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eee ARMY LISTS *BY JERVIS JOHNSON & ANDY CHAMBERS WARHAMMER 40,000 f you already play Warhammer 40,000 you will be fully aware of how important army lists are as a way of organising your armies, The army lists describe the types of troops available to your army, their weapons, armour and fighting prowess. Army lists also indicate the points values of your troops, so that you can work ‘out armies and plan additions to your forces. We will be publishing a series of army lists to cover all of the armies in Warhammer 40,000 under the title of the Warhammer 40,000 Codex series. Each volume will include a ‘greatly expanded background, a painting guide, a new army list and as much information as we can pack in about collecting ‘and gaming with that particular army. Until the Warhammer 40,000 Codex books are available we have prepared this summarised edition of the army lists so that cexisting players can continue to use and add to their existing armies, while new players will be able to use the lists to start, collecting their own armies. Existing Warhammer 40,000 players will note some considerable changes to the way that the lists work, in particular the elimination of the need for a minimum number of squads or characters in order to use certain forces. In, ‘general, we have attempted to keep the spirit of the old lists, ‘and at the same time make armies easier to collect and use in, battles, Existing players should be able to use their current, forces with a minimal amount of reorganisation. HOW TO USE THESE ARMY LISTS ‘The Warhammer 40,000 Codex army lists have been designed ‘so that you can choose an army to a previously agreed points, value. There is no upper limit to the size of an army, but 1000 ppoints is about the smallest size that will allow you to field a battleworthy force. A 2000 point battle will usually last an, entire evening, while 3000 points will give you enough troops for a battle that will take most of a day to fight. ‘Most people prefer to collect their armies in blocks of 1000 or 500 points, starting with say a 1000 point ‘core’ force and adding 500 points at atime. This allows you to conveniently plan your purchases and gives you time to paint the models and tty them out on the tabletop before deciding what to add next. It is usual for each side to begin with an equal points value of troops ~ say 2000 points a side. Each player uses the appropriate Warhammer 40,000 army list to pick an army worth up to the agreed points value. The total value of a player’s army may be less than the agreed value, and will often be a few points short simply because there is nothing left to spend the odd point on ‘There isa separate list for each army. Each list tells you what, Proportion of your points you may spend on character models, squads and support. This ensures that armies are reasonably balanced, and don’t consist entirely of Land Raiders or Space Marine Captains. WARHAMMER 40,000 CODEX ARMY LISTS For example the following limitations apply to the S Marine army’ Characters Upto half the points value of the army. Squads At least a quarter of the points value of the amy. Support Up to half the points value ofthe army. Ifa Space Marine army of 2000 points were chosen the following limitations would therefore apply Characters Up to50% —0-1000 points Squads 25-10% 500-2000 points Support Upto 50% —0-1000 points CHARACTERS The points value of characters includes the value of their armour and weapons, any Wargear cards they have, and a steed if they are mounted. Ifa character rides in or on a vehicle then its points value, including any additional crew, is also included in the Characters points allowance. Character squad leaders (eg, Veteran Space Marine Sergeants, Ork Nobs, any Chaos Champion, etc) are paid for out of the Characters points allowance, and they usually have Champion profiles. Remember that squad leaders are not free to move and act independently like other characters ~ they are part of their squad and cannot leave it A character may be equipped with any of the weapons or armour listed as being available for characters in the army's Wargear list. Some wargear such as heavy and support weapons is prohibited to characters, and where this is the ease is noted in the appropriate list, ‘A character can carry appropriate Wargear cards chosen from those in this game. Itis also our intention to add more cards in the future, possibly as part of scenario supplements and also in White Dwarf magazine. The points value of Wargear cards is given on the cards themselves. Characters are permitted no ‘more than the number of Wargear cards noted in their army list entry. Note that some Wargear cards are restricted to certain races or types of characters. The Web of Skulls, for instance, can only be used by Eldar characters, and only Ork or Imperial characters may use combi-weapons. Certain characters such as Imperial Tech-Priests and Ork Mekboyz are