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Blades in the Dark


B…
Created by

John
Harper

3,925
backers
pledged
$179,280
to help
bring this
project to
life.

Rewards Campaign FAQ 2 Updates 58 Comments 1,297 Community

About Support

Pledge US$ 1 or
more

 PLAY RECON: This reward


gets you backer-only
updates and sneak
peeks at the game.

ESTIMATED
DELIVERY
Nov 2015

39 backers
Blades in the Dark $179,280
pledged of $7,500
goal
 Seattle, WA  Tabletop Games
3,925
backers Pledge US$ 10 or
more

"Blades in the Dark cuts right to the action of doing THE SHADOW: You get
the Quick Start PDF,
dirty deeds, then keeps cutting to the bone."— Sean plus a PDF copy of the
Nittner, playtester complete game when
it launches. You also
get credited as a
backer in the game
This project will fund the production of the tabletop book.
roleplaying game, Blades in the Dark. With your help, I'll
ESTIMATED
create a killer game book, maps, artwork, and DELIVERY
Nov 2015
supplements to give you all the tools you need to tell
120 backers
exciting stories of your scoundrels and their crew. Read
on to find out more or watch the linked video below to
see the game in action.

Pledge US$ 20 or
There's a treasure trove of supplements coming for more
Blades in the Dark! If you support the project at the
THE INFILTRATOR: You
$20 level or higher, you'll get everything that's get the Quick Start
PDF, a PDF copy of
unlocked as we go along. Here's what's coming: the complete game
when it launches, and
credit in the book. You
also get all the
additional PDF
content unlocked
over the run of this
Kickstarter campaign,
plus a code for a
softcover POD version
of the book at cost.

ESTIMATED
DELIVERY
Nov 2015

1,807 backers
Pledge US$ 45 or
more

THE TINKERER: You


get everything from
the INFILTRATOR
level. In addition, you
also get the source
files for the game,
artwork, handout
materials, and all the
maps, so you can edit
them and make your
own hacks or new
additions to the game.
(This is just like THE
HACKER, but without a
physical book
included.)

ESTIMATED
DELIVERY
Nov 2015

250 backers

Pledge US$ 50 or
more
UNLOCKED! ($160,000) Iron Edda: War of Mist and
THE HARDCASE: You
Blood: West of Midgard, across the Whale Road Ocean
get all the PDFs and
are the Isles of Mist. There, the people of the Isles Kickstarter add-ons,
and credit in the
wage their own war against the dwarves and game. You also get a
copy of the Special
automatons. However, here the dwarves can walk the
Edition hardcover
land, protected from the light of the sun by the fogs book, which contains
an additional
that cover the Isles. Through force of arms and magic complete city guide
and maps detailing
pulled from the land itself, the Isles Folk fight the
U'Duasha, the city of
dwarves in a battle as desperate as that fought by their fire and bronze.

cousins in Midgard. SHIPS TO


ESTIMATEDAnywhere
Iron Edda: War of Mist and Blood is an official licensed DELIVERY
Nov 2015 in the
supplement for Blades in the Dark featuring the world world
of Tracy Barnett's Iron Edda setting. The playset is a
1,184 backers
Celtic-inspired take on the world of Iron Edda, bringing
another perspective to the setting. It will feature all the
character and crew types, NPCs, factions, situations,
maps, and additional rules needed to bring Celtic myth Pledge US$ 75 or
to life in the world of Iron Edda. By Tracy Barnett more

THE HACKER: You get


More stretch goals will be announced soon! Be vigilant. everything from the
HARDCASE level. In
For the descriptions of everything unlocked so far, addition, you also get
the source files for
see the bottom of this page. the game, artwork,
handout materials,
and all the maps, so
you can edit them and
make your own hacks
or new additions to
the game.
I've arranged a partnership with Ragnarok Publications
ESTIMATED SHIPS TO
to produce a fantasy adventure novel set in Duskwall! DELIVERY Anywhere
Nov 2015 in the
The book will be written by James A. Moore, the author
world
of over twenty-five novels, including the critically
acclaimed Fireworks, Under The Overtree, Blood Red, 378 backers

Blood Harvest, and Alien: Sea of Sorrows.

