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org

Kings of War Historical Ancient Combat


Viking Age!
This Supplement is not published by Mantic Games.

Kings of War and all associated logos are property of Mantic Games and are used
without permission. No challenge to Mantic’s intellectual property is intended.

This set of rules was made possible thanks to Mantic Games and their excellent Kings of
War rule set. To use this supplement, you must have a copy of the Kings of War rule set,
which is available from the Mantic Games website.
http://www.manticgames.com/Hobby/Gaming.html

Written by Neldoreth of An Hour or Wolves and Shattered Shields


(http://www.hourofwolves.org), Stephen Patten of the Warhammer Ancient Battles
Shieldwall supplement fame, and the WWaSP (http://wwasp.wordpress.com/).

Last Updated: September 30, 2011


Update Notes: Updated the nerve values and added Skirmish & Feigned Flight for KoW 2011

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Table of Contents
INTRODUCTION ...................................................................................................................................... 3 
THE ARMIES ............................................................................................................................................. 3 
UNIT SIZES ................................................................................................................................................ 3 
SPECIAL RULES ........................................................................................................................................ 3 
TERRIFYING RAIDERS ............................................................................................................................................... 4 
SHIELDWALL ............................................................................................................................................................... 4 
BARBARIAN! ............................................................................................................................................................... 4 
HIDDEN ........................................................................................................................................................................ 4 
EXPERT RIDERS .......................................................................................................................................................... 4 
FANATICAL INSPIRATION ......................................................................................................................................... 4 
BERSERKER ENTOURAGE ......................................................................................................................................... 5 
PIKEMEN ..................................................................................................................................................................... 5 
SKIRMISH AND FEIGNED FLIGHT ............................................................................................................................ 5 
ARMY COMPOSITION ............................................................................................................................ 5 
VIKING ARMY COMPOSITION ................................................................................................................................... 5 
ANGLO‐SAXON ARMY COMPOSITION ..................................................................................................................... 6 
ANGLO‐DANISH COMPOSITION ............................................................................................................................... 7 
CALEDONIAN ARMY COMPOSITION ................................................................................................................. 7 
IRISH ARMY COMPOSITION ...................................................................................................................................... 7 
NORSE‐IRISH ARMY COMPOSITION ........................................................................................................................ 8 
WELSH ARMY COMPOSITION .................................................................................................................................. 8 
FRANKISH ARMY COMPOSITION ............................................................................................................................. 9 
BRETON ARMY COMPOSITION ................................................................................................................................. 9 
SPANISH ARMY COMPOSITION ................................................................................................................................ 9 
ANDALUSIA, NORTH AFRICA, AND SICILY ARMY COMPOSITION .................................................................... 10 
ITALIAN LOMBARD COMPOSITION ....................................................................................................................... 10 
RUS ARMY COMPOSITION ..................................................................................................................................... 11 
EARLY RUSSIAN ARMY COMPOSITION ................................................................................................................ 11 
EARLY SLAV & BULGAR COMPOSITION .............................................................................................................. 12 
PECHENEG ARMY COMPOSITION ......................................................................................................................... 12 
MAGYAR ARMY COMPOSITION ............................................................................................................................. 13 
THEMATIC BYZANTIUM COMPOSITION .............................................................................................................. 13 
NIKOPHORIAN BYZANTIUM COMPOSITION ........................................................................................................ 14 
ARABIAN ARMY COMPOSITION ............................................................................................................................ 14 
ARMY LIST PROFILES OF THE VIKING AGE ‐ INFANTRY ......................................................... 16 
ARMY LIST PROFILES OF THE VIKING AGE – CAVALRY & HEROES ..................................... 17 

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Introduction western Europe, North Africa, and even


into Arabia and the Middle East.
Mantic Games’ free Kings of War
miniature game rules are one of the best, Inspired by the simplified yet tactically
streamlined yet tactically deep fantasy deep army lists released by Mantic
miniature games out there. So why not Games so far, the lists will present a
make a historical version? This generic collection of units for all armies
supplement aims to do that. You will represented. It may seem as though the
need a copy of the free Kings of War lists are not specific enough, but they
rules to use this supplement. will allow you to get past the fiddly list-
building details and get into game play.
The Viking age is a time that inspires
many gamers. Ferocious and imposing Unit Sizes
men from the sea carried by dragon The Kings of War unit sizes are
ships raiding the coastal and river towns represented by the number of figures that
of Europe offer endless inspiration. This make them up in Mantic publications.
supplement attempts to bring that period Since that represents a unit footprint
to the Kings of War rule set; it is based on Mantic Games’ available
designed to let you field armies of products those definitions will not work
Viking adventurers, as well as their for this historical supplement.
enemies in the east, west, and south!
Therefor unit sizes will be standardized
The Armies here using the measurement of the
This supplement intends to cover the frontage or width and the depth of the
period between the first recorded Viking units.
raids to the end of the age. This Units come in four sizes: half-troops,
supplement also attempts to represent troops, regiments, and hordes. Along
the enemy armies of the Vikings, with unit sizes are the unit types, which
including Eastern and Western Europe, include infantry, cavalry, heroes, and
and Arabia and North Africa. war engines. A unit’s size or footprint is
The recorded forays of the Vikings into represented as:
Europe are numerous, and take them Unit Type  Figures  Width  Depth 
west along the coast of England, Hero  1  20‐25mm  20‐25mm 
Scotland, Ireland, France, Spain and Infantry Half‐ 4‐5  100mm  20‐30mm 
Andalusia. It is even said that they made troop 
their way into the Mediterranean Sea and Infantry Troop  6 ‐ 10  100mm  30‐40mm 
the Italian peninsula. Infantry  16 ‐ 20  100mm  60‐80mm 
Regiment 
To the east, Viking adventurers raided Infantry Horde  32 ‐ 40  200mm  60‐80mm 
their way along the costs of the Baltic Cavalry Troop  4 ‐ 5  120mm  40‐50mm 
Sea and into Eastern Europe through
Cavalry  8 ‐ 10  120mm  80‐
rivers such as the Volkhov and Neva. Regiment  100mm 
They made their way to the Black and
Caspian Seas, and finally to Byzantium. Special Rules
As such, this supplement will contain Most special rules used in this
army lists to use for all of the Viking’s supplement are the same as those used in
conceivable enemies in eastern and the Kings of War rule set, and are

