Jotunblut example of its kind, or transforming a human
being into a battle-ready berserk. In addition to the
automatic Fatebinding, the blood also grants the
Purview drinker one extra -0 health level, one permanent
dot of Loyalty, and one permanent dot of Courage. Also, the drinker gains one permanent dot of either by Brent-not-Broken Strength or Stamina for every dot of Jotunblut the Aesir Scion has. (After the Scion has gained more PDF by Telgar dots of Jotunblut, he can reuse this Boon on his already-created Jotunblut minions, increasing their ----------------------------------------------------- bonus Strength and Stamina dots to reflect the new total.) These Boons allow the Aesir to embrace the Jotun Additionally, animals and mortals become heritage that has mingled with their own for genera- supernaturally loyal to the Scion who uses this tions, taking on the personal might and stature of Boon to empower them. This compulsion is only giants as well as converting mortal humans and ani- temporary, lasting one month per dot of Jotunblut mals to their service in the fashion of the Jotun etir. the Scion has. During this period, the empowered animal or berserk is loyal only to the Scion, and Mighty Lineage (Jotunblut • ) becomes dour and gruff around others. The Scion Dice pool: None. can renew this period of loyalty with another Cost: None. application of this Boon. Unless the duration expires, this loyalty can only be broken if the berserk is fed The blood of the Aesir is the blood of the giants. Bred the blood of another Aesir Scion (with at least as from such powerful stock, Aesir Scions are naturally many dots of Jotunblut as his current master), or the resilient and sturdy, examples of peak physical purer, more concentrated etir of any giant. form. Upon taking this boon, the Scion gains one Using Jotunblut Boons multiple times on the same additional -0 health level. Often, Scions who gain this person does not keep granting more permanent boon find that they’ve grown physically as a result, bonuses with each use. However, multiple uses will becoming slightly taller, broader, or more muscled as strengthen Fatebindings, renew the duration of any their giant heritage is brought to the fore. temporary effects, and replace weaker permanent bonuses with stronger ones (from Scions with higher Power in the Blood (Jotunblut • • ) Jotunblut values). Dice Pool: None. Cost: 1L, plus one level of lethal damage. Jotun’s Challenge (Jotunblut • • • ) A true Scion of the Aesir is more than merely Dice Pool: Courage. Cost: 1W + 1 or more L. empowered by the blood of the Jotuns that flows within his veins-- he can also use a portion of his Sighting a worthy foe, the Aesir Scion spends a point blood to empower mortal humans and animals who of Willpower and makes a Courage roll, vowing to be drink of his blood. When the Scion sheds blood by victorious against that opponent. If the roll succeeds, inflicting a level of unsoakable lethal damage upon the Scion rouses the Jotun battle fury that is his himself and spending a point of Legend, that blood birthright, and spends at least one Legend (up to a becomes a potent draught: enough for one person maximum amount of Legend equal to his Jotunblut or one animal. Drinking this empowered blood value). While consumed by this battle fury, the Aesir results in an automatic and permanent Fatebinding. Scion gains one bonus die per point of Legend spent Beings with their own Legend experience no in this boon’s activation. These bonus dice apply to additional effects-- their innate Legend resists the all rolls directly related to overcoming the chosen Jotunblut’s transformative effects. opponent (including attack rolls), and to all rolls When consumed by a drinker without a Legend made to resist effects that might dissuade the Aesir score, the blood imposes its full effect, transforming Scion from pursuing this goal. Whether it succeeds an animal into a notably large, lean, powerful or not, the Scion can attempt to activate this boon to Power In the Blood, but with the following only once per scene. This fury lasts either until the increases. named foe is defeated, or until it becomes clear that When exposed to demigod-potency Jotunblut, the Scion has lost (in which case the Scion loses all of drinkers gain a Legend score of 1. They gain three his unspent temporary Willpower). extra -0 health levels, a number of permanent Virtue The Jotun’s Challenge is a powerful aid to the Aesir dots equal to the Scion’s Jotunblut score (to be in battle, but the tales of the Aesir are also filled with divided between Courage and Loyalty, with at least other contests of prowess. When striving against one dot in each), and one dot each of Epic Strength the illusions of Utgard-Loki, Loki used this power in and Epic Stamina (with knacks, as usual). They also his eating contest against fire disguised as a giant, gain the same permanent Strength and Stamina and Thor used it in his attempt to lift the colossal benefits of Power In the Blood (one dot per point of Midgard Serpent disguised as a cat. Jotunblut, to be divided between both attributes), but the maximum values of these attributes are Larger Than Life (Jotunblut • • • • ) increased to 10. Dice Pool: None. As with all Jotunblut endowments, any given Cost: None. recipient gains the benefits of only the most powerful Boon. A berserk who has tasted the