permitted a higher than normal number of Wargear cards because their technical background and expertise enables them to build or procure exotic weapons and esoteric devices more easily Psychic powers will be fully covered in the Warhammer 40,000 “Dark Millennium” supplement. Existing players may ‘want to use the old Warhammer 40,000 Psychic rules or the ‘basic Payker rues in the Warhammer 40,000 Rulebook for the time being, this is up to you. Note that psychic powers have no additional points value ~ the cost of the psyker includes his psychic powers SQUADS Models are organised into units that are called squads. Most squads contain a fixed number of models specified in the army list, Some squads may be of variable size but they must be at least five models strong unless indicated otherwise (these variable size squads are often referred to as mobs, broods or packs in the army lists). The upper limit to the size of a squad is also noted in the army list entry where appropriate Some squads are permitted special leaders with Champion profiles. These Champions always fight with their squad and cannot leave it, The entire points value of a Champion, including any wargear he carries, comes from the proportion of points allocated to the army's characters and NOT the squads SUPPORT ‘The Support section of an army list includes the support weapons and vehicles available to the army. Many armies stipulate that certain squads or characters be included as part of the army before support weapons or vehicles may be included, ALLIES Warhammer 40,000 armies may include a proportion of allies Allies are chosen from the army list or books indicated. Points spent on allies count towards the support allocation of the army, so the Space Marine army, for example, could spend up to half of its points on allies (though if it did, it would not be able to take any support weapons or vehicles from its own army list). There is nothing to prevent you choosing allies from several different lists if you wish. Including allies is a good way of expanding your collection, and it also allows you {o paint something different and still include it in your army’ PROFILES Profiles are given in the standard format and include all the characteristic values. Cavalry have two profiles, one for the rider and one for the mount. M-= Movement WS = Weapon Skill BS = Ballistic Skill S= Strength T= Toughness W = Wounds I= Initiative A= Attacks Ld = Leadership LIMITATIONS ON CERTAIN CHARACTERS/SQUADS ‘The army lists present the player with lists of troop types that ‘can be included in a Warhammer 40,000 army. In most cases there is no limit on the number of squads or characters, other than that imposed by the points values. However, certain types ‘of squad or character are limited. In some cases you can only include one character of a certain type in your army, or one squad of a specific type. Any such limitations are clearly indicated in the lists, For example, you may have no more than. ‘one Chaplain in a Space Marine army. ARMY LISTS ‘Conversely, the list may require you to choose at least one of a particular squad or character. For example, in most lists you ‘must include a Commander model THE WARGEAR LISTS The army list entry for a squad or character often tells you that ‘models can be equipped with more weapons or equipment at extra cost, referring you tothe army's Wargear list. Each army list includes its own Wargear list which gives the points values for equipping troopers with special or heavy weapons, upgrading characters" armour and so on. Each category of equipment or weapons in the Wargear lists is noted with any restrictions which apply to it, For example, the heavy weapons category is noted “One per model. May not be chosen for character models”. This means only one heavy weapon can ever be chosen for a particular model and that character ‘models can not be equipped with heavy weapons. ‘Wargear list contents and the points values of particular items do vary from army list to army list so it's important to use the ‘correct Wargear list in conjunction with a particular army lst. Certain exotic weapons and devices such as graviton guns and force fields may not be available in an army's Wargear list because they are not generally available to that army. Such ‘are and unusual equipment may still be available as Wargear cards for characters, though. CONTENTS ‘SPACE MARINE ARMY LIST 4 IMPERIAL GUARD ARMY LIST 7 IMPERIAL AGENTS 0 SQUAT ARMY LIST 1B ORKS ARMY LIST ALS ELDAR ARMY LIST Is CHAOS ARMY LIST 20 TYRANID ARMY LIST 23 GENESTEALER ARMY LIST 2B PRODUCED BY GAMES WORKSHOP ‘Varese Swart Wanama set epared adeane Apex Ware lt gale, Carns ngs Detng, Er yout Yvor Fare, Carr, Garon cw oy Rog tae nons Oy Oe Pop, Sting Sac aly Seo Sb ‘anni Tyanaveninse Worst okt Zotar al Yaserats cures Wore Nfs hac Sam focced etter easuea ess wae he Tra excuse copyngntn ie arworan he mages ep cures once te propeny © Copyght Games Wore i, 1989, Al rai eared ‘Seater deo ar Uk rogitered design ne. 2017484 ‘Susan rece © Copy Games Wore, 1955, ‘Gute dein conetat Bran Ars ‘Gates woRKsHOP LTO. CGAWES WORKSHOP INC (CHEWTON STREET {91.