To add a digital copy of the novel to your reward,


Pledge US$ 95 or
simply increase your pledge by $5. Later, when you fill
more
out the backer survey, you'll have the ability to indicate
TWO HARDCOVERS:
that you'd like to add the novel to your reward. This is a You get everything
special kickstarter-only price for the digital novel, so from the HACKER level
but you get two
grab it while you can! hardcover books
instead of one.

ESTIMATED SHIPS TO
DELIVERY
Nov 2015 Anywhere
in the
"This game crawls into your mind and won't let go. I world

keep circling back to tell stories with it again and


78 backers
again. Definitely the game I'm most excited for this
year."— Stras Acimovic, playtester and consulting
designer
Pledge US$ 125
or more
The streets of Duskwall are haunted. By vengeful
ghosts and cruel demons. By the masked spirit SCOUNDREL
PORTRAIT: You get
wardens and their lightning-hooks. By sharp-eyed everything from the
inspectors and their gossiping crows. By the alluring HACKER level. In
addition, you’ll have
hawkers of vice and pleasure. By thieves and killers the option to send me
a photograph of
and scoundrels like you — the Blades in the Dark. yourself (or a friend,
with their permission)
and I'll transform it
The noble elite grow ever richer from the profits of their into a cool scoundrel
portrait. I'll add your
leviathan-hunting fleets and electroplasm refineries. portrait to a set of
The Bluecoats of the constabulary crack skulls and line wanted posters of
notable criminals in
their pockets with graft. The powerful crime syndicates the game book. You'll
also get the high-
leech coin from every business, brothel, drug den, and resolution file to use
gambling house. And then there's your crew of however you like.

scoundrels: all the way down at the bottom rung. Can ESTIMATED SHIPS TO
DELIVERY Anywhere
you make it to the top? What are you willing to do to get Nov 2015 in the

there? There's only one way to find out... world

Reward no longer
available

25 backers
Pledge US$ 175
or more

FOUR HARDCOVERS:
You get everything
from the HACKER level
but you get four
hardcover books
instead of one. A
great gift for everyone
in your game group.

Blades in the Dark is a tabletop role-playing game ESTIMATED


DELIVERY
SHIPS TO
Anywhere
about a gang of criminals seeking their fortunes on the Nov 2015 in the

haunted streets of Duskwall. There are heists, chases, world

occult mysteries, dangerous bargains, bloody 22 backers

skirmishes, and, above all, riches to be had if you're


bold enough.

Pledge US$ 225


You play to find out if your fledgling crew can thrive
or more
amidst the threats of rival gangs, powerful noble
families, malicious ghosts, the Bluecoats of the city CREW PORTRAIT: This
is just like the
watch, and the siren song of your scoundrel’s own SCOUNDREL
PORTRAIT level, but
vices. you get a portrait of
your whole crew!
Send me up to 4
photos and I'll make
an illustration of the
group together.

ESTIMATED SHIPS TO
DELIVERY Anywhere
Nov 2015 in the
world

Reward no longer
available

5 backers
Pledge US$ 375
or more

THE MASTERMIND:
You get everything
from the HACKER
level. In addition, you
get to help me create
one of the underworld
When you create your scoundrel, you can choose from
factions of Duskwall,
a variety of character types, including: based on the crew
and characters from
your home game
group. They'll be
added to the
canonical faction
ladder, with a full
faction entry, details
of their lair and goals,
and descriptions of
their notable
characters. I'll also
provide a custom
piece of artwork (their
lair and a portrait of
the crew) to
accompany the entry,
and you'll get the high
res artwork, too.

ESTIMATED SHIPS TO
DELIVERY Anywhere
Gameplay focuses on criminal endeavors called scores.
Nov 2015 in the
A session of play usually consists of 1 or 2 scores, each world
followed by recovery, downtime projects, and
Reward no longer
advancement for the scoundrels and the crew. available

5 backers
In Blades in the Dark, your crew gets its own "character
sheet" (chosen from different crew classes, like Cult,
Thieves, or Smugglers), earns XP, and levels up
alongside the characters. As you advance the crew,
you unlock new options and abilities for the scoundrels
Pledge US$ 495
and climb up the ladder of factions within the city.
or more

THE OVERLORD: You


get everything from
the MASTERMIND
level, plus you get an
additional three
hardcover books (4
total). This is the
ultimate game group
reward!