Power As the Aesir Scion grows in power, his Jotun heritage In the Blood and the Sanguine Might Boons gains asserts itself more forcefully. Ignorant mortals are only the benefits of Sanguine Might; they overwrite likely to overlook the Scion’s exceptional proportions the previous boon’s weaker effects. just as they overlook actual giants, seeing him an Even though this Boon grants its drinkers a Legend especially tall human. To those in the know, however, score, they can still be affected by this Boon and it’s much more apparent that he has the blood of other Jotunblut boons that normally affect only giants in his veins. mortals without Legend. (That is, an Aesir Demigod Now that he is a demigod, the Scion’s Jotunblut can still reapply this boon to his minions to improve Boons grant him a total of three bonus -0 health them after his own Legend increases.) levels (one from Mighty Lineage, and two more from this Boon). Additionally, all his (Stamina + Fortitude) Still Standing (Jotunblut • • • • • • ) and (Strength + Athletics) dice pools now also add Dice Pool: None. his Jotunblut value. This bonus applies to (Stamina Cost: 1W+1L per use (see text). + Fortitude) and (Strength + Athletics) dice rolls, as well as to calculated values based on those totals When their bodies are broken by the enemy’s (such as the amount of time the Scion can work non- onslaught, even the mightiest heroes are forced stop without tiring, and the maximum distance he to crumble. Not so for the Aesir, who are quite can jump). literally made of sterner stuff. By drawing upon raw, stubborn willpower and the Jotun blood in his Sanguine Might (Jotunblut • • • • • ) veins, an Aesir Scion with this Boon can stave off Dice Pool: None. unconsciousness or even death, buying a few crucial Cost: 1L per dose, plus one level of lethal damage. moments. Used well, this Boon can grab enough time for the Scion to seek live-saving healing, or As the Aesir Scion’s might and Legend grow, so too even better, to ensure that he takes his killer with does the power of his Jotun heritage, expressed him to Helheim. through his blood. Due to the increased potency When the Scion suffers enough damage to fill his of his ichor, he can supply enough Jotunblut for Incapacitated health level, he can spend 1 Willpower large numbers of followers at once, if he chooses and 1 Legend to postpone the inevitable, remaining to. Suffering one lethal health level now provides upright, conscious, and active (though he labors enough empowered blood for up to one drinker per under a -4 wound penalty regardless of his actual dot of Jotunblut, but the Scion must spend 1 Legend Epic Stamina level). Even though his filled health point per drinker. This Boon is a much stronger levels indicate that he should be unconscious, version of Power In the Blood; its effects are identical dying, or completely dead, he can continue fighting back. The damage the Demigod has suffered and cannot regain it. To be free of this terrible (and may continue to suffer) is real, and so are the retribution, the oathbreaker must seek out the consequences-- this Boon grants the Demigod aggrieved party and ask for the chance to make no special control over whether he suffers those amends, usually by means of a labor performed at consequences, only when. the wronged person’s request. If the oathbreaker This reprieve lasts for one minute, or until the cannot or will not secure release from his broken Demigod is hit by another attack (even if his Soak oath in this way, he must do without Willpower for absorbs all the damage). At the end of this effect, one full year per dot of the wronged party’s Legend he can spend another 1 Willpower and 1 Legend, (or a minimum of one year). buying another minute or another hit. As long as he can continue spending Willpower and Legend, he Myth Made Flesh (Jotunblut • • • • • • • • ) can remain standing. As soon as he’s either unwilling Dice Pool: None. or unable to continue paying this cost (or at the Cost: 1L per manifestation. end of the scene, regardless), the full force of all his injuries comes crashing back at once, and the Scion To a God among the Aesir, with the ability to must suffer the consequences just like anybody else- construct his physical form from divine ichor and - which may result in immediate death. raw will, the limits of the flesh are no longer an impediment to the full, awe-inspiring power of his Blood Oath (Jotunblut • • • • • • •) Jotun blood. When he manifests a physical body, he Dice Pool: None. may spend an additional 1 Legend to create a body Cost: 1W+1L. with Jotun features so obvious that even the most skeptical of mortals can no longer rationalize them The renowned honor of the Aesir, combined with the away. Such a body can be taller than the Aesir God’s remarkable power of their Jotun-infused ichor, can “real” height, up to a maximum height of one foot consecrate an oath so solemn that the swearers’ very per dot of Legend. The God’s width, weight, and blood cries out against violating it. To swear such other dimensions are increased in proportion to this an oath, the Aesir Demigod mingles his blood with new, greater height. that of the other oath-swearers-- a simple handshake While in a body enhanced by this boon, the Aesir between slashed palms will do. Additionally, each gains two additional -0 health levels, bringing participant in the