¢ BENSON AVENUE HULTOP, EASTWOOD BALTIMORE. MARYLAND NOTTINGHAM NTE SHY 21227-1072 PRODUCT CODE: 0151 COMPONENT NO: 107205 SPACE MARINE ARMY LIST SPACE MARINE ARMY LIST Characters Up to half the points valve of the army. Squads A least a quarter of the points value of the army. Support Upto half the points value of the army. Allies: Space Marines may ally with Imperial Agents, the Imperial Guard, Squats or Eldar. CHARACTERS 1 SPACE MARINE COMMANDER 9 points Army Commander, strategy rating of 5, Armed with bolt pistol, frag grenades and power armour (3+ save) The Commander may have up to three Wargear cards, and any combination of additional wargear allowed by the Space Marine Wargcar list (sce the Wargear list for Points vals) PROFILE Mws es Ss TW I A td Captain 477583 7 10 0-1 COMPANY STANDARD 64 points Armed with bot pistol fa our (34 save) and carrying the army’s hatte standard, The Standard Bearer may have up to one Wargear card, and any combination of additional cut allowed by the Space Marine Wargcar list (sce the Wargea list fo points values) des and power PROFILE Mws 8s S TW I A td StandardBearer 4 5 5 4 4 1 5 1 9 0-2 CAPTAINS .. 90 points Aemed with bolt pistol, frag our (34 save) The Captain may have up to three combination of additional wargear allowed by the Space Marine ‘Wargear list (se the Wargeat ist for points values) mas and power PROFILE Mws es S TW I A td Captain OT aT ES TSO The only justifiable risk is one that ean do more hharm to the enemy than it canto you. All risks must be calculated ia your favour. Otherwise Se oa ea ey APOTHECARY — 37 points Armed with bokt pistol, frag grenades, power armour (3+ save) and rmedi-pack. A Medic may have up 10 one Wargear card, and any combination of additional wargear allowed by the Space Marine ‘Wargear ists (soe the Wargeat list or points values) PROFILE Mws es s TW Apotiecary = #5 0-1 CHAPLAIN Champion: Hero: Armed with Crozius Arcanum, bolt pistol, frag grenades, power mour (3+ save) and Rosarius (containing conversion field, 4+ unmodified save). A Chaplain may have up to two Wargear cards, and ny combination of additional wargear allowed by the Space Marine ‘Wargear list (se the Wargear list for points vals PROFILE Mws es Ss TW I A td Champion 455 4.54 Hero 46655262 MightyHero = 4. «7 «7 «5 5 3 7 4 10 TECHMARINE 35 points Armed with a bolt pistol and power armour (3+ save). A Techmarine may have up to three Wargear cards, and any combination of xditional wargear allowed hy the Space Marine Warg ‘Wargear list for points values), PROFILE Mws Bs s TW I A Ld Techmaine = 45 5 TOO LIBRARIAN Lexicanian: 52 points Codicier 82 points olay: Chiet Librarian: Armed with bot pistol, fag grenades and power armour (3+ save). A [Librarian may have upto two Wargear cards, and any combination of xdditonal wargea allowed by the Space Marine Wargear lis (see the Wargear ist for points value). PROFILE Mws Bs s T WI A Ld Lexicanian| 4444651518 Codicier 4 ete SiGe! BAB 1g Epistolary AGe2\e Meds atkle ote Chietlibvaran 94 7 7 5 5 4 7 3 9 VETERAN SERGEANTS... Any squad may upgrade its sergeant to a Veteran Set points. The Veteran Sergeant may have up to one Wargear card, and ombination of additonal wargear allowed by the Space Marine ‘Wargear list (se the Wargeat ist for points vals PROFILE Veteran Sergeant 4 Mws Bs s TW 1 55 4414 SQUADS Note: Space Marine tactical, assault and devastator squads are ten ‘man squads. They may be spit up into two five-man combat squads before the battle i you wish, Each five-man comb squad igh as an entrly separate unit, TERMINATOR SQUAD 35 points ‘Squad consists of 5 Terminator Space Marines armed with storm boler, targeter, power fist, and Terminator armour (3+ save on 2D6). ‘One model may be equipped with a Terminator heavy weapon chosen from the Space Marine Wargear list (see the Wargear list for points value). Any model can replace ther power ist with a power sword oF 4 chainfist or can replace thei storm bolter and power fist with a thunder hammer and storm shield or a pair of lighining claws at no Aaitonal point eos PROFILE Mws ss S TW I A ld Terminator 4 Speedy 1 EGE. 0 ‘Special Rule. Any Terminator squads canbe teleported into battle but their points value is increased by UF. TACTICAL SQUAD sue 300 points ‘Squad consists of 1 Sergeant and 9 Space Marines armed with bolt and bolt pistol, frag grenades and power armour (3+ save). The ‘Sergeant may be equipped with additional assault weapons chosen from the Space Marine Wargear list, one model may be equipped with, ‘special weapon, and one model may be equipped with a heavy ‘weapon (see the Wargear list for points values). The entre squad may be equipped with krak grenades (+30 points) PROFILE Mws ss Ss TW I A td SpaceMaine 4 4 4 4 4 1 4 1 8 ASSAULT SQUAD ‘Squad consists of I Sergeant and 9 Space Marines armed