ESTIMATED SHIPS TO
DELIVERY Anywhere
Nov 2015 in the
world

Reward no longer
available

(Click for PDF Sample) 5 backers

The game features a robust core resolution mechanic


which asks the group to characterize actions
as desperate, risky, or controlled. Each choice Funding period
provides a range of multiple outcomes, beyond simple
Mar 6 2015 - Apr 9 2015 (34
success or failure. To highlight the roguish nature of days)

the characters, players can accept a devil's bargain (a


bonus die with strings attached) to bolster their
chances.
Check out the game play video to see how it's done!

(Here's a write-up of the game session from the video,


above, which goes into detail about some of the game
mechanics: http://www.seannittner.com/actual-play-
six-towers-gang)

A good teamwork system is critical to making a game


about a crew of scoundrels work. Blades in the Dark
features a fun and intuitive teamwork mechanic that
shifts the spotlight from one character to another as
they go "on point" with their teammates backing them
up.

Many RPG sessions grind to a halt when planning is


required. The group ends up discussing options for
hours -- talking about the game rather than playing the
game. Blades in the Dark cuts through all that with a
lightning-fast planning technique that takes less than
one minute. You make a few simple decisions and
you're off and running. In addition, the players can use
their teamwork bonus to activate a contingency plan,
which lets them cut to a flashback scene and roll a
setup action their character performed in the past.
Blades in the Dark is industrial-fantasy. What's that
mean? It means that the setting of Duskwall is similar to
some fantasy cities you may be familiar with
(Lankhmar, Camorr, King's Landing) but with industrial-
revolution era technology, like steam trains, gaslights,
and primitive electricity. It also means that industry and
science exist alongside occult mysticism and demonic
horrors. Here's a snippet from the intro:

It is the year 847 of the Imperium which united the


shattered islands of the cataclysm under one rule—all
glory to his majesty the Immortal Emperor.

The unquiet spirits of the dead—free to roam the world


since the gates of death were shattered in the
cataclysm—prey on every living thing in the blasted
deadlands between cities.

The port of Duskwall, like every city-stronghold of the


Imperium, is encircled by crackling lightning-towers
which create an electrical barrier that spirits cannot
pass. By law, the Wardens must incinerate all corpses
with electroplasm to prevent a ghost from rising.
However, wealthy citizens, heretics of the spirit cults,
and the criminal element often arrange for a spirit to
escape destruction at the incinerator. Rogue spirits
and the illegal spirit essences derived from them are
rich trade for the black market.

Duskwall is the home port for the titanic metal


steamships of the leviathan hunters. The blood of
those massive demons is the catalyst for the refined
plasmic oils which power the city.

Duskwall is a place of wealth and poverty, science and


magic, ambition and decay.

The Guide to Duskwall (included with the game)


features 30 fleshed-out factions and their goals,
dozens of NPCs and character artwork, and a giant map
of the city plus detail maps of each of the 12 city
districts.
Each map is provided in multiple formats: 1) a detail
version, with notes, landmarks, and other notable
information 2) a light gray version, suitable for printing
and writing / drawing on during game play, and 3) a
subterranean tunnel view which shows how the canals
and underground passages connect in that part of the
city.
"This game knows where the fun is and helps you
unlock it quickly."— Matthew Gagan, playtester

"Blades evokes a real sense of place: this isn't just


about the job of the week. It's about taking turf,
pushing others out, and trying to outsmart the
powerful."
— James Stuart, playtester

"Blades seamlessly blends individual character


development and organizational growth into an
amazing game. Your crew is so much more than
"We're here to do X together". It's an extension of all
the players that doesn't overshadow them. An
experience I've yet to see repeated in a game,
tabletop or otherwise."— Phil Snyder, playtester

"Pick a neighborhood, form a gang with your friends


and stab other criminals in the neck when they
infringe on your territory. Do these things because
life hasn't offered you any other choices that makes
sense or just do it because this game is amazing."
— Judd Karlman, playtester

Check out the G+ Community for more discussions


about the game.
When completed, the game will be available as a PDF, a
softcover print-on-demand book, and a special edition
hardcover book, with roughly 170 pages of rules,
examples, situations, missions, maps, and artwork.

Everyone who backs at the $10 level or higher will get


access to the Quick Start PDF for the game, which will
be released before the end of the kickstarter run so you
can start playing sooner.

