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Near And Far Automa - Player Aid ‘Town Actions (Top section) 41. Recruit (Color) Adventurer The Automa recruits an adventurer ofthat color. Pio: Highest cost, Highest heart vale, left to right. 2. Visit (Building) ‘The Automa places its character on the depicted building 3. Dig Mine (Skil Level) The Automa places a camp ona free spot wth the depicted ski level, gathers the respective resources. Pity: scan the rows lft fo right and top to bottom, 4, Purchase Artifact Draw the top two cards from the basic artfacts and select the ‘one wth the highest journey points. The Automa purchases ‘hat arifect automaticaly, Adventure Actions (Bottom section) 1. Buiid Camp (Spot 1, Spot 2) “The Automa selects an unoccupied candidate spot and places. ‘acamp on. Pro. check the tables on the olhersice “The Automa gathers any resources based onthe eye symbols ‘on allots adventures, Ifthe spot has a book the Automa draws the top arcade card ‘and gathers the resources from the top (if the camp placed on the left candidate spo) or the bottom choice (otherwise). The ‘Automa aivays gathers the +2 bonuses. 2, Defeat Threat ‘The Automa automaticaly defeats the top threat card and places a camp ont. 3. Purchase Artifact ‘The same as the respective town acon. Setup Follow the 2-layer setup for you with he folowing changes: 1. Place only 3 pack beds onthe board, 2. Place an adstonal lunused character on the Mine, 3. Draw te top 5 basic and top ‘advanced artifact cards and decide what you want io Keep For the Autora do the flowing: 4. Ittakes 14 camps, an animal and a character (nota board ‘or coins), 2. It starts wt 6 reputation, 3, Shuffle and piace its ‘deck net fo the bosrd, 4, It stats fs z |z|:\2/2/2|s/2/2/s/2/8|2 sf 2_|s|s|2/als|2|s|=/2/2/2|= 27 « lelzlelelslelelelals|als eRe jf fF vF jt je «_|s|s{s/els|o/2|e/e/8/5|2 ay s |s|s/o/s/s|s|s|e/sl2|s|s Ariens de : ~ ~ HH « [elels|slelelelelelelele a « [ele/slalels|elslale/als ahh HE i H Hold ja [s a _|alslelsls|alelel

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