Hand II, it has a success
rate of 100%. There is no need to use fancy tables to see how powerful this is. The
most efficient durability-restoring action in this game, barring Nymeia’s Wheel, is
Manipulation II, which is 2.4 CP per durability. So each Prudent Touch is effectively 21
- 12 = 9 CP. Recall that Basic Touch is 18 CP. Thus, practically, Prudent Touch is a half-
cost Basic Touch. It is easy to see how this is insanely powerful.
However, it is still not a perfect replacement for Hasty Touch in RNG rotations, but it
is very close. It takes, on average, 12 ~ 13 Hasty Touches to reach Inner Quiet 11. This
means we need 130 durability, that is, 312 CP. With Prudent Touch, we’ll always only
need 10 Prudent Touches to reach Inner Quiet 11 and we will need 210 CP. We will also
need 50 durability, which is equivalent to 120 CP. This, in total, is 330 CP, which is still
more than Hasty Touch’s CP cost, but not by much.
157
So once you get Prudent Touch, you can basically replace all Hasty Touches with
Prudent.
With Manipulation II and Prudent Touch, we can finally create an end-game rotation:
158
Crafter: Lv 67 - 70
Lv 13 - Observe
Not very useful before Stormblood, this ability finally sees some use in current end-
game rotations because it combos into two skills.
Lv 67 - Focused Synthesis
You’ll almost always want to pair this Synthesis with Observe. This skill, when
combined with Observe, is less CP-efficient than Careful Synthesis III, but more
durability-efficient than CS3. In the endgame, progress in short non-MaMa rotations
becomes a game of juggling between Piece by Piece, CS2, CS3, and Focused
Synthesis to find a combination that uses the least durability given a certain amount
of CP.
159
Lv 68 - Focused Touch
Unlike its brother, Focused Synthesis, Focused Touch is difficult to utilize because it
takes two steps. Compare the two following snippets:
Cost: 128 CP, 25 durability. Outcome: +3 Inner Quiet stacks, 400% Efficiency Touches
Cost: 141 CP, 20 durability. Outcome: +4 Inner Quiet stacks, 400% Efficiency Touches
The second snippet costs more CP, but it used less durability and granted more
Inner Quiet stacks than the former has.
In this rotation, we reach Inner Quiet 9 with Prudent Touches in the first line. In order
to reach Inner Quiet 11, we would need 2 Touches. If we chose to do so with Prudent
Touches, we would need 2 turns of Steady Hand II. Using 2 turns of SH2 will exclude
Innovation from the finisher because Trifecta + Byregot’s Blessing requires 4 turns
160
of SH2. If we used Focused Touch however, we would not require 2 turns of SH2, we
would only need 1.
Focused Touch’s relatively high CP cost currently excludes it from many rotations,
but once we get more CP later in Stormblood, I expect to see it in many more
macros.
Lv 69 - Initial Preparations
The RNG nature of Initial Preparations means that it is almost never used outside of
specialist-only rotations. It combines with powerful Specialty actions that are
mutually exclusive with each other.
Note that you can only use these actions when you are a specialist. This action has a
CP per durability efficiency of 2.0, which makes it far superior to many other skills. It
can practically give you 30 durability too if you utilize the last 5 durability as if it were
10 durability. In most current Initial Preparations rotations utilizing Prudent Touch,
one Manipulation II is enough for all our durability needs. Therefore I suspect this
skill would be better suited for Hasty Touch macros as Hasty Touches consume far
more durability than Prudent Touch.
An example rotation:
161
This could be useful later in Stormblood when recipes get increasingly more difficult
that we need to rely on RNG, but as of 4.1, it is not needed to use Hasty Touch at all to
guarantee 100% HQ, so Reinforce is currently an underutilized skill.
Refurbish practically grants you 15 CP. Ignoring Steady Hand II slots, it is better than
Muscle Memory, because the difference between Piece by Piece and Muscle Memory
is 9 CP. We can think of this as a 6 CP improvement over Muscle Memory.
Practically, you are trading 50 CP for 3 stacks of Inner Quiet. This is extremely
powerful. Other ways of increasing IQ stack by 3 cost far more than 50 CP:
You will always want to use Reflect as early as possible to allow any initial touches to
benefit from Inner Quiet’s control boost. Increasing Inner Quiet by 3 is an additive
increase to quality increase of around 60%, which is on par with Innovation. As
such, Reflect is an Initial Quality Action.
Lv 70 - Stroke of Genius
THIS TRAIT IS OBTAINED FROM A CLASS QUEST!
You'll need:
In addition, the cost of yellow scrip i300 items has been reduced.
● [Secret Recipe Broth] and [Honeydew Honey] crafts some alternative food that
will likely not be as in demand as Crimson Cider.
● [Flannel] is used for Flannel glamour, [New World Macrame] for New World
glamour, both of which aren't as popular.
Melds
Minimum Melds:
http://ffxiv.ariyala.com/14YS1
[1520 / 1357 / 476] - Enough for most macros this tier. Note that we hit 1520
Craftsmanship because some macros require ~1520, and not 1500 Craftsmanship.
Medium Craftsmanship
http://ffxiv.ariyala.com/14YSD
165
Medium Control-Focus
http://ffxiv.ariyala.com/14YSI
[1522 / 1442 / 476] - Enough for most macros this tier. Slightly improved control to
reduce the need of HQ materials.
High Control-Focus
http://ffxiv.ariyala.com/14YSQ
[1521 / 1476 / 476] - Enough for most macros this tier. High control to reduce the need
of HQ materials.
Max Control-Focus
http://ffxiv.ariyala.com/14YT8
[1511 / 1591 / 475] - Enough for most macros this tier. Maximized control to sharply
reduce the need of HQ materials (1~2 HQ Reisui is enough for all crafts).
Old Craftsmanship-Focus
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http://ffxiv.ariyala.com/13L5H
[1607 / 1536 / 475] - Enough for all macros this tier, and special Ala Mhigan macros in
the previous tier. Maximized craftsmanship for special macros (no-tea 2.5**).
http://ffxiv.ariyala.com/14YTJ
[1452 / 1360 / 750] - Enough for all rotations this tier. 1450 is the breakpoint for 95%
gathering rate on new nodes. It is impossible to reach 1450 perception or the
breakpoint for +3 gathering yield on Bountiful II (expected to be at 1575 gathering)
currently.
http://ffxiv.ariyala.com/14YTY
[1350 / 1170 / 730] - Cheap and good melds for crafters who only need NQ mats. 730
GP is the breakpoint to use max-yield rotations.
4.2 Specialists
Specialist-only recipes
CRP
● Byakko Sideboard
BSM
None.
ARM
167
GSM
● Byakko Barding
LTW
● Byakko Throne
WVR
None.
ALC
CUL
None.
For this tier, BSM, WVR, and CUL specialists are almost irrelevant. I would
recommend CRP, GSM, and ALC solely for access to specialist actions, as CRP and
GSM crafts have less potential sources of easy HQ-able items, and having an ALC
specialist allows for much easier crafting of HQ Reisuis.
First of all, think of OPPORTUNITY COST. If Ala Mhigan gear is cheap enough, it can
be an INCREASE in profit efficiency by purchasing Ala Mhigan gear and jumping
straight into end-game crafting to make gil. The weeks you save by doing so could
make you more gil than the cost of Ala Mhigan gear.
