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Jotunblut example of its kind, or transforming a human

being into a battle-ready berserk. In addition to the


automatic Fatebinding, the blood also grants the

Purview drinker one extra -0 health level, one permanent


dot of Loyalty, and one permanent dot of Courage.
Also, the drinker gains one permanent dot of either
by Brent-not-Broken Strength or Stamina for every dot of Jotunblut the
Aesir Scion has. (After the Scion has gained more
PDF by Telgar dots of Jotunblut, he can reuse this Boon on his
already-created Jotunblut minions, increasing their
----------------------------------------------------- bonus Strength and Stamina dots to reflect the new
total.)
These Boons allow the Aesir to embrace the Jotun Additionally, animals and mortals become
heritage that has mingled with their own for genera- supernaturally loyal to the Scion who uses this
tions, taking on the personal might and stature of Boon to empower them. This compulsion is only
giants as well as converting mortal humans and ani- temporary, lasting one month per dot of Jotunblut
mals to their service in the fashion of the Jotun etir. the Scion has. During this period, the empowered
animal or berserk is loyal only to the Scion, and
Mighty Lineage (Jotunblut • ) becomes dour and gruff around others. The Scion
Dice pool: None.
can renew this period of loyalty with another
Cost: None.
application of this Boon. Unless the duration expires,
this loyalty can only be broken if the berserk is fed
The blood of the Aesir is the blood of the giants. Bred
the blood of another Aesir Scion (with at least as
from such powerful stock, Aesir Scions are naturally
many dots of Jotunblut as his current master), or the
resilient and sturdy, examples of peak physical
purer, more concentrated etir of any giant.
form. Upon taking this boon, the Scion gains one
Using Jotunblut Boons multiple times on the same
additional -0 health level. Often, Scions who gain this
person does not keep granting more permanent
boon find that they’ve grown physically as a result,
bonuses with each use. However, multiple uses will
becoming slightly taller, broader, or more muscled as
strengthen Fatebindings, renew the duration of any
their giant heritage is brought to the fore.
temporary effects, and replace weaker permanent
bonuses with stronger ones (from Scions with higher
Power in the Blood (Jotunblut • • ) Jotunblut values).
Dice Pool: None.
Cost: 1L, plus one level of lethal damage.
Jotun’s Challenge (Jotunblut • • • )
A true Scion of the Aesir is more than merely Dice Pool: Courage.
Cost: 1W + 1 or more L.
empowered by the blood of the Jotuns that flows
within his veins-- he can also use a portion of his
Sighting a worthy foe, the Aesir Scion spends a point
blood to empower mortal humans and animals who
of Willpower and makes a Courage roll, vowing to be
drink of his blood. When the Scion sheds blood by
victorious against that opponent. If the roll succeeds,
inflicting a level of unsoakable lethal damage upon
the Scion rouses the Jotun battle fury that is his
himself and spending a point of Legend, that blood
birthright, and spends at least one Legend (up to a
becomes a potent draught: enough for one person
maximum amount of Legend equal to his Jotunblut
or one animal. Drinking this empowered blood
value). While consumed by this battle fury, the Aesir
results in an automatic and permanent Fatebinding.
Scion gains one bonus die per point of Legend spent
Beings with their own Legend experience no
in this boon’s activation. These bonus dice apply to
additional effects-- their innate Legend resists the
all rolls directly related to overcoming the chosen
Jotunblut’s transformative effects.
opponent (including attack rolls), and to all rolls
When consumed by a drinker without a Legend
made to resist effects that might dissuade the Aesir
score, the blood imposes its full effect, transforming
Scion from pursuing this goal. Whether it succeeds
an animal into a notably large, lean, powerful
or not, the Scion can attempt to activate this boon to Power In the Blood, but with the following
only once per scene. This fury lasts either until the increases.
named foe is defeated, or until it becomes clear that When exposed to demigod-potency Jotunblut,
the Scion has lost (in which case the Scion loses all of drinkers gain a Legend score of 1. They gain three
his unspent temporary Willpower). extra -0 health levels, a number of permanent Virtue
The Jotun’s Challenge is a powerful aid to the Aesir dots equal to the Scion’s Jotunblut score (to be
in battle, but the tales of the Aesir are also filled with divided between Courage and Loyalty, with at least
other contests of prowess. When striving against one dot in each), and one dot each of Epic Strength
the illusions of Utgard-Loki, Loki used this power in and Epic Stamina (with knacks, as usual). They also
his eating contest against fire disguised as a giant, gain the same permanent Strength and Stamina
and Thor used it in his attempt to lift the colossal benefits of Power In the Blood (one dot per point of
Midgard Serpent disguised as a cat. Jotunblut, to be divided between both attributes),
but the maximum values of these attributes are
Larger Than Life (Jotunblut • • • • ) increased to 10.
Dice Pool: None. As with all Jotunblut endowments, any given
Cost: None. recipient gains the benefits of only the most