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defined there. However there are some However, if the enemy unit has an
special rules that are specific to the inspiring hero within 6”, the unit makes
historical lists and will be defined here. a Nerve Test as normal, except using the
following outcomes: if the result is
Terrifying Raiders
below the second number of the nerve
The Vikings ravaged the coasts of value, the unit will waver, if it is more
Europe, leaving death and destruction in than the second number, it will route.
their wake; nothing was sacred! The
peoples of Europe learned to watch the Hidden
seas for signs of coming long ships. Against the Vikings some warriors
A unit fighting in melee against one or would lie in wait and attack when it was
more units with the Terrifying Raiders their greatest advantage. In Ireland, the
special rule suffers a -1 penalty to their Vikings are said to have stayed inside
Nerve value when making a nerve test. their city walls rather than face the
hidden ambushes of the Irish.
Shieldwall
The unit is not placed on the field during
Vikings and many of their enemies lined initial deployment. Instead, at any point
up in battle with overlapped shields during one of your Move phases, you
making a shieldwall. The shieldwall was can place it anywhere on the battlefield,
a way of fighting, and could be used on more than one inch away from any
the attack or defense. enemy or blocking terrain. It can move
A unit with the Shieldwall special rule no further during that phase.
counts as being behind and obstacle; a Expert Riders
charging unit receives a -1 to their Melee
roll. Warriors of the Steppe had existed for
millennia before the Viking age, and
Barbarian! centuries after. They were expert riders
Barbarians were both fearless and and could make terrible war from the
ferocious when they charged. They could backs of their mounts.
often shatter their enemies by weight of Units with the Expert Riders trait do not
force; Unfortunately, they were often suffer the -1 penalty when shooting after
difficult to control as well, and after movement.
their initial ferocious charge, they
tended to lose momentum in the face of Fanatical Inspiration
more disciplined troops. Many men were driven with religious
The unit must charge if it can, and it will fervor, and the religious leaders that
always charge the closest unit. The unit drove them into battle were often
will always move D6 inches straight attributed with miraculous abilities to
ahead when carrying out its Regroup! heal and protect…
move when an opponent is routed after a A Religious Fanatic hero with the
melee. Finally, if an enemy unit that is Fanatical Inspiration trait can use the
the same size or smaller has more Heal(2) spell during the shooting phase;
casualty markers than the Barbarian! this represents the Fanatic’s ability to
unit when it would take a nerve test, the inspire warriors even when they’ve
enemy unit will automatically route; taken grievous casualties.

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Berserker Entourage allows you to get past the complex list


The famed berserkers brought fear to building that other games use, and get
their enemies and allies on the right into the gaming!
battlefield; intoxicated on fungi, they There are only two army composition
went into battle fearless and deadly, and rules in Kings of War that apply to this
caused much damage before they were supplement: for every regiment-sized
cut down. unit or larger in your army you can have
A unit with the Berserker Entourage one hero. Although the same rules apply
trait is treated as though it is equipped to army composition in this book, you
with Dwarven Throwing Mastiffs. might want to field specific armies for
However, the unit should be marked the period. The following sections
with one or more berserker model provide details on how to field Vikings
instead of that of a throwing mastiff. and their enemy armies as they were
(more or less anyway).
Pikemen
It’s worth noting here that the lists
The fear of charging a shieldwall defined below describe the saga-style
bristling with spears was nothing interpretation of history where heroes
compared to charging a line of long are powerful and can have a major effect
pikes. Although pikemen were rare in the on battles. If you would like to stick with
Viking age, they represented an a more conservative view of the role of
important component of some armies. commanders, then you should restrict
A Regiment-sized unit with the Pikemen your hero choices to a single Noble
trait gains 10 attacks in melee. A Horde Warrior as the army general, and all
unit with the Pikemen trait gains 20 extra other commanders using the stats of the
attacks in melee. Army Standard Bearer. This way the
primary role of the heroes will be a
Skirmish and Feigned Flight command support role.
Skirmishers and skirmishing light Viking Army Composition
cavalry were well known for their ability
to withdraw in the face of a charge. Not This section will provide guidelines for
only that, but they could regroup and Viking armies of the age. Early Viking
continue to harass their targets with bow armies were made up almost entirely of
and javelin missiles. adventurers; warriors willing to leave
their homes for the entire campaigning
Any unit with the Skirmish or Feigned season (early spring to late autumn). As
Flight special ability ignores the Follow- such, they were all professional warriors.
On requirements.
As the Viking raids began, raiders
Army Composition typically came up against spear-armed,
Unlike many supplements for other shield wielding peasants. This gave the
miniature games, his supplement Vikings and edge over their opponents.
contains a single list of unit types. Later on in the period as Vikings settled
Soldiers during this period (and arguably outside of Scandinavia, they began to
the entire time between 5000BCE and employ more and more freemen, or
1450CE) fought in very similar ways Bondi, into their armies. As such, early
and so this scheme works well. Also, it armies should be almost entirely elite