with two bolt pistols or bolt pistol and chainsword, Frag grenades, krak grenades, and power armour (3+ save). Any number of models may be equipped with addtional assault weapons chosen from the Space “Marine Wargear list, and up to two models may be equipped with a special weapon (see the Wargear list for points values). The enire squad may be equipped with blind grenades (+20 points), melta bombs (+50 points) andor jump packs (+50 point) PROFILE mws es s TW 1 A ld SpaceMaine 4 4 4 4 4 1 41 6 DEVASTATOR SQUAD 1. sens 300 points Squad consists of | Sergeant and 9 Space Marines stmed with bolter and bolt pistol, frag grenades, and power armour (3+ save). The Sergeant may be equipped with additional assault weapons chosen from the Space Marine Wargear list, and up to four models may be equipped with a heavy weapon (see the Wargear list for points wales) SPACE MARINE ARMY LIST SCOUT SQUAD. sv 9 points Squad consists of I Sergeant and 4 Space Marine Scouts armed with bolt pistol, frag grenades, and Scout armour (4+ save), The Sergeant ‘may be equipped with additional assault weapons chosen from the Space Marine Wargear list, one model may be equipped with a special or heavy weapon (sce the Wargear lis for points values). Any model ‘may be equipped with Scout weapons chosen from the Wargear list. The entire squad may be equipped with krak grenades (+15 points). PROFILE Mwses s TW I A ld Sergeant 444 4417418 Scouts 4-403 4 at ame, SUPPORT SUPPORT WEAPON 9 points You may take up to three support weapons for every Techmarine included in the army. Consists ofa support weapon and crew of one Servitor. The suppart weapon is chosen at additional cost from the Space Marine Wargea ist (se Wargear list for points vl) PROFILE. Mws es s TW I A ld Senvitor A ceG add 8 ageoy Hwa 0-1 WILDBOYZ MOB ... 7 points per Mob conssis of between 5 1:50 Wildboy armed sword armour (6+ save), led by « Nob or Bigboss bought at ad rom the Characters section of the army list, Any model may have shield (41 poind), extra sword or axe (+1 point «primitive ‘weapon (1 point, +1 Suength bonus in hand-to-hand combat) or bow (+172 point. PROFILE Mws 8s s TW I A td Wiidboy 433 12417 0-1 OGRYN MOB 44 points per model “Mob consists of 1-10 Ogryns armed with axes or clubs and wearing Primitive armour (6+ save). Any model may have an extra axe or club (GI point, double-handed weapon (+2 points, +1 Strength bonus in hand-to-hand combs). If the army includes atleast one Blood Axe ‘mob the Ogryn models may also be equipped with ripper gun (+3 points) and mesh armour (3 points) PROFILE Oaryn 649653 42 6 Mws es s TW I A td ORK ARMY LIST 0-1 WEIRDBOY WARPHEAD MOB £80 points for the Warphead +10 points for each Madboy “The mob consists of level 3 Weirdboy Warphead Pspker and 4t0 20 Maaloy2 armed with a boltgun and bok pistol or two bolt pistols, and flak armour (6+ save). Any Madboy models may have additonal assault weapons and stikkbombz from the Ork Warget list. PROFILE Mws es s TW I A td Warphead 4444 Figo Soar) Madooy “tome” s 1 eee SUPPORT RUNTHERD ARTILLERY oon 10 points You may take up to two pieces of Runtherd artillery for every Runtherd included i the army, consisting of the ailery piece itself and a crew of three unarmed Gretchin. The arilery piece is chosen at ‘ational cost fom the Ork Wargear list (see Wargea ist) PROFILE Mws Bs $s T W Ald Gretehin 83 1 ga tone: ORK VEHICL The army must includ Dread svn See Data atleast one Painboy in order to have any is, and at st one Mekaniak to have any other type of hice, Within these ‘ehicles listed in the Ork Wargear list, The points values for the iele’s Datafax and with the rictions the army’ may include any ofthe Ork vehicles are listed on the each ‘exception of Nobe Bikes flak armour (6+ save). Nobe bikes may be bought as up (Ork Character andthe points value includes the driver armed with 3 bolt pistol and flak armour (64 546), for any pS Ce ee On aera ss . 4 ieee ARMOUR Cost SPECIAL WEAPONS Cost. STIKKBOMBZ Cost One item per model One per model Any mumberper model rk ‘eavy armour (4-0). 7 Ramer 7 Fang Suietbombe 2 Refactor Feld Metiagun © Krak Stitbomby 3 (Seve, modifiers do nl py) | Sate al Pa a {Canvesion Feld (4 save, mois do nt py) \| HEAVY WEAPONS Cost ORK VEHICLE LIST Cost Pipe eat dh is car cearmcces cea Sane ‘ASSAULT WEAPONS Cou Autcanon 16 Gotta Sse Dau ere ae Heavy Boker. ene 1 Nobe Bike nn See Daa Lacanvon con30 ‘Sorter svn Soe Data aa eae Missile Launcher Tinboy ‘See Dafa er ae vem 7 wih rg Krak mises) 20 wake vv So Daten Power Fist : 10 stain. 