Gearing Up Gatherers
3. Gather materials for enough Snailfish Oil and Ala Mhigan Fiber to craft a full
set of Ala Mhigan gear. All of them need to be HQ if there exists an HQ version
of the item.
Use the above macro to craft your Snailfish Oil and Ala Mhigan Fibers.
2. Craft the Ala Mhigan pieces under WVR. Remember, you need ALL HQ mats.
Use the macro above.
After this, you can meld your Ala Mhigan gear to one of the melds linked above.
171
4.1 Macros
Originally from:
https://www.reddit.com/r/ffxiv/comments/7hyjph/optimized_highstat_41_crafting_ma
cros_collection/ (Sky)
https://www.reddit.com/r/ffxiv/comments/7b6bpl/crafting_a_collection_of_nonrng_en
dgame_macros/ (Whale Lip)
Requires: 1525+ Craftsmanship, 475 base CP, Tempura HQ, Cunning Tea HQ
SPECIALIST
SPECIALIST
Medium-Stat Macros
[3] - MaMa Double Byregot
SPECIALIST
Or
176
Requires: 1390+ Craftsmanship, 1385+ Control, 463 base CP, Tempura HQ,
Cunning Tea HQ
SPECIALIST
Low-Stat Macro
[5] - MaMa Low CP
SPECIALIST
NON-SPECIALIST
Medium-Stat Macro
[7] - MuMe Foodless
180
NON-SPECIALIST
Low-Stat Macro
[8] - Evian’s MuMe Food
Or
Requires: 1320+ Craftsmanship, 1260+ Control, 455 base CP, Tempura HQ,
Cunning Tea HQ
NON-SPECIALIST
1* Macros
[9] - Nixillis’ MuMe Foodless
NON-SPECIALIST
NON-SPECIALIST
Lv 70 Macros
[11] - Kitiara’s One-Step InPr
SPECIALIST
NON-SPECIALIST
NON-SPECIALIST
Lv 68 40 durability Macros
[14] - One-Click Macro
NON-SPECIALIST
4.2 Macros
35 DURABILITY SPECIALIST
Optional Food: Seafood Stew HQ (at 1605 base Craftsmanship / 470 base CP)
Synth Code:
["initialPreparations","comfortZone","innerQuiet","specialtyReflect","steadyHand2","pru
dentTouch","prudentTouch","prudentTouch","prudentTouch","prudentTouch","manipulat
ion2","nameOfEarth","comfortZone","steadyHand2","ingenuity2","brandOfEarth","brand
OfEarth","prudentTouch","steadyHand2","prudentTouch","innovation","greatStrides","in
genuity2","byregotsBlessing","observe","focusedSynthesis"]
188
Synth Code:
["initialPreparations","comfortZone","innerQuiet","specialtyReflect","steadyHand2","ma
nipulation2","pieceByPiece","pieceByPiece","prudentTouch","prudentTouch","observe","f
ocusedSynthesis","comfortZone","greatStrides","ingenuity","steadyHand2","prudentTou
ch","prudentTouch","prudentTouch","prudentTouch","steadyHand","innovation","greatSt
rides","ingenuity2","byregotsBlessing","observe","focusedSynthesis"]
Medicine: None
190
Synth Code:
["initialPreparations","comfortZone","innerQuiet","specialtyReflect","steadyHand2","ma
nipulation2","pieceByPiece","pieceByPiece","prudentTouch","prudentTouch","observe","f
ocusedSynthesis","comfortZone","ingenuity","steadyHand2","innovation","prudentTouch
","prudentTouch","prudentTouch","steadyHand2","prudentTouch","ingenuity2","innovati
on","greatStrides","byregotsBlessing","observe","focusedSynthesis"]
191
35 DURABILITY NON-SPECIALIST
Synth Code:
["muscleMemory","comfortZone","innerQuiet","manipulation2","steadyHand2","pieceBy
Piece","prudentTouch","prudentTouch","prudentTouch","prudentTouch","observe","focu
sedTouch","comfortZone","manipulation2","observe","focusedTouch","observe","focuse
dTouch","steadyHand2","basicTouch","greatStrides","innovation","ingenuity2","byregots
Blessing","carefulSynthesis2","carefulSynthesis2","carefulSynthesis2"]
70 DURABILITY SPECIALIST
193
Synth Code:
["initialPreparations","comfortZone","innerQuiet","specialtyReflect","steadyHand2","piec
eByPiece","pieceByPiece","prudentTouch","prudentTouch","prudentTouch","carefulSynth
esis2","manipulation2","comfortZone","steadyHand2","prudentTouch","ingenuity","prud
entTouch","prudentTouch","prudentTouch","observe","focusedTouch","steadyHand","inn
ovation","greatStrides","ingenuity2","byregotsBlessing","observe","focusedSynthesis","c
arefulSynthesis2","carefulSynthesis2"]
195
70 DURABILITY NON-SPECIALIST
Synth Code:
["muscleMemory","comfortZone","innerQuiet","steadyHand2","prudentTouch","prudent
Touch","prudentTouch","prudentTouch","prudentTouch","ingenuity","steadyHand2","pru
dentTouch","prudentTouch","prudentTouch","prudentTouch","prudentTouch","comfortZ
one","manipulation2","steadyHand","pieceByPiece","innovation","greatStrides","ingenuit
y","byregotsBlessing","observe","focusedSynthesis","observe","focusedSynthesis","care
fulSynthesis3"]
197
198
Desynthesis
Many thanks to this guide for starting this section of my guide up. I’ll not go into too
many details of the best methods of leveling desynthesis before 160.
The point of
desynthesis is to
obtain otherwise hard-
to-obtain or
impossible-to-obtain
materials that are
necessary for crafting.
Frequently, this will be
Demimaterias, which
only comes from
desynthesis.
Sometimes, materials
such as Glass Fiber
(obtained from Moogle
Quests) which are
locked behind dailies or
weeklies can also be
obtained from
desynthesis, making it useful to level
your desynthesis skills.
In order to desynthesize
an item, simply right-
click on it and select
“Desynthesis”.
Alternatively, you can use
/ac “Desynthesis” to
enter the Desynthesis
menu.
To check your
desynthesis skill level,
go to your classes
screen, select DoH/DoL,
and click on your
crafters. A screen will
pop up showing your
desynthesis skill levels.
Practically, this means you can only max out 3 desynthesis branches of your
choosing.
There are three ways to increase your success rate of desynthesizing an item:
Note that, when your desynthesis is botched, you will still lose the item you
originally intended to desynth.
You can reset your desynthesis skill by purchasing or crafting a for Beginners book,
found in Master Alchemist II:
Culinarians should buy fishes closest to their desynthesis level. This guide will
skip Culinarian leveling.
Remember to use Tinker’s Calm and Bacon’s Broth to increase your success rate!
d160 - d180
GC seals special items (purchase with GC seals or from market board) for
CRP/BSM/ARM:
202
d180 - d200
d190 - d220
d220 - d235
d235 - d300
d300 - d320
The Recipe Level of a given recipe is a hidden attribute that you cannot view in-
game7. Yet it is also the most important attribute in the end-game, affecting
progress and quality far more than any point of craftsmanship and control, or even
CP, can ever hope to achieve.