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warriors, and later armies should include the early part of the Viking age;
more units of levy freemen. generally this list should be used before
50-100% of the units in your army, not Vikings conquered and began settling
including heroes, must be Elite Warrior throughout England.
units. These units must purchase the The Anglo-Saxon armies were much like
Terrifying Raiders trait (+5pts for Troop many armies of the period and were
units, +10pts Regiments, and +15pts for made up primarily of a people’s levy. In
Hordes). These units must also purchase England this levy was known as the Fyrd.
the Shieldwall trait (+5pts Troop units, Along with the peasants were the full-
+10pts Regiments, +20pts Hordes). time warriors known as the Thegns, who
These units may also choose the Phalanx would have had access to better weapons
option (+15pts for Regiment units, and armour.
+25pts for Hordes) as well as the 0-40% of the units in your army, not
Berserker Entourage trait (+40pts). including heroes, can be made up of
0-50% of the units in your army, not Levy Freemen playing the role of
including heroes, can be made up of Thegns. Their common method of
Levy Freemen. These units must also fighting involved the spear, and so they
purchase the Shieldwall trait (+5pts may choose the Phalanx option (+15pts
Troop units, +10pts Regiments, +20pts for Regiment units, +25pts for Hordes).
Hordes). These units may choose the These units must also purchase the
Phalanx option (+15pts for Regiment Shieldwall trait (+5pts Troop units,
units, +25pts for Hordes). +10pts Regiments, +20pts Hordes)
0-20% of the units in your army, not 0-60% of the units in your army, not
including heroes, can be made up of including heroes, can be made up of
Dane-Axe Warriors. Levy Peasants representing the Fyrd.
0-20% of the units in your army, not Their common method of fighting
including heroes, can be made up of involved the spear, and so they may
Berzerkers. choose the Phalanx option (+15pts for
Regiment units, +25pts for Hordes).
0-20% of the units in your army, not These units must also purchase the
including heroes, can be made up of Shieldwall trait (+5pts Troop units,
Skirmishers and Levy Peasants. Levy +10pts Regiments, +20pts Hordes)
Peasants may swap their shields
(lowering their defense to 2+) for bows 0-20% of the units in your army, not
(+5pts for Troop units, +10pts for including heroes, can be made up of
Regiments, and +20pts for Hordes). Skirmishers representing the poorest of
Levy Peasants may also choose the peasants.
Phalanx option (+15pts for Regiment You may have as many heroes as you
units, +25pts for Hordes). have regiment-sized or larger units.
You may have as many heroes as you Religious Fanatic heroes in Anglo-Saxon
have regiment-sized or larger units. armies may purchase the Fanatical
Inspiration trait (+15pts).
Anglo-Saxon Army Composition
This section will provide guidelines for
Anglo-Saxon armies, which fought in

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Anglo-Danish Composition Caledonian Army Composition


This section will provide guidelines for This section will provide guidelines for
Anglo-Danish armies, which fought in the Caledonian armies that fought in
the middle to late part of the Viking age; what is now Scotland.
generally this list should be used after The armies of Caledonia fought in loose
Vikings conquered and began settling
formations compared to their English
throughout England. neighbors to the south. Infantry fought
The Anglo-Danish armies were much savagely in warbands, and did not use
like the armies of the Anglo-Saxons, the shieldwall.
however Scandinavian warriors
Also Caledonians retained their pre-
displaced the Thegn warrior class. The Roman horse traditions at least in part;
Fyrd remained an important part of noble warriors may have fought from
every army. horseback.
0-33% of the units in your army, not
0-20% of the units in your army, not
including heroes, can be made up of including heroes, can be made up of
Elite Warriors or Dane-Axe Warriors, Medium Cavalry, playing the role of the
playing the role of the new Scandinavian wealthier warrior classes in Caledonia.
ruling class. Warriors without the Dane
axe commonly used the spear, so they 0-50% of the units in your army, not
may choose the Phalanx option (+15pts including heroes, can be made up of
for Regiment units, +25pts for Hordes). Levy Freemen. Levy Freemen in
Elite Warrior units must also purchase Caledonian armies have the Barbarian!
the Shieldwall trait (+5pts Troop units, trait.
+10pts Regiments, +20pts Hordes) 20-50% of the units in your army, not
0-70% of the units in your army, not including heroes, should be made up of
including heroes, can be made up of Levy Peasants. Levy Peasants in
Levy Freemen and Levy Peasants. Their Caledonian armies have the Barbarian!
common method of fighting involved the trait.
spear, and so they may choose the 0-20% of the units in your army, not
Phalanx option (+15pts for Regiment including heroes, can be made up of
units, +25pts for Hordes). These units Skirmishers or Light Cavalry.
must also purchase the Shieldwall trait
(+5pts Troop units, +10pts Regiments, You may have as many heroes as you
+20pts Hordes) have regiment-sized or larger units.
0-20% of the units in your army, not Irish Army Composition
including heroes, can be made up of This section will provide guidelines for
Skirmishers representing the poorest of Irish armies that fought during the early
peasants. Viking age; generally this list should be
You may have as many heroes as you used before Vikings founded cities and
have regiment-sized or larger units. began settling along the coasts of Ireland.
Religious Fanatic heroes in Anglo- The armies of the Irish during this period
Danish armies may purchase the fought in loose, fast-moving formations.
Fanatical Inspiration trait (+15pts). They did not fight behind the shieldwall,