powerful Boon. A berserk who has tasted the Power
As the Aesir Scion grows in power, his Jotun heritage In the Blood and the Sanguine Might Boons gains
asserts itself more forcefully. Ignorant mortals are only the benefits of Sanguine Might; they overwrite
likely to overlook the Scion’s exceptional proportions the previous boon’s weaker effects.
just as they overlook actual giants, seeing him an Even though this Boon grants its drinkers a Legend
especially tall human. To those in the know, however, score, they can still be affected by this Boon and
it’s much more apparent that he has the blood of other Jotunblut boons that normally affect only
giants in his veins. mortals without Legend. (That is, an Aesir Demigod
Now that he is a demigod, the Scion’s Jotunblut can still reapply this boon to his minions to improve
Boons grant him a total of three bonus -0 health them after his own Legend increases.)
levels (one from Mighty Lineage, and two more from
this Boon). Additionally, all his (Stamina + Fortitude) Still Standing (Jotunblut • • • • • • )
and (Strength + Athletics) dice pools now also add Dice Pool: None.
his Jotunblut value. This bonus applies to (Stamina Cost: 1W+1L per use (see text).
+ Fortitude) and (Strength + Athletics) dice rolls, as
well as to calculated values based on those totals When their bodies are broken by the enemy’s
(such as the amount of time the Scion can work non- onslaught, even the mightiest heroes are forced
stop without tiring, and the maximum distance he to crumble. Not so for the Aesir, who are quite
can jump). literally made of sterner stuff. By drawing upon
raw, stubborn willpower and the Jotun blood in his
Sanguine Might (Jotunblut • • • • • ) veins, an Aesir Scion with this Boon can stave off
Dice Pool: None. unconsciousness or even death, buying a few crucial
Cost: 1L per dose, plus one level of lethal damage. moments. Used well, this Boon can grab enough
time for the Scion to seek live-saving healing, or
As the Aesir Scion’s might and Legend grow, so too even better, to ensure that he takes his killer with
does the power of his Jotun heritage, expressed him to Helheim.
through his blood. Due to the increased potency When the Scion suffers enough damage to fill his
of his ichor, he can supply enough Jotunblut for Incapacitated health level, he can spend 1 Willpower
large numbers of followers at once, if he chooses and 1 Legend to postpone the inevitable, remaining
to. Suffering one lethal health level now provides upright, conscious, and active (though he labors
enough empowered blood for up to one drinker per under a -4 wound penalty regardless of his actual
dot of Jotunblut, but the Scion must spend 1 Legend Epic Stamina level). Even though his filled health
point per drinker. This Boon is a much stronger levels indicate that he should be unconscious,
version of Power In the Blood; its effects are identical dying, or completely dead, he can continue fighting
back. The damage the Demigod has suffered and cannot regain it. To be free of this terrible
(and may continue to suffer) is real, and so are the retribution, the oathbreaker must seek out the
consequences-- this Boon grants the Demigod aggrieved party and ask for the chance to make
no special control over whether he suffers those amends, usually by means of a labor performed at
consequences, only when. the wronged person’s request. If the oathbreaker
This reprieve lasts for one minute, or until the cannot or will not secure release from his broken
Demigod is hit by another attack (even if his Soak oath in this way, he must do without Willpower for
absorbs all the damage). At the end of this effect, one full year per dot of the wronged party’s Legend
he can spend another 1 Willpower and 1 Legend, (or a minimum of one year).
buying another minute or another hit. As long as he
can continue spending Willpower and Legend, he Myth Made Flesh (Jotunblut • • • • • • • • )
can remain standing. As soon as he’s either unwilling Dice Pool: None.
or unable to continue paying this cost (or at the Cost: 1L per manifestation.
end of the scene, regardless), the full force of all his
injuries comes crashing back at once, and the Scion To a God among the Aesir, with the ability to
must suffer the consequences just like anybody else- construct his physical form from divine ichor and
- which may result in immediate death. raw will, the limits of the flesh are no longer an
impediment to the full, awe-inspiring power of his
Blood Oath (Jotunblut • • • • • • •) Jotun blood. When he manifests a physical body, he
Dice Pool: None. may spend an additional 1 Legend to create a body
Cost: 1W+1L. with Jotun features so obvious that even the most
skeptical of mortals can no longer rationalize them
The renowned honor of the Aesir, combined with the away. Such a body can be taller than the Aesir God’s
remarkable power of their Jotun-infused ichor, can “real” height, up to a maximum height of one foot
consecrate an oath so solemn that the swearers’ very per dot of Legend. The God’s width, weight, and
blood cries out against violating it. To swear such other dimensions are increased in proportion to this
an oath, the Aesir Demigod mingles his blood with new, greater height.
that of the other oath-swearers-- a simple handshake While in a body enhanced by this boon, the Aesir
between slashed palms will do. Additionally, each gains two additional -0 health levels, bringing