Sometimes, the Recipe Level is the Item Level of the crafted product. In the picture
above, we see that the Hallowed Ramie Sash of Casting has an item level of i139 and
its Recipe Level is also r139.
6 https://github.com/Ermad/ffxiv-craft-opt-web/blob/master/app/js/ffxivcraftmodel.js
https://www.reddit.com/r/ffxiv/comments/76winm/crafting_efficiency_in_stormblood/
7 You can view them here: https://github.com/Ermad/ffxiv-craft-opt-
web/tree/master/app/data/recipedb
Or on Garlandtools.
212
The majority of the time during both leveling post-50 and in the end-game, this is
not the case. We see that this Expeditioner’s Kecks has an item level of i1; however,
its Recipe Level is indeed r180. This discrepancy can be confusing, but there is a solid
pattern you can follow. In the below table, the apparent recipe level refers to the
number (including stars) you see at the bottom of the recipe’s entry on the crafting
log:
Lv52 125
Lv53 130
Lv54 133
Lv55 136
Lv56 139
Lv57 142
Lv58 145
Lv59 148
Lv60 150
Lv60 * 160
213
Lv60 ** 180
Lv 61 255 / 260
Lv 62 265
Lv 63 270
Lv 64 273
Lv 65 276
Lv 66 279
Lv 67 282
Lv 68 285
Lv 69 288
Lv 70 290
Lv 70 * 300
Lv 70 ** 320
The Crafter “Level” of a given crafter you have is not its level. It is the recipe level of
any given item at the level of your crafter, and it is independent from gear. This
means that, if you’re currently at Lv70, then your Crafter “Level” is 290, and it is
impossible for you to get to a higher Crafter “Level” currently. The implication is
that you’ll always be at a disadvantage when crafting starred recipes, because your
Crafter “Level” will be below the Recipe Level.
To calculate your base progress increase, use Basic Synthesis on a Lv 70 0-star recipe.
To calculate your base quality increase, use Prudent Touch / Basic Touch / Hasty
Touch on a Lv 1 recipe.
Let us get right away into dissecting how your Crafter “Level” and the Recipe Level
interact.
1. For every Crafter “Level” above the Recipe Level, you gain a boost to progress.
214
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%
10 +36%
15 +46%
20 +50%
80 +54%
100 +55%
EXAMPLES AT LV70
● When crafting a Lv 70 item (Recipe Level = 290), your progress modifier is +0%.
● When crafting a Lv 1 item (Recipe Level = 1), your progress modifier is +55%.
2. For every Crafter “Level” below the Recipe Level, you gain a NEGATIVE
MODIFIER to progress.
1 -3%
2 -6%
3 -9%
4 -11%
5 -13%
10 -25%
30 -26%
60 -27%
100 -28%
EXAMPLES AT LV70
● When crafting a Lv 70 item (Recipe Level = 290), your progress modifier is +0%.
● When crafting a Lv 70 *** item (Recipe Level = 350), your progress modifier is
-27%.
● When crafting a Lv 70 **** item (Recipe Level = 390), your progress modifier is
-28%.
3. For every Crafter “Level” below the Recipe Level, you gain a NEGATIVE
MODIFIER to quality increases, which is capped at 50%. You do not gain any
boost to quality increases for being above the Recipe Level.
1 -5%
216
2 -10%
3 -15%
4 -20%
5 -25%
10 -50%
30 -50%
60 -50%
100 -50%
4. In addition to the penalty in [3], higher level recipes have an additional innate
penalty to quality increases EVEN IF YOUR CRAFTER “LEVEL” is ABOVE the
Recipe Level.
160 -5%
180 -6%
210 -7%
250 -8%
300 -9%
320 -10%
EXAMPLES AT LV70
● When crafting a Lv 70 item (Recipe Level = 290), your quality modifier is -8%.
● When crafting a Lv 70 * item (Recipe Level = 300), your quality modifier is 0.5 x
0.91 = 0.455x
● When crafting a Lv 70 ** item (Recipe Level = 320), your quality modifier is 0.5 x
0.9 = 0.45x
● When crafting a Lv 70 *** item (Recipe Level = 350), your quality modifier is 0.5
x 0.89 = 0.445x
● When crafting a Lv 70 **** item (Recipe Level = 390), your quality modifier is 0.5
x 0.88 = 0.44x
All this seems very frightening: you are getting around a whooping -55% quality
penalty when attempting to craft the current r320 recipes… which is why Ingenuity
is so important, which we would later discuss.
tl;dr
● When you’re above the recipe’s level, you gain bonus to progress.
● When you’re below the recipe’s level, you gain severe negative modifiers to
progress and quality.
● Ingenuity is essential in the current end-game.
Ingenuity Modifier
Ingenuity I and II reduces the recipe level of the craft temporarily. This reduction
does not have a formula but is, rather, based on a lookup table. Based on data from
this post, the reduction is as follows (italics are predicted values):
50 45 42
55 (50 1*) 50 47
70 (50 2**) 51 48
90 (50 3***) 58 56
120 100 99
Recall that quality increase is affected by recipe level itself, in addition to the
quality reductions from the difference between recipe level and crafter level…
INGENUITY I & II DOES NOT REDUCE THIS INNATE QUALITY PENALTY IN ANY
WAY.
Let’s convert that to something more meaningful (italics are predicted values):
We can then convert this further to determine Ingen’s relative boost to quality (these
are rough numbers):
Lv 70 1* 90% 100%
My theory is that quality increases as related to Ingenuity are calculated this way,
ignoring rounding:
where Difference Modifier is the quality penalty modifier based on the difference
between recipe level (including Ingenuity’s reduction) and crafter level.
Ingenuity only affects the first factor and not the second factor.
OPENER
One interesting thing of note is the use of 3 Piece by Piece’s. Here, we are basically
substituting Muscle Memory with Piece by Piece.
Note the Comfort Zone consumption actions. We use a Careful Synthesis II here even
though it is inefficient, unbuffed by Ingenuity, because we aim to deplete our
Comfort Zone. Basically, we are trading 8 CP for a small hit to progress increase here.
FINISHER
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Here we have two finishers we can compare. Note that we only have 25 durability
to spare after Byregot’s Blessing, so we must only use 3 Synthesis actions in total.
The first finisher has higher overall progress efficiency but has a higher CP cost. The
second finisher has lower overall progress efficiency but has a lower CP cost. The first
finisher is used so that you can meld to a lower Craftsmanship to utilize the macro,
but the caveat is that you would need to drink Cunning Tea in order to use it. The
second finisher requires very high Craftsmanship, but it allows you to utilize it
without the use of tea. Both have their pros and cons.
CROSS-CLASS:
OPENER:
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If you’re lucky you’ll get IQ5. This is the desired opener. If your first or second Patient
Touch fails, do a third Patient Touch. Otherwise, jump straight to Flawless Synthesis.
If you see a ToT proc, always take it no matter when you see it. If two ToTs proc in
the opener SH2 phase, then use only one Patient Touch. It’s fine.
223
After the opener, if you have Inner Quiet 1 or 2, then proceed to use Steady Hand II +
Patient Touch until you reach at least 4, using Master’s Mend II if needed.