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and had given up much of their horse units, +25pts for Hordes). Elite Warrior
traditions. units must also purchase the Shieldwall
0-20% of the units in your army, not trait (+5pts Troop units, +10pts
including heroes, can be made up of Regiments, +20pts Hordes).
Medium Cavalry or Levy Freemen, 0-20% of the units in your army, not
playing the role of the wealthier Fianna including heroes, can be made up of
warrior class in Ireland. Medium Medium Cavalry or Levy Freemen,
Cavalry and Levy Freemen in Irish playing the role of the wealthier Fianna
armies have the Hidden trait. warrior class in Ireland. Medium
40-60% of the units in your army, not Cavalry and Levy Freemen in Irish
including heroes, should be made up of armies have the Hidden trait.
Levy Peasants. Levy Peasants in Irish 40-60% of the units in your army, not
armies have the Barbarian! trait. including heroes, should be made up of
Levy Peasants. Levy Peasants in Norse-
0-20% of the units in your army, not
including heroes, can be made up of Irish armies have the Barbarian! trait.
Skirmishers representing the poorest of 0-20% of the units in your army, not
peasants. including heroes, can be made up of
You may have as many heroes as you Skirmishers.
have regiment-sized or larger units. You may have as many heroes as you
Religious Fanatic heroes in Irish armies have regiment-sized or larger units.
may purchase the Fanatical Inspiration
Welsh Army Composition
trait (+15pts).
This section will provide guidelines for
Norse-Irish Army Composition Welsh armies that fought the Vikings
This section provides guidelines for Irish throughout the age.
armies that fought the Vikings in the The armies of Wales fought in loose
later part of the age; generally this list formations compared to their English
should be used after the Vikings founded neighbors to the east. Infantry fought in
cities and began settling along the coasts large warbands, and did not use the
of Ireland. shieldwall.
The armies of the Irish during this period The Welsh did not retain their pre-
adopted the Viking form of fighting at Roman horse traditions and tended to
least in part. However large parts of their fight primarily on foot.
armies still fought in loose, fast-moving
formations as they had before the 0-50% of the units in your army, not
Vikings arrived. including heroes, can be made up of
Levy Freemen. Levy Freemen in Welsh
0-25% of the units in your army, not armies have the Barbarian! trait.
including heroes, can be made up of
Elite Warriors or Dane-Axe Warriors, 20-50% of the units in your army, not
playing the role of the Scandinavian- including heroes, should be made up of
influenced warrior class. Warriors Levy Peasants. Levy Peasants in Welsh
without the Dane axe commonly used armies have the Barbarian! trait.
the spear, so they may choose the
Phalanx option (+15pts for Regiment

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20-40% of the units in your army, not You may have as many heroes as you
including heroes, can be made up of have regiment-sized or larger units.
Skirmishers. Religious Fanatic heroes in Frankish
You may have as many heroes as you armies may purchase the Fanatical
have regiment-sized or larger units. Inspiration trait (+15pts).

Frankish Army Composition Breton Army Composition

This section will provide guidelines for This section will provide guidelines for
Frankish armies during the Viking age. Breton armies of the Viking age. The
This list can be used to compose Bretons were equipped very similarily to
Carolingian, West Frank, Norman, East their Frankish and Norman neighbors,
Frank, and early Holy Roman Empire but their style of fighting was quite
armies. different.

The armies of the Franks were made up The Bretons made great use of medium
of a relatively large number of milites and light cavalry tactics, unlike their
that fought from horseback as knights Frankish and Spanish neighbors who
and on foot. Milites were wealthy, well- relied heavily on knights. As such, they
armed and trained warriors. employed large numbers of horsemen in
their armies.
Levies also made up an important part of
Frankish armies in the form of spearmen Breton armies also employed foot troops,
and skirmishers. Aside from these, the however they would be made up of
Franks also made use of subject peoples primarily peasants without the means to
in their armies, such as the Bretons. own mounts.