3 Watugsy See Daten Power Sword veneer egy Pas Gun 25 Wank See Data Sword or Axe m1 Meany Seber z 7 Aneta = RUNTHERD ARTILLERY Cost ra see : 2 SPECIAL Cost Runtherdz ony. Two per model brea aig © One per madel. Character models only earch sa 72 Wares. © Suie Cwapue 25 pints ELDAR ARMY LIST NN ha Characters Upto half the points value ofthe army. Squads At least a quarter of the points value of the army. Support Upto halfthe points value of the army. Allies: Eldar armies may ally with Space Marines, Imperial Guard or Squats CHARACTERS 0-1 FARSEER 0 points I? the Fasger is chosen he isthe Eldar Army Commander unless the Avatar i also chosen. The Farscer has a strategy rating of 4 and isa level Payker armed with a lspisto and Rune ‘modified, May have up to three Wargear cards and any combination of additional wargear allowed by the Eldar Wa ‘Wargear ist For points values), our (sve 4, never PROFILE M ws BS Ss TW 1 A Ld Farseer re ae ee er) 0-1 AVATAR . 200 points Ifthe Avatars chosen he is automatically the Army Command and has a strategy rating of 4 PROFILE. M ws BS Ss T W Ald ‘Avatar 6 10 10 8 8 7 10 5 10 XARCHS 0 points ‘Armed with shoriken pistol o laspstol, and Exarch armour (3+ save) May have upto two Warzear cards and any combination of additional ‘wargear allowed by the Eldar Wargea ist (ee Wargear list for points values). PROFILE Mws Bs S TW I A td Bxarch 566442 82 9 WARLOCKS Warlock: 35 points Warlock Champion: Warlock Maste 70 points 115 points ‘Armed with laspistol, and Rune armour (save 4, never modified). “May have upto two Wargear cards and any combination of ational wargear allowed by the Eldar Wargeat list (see the Eldar army ‘Wargear ist for points values), PROFILE, Mwses s TW I A wd Warlock 8-40 dh SATS ee Wartock Champion ef opera er <0 Wariock Master 6) (8h .6,..4, Sass 2° 10. 18 SQUADS 0-3 HARLEQUIN TROUPES 100 po Troupe consiss of $ Harlequins armed with shuriken pistol aspstl and holo-suit (1 to hit modifien). Any number of models may take additional assault weapons chosen from the Eldar Wargea lis (see ‘Wargear list for points values). The entire troupe may be equipped ith lind grenades (+10 poins) and/or photon g PROFILE Mws es S TW 1 A td Harlequin CES ENS no 1 Teo DIRE AVENGER SQUAD -- 100 points Squad consists of 5 Dire Avengers armed with shuriken catapult laspisol and Avenger armour (save 4+) PROFILE Mws es s TW I A td Dire Avenger 44331761 FIRE DRAGON SQUAD... Squad consists of Fire Dragons armed with meltagun,laspistol and Dragon armour (save 34) .- 140 points PROFILE Mws es s TW I A td FieDragon 5 4 4 «3 3 1 «6 1 OO HOWLING BANSHEE SQUAD Squad consists of 5 Howling Bunshee Taspisto, Banshee mask, and Banshee arma points atmed with power sword, PROFILE mws es s TWA Howing Banshee 6 4 4 39 3 1 6 1 STRIKING SCORPION SQUAD 30 points Squad consists of 5 Striking Scorpions armed with shuren pistol chainsword, Mandiblaster and Seorpion armour (save 34), PROFLE __oM WS 85S TW 1 A td Sringseapeis 4), «23 o eal eee SWOOPING HAWK SQUAD 140 points ‘Squad consists of 5 Swooping Hawks armed with lasgun laspistol Swooping Hawk grenade pack with frag & krak grenades, and Hawk PROFILE Mwses s TW SwoopingHawk § 4 4 3 3 1 6 1 9 DARK REAPER SQUAD 195 points Squad consists of 3 Dark Reapers armed with missile launcher with frag and krak missles, Reaper range finder, laspistol and Reaper PROFILE. Ald DarkReaper 4 4 «4 «3 3 1 6 1 OO Mwses s TW I GUARDIAN SQUAD .. Squad consists of I Leader and 4 Guardians armed with Is. laspistol and mesh armour (save $+). The leader may be equipped with addtional assault weapons chosen from the Eldar Wargear list, and one model may be equipped with a special weapon (see the Wargea ist for points valves) 60 points PROFILE 1A td Guardian 418 GUARDIAN CLOSE COMBAT SQUAD -evennnnnnnne 55 points Squad consists of | Leader and 4 Guardians armed with two lspistols nd mesh armour (save 5+). Any model may be equipped with ditional assault weapons chosen from the Eldar Wargeat list. PROFILE mws BS S TW I A td Guardian 6 IesmGmeS 1 4 «7 8 GUARDIAN BATTLE SQUAD sv 80 points Squad consists of 1 Leader and 4 Guardians armed with shuriken catapult, laspstol and mesh armour (St save), The leader may be equipped with additional assault weapons chosen from the Eldar ‘Wargear list, and one model may be equipped with a special weapon (Gee the Warget list for points valves) PROFILE Mws ss Ss TW I A td Guardan 533 331418 ELDAR SCOUT SQUAD Squad consists of 1 Leader and 4 Scouts armed with n rifle, laspistol, mesh armour (save 5+) and cameleotine. The leader ‘may’ be equipped with additional assault weapons chosen from the dar Wargear list. The entire squad may be equipped with blind srenades (+10 points), fag (+10 points) and/or photon Nash (415 points) 115 points le sniper PROFILE Mws es S TW oI A wd Scout ee ee en SUPPORT SUPPORT TEAM. 25 points You can take a maximum of one support team per Guardian squad Included inthe army. Consists of a weapon platform witha crew of ‘wo Guardians armed with shuriken pistol or laspistol, and mesh armour (5+ save). The weapon platform is armed with one support ‘weapon chosen from the Eldar Wargear list (see Wargear list for points values) PROFILE M ws Bs Ss T W Ald Guardian o Sees te VEHICLES, Special ‘The army may inelude any of the vehicles inthe Vehicle section ofthe Eldar Wargear list (see the Wargea list for points values, and the relevant Datafax for details ofthe vehicle). With the exception of et bikes, the points value includes the Guardian crew, armed with laspistol and mesh armour (5+ save). Jet bikes can be bought as upgrades fr characters or Guardian squads. If bought fora squad then al ofthe models inthe squad must be mounted on jet bikes, PROFILE Mws es s TW I A Ld Guardian Rees 18 ELDAR ARMY LIST ELDAR WARGEAR LIST ASSAULT WEAPONS Cost Any number per model. Chainsword Power Axe Power Glove Power Sword Harlequins Kiss (Harlequins Only) Hand Flamer 1 Laspistol ae Needle Pisto! 