During this phase, before Maker’s Mark wears off, prioritize the following:
Once we deplete our Maker’s Mark stacks, our focus would be to increase Inner Quiet
stacks.
Check your remaining progress first. If you need 2~3 Ingenuity-buffed CS2’s to
complete the craft, then be sure to use one to two during this phase. Otherwise, if
you only need 1, then you do not need to use any during this phase.
Follow this priority list. This priority list is a rough guide and you can change as you
see fit, but make sure to always leave enough CP left for the finisher.
1. Ensure you have enough CP and durability for the finisher. This is 144 CP
and 20 durability.
2. If Condition is Good, use Tricks of the Trade. If Excellent, use Precise Touch
if SH2 is active.
3. Use Nymeia’s Wheel if Whistle reaches 2 stacks. If durability is above 40,
then continue using Hasty Touches until durability reaches 40. Use Nymeia’s
Wheel immediately if Condition is Good/Excellent and Whistle is at 1 stack
unless Finishing Touches will not complete the craft.
4. If Whistle Stack is at 3, 6, or 9 -> Satisfaction
5. If durability is at 10 and CP is above 320 -> Master’s Mend II
6. If durability is at 30 ~ 50 and CP is above 300 -> Manipulation II
7. If Inner Quiet is at 11 stacks -> Ingenuity I
8. Use one Careful Synthesis II during the Ingenuity window if you need to.
FINISHER
1. Innovation
2. Prudent Touch
3. Byregot’s Blessing (use Byregot’s Miracle)
227
Simply put, supply represents how much sellers can put on the market for a
particular item, and demand represents how much buyers desire that item. When
there is low supply, the price will go up. When there is high demand, the price will go
up. Increasing the cost of production will shift the supply curve to the left, increasing
the equilibrium price. In a healthy market, the equilibrium price will always correlate
with the cost of production.
Check an item’s minimum cost of production before entering the market! An item
could have a cost of production of 2 ventures because it drops from Quick Ventures,
drastically lowering its equilibrium price. As such you do not want to spend 300k
crafting the product then realizing that everyone else have been producing them
with a low cost of production.
Demand and supply naturally lower during a content drought simply because
there are less active players. You need to judge which has lowered more. If demand
has lowered more than supply, then the price will naturally decrease, and vice versa.
However, due to the nature of this game, the theories of basic supply and demand
do not work perfectly in this game. Markets can be highly irrational. For example, a
crafter could drastically lower the price simply out of spite, causing a shock. Market
shocks are common in this game, and it is in your best interest to judge supply and
demand carefully to determine where they meet and the “right price” for a product,
or rather, its equilibrium price is at. For all the market’s irrationality, most of the time
after a shock, it’ll still return to the equilibrium price.
What this practically means for the discerning crafter is to seek out a market of
high demand and low supply. Easier said than done! Don't be lazy; get to work and
research on the market board, or seek out alternative means of making gil, such as
commissions.
While supply is easy to judge (simply look at the amount of listings on the market
board), demand is far harder to determine. Looking at the history of transactions will
usually give a general idea of demand, by observing the rate of transactions.
228
In the above transaction history we see a market with relatively inelastic demand
(but not perfectly). Notice that price changes do not affect the rate of transaction as
much. This is because, the product, an Ala Mhigan tool, is a specialist-locked recipe
that requires rather high crafter attributes to craft, and is pretty difficult to craft. This
creates a high barrier to entry. In order to obtain an Ala Mhigan tool, one would need
to go through numerous steps, including using a weekly-gated specialist change to
craft it. However, Ala Mhigan tools are also necessary for 4.2, and for utilizing efficient
229
macros to craft current tier recipes. Therefore, consumers are left with little choice:
they need to either go through a rather difficult and annoying series of steps to craft
it themselves, or use gil to skip the process, either through commissioning or
through the market board. Because of the difficulty of obtaining the item, the
demand is relatively inelastic as consumers have relatively fewer choices, compared
to something like Iron Ore.
In a market with inelastic demand, the pricing will not affect demand as much.
When you figure out that a market has inelastic demand, it is in your best interest to
maintain the price as high as is reasonable and maximize supply, as total revenue
increases as the price goes up in a market with inelastic demand.
Profit Efficiency
Profit Efficiency is incredibly important if you want to maximize your profits. You
only have a certain amount of hours to play the game each week. Any action you do
that increases the amount of gil you generate per hour is an increase in your crafting
efficiency.
Absolute self-sufficiency will usually lower your profit efficiency. But also watch out:
sometimes being lazy will decrease your profit efficiency:
- Purchasing raw materials during a price shock (solution: regularly check the
market board and purchase regular raw materials in bulk when they are
cheap)
- Purchasing materia rather than spiritbonding / transmutation (remember
that a penny saved is a penny earned)
230
- Not undercutting
Spiritbonding
Currently, spiritbonding can be a good source of gil, dependent on server.
Currently, the most efficient approach to spiritbonding crafter gear for crafter
materia is to:
1. Purchase a set of NQ left side crafter gear and tools from Kugane vendors
2. Manually craft right side crafter accessories. Crafting HQ is recommended as
HQ gear spiritbonds faster. An HQ gear with one meld spiritbonds as fast as
NQ gear with two melds.
3. Meld, but do not overmeld, the gear with Cunning IV (CP). This increases the
success rate of quick synthesis and you can retrieve the materia with 100%
success rate.
4. Purchase, or use retainers to gather, materials to craft Lv 68 40 dura recipes,
such as Zelkova Logs, Twincoon, Molybdenum Ore, Palladium Sand.
5. Consume:
a. (optional)
231
b.
c.
6. Mass Quick Synthesis the Lv 68 recipe of your choice.
7. When a piece of gear is fully spiritbonded, retrieve the materia and convert it,
and replace it with fresh CP4-melded gear.
232
New 3* Crafts
It is possible to hit 1650/1550 currently without the use of i320 right side pieces. Melds
here, which I'm using. This confers a significant advantage: you'll be able to target
raiders immediately right as 4.2 opens, and being the first to sell in a market of high
demand and extremely low supply puts you squarely in the advantage for a precious
few hours before other crafters catch up. Of course, if 3* requirements are lower,
melding that extremely will not give you too much advantage. Calculate the risks
and rewards very carefully (to meld to that level costs ~100m).
Regardless of what you're planning, at least meld your Ala Mhigan gear to a level
that allows you to craft 3* on day 1. Additionally, the higher stats you hit, the more
likely you'll be able to use a short InitPrep/MuMe macro over a MaMa macro on day 1,
which is significantly faster and allows you to churn out i350 crafted raid gear much
faster than other crafters and corner all corners of the i350 market.
Filter new recipes ASAP and pay close attention to datamining threads
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In the first few hours of day 1, none of the websites such as ffxivcrafting.com,
garlandtools.org, or xivdb.com will have updated their database to include new
recipes. You need to be prepared to manually record down new recipes and figure
out what is needed to craft the new i350. Be sure to use the in-game filter button on
the recipe menu on day 1, and pay close attention to datamining threads (if you are
able to, you can datamine the new patch by yourself too and figure out what mats
are used to craft the new recipes before the patch is even online).