0-80% of the units in your army, not 50-70% of the units in your army, not
including heroes, can be made up of including heroes, should be made up of
Knights or Elite Warriors; both of which Medium Cavalry.
play the role of wealthy milites either on 0-30% of the units in your army, not
foot or mounted. including heroes, should be made up of
0-33% of the units in your army, not Light Cavalry.
including heroes, should be made up of 0-30% of the units in your army, not
Levy Freemen. Their common method including heroes, should be made up of
of fighting involved the spear, and so Levy Peasants or Skirmishers.
they may choose the Phalanx option You may have as many heroes as you
(+15pts for Regiment units, +25pts for have regiment-sized or larger units.
Hordes). Also, units of Levy Freemen
can swap their shields (lowering their De Spanish Army Composition
to 3+) for bows (+10pts for Troops, This section will provide guidelines for
+15pts for Regiments, and +30pts for Spanish kingdoms of the Viking age. As
Hordes). such, this list can be used to create
0-20% of the units in your army, not armies for the kingdoms of Aragon,
including heroes, can be made up of Leon, and Castile.
Skirmishers, Light Cavalry, or Medium Like their neighbors to the north, the
Cavalry. Spanish kingdoms employed a large
number of knights. However, they were

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also influenced by their Andalusian 20-50% of the units in your army, not
neighbors to the south, and so employed including heroes, can be made up of
skirmishing foot and horsemen to a great Medium Cavalry.
degree. 0-33% of the units in your army, not
20-50% of the units in your army, not including heroes, should be made up of
including heroes, should be made up of Levy Freemen. Their common method
Knights. of fighting involved the spear, and so
0-33% of the units in your army, not they may choose the Phalanx option
including heroes, should be made up of (+15pts for Regiment units, +25pts for
Levy Freemen. Their common method Hordes).
of fighting involved the spear, and so 20-50% of the units in your army, not
they may choose the Phalanx option including heroes, can be made up of
(+15pts for Regiment units, +25pts for Skirmishers or Light Cavalry. Light
Hordes). cavalry units may swap their javelins for
20-50% of the units in your army, not bows (+20pts for Troop units, +40pts for
including heroes, should be made up of Regiments). Light cavalry units must
Skirmishers or Light Cavalry. purchase the Expert Riders trait (+5 pts
for Troop units, and +10 for Regiments).
You may have as many heroes as you
have regiment-sized or larger units. You may have as many heroes as you
Fanatic heroes in Spanish armies may have regiment-sized or larger units.
purchase the Fanatical Inspiration trait Religious Fanatic heroes may purchase
(+15pts). the Fanatical Inspiration trait (+15pts).

Andalusia, North Africa, and Sicily Italian Lombard Composition


Army Composition This section will provide guidelines for
This section will provide guidelines for the Italian Lombards of Northern Italy
the realms gained by the Islamic Arabs during the Viking age.
during the Arab Expansion of the The Lombards brought their knight-
previous age. They include Andalusian heavy form of warfare with them during
city-states that existed throughout what the Gothic expansion that ended Rome,
is now modern Spain, as well as the and retained it throughout the Viking age.
armies of Muslim North Africa, and the Along with knights, they also employed
Islamic realms in Sicily. foot soldiers that primarily fought with
These armies are descendants of the spears and bows.
Arab expansion armies that swept across 20-50% of the units in your army, not
North Africa and into Europe in the 8th including heroes, can be made up of
century. As such, they retained much of Knights.
the Arab style of combat, including 0-40% of the units in your army, not
substantial use of fast cavalry. including heroes, should be made up of
These armies also employed large Levy Freemen. Their common method
numbers of peasants and slaves as of fighting involved the spear, and so
skirmishers as well as citizen levies that they may choose the Phalanx option
were taken from the populations of cities (+15pts for Regiment units, +25pts for
and employed as spearmen. Hordes).

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20-50% of the units in your army, not must also purchase the Shieldwall trait
including heroes, can be made up of (+5pts Troop units, +10pts Regiments,
Skirmishers and Levy Peasants. The +20pts Hordes).
Levy Peasants may swap their shields 0-20% of the units in your army, not
(lowering their defense to 2+) for bows including heroes, can be made up of
(+5pts for Troop units, +10pts for Skirmishers, Light Cavalry or Medium
Regiments, and +20pts for Hordes). Cavalry. Light cavalry units may swap
You may have as many heroes as you their javelins for bows (+20pts for Troop
have regiment-sized or larger units. units, +40pts for Regiments). Light
cavalry units must purchase the Expert
Rus Army Composition
Riders trait (+5 pts for Troop units, and
This section will provide guidelines for +10 for Regiments).
Rus armies that fought during the Viking
age. You may have as many heroes as you
have regiment-sized or larger units.
The Rus warriors were a mix of
traditional warfare of the region and the Early Russian Army Composition
new form of warfare brought by the This section will provide guidelines for
Vikings. The army was primarily made Early Russian armies that fought during
up of shield-wielding, spear-armed the later part of the Viking age.
warriors. However it could be lead by The Russians grew out of the Rus but
warriors that fought in the Viking style were heavily influenced by the cavalry-
and often included Viking mercenaries. heavy style of combat commonly
Also, thanks to the region’s proximity to practiced by the Byzantines and the
the Steppe, the Rus employed a small Steppe nomads. As such, they adopted
number of cavalry units, which were the heavy use of medium cavalry, made
typically from Steppe nomadic tribes. up of wealthy warriors. Along with this,
20-33% of the units in your army, not early Russian armies made greater use of
including heroes, can be made up of light cavalry recruited from Steppe
Elite Warriors. Their common method of nomad tribes.
fighting involved the spear, and so they Along with their mounted warriors, the
may choose the Phalanx option (+15pts early Russians made use of levies from
for Regiment units, +25pts for Hordes). the populations of cities, as well as more
Elite Warrior units must also purchase poorly equipped rural and forest-
the Shieldwall trait (+5pts Troop units, dwelling peasants that made up lighter
+10pts Regiments, +20pts Hordes). Elite infantry units.
Warrior units may purchase the 50-75% of the units in your army, not
Berserker Entourage trait (+40pts). including heroes, can be made up of
0-70% of the units in your army, not Medium Cavalry, represented by the
including heroes, can be made up of warrior elites.
Levy Freemen and Levy Peasants. Their 0-20% of the units in your army, not
common method of fighting involved the including heroes, can be made up of
spear, and so they may choose the Levy Freemen. Their common method
Phalanx option (+15pts for Regiment of fighting involved the spear, and so
units, +25pts for Hordes). These units they may choose the Phalanx option