Book Cover Mockup

THE SPECIAL EDITION HARDCOVER


If you back at the $50 level (or higher) you get the
Special Edition hardcover book, which not only
includes the game, city guide, and maps for Duskwall,
but also an additional city guide for U'Duasha, the city
of fire and bronze. The additional guide has detailed
maps, factions, situations, items, and treasures unique
to the Iruvian desert city of U'Duasha.

THE POD SOFTCOVER

If you back at the $20 level, you'll get all the PDF
content, plus all the additional content unlocked during
the kickstarter (see below). You'll also get a special
code to print the book at cost from a Print On Demand
supplier. They'll print and ship a softcover book to you
(you pay shipping then). The print cost will be around
$4.

CUSTOM PORTRAITS

At the $125 level, I'll re-create a photo you send me as


a scoundrel portrait. These will be presented as wanted
posters in the book. You also get the high-res artwork
to use however you like.
IMPORTANT: Please get permission from the subject
before sending the photo. Also, I reserve the right to
reject any photos that don't fit the tone of the game
(but I doubt that will be an issue).

Fine Print: By submitting your photo, you grant me


permanent and non-revocable but non-exclusive
license to use the resulting portrait in my products.
This means I can use them in my work but you can also
do whatever you like with them.

I have lots of great stretch goals for extra content lined


up for the game. They'll all be revealed as the funding
progresses. Here's what you've unlocked so far:

UNLOCKED! ($9500) The Leech: A sixth character


type, the Leech is the alchemist and bonesaw of the
crew. The Leech add-on also includes details for all the
essences, oils, drugs, and poisons available in
Duskwall city, as well as a system for creating your
own.

UNLOCKED! ($11,000) The Ghost Lines: A playset that


adds a whole new dimension to the game beyond the
walls of the city. Play as the daring Rail Jacks that deal
with deadly ghosts on the electro-train lines which
connect the cities of the imperium.

UNLOCKED! ($13,000) Broken Crown: A playset for the


game that adds new character and crew types so you
can play a group of revolutionaries intent upon doing
the impossible — assassinating the Immortal Emperor
himself. By James Stuart.

UNLOCKED! ($15,000) Bluecoats of the Watch: A


playset for the game that adds new character and crew
types so you can play the meanest gang in Duskwall:
The City Watch! Play as the inspectors, enforcers, and
guardians that hunt and capture the scoundrels in the
darkness.

UNLOCKED! ($18,000) The Spider: A seventh


character type, the Spider is the mastermind and
tactician of the crew. The Mastermind add-on includes
an archetype that focuses on teamwork, long term
projects, and mid-mission contingency plans. By Stras
Acimovic and John LeBoeuf-Little.

UNLOCKED! ($21,000) Band of Blades: A complete


dark fantasy hack, Band of Blades allows you to play a
small band of soldiers desperately trying to shift the
tide in a war against powerful sorcerer-kings and their
undead minions. By Stras Acimovic.
UNLOCKED! ($26,000) Fully Illustrated Maps by Ryan
Dunleavy. (See the bottom of this page for a sample.)
Ryan will illustrate over my maps of Duskwall city to
include a massive amount of additional detail
(merchant stalls, boats in the canals, mysterious
markings on rooftops, etc.) to help spark ideas when
you play.

UNLOCKED! ($32,000) Moon Over Bourbon Street: A


completely new setting for the game, plus new
character and crew types. You are a thief in Crescent
City, a bustling mélange of French colonials and
planters, Spanish traders, American river men and
adventurers, and Afro-Caribbean free men and slaves.
Steamships traveling up and down the Mighty River
disgorge a constant stream of valuable cargoes along
with scoundrels and gamblers of every bent. But at
night, the city turns dark indeed.... By Chris Bennett.

UNLOCKED! ($45,000) Leviathan Song: The hunting


vessels sail out from Duskwall, enormous steam ships
financed by the noble houses, captained by their
unrecognized scions, and crewed by the unwashed
masses. Following signs from shipboard dogs, gifted
orphans, and madmen trained to hear the demon-song
chanted in the depths, they sail the Never Sea,
harpoons and hoses ready, preparing to drain the great
beasts of their precious fluid. A new playset by
Jonathan Walton (author of the Dungeon World
Planarch Codex).
UNLOCKED! ($50,000) Grifters &
Vigilantes: Introducing two new crew types for the
game! The Grifters: Confidence artists who steal
through lies, sell forgeries, exploit false identities, and
get to the top, fueled by the greed of the rich. By
Robert Wieland. The Vigilantes: Duskwall is a sewer of
crime and corruption filled with thugs of one stripe or
another. The Bluecoats? There for show. Servants of
the rich and the powerful, oblivious and unconcerned
with the plight of the people. There is no one to protect
the downtrodden and the low. No one but you. By Sean
Nittner.