Stock up on mats
It is likely that some current mats will be used in new crafts; stock a healthy amount
of them in case any of them would be used. But be clever; don't stock up on 1000
Blue Landtrap Leafs. Instead, Molybdenum Ingots may be a better choice (and you
can spiritbond while doing it), so that in case it isn't used, you can use them for older
recipes that will fetch a good price on the market board.
Personally I don't think current aethersands will be used in Grade 3 Reisui (if it'll even
exist), but I do expect current aethersands to be used in new 3* crafts. Stock a
healthy amount of aethersands while they're still cheap.
You should also be expecting Mastercrafts, FC3s and, maybe, BC3s to be used in new
recipes.
Finally, the reason why I want you to record down new recipes ASAP is because you
might miss out on some mats that will be used in new recipes, and the sooner you
find them, the faster you can buy them on the market board before everyone else
realizes that it's used in new recipes.
Specialists
For new mats. It is also advisable to keep an inventory of collectables that you can
turn-in in week 1, and good luck having your collectables starred on day 1! There is
also a remote possibility that new, weekly-locked scrips will come out.
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I know capping creation to 2000/2000 seems like a huge stretch, but based on past
patches, there is the chance that new mats will be purchasable with creation (see:
Eikon Mythrite, Eikon Fiber etc.). I am also expecting verity to be converted to
creation.
Gathering
Once again, meld your Ala Mhigan gear, as it is very likely there will be a new tier of
stats to hit for the new mats. The higher you meld, the more efficient your day 1
gathering will be. Being able to trigger new node bonuses, having +2 or, unlikely,
even +3 gathering yield on Bountiful2, and having 95%/15% on new nodes instantly,
can accelerate your gathering. The less time you spend on gathering new mats, the
more time you have to craft new recipes. My melds here.
I am expecting there to be new nodes, and finding the new nodes will be a collective
group effort. Most people are nice and won't purposefully withhold information. Be
sure to constantly refresh and pay attention to these channels of communication on
day 1 to know where to gather new materials for crafting.
Based on the pattern of patch 3.2, where whitefrost cotton boll, camphorwood
branch, and lumythrite sand are added onto regular nodes, it is reasonable to expect
that patch 4.2 will be the same.
Stock up on materias
Materias have been dropping in price recently, and now is an excellent time to stock
up on materias. You'll want to pentameld the new crafter / gatherer gear ASAP to
unlock shorter macros and accelerate your crafting.
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I am personally expecting i320 right side and belt to be 2.5* recipes and will not be
specialist-locked to fit the pattern that i320 = 2-star. It is likely that many crafters will
be crafting these first if this were the case, as they can't really do 3* recipes yet. As
such supply might be high and it is likely that it'll simply be faster to purchase these
outright and focus on making 3* (=i350) recipes.
...or if you're stingy, prepare the mats to craft your i320 right side and belt
There is no past precedent of something like Ala Mhigan gear being released in a
staggered fashion (AFAIK), so it is also hard to say what mats will be used for i320
right side and belt. Regardless, I am expecting that Gyr Abanian Alchemic will still be
used with a ~50% certainty. Also stock up on many chromite ingots, zelkova lumbers,
torreya lumbers etc., preferrably HQ'd. It is extremely likely that the new right side
will be 2.5* recipes, and not 2* recipes, so be prepared to HQ composite mats in
advance. You will likely be able to use MuMe macros to craft these as they are
unlocked, and because MuMe macros are inherently weaker than InitPrep macros,
do be prepared to HQ more composite mats than usual. I would not advise crafting
Ala Mhigan Fiber, but I am expecting Snailfish Oil to be used, so HQing some of
these will be neat. I am expecting a new core composite mat made from Alchemics
for i320 accessories though.
i320 crafted combat gear will be irrelevant a few weeks into patch 4.2. There will be
an initial surge in demand as players buy i320 gear to progress in the MSQ, but after
that it will quickly be irrelevant. As such, don't keep a backlog of these pieces,
cluttering precious inventory space that can be used for more relevant crafts. i290
crafter and gatherer right side will also quickly become irrelevant and the market will
slow down. Just like Ao Dai, Thavnairian Wool and Hannish Wool glamour will quickly
drop in price as it is no longer the rich show-off glamour in 4.2, so try to sell these as
quickly as possible and do not make new ones starting from NOW.
i320 Ala Mhigan left side is a prime example. As people log back in and some want to
get into endgame crafting, these will increase in price and demand and sell much
better than in the current content drought. Keeping an inventory of these pieces to
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sell when patch 4.2 drops or a few days before patch 4.2 as returners purchase Ala
Mhigan gear to prepare for the next tier of crafting is a good idea.
Other than recipes, stuff like materias (Crit, crafter, gatherer) will increase in
price
It is expected that crit will be better in patch 4.2 as it does not scale linearly, meaning
that more people will be buying Crit materias to meld. Expect to see crit materias
increase heavily in demand and thus in price. Beyond that, expect at least a 50%
increase in price for gatherer and crafter materias as people meld to new 3* stats.
That's why you should MELD IN ADVANCE while it's relatively cheaper to do so.
Stocking up on these materias then reselling them when the patch drops is also a
good idea.
Desynthesis
We might not get new desynthesizable mats at all, or we might get the new Glass
Fiber. Either way, do not expect desynthesis to be 100% worth leveling to 320.
Glass Fiber was desynthesizable from i180 blue scrip gear. Stocking up on cheap
yellow scrip gear (pants, probably) is not a bad idea.
This is based on the Void Ark parallel. As such, only roll on loot that correspond to
your desynthesis class.
(it does not actually make sense for us to get a glass fiber equivalent in patch 4.2, as
glass fiber came out in 3.3, so treat this with a grain of salt)
Furniture
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Patch 4.2 will release with new plots added, but in staggered release. Shirogane walls
may sell well, as will other weeb furniture. Expect a small uptick in demand for
furniture; however I don't think it'll be as big as you think.
Raiding
It is almost certain that new food will use Lv61-70 ingredients, such as Lotus Root, Gyr
Abanian Carrots. Stock up on some of these in advance to prepare.
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Gathering rate is always capped at 100%, and base high quality rate is always capped
at 15%, this means that, after a certain amount of perception, any extra perception
does not matter much since it won’t increase your base high quality rate (we will,
however, later see that this is not 100%
true). Each node has a base gathering
attempt amount of 4, while unspoiled
nodes have a base gathering attempt
amount of 6.
Furthermore, after Lv 10, whenever you first gather an item, it will be Unknown and
have a capped base gathering rate of 25% before you uncover it. You’ll need to use
skills that increase gathering rate in order to unveil it!
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In practice, you will only want to use SV3 / FM3 when you’re unveiling a
undiscovered node, or when you’re doing a levequest with a high difficulty.
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Once unveiled, the item will revert to its natural gathering rate:
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Gatherer Traits
This non-random bonus is gathering rate +10% on all attempts. Conditions refer to
random attributes of your gatherer, including irrelevant attributes such as
Intelligence, or Fire Resistance. By non-random, it means that the same node will
always give the same bonus.
This only triggers on specific nodes, primarily those with crystals and shards. It
increases yield by +1 on every gathering attempt.