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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org

(+15pts for Regiment units, +25pts for The Levy Peasants may swap their
Hordes). shields (lowering their defense to 2+) for
0-20% of the units in your army, not bows (+5pts for Troop units, +10pts for
including heroes, can be made up of Regiments, and +20pts for Hordes).
Levy Peasants and Skirmishers. 0-20% of the units in your army, not
0-20% of the units in your army, not including heroes, can be made up of
including heroes, can be made up of Skirmishers or Light Cavalry.
Light Cavalry. Light Cavalry units may You may have as many heroes as you
swap their javelins for bows (+20pts for have regiment-sized or larger units.
Troop units, +40pts for Regiments).
Pecheneg Army Composition
Light cavalry units may purchase the
Expert Riders trait (+5 pts for Troop This section will provide guidelines for
units, and +10 for Regiments). Pecheneg armies that straddled the
Volga river south of the Rus lands.
You may have as many heroes as you
have regiment-sized or larger units. Light, fast cavalry dominated the armies
of the nomadic Pecheneg tribes.
Early Slav & Bulgar Composition Wealthier warriors would have had
This section will provide guidelines for better armour and likely fought with
Early Slav armies that fought the two-handed long spears, while the
Vikings in Eastern Europe. majority of horsemen would have been
The armies of the Early Slavs fought in bow-armed light cavalry.
loose formations with a focus on speed Pecheneg tribes also made use of troops
and maneuverability. Infantry fought on foot; typically foot troops would be
savagely in warbands, and did not use poor, unable to afford mounts, and
the shieldwall. would be armed with bows.
Also, Early Slavs employed horse 20% of the units in your army, not
warfare at least in part; noble warriors including heroes, can be made up of
may have fought from horseback. Medium Cavalry, playing the role of the
0-20% of the units in your army, not wealthier warrior classes.
including heroes, can be made up of 50-80% of the units in your army, not
Medium Cavalry, playing the role of the including heroes, can be made up of
wealthier warrior classes. Medium Light Cavalry. Pecheneg light cavalry
Cavalry in Slav and Bulgar armies have should swap their javelins for bows
the Hidden trait. (+20pts for Troop units, +40pts for
0-50% of the units in your army, not Regiments). Pecheneg light cavalry units
including heroes, can be made up of must purchase the Expert Riders trait
Levy Freemen. Levy Freemen in Slav (+5 pts for Troop units, and +10 for
and Bulgar armies have the Hidden and Regiments).
Barbarian! traits. 0-20% of the units in your army, not
20-50% of the units in your army, not including heroes, should be made up of
including heroes, should be made up of Levy Peasants. Pecheneg should swap
Levy Peasants. Levy Peasants in Early their shields (lowering their defense to
Slav armies have the Barbarian! trait. 2+) for bows (+5pts for Troop units,

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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org

+10pts for Regiments, and +20pts for Thematic Byzantium Composition


Hordes). This section will provide guidelines for
You may have as many heroes as you the armies of Byzantium during the
have regiment-sized or larger units. beginning and early parts of the Viking
age. The Byzantine Empire was created
Magyar Army Composition
out of the remains of the Roman empire
This section will provide guidelines for after Rome was sacked by the Goths.
Magyar armies that migrated across the
Steppe and into Eastern Europe, The Byzantine armies of the early
including the early Hungarian Empire, Viking age made great use of medium
during the Viking age. and light cavalry; heavy cavalry had not
yet been widely adopted.
Like many nomadic tribes, the Magyars
relied heavily on fast and light cavalry. Byzantine armies also made use of
Wealthy warriors and nobility had infantry, especially those equipped to
access to better weapons and armour deal with cavalry charges.
than the majority of the mounted 50-70% of the units in your army, not
warriors in the army. including heroes, can be made up of
Along with their cavalry troops, the Medium Cavalry.
Magyars employed dedicated foot troops 20-33% of the units in your army, not
who carried shields and fought with including heroes, can be made up of
spears, as well as skirmishers. Light Cavalry. Light cavalry may swap
20-33% of the units in your army, not their javelins for bows (+20pts for Troop
including heroes, can be made up of units, +40pts for Regiments) and may
Medium Cavalry, playing the role of the purchase the Expert Riders trait (+5 pts
wealthier nobility. for Troop units, and +10 for Regiments).

50-80% of the units in your army, not 0-33% of the units in your army, not
including heroes, can be made up of including heroes, can be made up of
Light Cavalry. Magyar light cavalry Levy Freemen. Levy Freemen may take
should swap their javelins for bows the Pikemen special rule (+30pts for
(+20pts for Troop units, +40pts for Regiment units, +55pts for Hordes).
Regiments). Magyar light cavalry units Also, units of Levy Freemen can swap
must purchase the Expert Riders trait their shields (lowering their De to 3+)
(+5 pts for Troop units, and +10 for for bows (+10pts for Troops, +15pts for
Regiments). Regiments, and +30pts for Hordes).