0 Plasma Pistol 4 Shuriken Pistol poe : 3 ‘SPECIAL WEAPONS, Cost One per model Melagun ; 8 Flamer 9 FORCE WEAPONS Cost One item per model. May only be chosen for Farseers or Warlocks. Force Axe 10 Force Sword 10 Force Row/Spear a0, Wie BlaW oo 10 SUPPORT PLATFORM WEAPONS Cost (One per support team. Heavy Plasma Gun 30 Scatter Laser 34 ascannon M Distort Cannon 30 NOTE: All support platform weapons come equipped with a targeter. ‘VEHICLES Cost Dreadnought z. see Data FEUDIKE nnn see Datafox War Walker ooo see Datafax CHAOS ARMY LIST CHAOS ARMY LIST Characters Up to half the points value of the army. Squads AL least a quarter of the points value of the army. Support Up to half the points value of the army. Daemons Up to half the points value of the army. Allies: Chaos armies may ally with Orks. CHARACTERS 1 CHAOS SPACE MARINE COMMANDER Aemy Commander, strategy rating of S. Armed with _renades, and power armour (34s4ve). The Commander may have up to three Wargear cards, and any combination of additional wa alowed by the Chaos Army Wa section for points values. list (se the list atthe ed of this PROFILE Mws es s TW 1A Commander 4 7 7 5 5 3 7 3 10 CHAOS SPACE MARINE HERO Armed with bolt pistol, rag ‘Chaos Space Marine Hero may have up to two Wargear cards, and any combination of additional wargear allowed by the Chaos Army 66 points grenades and power armour (3+ save). A Hist (sce the Warg ist for points vals) PROFILE Mws Bs S TW 1 A Ld Hero 4665 2629 CHAOS SPACE, MARINE CHAMPION ... 40 po A Chaos Space Marine Champion may be added to any Chaos unit lead it, Armed with bolt pistol, frag grenades and power armour (Gisave). May have one Wargear card, and any combination o uitonal wargear allowed by the Chaos Army Wargear list (se the ‘Wargear list for points values). PROFILE mws es s T W Ald Champion Aer sMidteaet ae Te NOISE MARINE CHAMPION 40 points A Noise Marine Champion may be added to any Noise Marine squad to lead it, Armed with Sonic Blaster and power armour. If you don't have a capy’of the special rales fr the Noise Marine's Sonic Blaster treat it as a orm bolte. Any Pspker within 24” ofa Noise Marine who uses paychie power i killed on & D6 rol of 44. PROFILE ‘Champion 45 Mws Bs Ss T W Ald +s a9 CHAOS MAGUS ‘Chaos Ma ‘Chaos Magus Champion: ‘Chaos Magus Master: 106 points ‘Chaos Magus Lord: 153 points Armed with lapistol and lak armour (6+ save), A Chaos Psyker may have up to two Warge wargear allowed by the Chaos list for points values ‘ards, and any combination of addtional Army Wargear lists (see the Wargear PROFILE Mws es Ss TW I A Ld Magus age 84 1 Atha Magus ‘Champion 444442 41 Maguslord 45 3.5 Magus Master 4 46 8 BEASTMAN CHAMPION . Up to one Beastman Champion may be alded to any Beastman Pack to lead it, Armed with sword or axe and wear shield (64 save). May not have any Wargear cards, but may have any combination of additional wargear allowed by the Chaos Army ‘Wargear list (se the Wargea ist for points values) Primitive armour and PROFILE M_ws Bs Ald Beastman| Champion Aoi 4 BAe BitianornbsBh 9 poi Up to one Cultist Coven Leader may be added to any Chaos Cultist Coven to ead it. Armed with laspstl and flak armour (6+ save). May ditional wa any Wargear cards, but may have any allo 1 Chaos Army Wargear list (ee the PROFILE Mws es s TW Ald Covenleader 4 4 4 «9°91 4 1 «8 SQUADS CHAOS SPACE MARINE. TERMINATOR SQUAD 1» 325 points per squad Squad consists of 5 Chaos Space Marine Terminators armed with storm bolter and power glove, and Terminator armour (3+ save on 216). One model may be equipped with a Termi Irom the Chaos Army Wargear lst (se the W: or weapon chosen a ist for points re witha power sword ove with a values) Any model ean replace ther power ‘or hainfst, or ean replace thei storm boter and pos thunder hammer and storm shield or with a par of Ii 10 ational points cost. PROFI Mws BS Ss TW I A Ld Terminator 4554475190 CHAOS SPACE MARINE SQUAD 50 points per squad ‘Squad consists of $ Chaos Space Marines armed with boltgun, bolt pistol frag grenades and power armour (3+ save). Any number of ‘models maybe equipped with addtional assault weapons chosen from the Chaos Aemy Wargea list, and one model may be equipped with special or heavy weapon (see the Wargea list fr points values), The centre squad may be equipped with krak grenades (+15 points) andor mela bombs (+2Spoins) and/or jump packs (+25 point) SBS PROFILE w Chaos SpaceMarine 4 4 4 4 41 4 1 8 s tw NOISE MARINE SQUAD 50 