Primarily only useful for gathering shards, crystals, and clusters currently. Used to be
useful for carbonated matter (irrelevant now).
This trait unlocks powerful, but random bonuses, including Gathering Attempts +2,
Gathering Fortune (HQ rate) +30%, and Gathering Rate +25%.
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Increases the base GP regeneration per tick to 6 per tick. This does not affect the GP
regenerated via hitting the node.
Lv 12 - Preparation
Preparation is a free action that indicates how much perception is needed to have a
minimum chance to HQ:
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Note that both skills have the same GP efficiency. Practically, where GP allows, it is
better to use Unearth II on nodes with bonus gathering attempts to maximize HQ
yield.
Lv 20 ~ 25 - Intermediate Skills
Clear Vision and Flora Mastery are stackable with Sharp Vision / Field
Mastery. Clear Vision and Flora Mastery have lower efficiency on a node with 4
gathering attempts or above; therefore, its only use would be on nodes where your
gathering rate is below 50%. This skill is useful for unveiling Unknown materials.
This is a very useful free skill for unspoiled and leve nodes. It requires you to
successfully gathering an item 5 times in a row. Therefore, it is virtually impossible to
use this skill on a regular node without Gathering Attempts +2. Always use it when it
is available since it’s free.
On a regular node (4 attempts), using this will increase the number of items
obtained by a total of 4, assuming 100% gathering rate. On a node with Gathering
Attempts +1, using this will increase the number of items obtained by a total of 5.
Therefore, when gathering regular nodes, always use this skill on the node with the
gathering attempts bonus.
On a regular node, this will increase the number of items obtained by a total of 8. On
a node with Gathering Attempts +2, this will increase by 10. Therefore, this skill is far
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more GP-efficient than its Lv30 brother. Always use this skill over the base version if
you have enough maximum GP to use this ability.
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FSH: Lv 1 - Lv 50
The best way to level Fisher is to simply fish. Get enough bait, pop a gathering
manual, and start fishing!
https://www.reddit.com/r/ffxiv/comments/1mp5ze/speedrun_fishing_from_150_in_30_
hours/
Lv 25 - Mooch
To mooch, you will need to catch an HQ version of a fish. Once it is caught, you
must immediately use the ability Mooch. Doing so will use the HQ fish as the bait, in
order to catch rare fishes. Some fishes can only be obtained through mooching,
such as the Mazlaya Marlin:
To figure out whether you will need to use Mooch to obtain a fish, use the
http://ff14angler.com site as a resource.
Lv 36 - Snagging
Certain fishes and items can only be obtained when Snagging is activated. To figure
out whether you will need Snagging to obtain a fish, use either the ff14angler site, or
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xivdb.com site, search for the fish, and read the comments to see if anyone
commented that you need to use Snagging to catch the fish. You can also catch
treasure maps via snagging.
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MIN/BTN: Leves
Leves are the best method of leveling Miner and Botanist, but they aren’t strictly
needed. Manually grinding is not too much slower. Therefore, I recommend using
leves for Miner and Botanist leveling only when you have extra leve allowances to
spare.
Candor levequests require the miner or botanist to gather a set amount of items
within the time limit, with a crucial difference: a maximum of 8 nodes will spawn,
and they will not respawn when depleted.
Once you start the levequest, you will see special nodes that have a levequest icon
above them. Simply gather from them and complete the mission.
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Cordials
Evaluation Leves
The third type of MIN/BTN levequest is Piety:
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Benevolence levequests have 4 nodes you need to gather from for evaluation.
Once you start an evaluation leve, you’ll see the duty requirement showing a
scoreboard:
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If the difficulty of the levequest is your gatherer level, then the lower level item
will give 7 points, while the higher level item will give 9 points. If your level is above
the levequest level, then you’ll get 7 points even on the higher level item. If your level
is 2 below the difficulty, then you’ll get 9 points on the lower level item. This is why I
recommend Recommended Level +2.
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Note that yield skills do not affect the points you get, so don’t bother using them.
As such, the optimal rotation is to simply use Field Mastery II / Sharp Vision II at the
start of every node, and hit the lower level item for 9 points. Then use Deep Vigor /
Brunt Force if you successfully gathered 5 items, so that the 6th gathering attempt
can be a free 100% shot on the high level item.
Return to collect your reward once you’re finished. You get a bonus for speed of
completion and for evaluation:
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FSH: Leves
There are 2 types of fisher leves:
Concord leves simply require you to turn-in a specific fish. HQ fishes will give you
double the experience points.
Sincerity leves require you to turn-in specific fishes, but are repeatable, as in, the
requester will request the same type of fish again without using a leve allowances.
HQ fishes will give you double the experience points.
https://www.bluegartr.com/threads/117778-DoL-DoH-Levequest-Locations
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To view Eorzean Time, change your clock type under Character Configuration:
Clocks
I recommend using garlandtools.org/bell to manage unspoiled nodes. To search for a
node, simply type in the name. Then click on the node, and select Favorites to add it
to your Favorites list.
Expanding the Favorites tab will show you the locations of where the timed node will
spawn:
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When gathering from unspoiled nodes, note that the moment you interact with it
and enter the gathering screen, exiting will be treated as abortion, and will
despawn the node. As such, make sure you have sufficient GP to execute a desire
rotation before interacting. We will discuss these rotations in later sections of the
guide.
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Under Rowena’s House of Splendors, you’ll see that, in order to receive any rewards
at all, you need to have a minimum amount of collectability on your collectables.
Once you turn on your Collector’s Gloves, when you enter a node screen, you’ll see
that you’re in Collectables mode. You can turn on your Collector’s Gloves at any time
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You’ll see a new interface. Rarity is equivalent to the item’s collectability. The wear
can be thought of as the collectable’s durability, in reverse. Once wear exceeds 30/30,
the item will have a severely diminished gathering rate (capped at 30% and not
increasable with actions).
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Once you have raised the item’s collectability, or rather, rarity to a desired level, click
on Collect to collect a collectable. Note that collecting uses one gathering attempt.
As such, it is possible to collect multiple collectables from the same node until the
node is depleted.
Lv 50 - Methodical Appraisal
The tool-tip is incredibly misleading. Methodical Appraisal’s strength does scale with
perception; however, it is not perception x1. Methodical Appraisal’s strength always
caps at 115. The required perception to reach 115 is based on the item’s level. For
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example, the perception required to hit MA 115 for Pyrite, a Lv51 item, is far lower than
the perception required to hit MA 115 for Molybdenum Ore, a Lv70 item. Gear thus
becomes very important for collectables. Your aim is to reach MA 115 and the only
way to do so is to increase the perception you have.
Lv 50 - Discerning Eye
Discerning Eye, DE, is the first ability we meet that consumes GP, but does not use
any gathering attempts or increase item wear. When used, a buff will appear, called
Discerning Eye. Using any rarity-increasing actions will consume this buff, and the
rarity-increasing action will be buffed by 50%.
On MA 115, this is 172. Note that 172 is rounded down from 115 x 1.5. Any modifier to
rarity increase is always rounded down.