0-33% of the units in your army, not 0-20% of the units in your army, not
including heroes, should be made up of including heroes, can be made up of
Levy Freemen. Magyar Levy Freeman Skirmishers.
can take the Phalanx option (+15pts for You may have as many heroes as you
Regiment units, +25pts for Hordes). have regiment-sized or larger units.
You may have as many heroes as you Religious Fanatic heroes may purchase
have regiment-sized or larger units. the Fanatical Inspiration trait (+15pts).

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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org

Nikophorian Byzantium Composition Elite Warrior units must also purchase


This section will provide guidelines for the Shieldwall trait (+5pts Troop units,
the armies of Byzantium during middle +10pts Regiments, +20pts Hordes).
and later parts of the Viking age. 0-20% of the units in your army, not
Byzantium by this time had changed including heroes, can be made up of
their style of warfare considerably from Pavisiers, and should be modeled with
the earlier armies. spearmen in the front ranks and archers
Although the Byzantine armies of the behind.
middle and late Viking age still made 0-20% of the units in your army, not
great use of medium cavalry, they had including heroes, can be made up of
also adopted heavy cavalry represented Skirmishers.
by lance and mace-wielding warriors on You may have as many heroes as you
barded horses. have regiment-sized or larger units.
Byzantine armies also adopted the use of Religious Fanatic heroes may purchase
pavise-defended units of mixed the Fanatical Inspiration trait (+15pts).
spearmen and archers, which were
Arabian Army Composition
particularly effective against cavalry.
They also adopted the use of the This section will provide guidelines
Varangian Guard, which were units of Arabian Caliphates in the Middle East
Viking-style warriors that used the Dane and Egypt during the Viking age.
axe or spear in battle. The Caliphates retained their light and
20-50% of the units in your army, not maneuverable cavalry style of warfare
including heroes, can be made up of into the Viking age, but were also
Medium Cavalry. influenced by their neighbors to the
north. As such, they made great use of
0-20% of the units in your army, not medium and light cavalry.
including heroes, can be made up of
Knights, representing Byzantine heavy The raging warbands of the Islamic
cavalry. expansion had transformed into more
regular units of soldiers, and often took
0-20% of the units in your army, not the form of mixed archers and spearmen.
including heroes, can be made up of
Light Cavalry. Light cavalry may swap 33-50% of the units in your army, not
their javelins for bows (+20pts for Troop including heroes, can be made up of
units, +40pts for Regiments) and may Medium Cavalry.
purchase the Expert Riders trait (+5 pts 20-50% of the units in your army, not
for Troop units, and +10 for Regiments). including heroes, can be made up of
0-20% of the units in your army, not Pavisiers, and should be modeled with
including heroes, can be made up of spearmen in the front ranks and archers
Elite Warriors or Dane-Axe Warriors, behind.
playing the role of the Varangian guard. 0-20% of the units in your army, not
Warriors without the Dane axe including heroes, can be made up of
commonly used the spear, so they may Light Cavalry. Light cavalry may swap
choose the Phalanx option (+15pts for their javelins for bows (+20pts for Troop
Regiment units, +25pts for Hordes). units, +40pts for Regiments) and may

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purchase the Expert Riders trait (+5 pts


for Troop units, and +10 for Regiments).
0-20% of the units in your army, not
including heroes, can be made up of
Skirmishers.
You may have as many heroes as you
have regiment-sized or larger units.

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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org

ARMY LIST PROFILES OF


DANE-AXE WARRIORS
THE VIKING AGE - Infantry
DANE AXE HALF-TROOP Cost: 50 pts
Type Sp Me Ra De At Ne
ELITE WARRIORS Infantry 5 3+ - 5+ 5 10/12
Special: Can have banner (+10 pts), musician (+5 pts).
Crushing Strength(1).
ELITE WARRIORS TROOP Cost: 85 pts
Type Sp Me Ra De At Ne DANE AXE TROOP Cost: 90 pts
Infantry 5 3+ - 5+ 10 11/13 Type Sp Me Ra De At Ne
Special: Can have banner (+10 pts), musician (+5 pts).
Infantry 5 3+ - 5+ 10 11/13
Special: Can have banner (+15 pts), musician (+10 pts).
ELITE WARRIORS REGIMENT Cost: 160 pts Crushing Strength(1).
Type Sp Me Ra De At Ne
Infantry 5 3+ - 5+ 10 14/16
Special: Can have banner (+15 pts), musician (+10 pts). BERZERKERS
ELITE WARRIORS HORDE Cost: 300 pts BERZERKER HALF-TROOP Cost: 50 pts
Type Sp Me Ra De At Ne Type Sp Me Ra De At Ne
Infantry 5 3+ - 5+ 10 21/23 Infantry 6 4+ - 3+ 10 12/14
Special: Can have banner (+20 pts), musician (+15 pts). Special: Can have banner (+10 pts), musician (+5 pts).