UNLOCKED ($60,000): Blades Against Darkness. Get


your dungeon-crawling fix with this total reskin and
new playset for the game! You are a tomb
robber — desperate for coin, driven by a thirst for
knowledge, on a quest for your inscrutable deity, or,
perhaps, just crazy. One way or another, you’ll take
almost any job that comes your way. The Gods know
there is plenty of bloody work to be had in the dark
passageways below the earth. Damn little is honorable.
Most all of it will get you killed. But you just might make
it out alive... and rich. By Dylan Green.

UNLOCKED ($70,000): Sparrow's Folly. "The Central


Pacific's barely built, but nonetheless shuttling folks in
droves to our Great State of California, the land of
goddamn milk and honey if you believe the papers.
Wallowed halfway between Sacramento and the Sierras
is Sparrow’s Folly, a Gold Rush shithole blessed not by
lode, but by reputation. It's a haven for the forgotten, a
heaven for the rich city bastards who get hard on
secret sin. It ain’t on your fuckin map. It's a place
where outlaws and outcasts vie for position among
their own kind: highwaymen, whores, raildogs, scum.
There’s a price for everything. Nobody never said it was
fair.” – Ruby LaLond

Sparrow's Folly is a complete reskin of Blades in the


Dark for playing gritty adventures in the Wild West,
with new character types, crews, and factions, plus the
guide and maps to Sparrow's Folly itself. By Allison
Arth.

UNLOCKED! ($80,000) Null Vector: Four artificial


intelligences secretly rule the world. You and your crew
of cyber-augmented outcasts are some of the only
people who know the truth. Will you oppose the
invisible masters? Will you join one of the AIs, to bring
its vision for humanity to life? What will you do to
change the world? Null Vector is a complete reskin of
the game for cyberpunk thriller action in the vein of
Ghost in the Shell.

UNLOCKED ($90,000) The Doomed: "Look, we don't


have to worry about The Dark Avenger; he's in the
morgue. The Hero Squadron just got their minds
swapped by The Mystic Eye or whatever, who knows.
What I'm saying is: nobody's around to stop one little
bank robbing spree. We just keep it low key and it's us
and our powers versus a bunch of beat cops. What
could go wrong? " The Doomed takes Blades in the
Dark to the worlds of superheroes. You'll be playing the
small-time villains trying to make it big in a world where
an alien invasion is just another Tuesday. New
characters and crew types give you everything you
need to play in the style of The Superior Foes of Spider-
Man and the Giffen/DeMatteis Injustice League. By
Sage Latorra (co-author of Dungeon World).

UNLOCKED (2,000 Backers) Scum and Villainy is a


complete reskin of Blades in the Dark for playing
Rogues, Scoundrels, Bounty Hunters and aliens of all
types looking to make a credit and keep their ship
flying in a Space Opera setting. Includes new character
types, crews, ships and modified basic moves that
encourage blaster-shooting, hoverbike chasing and
other over-the-top cinematic action. By Stras
Acimovic.

UNLOCKED ($115,000) Womb of Night: A black


expanse stretches between the stars, whose dim light
shelters the thousand colonies of humanity. Riding the
star-seas between them are crews of traders,
marauders, explorers and pirates - all guided by the
Sisterhood, whose Navigatrix acolytes portend safe
passage through the hellish storms that make up the
roiling mass they call the warp-space. In Womb of
Night you play brave opportunists who seek out their
fortune in the void of the cosmos, preying on fat
merchant ships or finding rich new worlds to exploit.
Space holds riches and power beyond your dreams, if
you're bold enough to take them. By Adam Koebel (co-
author of Dungeon World, and GM of Swan Song. Adam
knows a thing or two about tense situations in space.
His primary inspirations for Womb of Night are the art of
Moebius, 70s heavy metal and a heavy dose of
psychedelic culture.)