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Now, with these two skills, we can create a 400 GP collectable rotation that will
guarantee 340+ collectability if we have MA 114+:
This is useful for the very first few collectables under Lv 53 which requires a
collectability of 240 and gives a second-tier bonus at 340 collectability. Try to always
use this rotation on nodes with Gathering Attempts +1/+2 in order to maximize the
amount of collectables you get.
While out of GP, you can use this rotation for more tier-1 (240 collectability)
collectables while waiting for GP to replenish, as it does not consume any GP:
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Lv 51 - Instinctual Appraisal
On average, Instinctual Appraisal is more efficient than MA; however, because its
increase is random, we do not rely on this skill a lot in collectables rotations (there are
exceptions).
Lv 51 - Utmost Caution
As stated, this ability basically allows the next rarity-increasing action to be free.
Lv 53 - Impulsive Appraisal
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You’ll start to see collectables requiring 400~450 collectability at this level. Use this
400 GP rotation if you do not have 600 GP yet:
If you have extra GP, you can fit in an increase to gathering rate so that you can
guarantee the collect:
Lv 57 - Single Mind
As stated, this buff causes the next appraisal to not use a gathering attempt.
Lv 60 Collectable Rotation
Once you hit Lv 60, it is imperative that you get to 600 GP. Most collectable
rotations hereon will require a minimum of 600 GP.
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You will also want to start using an alarm to know when to gather collectables, as the
most efficient way to gather collectables is through gathering unspoiled/legendary
collectables. Look through your Rowena’s House of Splendors, select the top few
items, then put them on an alarm:
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You should know the drill, but here’s a step-by-step guide in case you’re confused:
1. When the alarm for a collectable rings, teleport to the location of the
collectable.
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2. At the unspoiled node, ensure you have enough GP to execute your desired
rotation.
3. Make sure Collector’s Gloves is on, then click on the item and start executing
your rotation.
4. At the end of the rotation, click Collect as much as you can.
5. Once you gather the collectables, optionally use a Cordial so you have
enough GP for the next node.
6. Once inventory is about to get full, visit a Collectable Appraiser NPC and
trade the collectables to them for XP and scrips.
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Ephemeral Nodes are special, timed nodes, that, unlike their Unspoiled and
Legendary brothers, only have a base amount of 4 gathering attempts.
Furthermore, within the spawn window of the node, Ephemeral Nodes are
respawnable. Once you collect a collectable from an ephemeral node, you’ll need to
visit two other nodes. You do not need to collect anything from those two other
nodes, you merely need to interact with them, then immediately leave. Doing so will
respawn the Ephemeral Node.
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To unlock Aetherial Reduction, complete this quest. Ephemeral Nodes have special
collectables that are reducible. This means that you can right-click on it, or enter the
Aetherial Reduction screen (/ac “Aetherial Reduction”) to reduce the collectable.
You cannot trade in these special collectables; they are useless outside of
aetherial reduction.
Purity is correlated to the collectable’s collectability / rarity. The higher the purity,
the better the rewards.
1 - 300 1 Yes No No
The most important items you can obtain from Aetherial Reduction are
Aethersands. These Aethersands are used in most end-game recipes one way or
another, and are as such incredibly vital to crafters.
For rotations used for Ephemeral Nodes, visit the end-game gathering guide, as Lv
60 and below aethersands are no longer relevant.
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FSH: Patience
Lv 51 - Patience
Hook efficiency is the gathering rate for fishers. Patience acts as an ability to
increase HQ rate of the fishes you catch. It is also useful for big/rare fish hunting,
which is out of the scope of this guide.
Powerful Hookset is used for strong / medium tugs. This means that “strong” fishes
caught while under Patience should be caught using this skill.
Precision Hookset is used for light / medium tugs. “Weak” fishes should be caught
using this skill when under Patience.
These two abilities should be paired with Patience / Patience II. You can use a
Cordial after using Patience so you have enough GP for Hooksets.
To determine which hookset you should use for a fish, visit xivdb.com or
ff14angler.com, and read the comments after you searched for that fish.
To differentiate between light, medium, and strong tugs, visit this video.
Fish Eyes will 'ping' the fishing hole you're at, and if there's additional fish catchable
only with Fish Eyes active, will place a ~2 minute buff on you during which time you'll
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be able to do so. If there aren't Eyes-unlocked fish at the hole, you'll consume GP, but
the game will let you know there aren't any relevant fish there8.
To determine which fishes require Fish Eyes, visit xivdb.com or ff14angler.com and
check the comments.
Lv 60 - Patience II
8
https://www.reddit.com/r/ffxiv/comments/3bneu7/fish_eyes_why_youre_missing_fishing_hole
s_in_30/csnzown/
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Unlike crafter books, folklore books are traded with red/yellow scrip tokens from
the Splendors Vendors in Idyllshire and in Rhalgr’s Reach.
Legendary Nodes
Legendary nodes are simply end-game nodes that require high gathering attributes
to effectively gather from. Items from legendary nodes are used in end-game
recipes, and are, as such, especially important. These nodes have special bonuses,
ranging from Gathering Attempts + 2 to Gathering Fortune + 30% in the current end-
game. These bonuses require a certain minimum perception or gathering to
activate. Crucially, to see legendary nodes, you’ll need to unlock the folklore books
for the corresponding region.
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MIN/BTN: Lv 61 - Lv 70
Lv 61 - Impulsive Appraisal II
Pure replacement for Impulsive Appraisal. You can view the exact chance in your
combat logs:
FSH: Spearfishing
To unlock spearfishing, complete this quest. You need to be a Lv 61 fisher.
To spearfish, simply visit a spearfishing node. You can find the location of these
nodes via Shark Eye, which is obtained once you unlock spearfishing.
When the spearfish node bubbles up, use Gig to catch a fish.
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Lv 61 - Gig Heads
You use different gig heads for different fishes. Visit xivdb.com / ff14angler.com to
determine which gig head you need for the fish.
Lv 63 - Veteran Trade
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Veteran Trade is incredibly useful as a means to limit what fish you catch from
spearfishing. If you’re aiming for a specific fish, use this skill after you see any
irrelevant fish.
Lv 64 - Calm Waters
Not especially useful because of its high GP cost. However it is a decent option if
you’re on an Swimming Shadows node.
Lv 66 - Truth of Oceans
You’ll know you’re on the right track if you see such a message:
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Ideally, you will want to save enough GP to execute a high yield rotation before you
interact with the Swimming Shadows.
Lv 68 - Bountiful Catch
This is the best skill to use for yield. And yes, it does affect the 10-fish requirement
to spawn a Swimming Shadows. In 4.18, the highest yield rotation for spearfishing is
to simply spam this skill after using Veteran Trade on irrelevant fishes.
Lv 69 - Nature’s Bounty
This is the best skill to use for HQ yield. However, in practice, I have found that its
effect is very minimal.
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(credits to /u/Vuul)
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(credits to /u/laststandb)
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Yield Rotation
Add an extra Bountiful2 if skipping +5% gathering rate and have 780+ GP.
HQ Yield Rotation
If gathering >1375:
Here we will briefly go through all vendor gear suppliers though (for both DoH and
DoL):
NQ Lv 1 - 50 left side gear: Limsa Lominsa, Iron Thunder (or Ul’Dah / Gridania)
Lv 1 - 17
CRAFTER
Your goal for this level tier is to have: 180+ CP.