points per squad ‘Squad consists of 5 Noise Marines armed with Sonic Blaster and power amour (3+ save). Ifyou don’t have a copy ofthe special rules forthe Noise Marine's Sonic Blaster, teat it as a storm bolle. Any Psyker within 24” of a Noise Marine who uses a psychic power is Aalled on a D6 rol of 4. PROFILE M ws Bs s NoweMarne 4 4 4 4 Twhtaw 4.4178 CHAOS CULTIST COVEN .......8 points per model ‘The coven consists of 5 to 20 Cultists armed with a lasgun or two laspistols or laspisto and sword, and flak armour (6+ save). Any ‘number of models may be equipped with additional assault or asic ‘weapons chosen from the Chaos Army Wargear list, and up to one ‘model may be equipped with a special or heavy weapon (see the ‘Wargear list for points values), PROFILE Mws es S TW I A ld ChaosCutist «94 3 3 3 31°39 1 7 BEASTMEN PACK . +14 points per model The pack consists ofS vo 20 Beastmen armed witha sword or axe, and wearing primitive srmour (6+ save), Any numberof models may take additional assault or basie weapons chosen from the Chaos Army Wargear list (se the Wargea list for points values). Any model may take a primitive shield (F1 point) oF a double-handed weapon (+1 Point, increases models strength by +1 in hand-to-hand combs). PROFILE Mws es s TW I A ld Beasimen ere, >. re CHAOS HOUND PACK 14 points per model “The pack consists ofS to 1 Chaos Hounds, PROFILE, Mws Bs Ss TW I A Ld ChaosHounds 6 4 0 4 4 2 4 2 6 CHAOS ARMY LIST SUPPORT CHAOS SPACE MARINE VEHICLES ee Data The army may include any ofthe Chaos Space Marine vehicles listed in the Chaos Army Wargear list. The point values for vehicles are included on the vehicle's Datafax and includes the erew (if there are any), armed with bolt pistol and power armour (3+ save), PROFILE =o M WS BS S T WI A Ld VehicieCrew 4 4 4 4 4 1 4 1 8 DAEMONS KHORNE DAEMONS Bloodthirster: 275 points per model Bloodleters: 30 points per model Flesh Hounds: 35 points per model Juggernauts ‘36 points per model Bloodleters, Juggernauts and Flesh Hounds must be purchased in units of $-10 models. Juggernauts may be purchased Separately as ‘mounts for Character models PROFILE Mws Bs s T 1 Aud Bloodthisier 6 «10 10 8 7 10 8 10 10 Bioodletter 4655 43162 0 FleshHound 10 5 0 5 4 2 6 1 10 Juggernaut 730553 22 10 LAANESH DAEMONS. ‘of Secrets: 200 points per model 27 points per model Daemonettes, Fiends and Steeds must be purchased in units of 5-10, ‘models, Steeds may be purchased separately as mounts for Character models. -ROFILE Mws Bs s T Ww At Keeper of Secrets G20 10, 7 97 87 Fra) Dacmonette 4-6 4) 3. 4 -Cgeato, Fiend 3 3. 324) Ror ome Steed 2 3 + 61 gba tao) NURGLE DAEMONS Great Unclean One: 205 points per model Nuruling Base: 33 points per model Plaguebearers: 27 points per model fbaastver Nexgiar 2 lads pam Nurglings and Plaguebearers must be purchased in units of 5-10 models or bases, PROFILE mMws es s TW Ald Great UncieanOne 4 7 7 7 8 10 4 7 10 NugingBase 4 3 3 3 3 3 4 3 7 Plaguebearer 4 5 5 4 3 1 6 2 10 BeastofNugle 3 3 0 3 5 3 3 06 6 CHAOS ARMY LIST TZEENTCH DAEMONS Lord of Change: Horrors of Tzeenteh: Flamers: Dises of Tzeenteh: Horrors, Flamers and Dises of Tee atch must be purchased in nit of 5-10 models. Dises may be purchased separately as mounts for Character models PROFILE Mws es Ss TW I A ld LordofChange 8 9 10 7 7 10 6 10 PinkHoror «= 4 8S 4 3 1 6 2 10 BueHoror 9 4 3 9 3 3 1 7:1 «10 Flamer e365 424 2 10 Discs of Tzeentch 12.3 0 3 3 1 3 1 10 ARMOUR Cost ‘One item per model. May only be chosen for Character model Mesh armour (5+ save) 3 CCarapace Armour (4+ save) % Power Armour G+ save) ‘Terminator Armour with Storm Bolter, “Targeter and Power Glove (3+ save on 206) 30 Retractor Field (Ge save save modifiers do not apply) 6 ASSAULT WEAPONS Cost Any munber per model CChainaxe (Chaos Space Marines ofthe World Eaters Chapter only, $4, 2 save modifier) Chainsword Power Axe Power Glove Power Sword ‘Sword or Axe Autopistol Bolt Pistol Hand Flamer Laspistl 1 Needle Piston io Plasma Pistol 5 Stub Gun 1 BASIC WEAPONS Cost One per model Autogun 1 Bolgun . ic tone Bow : 0s Crossbow Lasgun Shotgun ‘SPECIAL WEAPONS: Cost One per model Flamer Plasma Gun 5 CHAOS ARMY WARGEAR LIS HEAVY WEAPONS Cost One per model. May not be chosen for Character modes. ‘Autocannon a5 Heavy Bolter Is Lascannon th 45 “Missle Launcher (with Feag & Krak missiles) 45 Mutimelta 6 Heavy Ptasma Gun 40 Heavy Stubber : cate) NOTE: All heavy weapons used by Chaos Space Marine models come equipped with a targeter. Heavy weapons used by other ‘Chaos models do not have targeter. ‘TERMINATOR WEAPONS Cost One per model. May not be chosen for Character models. Assault Cannon 4 Cyclone Missile Launcher ss Heavy Flamer 25 NOTE: Terminator armour is already equipped with a targeter: GRENADES, Cost Any mumber per model. May only be chosen for Character models, Blind Grenades 2 Plasma Grenades 3 Frag Grenades 2 Krak Grenades 3 Melta Bombs 5 Photon Flash 2 FORCE WEAPONS Cost (One item per model. May only be chosen for Chaos