UNLOCKED ($120,000): Coneycatchers: It is a
universal truth that mendacity and turpitude rule
England, from Bankside trugging-house doxies to poor
dying Queen Elizabeth. London herself is both
procuress and homicide. Her markets are home to fat
country rabbits with wide eyes and gold-filled purses,
and her tangled alleys are home to the hard men and
women with a million ways to separate the coneys from
their coin. We are rufflers, whipjacks and foists, and in
the service of every vice and crime we are as noble as
princes. Cross us at your peril. It is a new age and we
are ambitious. Coneycatchers is a reskin of the game
with new character and crew types, factions,
situations, and a guide for playing in Elizabethan
London. By Jason Morningstar  (author of Fiasco,
Durance, and Night Witches).

UNLOCKED! ($125,000): Throne of the Void "The forms


must be obeyed." —The Great Convention The
Interstellar Empire was unified less than a century ago
by the first Imperator. Since then his iron fist has
enforced the compact that binds the Empire together.
But he ages, and his grip weakens. And now the churn
of plans, schemes and politics begins. In this decadent
world, inhuman nobles, merchant guilds and religious
groups all aim to control the throne by any means
necessary. You play a crew of Agents, serving a
powerful faction of the Interstellar Empire vying against
Agents of other factions ... and those of your own. You
will be trying to move wheels-within-wheels as you
play large-scale political and faction-based games in a
deadly web of shifting alliances and rivalries. Throne of
the Void is a complete stars-and-starships hack of
Blades in the Dark and includes new character types,
crews, factions, changed faction and downtime rules,
plus galactic maps to the Empire itself. By Stras
Acimovic. s

UNLOCKED! ($135,000) Blades of the Jhereg: The


underworld of Adrilankha is ruled by a council of five
ruthless bosses, known as the Right Hand of the
Jhereg. You and your crew of scoundrels have been
given a tiny piece of turf and are expected to impress
them with your greed and opportunism. Will you rise to
power in the Organization or be strangled by your
ambitious rivals?

Blades of the Jhereg is an official licensed supplement


for Blades in the Dark featuring the world of Steven
Brust's Vlad Taltos novels (Jhereg, Yendi, Teckla,
Taltos, etc.). The playset will include the character and
crew types, NPCs, factions, situations, maps, and
additional rules needed to play the exploits of a Jhereg
criminal enterprise in Adrinlankha. Just remember to
keep an eye out for that upstart Easterner. People say
he's trouble. By John Harper (with editorial oversight
from Steven Brust).

UNLOCKED! ($150,000) P38: Blood on the Streets.


“Except for the Punic Wars, I have truly been accused
of every possible thing” Giulio Andreotti, Italian prime
minister, 1972-1973, and 1976-1979.

Italy, the 1970s. Upstart bank robbers compete and


consort with the organised crime establishment, while
the public follows from the front pages of newspapers,
afraid and morbidly fascinated. This, however, is only
the surface. The criminal underworld traces a wide,
murky network, connecting the mob, terrorism and
espionage. Some want to tear down the bourgeois
state and start a revolution, others are building support
for an authoritarian coup. Many are just in it for profit.
Everyone is involved, and no one is innocent: terrorist
groups and ruling parties, idealist students and national
security agents, gangsters and foreign spies.

In P38: Blood on the Streets, you will step into this


web, for money, power and ideology. What will you
make of it? A playset based on one of the darkest
decades of Italy’s republican history, by them crazy
Italians: Flavio Mortarino, Alberto Muti, Renato
Ramonda, Enrico Ambrosi, Daniele Di Rubbo, Luca
Veluttini and Domenico Marino.

And many more!

Risks and challenges

I wear all the hats here at One Seven Design: game


design, writing, layout, illustration, cartography -- the
whole shebang. It's tough but rewarding work that I've
been doing for over 20 years. Which is long enough to
learn how to manage the challenges and obstacles that
crop up with every project.

Fortunately, a lot of my peers have already pioneered


delivery of games on Kickstarter like this, to great
success. I'm following in their footsteps.

The game is very close to finished. The design has


been playtested and refined for the past 26 months and
about half of the book is written. The design style and
layout templates are done. What remains is a chunk of
explanatory writing and lots and lots of art and map-
making.

I expect there will be tweaks and changes as you all


start playing the Quick Start, which I'm very excited
about. I will remain transparent about the process --
keeping you informed of revisions and progress as I go
along.

If funded, this project will pay for more art, more maps,
and more great content for the game. I'm excited to
devote all of my attention to the game to see it to
completion with all the care and craftsmanship I have
to give.

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