LEVY FREEMEN BERZERKER TROOP Cost: 90 pts


Type Sp Me Ra De At Ne
LEVY FREEMEN TROOP Cost: 60 pts Infantry 6 4+ - 3+ 20 14/16
Type Sp Me Ra De At Ne Special: Can have banner (+15 pts), musician (+10 pts).
Infantry 5 4+ 5+ 4+ 10 11/13
Special: Can have banner (+10 pts), musician (+5 pts). PAVISIERS
LEVY FREEMEN REGIMENT Cost: 110 pts PAVISIER REGIMENT Cost: 160 pts
Type Sp Me Ra De At Ne Type Sp Me Ra De At Ne
Infantry 5 4+ 5+ 4+ 10 14/16 Infantry 5 5+ 4+ 5+ 10 14/16
Special: Can have banner (+15 pts), musician (+10 pts).
Special: Bows. Can have banner (+15 pts), musician (+10
pts).
LEVY FREEMEN HORDE Cost: 210 pts
Type Sp Me Ra De At Ne PAVISIER HORDE Cost: 305 pts
Infantry 5 4+ 5+ 4+ 20 21/23 Type Sp Me Ra De At Ne
Special: Can have banner (+20 pts), musician (+15 pts). Infantry 5 5+ 4+ 5+ 20 21/23
Special: Bows. Can have banner (+20 pts), musician (+15
LEVY PEASANTS pts).

LEVY PEASANTS TROOP Cost: 45 pts SKIRMISHERS


Type Sp Me Ra De At Ne
Infantry 5 4+ 5+ 3+ 10 9/11 SKIRMISHER TROOP Cost: 70 pts
Special: Can have banner (+10 pts), musician (+5 pts). Type Sp Me Ra De At Ne
Infantry 7 5+ 4+ 3+ 10 11/13
LEVY PEASANTS REGIMENT Cost: 80 pts Special: Nimble. Skirmish. Javelins. Can take bows for +20
Type Sp Me Ra De At Ne pts. Can have musician (+5 pts).
Infantry 5 4+ 5+ 3+ 10 12/14
Special: Can have banner (+15 pts), musician (+10 pts).

LEVY PEASANTS HORDE Cost: 150 pts


Type Sp Me Ra De At Ne
Infantry 5 4+ 5+ 3+ 20 19/21
Special: Can have banner (+20 pts), musician (+15 pts).

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An Hour of Wolves and Shattered Shields – www.HourOfWolves.org

ARMY LIST PROFILES OF HEROS & COMMANDERS


THE VIKING AGE – Cavalry & KING Cost: 120 pts
Heroes Type
Hero
Sp
5
Me
3+
Ra
-
De
5+
At Ne
4 14/16
Special: Crushing Strength(1), Inspiring, Individual. If you
LIGHT CAVALRY have a unit of Knights or Medium Cavalry in your army, you
may mount the King on a horse, granting Crushing Strength
LIGHT CAVALRY TROOP Cost: 90 pts (2) and +4 Speed (+40 pts).
Type Sp Me Ra De At Ne
NOBLE WARRIOR Cost: 80 pts
Cavalry 10 5+ 4+ 4+ 8 11/13
Special: Javelins. Nimble. Feigned Flight. Can replace Type Sp Me Ra De At Ne
Javelins with Bows for +20pts. Can have banner (+15 pts), Hero 5 3+ - 5+ 3 12/14
musician (+10 pts). Special: Crushing Strength(1), Inspiring, Individual. If you
have a unit of Knights or Medium Cavalry in your army, you
LIGHT CAVALRY REGIMENT Cost: 170 pts may mount the Noble Warrior on a horse, granting +4 Speed
for an additional (+20pts).
Type Sp Me Ra De At Ne
Cavalry 10 5+ 4+ 4+ 16 14/16
Special: Javelins. Nimble. Feigned Flight. Can replace RELIGIOUS FANATIC Cost: 50 pts
Javelins with Bows for +40pts. Can have banner (+20 pts), Type Sp Me Ra De At Ne
musician (+15 pts). Hero 5 5+ - 4+ 2 11/13
Special: Crushing Strength(1), Individual, inspiring.
MEDIUM CAVALRY
ARMY STANDARD BEARER Cost: 30 pts
CAVALRY TROOP Cost: 70 pts Type Sp Me Ra De At Ne
Type Sp Me Ra De At Ne Hero 5 4+ - 4+ 1 10/12
Special: Inspiring, Individual. If you have a unit of Knights
Cavalry 9 4+ - 4+ 8 11/13 or Medium Cavalry in your army, you may mount the a
Special: Can have banner (+15 pts), musician (+10 pts).
single Army Standard Bearer on a horse, granting +4 Speed
Crushing Strength (1).
for an additional (+20pts).
CAVALRY REGIMENT Cost: 130 pts
Type Sp Me Ra De At Ne
Cavalry 9 4+ - 4+ 16 14/16
Special: Can have banner (+20 pts), musician (+15 pts).
Crushing Strength (1).

KNIGHTS
KNIGHT TROOP Cost: 90 pts
Type Sp Me Ra De At Ne
Cavalry 9 3+ - 5+ 8 11/13
Special: Can have banner (+15 pts), musician (+10 pts).
Crushing Strength (1).

KNIGHT REGIMENT Cost: 160 pts


Type Sp Me Ra De At Ne
Cavalry 9 3+ - 5+ 16 14/16
Special: Can have banner (+20 pts), musician (+15 pts).
Crushing Strength (1).

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