oath must spend a point of his total (combined with the effects of the Larger Willpower, and the Scion himself must also spend Than Life boon) to five additional -0 health levels. a point of Legend. The oath itself may be a simple Additionally, while in a giant-sized body, the Scion truce, a promise of mutual assistance in times of also adds his Jotunblut value to your Bashing and need, or any other agreement-- as long as all parties Lethal Soak, and add the same number of bonus swear to uphold it. dice to all Strength-based damage rolls. While the oath is kept, anyone bound by it may add their Loyalty Virtue as bonus dice to any roll Jotun Apotheosis (Jotunblut • • • • • • • • •) made to uphold the oath; these bonus dice do not Dice Pool: None. count against the normal Virtue channeling limits. Cost: 10L, plus one level of lethal damage. Additionally, while the existence of such an oath may not genuinely foster friendship between those The blood of all Aesir carries great transformative who have sworn it, it does encourage trust (though power, but no lesser feat of Jotunblut compares to perhaps a grudging trust). Oath participants also the breathtaking changes that wrack the bodies of gain their Loyalty scores as extra dice on all on those who drink a true Aesir God’s blood. Suffering Charisma rolls made to deal with each other, as long one unsoakable level of lethal damage and spending as the oath is kept. 10 Legend produces only one dose of this distilled However, the true power of an Aesir’s blood oath ichor. Drinking this concentrated draught has potent is its value as a deterrant to oathbreakers. Anyone effects, but only upon a person or animal who has who swears such an oath and then violates it-- no Legend score already, or who only has a Legend intentionally or accidentally-- loses all his Willpower score because of the Sanguine Might Boon. An animal who drinks this blood grows to an nuanced, complex, mysterious... and above all, enormous size, becoming a Nemean creature with potent. a Legend score of the Aesir God’s choice, with a With this boon, an Aesir God’s blood trumps even minimum value of 2 and a maximum value of 5. It the etir of giants. Thralls of the Jotuns are no longer has all the usual Nemean characteristics: doubled immune to the God’s Jotunblut endowments; a physical attributes, doubled health levels, a number God who manages to feed a thrall a portion of his of Epic Attributes equal to its Legend plus two, Legend-infused blood can choose either to override and a supernaturally resilient armored hide which the thrall’s previous loyalty with a new supernatural increases Soak values by +4A/+8L/+8B. In addition allegiance, or free the thrall of all supernatural to these standard Nemean traits, the creature gains bindings of obedience, leaving it a free agent. a number of dots of Virtues equal to the Aesir God’s The Aesir God may also choose to wipe out any (Jotunblut + Fortitude) value, to be distributed of the drinker’s Dark Virtues, applying new Virtues between Loyalty, Courage, and Endurance (with a (according to whatever Jotunblut Boon he’s using) minimum of one dot in each). on top of a clean Virtue slate. A mortal human or berserk who drinks his blood Furthermore, an Aesir God who knows at least one becomes a true giant with a Legend score of the Fire boon with an eight dot rating or higher has the Aesir God’s choice, with a minimum value of 2 and option to use Jotun Apotheosis to create a fire giant, a maximum value of 5. They gain Epic Stamina and if he wishes to. Similarly, a God with at least one Epic Strength each equal to Legend minus one, eight-dot Frost boon can create frost giants. with an appropriate number of knacks, and the Finally, while in a body enhanced by Myth Made following health levels: five -0 levels, five -1 levels, Flesh, an Aesir God with this boon is a paragon three -2 levels, one -4 level, and one Incapacitated of might, able to display truly terrifying physical level. (Epic Stamina mitigates these wound penalties force. His Jotunblut value adds to the damage of as normal.) The new giant gains a number of dots his Strength-based attacks as automatic successes, equal to the Aesir God’s (Jotunblut + Fortitude) instead of as bonus dice. He can also spend five value, to be distributed among Loyalty, Courage, points of Legend to add the same value to his and Endurance (with a minimum of one dot in each), Aggravated Soak against a single attack. and an equal number of additional dots to add to physical attributes, which may now be increased to a maximum value of 12. As with other Jotunblut boons, a given individual can benefit from no more than one endowment. If used on a person or animal who has already benefited from Power In the Blood or Sanguine Might, Jotun Apotheosis replaces the effect of the previous Boon, rather than adding to them. Unlike previous Jotunblut boons, the supernatural loyalty imposed by this boon does not expire. It is permanent unless overwritten by another Aesir’s more powerful Jotunblut boon or a giant’s etir, or undone by The Wyrd or comparable power.
Blood Will Tell (Jotunblut • • • • • • • • • • )
Dice Pool: None. Cost: See text.
When a God of the Aesir inherits the fullness of his
power, he also develops the full potential of his unique blood: mixed Jotun blood and divine ichor, seasoned by age and by deeds of Legend-- rendered