The food recommended here is Stone Soup, which you can buy from vendors. This
will give you 17 CP.
If you have the Ala Mhigan Earrings, you can equip them for a boost to XP for all
synthesis attempts.
Rotations you can use for 60-durability recipes with 180 + 17 CP:
If 2 synthesis needed:
If 3 synthesis needed:
Rotations you can use for 40-durability recipes with 180 + 17 CP:
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Lv 18 - 28
CRAFTER
Your goal for this level tier is to have: 230+ CP.
You can reach that at Lv 18, with the following accessories (purchasable from
vendors):
The food recommended here is Stone Soup, which you can buy from vendors. This
will give you 17 CP.
Rotations you can use for 70-durability recipes with 230 + 17 CP:
If 3 Synthesis needed:
If 4 Synthesis needed:
Rotations you can use for 40-durability recipes with 230 + 17 CP:
If 2 Synthesis needed:
If 3 Synthesis needed:
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Lv 29 - 50
CRAFTER
Your goal for this level tier is to have: 243+ CP.
You can reach that at Lv 28, with the following accessories (purchasable from
vendors):
The food recommended here is Stone Soup, which you can buy from vendors. This
will give you 17 CP.
Rotations you can use for 80-durability recipes with 243 + 17 CP:
Rotations you can use for 40-durability recipes with 243 + 17 CP:
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You can reach that at Lv 49, with the following accessories (purchasable from
Ishgard):
We recommend waiting it out by doing daily GC turn-ins and Moogle quests to hit
Lv 51, rather than attempting to jump into crafting Lv 51 items. If you do not want to
wait, the best option is to use Lv 50 leves to boost yourself to Lv 51 before attempting
any Lv 51 recipes, by either purchasing them on the market board or commissioning
a crafter to help you.
Once you reach Lv 51, immediately buy new left side gear and tools. At Lv 51, you
should have your left side gear ready. At Lv 52, you should be able to purchase your
main hand tool. The Lv 53 class quest gives you your NQ off-hand tool, which is
otherwise not purchasable from vendors, so be sure to do that!
GATHERER
Your goal is to have: 400+ GP
Lv 51
CRAFTER
Your goal is to have: 246 Craftsmanship, 263 Control, 283 CP.
The food recommended now will be Tempura Platter, which is purchasable on the
market board or from vendors (if it is more than 2k on the market board, purchase
Tempura Platter from Kugane vendors instead).
Rotations you can use for 80-durability Lv 51 recipes with 283 + 33 CP:
(You’ll need all HQ mats for this rotation if at minimum recommended stats)
Rotations you can use for 40-durability Lv 51 recipes with 283 + 33 CP:
(You’ll need all HQ mats for this rotation if at minimum recommended stats)
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Lv 52
CRAFTER
Your goal is to have: 316 Craftsmanship, 298 Control, 283 CP.
The food recommended now will be Tempura Platter, which is purchasable on the
market board or from vendors (if it is more than 2k on the market board, purchase
Tempura Platter from Kugane vendors instead).
Rotations you can use for 80-durability Lv 52 recipes with 283 + 33 CP:
(You’ll need all HQ mats for this rotation if at minimum recommended stats)
Rotations you can use for 40-durability recipes with 283 + 33 CP:
(You’ll need all HQ mats for this rotation if at minimum recommended stats)
Lv 53
CRAFTER
Your goal is to have: 401 Craftsmanship, 341 Control, 283 CP.
The food recommended now will be Tempura Platter, which is purchasable on the
market board or from vendors (if it is more than 2k on the market board, purchase
Tempura Platter from Kugane vendors instead).
Rotations you can use for 80-durability Lv 53 recipes with 283 + 33 CP:
(You’ll need mostly HQ mats for this rotation if at minimum recommended stats)
Rotations you can use for 40-durability Lv 53 recipes with 283 + 33 CP:
(You’ll need mostly HQ mats for this rotation if at minimum recommended stats)
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Lv 54 ~ 60
CRAFTER
Your goal is to have: 430+ Craftsmanship, 404+ Control, 324 CP.
The food recommended now will be Tempura Platter, which is purchasable on the
market board or from vendors (if it is more than 2k on the market board, purchase
Tempura Platter from Kugane vendors instead).
Rotations you can use for 80-durability recipes with 324 + 38 CP:
(You’ll need some HQ mats for this rotation if at minimum recommended stats)
Rotations you can use for 70-durability recipes with 324 + 38 CP:
(You’ll need some HQ mats for this rotation if at minimum recommended stats)
Rotations you can use for 40-durability recipes with 324 + 38 CP:
(You’ll need some HQ mats for this rotation if at minimum recommended stats)
Rotations you can use for 35-durability recipes with 324 + 38 CP:
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(You’ll need all HQ mats for this rotation if at minimum recommended stats)
GATHERER
Your goal is to have: 600+ GP
- Meld 1 Gatherer’s Grasp Materia IV onto any accessory (you can retrieve the
materia later)
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We recommend waiting it out by doing daily GC turn-ins to hit Lv 61, rather than
attempting to jump into crafting Lv 61 items. If you do not want to wait, the best
option is to use Lv 60 leves to boost yourself to Lv 61 before attempting any Lv 61
recipes, by either purchasing them on the market board or commissioning a crafter
to help you.
Once you reach Lv 61, immediately buy new left side gear and tools. At Lv 61, you
should have your left side gear ready. At Lv 62, you should be able to purchase your
main hand tool. At Lv 63, you will be able to purchase your off hand tool.
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Lv 61
CRAFTER
Your goal is to have: 620+ Craftsmanship, 584+ Control, 383 CP.
The food recommended now will be Tempura Platter HQ, which is purchasable on
the market board.
Rotations you can use for 70/80-durability recipes with 383 + 54 CP:
Rath’s Rotation
WARNING: You’ll likely have progress overflow; change any unneeded Careful
Synthesis II to unbuffed Hasty Touches.
Rotations you can use for 40-durability recipes with 383 + 54 CP:
(You’ll need some HQ mats for this rotation if at minimum recommended stats)
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Lv 62
CRAFTER
Your goal is to have: 678+ Craftsmanship, 614+ Control, 383 CP.
The food recommended now will be Tempura Platter HQ, which is purchasable on
the market board.
Lv 63 ~ 65
CRAFTER
Your goal is to have: 771+ Craftsmanship, 662+ Control, 383 CP.
The food recommended now will be Tempura Platter HQ, which is purchasable on
the market board.
Lv 66 ~ 67
CRAFTER
Your goal is to have: 875+ Craftsmanship, 796+ Control, 397 CP.
The food recommended now will be Tempura Platter HQ, which is purchasable on
the market board.
Lv 68 ~ 69
CRAFTER
Your goal is to have: 953+ Craftsmanship, 867+ Control, 397 CP.
The food recommended now will be Tempura Platter HQ, which is purchasable on
the market board.
Lv 70
CRAFTER
Your goal is to have: 1023+ Craftsmanship, 960+ Control, 397 CP.
The food recommended now will be Tempura Platter HQ, which is purchasable on
the market board.
GATHERER
Your goal is to have 1375 Gathering and 730 GP
Visit the 4.1 Endgame Progression Guide to find out how you can reach those stats.
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