participant in the oath must spend a point of his total (combined with the effects of the Larger
Willpower, and the Scion himself must also spend Than Life boon) to five additional -0 health levels.
a point of Legend. The oath itself may be a simple Additionally, while in a giant-sized body, the Scion
truce, a promise of mutual assistance in times of also adds his Jotunblut value to your Bashing and
need, or any other agreement-- as long as all parties Lethal Soak, and add the same number of bonus
swear to uphold it. dice to all Strength-based damage rolls.
While the oath is kept, anyone bound by it may
add their Loyalty Virtue as bonus dice to any roll Jotun Apotheosis (Jotunblut • • • • • • • • •)
made to uphold the oath; these bonus dice do not Dice Pool: None.
count against the normal Virtue channeling limits. Cost: 10L, plus one level of lethal damage.
Additionally, while the existence of such an oath
may not genuinely foster friendship between those The blood of all Aesir carries great transformative
who have sworn it, it does encourage trust (though power, but no lesser feat of Jotunblut compares to
perhaps a grudging trust). Oath participants also the breathtaking changes that wrack the bodies of
gain their Loyalty scores as extra dice on all on those who drink a true Aesir God’s blood. Suffering
Charisma rolls made to deal with each other, as long one unsoakable level of lethal damage and spending
as the oath is kept. 10 Legend produces only one dose of this distilled
However, the true power of an Aesir’s blood oath ichor. Drinking this concentrated draught has potent
is its value as a deterrant to oathbreakers. Anyone effects, but only upon a person or animal who has
who swears such an oath and then violates it-- no Legend score already, or who only has a Legend
intentionally or accidentally-- loses all his Willpower score because of the Sanguine Might Boon.
An animal who drinks this blood grows to an nuanced, complex, mysterious... and above all,
enormous size, becoming a Nemean creature with potent.
a Legend score of the Aesir God’s choice, with a With this boon, an Aesir God’s blood trumps even
minimum value of 2 and a maximum value of 5. It the etir of giants. Thralls of the Jotuns are no longer
has all the usual Nemean characteristics: doubled immune to the God’s Jotunblut endowments; a
physical attributes, doubled health levels, a number God who manages to feed a thrall a portion of his
of Epic Attributes equal to its Legend plus two, Legend-infused blood can choose either to override
and a supernaturally resilient armored hide which the thrall’s previous loyalty with a new supernatural
increases Soak values by +4A/+8L/+8B. In addition allegiance, or free the thrall of all supernatural
to these standard Nemean traits, the creature gains bindings of obedience, leaving it a free agent.
a number of dots of Virtues equal to the Aesir God’s The Aesir God may also choose to wipe out any
(Jotunblut + Fortitude) value, to be distributed of the drinker’s Dark Virtues, applying new Virtues
between Loyalty, Courage, and Endurance (with a (according to whatever Jotunblut Boon he’s using)
minimum of one dot in each). on top of a clean Virtue slate.
A mortal human or berserk who drinks his blood Furthermore, an Aesir God who knows at least one
becomes a true giant with a Legend score of the Fire boon with an eight dot rating or higher has the
Aesir God’s choice, with a minimum value of 2 and option to use Jotun Apotheosis to create a fire giant,
a maximum value of 5. They gain Epic Stamina and if he wishes to. Similarly, a God with at least one
Epic Strength each equal to Legend minus one, eight-dot Frost boon can create frost giants.
with an appropriate number of knacks, and the Finally, while in a body enhanced by Myth Made
following health levels: five -0 levels, five -1 levels, Flesh, an Aesir God with this boon is a paragon
three -2 levels, one -4 level, and one Incapacitated of might, able to display truly terrifying physical
level. (Epic Stamina mitigates these wound penalties force. His Jotunblut value adds to the damage of
as normal.) The new giant gains a number of dots his Strength-based attacks as automatic successes,
equal to the Aesir God’s (Jotunblut + Fortitude) instead of as bonus dice. He can also spend five
value, to be distributed among Loyalty, Courage, points of Legend to add the same value to his
and Endurance (with a minimum of one dot in each), Aggravated Soak against a single attack.
and an equal number of additional dots to add to
physical attributes, which may now be increased to a
maximum value of 12.
As with other Jotunblut boons, a given individual
can benefit from no more than one endowment.
If used on a person or animal who has already
benefited from Power In the Blood or Sanguine
Might, Jotun Apotheosis replaces the effect of the
previous Boon, rather than adding to them.
Unlike previous Jotunblut boons, the supernatural
loyalty imposed by this boon does not expire. It is
permanent unless overwritten by another Aesir’s
more powerful Jotunblut boon or a giant’s etir, or
undone by The Wyrd or comparable power.

Blood Will Tell (Jotunblut • • • • • • • • • • )


Dice Pool: None.
Cost: See text.

When a God of the Aesir inherits the fullness of his


power, he also develops the full potential of his
unique blood: mixed Jotun blood and divine ichor,
seasoned by age and by deeds of Legend-- rendered

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