Magus models, Force Axe am 10 Force Rod 10 Force Sword 10 (CHAOS ARMY VEHICI Cost Blood Slaughterer See Datafax (Chaos Dreadnought See Datafax Land Raider See Datafax Predator. See Datafax Rhino See Datafax pede Ni hae Characters Upto half the points value of the army. Broods At least a quarter of the points value of the army. Note: Special rules for Break tests and psychology apply to Tyranids. See the Codex Imperialis for details. CHARACTERS 0-1 HIVE TYRANT 264 points ‘The Hive Tyrant isthe Tyranid Army Commander and has strategy rating of 1. The Hive Tyrant isa level 4 Psyker, armed with a pair of Boneswords and a Deathspitter, and is protected by chitinous armour + save) PROFILE le Hive Tyrant 10 “The mor I ea aout hese ales the more come 19 undersusd whut dees thea the mor ht thea. te thn for what they ae and for wht they may ove day become. Tate them not bcs they ate tb Beane they ae incapable of ood. nest amas bated. Inquisitor Agnar on Tyranids GENESTEALER ARMY LIST Characters Up to half the points value of the army. Broods At least a quarter of the points value of, the army. Support Upto half the points value of the army. Allies: Genestealers may ally with Tyranids or Chaos (but not both at once), ‘The Genestealer army must be led and controlled by a Patriarch and/or a Magus. If itis left without atleast one of these models for any reason, then the army becomes uncontrolled and the Genestealer player automatically loses. ‘The Patriarch or the Magus ean be the Genestealer Army Commander. Each has a strategy rating of 1 TYRANID/GENESTEALER ARMY LIST BROODS TYRANID WARRIOR BROOD... 174 points per brood A Tyranid Warrior Brood consists of 3 Tyranid Warriors armed witha Deathspitter ora pair of Boneswords, and protected by chitinovs PROFILE ‘Tyranid Warrior A WS BS S Ald 66 4 5 5 2,5 9,40 TERMAGANT BROOD 40 points per brood Brood consist of 5 Termagants armed with Feshborers, PROFILE TTermagant 6 4 Mws ss Ss TW I A Ld 3/23), 4 Se GENESTEALER BROOD ooo 100 points per brood Brood consists of 5 Paresrtin Genestealers armed with claws (3 save modifier) and chitinous armour (save 54 PROFILE Mws es s T W nestealer 70 6 1 CARNIFEX per model Armed with claws (4 save modifier), Bio-plsma attack and chitinous armour (3 save on 208), PROFLE MWS BS _S T WI A Ld Carnifex 6647806 4 10 CHARACTERS 0-1 GENESTEALER PATRIARCH The Patriarch is ath level Psyke 163 points PROFILE M_ws Bs s wit aw Patriarch 5 Wyk Oars eRES ao! 0-1 GENESTEALER MAGU: 107 points ‘The Magus isa 4th level Psyker armed with aspistol and flak armour (6+ save). The Magus may have upto three Wargear card, and any combination of additional Wargear allowed by the Gen ‘Wargear lst (Se the Wargear list for pots PROFILE mMwses s TW I AL Magus ager 3, (ase Teele GENESTEALER ARMY LIST BROODS SUPPORT ALER BROOD .. 20 points per model VEHICL See Dat A Genestealer Brood consists of 5 to 20 Purestrain Genestealers ‘The arty may include a maximum of one vehicle fr every two Brood armed with claws (3 save modifier), and chitinous armour (save 5+). Brother squads init. Vehicles are chosen from the Vehicle section of the Genestealer army Wargear lists (see the relevant Datafax for PROFILE M ws Bs s T 1_A_Ld “details oF the vebicle), The points value includes the Brood Brother Generac Tu Sad ptaslonda 7 BGRpents ey coms tes HYBRID BROOD 12points per model PROFILE Mm ws es s T W Brood consist of $1020 Hybrids armed with laspistol and mesh Broog Brother 4 a3 z armour (save 5+). Any number of models may be equipped with sdditional assault or special weapons chosen from the Genestealer \Wargear lis, and up to three models may take a heavy weapon (se Wargea list for points va PROFILE Mws es s TW Hybria 2. Yaa BROOD BROTHER SQUAD vo. 8 points per model Squad consists of 10 1020 human Brood Brothers armed with lasgun fortwo lispistols o a aspstol and a sword, an flak armour (6+ save). Any number of models may take ditional assult weapons chosen from the Genestealer Wargear list, and up 10 one movdel may t special or heavy weapon (se the Warger list or points valves) PROFILE Mws es s TW 1 A td BroodBroher 4 3 3 9 inga GENESTEALER ARMY WARGEAR LIST ASSAULT WEAPONS Cost HEAVY WEAPONS Cost Any munber per model ‘One per model May nor be chosen for Character modes. Chainsword - 2 Autocanon 2s Power Axe Heavy Bolter Is Power Glove sn Laseannon 45 Power Swont Missile Launeher with Frag & Krak missiles 45 Sword 0 Axe Multimelia 6 Autopisiol Heavy Plasma Gan 40 BOE ISIE on - Heavy Stubber 10 Hand Flamer ee, Laspistl FORCE WEAPONS Cost Plasma Pistol es (One item per model. May only be chosen forthe Magus. aoe Force AXe! sss 10 Force Rod 10 BASIC WE. C ee Force Sword 0 One per model Autogun VEHICLES: Cost Boltgun Bike ‘See Datafax Lasgun eS Land Raider See Datafax Shotgun le [Leman Russ bate tank ‘See Dutafax Predator See Daafiax ND See Datafax Sentine! See Datafax ‘SPECIAL WEAPONS One per model. Flamer Meltagun Plasma Gun

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